[CJ] with Panthalassa

Alyx

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( Suiton: Issui Shui ) Water Release: Rheotaxis
Type: Supplementary/Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Rheotaxis is a behaviour where animals will turn against a current, lining their body with the water motion. The user will create a very thin mist, invisible to the naked eye, though clearly visible by Doujutsu, around the terrain, with a pattern of clearly visible, albeit small, water mosquitoes, which are nodules of aggregated mist. The water particles will have a similar property as the Mist Rain technique, where instead of the water eating the chakra from other techniques to make them weaker, which is essentially absorbing chakra within other techniques, Rheotaxis will have the opposite effect. The thin water particles will almost allow themselves to be absorbed by the chakra within other techniques. Lightly suspended in the air, they will follow the current of foreign chakra and turn towards the source, so even the smallest hint of chakra will move the suspended particles.

Practical speaking, when an opponent moulds chakra to perform a technique within the mist, the water particles will quickly converge towards the enemy, to follow the chakra, while the mosquitoes turn into needles that implode onto the man with speed similar to a drawn arrow, piercing him and interrupting the technique. This can be used offensively, up to Mid Range, or in a supplementary version, at half the chakra, up to Long range. This C rank version of Rheotaxis does not deal any damage, but allows the user to pin point an opponent by following the direction of the non threatening mosquito needles.

Note: While the mist can stay indefinitely on the field, without the user having to maintain it, it will only have a single usage, as the whole mist will converge as needles at the first foreign technique that is being moulded within, effectively unloading the technique.
Note: A Rank can only be used 3 times per battle and requires a 2 turn cool down.

Alright so this technique allows the user to conjure up an invisible mist around the area, composed of mosquitoes. They have an inert nature emulating Mist Rain to some extent , where instead of absorbing the chakra of techniques, the mosquitoes will instead chase after said chakra instead that is formed within the mist. They are able to stop the enemy from being able to use ninjutsu and acts similar to a chakra sensing technique as well.
 

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Well, the mist itself is indeed invisible to the naked eye, but there'ss till the tell tale mosquitoes that clearly expose the presence of a mist in the area. The rest seems correct enough xD

You've learnt it
 

Alyx

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( Roku no Nettaigyo Ketatamashii ) Six Māori Godstick Piercings
Type: Tool
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Godstick Piercings are a set of chakra-conductive material nails that are pierced directly on the user skin and connect with the user's chakra-flow. They are a mixture between Amplifiers and Condensers allowing the user to empower his techniques with unique properties of Water Style techniques.

Once per turn, the user is capable of accessing the power of a single Godstick, adding that effect to his technique, Passively, or actively producing a Water Mist, like the Hidden Mist technique, called the Maori Godmist. The mist is S rank in strength, costs 40 chakra and spawns up to mid-range radius around the user. It can be maintained for as long as the user is willing or capable of spending 10 chakra per turn. While the Godmist is in effect, no other mist or Godstick can be accessed. This user is able to access only a single Godstick's abilities per turn, and requires a cooldown of one turn to use the same Godstick, and can access any Godstick for up to 3 consecutive turns before requiring one turn cooldown to access them again. When using the Maori Godmist variant, the user is unable to access any other Godstick, including the main abilities of the Godstick that produced the active Godmist. After the Godmist ends by the user's choice or by being countered, the user is required to wait 1 turn before accessing another Godstick or producing another Godmist.

The user is capable of adding this effect to any technique know, not just Water style techniques.

  • - Is the godstick of the God of Warfare, the Cannibal God. It is capable of granting the [Chakra Draining Effect] manifested in the technique [Water Style: Grudge Rain Technique]. This allows the user's techniques to drain half as much chakra from an opponent as damage stated. When used with the Maori Godmist, it is capable of stealing 20 chakra per turn at Mid Range and 50 chakra per turn at Short Range.
  • Tāwhiri - Is the godstick of the God of Weather, the Rain God. It is capable of granting the [Contact Sensing Effect] manifested in the technique [Water Style: Rain Tiger At Will]. This allows the user to sense other chakra beings and physical obstacles by Contact with his techniques. When used with the Maori Godmist, it is capable of sensing anything that bumps with the water molecules in the air, or runs chakra through it.
  • Tāne - Is the godstick of the God of Forests, the Beast God. It is capable of granting the [Speed Lowering Effect] manifested in the technique [Water Style: Eurybia's Chronosphere]. This allows the user's techniques to infuse a layer of thickning chakra onto an opponent, lowering their speed to base stats for 3 turns if hit or blocked within short-range of the technique. If used with Maori Godmist, grants de mist the ability to attach syrupy water molecules onto any opponent within the mist, slowing them down to base stats.
  • Tangaroa - Is the godstick of the God of Sea, the Fish God. It is capable of granting the [Regeneration Effect] manifested in the technique [Water Style: 5 Gluttonous Sharks]. This allows user's techniques to regenerate once back to full rank and damage (meaning S ranked techniques will be regenerated back to 80 damage maximum; boosts do not get regenerated) unless neutralized or overpowered, thus can't be weakened. This ability can only be accessed 3 times per batte with a two turn cool down in between usages, and can't be used on Forbidden rank techniques. If used with the Maori Godmist, it allows the whole mist to become a nursery for the user's techniques, and can regenerate back into on rank lower and -20 damage point as the original technique once after being weakened, if they remain within the mist or the user is capable of controlling them into returning to the mist. Meaning the techniques can be defeated by equally strong techniques (same damage and following S&W) or stronger. After regenerating a maximum of three techniques, the Godmist is broken prematurely. Forbidden Ranked techniques can't be regenerated.
  • Rongo - Is the godstick of the God of Crops, the Harvest God. It is capable of granting the [Empowering Effect] by increasing the amount of chakra infused into the technique. This allows the user's technique to spend 10 more chakra than normal, increasing the rank of the technique, adding +20 damage when applicable. When used through the Maori Godmist, grants the ability to increase all techniques by 5 chakra, granting them a overpowering edge against similar ranked techniques, boosting 10 damage when aplicable.
  • Haumia - Is the godstick of the God of Wild, the Hunter God. It is capable of granting the [Depowering effect] manifested in the technique [Water Style: Mist Rain]. This allows the user's technique to shave off 1 rank from an opposing jutsu, -20 damage when applicable. When used through the Maori Godmist, it is capable of shaving off some power, having them being overpowered by similarily ranked techniques, or shaving 10 damage when applicable.

Wew took awhile but aye, finally. I been looming over this tech for a while, and we've talked about it in the past quite a bit. The only question have is that are these effects passive or actively triggered? I'm just trying to find where it indicates either or but in the end, it all makes sense ability wise for me.
 
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Panthalassa

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Happy birthday ahah

Every Piercing has a theme, and grants you one of 2 boons. The first is a Passive Skill, which is the power of the Godstick applied to a single technique. The second is an Active Skill, which is the manifestation of a Mist ( Godmist ) which grants an area boon to multiple techniques.
 
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Alyx

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Happy birthday ahah

Every Piercing has a theme, and grants you one of 2 boons. The first is a Passive Skill, which is the power of the Godstick applied to a single technique. The second is an Active Skill, which is the manifestation of a Mist ( Godmist ) which grants an area boon to multiple techniques.
Ah ok i got you, and the fact it works on ANY technique makes it all the better. Thank you for this again <3
 

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Happy birthday ahah

Every Piercing has a theme, and grants you one of 2 boons. The first is a Passive Skill, which is the power of the Godstick applied to a single technique. The second is an Active Skill, which is the manifestation of a Mist ( Godmist ) which grants an area boon to multiple techniques.
Hey I want this too, wtf 😍
 

Alyx

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(Ousuiton: Suisennin ) Hidden Water Release: Apex Predator
Type: Supplementary
Rank: S Rank
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: Apex is the epithome of a Water specialist, and the signature technique of Leviathan, the Apex Predator. Leviathan joins both hands together in an oval shape, focusing his chakra to convert into Water chakra. This overbearing infusion of water completely erases away his ability to convert all his other elements, preventing the usage of every single elemental technique that does not use Water chakra for the remainder of the battle ( or Ninja World Event ). This leaves the user with only access to Non-Elemental techniques, Water Release and Elements composed of Water ( In Leviathan's case Panthalassic Water, Wood, Storm, Ice and Boil ) while losing access to all Earth, Lightning, Wind, Fire and any non-Water combination of the 4. This allows the user to gain some unique properties to the remaining elements and techniques.
Non-Elemental Techniques: Allows the user to perform non-Elemental techniques as normal, such as Basic Ninjutsu, or have them Acquire Water's elemental S&W and water bio specialities. So, for example Basic Ninjutsu techniques can appear as normal or as Water techniques.
Water Elemental Techniques: The actual Water Ninjutsu techniques appear denser and darker in tone, and can even appear black entirely. The pure Water techniques performed as Apex Predator will acquire a neutrality interaction against all opposing techniques, changing Water's S&W.
The user is able to change the appearance of his water techniques into any alternative release of Water Ninjutsu, such as changing liquid water techniques into Mist (Hiding in Mist Technique) which allows the water to acquire a semi-intagibility; Syrup ( Water Style: Starch Syrup Capture Field ) which can stick and slow opponents; Chakra Sensing Water (Water Style: Rain Tiger at Will Technique) allowing the user to sense enemies in contact with the water released; Debuffing Water (Water Release Secret Technique: Mist Rain) which will debuff opposing techniques by -10 damage on contact; Chakra Draining Water (Water Release: Grudge Rain Technique) which can drain half as much chakra as damage dealt; Crystalized Water (Hidden Waterfall Style: Water Slicing Blade) which acquire a hard and crystaline state.
Advanced Water Elemental Techniques: The user will be able to perform Water Ninjutsu using advanced elements known, which will acquire the elemental S&W of that advanced element and a more liquid-like consistency. For Leviathan, who has acquired all cannon Water Advanced Elements, the changes are as follow: Wood acquires a sap appearance, and is capable of battling Bijuu chakra and drain chakra at the rate of half the damage dealt. Storm acquires a liquid and bright plasma appearance, and is capable of paralyzing the opponent and battling Shadows. Ice takes the appearance of extremely cold water and can freeze on contact. Boil takes the appearance of boiling water and is acidic and corrosive on contact. Panthalassic Water takes the appearance of glowing radioactive water and is water chakra parasitic on contact, eating away at opponent's water chakra, lowering the rank of the opposing technique by one, and giving it the proportional damage or strength, as applicable.
Note: While this technique can be taught, most likely only Leviathan is capable of using Apex Predator to it's fullest, given his mastery of all cannon Water Advanced Elements.
Note: The user loses access to all non-Water elements for the rest of the match, unless healed through Yang techniques or similar, by himself or through others, which in turn ends the effect

Here we gooo, no questions here!
 
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(Ousuiton: Suisennin ) Hidden Water Release: Apex Predator
Type: Supplementary
Rank: S Rank
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: Apex is the epithome of a Water specialist, and the signature technique of Leviathan, the Apex Predator. Leviathan joins both hands together in an oval shape, focusing his chakra to convert into Water chakra. This overbearing infusion of water completely erases away his ability to convert all his other elements, preventing the usage of every single elemental technique that does not use Water chakra for the remainder of the battle ( or Ninja World Event ). This leaves the user with only access to Non-Elemental techniques, Water Release and Elements composed of Water ( In Leviathan's case Panthalassic Water, Wood, Storm, Ice and Boil ) while losing access to all Earth, Lightning, Wind, Fire and any non-Water combination of the 4. This allows the user to gain some unique properties to the remaining elements and techniques.
Non-Elemental Techniques: Allows the user to perform non-Elemental techniques as normal, such as Basic Ninjutsu, or have them Acquire Water's elemental S&W and water bio specialities. So, for example Basic Ninjutsu techniques can appear as normal or as Water techniques.
Water Elemental Techniques: The actual Water Ninjutsu techniques appear denser and darker in tone, and can even appear black entirely. The pure Water techniques performed as Apex Predator will acquire a neutrality interaction against all opposing techniques, changing Water's S&W.
The user is able to change the appearance of his water techniques into any alternative release of Water Ninjutsu, such as changing liquid water techniques into Mist (Hiding in Mist Technique) which allows the water to acquire a semi-intagibility; Syrup ( Water Style: Starch Syrup Capture Field ) which can stick and slow opponents; Chakra Sensing Water (Water Style: Rain Tiger at Will Technique) allowing the user to sense enemies in contact with the water released; Debuffing Water (Water Release Secret Technique: Mist Rain) which will debuff opposing techniques by -10 damage on contact; Chakra Draining Water (Water Release: Grudge Rain Technique) which can drain half as much chakra as damage dealt; Crystalized Water (Hidden Waterfall Style: Water Slicing Blade) which acquire a hard and crystaline state.
Advanced Water Elemental Techniques: The user will be able to perform Water Ninjutsu using advanced elements known, which will acquire the elemental S&W of that advanced element and a more liquid-like consistency. For Leviathan, who has acquired all cannon Water Advanced Elements, the changes are as follow: Wood acquires a sap appearance, and is capable of battling Bijuu chakra and drain chakra at the rate of half the damage dealt. Storm acquires a liquid and bright plasma appearance, and is capable of paralyzing the opponent and battling Shadows. Ice takes the appearance of extremely cold water and can freeze on contact. Boil takes the appearance of boiling water and is acidic and corrosive on contact. Panthalassic Water takes the appearance of glowing radioactive water and is water chakra parasitic on contact, eating away at opponent's water chakra, lowering the rank of the opposing technique by one, and giving it the proportional damage or strength, as applicable.
Note: While this technique can be taught, most likely only Leviathan is capable of using Apex Predator to it's fullest, given his mastery of all cannon Water Advanced Elements.
Note: The user loses access to all non-Water elements for the rest of the match, unless healed through Yang techniques or similar, by himself or through others, which in turn ends the effect

Here we gooo, no questions here!
Well, you still have to analyse it lol This is a complex technique and I want to make sure it's not abused. So go forth!
 

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Well, you still have to analyse it lol This is a complex technique and I want to make sure it's not abused. So go forth!
Rightttt sheesh, but anyways Apex Predator is a pretty simple technique on paper but it has many facets to it that makes it quite the unique technique. So the first thing that is done is upon activation, it basically locks the character out from their ability to utilize other forms of elemental ninjutsu. However it basically awakens a very potent nature within the user, basically making them the embodiment of a water master as they can control their water techniques to an even higher and greater degree than normal. This includes turning non elemental techniques like Twin Rising Dragons Bukijutsu into a water/bukijutsu combination, for turning the Water Dragon Jutsu into a mist-based technique. This technique also has an advance application that applies to others whom has access to an Adv Element consisting of water in its make up to perform water techniques utilizing the elemental nature. So what this means is that while it takes away the ability to utilize the element individually, a person still has access to the elemental natures to use it in the advance application. There’s a lot of layers to this technique and how much it can do, but in the end it will on the creativity of the person to really make this the best technique they can gain access towards.
 

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Actually, that was a typo. Lok declined the conversion of Non-Elemental techniques into water, but the edit wasn't made properly. Still, this is what we have to abide to:

Non-Elemental Techniques: You can perform them as normal. They don't acquire Water's S&W or properties.

Water-Elemental Techniques: You acquire Apex Water Ninjutsu, which is what Black Lightning is to Lightning and Typhoon is to Wind. It's a Neutral interaction Water that can be pitch black. All your Water Ninjutsu can be normal Water or Apex Water.
Their form can change too, you can turn every Water technique into any property exhibited by Water Ninjutsu, such as mist, syrup, crystal and any special ability they possess. This includes any property stated in the Canon Jutsu list, not custom made, but you can make Custom Water Ninjutsu exibit any of the aforementioned abilities.

(Suiton: Mizurappa) - Water Release: Water Horn
Type: Offensive
Rank: B
Range: Mid
Chakra: 20
Damage: 40
Description: After waving the Dragon → Tiger → Rabbit handseals, the user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become cement-like.

Usage 1: As is, the user expells a big jet of water from their mouth. Water S&W ; No Property
Usage 2: Change physical properties, the user expells a big jet of syrup from their mouth. Water S&W ; Starch Syrup Field Property
Usage 3: Apex Water, the user expells a big jet of black water from their mouth. Neutral S&W ; No Property
Usage 2&3: The user expels a big jet of black water that can drain 20 chakra on contact. Neutral S&W ; Grudge Rain Property

Wrong Usage 1: The user expels a bit jet of black water, but retains water S&W. This is wrong, because Apex water, which changes the water form into a more dense and dark/black color is what shows that water has changed it's S&W. So you can't fool your opponent into thinking you changed the color but not the S&W.
Wrong Usage 2: The user expells a big jet of syrup that drains 20 chakra on contact. You can't add more than one special property to a single jutsu. You can stack Apex with Special Property change, but you can't give it more than one additional Special Properties.

(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20 (-50 to the enemy per turn whilst trapped)
Damage: N/A
Description: The user will first perform the Dog hand seal and release his chakra into the atmosphere which will then create an accumulation of large storm clouds in the sky, which in turn produces rain. The large amount of rain falling all around can then be turned into a large wave of water which sweeps the enemy off their feet while wrapping around him and binding him in the flow of water around him. While the targets are trapped in the water, their chakra will slowly be drained away. The water vortex can be sustained and controlled for up to two turns as long as the user keeps the dog hand seal made.

Usage 4: The rain will drain chakra and be sticky and syrupy which will stick to the target. Water S&W; Original Property + Starch Syrup Field Special Property.
You can add a special property to jutsu that already has a special property.
Usage 5: The rain will be pitch black and drain chakra. Neutral S&W ; Original Property
You can make a jutsu with a special property into Apex Water.
Usage 4&5: The rain will be pitch black, syrupy and drain chakra. Neutral S&W ; Original Property + Stach Syrup Field Property.
You can change S&W and add 1 property to techniques that already had an original special property.

Wrong Usage 3: The rain will drain 50 chakra and also drain even more chakra chakra. Water S&W ; Original Property + Water Grudge Rain added property.
You can't add the same property twice, so you can't add the property of a water technique to that same water technique. This is also true to custom techniques that refer the original water technique, so if a technique refers Water Grudge Rain to allow chakra to be drained, you can't stack this special property. You have to keep the original property of the technique and you can then add a diferent special property from a diferent technique.

Advanced Water Elements: You can use Advanced Elements, Custom or Canon, as long as they have Water in their elemental composition. You can use Wood, Storm, Boil and Ice as normal, or you can use Water Ninjutsu with the appearance and S&W of the Advanced Element, allowing them to acquire the described Special Properties. Since it's the same category as above, these can't be stacked with either Apex Water ( since Advanced Elemental usage already changes S&W ) nor Water Special Properties ( since Advanced Elemental usage already adds properties ), and you can't stack Advanced Elemental Properties, like give you water ninjutsu the properties of both Wood and Boil combined.

Speciality Boosts: Water Speciality Boosts can be added to any Water Ninjutsu, such has 1 Handseal, No Handseals, +20 Damage, Sourceless, etc. Which means that, as long as you post a Water Ninjutsu, regardless of you changing their S&W ( Water, Apex or Advanced Element S&W ) or adding a special property ( No Property Added, Water Property Added or Advanced Element Property added ), they will always acquire the boost of your bio. When using a Non-Elemental technique or a normal technique from an Advanced Element, they will not acquire these properties.
 
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Alyx

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Actually, that was a typo. Lok declined the conversion of Non-Elemental techniques into water, but the edit wasn't made properly. Still, this is what we have to abide to:

Non-Elemental Techniques: You can perform them as normal. They don't acquire Water's S&W or properties.

Water-Elemental Techniques: You acquire Apex Water Ninjutsu, which is what Black Lightning is to Lightning and Typhoon is to Wind. It's a Neutral interaction Water that can be pitch black. All your Water Ninjutsu can be normal Water or Apex Water.
Their form can change too, you can turn every Water technique into any property exhibited by Water Ninjutsu, such as mist, syrup, crystal and any special ability they possess. This includes any property stated in the Canon Jutsu list, not custom made, but you can make Custom Water Ninjutsu exibit any of the aforementioned abilities.

(Suiton: Mizurappa) - Water Release: Water Horn
Type: Offensive
Rank: B
Range: Mid
Chakra: 20
Damage: 40
Description: After waving the Dragon → Tiger → Rabbit handseals, the user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become cement-like.

Usage 1: As is, the user expells a big jet of water from their mouth. Water S&W ; No Property
Usage 2: Change physical properties, the user expells a big jet of syrup from their mouth. Water S&W ; Starch Syrup Field Property
Usage 3: Apex Water, the user expells a big jet of black water from their mouth. Neutral S&W ; No Property
Usage 2&3: The user expels a big jet of black water that can drain 20 chakra on contact. Neutral S&W ; Grudge Rain Property

Wrong Usage 1: The user expels a bit jet of black water, but retains water S&W. This is wrong, because Apex water, which changes the water form into a more dense and dark/black color is what shows that water has changed it's S&W. So you can't fool your opponent into thinking you changed the color but not the S&W.
Wrong Usage 2: The user expells a big jet of syrup that drains 20 chakra on contact. You can't add more than one special property to a single jutsu. You can stack Apex with Special Property change, but you can't give it more than one additional Special Properties.

(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20 (-50 to the enemy per turn whilst trapped)
Damage: N/A
Description: The user will first perform the Dog hand seal and release his chakra into the atmosphere which will then create an accumulation of large storm clouds in the sky, which in turn produces rain. The large amount of rain falling all around can then be turned into a large wave of water which sweeps the enemy off their feet while wrapping around him and binding him in the flow of water around him. While the targets are trapped in the water, their chakra will slowly be drained away. The water vortex can be sustained and controlled for up to two turns as long as the user keeps the dog hand seal made.

Usage 4: The rain will drain chakra and be sticky and syrupy which will stick to the target. Water S&W; Original Property + Starch Syrup Field Special Property.
You can add a special property to jutsu that already has a special property.
Usage 5: The rain will be pitch black and drain chakra. Neutral S&W ; Original Property
You can make a jutsu with a special property into Apex Water.
Usage 4&5: The rain will be pitch black, syrupy and drain chakra. Neutral S&W ; Original Property + Stach Syrup Field Property.
You can change S&W and add 1 property to techniques that already had an original special property.

Wrong Usage 3: The rain will drain 50 chakra and also drain even more chakra chakra. Water S&W ; Original Property + Water Grudge Rain added property.
You can't add the same property twice, so you can't add the property of a water technique to that same water technique. This is also true to custom techniques that refer the original water technique, so if a technique refers Water Grudge Rain to allow chakra to be drained, you can't stack this special property. You have to keep the original property of the technique and you can then add a diferent special property from a diferent technique.

Advanced Water Elements: You can use Advanced Elements, Custom or Canon, as long as they have Water in their elemental composition. You can use Wood, Storm, Boil and Ice as normal, or you can use Water Ninjutsu with the appearance and S&W of the Advanced Element, allowing them to acquire the described Special Properties. Since it's the same category as above, these can't be stacked with either Apex Water ( since Advanced Elemental usage already changes S&W ) nor Water Special Properties ( since Advanced Elemental usage already adds properties ), and you can't stack Advanced Elemental Properties, like give you water ninjutsu the properties of both Wood and Boil combined.

Speciality Boosts: Water Speciality Boosts can be added to any Water Ninjutsu, such has 1 Handseal, No Handseals, +20 Damage, Sourceless, etc. Which means that, as long as you post a Water Ninjutsu, regardless of you changing their S&W ( Water, Apex or Advanced Element S&W ) or adding a special property ( No Property Added, Water Property Added or Advanced Element Property added ), they will always acquire the boost of your bio. When using a Non-Elemental technique or a normal technique from an Advanced Element, they will not acquire these properties.
Understood, bummer about the typo part but everything adds up and makes sense.
 
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