(Doton/Fuuton: Gyakuryū ranpu) -
Earth/Wind Release: Reverse Flow Ramp
Hide
Rank: S
Range: Mid - Long (Created Short ranged
of the user)
Type: Supplementary/Offensive/
Defensive
Chakra: 40
Damage: N/A
Description: The user performs two swift
hand seals before focusing their Earth
chakra into the ground before them, he
then causes a section of earth being 5
meters in height and 5 meters in width to
emerge from the ground before him in
the shape of a type of ramp or vertical
half pipe,the earth ramp has a indent
shape sort of like a C on the inside with
the exact curve shape on the top end of
the ramp, with the bottom being more
flat in order to intercept a incoming
technique, and the ramp is completely
square on the outsideonce the earthen
structure is formed, the user releases
his wind chakra over the earth structure
and causes a propelling force of wind to
form all around the ramp, allowing the
purpose of the ramp to be much more
possible, the wind acts as a barrier to
protect the earth structure from
destructive techniques like lightning
which would easily overpower the earth
structure and destroy it, and also the
propelling feature of the wind makes it
much easier for techniques to flow
through the earth structure,the purpose
of the top end of the ramp which has a
sort of curved edge that would allow an
incoming technique to flow back
downwards towards the ground, is since
the ramp is 5 meters in length an
incoming attack would just fly back
towards the opponent but above him,
hence the reason why the top end needs
to be created with a curved shape facing
towards the opponent, so that it would
successfully return the opponents attack
backto his exact position.
Notes - Can only be used twice per
battle.
- Cannot use above A Rank Wind and
Earth in the following turn.
- Each portion of this technique is
equivalent to A Rank, The Earth ramp is
A
Rank as well as the Wind covering it, the
combined feature makes it an S Ranked
technique.
- The propelling force of the wind is
focused all around the earth structure,
and flows in a frontward direction.
- Technique counts as 2/3 moves from
the users 3 per turn.
- Explained Interactions:
Katon: When a fire technique is released
from the opponent and makes it way into
the ramp, it would naturally nullify the
wind, but would still flow back towards
the opponent since after the wind is
nullified the earth structure still stands
and would still allow the fire technique to
flow through it.
Suiton: When a water technique is
released from the opponent and makes it
way into the ramp, the propelling feature
of the wind as well as the form of the
earth structure would allow the water to
simply flow through it an back towards
the opponent.
Doton: When a earth technique is
released from the opponent and makes it
way into the ramp, the propelling feature
of the wind as well as the form of the
earth structure would allow the earth to
simply flow/roll through it an back
towards the opponent.
Fuuton: When a wind technique is
released from the opponent and makes it
way into the ramp, the wind would have
the same effect as with a water or earth
technique, however if the wind technique
is S Ranked, it would nullify the wind
barrier, then depending on the
destructive force of the resulting A
Ranked wind technique it might still have
a chance of still just flowing through the
earth ramp or rather cancel it out as
well.
Raiton: When a lightning technique is
released from the opponent and makes it
way into the ramp, the wind barrier
would just nullify the lightning and would
not send it back towards the opponent.
- Can only be taught by Yashiro.
-------
It would awesome to use