let's just say if you are caught in the funnel you are shredded to pieces breaking bones which wouldn't allow you to continue. The initial is like a hammer but once its down its more like 2 drills.You must be registered for see images
(Futon: Setsudan Gufuu)- Wind Style: Cleaving Tornados
Type: Attack/Defense
Rank: S Rank
Range: Long
Chakra: 40
Damage: 80
Description: The user performs 3 hand seals then begins to rotate his fist/wrists back and forth from left to right. As he does this, he begins to build up wind chakra around his fist in which he then raises his hands above his head. With his hands above his head 2 small tornados are formed around his fists, the user then quickly slams his fists downward in front of his chest as he brings his hands together. The tornados grow in size as they merge into one large tornado. The user with the tornados still connected to his fist continues to focus chakra into the tornados, but not into cutting power but rather the rotational power the wind. The user with his chakra focuses on keeping the tornados direction of flow opposite each other to create a funnel effect. If the user or the opponent were to get caught in this, the result would be broken bones in horrible spots. The effects this jutsu has on other jutsu is similar. It is capable of breaking through jutsus via the rotating winds piercing through a jutsu's cure, of course this only applies to jutsus of weaker strength in regards to wind (S ranked and below) and lightning. And doesn't apply to elements with a solid form (i.e. Earths and elements stronger than Wind)
Note: In order for opponents to be drawn in tornado needs to be short range of opponent
Note: As long as focus is on this technique no other techniques can be performed by the user
Note: Can only be used 2 times per battle
Note: Equal to in size to Majestic annihilation
Note: No wind jutsu the following two turns
Note: Can only be taught by Gecko
*I perform three handseals while performing nature transformation on my chakra to change the nature of it into the sharp properties of wind. I then begin to rotate both my closed fist, from left to right as i build up and focus my wind chakra on my fists. I produce two large tornadoes while lifting my hands up, then i slam my fist down and join the two tornadoes together, creating a larger tornado with opposite rotation. Slamming it down would easily split through various techniques depending on rank and if they are solid or not.
2 Questions
"The user with his chakra focuses on keeping the tornados direction of flow opposite each other to create a funnel effect. If the user or the opponent were to get caught in this, the result would be broken bones in horrible spots."
can you elaborate more on this? o-o
and
Its like a hammer, right? o-o the way its used offensively
can you see the gif now? I don't have the youtube vid.Ayy gecko, when I learned this I couldn't see the gif. Is there a YouTube video I could watch to get a better understanding?
Perform five hand seals so you can materialize water within mid-range, anywhere within mid-range from you, so if your opponent is at mid-range, you can materialize the water to have it form behind the enemy. The water grows into a large blob of water, appearing to be a plump goblin-like creature made of water, and it is the size of 2x the user with a 3 meter wide body. Its body is made of special water that allows for absorption to happen, so basically it would, once forming, open up its stomach so four whips of water would emerge to try to grab the target, and pull them. Once that is done, it would pull you into the belly of the stomach, closing it in. With a single hand seal, you can crush the enemy inside or keep them there to absorb their chakra; any raw chakra within the belly is neutralized and completely ineffective. It is a sentient entity so it can act on its own, so you can perform other techniques while this is active.(Suiton: Zerasu-jū no hara) - Water Release: Belly of the Zealous Beast
Type: Offensive/Supplementary
Rank: S-rank
Range: Short-Mid
Chakra: 40 (-80 per turn to the target)
Damage: N/A (80 if used Offensively)
Description: Tobirama, with his legendary mastery of water release, will send his water chakra at an area within mid-range. With the use of his water chakra, Tobirama can materialize an orb of water from thin air, which would quickly grow into a large blob of what appears to be a plump goblin made of water. The size of it would be about two times the size of the user, with a fairly large stomach and a body that is about 3 meter wide. The goblin itself is a sentient entity, capable of acting on its own accord. The water that makes up its body has similar properties to (Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique, therefore its ability focuses on absorbing chakra from targets that make contact, including Smaller summonings, Clones, Humans, etc. The main usage for this water blob is to utilize the unique ability of the water to absorb the target's chakra. This is done when the blob would race towards or attempt to approach the target and upon reaching short-range, it would open up its large belly, in which four long whips would emerge to grab a hold of the target's limbs and abruptly pull the target in the stomach. The whips are dense and almost solidified, allowing it to grab a hold of tangible beings despite being made of water. As it is pulled in, the blob's stomach would close, shutting the enemy inside. While the target is inside, he/she will lose chakra from the physical contact with the water, and any raw chakra created inside will be ineffective, like Rasengan, but elemental chakra would still work. The blob itself stays on the battlefield for three turns, however, if it successfully traps a target, the user will be able to manipulate it to stay on the battlefield for longer. Doing this would require a constant stream of chakra, therefore the user will be unable to perform any other techniques while the target is successfully trapped inside the belly. Absorbing chakra if the target is inside the belly has no turn limit, so long as the target is trapped inside. However, if the user deems necessary, with a single handseal, he/she can cause the walls to squeeze in together, trapping the target in an extremely pressurized orb of water that would easily crush anyone inside.
Notes and Restrictions:
- Tobirama bios can use this without hand seals or a water source. Alternatively, bios that don't have his water abilities will have to perform a set of five hand seals.
- The blob itself lasts for three turns, and if the user does not successfully trap the target within the stomach, or if it is destroyed, it will disperse back to water.
- Can only be used once and no water techniques above S-rank while this technique is active.
why didn't i think of this :|Perform five hand seals so you can materialize water within mid-range, anywhere within mid-range from you, so if your opponent is at mid-range, you can materialize the water to have it form behind the enemy. The water grows into a large blob of water, appearing to be a plump goblin-like creature made of water, and it is the size of 2x the user with a 3 meter wide body. Its body is made of special water that allows for absorption to happen, so basically it would, once forming, open up its stomach so four whips of water would emerge to try to grab the target, and pull them. Once that is done, it would pull you into the belly of the stomach, closing it in. With a single hand seal, you can crush the enemy inside or keep them there to absorb their chakra; any raw chakra within the belly is neutralized and completely ineffective. It is a sentient entity so it can act on its own, so you can perform other techniques while this is active.
& Thanks!Dunno why people don't use the Grudge rain technique in customs. It's very neat.
Any questions?
nah son, check da group doe. i got something interesting lolbecause you don't talk to penguin enough for him to give you good suggestions. U_U
most of the time, they're about penguins, but sometimes he comes up with something cool :l.
so, any questions? xD