Kagemane Bushin | Shadow Imitation Clone*waits*
cool no questions here.No questions here.
(Senpō/Fuinjutsu: Gooruden Wairudo Hanto ) Sage Art/Sealing Technique: Golden Wild Hunt
Rank: A-Rank
Type: Supplementary, Defensive
Range: Short – Long
Chakra cost: 30
Damage points: N/A
Damage points: Utilizing’s one's connection to the natural energy around them, the user will create specialized cannons with the existing moisture in the air. Through the formation of two hand seals, the user will formulate two cylinder-shaped cannon composed of existing moisture in the air within the path of an enemy technique. Immediately on contact, the first cylinder near the user has the kanji for "ammunition" written in one of its openings. The kanji, which is the seal itself will immediately open - absorbing the technique in question and immediately seal it within - purifying it and converting it into senjutsu chakra. The second airborne cannon formed somewhere else in the terrain (must at least be formed five meters away from target unless already within short range of them" will have another seal that's connected to the first. After sealing and purifying the chakra in the first cannon, the second cannon immediately fires it afterward - releasing a 180-degree blast of senjutsu chakra moving twice the base speed of the user, traveling up to ten meters. Upon contact with the opponent, they are slowly petrified over time, becoming fully transformed into a statue after four turns have passed, which over time causes certain effects to trigger, with the first turn the opponent cannot make more than four hand seals per technique, second turn being unable to move any more than five meters, with third turn doubling the effect of the previous two (making it unable to make more than two seals nor move past two and a half meters) while the fourth turn is full-body petrification. This, however, can be prevented by surging their body with chakra of the equal rank in order to rid of the senjutsu chakra. An alternative use to this however as well, is used on the user via having the cannon fire at them. The senjutsu is simply fired as at their body, having the converted chakra be added back into their own pool (same amount as original technique), helping as a method of keeping Sage Mode active (only with Imperfect Sage Mode). It can only seal/absorb techniques up to A-Rank or 30 Chakra (unless this technique's or chakra amount is increased). This technique is only capable of being used thrice per battle with a cooldown of two turns after use, while also being unable to use Senjutsu above A-Rank in the same turn or next turn.
Here ya go
Looks simple enough, this technique allows you to transform projectiles into a ash technique that can burn the opponent and be turned into an explosion. This makes this technique good for area control considering the ash cloud may remain in place for a single turn after you activate the technique.Alright talk to me amigo.
(Katon: Kokuyouseki Hai) Fire Release: Obsidian Ash
Type: Defensive | Offensive | Supplementary
Rank: A- Rank
Range: Short - Long
Chakra: 30
Damage: 60
Description: A rather simple yet effective technique for ranged weapon users, the user will channel chakra into their weapons with fire chakra. Once they do this the user will release/throw/drop the weapon at the enemy. The effect of the technique isn’t seen through normal means as a standalone technique does nothing, but when the ranged weapon is in the process of being destroyed/stopped the user is able to click their teeth. This will activate the hidden mechanic of the technique in which the fire chakra embedded into the weapon will surge through it allowing it to dematerialize the weapon in question into ash thus allowing it to remain safe before impact with another object. The users ash is then formed into a cloud of hot ash which the user can activate to detonate and explode with a click of the teeth. The dematerializing of the weapons counts as a move but causing it to explode doesn’t . The projectiles although when infused with the fire chakra they look the same until activated midflight in which they shift into red hot ash. The projectiles in question also retain the explosive and hot properties of ash and once they touch the target burns on contact dealing 30 damage to them and can explode on contact dealing 60 damage.
*Can only be used four times per battle*
*Can be applied to up to one projectiles at at a time*
*No Fire Techniques A-ranked and above next turn*
*Ash cloud can remain for one turn before dissipating naturally*
Yea I tried to have it reform back but the rather unreasonable mod said it wasn't gonna fly. Anyways if you dont have any questions then just lemme know.Looks simple enough, this technique allows you to transform projectiles into a ash technique that can burn the opponent and be turned into an explosion. This makes this technique good for area control considering the ash cloud may remain in place for a single turn after you activate the technique.
However it doesnt look like you get the weapon back which is a bummer making this only useful to be used with like standard arrows, kunai, shuriken etc.
Well its pretty much a creation technique for Black Lightning, allowing you to create constructs of the element. This can range from tools to basic objects though can it be basic ones like omnidirectional blasts etc? Also like that it can be spawned anywhere in the terrain as well, makes it pretty versatile in range. No questions here honestly.Raiton: Kaminari no Metsujin no Jutsu - Lightning Release: Lightning God Slayer Technique
Rank: D-S
Type: Attack/Supplementary/Defense
Range: Short-Long
Chakra: 10-40
Damage: 20-80
Description: Utilizing the user's signature Black Lightning, the user combines shape manipulation with their Black Lightning to form various tools and objects to aid the user in combat. The power of this technique varies depending on the amount of chakra fueled into it but requires more handseals in order to control with C-rank requiring at least one handseal, and the highest amount of four handseals for S-rank. The objects created by this technique may be created anywhere, however, must be at least 5 m away from the opponent.
Note:
Can only use S-ranked three times per battle.
No S-Rank or above Lightning on the turn following the use of the S-Rank variant.
Requires one turn cool down between uses.
tell me what you can understand from the above technique?
You got it.Well its pretty much a creation technique for Black Lightning, allowing you to create constructs of the element. This can range from tools to basic objects though can it be basic ones like omnidirectional blasts etc? Also like that it can be spawned anywhere in the terrain as well, makes it pretty versatile in range. No questions here honestly.
You got it hummie. Nice doing business.Trading This:
(Kuroi Kaminari: Kanōpusu) Black Lightning: Canopus
For:Type: Supplementary
Rank: A - Rank
Range: Short - Long
Chakra: 30 ( +10 Infusion)
Damage: N/A
Description: Canopus is an infusion technique utilized in order to turn regular lighting techniques into black lighting as well enhancing it. Through an application of the “Super Vibrating Lightning Release Sword”; the user increases the frequency of the technique in order become more destructive and sharper, while infusing with one’s black lighting chakra. This in turn causes the technique in question to gain the elemental strength and weaknesses of Black Lighting while gaining a boon in power. This boon is translated as a +1 Rank increase for techniques A rank and below however techniques S rank and above in order to gain a +20 DMG increase instead. This technique can only be used three times per battle which once activated, the user is unable to use black lightning techniques above S rank in the same turn. The user adds an additional hand seal into the original technique's original sequence (if any) and is activated in the same time frame as the original technique. This technique has a cooldown period of one turn between usages.
Iryo Fuinjutsu/Raiton: Ranshirai - Medical Sealing Technique/Lightning Release - Chaotic Mental Lightning
Rank: A
Type: Supplementary
Range: N/A
Chakra: 30 (+5 per Lightning Technique)
Damage: N/A
Description: The user performs threehandseals and creates a sealing formula that takes shape upon the body taking the appearance of a tribal war paint that extends from the face down the length of the user's upper body. Once the seal has taken effect next turn, this seaing technique grants a unique property to the user's Lightning Techniques. Through careful experimentation with the unique relationship between medical chakra and electricity, this sealing technique was created. The medical chakra that is within the seal is drawn upon as the user creates the Lightning Release. This causes the medical chakra to experience a quick nature transformation that generates a stronger electrical field based upon the Medical Technique: Chaotic Mental Collision technique. This electrical field then begins to influence the user's Lightning techniques and augments the electrical field they generate making it so they too interfere with an opponent's nervous system causing it to be near impossible to move due to the electrical signals in the body being completely swapped. The chakra that powers this body seal will cause it to glow upon the user's body generating the electrical field. Opponents that become affected by the user's Lightning techniques not only get electrocuted, but also have the effects of the Chaotic Mental Collision technique applied to them as well. These effects however are enhanced as the opponent not only has their ability to move reduced, but also their ability to track other objects as well. This is because the Lightning chakra coursing through the body also begins to interfere with the electrical signals used to interpret information which will cut the opponent's base tracking by half as well for the duration stated or until it is countered.
Note:
Users must have mastered Lightning Release, Medical Ninjutsu, and Adv. Fuuinjutsu to utilize this technique.
This seal will remain active for up to five turns and is capable of influencing a single Lightning Technique per turn.
The debuff applied by the seal will last on an opponent for two turns.
Usable twice per battle, with a four turn cooldown between uses.
Any questions? None for me on my part.
np, good luck~ and no questions on Hado lelNo questions about these! Very useful Blood CJ and I appreciate you trading them to me.