Fuuinjutsu in 6 parts:So as you may know, Fuuinjutsu can be split into two main aspects in our RP: Barriers and actual seals. We'll cover those as we get to them however I want you to tell me what you know of Barriers, Seals and Fuuinjutsu as a whole.
Also, to clear up any confusion, body seals are a part of Advanced Fuuinjutsu; an additional purchase and training before you are able to use them on your bio.
( Isshi Tōjin ) - Light String FormationVery good, so even barriers follow some of these steps... so it'll be your job to break each technique down into that formula if possible.
We'll start with some barriers.
( Isshi Tōjin ) - Light String Formation
Description: This barrier is designed to prevent anyone from leaving its confines. Once within a certain range of the person, the user erects the barrier underfoot rendering anyone within the seals, incapable of escaping. Should the user use on someone of a higher rank than him, than the effects will be null. However, should 2 or more barriers are combined, then the effects will be increased one rank ( Kages would effect Sages now, for example ).
This is the jutus Iruka used to prevent Naruto from leaving Turtle Island and joining the war. For you to increase the strength of the barrier, you will need a clone or ally to also perform the barrier.
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( Fuuinjutsu: Kōmu Kekkaijutsu ) - Sealing Arts: Crimson Mist Barrier Jutsu
Range: Short - Long
Description: By summoning a thick wall of mist, the user can impair sight for all within it. It also masks any sound from being heard outside of the mist. The effectiveness of this technique varies between users as it depends on the user's skill. Starting at Chunnin rank, this lasts for 1 turn and can be extended 1 turn per rank increase up to Kage rank (6 turns). Chunnin and Special Jounin can use this up to Short range, Jounin and S-class Ninja can use this up to Mid range and Sannin and up can extend this to long range.
This is the jutsu used by the New Seven Swordsmen of the Mist, in the Boruto Anime. So this uses the old ranking systems and I'll have to double check the duration with the new ranks, but I believe it is as follows:
Genin: 1 turn, short range
Chuunin: 2 Turns, Mid range
Jounin: 3 Turns, Long range
Sage: 4 Turns, long range.
That being said, I'm going to get you the correct answer and hopefully have the technique edited soon.