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Naruto Role Playing
Jutsu
Custom Jutsu Users
~xHoudinii's Bag Of Magic Tricks~
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<p>[QUOTE="Houdinii, post: 11225578, member: 105769"]</p><p style="text-align: center"><span style="font-size: 15px">Below is a list of Customs that allowed by others</span></p><p></p><p><span style="font-size: 12px">Earth:</span></p><p></p><p>Doton keiyou toku - Earth Release Hovering Shield</p><p>Typeffensive| Defensive</p><p>Rank:B</p><p>Range:Short-Mid</p><p>Chakra:20</p><p>Damage:40</p><p>Description: A very simple technique in which user spits out some earth base chakra from his mouth and manipulate it into a big disc which has a diameter of 2 m and uses it as a shield by making it hover in front of any of his body part,By providing it with some extra chakra user can manipulate it when it is shore range to him just like the Ninjutsu which is used to make the kunai hover the opponent and user can also use it like a flying disc to attack an opponent with in range.So it basically works as a defensive and an offensive medium</p><p></p><p>Note: Can be used 4 times only</p><p></p><p>Learned here: </p><p><a href="http://narutobase.net/forums/showthread.php?p=7881725#post7881725">http://narutobase.net/forums/showthread.php?p=7881725#post7881725</a></p><p></p><p>(Doton: Kyojin Koudo Hibi) - Earth Style: Mega Earth Crack</p><p>Type: Offense/Defense</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: User hardens both of his hands and then punches the ground with full power. The earth splits horizontally into two parts, the front part which is spilitted moves apart while the back part remains still, creating a wide crack of width 15m and also unbalancing the opponent. This technique can also be used to prevent from jutsus like tsunami, as all the water will go down in the crack.</p><p>Note: ~This is the advanced version of "(Doton: Koudo Hibi) - Earth Style : Earth Crack".</p><p>~Can only be used 3 times per battle.</p><p>~Can only be taught by Enzup.</p><p></p><p>Learned here:</p><p><a href="http://narutobase.net/forums/showthread.php?t=361157">http://narutobase.net/forums/showthread.php?t=361157</a></p><p></p><p>(Doton: Shinku Bohi )- Earth Release: The Scarlet Tombstone</p><p>Rank: A</p><p>Type: Offensive</p><p>Range: Short - Long</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause a abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s), the mass of mud quickly forming into a tombstone like shape while clinging to the target. The mud then quickly hardens, encasing the whole of the opponent in solid rock, the rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.</p><p></p><p>Note:</p><p>- Can only be taught by Scaze</p><p>- No Earth jutsu above S rank for the same and next turn.</p><p>- Can only be used 3x.</p><p></p><p>Learned here:</p><p><a href="http://narutobase.net/forums/showthread.php?t=426242">http://narutobase.net/forums/showthread.php?t=426242</a></p><p></p><p>(Doton: Senshi no kodokuna ken)- Solitary Fist of the Warrior</p><p>Rank: A</p><p>Type: Offensive</p><p>Range: Med-Long</p><p>Chakra cost: 30</p><p>Damage Points: 60</p><p>Description: The user, by channeling his chakra into the ground under the opponent, will quickly sink the earth by compacting the soil, forming a large pit. This happens 5 meters in any direction around the opponent. Then using the soil compacted from the ground, the user shapes it into a spiked fist, which he then raises out of the ground in a very quick upward thrust. Due to the ground being compacted and lowered around the opponent, they are left suspended for a brief moment before the spiked fist emerges from the bottom of the pit, impaling them on its sharp spiked knuckles.</p><p>*Note: Can only be taught/used by Selendrile</p><p>*Note: Usable twice per battle</p><p>*Note: No doton above A-rank for the next turn</p><p></p><p>Learned here:</p><p><a href="http://narutobase.net/forums/showthread.php?t=591122&page=2">http://narutobase.net/forums/showthread.php?t=591122&page=2</a></p><p></p><p></p><p>(Doton: Entaku no kishi)- Earth Release: Knights of the Round Table</p><p>Rank: Forbidden</p><p>Type: Offensive</p><p>Range: Mid</p><p>Chakra cost: 50</p><p>Damage Points: 90</p><p>Description: The user will perform a series of six hand seals, and then focus their chakra into the ground around the opponent. As this is done, four colossal stone knights arise from the ground, spaced in an X formation with the enemy at the center of it. The knights raise themselves four meters away from the opponent. The stone knights are approximately seven feet tall, and are encased in a super hard rock plated armor capable of withstanding brutal attacks. Each knight also carries an incredibly long twelve foot lance, which is immediately thrusted towards the opponent as the Knight's arms clear the ground. If allowed to completely form from the ground, the Knights have the capability to move even closer towards the opponent. The combined effects of their footsteps while moving is equal to the effect produced by the World Shaking Technique, creating small tremors that can easily knock the opponent to the ground.</p><p>*Note: Can only be taught by Selendrile</p><p>*Note: Usable once per battle</p><p>*Note: Severe exhaustion occurs after this technique, restricting the user from using his legs for two turns</p><p>*Note: No earth techniques on the same turn; No earth techniques above B-rank the next two turns</p><p></p><p>Learned here:</p><p><a href="http://narutobase.net/forums/showthread.php?t=591122">http://narutobase.net/forums/showthread.php?t=591122</a></p><p></p><p></p><p>(Doton: Warugi no Oujou) - Earth Release: Maleficence of Mora</p><p>Show</p><p>Type: Supplementary/Defensive/Offensive</p><p>Rank: S</p><p>Range: Short - Mid</p><p>Chakra cost: 40 (-15 chakra per turn)</p><p>Damage points: N/A (30-80 damage if used to attack the opponent)</p><p>Description: This is the daughter technique to Earth Release: Miraak's Vengeance. The user will perform the Snake handseal and focus their doton chakra into the earth below to create a subterranean field of semi-sentient (similar in nature to the Earth Golem technique for example) tendrils constructed entirely of adhesive mud (similar in composition to Earth Release: Swamp of the Underworld). In terms of magnitude, each tendril is fifteen meters in length (can reach up to the edge of mid-range from the user's position) but they rarely ever expose themselves entirely and instead prefer to reside mostly within the ground. The area this tentacled creature encompasses is a mid-range radial reach around the user and its epicenter resides directly below his or her feet on creation. The tendrils themselves can freely and seamlessly emerge from and merge back into the earth. This grants them the ability to grab a hold of small objects, pull them into the ground and deposit them elsewhere on the battlefield. They can also be used defensively to destroy incoming techniques by either forming a defensive blockade or grabbing a hold of the said attack (if its solid) and smashing it against the floor. If the tendrils sustain any damage that's not enough to destroy them, they can retreat into the safe confines of the earth and remain there for one turn to regenerate. If the user cancels the technique prematurely or it reaches its time limit, the lutaceous tentacles will undergo a natural process of petrification and harden into rock. All of the tendrils collectively make up one, gargantuan creature which is sentient (like the Great Stone Golem) and as such it is capable of acting on the user's mental commands. The tendrils maintain themselves by passively leeching chakra from their creator every turn. This technique has various forms and the special ability of the tendrils hinges upon what form the user chooses to create. Depending on which one of the three forms is chosen, all of the tendrils will only have a single ability and it will be the same one for all of them (e.g. they can all alter weight). This means this technique effectively only has one special ability when used (either Earthly Tether, Enter the Void or Become Earth; never two or all three). Using these tendrils in order to attack and inflict harm on to the opponent count towards one of the user's three moves per turn and it's rank will vary depending on what percentage of the tendrils are devoted to this attack e.g. using all of the tendrils will make this an S-Rank, using half of the tendrils will make this an A-Rank, et cetera. The minimum proportion of tendrils that can be invested in any given attack is 1/8th of the total meaning such an attack would possess the power of an C-Rank. Simple tasks (which more often than not include one or a few tendrils at most) such as merely making contact with entities to use their special ability, lifting up/moving around objects/people and anything else which isn't directly offensive or defensive in nature will not count towards the user's jutsu per turn limit.</p><p></p><p>Earthly Tether</p><p>The special ability of the tendrils in this structure is their capability to freely increase or decrease the weight of anything the touch (up to a scale of factor of ten times their original weight as in the A-Ranked weight alteration techniques). Using this ability counts towards one of the user's three jutsu per turn. Its effects are A-Ranked and it can only be used three times per battle. </p><p></p><p>Enter the Void</p><p>The next form grants the tendrils the ability to apply the Hiding in Rock property to anything they touch and maintain contact with. As long as the tendrils maintain some form of contact with what they're touching, they can freely traverse through the earth with whatever it has a hold of. Using this ability counts towards one of the user's three jutsu per turn. Its effects are A-Ranked and it can only be used three times per battle. </p><p></p><p>Become Earth</p><p>The third and final form grants the tendrils the ability to harden anything they touch (similar to Earth Release: Earth Spear). As with the previous ability, as long as contact is maintained so will these hardening effects. Using this ability counts towards one of the user's three jutsu per turn. Its effects are A-Ranked and it can only be used three times per battle. </p><p></p><p>Note: Lasts four turns (unless cancelled)</p><p>Note: Can only be used once per battle</p><p>Note: Can only be Taught by Negative Knight</p><p>Note: No S-Rank or above Earth on the turn this technique is deactivated </p><p>Note: User is restricted to Earth and non-elemental abilities while this is active</p><p></p><p>Learned here: <a href="http://narutobase.net/forums/showthread.php?t=703462&p=20383825#post20383825">http://narutobase.net/forums/showthread.php?t=703462</a></p><p></p><p></p><p>(Doton: Doki no Jaaku) - Earth Release: Wrath of the Wicked</p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: N/A</p><p>Chakra Cost: N/A (+5 chakra to affected techniques)</p><p>Damage Points: N/A</p><p>Description: The user activates an innate ability of theirs which allows them to create earth techniques normally constructed from the ground from nearby mud/swamp sources. Techniques created via this mechanism will not differ in any way to those "grown from the ground", not even in composition as the mud/swamp they're made from will harden/petrify into solid rock virtually immediately on being used. This process highly resembles the seamless transition of the fluid earthly material spewed in several doton techniques into the sturdy, solid structures they become. The petrification of the mud used to create any given technique will happen as the structure is created rather than when its completed so that during no point in time will it be anything other than solid rock in composition. One limitation to this ability is that the source of mud/swamp used to construct a technique must be sufficient in size/quantity to create the structure in question. Applying this ability to techniques which require maintenance as the Stone Golems or the Earth Dragon will not result in their premature termination. Earth techniques which remain on top of and/or connected to the ground after creation will not sink into the swamp but will be capable of remaining on top of it. Activating this ability is instant and does not consume any time whatsoever. The reason this jutsu's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes other Earth Release techniques. This technique can only be applied to one technique per use and takes up a jutsu slot. However it occurs in the same-timeframe as the jutsu it's applied to.</p><p></p><p>Note: Can only be used four times per battle</p><p>Note: Can't be used with other instant activation jutsu or jutsu that work in the same timeframe</p><p></p><p>Learned here:</p><p><a href="http://narutobase.net/forums/showthread.php?t=705081&p=20417915#post20417915">http://narutobase.net/forums/showthread.php?t=705081&p=20417915#post20417915</a></p><p></p><p>Doton: Gifuto bāto | Earth Release: Gift Bad</p><p>Type: Supplementary</p><p>Rank: A-rank</p><p>Range: Short</p><p>Chakra Cost: 30 (-5 per turn)</p><p>Damage Points: N/A</p><p>Description: </p><p>Gifuto bāto is a technique based directly from the added weight techniques used from Iwagakure, though with this variant the user applies the affects to a specific area. To be exact, the user fills the ground within a short range radius around himself with Doton chakra to create a dark circular zone which holds the affects of the technique. Anyone/anything that steps into the darkened area would suddenly have their weight increased substantially, forcing them to the ground from the weight + gravity pulling them down. Touching the area would send the doton chakra through the victims legs, weighing the legs down first as it swiftly spreads through the rest of the body. The newfound weight of the victim(s) would be enough to even break the ground (×50, half the weight of the S-rank weight Jutsu), essentially burying them into the rock as they're pinned down. The affects don't stop at just the person/thing the weight is applied to, but also everything on that person. This means if a Shinobi wielding weapons and such were to step into Gifuto bāto, not only would their bodies be affected by the weight change, but any weapon directly connected would also be weighed down. Though very affective for detaining people, this technique has its flaws and openings just as any other. The affects are only applied if someone touches the darkened area, thus objects/people/animals flying over it wouldn't be affected unless they landed. This leaves openings for projectiles or airborne opponents to reach the user without being affected. </p><p></p><p>Note: Usable twice but can only last a total of 4 turns. i.e. The first use lasted 3 turns, the second use would logically only last 1 turn.</p><p>Note: Can only use 2 techniques per turn while this is active, having this technique count as the 3rd </p><p>Note: No Jutsu above S-rank while active</p><p>Note: Can only be taught by BlackCrow</p><p></p><p>Learned here:</p><p><a href="http://narutobase.net/forums/showthread.php?t=704888&p=20466596#post20466596">http://narutobase.net/forums/showthread.php?t=704888&p=20466596#post20466596</a></p><p></p><p>(Doton: Subarashī no akuji o Hatarakimasu) - Earth Release: Maleficent the Marvelous </p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra Cost: 30</p><p>Damage Points: (+10 to infused techniques, -20 to the opponent's) </p><p>Description: The user will forcefully insert their chakra into the ground below them; conjuring a layer of mud no larger or smaller than ten meters just beneath the surface. The purpose of the adhesive liquid is to coat all tangible techniques that stem from the ground itself in a layer of thick mud with unique properties. This mud when used on the user's moves will encase the structure in it's entirety, giving it a newfound level of durability and strength in order to heighten it's full potential. Though, because of the fact that the layer of mud is underneath the surface in an substantial amount, this means that attacks (which stem from the ground), used by the opponent would also receive their very own coating as well. The mud is set to detect chakra that isn't the users own, using it's parasitic like properties to essentially leech the construct of it's own strength. While sapping the technique of it's strength, the mud will also harden in a quick fashion in an attempt to slow down the structure's movement. Once hardened, the mud loses it's effect on whatever it was casted on, rendering it useless. Because this technique lacks any affect on it's own, it's capable of being activated instantly and passively.</p><p>Note: Lasts three turns</p><p>Note: Can only be used thrice</p><p>Note: Can not be used in consecutive turns, so it has a two turn cool down</p><p>Note: Can not be combined with other techniques that are instant and passive or damage enhancements</p><p></p><p>Learned here:</p><p><a href="http://narutobase.net/forums/showthread.php?t=705081&p=20734614#post20734614">http://narutobase.net/forums/showthread.php?t=705081&p=20734614#post20734614</a></p><p></p><p>(Doton: Aisuru Hotei no Saku)- Earth Release: Creation of the Loving Buddha</p><p>Type: Offense/Supplementary/Defense</p><p>Rank: A-S</p><p>Range: Short - Long</p><p>Chakra Cost: N/A (+10 chakra cost to techniques if weight is altered)</p><p>Damage Points: N/A (up to +10-40 damage if Weight Added, -10-40 damage if Weight decreased)</p><p>Description: A technique derived from the weight techniques. The user will release chakra outwards in the form of a pulse which reaches mid-range in a radial direction at regular speed. The pulse is innately non-damaging. The pulse travels through and along the ground, and earthly material. Its use lies in the fact that any earth (KG/CE included) that comes within mid-range or created, that is touching the ground will be in contact with the chakra. The ground, and natural geographical features of the terrain is used as a medium, obviously the user must have contact on the ground or earthly source to properly use this technique. Though anything that is moving/created above ground won't be effected. This technique can be used on the users jutsus, or the opponents, just as long as the imbued chakra overpowers the technique. The user will be able to manipulate the weight of said objects through mental commands, either increasing, or decreasing the weight. The given effects and abilities achieved by either decreasing or increasing the weight will be exactly similar to the canon jutsu description and usage. These advantages, and drawbacks apply to both user and opponent. When changing the manipulation of one material to another material/technique for weight manipulation would require the user to use a move slot. This technique can work with most earth jutsus (such as humanoid beasts, some form of terrain manipulations). When using this on mud, the user can petrify/solidifying it to capture people and/or crush them in place. The pulse generated is S-Rank, but the user can freely manipulate the weight of the objects up to 100x, the strength, damage, and speed of the earthly material is adjusted to the amount of weight manipulate accordingly. This technique can not be used on actual living people/animals.</p><p></p><p>Note: Can only be used twice per battle</p><p>Note: Can only be Taught by Noni</p><p>Note: When activated the user will be unable to use earth above S-Rank for one turn</p><p>Note: When deactivated the user will be unable to use earth S-Rank and above for one turn</p><p>Note: The manipulation is kept active for three turns (A Rank usage 1-10x weight manipulation count as A-Rank)</p><p>Note: When using the S-Rank usage it can only be used once and the technique automatically deactivates, this is whenever weight manipulation is 11-100x</p><p>Note: Requires two turn cool down before use again</p><p>Note: Usable only on solid and logical objects/constructs </p><p></p><p>Learned here:</p><p><a href="http://narutobase.net/forums/showthread.php?t=662042&page=2&p=20982724#post20982724">http://narutobase.net/forums/showthread.php?t=662042&page=2&p=20982724#post20982724</a></p><p></p><p>[Doton: Seiryoku no Toride] - Earth Release: Might of the Fortress</p><p>Type: Defensive/Supplementary</p><p>Rank: B</p><p>Range: N/A</p><p>Chakra: 20 (-10 chakra for every turn this is active)</p><p>Damage: N/A</p><p>Description: The user activates an ability that increases the hardness of their earth-based techniques (including KG/CE) to increase their defensive abilities. This technique employs the same hardening as that seen in Earth Release: Earth Spear (Kakuzu’s signature technique). Techniques affected by this jutsu look much darker on creation, with the earth very nearly becoming black in appearance. Supplementary/defensive ones will be granted the ability to defend against techniques one rank higher than usual. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used.</p><p></p><p>Notes:</p><p>Lasts for three turns</p><p>Can only be used twice per battle</p><p>Will not work on mud or sand-based techniques (or c.e based on earth) </p><p>Elemental S/W remains unchanged</p><p></p><p>Learned here:</p><p><a href="http://narutobase.net/forums/showthread.php?t=432720&page=4&p=20986286&viewfull=1#post20986286">http://narutobase.net/forums/showthread.php?t=432720&page=4&p=20986286&viewfull=1#post20986286</a></p><p></p><p>(Doton: Nise no dōkutsu) - Earth Release: False Caverns</p><p>Rank: C</p><p>Type: Supplementary</p><p>Range: Short - Long</p><p>Chakra Cost: (-10 to techniques used upon)</p><p>Damage Points: N/A</p><p>Description:</p><p>This technique is relatively simple in nature but is no less useful. This jutsu allows the user to augment their earth techniques when they choose, it does so by allowing the user to use the rock and stone already present in the earth rather than creating more through chakra. The user will move the earth in the area they desire with their chakra and form it into the jutsu they are using rather than creating and shaping the earth with their chakra alone. By doing so this leaves a cavity in the earth underneath the jutsu of the same shape and size as the technique used, leaving a possible trap for the opponent later. For example, the user would form a spike of earth and choose to use the stone naturally present in the area, by doing so this leaves a small cavity that the opponent would stumble into should they attempt to batter and smash through the spike. This also saves some chakra for the user, as they do not have to expend chakra to actually create the earth for the jutsu, lowering the chakra cost of these techniques slightly. </p><p></p><p></p><p>Note:</p><p>~Must be stated in the user's bio or at the beginning of the fight</p><p>~Can only be taught by Keji</p><p>~Can only be used 4 times</p><p></p><p>Learned here:</p><p><a href="https://narutobase.net/forums/showthread.php?t=732961&p=21300873#post21300873">https://narutobase.net/forums/showthread.php?t=732961&p=21300873#post21300873</a></p><p>[/QUOTE]</p>
[QUOTE="Houdinii, post: 11225578, member: 105769"] [CENTER][SIZE=4]Below is a list of Customs that allowed by others[/SIZE][/CENTER] [SIZE=3]Earth:[/SIZE] Doton keiyou toku - Earth Release Hovering Shield Typeffensive| Defensive Rank:B Range:Short-Mid Chakra:20 Damage:40 Description: A very simple technique in which user spits out some earth base chakra from his mouth and manipulate it into a big disc which has a diameter of 2 m and uses it as a shield by making it hover in front of any of his body part,By providing it with some extra chakra user can manipulate it when it is shore range to him just like the Ninjutsu which is used to make the kunai hover the opponent and user can also use it like a flying disc to attack an opponent with in range.So it basically works as a defensive and an offensive medium Note: Can be used 4 times only Learned here: [URL="http://narutobase.net/forums/showthread.php?p=7881725#post7881725"]http://narutobase.net/forums/showthread.php?p=7881725#post7881725[/URL] (Doton: Kyojin Koudo Hibi) - Earth Style: Mega Earth Crack Type: Offense/Defense Rank: A Range: Short-Mid Chakra Cost: 30 Damage Points: 60 Description: User hardens both of his hands and then punches the ground with full power. The earth splits horizontally into two parts, the front part which is spilitted moves apart while the back part remains still, creating a wide crack of width 15m and also unbalancing the opponent. This technique can also be used to prevent from jutsus like tsunami, as all the water will go down in the crack. Note: ~This is the advanced version of "(Doton: Koudo Hibi) - Earth Style : Earth Crack". ~Can only be used 3 times per battle. ~Can only be taught by Enzup. Learned here: [URL="http://narutobase.net/forums/showthread.php?t=361157"]http://narutobase.net/forums/showthread.php?t=361157[/URL] (Doton: Shinku Bohi )- Earth Release: The Scarlet Tombstone Rank: A Type: Offensive Range: Short - Long Chakra cost: 30 Damage points: 60 Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause a abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s), the mass of mud quickly forming into a tombstone like shape while clinging to the target. The mud then quickly hardens, encasing the whole of the opponent in solid rock, the rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi. Note: - Can only be taught by Scaze - No Earth jutsu above S rank for the same and next turn. - Can only be used 3x. Learned here: [URL="http://narutobase.net/forums/showthread.php?t=426242"]http://narutobase.net/forums/showthread.php?t=426242[/URL] (Doton: Senshi no kodokuna ken)- Solitary Fist of the Warrior Rank: A Type: Offensive Range: Med-Long Chakra cost: 30 Damage Points: 60 Description: The user, by channeling his chakra into the ground under the opponent, will quickly sink the earth by compacting the soil, forming a large pit. This happens 5 meters in any direction around the opponent. Then using the soil compacted from the ground, the user shapes it into a spiked fist, which he then raises out of the ground in a very quick upward thrust. Due to the ground being compacted and lowered around the opponent, they are left suspended for a brief moment before the spiked fist emerges from the bottom of the pit, impaling them on its sharp spiked knuckles. *Note: Can only be taught/used by Selendrile *Note: Usable twice per battle *Note: No doton above A-rank for the next turn Learned here: [URL="http://narutobase.net/forums/showthread.php?t=591122&page=2"]http://narutobase.net/forums/showthread.php?t=591122&page=2[/URL] (Doton: Entaku no kishi)- Earth Release: Knights of the Round Table Rank: Forbidden Type: Offensive Range: Mid Chakra cost: 50 Damage Points: 90 Description: The user will perform a series of six hand seals, and then focus their chakra into the ground around the opponent. As this is done, four colossal stone knights arise from the ground, spaced in an X formation with the enemy at the center of it. The knights raise themselves four meters away from the opponent. The stone knights are approximately seven feet tall, and are encased in a super hard rock plated armor capable of withstanding brutal attacks. Each knight also carries an incredibly long twelve foot lance, which is immediately thrusted towards the opponent as the Knight's arms clear the ground. If allowed to completely form from the ground, the Knights have the capability to move even closer towards the opponent. The combined effects of their footsteps while moving is equal to the effect produced by the World Shaking Technique, creating small tremors that can easily knock the opponent to the ground. *Note: Can only be taught by Selendrile *Note: Usable once per battle *Note: Severe exhaustion occurs after this technique, restricting the user from using his legs for two turns *Note: No earth techniques on the same turn; No earth techniques above B-rank the next two turns Learned here: [URL="http://narutobase.net/forums/showthread.php?t=591122"]http://narutobase.net/forums/showthread.php?t=591122[/URL] (Doton: Warugi no Oujou) - Earth Release: Maleficence of Mora Show Type: Supplementary/Defensive/Offensive Rank: S Range: Short - Mid Chakra cost: 40 (-15 chakra per turn) Damage points: N/A (30-80 damage if used to attack the opponent) Description: This is the daughter technique to Earth Release: Miraak's Vengeance. The user will perform the Snake handseal and focus their doton chakra into the earth below to create a subterranean field of semi-sentient (similar in nature to the Earth Golem technique for example) tendrils constructed entirely of adhesive mud (similar in composition to Earth Release: Swamp of the Underworld). In terms of magnitude, each tendril is fifteen meters in length (can reach up to the edge of mid-range from the user's position) but they rarely ever expose themselves entirely and instead prefer to reside mostly within the ground. The area this tentacled creature encompasses is a mid-range radial reach around the user and its epicenter resides directly below his or her feet on creation. The tendrils themselves can freely and seamlessly emerge from and merge back into the earth. This grants them the ability to grab a hold of small objects, pull them into the ground and deposit them elsewhere on the battlefield. They can also be used defensively to destroy incoming techniques by either forming a defensive blockade or grabbing a hold of the said attack (if its solid) and smashing it against the floor. If the tendrils sustain any damage that's not enough to destroy them, they can retreat into the safe confines of the earth and remain there for one turn to regenerate. If the user cancels the technique prematurely or it reaches its time limit, the lutaceous tentacles will undergo a natural process of petrification and harden into rock. All of the tendrils collectively make up one, gargantuan creature which is sentient (like the Great Stone Golem) and as such it is capable of acting on the user's mental commands. The tendrils maintain themselves by passively leeching chakra from their creator every turn. This technique has various forms and the special ability of the tendrils hinges upon what form the user chooses to create. Depending on which one of the three forms is chosen, all of the tendrils will only have a single ability and it will be the same one for all of them (e.g. they can all alter weight). This means this technique effectively only has one special ability when used (either Earthly Tether, Enter the Void or Become Earth; never two or all three). Using these tendrils in order to attack and inflict harm on to the opponent count towards one of the user's three moves per turn and it's rank will vary depending on what percentage of the tendrils are devoted to this attack e.g. using all of the tendrils will make this an S-Rank, using half of the tendrils will make this an A-Rank, et cetera. The minimum proportion of tendrils that can be invested in any given attack is 1/8th of the total meaning such an attack would possess the power of an C-Rank. Simple tasks (which more often than not include one or a few tendrils at most) such as merely making contact with entities to use their special ability, lifting up/moving around objects/people and anything else which isn't directly offensive or defensive in nature will not count towards the user's jutsu per turn limit. Earthly Tether The special ability of the tendrils in this structure is their capability to freely increase or decrease the weight of anything the touch (up to a scale of factor of ten times their original weight as in the A-Ranked weight alteration techniques). Using this ability counts towards one of the user's three jutsu per turn. Its effects are A-Ranked and it can only be used three times per battle. Enter the Void The next form grants the tendrils the ability to apply the Hiding in Rock property to anything they touch and maintain contact with. As long as the tendrils maintain some form of contact with what they're touching, they can freely traverse through the earth with whatever it has a hold of. Using this ability counts towards one of the user's three jutsu per turn. Its effects are A-Ranked and it can only be used three times per battle. Become Earth The third and final form grants the tendrils the ability to harden anything they touch (similar to Earth Release: Earth Spear). As with the previous ability, as long as contact is maintained so will these hardening effects. Using this ability counts towards one of the user's three jutsu per turn. Its effects are A-Ranked and it can only be used three times per battle. Note: Lasts four turns (unless cancelled) Note: Can only be used once per battle Note: Can only be Taught by Negative Knight Note: No S-Rank or above Earth on the turn this technique is deactivated Note: User is restricted to Earth and non-elemental abilities while this is active Learned here: [URL="http://narutobase.net/forums/showthread.php?t=703462&p=20383825#post20383825"]http://narutobase.net/forums/showthread.php?t=703462[/URL] (Doton: Doki no Jaaku) - Earth Release: Wrath of the Wicked Type: Supplementary Rank: B Range: N/A Chakra Cost: N/A (+5 chakra to affected techniques) Damage Points: N/A Description: The user activates an innate ability of theirs which allows them to create earth techniques normally constructed from the ground from nearby mud/swamp sources. Techniques created via this mechanism will not differ in any way to those "grown from the ground", not even in composition as the mud/swamp they're made from will harden/petrify into solid rock virtually immediately on being used. This process highly resembles the seamless transition of the fluid earthly material spewed in several doton techniques into the sturdy, solid structures they become. The petrification of the mud used to create any given technique will happen as the structure is created rather than when its completed so that during no point in time will it be anything other than solid rock in composition. One limitation to this ability is that the source of mud/swamp used to construct a technique must be sufficient in size/quantity to create the structure in question. Applying this ability to techniques which require maintenance as the Stone Golems or the Earth Dragon will not result in their premature termination. Earth techniques which remain on top of and/or connected to the ground after creation will not sink into the swamp but will be capable of remaining on top of it. Activating this ability is instant and does not consume any time whatsoever. The reason this jutsu's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes other Earth Release techniques. This technique can only be applied to one technique per use and takes up a jutsu slot. However it occurs in the same-timeframe as the jutsu it's applied to. Note: Can only be used four times per battle Note: Can't be used with other instant activation jutsu or jutsu that work in the same timeframe Learned here: [URL="http://narutobase.net/forums/showthread.php?t=705081&p=20417915#post20417915"]http://narutobase.net/forums/showthread.php?t=705081&p=20417915#post20417915[/URL] Doton: Gifuto bāto | Earth Release: Gift Bad Type: Supplementary Rank: A-rank Range: Short Chakra Cost: 30 (-5 per turn) Damage Points: N/A Description: Gifuto bāto is a technique based directly from the added weight techniques used from Iwagakure, though with this variant the user applies the affects to a specific area. To be exact, the user fills the ground within a short range radius around himself with Doton chakra to create a dark circular zone which holds the affects of the technique. Anyone/anything that steps into the darkened area would suddenly have their weight increased substantially, forcing them to the ground from the weight + gravity pulling them down. Touching the area would send the doton chakra through the victims legs, weighing the legs down first as it swiftly spreads through the rest of the body. The newfound weight of the victim(s) would be enough to even break the ground (×50, half the weight of the S-rank weight Jutsu), essentially burying them into the rock as they're pinned down. The affects don't stop at just the person/thing the weight is applied to, but also everything on that person. This means if a Shinobi wielding weapons and such were to step into Gifuto bāto, not only would their bodies be affected by the weight change, but any weapon directly connected would also be weighed down. Though very affective for detaining people, this technique has its flaws and openings just as any other. The affects are only applied if someone touches the darkened area, thus objects/people/animals flying over it wouldn't be affected unless they landed. This leaves openings for projectiles or airborne opponents to reach the user without being affected. Note: Usable twice but can only last a total of 4 turns. i.e. The first use lasted 3 turns, the second use would logically only last 1 turn. Note: Can only use 2 techniques per turn while this is active, having this technique count as the 3rd Note: No Jutsu above S-rank while active Note: Can only be taught by BlackCrow Learned here: [URL="http://narutobase.net/forums/showthread.php?t=704888&p=20466596#post20466596"]http://narutobase.net/forums/showthread.php?t=704888&p=20466596#post20466596[/URL] (Doton: Subarashī no akuji o Hatarakimasu) - Earth Release: Maleficent the Marvelous Rank: A Range: Short - Long Chakra Cost: 30 Damage Points: (+10 to infused techniques, -20 to the opponent's) Description: The user will forcefully insert their chakra into the ground below them; conjuring a layer of mud no larger or smaller than ten meters just beneath the surface. The purpose of the adhesive liquid is to coat all tangible techniques that stem from the ground itself in a layer of thick mud with unique properties. This mud when used on the user's moves will encase the structure in it's entirety, giving it a newfound level of durability and strength in order to heighten it's full potential. Though, because of the fact that the layer of mud is underneath the surface in an substantial amount, this means that attacks (which stem from the ground), used by the opponent would also receive their very own coating as well. The mud is set to detect chakra that isn't the users own, using it's parasitic like properties to essentially leech the construct of it's own strength. While sapping the technique of it's strength, the mud will also harden in a quick fashion in an attempt to slow down the structure's movement. Once hardened, the mud loses it's effect on whatever it was casted on, rendering it useless. Because this technique lacks any affect on it's own, it's capable of being activated instantly and passively. Note: Lasts three turns Note: Can only be used thrice Note: Can not be used in consecutive turns, so it has a two turn cool down Note: Can not be combined with other techniques that are instant and passive or damage enhancements Learned here: [URL="http://narutobase.net/forums/showthread.php?t=705081&p=20734614#post20734614"]http://narutobase.net/forums/showthread.php?t=705081&p=20734614#post20734614[/URL] (Doton: Aisuru Hotei no Saku)- Earth Release: Creation of the Loving Buddha Type: Offense/Supplementary/Defense Rank: A-S Range: Short - Long Chakra Cost: N/A (+10 chakra cost to techniques if weight is altered) Damage Points: N/A (up to +10-40 damage if Weight Added, -10-40 damage if Weight decreased) Description: A technique derived from the weight techniques. The user will release chakra outwards in the form of a pulse which reaches mid-range in a radial direction at regular speed. The pulse is innately non-damaging. The pulse travels through and along the ground, and earthly material. Its use lies in the fact that any earth (KG/CE included) that comes within mid-range or created, that is touching the ground will be in contact with the chakra. The ground, and natural geographical features of the terrain is used as a medium, obviously the user must have contact on the ground or earthly source to properly use this technique. Though anything that is moving/created above ground won't be effected. This technique can be used on the users jutsus, or the opponents, just as long as the imbued chakra overpowers the technique. The user will be able to manipulate the weight of said objects through mental commands, either increasing, or decreasing the weight. The given effects and abilities achieved by either decreasing or increasing the weight will be exactly similar to the canon jutsu description and usage. These advantages, and drawbacks apply to both user and opponent. When changing the manipulation of one material to another material/technique for weight manipulation would require the user to use a move slot. This technique can work with most earth jutsus (such as humanoid beasts, some form of terrain manipulations). When using this on mud, the user can petrify/solidifying it to capture people and/or crush them in place. The pulse generated is S-Rank, but the user can freely manipulate the weight of the objects up to 100x, the strength, damage, and speed of the earthly material is adjusted to the amount of weight manipulate accordingly. This technique can not be used on actual living people/animals. Note: Can only be used twice per battle Note: Can only be Taught by Noni Note: When activated the user will be unable to use earth above S-Rank for one turn Note: When deactivated the user will be unable to use earth S-Rank and above for one turn Note: The manipulation is kept active for three turns (A Rank usage 1-10x weight manipulation count as A-Rank) Note: When using the S-Rank usage it can only be used once and the technique automatically deactivates, this is whenever weight manipulation is 11-100x Note: Requires two turn cool down before use again Note: Usable only on solid and logical objects/constructs Learned here: [URL="http://narutobase.net/forums/showthread.php?t=662042&page=2&p=20982724#post20982724"]http://narutobase.net/forums/showthread.php?t=662042&page=2&p=20982724#post20982724[/URL] [Doton: Seiryoku no Toride] - Earth Release: Might of the Fortress Type: Defensive/Supplementary Rank: B Range: N/A Chakra: 20 (-10 chakra for every turn this is active) Damage: N/A Description: The user activates an ability that increases the hardness of their earth-based techniques (including KG/CE) to increase their defensive abilities. This technique employs the same hardening as that seen in Earth Release: Earth Spear (Kakuzu’s signature technique). Techniques affected by this jutsu look much darker on creation, with the earth very nearly becoming black in appearance. Supplementary/defensive ones will be granted the ability to defend against techniques one rank higher than usual. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used. Notes: Lasts for three turns Can only be used twice per battle Will not work on mud or sand-based techniques (or c.e based on earth) Elemental S/W remains unchanged Learned here: [URL="http://narutobase.net/forums/showthread.php?t=432720&page=4&p=20986286&viewfull=1#post20986286"]http://narutobase.net/forums/showthread.php?t=432720&page=4&p=20986286&viewfull=1#post20986286[/URL] (Doton: Nise no dōkutsu) - Earth Release: False Caverns Rank: C Type: Supplementary Range: Short - Long Chakra Cost: (-10 to techniques used upon) Damage Points: N/A Description: This technique is relatively simple in nature but is no less useful. This jutsu allows the user to augment their earth techniques when they choose, it does so by allowing the user to use the rock and stone already present in the earth rather than creating more through chakra. The user will move the earth in the area they desire with their chakra and form it into the jutsu they are using rather than creating and shaping the earth with their chakra alone. By doing so this leaves a cavity in the earth underneath the jutsu of the same shape and size as the technique used, leaving a possible trap for the opponent later. For example, the user would form a spike of earth and choose to use the stone naturally present in the area, by doing so this leaves a small cavity that the opponent would stumble into should they attempt to batter and smash through the spike. This also saves some chakra for the user, as they do not have to expend chakra to actually create the earth for the jutsu, lowering the chakra cost of these techniques slightly. Note: ~Must be stated in the user's bio or at the beginning of the fight ~Can only be taught by Keji ~Can only be used 4 times Learned here: [URL="https://narutobase.net/forums/showthread.php?t=732961&p=21300873#post21300873"]https://narutobase.net/forums/showthread.php?t=732961&p=21300873#post21300873[/URL] [/QUOTE]
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