[CJ] With Priest

-Quest-

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Alright, I guess I'll got first. Any questions for Dark Void?

(Fuujin: Kuro Boido) - Wind Sealing Art: Dark Void
Type: Attack
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: With a seal mark written "封" between their hands, the user utilises shape and nature manipulation by performing Rat>Ram>clap hands to create a sphere of wind. The wind sphere is about the size of a bowling ball held between the user's hands and it contains the seal mark in its center. Once made, the user can launch the sphere at high speeds towards his target. Once it reaches their vicinity(or on impact), the wind sphere expands to 5m(short range radius) while the seal mark simultaneously activates, sucking in everything nearby and finally; seals them inside the mark which corresponds to the one on the user's hand. The technique however cannot seal a human person but can seal summons, weapons/tools, clones, techniques (if feasible), Edo Tensei summons, etc. The user can perform the reverse order of hand seals and slam their hand on the ground to unseal the technique.
~ 3 times per battle.
~ No wind or fuuinjutsu in the same or next turn.
 

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I'd say they'd be released and returned to the normal plane. But once the seal is complete, the orb/sphere fades away like any other jutsu, and the sealed objects will be inside the mark in your palm.
 

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Doton: Tenkyo Tsuchi waku - Earth Style: Moving Earth
Slide
Rank: C
Type: Sup
Range: Short-Long
Chakra Cost: 15(+10 for each turn active)
Damage Point: N/A
Description: This is somewhat similar to Marvel
Ice-Man's Ice Slide. The user focuses his/her
doton chakra to the hands and legs and while
constantly coating his legs in glossy molten
mud, he also continously releases a stream of mud from
one or both his/her hand which he/she
extends a little bit forward so that a long Mud
slide is formed conveying the user along as it
extends. The mud he releases partially solidifies as soon as
it is released in such a way that the upper half which will be
in contact with the user's legs is inform of a glossy mud
while the lower half is solid. The user then while his legs is
coated with molten mud creates a small rideable mud wave
from the top molten half of the mudslide. It appears that the
user is riding a very narrow mud wave on an equally narrow
solid earth sky-way. The user can ride this from his/her
initial position(ground/Mid air) to any direction and can go
high into mid air (not very high) and also has quick
manouvreability. The user is prone to lightning when using
this.
+note+
-can't use any jutsu apart from earth while using this
although the user can't make handseals to sustain this
-Dormant earth slide crumbles one turn after
user passes it(this is due to the user chakra
timely depletion from the slide and also prevents
unneccesary narrow bridges formed
from the conveyance)
-can carry only one person who holds on to the user while
he rides the mud

Any question?
 

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Genjutsu: Upsu! - Illusionary Arts: Oops!
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 0
Description: An opposite of a genjutsu that removes gravity.
This increases it albeit one or two things involved. after 2
handseals, the genjutsu is cast. This works on an opponent
that is suspended in air maybe through a flight technique,
wings, etc. Considering the type of flight mechanism, if its a
kind of wings, the target who is in the illusion suddenly sees
his wing tear/break and thus he would start falling due to
him unable to sustain his flight. Perhaps what gives the
target flight is a technique that uses raw chakra/energy like
Mu's flight jutsu, the target would immediately feel a
massive continous amount of pressure succumbing him to a
strong gravity pull and thus would begin to fall. If the flight
technique used is a wing, the pair of wings break and when
it is recasted, they break again until the target is actually out
of the illusion. This genjutsu also ofcourse may be used if an
opponent is temporarily airborne maybe due to a high jump
or through the usage of a suplementary jutsu to sustain a
guided and premature flight/glide like using the wind stream
jutsu. The genjutsu make it seem that gravity has just
richocheted high and the victim has been forcefully
succumbed to fall due to immense gravity. In real life, the
victim is still there though mere hovering on a spot or
perhap continues to glide in the direction he was moving.
However he may actually fall in real life though at a normal
rate, if his flight technique needed focus to sustain.
NOTE: Usable 3x per battle
NOTE: One turn rest inbetween usage
NOTE: No genjutsu above A-rank next turn


Okay. Any questions?
 

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Nah i'm good.

(Ototon: Rentai no Shinfonii) - Sound Release: Symphony of Solidarity
Rank: C
Type: Supplementary
Range: N/A
Chakra Cost: (× - 5; x equaling the amount of allies applied towards.)
Damage points: N/A
Description: Symphony of Solidarity is a passive technique that is activated before use of a certain Sound based techniques; namely those of high frequency. What it does in essence to this; is through manipulation of chakra the user will tune the pitch of their sound chakra just before they release it and with an additional infusion of chakra the user will modify the frequency. This allows the user a higher degree od control of whom their sound waves effect in a negative way avoiding having to harm allies and thus making using techniques such as Voice of Midas without fear of friendly fire. It does not make them "immune" to the sound per say; what it does through the additional chakra is create a concept within the sound wave to have a "rest" within it as normal music where the musician seizes playing for brief moments. These "rests" in turns of the frequency will be released first to the targeted allies creating intangible muffs around their ears; to block out the remains of the frequency while leaving the targets unprotected. While passive in nature, this can only be used once per turn lasting for the duration of the technique it is applied towards.

Straightforward tech, ask me if you got questions.
 
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