[CJ] With Ushiro

Ushiro

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So, the way Afterburner works isn't complex. Katon chakra is gathered into two marks on your palms and is released as flame jets to propel you. You can attack with the jets as well but you'll need to brace yourself somehow or end up flying away from the enemy. Just perform it.

(Katon: Afutābānā)- Fire Style: Afterburner
Type: Supplementary/Attack
Rank: A
Range: Short
Chakra Cost: 30
Damage: 60
Description: The user clasps his hands together and creates a circular mark in the palm of each hand that emit powerful jets of flame that can propel the user for a total of 5 seconds. The jutsu's timing and jet power are controlled by the user. They can get the user to a target at mid range in 2.5 seconds.
-Usable twice per battle
-Can only be taught by Katonpwnz

This one basically creates a seven-headed hydra from either a water source or by producing the water yourself. Their heads can reach a mid range distance and even fire powerful streams of water for longer distances. Try it out. I'll answer any questions after.

(Suiton: Hidora Taihō) - Water Release: True Hydra Cannon
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user forms the Ram, Snake, and Boar handseals and calls forth a great amount of water from the ground nearby which takes the form of a large hydra with seven heads that attacks enemies with their sharp teeth and heads while also defending the user. Each hydra head is the same size of the Water Dragon Jutsu and can reach up to mid-range. They can also fire spiraling streams of pressurized water from their mouths at the enemy, crushing them with the immense force of the water. This counts as an additional move of the user and is A-rank in strength. The body of the hydra is 8 meters tall and has reptilian limbs allowing it to travel but it cannot move very fast on land. In water, however, it can move as fast as a running ninja.
-Usable once per battle
-Lasts for 3 turns
-No other S-rank or higher water jutsu this turn or next
-The hydra can also be created from a large water source.
 

Shady Doctor

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1) I clap both of my palms together and create on my hands transmutation circle type things. Once that is done I put my arms to the side and stream out jets of fire from my hands to propel myself around like ironman.

2) I perform three swift hand seals and mold an abundance of Suiton chakra 5m to the left of you. Suddenly water materializes from the ground and in a split moment a massive hydra with seven heads is created. It shoots out A-rank crushing streams of water, moves slow on land and swift on water. ^^

No questions
 

Ushiro

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You got them. Remember when you're creating the water yourself it can only be made near you, not like mid range away.

I've already forgotten what i was trading these for. >.>
 

Shady Doctor

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Ok I'll explain wind voodoo first. You start with 3 hand seals ( Rat - Tiger - Dragon ) while focusing earth chakra into the ground around the area mid range around your opponent. After the three hand seals 16 pillars will rise around the opponent with him as the epicenter; very much like 16 pillar bind. 1 of the 16 pillars will raise directly below you with a flat surface, lifting you 10m into the air. The rest of the pillars do 20 damage but don't raise to hit people. Each pillar has an abundance of holes in them, which are all aimed inwards at the opponent. Once the pillars rise, countless wind needles that are like senbon shoot out like a storm of wind, ripping everything around to pieces from every direction.

( Doton/Fuuton: Kaze no būdo~ū ) - Earth/Wind Release: Wind Voodoo
Rank: S-Rank
Type: Attack
Range: Short-long
Chakra Cost: 40
Damage Points: 80
Description:
The user does a sequence of 3 hand seals ( Rat - Tiger - Dragon ) and flowing earth chakra in the ground under and around the targets. With this done, it initiates the erection of 16 large earthen pillars that are 10m in height and very similar to lightning release 16 pillar bind. The pillars rise up immensely fast but don't directly act as an attack mechanism, though they can cause harm if directly hit by the fast pace rising pillars (20 damage). The pillars rise in a way to surround the target with the target as the epicenter and one blunt pillar also rising beneath the user to rise him above the soon to come mayhem, with the radius of the pillars formation covering a mid range radius. Each pillar has countless holes in them, all pointing inwards to the epicenter of the pillar's formation. Once the pillars rise, they shoot from the holes a mass amount of senbon like needles of wind that shred the target In a storm of wind needles with its raw cutting abilities, leaving all targets within the pillar's radius ripped up by the blast. This makes it dangerous for the user to even use if he's not long range from the opponent or lifted on his designated pillar, because if the user is within the radius of the pillars he'll be ripped up by the wind needles also.

• Usable twice with 2 turn cool down between uses
• Counts as two moves since using two chakra natures back to back
• The jutsu can be performed at long range, but the radius of the pillars is mid range only..
• No Doton or Fuuton above A-rank next turn.




With this one you're requires to have a clone present. You both do 3 hand seals and one raises there hands in the air while the other points his palms downwards. They both create translucent disks of wind, one 10m in the air and one on the ground. Then you can control the disks with hand movements to go above/below a target. With the disks where you want them you clap your hands together and the disks release a 5m in radius column of wind from them. The one at the bottom would throw an opponent upwards, leaving him suspended in the air while cutting him up with B-rank winds, and can lift things as big as the human sized toads. The column coming from the disk above will pin the target down and cut them up with B-rank cutting winds. Both disks can be aligned under/above the same target, leaving him floating in between the two while getting cut up by A-rank winds.

(Futon: Jougo)- Wind Release: Funnel
Type: Attack
Rank: A Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user first creates a clone then with that clone both of them gather up Fuuton chakra within their bodies. Once a sufficient amount has been gathered the user and his clone both perform a sequence of 3 hand seals. After doing the hand seals the user or the clone raises their hands to the sky and releases a translucent disk of wind chakra 10m into the air. The disk rotates rapidly and drifts off in whatever the direction the user's hands direct it. Once the desired location is reach the user will clap his hands causing the rotation from the wind disk to "exhale" basically releasing a violent column of rotating wind on whatever it is over top of. While this is happening the clone releases yet another translucent wind disk which travels by ground. Same principles apply it goes in the direction of the clone's hands. Once the disk reaches the desired location the clone claps his hand causing the disk to erupt into a column of rotating wind. When the two disks are below and above each other a funnel effect happens as the two disks rotate opposite each other. Along with the opposite rotations the direction in which the column of air is released are also opposite which would produce rapid lifting then floating in mid air. The bottom disk sends something up and the top sends something down while the two columns shred whatever is in between the two disks. When the columns aren't directly above/below each other, they can act alone but with lower degree of affects. The one above will have enough wind power blowing down to pin enemies to the ground and do B-rank cutting damage, while the column below someone would rapidly and violently toss someone upwards while doing B-rank cutting damage.
Note: Both Disks are 5 meters in diameter and can lift up even summons like the human sized toads.
Note: Must have a clone or partner (other member) that has learned this jutsu.
Note: counts as 2/3 per turn
Note: Can only be used 3 times per battle
Note: Can only be taught by Shady Doctor

Questions?
 

Ushiro

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*looks up*

The hell? I have no memory of that...0^0 I hate writing the same thing twice soooo:

*tosses a scroll at your face* as you can see that jutsu just creates small bursts of wind in a short range area with plenty of uses like attacking, evading attcks, and even aerial movement if you do it right. Any question about this? Any at all? 0^0

(Fuuton: Tobideru no Jutsu) - Wind Release: Popping Technique
Type: Attack/Supplementary/Defense
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user focuses wind chakra at certain points in range, manifesting small balls of pressurized air (max 6) which immediately burst and push away objects near them but have no effect more than 2 ft away. They may be created all at once or in sequence and each one is capable of knocking over an adult. While this technique won't deal much damage to enemies, it is a good surprise attack and could leave them open for additional attacks. If the user creates a ball beneath himself he may evade attacks by launching himself upwards and can do the same for allies. Defensively, this technique could deflect weapon strikes and projectiles with enough precision to even launch objects like shuriken back at the enemy.
-Usable once per turn
-Can only be taught by Ushiro
 

Shady Doctor

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If there's enough space, yeah. Tired of people talking while you fight? Pop one in their mouths and blow their jaws off.
Erm em gee! Best use. Lmaoooo

16) Fuuton: Kōha Taika | Wind Style: Gale's Vein
Type: Attack
Rank: S-Rank
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description:
The user claps his hands in front of him whilst channeling mass amounts of wind chakra between his palms in order to create a tiny "seed" of Fuuton in his dominant hand. The seed is created in a split second, letting the user then touch the surface of an earth structure or the ground to initiate the technique. After touching the ground or the earth structure, the seed swiftly drills into the earth to any point on the field up to 20m away from the user, and like any other seed begins sprouting on its own will. The seed sprouts into large "veins" that spread throughout the earth with haste, almost as if it was infecting it. If used on the ground, the veins spread into a short range radius with the seed itself as the center. If used on structures made of earth, it will spread all the way through the structure until the veins completely inhabit the inside of the structure. Once the veins have fully spread, the wind the veins are made of begins violently rotating and expanding at a fast rate; affectively destroying the earth from the inside out. The veins continuously expand until finally creating a massive dome reaching mid range in all all directions with the seed still as the epicenter of it all.

• Usable 2x
• Two turn cool down between uses
• No other wind in the same turn
 
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