[CJ] with Pyro

Alyx

Supreme
Joined
Aug 17, 2011
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*(Dokuton: Iridari no hōken) Poison Release: Consecration of the Ilidari
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 (-20 to opponent's techniques that originate from the ground )
Description: The user channels poison chakra into their arms or legs and slams their dominant hand onto the ground or stomps their foot upon the ground. If they use their hand they stab their fingers into the ground releasing poison chakra as they manipulate it lacing the ground with a plethora of poisonous substances that encompasses a 5m-25m radius around the user in all directions as well as deep into the ground itself. This can also be done by merely by stomping their foot upon the ground.

The poison chakra creates a deadly poison that combines with the soil on a chemical level rapidly killing off any plant life such as wood, plants, roots, or mushrooms and makes it harder for plant life to grow from the ground. This happens over a two-turn period and not instantly in the turn it is used. This is because the substances that are created in the ground are a mixture of a deadly insecticide and a herbicide poisoning plants and creatures indiscriminately. Summoning creatures poisoned in this manner immediately reverse summon, whereas the summons associated with Summoning Ninjutsu Techniques die off slowly over the course of two turns. Insects and bugs excluding Aburame bugs die off just as quickly dying the turn after exposure. Upon the first turn of becoming poisoned a person will notice minor visual and auditory hallucinations similar to heat mirages alongside noises that are usually distracting. Things outside of short range will seem distorted and blurry as the eyes begin to water making it hard to see accurately at a distance. Upon the second turn of being poisoned their reactions will suffer slightly due to this as the hallucinations become more prominent with colors and lights twisting and warping the landscape techniques will seem out of place skewed a few meters away from where they actually are making it harder to judge distance and depth perception. This causes a reduction in reaction speed of three ranks; the symptoms do not worsen beyond this point.

Additionally, this poison absorbs and restricts the nutrients in the soil, in turn, it changes the soil from a soft loamy quality into a rocky dirt-clod like consistency devoid of moisture and almost acidic in nature. It doesn't do this through being acidic in nature but a process called soil acidity wherein elements such as calcium and magnesium are leeched from the ground thus causing the soil to change its pH. This change in soil makes it harder for plant life to thrive reducing the rank and damage of such techniques by 20 dmg and one rank it also drastically lowers the ph of the soil making the soil acidic to plant life, insects, summons, and people found in the ground, above the ground, and traveling through the ground poisoning them directly. This process is mentioned above. It specifically affects plant nutrient availability by controlling the chemical forms of the nutrients poisoning them directly making the ground itself toxic to the touch allowing it to poison anything or anyone who touches it excluding the user as they are immune to the poisonous effects. This can be used to stop the use of plant, mushroom, or wood like jutsu that originate from the ground as well as make the growing of roots, wood, and plants underground harder. This also reduces the power of earth techniques that originate from the ground forcing them to partially crumble and break away when formed thus they lose 20 dmg and one rank. This is because the earth is weakened due to its course weak consistency.

Notes:
~Can be used three times per battle
~The toxic ground effect lasts for 3 turns per usage
~ Can only be taught by Pyro NB

(Kuchiyose/Dokuton: Sutikusu kawa) - Summoning/Poison Release: River Styx
Rank: S
Type: Offensive
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user slams their hands upon the ground or stomps their foot causing a summoning rift to open at least 5m above their target. From this rift flows a rushing column of volatile, hot, bubbling red poison able to extend up to twenty meters in height. The torrential column has a short range radius and has enough force to throw an object 10m away scalding it profusely causing second to third-degree burns to a human or a creature. The reason this poison is hot and volatile in nature is it is based upon the compound tert-butyllithium a pyrophoric substance meaning that it easily catches fire on exposure to air. However, due to the diluted nature of the substance being mixed with additional poisonous substances and dokuton chakra, it is slightly more stable needing a trigger to catch fire making it predictable enough for the user to supplement and attack with.

This poison can be liquid or gas and in either form is extremely flammable being able to be set off by fire, lightning or even explosive tags and makes for a fairly useful opener to combo into with this technique creating a 20m high column of fire and poison if set ablaze. The user is able to open multiple rifts at different angles aiming them in different directions or towards different things but the power is always shared between them with the total potential being split.

By adding an additional two hand seals to the technique the user is able to summon massive amounts of weapons alongside the poison inside of it with the potential to slash and cut the targets altering the damage and allowing for additional combinations to be used. The poison has very little bodily effects it only has the potential to cause blisters and third-degree burns on any skin touched and it can cause respiratory problems restricting the use of ninjutsu that requires being breathed or spit out. Additionally, it can be substituted for Med Toxin or the users own custom poison but will still have a flammable nature to it.

Notes:
~Only one to three portals can be created and the poison that escapes can be used as a source
~Can only be used twice per battle once per turn with one turn cool down
~The user cannot use any other S rank poison release techniques in the same turn
~Can only be taught by Pyro NB

No questions here ~ !
 
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