[CE] with Scaze

System001

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Custom element Japanese name: Sōruiton
Custom element English name: Algae Release


Spoiler
The element is based on:


Spoiler
Water + Earth + Advanced Chakra Control.
Algae, like most other organic elements, is created by using the Earth element as a physical base and the Water element as a life-giver. The element follows the basic principles of Wood Release, but where wood primarily favors the characteristics of the Earth element; Algae are aquatic in nature.

Facts that prove the element to be possible (in the manga context):
In the manga we’ve seen Hashirama and Shinobi with his cells in their bodies demonstrate the ability to create living trees and wooden structures by combining the Earth and Water elements. The Algae element functions in a similar fashion, combining the same elements in order to create something quite different, yet with the same concept in mind.
The Narutoverse has revealed itself to be very similar to our own world. With the confirmed presence of large bodies of water, diseases and infections that imply the existence of microorganisms and even plants that resemble seaweed; it’s not a great stretch to place Algae in Kishimoto’s universe.

Furthermore, the Three-Tailed Beast had the ability of using it’s water chakra to create Coral from it’s body as a means of attacking. Seeing as how Algae and Coral share a symbiotic relationship in nature, with some Algae living within coral and viceversa, the existence of Coral and its creation through chakra can serve as further proof for the existence and the possible creation of Algae.

How it works:
As mentioned before; the Algae element functions through the combined properties of the elements Earth and Water.

What sets Algae apart from already existing elements is that while Mokuton, Root release and so on all have an identifiable and defined structures, Algae instead has an unstructured form. Essentially, Algae’s countless algal blooms form an amorphous mass of vegetation that has a sludge-esque consistency; and, unlike Mokuton that grows into a rigid or turgid shape, Algae instead flows and oozes as if it were mud. The formless algae that is produced can, in a similar manner to Water techniques, be sculpted by chakra into a variety of structures for attack and defense and condensed to hold a specific form.
The liquidos nature of Algae, in many cases, restricts it to growing from only moisture rich environments - i.e, Water, but can also extend to encompass growth from mist, swamps, or even just soaked earth. Essentially any source that’s damp or saturated enough to give Algae the moisture rich kick-start it needs to thrive on dryer terrestrial grounds as it spreads will work, and allow Algae to perform it’s maximum capacity.

The Algal element can be divided into Three Releases.

The Main Release:
Consists of formless, sludge like Algae with color(s) depending on the user’s chakra. The Main Release of the Algae element covers entities made of autotrophic Algae that are capable of being grown both from the user’s body and water sources due to Algae’s aquatic nature. The Main Release possesses immense ‘growing abilities’, being able to feed off of water to amplify its already intense growth-rate. Being largely photosynthetic and asexual in nature; the Main Release has everything it needs on the field and in itself.
A special ability of the Main Release is that it continues to grow even after the techniques that creates it has run out of momentum or been stopped/completed. Algae that hasn't been destroyed continues to divide itself and spread across the terrain (as long as there is sufficient water around), although at a slower rate. This feature is what gives Algae its terrain-changing properties.
The unique aspects that many Algae species may have can all fall under the umbrella of the Main Release and be exploited through use of specific techniques. Like water, which can be altered to be sticky, flammable, volatile and so on, Main Release Algae can be altered through use of techniques to gain abilities attributed to some of its genera and species, (I.e frost resistance and etc), and very rarely it may exhibit physique based changes or growths, such as algal flowers. However Algae does not produce replicas of every single species as Plant or Mushroom release might, instead the sludge forms an umbrella in which the varying abilities of all Algae can be encompassed.

The user can also create structured, seaweed like Algae. The alternative release essentially consists of slimy tendrils of seaweed of the brown algae variety, such as kelp, that can be shaped and sized to the user’s preferences, in essence the main difference between this, and the main release, is that the Alternative release takes on a more defined form by being comprised of larger algae species rather than the smaller, aggregated blooms of the Main Release, outside of that they are virtually identically in terms of abilities.

The user can also create spores which will grow into Algae release structures and techniques, however on occasion spores will develop into a select few algae species that the CE will utilise, as it will not aim for the breadth that Mushrooms and Plant release have in terms of invoking exact replicas of every specific plant or mushroom observable in nature.

Usage Examples:





Conditions to be able to use it:
Mastery of the Earth Element.
Mastery of the Water Element.
Advanced Chakra Control.

Is Weak to:

Dust: The Dust elements boasts the unique and devastating capability of being capable of piercing, tearing and shredding matter on a molecular level. Of course the Algae element would also fall victim to this ability, being torn to microscopic shreds. While the regenerative abilities of Algae may attempt to resist this; the overall overwhelming abilities of Dust that were shown to be capable of completely eliminating earthen structures would easily overcome this aspect.

Storm: The Storm element has shown beam-like capabilities which exhibit prominent blasting-like piercing properties. It's the high-powered piercing aspect that grants the Storm element an edge over the Algae element, similar to the Algae element's weakness to Lightning.

Lightning and Custom Piercing Variants: The piercing properties of the Lightning element offers it a significant edge when faced with Algae. Though the organisms are hardly conductive by themselves, the often aquatic and organic features of Algae leaves Lightning with an elemental advantage. The same concept applies to custom variations of the Lightning element with great piercing power.

Wind and Custom Variants: Like Lightning, the Wind element’s ability to pierce through most materials poses a significant threat to the Algae element. The same concept applies to custom variations of the Wind element.

Is Strong Against:

Earth: Similar to Wood Release, Algae can infiltrate and break Earth apart from within.

Fire and some Custom Variants: Being both autotrophic, photosynthetic and aquatic in nature; Algae have a rather unique relationship with fire-based elements. Though Fire holds a significant advantage over most organic elements, Algae’s ability to undergo rapid growth when exposed to carbon dioxide and light, both of which are byproducts of fire, puts the two at somewhat of a stalemate. The offset to this stalemate lies within Algae’s aquatic nature, being that the element largely favors Water in its creation. When exposed to the Fire element and most of its variations; Algae responds to the drastic increase in heat by forcefully absorbing nearby moisture as to keep itself saturated with water. Since Algae is very damp, it is virtually impervious to burning.

Note that superheated variations of the Fire element may bypass this elemental weakness. I.e. Sun Fire.

Ice: Algae naturally displays an immense resistance to cold, being capable of growing on and near Ice and snow. This resistance is personified in the Algae element, thus rather than viewing Ice as Ice; Algae simply views Ice as frozen water, looking upon the Ice as simply another source of food to supply its growth. This paired with the fact that it can destroy ice much like it does Earth results in this particular elemental strength.

Water: Since the Algae element uses Water as a foundation for its creation; Algae would, much like Mokuton, feed off of Water in its attempt to grow, thus making it strong against Water.


Co-creator: Zero Kelvin

Students I passed this custom element on too: ??? & ???

Approved Techniques:



(Sōruiton ♦ Hametsu) – Algae Release ♦ Pandora
Type: Defensive/Supplementary
Rank: S-Rank
Range: Short-Long
Chakra cost: 40
Damage points: N/A
Description: A technique that perfectly demonstrates the terrain-changing properties of algae. By compressing the standardized sludge of the element this technique allows the user to create a solid, defensive structure of algae originating from their person or a preexisting source of algae. While the structure constitutes a strong defense its sole purpose is to function as bait. When a Earth, Fire or Water technique S-Rank or below connects with the structure the impact will trigger the structure’s latent ability; a rapid algal bloom. Depending on the nature and power of the impacting technique the algae bloom will either occur faster or slower than normal. Elements weak to algae will increase the speed with which the algae proliferate and vice versa. Similarly, techniques that do not penetrate the structure’s defenses will increase the rate of growth, whereas techniques that do will decrease it. The rate will be a constant and can, at its best, cover several meters per second. It is, however, possible to prevent the algal bloom from happening, though this requires the complete destruction of the defensive structure upon initial impact. The user can somewhat influence the appearance and nature of the algae bloom, but in general it will result in a damp landscape abundant with layers of sludgy algae, seaweeds and spores.

-The user cannot use S-Rank or above Alage in their next turn
-Can only be used three times per battle


1) (Sōruiton ♦ Hametsu) – Algae Release ♦ Pandora
Type: Defensive/Supplementary
Rank: S-Rank
Range: Short-Long
Chakra cost: 40
Damage points: N/A
Description: By compressing the standardized sludge of the element this technique allows the user to create a solid, defensive structure of algae originating from their person or a preexisting source of algae. Highly dense, the structure itself constitutes as a strong defense, bolstered further by the fact that when enemy techniques connect with the structure the impact will trigger the structure’s latent ability; a rapid algal bloom. Depending on the nature and power of the impacting technique the algae bloom will either occur faster or slower than normal, as the structure expands outwards into masses of algal sludge designed to either metabolise or smother the incoming threat. Elements weak to algae will increase the speed with which the algae proliferate and vice versa. The user can somewhat influence the appearance and nature of the algae bloom, but in general it will result in a damp landscape abundant with layers of sludgy algae, seaweeds and spores. The potency of this defence can be increased further when the user is in direct contact with the structure. In which case the user can, by funnelling chakra into the Algae structure as it blooms, facilitate the cellular division and expansion of the Algae to produce a perpetually regenerating and expanding defence capable of withstanding the onslaught of any attack regardless of their damage value (Techniques Algae is weak to will be capable of destroying Algae faster than it can proliferate, easily overcoming this clause). This deducts 20 chakra per turn, and while in use the user cannot mould chakra for other techniques - making it best utilised as a singular defence. Alternatively, Pandora can be utilised before (same time-frame) the usage of a second Algae technique so as to implant the impact-bloom response of Pandora onto the next Algae technique used. This does not increase the technique's strength. In this case Pandora's potency will be relative to that of the infused Algae techniques strength.

Notes: The user cannot use S-Rank or above Alage in their next turn and this technique can only be used three times per battle

Sōruiton ♦ Jeneshisu) – Algae Release ♦ Genesis
Type: Defensive/Supplementary
Rank: S-Rank
Range: Short-Long
Chakra cost: 40
Damage points: N/A
Description: This technique involves the creation of masses of algal sludge from either a water source, moisture rich earth, or through the release of rapidly proliferating algal blooms that will spread out from the user's body into layers of expanding algal sludge. The sludge will exhibit an incredible growth rate that will have it multiply in size several times per second - the end result will be perhaps the most powerful terrain-change afforded by Algae techniques. The battlefield will morph so that every square inch is covered by thick, expanded layers of algae sludge that will blanket unevenly across the terrain. At certain points the blanket of sludge will peak into giant twists and tangles of seaweed that will spire up from the layer of sludge high into the air. While numerous spores will be released from the sludge and spires to harmlessly float about the battlefield. Ultimately, this technique will bear resemblance to the birth of an algae forest, or perhaps world. While the user will be capable of traversing over the layers of sludge unencumbered, opponents will find their footing unstable and the viscosity of the sludge precarious, resulting in a 5 point reduction in their base speed and halves the effectiveness of any further speed boosts while traversing across the sludges surface. Furthermore, the sludge will cut contact with the ground below and passively metabolise both earth and water, therefore preventing the use of earth or water techniques from the ground below (excluding those above S-Rank), and, the algae, being especially predatory towards water will prevent the materialisation of water from the air by rapidly absorbing any precipitation to remain hydrated. Water or Earth released from elsewhere will, if in contact with Genesis Algae for a turn be passively metabolised and transformed to become a part of the Algae forest. The Algae forest can be easily destroyed by a suitable lightning or wind natured technique of adequate scale. The sludge and seaweed can be passively manipulated for supplementary and obstructive purposes, such as binding and defense.
-Can only be used twice, lasts until destroyed and upon destruction has a four turn cooldown between uses.
-Any spores on the battlefield will be triggered by the initiation of Genesis, and will rapidly proliferate and expand into Genesis sludge so as to facilitate a faster creation of an Algal world.
-No Algae techniques above A rank for the rest of the turn.


Sōruiton ♦ Mede~Yūsa) – Algae Release ♦ Medusa
Type: Offensive/Defensive/Supplementary Rank: A Range: Short-Long Chakra cost: 30 Damage points: N/A (60) Description: This technique allows the user to produce an algal bloom within a desired water source. During the algal bloom the algae will proliferate across the targeted water source at a rapid rate and can be made to either metabolize it, converting it entirely into an algae structure, or infest it, in which case the water source will largely remain intact, but will be infested with algae to such an extent that it will be non-manipulable to those unable to use algae release. (The user, however, will be capable of manipulating the new water source through either algae techniques or water jutsu). The user can then control the product of Medusa through use of hand movements for either offensive or defensive purposes. This technique is applicable to S rank and below water sources, and is efficient enough to convert immense sources of water such as those produced by ‘Great Exploding Colliding Wave’ in moments. -Can only be used four times. -Is also effective against water-based liquids, or earth based semi-liquids (such as mud), and aggregate sources of liquid. -Sustaining the technique for manipulation drains 10 chakra per turn and limits the user to Algae techniques and elements it's composed of.


(Sōruiton ♦ Mede~Yūsa) – Algae Release ♦ Medusa
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30
Damage points: N/A (60)
Description: This technique allows the user to produce an algal bloom within a desired water source. During the algal bloom the algae will proliferate across the targeted water source at a rapid rate and can be made to either metabolize it, converting it entirely into an algae structure, or infest it, in which case the water source will largely remain intact, but will be infested with algae to such an extent that it will be non-manipulable to those unable to use algae release. (The user, however, will be capable of manipulating the new water source through either algae techniques or water jutsu). The user can then control the product of Medusa through use of hand movements for either offensive or defensive purposes. This technique is applicable to S rank and below water sources, and is efficient enough to convert immense sources of water such as those produced by ‘Great Exploding Colliding Wave’ in moments, furthermore, Medusa will possess and exhibit any special properties or effects that the metabolised water had, now tailored towards the users benefit and the enemies deficit.
- Can only be used four times.
- Is also effective against water-based liquids, or earth based semi-liquids (such as mud), and aggregate sources of liquid.
- Sustaining the technique for manipulation drains 10 chakra per turn and limits the user to Algae techniques and elements it's composed of.

(Sōruiton ♦ Hōshi Hōdan) – Algae Release ♦ Spore Cannon
Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: This technique allows the user to manipulate an existing source of algae from which a large structure can be formed, or create one where it is logically possible to do so. The structure can take many forms to suit the user’s needs and can be freely manipulated through mental commands. No matter its shape, however, the structure always consists of layers of compressed algal sludge, or alternatively any type of seaweed, covering huge amounts of spores. The structure possesses no inherent offensive abilities, but when the user wishes it to be so, or when a ranked attack connects with it, the structure dissolves, essentially exploding outwards as the spores spread across mid range. This technique is thus two-pronged, in that even if an opponent overwhelms the structure the spores will still explode outwards. This can be avoided, though it requires the complete destruction of the structure on impact. The spores themselves can be activated or deactivated at will. They quickly germinate, feed, proliferate and then die, resulting in a high concentration of thriving dying, dead and decaying organic matter that rapidly consumes any substance it can metabolise. If only positioned externally the algae simply proliferates wildly, essentially crushing its target, though this can be ineffective against many energy-based techniques. Alternatively, Spore Cannon can be utilised before the usage of a second Algae technique so as to implant spores, and the effects of Spore Cannon, onto the next Algae technique used. In this case Spore Canon’s potency will be relative to that of the infused Algae techniques strength.
-Can only be utilised as an infusion twice. When utilised as infusion, because it will have no inherent power in, and of itself, it will be useable in the same time-frame as the next performed Algae technique.
-The structure can remain active on the field until it is detonated.
-Can only be used four times per battle.


(Sōruiton ♦ Ewa ) – Algae Release ♦ Eywa
Type: Offensive/Defensive/Supplementary
Rank: D-S Rank
Range: Short-Long
Chakra cost: 10-40
Damage points: 20-80
Description: Eywa encapsulates the user's universal control over Algae. Through the use of a single handseal, the user can birth algae, or re-shape preexisting algae into various offensive, defensive, or supplementary structures of varying strengths and sizes. By exploring the full spectrum of Algae’s semi-solid, formless and aggregate nature various effects can be achieved, such as waves and blasts of sludge-esque algae, densely packed algae for hard walls, rigid spears, spikes and the like, or shaped yet flexible structures such as whips or tendrils and so on. Algae can adopt various hues and colours, continuously grow and proliferate if left unattended. Birthed algae can either be released from the user's’ body, from a source of water (whole or aggregate), a pre-existing source of algae, or from moisture saturated earth, and its strength and size will vary according to the amount of chakra utilised to create it. In the case of reshaping existing algae however, the size and strength will correlate to that of the original structures. Eywa also facilitates the creation of seaweed-esque structures, and the release of Algal spores that can be triggered at a later date.( These being generic spores that entail generic applications explored and alluded to within the CE submission.)
- At the cost of 10 chakra per turn, the user can sustain control over created structures for continuous manipulation that allows structures to be guided through land, sea or sky, this however limits the user to the usage of Algae, the elements it is composed of, and non elemental abilities. It can be maintained for a maximum of four turns.
- By expending 5 chakra the user can amplify the colour pigments of the created algal bloom for the effect of bioluminescence- bioluminescence is prevalent across a variety of algae species and - in accordance with Algae's generalist catch-all nature, and the nature of Eywa as a generalist technique of such an element, the effect of bioluminescence can be summoned in Eywa Algae. Bioluminescent algae will glow with an intense light.
- S ranked applications require two handseals and can only be utilized thrice.
-No S-Rank or above Algae in the user's next turn when the S-Rank version is utilized


(Sōruiton ♦ Sentorī) – Algae Release ♦ Sentinel
Type: Offensive/Defensive/Supplementary
Rank: S-Rank
Range: Short-Long
Chakra cost: 40
Damage points: 80
Description: The user will perform three handseals for the creation of a familiar of higher sentience formed of Algae; the Sentinel. A Sentinel typically appears as a humanoid entity, devoid of real facial features, lacking a real neck, stocky in proportions, possessing arms of exaggerated size that drape down to below its knees, stump like legs and three cylindric fingers that sprout from each hand, which are indistinguishable from its arms as it lacks any real joints or contouring, capable of ranging from human size to truly gargantuan proportions such as that of 'Great Stone Golem'. True to the formless nature of Algae however, the Sentinel is freely capable of shapeshifting from one form to another, adopting any shape or size that pleases him or his summoner. As an extension of this it also possesses the ability to regenerate, anything less than full destruction will allow the Sentinel to swiftly re-assume its full power and whatever shape it was in, or a new shape should it so wish. The Sentinel will continue to persist so long as the Algae that comprise it exist. Depending on the attributes instilled on creation, either a Red or a Green Sentinel will be created, Red Sentinel's are typically comprised of Algae that thrive when embedded in sediment, near rocks or in shallower waters, as opposed to Green which prefers deep, free waters; as a result, Red Sentinel's are capable of utilising all Algae techniques, and S rank and below Earth techniques, whereas its counterpart, the Green Sentinel, is proficient in all Algae techniques, and S rank and below techniques of the Water element. While Sentinel's employ a running speed that is, at best, extremely lethargic (half that of the users), it is capable of phasing through sources of earth and algae (Red Sentinel) or Water and Algae (Green Sentinel) at up to twice the users base speed. While only one Sentinel can be created at a time, a Sentinel is capable of dividing itself into multiple iterations of itself, however it is only capable of creating up to one fully functional copy at a time, the rest will lack the ability to utilise jutsu, therefore while its physical and innate power will be split among them, its abilities won't exactly be.
- Can only be used twice, when created lasts four turns, with a three turn cool down between usages.
- Any jutsu that the Sentinel utilises counts towards its move count, innate abilities are passive, however creating a fully functional copy requires a move.
- Once a Sentinel expires or is destroyed, the user will not be able to utilise Algae techniques above A rank for three turns.
- Spores are constantly released in the Sentinel's wake.
- Regardless of the users will, so long as the user is alive, a Sentinel will passively sap 10 chakra per turn to remain functional. The user can however forcefully will the Sentinel's destruction, or, can will a Sentinel into a state of non-chakra-sustained dormancy, turning the Sentinel inactive until they re-activate it again (30 chakra cost for reactivation).

7) (Sōruiton ♦ ) – Algae Release ♦ Synchronisation
Type: Supplementary
Rank: B
Range: N/A
Chakra cost: 20
Damage points: N/A
Description: As outlined in the CE, Algae possesses a formless nature that allows individual techniques to freely adopt multiple traits, even those that might otherwise be specific to, or unique to a certain genera or species. Furthermore, Algae exists as a symbiotic element and Synchronisation seeks to take advantage of these two traits. When two individual Algae structures meet, Synchronisation will passively activate to trigger Algae’s nature as a horde ce - wherein any trait manifestable in its constituent parts can be manifested in the greater whole, thus allowing for the assimilation of abilities. I.e: Bioluminescence can be gained by contact with a bioluminescent algae structure, for instance, as algae preserves the information of, and mimicries other algae that it contacts.
Notes: This can only be triggered once per turn, and boosts cannot be mimicked, only physical qualities innate to the Algae technique; such as spore production, bioluminescence, etc.


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