[Katon] With NK

KameSennin

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Sakumo in my siggy >_>

*Sakumo waits at the training ground while attacking some training dummies with kunais . . . with his eyes closed >_<*

Thank you for accepting me in Katon Godaime-Sama ^^'
 

Negative Knight

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Kakuzu casually strolls towards his newest disciple as he lights the cigar placed upon his lips. Smoking, another one the bad habits he picked up from his former Katon teacher, the infamous Shinon Nara.

So, you've come to learn Fire Release from me ? Understand it will be no walk in the park, it was one of the hardest elements to tame. Why don't want we start with the basics ? What do you know of the Katon element ?
 

KameSennin

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Kakuzu casually strolls towards his newest disciple as he lights the cigar placed upon his lips. Smoking, another one the bad habits he picked up from his former Katon teacher, the infamous Shinon Nara.

So, you've come to learn Fire Release from me ? Understand it will be no walk in the park, it was one of the hardest elements to tame. Why don't want we start with the basics ? What do you know of the Katon element ?
"Smoking brings you cancer and cancer brings death . . . but from what i heard you have 5 hearts so it won't be a problem at all :|, anyway . . . Fire in itself is one of the five basic elements us shinobi can get a grasp of. Fire is prominently used destructively, and very rarely for defensive purposes. Fire also sits between Water and Wind in the elemental wheel, with it being strong against wind and being weak against water. In the real world, fire works as a destructive force again, but can also work as a light source, when used in a candle. Fire burns bright and hot, and is made up of three things, heat, oxygen and fuel. Fire cannot exist without these three things. Fire is weak against water, as it can easily put it out, and strong against wind because it acts as a necessary component for fire. While fire works like this, it doesn't mean it's all it's used for. If you use fire with water, you can create boiling water, ready to burn that way, or create steam. Wind can also overpower the fire, weakening it from too much air.
 

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Kakuzu listens attentively to his students recollection of Fire release, taking note that his student has seen a few battles or has done some thorough research.

"Not bad, your current level knowledge on Katon is something to work with. I'll give you a run down of all of the basic elements (especially Katon), to flesh out your understanding. Make sure to commit this to memory, it will be useful knowledge for the future. Once you've read and understood the following, we will continue."

Fire Release is the usage of superheated chakra to create flames and heat-intensive attacks. Its created through channeling Katon chakra to the user's lungs and exhaling the built chakra in various forms. Katon is most commonly used in its fire-based form, but it can also take the shape of a plume of superheated ash or a misty flammable gas. In terms of raw potential, its considered the least versatile element as it excels in offensive capabilities, lacks in supplementary usage and is ill-suited to use as a defensive element. Despite this, Katon is the most ferocious element to contend with due to its sheer raw power. The heat of the element makes it capable of reducing earthen structures to molten mud, the parasitic nature of it means it preys on the oxygen within wind-based attacks to supplement the flames and even against its elemental superior, large-scale Katon techniques are capable of reducing large bodies of water to scorching mist of dense steam. The Katon element has little usage outside of destruction, to a certain degree its the hardest elemental nature to tame due to its sporadic and uncontrollable nature.

Wind Release is the element that allows us to create and manipulate wind. When you think of wind you think of something that is fast, free flowing, unpredictable, and strong. In the Narutoverse and in our RP, wind release has a variety of different properties which makes it versatile in its own right. For one, we have the ability to create long and short powerful gusts of flowing wind. Mainly these techniques that are designed to provide resistance against oncoming attacks, reversing the trajectory of weaponry, etc. We can also create short concentrated/compressed bursts of wind that give a pseudo solid form which can be used for blunt force or strong impacts. These would mainly be offensive in nature. There is also vacuum or suction power that can be generated, drawing objects in for close combat or sucking away the oxygen for suffocation. However, one of the more prominent abilities of wind release that we’ve come to know from the Narutoverse is the powerful cutting power that it possesses. Mainly from characters like Naruto, Asuma, and Sora, the wind nature has been shown to be able to slice and cut through things like butter. Wind is the movement of many gases in the air, though we’ve been shown to manipulate just the air itself and call it wind release by comparison due to the relationship.

Water is the most calm and free-flowing elements. These characteristics dictate its nature, making it useful in combat due to the fluidity and intense lack of control that is required to utilize it. Lightning and Fire take extreme control, but manipulation of water takes calmer movements and so controlling it comes more naturally. While its the calmest element, it can also become one of the most destructive. Putting a large amount of force behind of wave gives it power that can't be paralleled by all the other elements. In terms of scale, Water has the highest potential to be the "best" element, a clear testament of this is Kisame of the Akatsuki. Water comes in three main forms: normal water, sticky water and oily flammable water.

Lightning Release is the use of high frequency and is the most fleeting of all the elements. It arguably takes the most control due to its dangerous nature and the lethality it possess. The interaction of the molecules within it, further contribute to its level of instability, requiring the user to take much more care in handling this element compared to the others. Fundamentally, its the control over raw streams of electricity which can be tamed with the right control, it relates most to the Fire element due to its destruction if not contained or used properly and the high level of self-control someone requires to manipulate it correctly. One common misconception is that Lightning release travels as fast as natural lightning, when in reality Lightning is far slower than its naturally occurring counterpart due the user taking control of/taming the lightning. The element itself occurs in three main forms: Normal Lightning, Plasma and pale-blue pillars which emit electricity.

Earth Release is often considered the element of sturdiness and durability. Unlike other elements which come and go with time, it is an ever eternal presence in the environment which endures all types of weather regardless of how harsh conditions become. Earth can be used as a shield or blockade defensively to dissipate the force of powerful waves of water or non-cutting gusts of wind. It can withstand great heats, acting as a heat sink but also as a physical barrier to prevent weapons passing through. Its strong against water, its natural ability to prevent water from passing through it whilst passing through water itself is a reason for this. However its weak against lightning. The lightning conducted along the earth causes it to break up, lose its natural composition and break down due to the penetrative abilities of Raiton. Doton can either be used in this solid rocky form or its adhesive mud-like variant, granting the element further versatility. As well as the conventional uses of the element, the mud variant can be used to bind opponents in place, clash with other elemental jutsus or be used in many effective combinations. The mud-variant is most commonly used along with Fire to form pseudo-lava (molten mud), making for a very dangerous substance.

Along with Suiton, its versatility stems from the state of matter it naturally occurs in. Due to having physical substance, Doton can be shaped into various structures from defensive walls to jagged spikes, from an earth dragon to a single pillar of earth. Furthermore, in terms of terrain-based advantage, Doton can be used to manipulate the ground beneath and around the opponent, allowing for limitless potential in creating successful combos. I like to think of the element as the perfect balance between offensive, defensive and supplementary usage, as no confines exist on what the user can create.
 

KameSennin

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Kakuzu listens attentively to his students recollection of Fire release, taking note that his student has seen a few battles or has done some thorough research.

"Not bad, your current level knowledge on Katon is something to work with. I'll give you a run down of all of the basic elements (especially Katon), to flesh out your understanding. Make sure to commit this to memory, it will be useful knowledge for the future. Once you've read and understood the following, we will continue."

Fire Release is the usage of superheated chakra to create flames and heat-intensive attacks. Its created through channeling Katon chakra to the user's lungs and exhaling the built chakra in various forms. Katon is most commonly used in its fire-based form, but it can also take the shape of a plume of superheated ash or a misty flammable gas. In terms of raw potential, its considered the least versatile element as it excels in offensive capabilities, lacks in supplementary usage and is ill-suited to use as a defensive element. Despite this, Katon is the most ferocious element to contend with due to its sheer raw power. The heat of the element makes it capable of reducing earthen structures to molten mud, the parasitic nature of it means it preys on the oxygen within wind-based attacks to supplement the flames and even against its elemental superior, large-scale Katon techniques are capable of reducing large bodies of water to scorching mist of dense steam. The Katon element has little usage outside of destruction, to a certain degree its the hardest elemental nature to tame due to its sporadic and uncontrollable nature.

Wind Release is the element that allows us to create and manipulate wind. When you think of wind you think of something that is fast, free flowing, unpredictable, and strong. In the Narutoverse and in our RP, wind release has a variety of different properties which makes it versatile in its own right. For one, we have the ability to create long and short powerful gusts of flowing wind. Mainly these techniques that are designed to provide resistance against oncoming attacks, reversing the trajectory of weaponry, etc. We can also create short concentrated/compressed bursts of wind that give a pseudo solid form which can be used for blunt force or strong impacts. These would mainly be offensive in nature. There is also vacuum or suction power that can be generated, drawing objects in for close combat or sucking away the oxygen for suffocation. However, one of the more prominent abilities of wind release that we’ve come to know from the Narutoverse is the powerful cutting power that it possesses. Mainly from characters like Naruto, Asuma, and Sora, the wind nature has been shown to be able to slice and cut through things like butter. Wind is the movement of many gases in the air, though we’ve been shown to manipulate just the air itself and call it wind release by comparison due to the relationship.

Water is the most calm and free-flowing elements. These characteristics dictate its nature, making it useful in combat due to the fluidity and intense lack of control that is required to utilize it. Lightning and Fire take extreme control, but manipulation of water takes calmer movements and so controlling it comes more naturally. While its the calmest element, it can also become one of the most destructive. Putting a large amount of force behind of wave gives it power that can't be paralleled by all the other elements. In terms of scale, Water has the highest potential to be the "best" element, a clear testament of this is Kisame of the Akatsuki. Water comes in three main forms: normal water, sticky water and oily flammable water.

Lightning Release is the use of high frequency and is the most fleeting of all the elements. It arguably takes the most control due to its dangerous nature and the lethality it possess. The interaction of the molecules within it, further contribute to its level of instability, requiring the user to take much more care in handling this element compared to the others. Fundamentally, its the control over raw streams of electricity which can be tamed with the right control, it relates most to the Fire element due to its destruction if not contained or used properly and the high level of self-control someone requires to manipulate it correctly. One common misconception is that Lightning release travels as fast as natural lightning, when in reality Lightning is far slower than its naturally occurring counterpart due the user taking control of/taming the lightning. The element itself occurs in three main forms: Normal Lightning, Plasma and pale-blue pillars which emit electricity.

Earth Release is often considered the element of sturdiness and durability. Unlike other elements which come and go with time, it is an ever eternal presence in the environment which endures all types of weather regardless of how harsh conditions become. Earth can be used as a shield or blockade defensively to dissipate the force of powerful waves of water or non-cutting gusts of wind. It can withstand great heats, acting as a heat sink but also as a physical barrier to prevent weapons passing through. Its strong against water, its natural ability to prevent water from passing through it whilst passing through water itself is a reason for this. However its weak against lightning. The lightning conducted along the earth causes it to break up, lose its natural composition and break down due to the penetrative abilities of Raiton. Doton can either be used in this solid rocky form or its adhesive mud-like variant, granting the element further versatility. As well as the conventional uses of the element, the mud variant can be used to bind opponents in place, clash with other elemental jutsus or be used in many effective combinations. The mud-variant is most commonly used along with Fire to form pseudo-lava (molten mud), making for a very dangerous substance.

Along with Suiton, its versatility stems from the state of matter it naturally occurs in. Due to having physical substance, Doton can be shaped into various structures from defensive walls to jagged spikes, from an earth dragon to a single pillar of earth. Furthermore, in terms of terrain-based advantage, Doton can be used to manipulate the ground beneath and around the opponent, allowing for limitless potential in creating successful combos. I like to think of the element as the perfect balance between offensive, defensive and supplementary usage, as no confines exist on what the user can create.

I understand Sensei, we can proceed onto the next stage of training :)
 

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( Katon: Komakai Kaki ) - Fire Release: Small Fire
Rank: D
Type: Offense
Range: Short
Chakra Cost: 10
Damage Points: 20
Description: The user spews a small fireball.

Alright, now step forward and stand across those set up dummies in the corner. Begin focusing your Katon chakra into your lungs, building up a sizable amount of superheated chakra before exhaling the built chakra in the form of a small fireball which has a short range reach. The goal is to use the fireball to strike the dummy in the center, causing it to set it alight and allow the fire to spread to the two dummies either side of it.

Key Points: Range is key in techniques. Notice how its a short-range technique, so it has very limited use in most fights.

( Ryu Kaen Bakufuu ) - Dragon Flame Blitz
Rank: D
Type: Offensive
Range: Short
Chakra cost: 10
Damage points: 20
Description: The user shoots balls of fire at the opponent.

Replicating the same process as before, I want you to build up enough Katon chakra for a technique of a similar scale. After building up the chakra, I want you to divdie it up into equal portions and exhale a small barrage of fireballs this time, the collective power of the volley of shots equaling that of the small fireball you released earlier. Fire the individual shots with separate trajectories (flight paths) by angling your head, so to maximize the amount of dummies destroyed by the single technique.

Key Points: Same as before. One difference is, techniques which release barrages, volleys and etc divide up the chakra of the original technique evenly. An S-Rank which releases multiple blades of wind, will mean that collectively all of the blades amount to an S-Rank, and not each individual blade being S-Rank in power.

1 Blade = S-Rank
2 Blades = A-Rank
4 Blades = B-Rank


Key Points: Range is key in techniques. Notice how its a short-range technique, so it has very limited use in most fights.
 

KameSennin

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( Katon: Komakai Kaki ) - Fire Release: Small Fire
Rank: D
Type: Offense
Range: Short
Chakra Cost: 10
Damage Points: 20
Description: The user spews a small fireball.

Alright, now step forward and stand across those set up dummies in the corner. Begin focusing your Katon chakra into your lungs, building up a sizable amount of superheated chakra before exhaling the built chakra in the form of a small fireball which has a short range reach. The goal is to use the fireball to strike the dummy in the center, causing it to set it alight and allow the fire to spread to the two dummies either side of it.

Key Points: Range is key in techniques. Notice how its a short-range technique, so it has very limited use in most fights.

( Ryu Kaen Bakufuu ) - Dragon Flame Blitz
Rank: D
Type: Offensive
Range: Short
Chakra cost: 10
Damage points: 20
Description: The user shoots balls of fire at the opponent.

Replicating the same process as before, I want you to build up enough Katon chakra for a technique of a similar scale. After building up the chakra, I want you to divdie it up into equal portions and exhale a small barrage of fireballs this time, the collective power of the volley of shots equaling that of the small fireball you released earlier. Fire the individual shots with separate trajectories (flight paths) by angling your head, so to maximize the amount of dummies destroyed by the single technique.

Key Points: Same as before. One difference is, techniques which release barrages, volleys and etc divide up the chakra of the original technique evenly. An S-Rank which releases multiple blades of wind, will mean that collectively all of the blades amount to an S-Rank, and not each individual blade being S-Rank in power.

1 Blade = S-Rank
2 Blades = A-Rank
4 Blades = B-Rank


Key Points: Range is key in techniques. Notice how its a short-range technique, so it has very limited use in most fights.

Jutsu 1

I start walking and step forward the dummies, i start by gathering Katon chakra at my lungs and using nature manipulation I build a sizable amount of superheated chakra and after doing that i exhale releasing a small fireball that goes right at the center of the dummie completly burning it.




2.

After destroying the 1st dummy i go to the 2nd one and start gathering chakra and manipulate the superheated chakra in the similar size as before, this time i divide the chakra into 3 equal proportions and then exhale releasing a barrage of small fireballs, this time i change the trajectory of the balls by angling my head, 1 goes at the right side of the opponent 1 at the left and 1 at the center of his body and when the 3 fireballs touch the opponent, he gets burned and destroyed.
 

Negative Knight

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Not bad, but let's see how you handle these next two jutsu.

( Katon: Kasumi Enbu no Jutsu ) - Fire Release: Mist Blaze Dance Technique
Rank: D
Type: Offense/Supplementary
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: After performing the necessary hand seals Snake → Ram → Monkey → Tiger, the user is able to create and blow a flammable gas from their lungs. Once it comes in contact with fire or sparks, the gas ignites into a large fireball.
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Turn to face the group of dummies next to the ones you just destroyed and perform the following sequence of four handseals. Knead your katon chakra into your lungs, but this time instead of exhaling it in the form of superheated flames, envision yourself blowing out a pale flammable mist capable of being ignited externally. Attempt to replicate this in reality, surrounding the group of stuffed figures in a volatile mist. Do not ignite just yet, you'll do so using the next jutsu.

Key Points: Take care when using this jutsu. Its not directly offensive, so the opponent could spin on you by igniting the mist prematurely (as you are spewing it).

( Kaen Shuriken Ranbu ) - Blazing Shuriken Dance
Rank: D
Type: Offensive
Range: Short
Chakra cost: 10
Damage points: 20
Description: The user will throw several shuriken at the enemy and then inflames them with fire to cause extra damage.

Now, retrieve several shuriken from your ninja pouch and toss them in the direction of the mist, before exhaling small fireballs which inflame the small tools to create a barrage of fire-coated weapons. On coming into contact with the flames, the mist should explode into a large maelstrom of fire, completely incinerating anything in its area of effect.

Key Points: Not a bad jutsu, however a better and more powerful B-Ranked version exists.
 

KameSennin

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Not bad, but let's see how you handle these next two jutsu.

( Katon: Kasumi Enbu no Jutsu ) - Fire Release: Mist Blaze Dance Technique
Rank: D
Type: Offense/Supplementary
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: After performing the necessary hand seals Snake → Ram → Monkey → Tiger, the user is able to create and blow a flammable gas from their lungs. Once it comes in contact with fire or sparks, the gas ignites into a large fireball.
You must be registered for see images

Turn to face the group of dummies next to the ones you just destroyed and perform the following sequence of four handseals. Knead your katon chakra into your lungs, but this time instead of exhaling it in the form of superheated flames, envision yourself blowing out a pale flammable mist capable of being ignited externally. Attempt to replicate this in reality, surrounding the group of stuffed figures in a volatile mist. Do not ignite just yet, you'll do so using the next jutsu.

Key Points: Take care when using this jutsu. Its not directly offensive, so the opponent could spin on you by igniting the mist prematurely (as you are spewing it).

( Kaen Shuriken Ranbu ) - Blazing Shuriken Dance
Rank: D
Type: Offensive
Range: Short
Chakra cost: 10
Damage points: 20
Description: The user will throw several shuriken at the enemy and then inflames them with fire to cause extra damage.

Now, retrieve several shuriken from your ninja pouch and toss them in the direction of the mist, before exhaling small fireballs which inflame the small tools to create a barrage of fire-coated weapons. On coming into contact with the flames, the mist should explode into a large maelstrom of fire, completely incinerating anything in its area of effect.

Key Points: Not a bad jutsu, however a better and more powerful B-Ranked version exists.

Jutsu 1

I walk and go in front of the dummies and then i begin by performing the needed handseals and gathering and channeling my raw chakra at my lungs, then i use nature manipulation to change the raw chakra into fire chakra then instead of creating superheated chakra i create a flammable mist that goes at the opponent and englufs him in flammable mist.




2.

After completing the 1st step i get ready for the 2nd one and bring 4 shurikens and take aim sending them at the mist, before the shurikens are lost of my sight i exhale releasing 4 small fireballs that attach with the shurikens and infuse with them, in the moment the flame infused shurikens come in contact with the mist, the mist explodes into a large fire malestrom that engluf the dummy in flames.
 

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Ah, now onto the final D-Rank before we move onto the C-Rank techniques.

( Katon no Jutsu ) - Fire Release Technique
Rank: D
Type: Offensive
Range: Short - Mid
Chakra cost: 10
Damage points: 20
Description: The user will release a small but powerful flame of fire at their opponent.

In a similar manner to before, I want you to envision the nature of Fire release before channeling your katon chakra to your lungs and exhaling the built chakra as a small but potent flame towards the opponent. The one difference about this technique is, the fireball is capable of traveling a further distance (maximum of 15 meters).

Key Points: None, very basic technique.

( Katon: Shōkasou ) - Fire Release: Small Fire Stream
Rank: C
Type: Offensive
Range: Short
Chakra Cost: 15
Damage points: 30
Description: The user will create a small short flame at the opponent. This flame is capable of making the target collapse due to the heat of the technique. This technique requires no handseals.

Now, I want you to repeat the same process as before only this time releasing the built katon chakra from your mouth in the form of a continuous stream, rather than a projectile with no connection to you. For the whole duration of the technique you will maintain the stream, before canceling it.

Key Points: Stream type jutsu require the user to maintain them through its use. Meaning you cannot fuse a stream-based fire technique with another e.g. a wind Technique, unless you have a clone or ally. This is because, the moment you proceed to use your 2nd jutsu, the jutsu you were previously streaming will cease in its use.

( Katon: Gōkakyū no Jutsu ) - Fire Release: Great Fireball Technique
Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: After performing the necessary hand seals Snake → Ram → Monkey → Boar → Horse → Tiger, a ninja inhales air, and utilizing a large amount of fire chakra, spews a large fireball from their mouth after blowing through a ring made by the thumb and index finger of the user, incinerating everything in range. The fireball ignites externally.
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For the final technique, I want you to perform this ridicuously long sequence of handseals *displays handseals* before inhaling air and gathering a large amount of fire chakra in your lungs, before making a ring with your thumb and index finger and exhaling the technique through the opening. The fireball will ignite externally, so you will not suffer damage from this technique. Direct the fireball towards that group of dummies.

Key Points: Long handseal sequences in battle (longer than 4-5) usually mean your technique may be too slow. Stick to quick techniques in short range and slower ones in long range.
 

KameSennin

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Ah, now onto the final D-Rank before we move onto the C-Rank techniques.

( Katon no Jutsu ) - Fire Release Technique
Rank: D
Type: Offensive
Range: Short - Mid
Chakra cost: 10
Damage points: 20
Description: The user will release a small but powerful flame of fire at their opponent.

In a similar manner to before, I want you to envision the nature of Fire release before channeling your katon chakra to your lungs and exhaling the built chakra as a small but potent flame towards the opponent. The one difference about this technique is, the fireball is capable of traveling a further distance (maximum of 15 meters).

Key Points: None, very basic technique.

( Katon: Shōkasou ) - Fire Release: Small Fire Stream
Rank: C
Type: Offensive
Range: Short
Chakra Cost: 15
Damage points: 30
Description: The user will create a small short flame at the opponent. This flame is capable of making the target collapse due to the heat of the technique. This technique requires no handseals.

Now, I want you to repeat the same process as before only this time releasing the built katon chakra from your mouth in the form of a continuous stream, rather than a projectile with no connection to you. For the whole duration of the technique you will maintain the stream, before canceling it.

Key Points: Stream type jutsu require the user to maintain them through its use. Meaning you cannot fuse a stream-based fire technique with another e.g. a wind Technique, unless you have a clone or ally. This is because, the moment you proceed to use your 2nd jutsu, the jutsu you were previously streaming will cease in its use.

( Katon: Gōkakyū no Jutsu ) - Fire Release: Great Fireball Technique
Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: After performing the necessary hand seals Snake → Ram → Monkey → Boar → Horse → Tiger, a ninja inhales air, and utilizing a large amount of fire chakra, spews a large fireball from their mouth after blowing through a ring made by the thumb and index finger of the user, incinerating everything in range. The fireball ignites externally.
You must be registered for see images

For the final technique, I want you to perform this ridicuously long sequence of handseals *displays handseals* before inhaling air and gathering a large amount of fire chakra in your lungs, before making a ring with your thumb and index finger and exhaling the technique through the opening. The fireball will ignite externally, so you will not suffer damage from this technique. Direct the fireball towards that group of dummies.

Key Points: Long handseal sequences in battle (longer than 4-5) usually mean your technique may be too slow. Stick to quick techniques in short range and slower ones in long range.

1.

I begin by channeling chakra at my lungs then i use nature manipulation to condense the chakra into fire and then i change the shape into a small blast of flame that hits the dummy and burns it.

2.

I repeat the same process as before by gathering chakra and changing the nature to fire but this time i do something more different, i change the shape into a stream that proceeds from my mouth and goes towards the freezed dummy and completly burns it.

3.

To end this sequence of jutsus i begin doing the hand seals of Snake → Ram → Monkey → Boar → Horse → Tiger before inhaling some fresh air and gathering a enough portion of fire chakra before exhaling and using shape manipulation to create a big fireball, i make a ring with the thumb and the inxdex finger, then i exhale releasing a big sized fireball that goes towards the dummy and completly burns him to ashes.
 

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Nicely done, onto the next set of techniques. These ones allow for a bit more variation compared to the conventional "I spew a fireball" type techniques.

( Katon: Kimuchi Amura ) - Fire Release: Wall of Flames
Rank: C
Type: Supplementary/Defence
Range: Short
Chakra cost: 15
Damage Points: 30
Description: The user first throws out a lighter that has an open flame.The user the turns the flame into a wall of fire used for protection or to burn small objects thrown towards him. This jutsu can be used with Hurricane Fist to create a combo jutsu.

For this first technique, you will need to purchase this lighter off me for a premium price of $4.99, before lighting it and tossing it in front of you (with its open flame intact). Focus your Katon chakra into the flame, turning it into a sizable wall of fire, which doubles as a useful offense and defense, causing the opponent to surface burn damage should they venture to close.

Key Points: The concept of this technique is interesting, useful for custom technique ideas.

( Katon: Hibashiri ) - Fire Release: Running Fire
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: After performing the Tiger hand seal by utilizing their fire chakra, the user will create a stream of fire that can be manipulated into several forms (rings of fire that runs on the ground or a circle of fire flying through the air) before striking the target. It can also be used in combination with a suitable wind technique to release a massive inferno.
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After doing that, I'd like you to breath out a stream of fire which you will them manipulate to form several rings of fire on the ground around my clone, encasing him in a set formation, before using them to strike him to reduce him to a pile of ashes. If you know any wind jutsus, I'd like you to use a suitable C-Rank one to fuse with this technique, creating a larger more potent ring of fire.

Key Points: None really, a simple enough technique. The picture in the spoiler should clarify anything you want to know about it.

( Katon: Ryūka no Jutsu ) - Fire Release: Dragon Fire Technique
Rank: C
Type: Offense
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: The user will perform four handseals Snake → Dragon → Rabbit → Tiger , and breathe fire along a cord or any other type of long object, which rushes forward in straight line catching the enemy on fire. A line of enemies can be used as the conductor as well. The flames are meant to target, and assault the enemy's upper body just like a projectile weapon.
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For the third and final technique, I want you to reterive some ninja wire from your pouch and use it to ensnare those dummies from a distance, firmly wrapping it around them. After doing so, perform four handseals and compress your Katon chakra into your lungs before exhaling along the cords, allowing the fire to "run" along the wire and assault the opponent.

Key Points: Watch out, wrapping the opponent with wire or anything which connects you to them leaves you vulnerable to electrical currents. The wire would act as a good conductor of electricity, making it easy for your opponent to paralyze you from a distance.
 

KameSennin

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Nicely done, onto the next set of techniques. These ones allow for a bit more variation compared to the conventional "I spew a fireball" type techniques.

( Katon: Kimuchi Amura ) - Fire Release: Wall of Flames
Rank: C
Type: Supplementary/Defence
Range: Short
Chakra cost: 15
Damage Points: 30
Description: The user first throws out a lighter that has an open flame.The user the turns the flame into a wall of fire used for protection or to burn small objects thrown towards him. This jutsu can be used with Hurricane Fist to create a combo jutsu.

For this first technique, you will need to purchase this lighter off me for a premium price of $4.99, before lighting it and tossing it in front of you (with its open flame intact). Focus your Katon chakra into the flame, turning it into a sizable wall of fire, which doubles as a useful offense and defense, causing the opponent to surface burn damage should they venture to close.

Key Points: The concept of this technique is interesting, useful for custom technique ideas.

( Katon: Hibashiri ) - Fire Release: Running Fire
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: After performing the Tiger hand seal by utilizing their fire chakra, the user will create a stream of fire that can be manipulated into several forms (rings of fire that runs on the ground or a circle of fire flying through the air) before striking the target. It can also be used in combination with a suitable wind technique to release a massive inferno.
You must be registered for see images

After doing that, I'd like you to breath out a stream of fire which you will them manipulate to form several rings of fire on the ground around my clone, encasing him in a set formation, before using them to strike him to reduce him to a pile of ashes. If you know any wind jutsus, I'd like you to use a suitable C-Rank one to fuse with this technique, creating a larger more potent ring of fire.

Key Points: None really, a simple enough technique. The picture in the spoiler should clarify anything you want to know about it.

( Katon: Ryūka no Jutsu ) - Fire Release: Dragon Fire Technique
Rank: C
Type: Offense
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: The user will perform four handseals Snake → Dragon → Rabbit → Tiger , and breathe fire along a cord or any other type of long object, which rushes forward in straight line catching the enemy on fire. A line of enemies can be used as the conductor as well. The flames are meant to target, and assault the enemy's upper body just like a projectile weapon.
You must be registered for see images

For the third and final technique, I want you to reterive some ninja wire from your pouch and use it to ensnare those dummies from a distance, firmly wrapping it around them. After doing so, perform four handseals and compress your Katon chakra into your lungs before exhaling along the cords, allowing the fire to "run" along the wire and assault the opponent.

Key Points: Watch out, wrapping the opponent with wire or anything which connects you to them leaves you vulnerable to electrical currents. The wire would act as a good conductor of electricity, making it easy for your opponent to paralyze you from a distance.

1.

I firstly grab the premium worthy lighter from the Sensei's hand, i channel my chakra at the lighter and use nature manipulation to change the chakra to fire then i open the lighter and toss it in ground then using nature manipulation i create a wall of fire.

2.

Then after making the wall of fire, i start moldimg my raw chakra and channeling at my mouth, using nature manipulation i change the chakra to fire and then using shape manipulation i exhale a stream of fire that take the shape of several fire rings around the opponent, then the rings start encasing until it engulfs the opponent in flames.

3.

I firstly take the wire from the Sensei, and then after combating with the opponent and landing him a few hits to make him closer to the tree, i take the wire and wrap it around him and make him unable to move then i perform the needed hand seals of Snake → Dragon → Rabbit → Tiger, while holding the wire on my mouth i channel the raw chakra into my lungs the using nature manipulation i succesfuly change the chakra to fire and then i exhale a stream of fire that engulfs the opponent completly, reducting him to ashes.
 

Mellow

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After giving his student his instructions , Kakazu would suddenly feel a vehemently pulsating shock throughout his chest. His many years of smoking had finally gotten to him. His entire body began to crumble after being petrified . Adlet rises from the cloud of dust and ashes with bright devilish flames trailing him as if he were a rocket.

" I'm Adlet Uzumaki and I'll be teaching you the element of fire go the fullest of its potential, canon wise that is. "

Adlet pops open one of his many ninja pouches on his belt and tosses a scroll towards you .

"Read up in these jutsu as we travel towards our mission objective. After you read them, I want you to tell me an advantage, disadvantage and a situation where you would use it."


(Katon: Endan ) – Fire Release: Flame Bullet
Rank: C
Type: Offensive
Range: Short – Mid
Chakra cost: 15
Damage points: 30
Description: This technique is performed by performing the Snake → Ram → Monkey → Boar → Horse → Tiger hand seals and gathering oil in one's mouth, which is created by their chakra. As the oil is exhaled, its ignited, creating a large bullet of burning oil. One can also shoot multiple smaller bullets which can be shot in a widespread. The advantage of this technique is that due to the oil present in it, it will explode if it comes in contact with water. Not only that but due to the oil, the burning effect is more lasting (spreading across surfaces or enemies where it might hit) as the oil burns for a longer period of time, even without the users chakra.
Note: Must know Toad summoning contract to use.

( Katon: Karyūdan ) - Fire Release: Fire Dragon Bullet
Rank: C
Type: Offense
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: The user exhales a flame breath from their mouth after making the tiger hand seal. This technique can be used in conjunction with Earth Release: Earth Dragon Bullet to ignite the projectiles fired by the latter technique, making it more devastating.

( Katon: Hōsenka no Jutsu ) - Fire Release: Phoenix Sage Fire Technique
Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user first performs six hand seals Rat → Tiger → Dog → Ox → Rabbit → Tiger and they create a volley of small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. In addition, the flames are controlled one by one with chakra, so avoiding them all is extremely difficult. Shuriken can also be concealed within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction.





Adlet them proceeds to walk towards the forest, subtlety slipping a couple snakes out of his clothes as he walked. The snakes travel ahead and hide before turning into clones of Adlet himself. This would all happen so quickly while you are reading that you couldn't even notice.


Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage points: N/A
Description: A jutsu develop for spying and gathering information which involves the user summoning a small snake from his sleeve. The user will then have the snake transform into a pure reflection of themselves. The user is able to know exactly what the clone is doing. The clone is only able to use basic snake ninjutsu and taijutsu up to B rank. The clone is linked to the user and is controlled at a distance through mental commands, unlike normal clones which can act independent from the user.
Note: Counts towards the users clone limit.
Note: Only one can be made at a time.

 
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