[WSE] The Dragon Heart

Zaphkiel

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BASIC INFORMATION


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Name: Sigurd
Nickname:
Siegfried
Gender:
Male
Age: 24
Clan: Surgebinder
Alignment: Neutral Good


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PERSONALITY

"The Nice Guy of Imperishable Flames" they call him.He is through and through a servant of the people, and often lose his own way trying to finish that of others. Even though he maintains a stubborn personality and could be considered a wall sometimes, his loyalty is unparalleled. He is neutral by nature but also strives to stay morally sound and do good--most times.

Though, to be noted. Sigurd has a unique complex going on as it relates a to misconception of him by regular shinobi throughout the years. He often refers to himself as Siegfried, and can even change his behavior as a result.
APPEARANCE

Sigurd stands at 178cm, and weighs 79kg. His hair is a purplish blue with edges of white along his temples that jut out in classic spikey fashion. He often stands heroic, as with his mentality, and simply exists to exude excellence. The armor that covers his body is also another aspect that cannot be ignored.

When he's not adjusting his glasses he almost never moves. Until it's too late...
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VILLAGE INFORMATION

Place of Birth: Haesu (Land of Fire)
WSE Clan: None

RANK & CHAKRA INFORMATION

Shinobi Rank: Jounin
Health & Chakra: 160 & 1600

ELEMENTS
Lightning Release: Completed
Fire Release: Completed
Wind Release: Completed
Earth Release: Completed
Water Release: Completed
Seraphic Water Release: Mastered
Arctic Earth Release: Mastered
Entropy Release: Completed

NINJUTSU
Taijutsu: Completed
Ninjutsu: Completed
Kenjutsu: Completed
Genjutsu: Completed
NB Taijutsu: Training
Prana: Training
Ink Ninjutsu: Completed
Fuinjutsu: Completed
Dance of the Bearded Sage: Completed
Renewal Taekwondo: Completed
Griffin Contract & Arts: Completed
Spider Contract & Arts: Completed

"Ability employed. The dragon's wisdom never runs out."

"
I'll end you in the blink of an eye."

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BACKGROUND INFORMATION

The young knight was brought up in a village of industrial strength, Haesu. While there he learnt many techniques in blacksmithing, tinkering, and general knowledge of machinery. His curiosity and child genius had earned him top honors among his class all the way through the Academy, but it wasn't until after he became a young man these came in hand truly. Being one of the few able bodied shinobi in his village, Sigurd found himself helping others very often for all manner of tasks that he took care not to judge. Eventually, he came by the name "Nice Guy" and was known for his inability to say no, even when the mission was daunting. He became selfless, and lacked purpose of his own.

He was eventually offered the position of Ambassador by the elders but turned it down gracefully. He was a man that preferred working unseen and unsung. That, and the hassle of being an official wasn't something that sounded fun to him. As the story goes, a young Sigurd had been visited by a Knight of Old named Galahad who had heard tales of the "Hero who couldn't say no". Galahad offered him knowledge--and power--in return for his fealty through an oath of the sort. The oath in question, was one that more or less converged with his ideals of refusing political office and public recognition, but still Sigurd didn't readily accept it. It took weeks of deliberation before the Hero took Galahad on his offer, and became a symbol of justice through the Oath of Radiance.


Not much is known of the Hero now. He had left his town to travel the world and learn all manner of forbidden techniques to return to them a stronger person. The last place he was seen was at an abandoned shrine praying.


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OTHER INFORMATION

Single & Apex Handseal Specialist (Arctic Earth)
Sigurd has the ability to manifest an element unique only to a few called Arctic Earth. With a no hand seals needed he can call forth this frigid material from both earth and water alike. As per characteristics of the element, it can be molded into virtually any shape upon contact, and can leave his opponents dead as blocks of ice.

Naturalist Summoning Specialist (Spider Contract)
Being a holder of the Spider Contract, Sigurd is able to create webs of silk from his body like the creatures he learned to from. He can even form a skin tight suit around his body made of silk that can serve as a conduit for his chakra. Often, he takes on a black appearance when donning the suit with accents of white around his chest and arms.

Fūinjutsu
Over Sigurd's body are blessing that serve to augment and protect. On his chest is a seal that reads "bind" meant to tether him to his weapon, the IXA (Bound Enchantment). On his ever-present armor is a seal "Protect" that shields and helps lessen the force of attacks met (Assassin's Armor). Also on his armor, is the Ruler of the Skies blessing that protects him in the face of lightning attacks (Principles of the Paramecia). On the back of his neck is another seal labelled Regain that helps him defend from Lightning as well. And finally, on both his wrists are seals meant to help him summon a lot more weapons that what he already carries on his person (Lightning Blade Creation).

(Fuuinjutsu: Baundoenchanto) - Sealing Arts: Bound Enchantment
Type: Supplementary
Rank: C
Range: Short
Chakra: 15 (-5 per turn)
Damage: N/A
Description: This seal may only be used on weapons that are in contact with the user. This seal may also be passively applied to the users weapons or formed onto a weapon the user is holding by expending a move. Only activated when the user is utilizing a jutsu to enhance or otherwise affect said weapon, this seal (which is marked with the kanji for "bind") will activate and drain chakra from the user to fuel said jutsu , even when the user uses another jutsu. It will permanently (or for as long as the user chooses to keep paying chakra) bind the enhancement to the weapon by doing so, as it is constantly being fueled. Each turn the weapon will be able to be used as if the enhancement that was made on it was newly activated, so that they may block and attack with the weapon it was used on without breaking the freeform dodging/blocking rules.
- Only one of these seals may be active at a time on a single weapon
- Only works on weapons
(Fuuin: Yoroi no Koutei) - Sealing Technique: Assassin's Armour
Type: Defensive/Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will have a seal on their clothes with the Kanji for “Armour” that is active all the time (must be stated in the user’s biography). The seal will be imbued with the user’s earth chakra and as such, the user’s clothing will be hardened and appear darker in colour similar to the canon technique Earth Release: Earth Spear making it akin to wearing armour. It will develop a metallic sheen in addition to the hardening which is purely cosmetic. It will not decrease the flexibility or mobility of the clothing nor will it increase the weight of it in any way, similar to the canon technique. The user will essentially become capable of withstanding damage/impacts as the hardened clothes absorb damage either completely or to a certain extent. The user's clothes will be capable of blocking kunai, shuriken, swords and other bladed weapons (Kenjutsu up to and including C-Rank). This technique will also render D-Rank and below Taijutsu useless if used on clothed portions of the body and decrease the damage of Taijutsu techniques above C-Rank by 10 damage points. Though it hardens the clothing if the is destroyed or removed the hardening loses effects and it holds no defensive ability against elements that are strong to earth.

Note: This technique is always active
Note: Must be stated in the user's biography
Note: Must be posted at the beginning of a battle
(Fuuin: Genron no Genchuu) - Sealing Technique: Principles of the Paramecia
Type: Defensive/Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will have a seal placed on their clothes with the Kanji for one of the basic five elements. The seal will be infused with elemental chakra of the chosen element (must be stated in biography) and will exhibit a unique effect depending on which of the elements is chosen. The seal will activate passively (instant but still counts as a move) when it’s first triggered.

Ruler of the Skies: This seal will activate whenever an unfocused current or stream of electricity is used within the vicinity of the user. The seal will release the user’s fuuton chakra in order to insulate the current of electricity as it comes into contact with the clothes, essentially neutralizing it before it can affect the user. The clothes will also become weightless as a byproduct of the infusion of wind chakra, allowing freer and more fluid movements. For the next three turns, the user’s clothes will be coated in a layer of invisible wind that can create an updraft to enable levitation and seamless flight.

The Earth Emperor: This seal will activate whenever the opponent comes into physical contact with the user’s clothes. The opponent’s weight will double (similar to the Added Weight technique) as earth chakra is released into them. For the next three turns, the user’s clothes will become darker in colour to signify the change and each additional contact with the clothes will double their weight further. The initial weight gain will last for three turns but each additional contact will extend it’s duration by one turn. Regardless of how much the opponent’s weight is raised by this technique, it can simply be neutralized through the use of Chidori Nagashi.

The Lightning Lord: This seal will activate whenever the opponent comes into physical contact with the user’s clothes. Upon being struck, the user's clothes will be imbued with ration chakra, making them static and shocking to the touch. Direct contact with clothing will cause the opponent's limb/body part to go numb for one turns and if a second contact is made in that time with the same part, that limb will be paralyzed for two turns as the lightning shocking stacks. These effects only apply to direct contact with the clothes themselves (an example would be the opponent's exposed fist striking the clothes). The user’s clothes will remain infused with ration chakra for five turns after activation and they will develop sparks of lightning across them to signify the change.

King in the North: This seal will activate whenever a fire technique comes into contact with the user’s clothes. The dormant chakra will activate immediately and essentially "moisturize" the clothing by imbuing it with suiton chakra without actually making it wet. This technique will not increase the user's susceptibility to lightning in any way either. It will also give the user's clothes (but not the user himself) immunity being ignited or burned up to a certain extent, translating to an immunity to C-Rank and below Katon techniques. This will last three turns but there will be no visual change to the clothes.

Sovereign of Fire: This seal will activate whenever the opponent comes into physical contact with the user’s clothes. Upon being struck, the user's clothes will be imbued with katon chakra, making them heat up considerably. Direct contact with clothing will cause the opponent's limb/body part to be burned. Momentary contact will only result in a first degree burn but more prolonged contact will lead to third or fourth degree burns. The user’s clothes will remain infused with katon chakra for three turns after activation and they will develop localized areas of orange-light (similar to smoldering coals) to signify the change.

Note: Only one element can be chosen per use
Note: Can only activate each seal once per battle
(Fuuinjutsu/Lightning: Kensaku) - Sealing/Lightning Arts: Regain
Type: Defense/Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/a
Description: The user will have a seal placed on their body labeled "regain" in kanji form (索). Essentially, whenever foreign lightning jutsus are being used, from the seal, a large scale barrier will immediately erect short range around the user at a fast pace. But, it does not provide any damage whatsoever, this is why its passive and instant in activation, although it can be perform in the same timeframe as another jutsu it still count as a move per turn from the user. It's basis of usage is the barrier will immediately act as a lightning rod for the opponent's own lightning jutsu and immediately draw the jutsu inward, attaching itself to the barrier, and after this is done, the full dome shape barrier becomes drawn back into the users seal. This will not give the user any chakra, but rather it will allow the user to use the now unfocused electricity to enhance the users next jutsu attack (lightning composition equivalent to that of nagashi, same with rank and damage as well). Lightning jutsus become enhanced automatically by 10+, with elemental jutsus that coincide with unfocused electricity (fire, earth, water, etc) will have raging electricity running across its body and will increase by 1 rank due to a veil of electricity covering it. This jutsu being increase doesnt have to be soley from the basic 5. It can be used with KG/CE alike aslong as it is within logic and stems from the user's body or at least short range of them for the electricity to aid the jutsu. What also allows this technique to be used in a defensive manner is, lightning is known for its insane speed, due to the speed of the barrier, it will immediately act to "catch" fast moving lightning jutsus (this includes combinations of the sorts) and be used for the user. Armors or lightning jutsus that enhance the opponent's speed will literally be ripped from their body and be used for the users purpose as stated.

Notes:
Can only be taught by venom
Only be used three times
Requires a 1 turn cool down between uses
(Kuchiyose: Raikō Kenka) - Summoning: Lightning Blade Creation
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: N/A (-5 per tool/weapon)
Damage points: N/A
Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunais, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even shown that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers.
Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks.
Radiant In All Things
As a Surgebinder of the Radiant faction, Sigurd has been given the rank of Phantasm. With this rank comes the Surge of Evocation, which is usable only by warriors of her bloodline who have access to Prana; the unique chakra they all possess. This surge deals with transporting objects to the Throne which is a fantastical dimension parallel but separate from the norm. Sigurd's Prana is of a turquoise color--like his eyes.

Ink Ninjutsu
Sigurd also possesses the ability to manipulate Ink as well as bring life to his drawings. On his body are a set of tattoos that allow him to call forth tiny animal familiars made of ink that serve to aid him more out of battle than anything.

(Ninpo: Sōzō no Karada) | Ninja Art: Body of Creation
Type: Supplementary/Defensive
Rank: C
Range: Short-Long
Chakra cost: N/A (-5 per turn)
Damage: N/A
Description: Using the ability to manipulate Ink, the user will gain the ability to place the ink on their bodies for the sake of future battles. Similar to getting a tattoo, the ink will rest on the user's skin in a variety of shapes and forms, and can often times be confused with Fūinjutsu seals. The ink "tattoos" have a variety of uses and properties, namely the ability to create ink animals directly from the user's body without the need for a scroll, because in essence the user would have turned his body into a living canvas. By channeling chakra into the ink the user can have the tattoos move about on their bodies in order to ensure the perfect orientation. Ninjutsu and Ink manipulation techniques that would require pre-prepared scrolls can be done with Sōzō no Karada by either the user drawing the needed shapes on their body or having the image needed already drawn on before the match. How this works is by first drawing the required shape/kanji onto their body and then coursing chakra through the ink to summon the preferred effect. Due to the ability to move the ink while it is on the skin, a new shape can be created instantly with chakra control and as such the user would only need to drawn a single shape once and then have it re-purposed for anything else. As mentioned before, the main ability of this technique is to allow the user to bring forth small, ink made creatures for the sake of carrying messages, scouting, or general amusement. Meaning, even if they were used to attack they would count as free form techniques with no rank or damage value at all. The creatures able to be created are listed below:

Hawk (鷹, Taka) Can be ridden for reconnaissance or high-speed travel. Smaller variants can be used to carry explosive tags or be used to deliver messages.

Rat (鼠, Nezumi) Can swarm across an area to search for a target much faster than the user would be able to on their own. Being so small, the rats are inconspicuous, also making them suitable for covert message delivery.

Snake (蛇, Hebi) Can be used as ropes to restrain someone. With the ability to soundlessly enter through even the smallest crevice, they can also be used for covert ops.

Tomoe Lion (巴獅子, Tomoe Shishi) Used for travelling on ground, these lions appear vicious on the outside but are actually harmless. If needed they can be used to hold down a target with their powerful jaws.

Fish (魚, Sakana) Made of special, water resistant ink, the fishes are able to travel through bodies of water to deliver messages or very small objects in their mouths.

Note: Must be stated in the user's biography or beginning of the battle.
Note: Up to 3 tattoos can be made in one go.
Note: The technique can be used five times per event, with each contract lasting two turns.(In the case four are made at a single go) Alternatively, the user can create a less amount of constructs and have the additional turns added to the created construct. For example releasing two creations that would last four turns each. Due to the technique lacking any actual damage potential, this extension serves for more story oriented purposes.


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WSE Artifacts & Tools: N/A
Battles Won: N/A
Battles Lost: N/A


Dropping (lol)
Already held Ink before the Kumi system




Approved

 
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