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![]() B_A_S_I_C__I_N_F_O_R_M_A_T_I_O_N ✎ N A M E | Minato Namikaze ✎ N I C K N A M E S | Yellow Flash | Yondaime ✎ A G E | 23 ✎ G E N D E R | Male ✎ C L A N | Namikaze L O O K S _|_ 外見 ![]() Minato was a fairly tall, fair-skinned man who has bright, blue eyes and spiky, blond hair. Minato also had jaw-length bangs framing either side of his face. According to most, Minato was considered to be very handsome. His normal attire consisted of a standard uniform with two bands each on both of his sleeves, a leaf green flak jacket, blue forehead protector, and blue sandals. Once in adulthood, he started wearing a short-sleeved long white haori over his normal attire, decorated by orange flames-like motifs on the edges, with the kanji for "Yellow Flash" (四代目火影) written vertically down the back, and closed on the front by a thin, orange rope. During his time in a Martial arts Academy, he wore a simple white suit of clothing with green trimmings and a hood. After becoming a full-fledged "shinobi", he wore a tracksuit with three stripes on the sleeves, mesh under-armour, a pair of black pants and sandals. P E R S O N A L I T Y _|_ 性格 ![]() Minato was collected and highly perceptive. During difficult events, he would remain composed, assessing the situation and devising appropriate plans of action. A close friend said that Minato was a shrewd person, not one to do something without reason. Minato was also a very cautious individual as he set up at least two safe houses as well as scattered his Flying Thunder God Kunai over the outskirts of Land of Fire, presumably so he can intercept enemies that cross the Land of Fire borders.
He also seemed well aware of the terror his reputation inspired in his foes. At the same time, he was considered a nice person and very respectful to others; he didn't like freely speaking about others' pasts, and would always talk to them with respect. Minato is known for his indomitable spirit, drive, determination, and fierce ambition.. One quirk Minato possess is his tendency to create ridiculous names for techniques. Later, Minato started to take more pride in himself, referring to himself as "ore", which is a prideful way of saying "I" or "me", instead of using "watashi", a more formal way of referring to one's self. Still, this did not make him haughty as he still addressed others with the appropriate honourifics.p
S I G N A T U R E _ T E C H N I Q U E S
Rank: A-Rank
Type: Supplementary Range: Short Chakra cost: 30 Damage points: N/A Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal). Note: Can only be used by Senju Tobirama and Namikaze Minato bios.
Rank: C
Type: Supplementary Range: Short - Long Chakra cost: 15 Damage points: N/A Description: The user will concentrate their chakra and by placing two of their fingers on a surface they can then track and locate their target. This technique is even capable of telling the user exactly how many targets there are and if they are very skilled also. Note: User must remain stationary and can only be used by Tobirama Senju and Minato Namikaze biograhies.
Type: Defensive
Rank: B-Rank Range: Short-Mid Chakra: 20 Damage: N/A Description: A simple yet effective Ninjutsu technique, Minato will dash in a burst of raw speed and jump, run or dodge an incoming attack. This is done by taking advantage of his enhanced reactions and his fast intellect when perceiving an attack and combining it with a burst of pure movement speed. Off course this can only be used on a battle ground that enables it and never mid air. It has some limitations though as Minato himself doesn't have a high movement speed but its still enough to mimic what can be described as an "instant" movement. Because of this, if the user wants to dodge or evade attacks from faster bios such as Raikage bios or EIG users, he needs the use of his space time techniques. The technique also has some limits in the movement it can produce, which are overall linear, lacking the ability to produce intricate and complicated movement patterns. Doujutsu users (at least 2T for Sharingan), Sensors or EIG users/masters as well as users with high reaction/reflexes or senses will still be able to track the user although, in some cases, become unable to react. Note: This version can only be used by Minato and Tobirama bios once every 2 turns, a maximum of 3 times.
Rank: S
Type: Supplementary Range: Long Chakra cost: 40 Damage points: N/A Description: The user will perform the Ram hand seal, while holding a small object marked with a seal of the thunder god mark, to form a barrier that will teleport away incoming attacks that are sent at it. He is capable of diverting away an attack as large and powerful as a chakra blast from the nine-tailed demon fox. Once the technique is warped away, the user has to direct it to another location. Note: Can only be used 4 times and can only be used by a Minato or Tobirama bios.
Rank: S
Type: Offensive Range: Short Chakra cost: 40 Damage points: 80 Description: Minato will blast the target into the air with a rasengan and then proceeds to throw one of his space-time kunai behind them. As he teleports behind them, he strikes them in the back with another rasengan that expands to a bigger size before exploding the target into the ground. Note: Can only be used once with a Minato bio.
Rank:S
Type: Attack Range: Short-Long Chakra Cost: 40 Damage Points: N/A Description: A complex Space Time Ninjutsu technique, the Flying Thunder God Technique works almost as a summoning technique. The user basically teleports himself to the location of a given seal mark. This seal mark is place by the ( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique and can be placed in anything. Normally used in special kunais, thrown by the user, the technique can also be used to teleport to any thing marked with the tag. The technique is not a movement technique but rather simply a pure teleport technique. Note: Only Minato and Tobirama bios can use this jutsu. It is unavoidable unless with space/time ninjutsu and can only be used 4 times per battle
Type: Supplementary
Rank: S rank Range: Short Chakra: 40 Damage: N/A Description: A more advanced Teleportation technique using the Hiraishin no jutsu. In order to perform this technique, The object in which the technique is to be performed must already have the FTG seal in it. It involves on the core concept of Hiraishin no jutsu and the fact that the user can teleport anywhere short range around the FTG seal mark. Once the target is tagged with the FTG seal, The user will manipulate the object and perform the Hiraishin no jutsu on the object in order to teleport the object to the seal present in itself so that it will be mutually teleported within it's own position slightly short range from it's previous position. The target can be teleported anywhere short range around the target's previous position. However, this technique can only teleport objects/beings/substance upto the size of a normal human being. Anything above the size of a normal human being cannot be teleported using this technique. Objects can be anything within the above criteria starting from a normal kunai to even the opponent provided the target has the FTG seal in it. Restrictions: *Can only be used twice per battle* *Can only be used by Best* *Can only be used with normal FTG seals*
Scientific Tools: N/A Artifacts: N/A
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