[Suiton] With Lord Baelish

Jhin

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Alright. Now, perform these two and give scenarios for both.

(Suiton: Suirou No Jutsu) - Water Style: Water Prison
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: This technique is used to trap a victim inside a virtually inescapable sphere of water by waving the Snake → Ram → Horse → Hare → Ram → Horse → Hare → Hands spread in front palms out. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. Water clones can be used in preparation for the technique, which block an opponent's attack and trap the attacker in the prison using the clone's own water.​

(Suiton: Mizu Kawarimi) - Water Style: Water Replacement
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.​

The first one seems useful for trapping an opponent inside water and preventing his movements. However it requires a lot of handseals and a fair amount of preparation time. Which does let it down a bit but with water clones it can be better.

The second is pretty basic you just transform yourself in to water to avoid damage. It would be good for avoiding physical attacks of most ranks but would be a poor choice against high level fire as you would be evaporated and die. Probably bad vs lightning too.
 

Littlefinger.

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Ight that's good. We made it to two pages boy. Let's roll.
These two are attack based in nature. Perform them and give me scenarios as well.

(Suiton: Mizu Kamikiri) - Water Release: Rising Water Cutter
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: After waving the Tiger hand seal the user slams his foot to the ground, causing water to rise up and travel towards his target as a slicing jet.

(Suiton: Taihoudan) - Water Style: Water Gun
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: A strong water wave spit from the mouth that is more compressed than Chaos Water Wave and can carve the earth if used on the same area multiply times.​
 

Jhin

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Ight that's good. We made it to two pages boy. Let's roll.
These two are attack based in nature. Perform them and give me scenarios as well.

(Suiton: Mizu Kamikiri) - Water Release: Rising Water Cutter
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: After waving the Tiger hand seal the user slams his foot to the ground, causing water to rise up and travel towards his target as a slicing jet.

(Suiton: Taihoudan) - Water Style: Water Gun
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: A strong water wave spit from the mouth that is more compressed than Chaos Water Wave and can carve the earth if used on the same area multiply times.​

Advantages of the first. Good range. Only a single handseal and element of surprise since you're stopping the earth it could be a multitude of elements. Making a single handseal the user will slam his foot to the ground, causing a large cutting jet of water to rip through the earth and head towards his opponent.

Not many disadvantages, I suppose it's low rank and the fact it's not as much of a surprise attack as some of the other stamp your feet jutsu. Like the fire pillars A rank technique.

The second, advantages would be killing power. Since it's a slicing water jet, no handseals and good range.

Disadvantages, overall low power not very stealthy and not very large scale.
 

Littlefinger.

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Moving on

(Suiton: Seibun Hōfutsu) - Water Style: Water Heavens
Convergence
Rank: C
Type: Defensive, Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: After performing the required hand signs Tiger → Dog →
Monkey → Snake → Boar → Tiger the user makes water rise from the
ground and they can use this water in various ways. They can create a body
of water for a water summoning to be encased in and allow them to move
around where normally no water exists, or create a body of water to block
incoming attacks or surround his target and then drown them.

(Suiton: Suichuu Teigen no Jutsu) – Water Release: Underwater Motion Technique
Rank: C
Type: Supplementary
Range: Mid
Chakra cost: 15
Damage points: N/A
Description: This Technique allows the user to propel themselves through a
body of water by using their chakra. While underwater, this technique will
also partially mask the users presence.
Note: Must be a large water source such as a lake to use.

(Suiton: Suihachi) – Water Release: Hand of waves
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: the user will produce a fairly powerful jet of water from the
user's hand.

(Suiton: Suishi no Jutsu) – Water Drowning Technique
Rank: C
Type: Offensive, supplementary
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: After waving the Boar → Dog → Horse → Tiger hand
seals, the user will gather a large amount of water to form a large spiraling
stream of water. It can be guided to strike a target in a number of angles.
Note: Requires a nearby water source.​
 

Jhin

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Moving on

(Suiton: Seibun Hōfutsu) - Water Style: Water Heavens
Convergence
Rank: C
Type: Defensive, Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: After performing the required hand signs Tiger → Dog →
Monkey → Snake → Boar → Tiger the user makes water rise from the
ground and they can use this water in various ways. They can create a body
of water for a water summoning to be encased in and allow them to move
around where normally no water exists, or create a body of water to block
incoming attacks or surround his target and then drown them.

(Suiton: Suichuu Teigen no Jutsu) – Water Release: Underwater Motion Technique
Rank: C
Type: Supplementary
Range: Mid
Chakra cost: 15
Damage points: N/A
Description: This Technique allows the user to propel themselves through a
body of water by using their chakra. While underwater, this technique will
also partially mask the users presence.
Note: Must be a large water source such as a lake to use.

(Suiton: Suihachi) – Water Release: Hand of waves
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: the user will produce a fairly powerful jet of water from the
user's hand.

(Suiton: Suishi no Jutsu) – Water Drowning Technique
Rank: C
Type: Offensive, supplementary
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: After waving the Boar → Dog → Horse → Tiger hand
seals, the user will gather a large amount of water to form a large spiraling
stream of water. It can be guided to strike a target in a number of angles.
Note: Requires a nearby water source.​

First one seems to create water from nowhere allowing it to be used to encase summonings that require water or to trap an opponent or just be used as a water source for future jutsu. Generally speaking it's advantages would be it's adaptability and multitude of potential uses, while it's disadvantages would be the number of handseals.

Second is really simple lets you use chakra to move faster in water. Not really any major advantages or disadvantages in my opinion, it simply is what it is.

The third is a very basic water torrent released from the hands. It's useful because it requires no seals. However it is quite a weak technique and easily countered

Fourth is the same as the third except it requires a lot of seals in comparison making it weaker. Though it can be guided at multiple angles which is a strength.
 

Littlefinger.

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Alright. Good. Now onto the next pair.

With the first you can pull an opponent into a sizeable water source. All you have to do is create a spiraling suction force in the water that will prompt the emergence of a whirlpool which will suck the opponent in.

The second is similar to the mist technique you learned in that you actually manipulate your water chakra to produce mist. However, this is a special kind of mist that is both flammable and black in colour. Make sure to make it thicker than a normal mist as you'll be forming it into a cloud of sorts as per the jutsu's description.

(Suiton: Daibakuryuu) - Water Release: Great Exploding Current
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: User creates a whirlpool that sucks any opponent in range underwater.
Note: Must be performed on a water source

(Suiton: Kokuun) - Water Style: Black Clouds
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description:After performing the Ram → Snake → Tiger hand seals the user creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil.​

Don't forget those battle scenarios.
 

Jhin

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Alright. Good. Now onto the next pair.

With the first you can pull an opponent into a sizeable water source. All you have to do is create a spiraling suction force in the water that will prompt the emergence of a whirlpool which will suck the opponent in.

The second is similar to the mist technique you learned in that you actually manipulate your water chakra to produce mist. However, this is a special kind of mist that is both flammable and black in colour. Make sure to make it thicker than a normal mist as you'll be forming it into a cloud of sorts as per the jutsu's description.

(Suiton: Daibakuryuu) - Water Release: Great Exploding Current
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: User creates a whirlpool that sucks any opponent in range underwater.
Note: Must be performed on a water source

(Suiton: Kokuun) - Water Style: Black Clouds
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description:After performing the Ram → Snake → Tiger hand seals the user creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil.​

Don't forget those battle scenarios.

The first is cool since you get to form a whirlpool, seems to require no seals so an added bonus however you already need to be on a water source which is a bit of a shame.

The second is interesting I always thought that technique was actually a rain of oil not a mist. But either way it's super handy to use just before or after a fire technique.

Battle scenarios I'd probably try to combine the second with the ash pile burning technique or the great flame pillars to create a devastating explosion.
 

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The first one is very supplementary in nature. Basically! you create a waterfall by creating a fast flowing water current in a place where there initially was none. This can be used to confuse opponents since this waterfall will change how the terrain looks.

The second one, you create a water clone and then cause it to revert to its water form. You proceed to manipulate your chakra in it and produce four tendrils from that water.

(Suiton: Takitsubo) - Water Release: Waterfall Basin
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: After performing the required hand seals
Boar → Dog → Ram the user creates a waterfall by
developing spring water in a place without water veins
and manipulating the resulting water current to form a
wave. This is a very convenient technique as it can be
used for training or relaxation. On the other hand,
because it changes the environment on a large scale, it
also has the effect of hiding one's location from the
enemy by confusing them. The width of the water
source, waterfall, and basin can be expended, as long as
the user continues to send chakra in.

(Suiton: Mizu Tsurudan) - Water Release: Water Tendril
Bullets
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will manipulate one of their water
clones to dissolve back to water and turn into four
pointed projectiles that shoot at the target.
Note: Must create a water clone before hand.​
 

Jhin

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The first one is very supplementary in nature. Basically! you create a waterfall by creating a fast flowing water current in a place where there initially was none. This can be used to confuse opponents since this waterfall will change how the terrain looks.

The second one, you create a water clone and then cause it to revert to its water form. You proceed to manipulate your chakra in it and produce four tendrils from that water.

(Suiton: Takitsubo) - Water Release: Waterfall Basin
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: After performing the required hand seals
Boar → Dog → Ram the user creates a waterfall by
developing spring water in a place without water veins
and manipulating the resulting water current to form a
wave. This is a very convenient technique as it can be
used for training or relaxation. On the other hand,
because it changes the environment on a large scale, it
also has the effect of hiding one's location from the
enemy by confusing them. The width of the water
source, waterfall, and basin can be expended, as long as
the user continues to send chakra in.

(Suiton: Mizu Tsurudan) - Water Release: Water Tendril
Bullets
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will manipulate one of their water
clones to dissolve back to water and turn into four
pointed projectiles that shoot at the target.
Note: Must create a water clone before hand.​

With the first one it seems okay to create a water source. But not much else, it might be helpful in some scenarios. Second one is kind of the same. Since you need a water clone and then also need to take a clone apart to use it. So it's honestly not that great, neither of them are particularly useful in my opinion.
 

Littlefinger.

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The first one is simple. Produce rain from the atmosphere, but give it the chakra draining property we Mists are renowned for.

The second incorporates taijutsu with water. Give it a shot with that dummy over there.

(Suiton Hijutsu: Kirisame) - Water Release Secret
Technique: Mist Rain
Rank C
Type: Supplementary
Range: Short - Long
Chakra cost: 15 (+5 per turn active)
Damage points: N/A (-10 to opponents ninjutsu)
Description: A technique known by Kirigakure Shinobi
where the user first performs the following hand seals
Ram → Dog → Rat and then they make it rain. Any
chakra that comes into contact with this rain will be
eaten and reduces the power of the techniques by -10
damage. This technique lasts three turns.
Note: Can only be used by biographies from the Hidden
Mist.

(Suiton: Mizu Yashiken no Jutsu) - Water Release: Water
Palm Blade Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target with
couple of punches and kicks them lifting the target into
the air and the user will then concentrate their chakra
into their palm and then swinging their arm in a arc they
release chakra creating a cresent blade of water that
strike the target.​
 

Jhin

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The first one is simple. Produce rain from the atmosphere, but give it the chakra draining property we Mists are renowned for.

The second incorporates taijutsu with water. Give it a shot with that dummy of there.

(Suiton Hijutsu: Kirisame) - Water Release Secret
Technique: Mist Rain
Rank C
Type: Supplementary
Range: Short - Long
Chakra cost: 15 (+5 per turn active)
Damage points: N/A (-10 to opponents ninjutsu)
Description: A technique known by Kirigakure Shinobi
where the user first performs the following hand seals
Ram → Dog → Rat and then they make it rain. Any
chakra that comes into contact with this rain will be
eaten and reduces the power of the techniques by -10
damage. This technique lasts three turns.
Note: Can only be used by biographies from the Hidden
Mist.

(Suiton: Mizu Yashiken no Jutsu) - Water Release: Water
Palm Blade Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target with
couple of punches and kicks them lifting the target into
the air and the user will then concentrate their chakra
into their palm and then swinging their arm in a arc they
release chakra creating a cresent blade of water that
strike the target.​

First one could prove very useful indeed. Wonder if it could combine with adv element rain.

Obeying his sensei's instructions Orochimaru would leap at the dummy, striking the target with a flurry of pressure point snake style taijutsu strikes aimed at the location where vital nerves would be on a human knowing such strikes would cause tremendous pain. Then focusing chakra in to his right arm he forms a powerful blade of water slicing it down across the dummy torso before thrusting a straight snake fingertip strike in to it's abdomen.
 

Littlefinger.

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Yes. It can be combined with rain.

This next one is a very simple technique, but one I personally like. It allows you to create a water pillar from the ground underneath your target. Since a water source is not required, there are many ways to apply this in battle. Try it.

The second is similar to the Palm Blade you just performed in the sense that you fire a projectile from your arm, but here, you have to form a hand seal and you don't need taijutsu.

( Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water
Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and
then they create water to rise up from the ground
beneath the target lifting them into the air.

( Suiton: Haretsu sui Yashi ) - Water Release: Water
Bursting Palm
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After making the ram hand seal the user
generates water around their right arm and then by
thrusting their arm forwards they release the water in
the form of a projectile bullet that drives through the
opponent pushing them back several feet.​
 

Jhin

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Yes. It can be combined with rain.

This next one is a very simple technique, but one I personally like. It allows you to create a water pillar from the ground underneath your target. Since a water source is not required, there are many ways to apply this in battle. Try it.

The second is similar to the Palm Blade you just performed in the sense that you fire a projectile from your arm, but here, you have to form a hand seal and you don't need taijutsu.

( Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water
Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and
then they create water to rise up from the ground
beneath the target lifting them into the air.

( Suiton: Haretsu sui Yashi ) - Water Release: Water
Bursting Palm
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After making the ram hand seal the user
generates water around their right arm and then by
thrusting their arm forwards they release the water in
the form of a projectile bullet that drives through the
opponent pushing them back several feet.​

Ah the first one seems okay as a setup for use to put people in vulnerable situations but it's lack of any damage is unfortunate really. However I could use it on myself to aid movement since it doesn't hurt. Second is okay, be great to combine with taijutsu. Shame about the handseal.
 

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For the first one you create a moving body of water under your feet that allows you to ride/surf towards the target (a dummy). Slash it with your sword a couple of times when you arrive.

The second involves applying shape manipulation on the water you expel. The whip you'll create can be used to attack opponents.

( Suiton: Seisuiryū ) - Water Release: Azure Water Stream
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will create a moving body of water
beneath him that travels towards the opponent carrying
the user. They then slash the opponent with their sword
multiple times.

( Suiton: Nagareru no Muchi ) - Water Release: Flowing
Whip
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user first kneads chakra in their mouth
and then, placing their hand on their mouth expels water
in the form of a whip which they use to lash their
opponent, sending them flying backwards.​
 

Jhin

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For the first one you create a moving body of water under your feet that allows you to ride/surf towards the target (a dummy). Slash it with your sword a couple of times when you arrive.

The second involves applying shape manipulation on the water you expel. The whip you'll create can be used to attack opponents.

( Suiton: Seisuiryū ) - Water Release: Azure Water Stream
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will create a moving body of water
beneath him that travels towards the opponent carrying
the user. They then slash the opponent with their sword
multiple times.

( Suiton: Nagareru no Muchi ) - Water Release: Flowing
Whip
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user first kneads chakra in their mouth
and then, placing their hand on their mouth expels water
in the form of a whip which they use to lash their
opponent, sending them flying backwards.​

Ah, i understand both of these just perfectly the first one is just a jet of water, could be useful for limited dodging perhaps but it's not that great since you have to go and slash the opponent afterwards it's not bad overall. The second one is a bit rubbish, given it's short range and because of the actions required to manifest the whip it's not even a good taijutsu enhancer. Don't think I'd ever use this.
 

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The first one is pretty neat as it can be used to easily disperse a group of fodder ninjas.
The second one is limited both in strength and size, so you may find other techniques that actually allow you to achieve the same thing but with more damage caused.

( Suiton: Shawā ) - Water Release: Showers
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user condenses water vapour in the air above them to generate multiple projectiles of water which shoot at their target with a great amount of force and speed. The user can also shoot a barrage of small water projectiles directly from the swing of their hand.

( Suiton: Kuchi Dangan) - Water Release: Mouth Shot
Type: Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: A technique where the user spits out a single senbon-shaped droplet of water with high velocity which is hard to avoid. Once the droplet hits anything, it forcefully bursts and hurts the target. While the technique lacks the force to seriously endanger somebody, it can be used to weaken enemies while they are distracted.​

Thoughts and scenarios?
 

Jhin

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They're both okay but honestly it's unlikely I'll ever use these. I understand them perfectly fine however. The first is a bit like a rain technique that can cause a decent amount of harm. The second one is a weaker version of the technique tobirama tried to use on madara.
 

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Good. Up next! Dual Impact. This one was created by Yanks. It's pretty simple and self explanatory. So given a scenario where this technique is used on you, what would your best course of action be? Evade? Block? Counterattack? Whatever one you choose, make use of any water technique you've learned thus far to achieve it. To spice things up, assume that two ninjas brandishing katanas are rushing at you from your left and right sides respectively.

Destruction Torrent is a very nice technique that can come in handy during certain situations. Give me one of them.

(Suiton: Nijū inpakuto) - Water Release: Dual Impact
Rank: C
Type: Attack
Range: Short
Chakra: 15
Damage: 30
Description: After knocking their opponent into the air, the user performs a series of three hand seals Bird→Dog→Snake and proceeds to channel their chakra into the water below them. Finally the user, using shape manipulation, will create two water drills that rise on both sides of their opponent & guides it to collide with their torso and back.
Note: Requires a water source
Note: Courtesy of Yanks

(Suiton: Hahonryuu) - Water Style: Destruction Torrent
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: After waving the Boar → Dog → Ram hand seals, a water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.
Note: No water source required​
 

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Good. Up next! Dual Impact. This one was created by Yanks. It's pretty simple and self explanatory. So given a scenario where this technique is used on you, what would your best course of action be? Evade? Block? Counterattack? Whatever one you choose, make use of any water technique you've learned thus far to achieve it. To spice things up, assume that two ninjas brandishing katanas are rushing at you from your left and right sides respectively.

Destruction Torrent is a very nice technique that can come in handy during certain situations. Give me one of them.

(Suiton: Nijū inpakuto) - Water Release: Dual Impact
Rank: C
Type: Attack
Range: Short
Chakra: 15
Damage: 30
Description: After knocking their opponent into the air, the user performs a series of three hand seals Bird→Dog→Snake and proceeds to channel their chakra into the water below them. Finally the user, using shape manipulation, will create two water drills that rise on both sides of their opponent & guides it to collide with their torso and back.
Note: Requires a water source
Note: Courtesy of Yanks

(Suiton: Hahonryuu) - Water Style: Destruction Torrent
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: After waving the Boar → Dog → Ram hand seals, a water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.
Note: No water source required​

In the scenario provided I would use azure stream to dodge and propel me towards one of the opponents increasing my speed and running a single one of the opponents through with kusanagi. The second destruction torrent would be useful if combined quickly with unfocused lightning from the hands additionally it could be used to fill a large depression quickly with water to protect yourself from pitfalls.
 

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In the scenario provided I would use azure stream to dodge and propel me towards one of the opponents increasing my speed and running a single one of the opponents through with kusanagi. The second destruction torrent would be useful if combined quickly with unfocused lightning from the hands additionally it could be used to fill a large depression quickly with water to protect yourself from pitfalls.

Alright so I’ll be taking over this training with yeah. I’m not going to bore you with the whole performing of the technique non sense since the description is literally there. SO now we will move onto the next set of techniques which we will start from the B ranks from where LF left you. Ok the next three techniques:

Water Dragon Bullet Technique, a really iconic water release technique and considered the signature technique for many water specialists in the canon. The user simply kneads his chakra into a water source(unless they can spawn it from moisture in the air) after weaving a shit ton of hand seals in case of a non specialist in order to shape the water into that of a giant water dragon. A pretty straightforward technique and you guide and aim to crush the target with. Varies in ranking depending on what kind of user you are with B rank being for none specialists , A rank for secondary water users and S rank for primary.

Water Dragon Whip, yet another simple technique. You weave a single hand seal in order generate an orb of water, from which then spans out a massive amount of water whips, capable of attacking multiple people at once. The technique is a streaming one by the way which means you’ll have to keep constant focus on it alone if you intend to keep it going so be careful.

Lastly we will be going over for this set is Rising Water Slicer. After making a single hand seal, you knead your chakra into the ground in order to send a jet of sharp water along the surface of the terrain at the enemy. Yet again another simple technique, though do note that it is able to cut through stone which allows it to counter C rank and below Earth Techniques.

If you have any questions, comments , or just anything interesting to add into these we will move on.
(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B-S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.

(Suiton: Suiryūben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.

(Suiton: Mizu Kamikiri) - Water Release: Rising Water Slicer
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates a fast jet of water running through the ground that is powerful enough to slice through solid rock.
 
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