Rei's R&R
No Subs
No Killing
No Stealing of Any Kind
CE not allowed
No Gen
CJ allowed
KG allowed
Terrain: We are on a grassy plain near a lake
Mid Range
*I approach to the terrain and upon seeing you, I make two handseals, Boar -> Tiger. As I finish the Tiger handseal, the ground around you changes consistency and becomes a highly muddy terrain which immobilizes you. This swamp stretches outward to long-range.
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
*After finishing the Tiger handseal, I make another handseal, Ram. As I do, I spew out a high volume of water that crashes onto the swamp and comes at you as a muddy wave. It moves faster due to the mud.*
(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
*I then perform another single handseal and overlap my hands. I breathe out a heavy wind gust at you that picks up the wet mud from the swamp.*
(Fūton: Fūjin no Jutsu) - Wind Release Dust Cloud Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After performing a single hand seal the user creates a stream of high velocity wind combined with scouring dust. The completed technique is directed through overlapping hands.
Note:
You can't see me do Dust Cloud due to the mud waves coming at you.
Rank: B
Type: Defence/Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: This technique raises a large ridge or hill (plateau) from the ground. The user can combine this jutsu with Water Style: Waterfall Basin Technique to create a waterfall.
*Then as you send the wave at me i quickly launch myself, and i travel over the wave and land mid range behind you. Then as soon as i land (You would not see me because i am so high up in the sky) I send a ball of wind flying straight towards you at astonishing speeds.*
(Suiton: Mizu Handou) – Water Style: Hydro Kick
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage Points: N/A
Description: The user gathers a large amount of water chakra under any of his feet and release it as a geyser of water to launch himself in any direction, depending on the angle that his feet maintain with the ground. This is basically used to shift in the blink of an eye from short to mid range and vice versa, or from mid to long range and vice versa. When using Hydro Kick, the user’s feet must be in contact with the ground/earth to give appropriate power to the geyser.
Note: Can only be taught by BluePhenix.
Note: Can only be used five times per battles due to the stress it poses on the ankle of the user.
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: User will concentrate on his wind chakra and then send it into the sky. Originally Gaara's technique, different characters will need to perform handseals in order to imbue their chakra in the air. In conjunction with the wind primary sent to the sky, a huge spiraling sphere of wind is created than is strong enough to do major damage to even a Summoning like Gamabunta.
Rank: B
Type: Defence/Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: This technique raises a large ridge or hill (plateau) from the ground. The user can combine this jutsu with Water Style: Waterfall Basin Technique to create a waterfall.
*Then as you send the wave at me i quickly launch myself, and i travel over the wave and land mid range behind you. Then as soon as i land (You would not see me because i am so high up in the sky) I send a ball of wind flying straight towards you at astonishing speeds.*
(Suiton: Mizu Handou) – Water Style: Hydro Kick
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage Points: N/A
Description: The user gathers a large amount of water chakra under any of his feet and release it as a geyser of water to launch himself in any direction, depending on the angle that his feet maintain with the ground. This is basically used to shift in the blink of an eye from short to mid range and vice versa, or from mid to long range and vice versa. When using Hydro Kick, the user’s feet must be in contact with the ground/earth to give appropriate power to the geyser.
Note: Can only be taught by BluePhenix.
Note: Can only be used five times per battles due to the stress it poses on the ankle of the user.
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: User will concentrate on his wind chakra and then send it into the sky. Originally Gaara's technique, different characters will need to perform handseals in order to imbue their chakra in the air. In conjunction with the wind primary sent to the sky, a huge spiraling sphere of wind is created than is strong enough to do major damage to even a Summoning like Gamabunta.
*When your rampart rises from the mud, I perform a few handseals and release a light when the rampart is fully raised. The light blinds you for a moment.*
(Raigen Raikochu) – Lightning Illusion Flash of Lightning Pillar
(Raigen Raikochu) – Lightning Illusion Flash of Lightning Pillar
Rank: S
Type: Supplementaty
Range: Long
Chakra cost: 40
Damage points: N/A
Description: after performing the following handseals the user will then create a blinding light that appears to emanate from the users body and blind the target/s.
*I make a handseal while the light is dissipating and release blades of wind that cut you and your rampart apart horizontally. The falls to the mud and sinks into the swamp.*
(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing a single hand seal the user then inhales and takes a deep breath and exhales several blades of wind as they move their head around. This technique is capable of exposing Susanno’ s bones.
*I then shoot out three fireballs that combine low in the air near the swamp, heating it up and hardening the mud. The fireballs then crash into you with devastating force.*
(Katon:Gouenka)-Fire Style:Fire Flower
(Katon:Gouenka)-Fire Style:Fire Flower
Rank: B
Type: Attack
Range: Short - Long
Chakra cost: 20
Damage Points: 40
Description: The user spits three fireballs that combine in mid-air into one giant fireball.
*As soon as i am blinded i turn away from the light and then make a wave of earth before you spit the blades of wind and ride the wave out of the rampart and the swamp. Then when i am safe i lob a few smoke bombs into the air so you can not see what i am doing at all.*
(Doton: Doryūha) - Earth Release: Earth Flow Wave
Rank: B
Type: Offensive
Range: Mid - Long
Chakra cost: 20
Damage points: 40
Description: After performing the required 3 set hand seal sequence the user creates and rides a wave of earth that can branch of to attack from a distance. The user can also use the technique to manipulate the terrain and trap the target by wrapping earth round their legs preventing them from moving.
*After that is done i quickly make three lightning clones of myself and send one of them out of the cloud of smoke, you would think that the clone is me because you do not have a dojutsu and you did not see me make them.*
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: User creates a Shadow Clone of himself infused with his lighting chakra. When the clone gets hit he will return to its previous state of pure lighting chakra. The clone has a physical substance and therefor is able to use ninjutsu and taijutsu techniques as well as he has all the normal moves the user has.
Note: Can only use lightning based techniques up to B rank.
*Then when the clone sees you (you are spitting out the blades of wind) he quickly spits out a spear of lightning which he splits when it gets near your, attacking you from all angles*
(Raiton: Gian Yari) - Lightning Style: False Darkness Spear
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user emits a spear of lightning from their mouth. The spear can then split apart to strike multiple enemies.
*As soon as i am blinded i turn away from the light and then make a wave of earth before you spit the blades of wind and ride the wave out of the rampart and the swamp. Then when i am safe i lob a few smoke bombs into the air so you can not see what i am doing at all.*
(Doton: Doryūha) - Earth Release: Earth Flow Wave
Rank: B
Type: Offensive
Range: Mid - Long
Chakra cost: 20
Damage points: 40
Description: After performing the required 3 set hand seal sequence the user creates and rides a wave of earth that can branch of to attack from a distance. The user can also use the technique to manipulate the terrain and trap the target by wrapping earth round their legs preventing them from moving.
*After that is done i quickly make three lightning clones of myself and send one of them out of the cloud of smoke, you would think that the clone is me because you do not have a dojutsu and you did not see me make them.*
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: User creates a Shadow Clone of himself infused with his lighting chakra. When the clone gets hit he will return to its previous state of pure lighting chakra. The clone has a physical substance and therefor is able to use ninjutsu and taijutsu techniques as well as he has all the normal moves the user has.
Note: Can only use lightning based techniques up to B rank.
*Then when the clone sees you (you are spitting out the blades of wind) he quickly spits out a spear of lightning which he splits when it gets near your, attacking you from all angles*
(Raiton: Gian Yari) - Lightning Style: False Darkness Spear
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user emits a spear of lightning from their mouth. The spear can then split apart to strike multiple enemies.
*As you change the rampart into an Earth Wave, I release a dust cloud from overlapping hands after making a single handseal that picks up some mud from swamp and cuts you from behind. (You would have to look at where you are going to control the wave.) The wind jutsu would also move faster then your Earth wave.*
(Fūton: Fūjin no Jutsu) - Wind Release Dust Cloud Technique
(Fūton: Fūjin no Jutsu) - Wind Release Dust Cloud Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After performing a single hand seal the user creates a stream of high velocity wind combined with scouring dust. The completed technique is directed through overlapping hands.
*After releasing the wind, I then summon a heavy amount of water from the sky on top of you. The water then spreads out ontop of you and at near the same time, the wind reaches you, combining with the wind to create a wind/water/mud combo.*
(Suiton: Haran Banshō) - Water Release: Storm Upheaval
(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
*I then channel my chakra throughout the ground around the swamp, evenly in both sides of the swamp and release a flurry of immense spikes through the sides that pierce you and your course of movement.*
(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
*Since i am on the rampart the wind smacks into the wall of the rampart, as soon as the noise is made i realize that i will have to go faster so i make an earth and stone dragon. When the earth and stone dragon comes out i quickly begin to ride it and as soon as i see your water beginning to fall down i go to the underside of the dragon and hold on until there is no more water that i can feel. Then after i made it to long range i quickly release the dragon.*
(Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.
*As soon as i get off i pour my doton chakra into the ground so that i could sense where you are and once i do sense where you are i send a giant centipede that attacks from underneath you, slamming you into the ground and paralyzing you*
Rank: C
Type: Supplementary/Defense
Range: Short-long
Chakra cost: 20
Damage Points: N/A
Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.
-User must make contact with the ground while using this jutsu.
Type: Attack
Rank: A
Range: Short/Long
Chakra Cost: 30
Damage Points: 60
Description: After preforming the required hand seals the user will pick a spot anywhere on the ground and focus chakra on it. A huge centipede made from rock will emerge from that spot and lunge at a target with its jaws open. If the target is not quick enough, the centipede will capture in its jaws and a slam it back into the ground. Once the centipede hits the ground it will crumble.
*Note: Can only be used 3 times per battle.
*Note: Faust can only teach this.
NOTE: You would not have any clue of anything i was doing because the rampart is so high up, yet i would know everything you are doing
*As I see my stupidity unfold, I change my plan and instead of summoning water, I create a flurry of large spikes at every angle on the rampart in the general direction of where you were heading. This happens at about the time you created the dragon.*
(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
*I then summon a heavy rain that comes down and wets the ground and area, my swamp becomes even more hydrated.*
(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
*I then channel my chakra throughout your rampart and do the handseals, Boar -> Tiger. I then make a deep swamp in the interior of the rampart, leaving just a slight border around the rampart. The swamp is deep enough to immobilize and suffocate a large summoning.*
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
*As soon as i hop on the dragon i notice little protrusions and spikes coming out of the ground so instead of riding the dragon i jump off the and land in a safe zone just as the spikes stab the dragon. Then as i am in mid air i turn around to see you and use a just that sends you flying in the air before you use the rain jutsu.*
(Doton: Meiun Hishou) – Earth Style: Doom Flight
Type: Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A (Opponent may be knocked out)
Description: User stomps the ground and two S-rank pillars of earth immediately sprout from the ground and intertwine to bind the opponent, then separating from the ground to further launch towards the sky while forcibly carrying the opponent along with them. And if they don’t escape the bind they are assured a freefall crash to the ground, where they will be knocked out.
Note: This move can only be used/taught by BluePhenix.
Note: User cannot perform any other earth technique in the same turn that this move is used.
Note: This move's effectiveness will vary with the user, i.e. for opponents with rank less than or equal to that of the user, this move is so sudden that, by the time they react to it, they will already be launched in the air. However, for an opponent of higher rank or one of equal rank but who makes use of a speed-enhancing technique such as gates, he will have the time to react before being completely launched into the air.
*Then when you are within mid range of me in the air i send a whole bunch of chidori senbon straight at you, numbing you completely before you crash into the ground*
(Raiton: Chidori Senbon) - Lightning Release: One Thousand Birds Needle
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user reshapes the Chidori in their hand into the form of countless senbon. It has more specialized speed than the normal Chidori and can cause damage throughout multiple places on the body. Although it’s not stated, this technique probably takes on Chidori's characteristics such as its ability to cut through almost anything and numb parts of the body.
Note: You can not move while you are in the air due to the g force and have no reaction time to the doom flight because you are my rank
*When you hop backwards and go to stomp your leg, I, at the same time, cause the ground near the edge of the rampart becomes sucked into the center of the antlion. At this point, you are extremely off balance due to you being sucked in and on one leg.*
(Doton: Arijigoku no Jutsu) - Earth Style: Antlion Technique
(Doton: Arijigoku no Jutsu) - Earth Style: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: This jutsu causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the center, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated.
*I then cause the ground to become the consistentcy of a swamp after doing the Boar and Tiger handseals. It's deep enough to suffocate you and it is curved down into the antlion so you are falling into the swamp. It's deep enough to kill you, yada yada.*
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
*as soon as my foot sinks into the sand i use hurricane fist to send myself flying forwards towards you.*
(Fūton: Senpuuken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: A vortex of wind shot out of the users fist wind he/she punches.
*Then as soon as i am withing mid range i launch a huge ball of wind at you which i immediately follow up with a massive fireball, creating a huge Wind/Fire ball*
(Fūton: Shinkū Taigyoku) – Wind Release: Great Balls of Wind
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals the user launches a large, explosive bullet of wind chakra from their mouth at their target.
(Katon: Goenkyu) - Fire Style: Blaze Ball
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user exhales a meteor-sized sphere of fire that carries the enemy away and causes a massive explosion on impact.
*as soon as my foot sinks into the sand i use hurricane fist to send myself flying forwards towards you.*
(Fūton: Senpuuken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: A vortex of wind shot out of the users fist wind he/she punches.
*Then as soon as i am withing mid range i launch a huge ball of wind at you which i immediately follow up with a massive fireball, creating a huge Wind/Fire ball*
(Fūton: Shinkū Taigyoku) – Wind Release: Great Balls of Wind
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals the user launches a large, explosive bullet of wind chakra from their mouth at their target.
(Katon: Goenkyu) - Fire Style: Blaze Ball
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user exhales a meteor-sized sphere of fire that carries the enemy away and causes a massive explosion on impact.
*As I see you escape from the antlion, I immediately spew out two strong blasts of Raiton that hit you as you arc upwards. At this point, you are in mid-air and are facing the wrong direction to see this.*
(Raiton: Gian) - Lightning Style: False Darkness
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Descripton: Two powerful lightning blasts.This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.