[CJ] With Erzo

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(Fūton : Ō ni hyō) - Wind Release : Hail to the King
Type: Offensive/Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description:
The User makes Three Hand seals a forms a small, very pressurized ball of wind no bigger than Golf ball at the end of their Index Finger. They fire it from their finger and it flies across the battlefield at high speeds, though it can still be seen and tracked with the ordinary human eye - it's speed is still very impressive and will reach distances of 5 meters in a second, it's pretty quiet too except for the little zipping sound it makes in close range.
The Attack may seem small but always has an intended target, the ball can shred through thick rock/earth and trees/wood weaker than it until it gets to the destination the user desired for it. Once it does that compressed ball of energy releases as a wind explosion, scattering anything in range of it (5 Meter Radius Explosion) - it would sound like that of a Cannon being fired when the ball explodes. If this Ball was intended to hit an Earth (Or Earth Based) Target, it would shatter the rock and spread it far away, like a fragmentation effect the earth would scatter and could hit the user's opponent. The Damage however would only be half of the original Earth technique's damage, and it would act as an Earth (Or Earth Based Depending on the Target) Technique instead. If this were to hit a Water Technique it would have that also explode in various directions, though this would NOT damage unless it was a Liquid that's not water with effects (Again only half of what the original liquid-based tech damage would have been), for example if it were a sticky liquid or acidic liquid the effects would still apply if it hit the opponent.
If this hits other Energy based Techniques like, Lightning, Wind it would just act like an ordinary Wind Explosion and have no unique effects like above. Fire however, if it hits a B-Rank Fire technique or below it will explode in a large Maelstrom of flames - looking like a giant glowing orange orb in the sky for a moment, the fire would be scattered across the ground and burn anything that touches it.
- Can be formed at the Tip of a Weapon or infused with a projectile.
- Can also be used to successfully counter or in combination with the Shuriken Shadow Clone Technique (Wind Ball would be fast enough to catch up to Multiplied Tool), scattering the multiplied tools in many directions. This only works for Wind Specialists.
- Can only be Taught by LonelyAssassin
- Has a Three turn cooldown
- Can only be used 4 times

(Fūton : Ōsama Banzai) - Wind Release : Long live the King!
Type: Offensive/Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description:
This Technique is very much like it's Father Technique "(Fūton : Ō ni hyō) - Wind Release : Hail to the King" where it fires the small condensed ball of wind, it drills through anything until it reaches it's target and explodes as a Ball of wind. It effects the elements as how it's father Technique did as well. However the only different is that a the sphere when it explodes only has a 3 meter diameter instead of 5 and instead of only one it can create up to 8 balls of wind, the rank can be split evenly or allocated (For example if the user was to create three spheres of wind they can have one of them being A-Rank whilst the other two are B-Rank).
The spheres can be formed all at once in a circular formation or in a cluster of sorts, it's up to the user's imagination - then they could also be shot one at a Time or all at once at one target or many. Spheres however only travel in a linear direction. Or they can be formed consecutively, one right after another as long as they aim in different directions it can fire at different targets. When fired like this the Spheres can home in on a target and will move to hit it if they move.
Normal users have to perform 5 Hand seals. Like it's father technique it can be formed without handseals at the End of a Weapon or Index finger only if they're a Wind Specialist AND they know the jutsu "(Fūton : Ō ni hyō) - Wind Release : Hail to the King".
- Maximum of 8 Spheres at C-Rank each
- Minimum of 1 Sphere at S-Rank
- Can only be used two times per Battle
- No A-Ranks on the same turn as this.
- Four turn Cooldown
- Can only be Taught by LonelyAssassin

(Fuuton : Hanekaerimasu) - Wind Release : Ricochet
Type: Supplementary
Rank: D
Range: Short/Long
Chakra Cost: 10
Damage Points: N/A
Description:
The user will channel their Wind chakra into a projectile or tool of some sort (Can be a Flash/Smoke bomb as well), whether it be in their hand or not. The projectile will release a pulse of wind which has an extremely small and harmful radius. The Pulse of wind when connecting with anything solid will essentially bounce the projectile off of the surface in another aimed direction. For example if I were to throw a Kunai at a Tree to the left of myself, in my opponent's view it would be on their right; the kunai would hit the tree and the wind would pulsate off it at an angle so that the kunai would redirect from the tree and fire towards the opponent. The Pulsating Wind activates when the tool hits something solid, so this can bounce off of repeated surfaces, another example would be a Kunai bouncing off a tree towards the back of the opponent instead, bouncing off a wall to strike from behind.
This can also be used on tools that aren't in use on the field. Though it would count as one of the tool's three bounces to lift it from the ground/surface on it's own and back into the playing field
- Other Jutsu can be performed whilst the tool is actively "bouncing"
- Tool can bounce off a maximum of 3 surfaces
- Must be taught by LonelyAssassin

So first two for 1.5k Kumi each
and the last one for 900 right? :)

any questions? :)
 

Erzo

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Jul 27, 2011
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Awards
(Fūton : Ō ni hyō) - Wind Release : Hail to the King
Type: Offensive/Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description:
The User makes Three Hand seals a forms a small, very pressurized ball of wind no bigger than Golf ball at the end of their Index Finger. They fire it from their finger and it flies across the battlefield at high speeds, though it can still be seen and tracked with the ordinary human eye - it's speed is still very impressive and will reach distances of 5 meters in a second, it's pretty quiet too except for the little zipping sound it makes in close range.
The Attack may seem small but always has an intended target, the ball can shred through thick rock/earth and trees/wood weaker than it until it gets to the destination the user desired for it. Once it does that compressed ball of energy releases as a wind explosion, scattering anything in range of it (5 Meter Radius Explosion) - it would sound like that of a Cannon being fired when the ball explodes. If this Ball was intended to hit an Earth (Or Earth Based) Target, it would shatter the rock and spread it far away, like a fragmentation effect the earth would scatter and could hit the user's opponent. The Damage however would only be half of the original Earth technique's damage, and it would act as an Earth (Or Earth Based Depending on the Target) Technique instead. If this were to hit a Water Technique it would have that also explode in various directions, though this would NOT damage unless it was a Liquid that's not water with effects (Again only half of what the original liquid-based tech damage would have been), for example if it were a sticky liquid or acidic liquid the effects would still apply if it hit the opponent.
If this hits other Energy based Techniques like, Lightning, Wind it would just act like an ordinary Wind Explosion and have no unique effects like above. Fire however, if it hits a B-Rank Fire technique or below it will explode in a large Maelstrom of flames - looking like a giant glowing orange orb in the sky for a moment, the fire would be scattered across the ground and burn anything that touches it.
- Can be formed at the Tip of a Weapon or infused with a projectile.
- Can also be used to successfully counter or in combination with the Shuriken Shadow Clone Technique (Wind Ball would be fast enough to catch up to Multiplied Tool), scattering the multiplied tools in many directions. This only works for Wind Specialists.
- Can only be Taught by LonelyAssassin
- Has a Three turn cooldown
- Can only be used 4 times

(Fūton : Ōsama Banzai) - Wind Release : Long live the King!
Type: Offensive/Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description:
This Technique is very much like it's Father Technique "(Fūton : Ō ni hyō) - Wind Release : Hail to the King" where it fires the small condensed ball of wind, it drills through anything until it reaches it's target and explodes as a Ball of wind. It effects the elements as how it's father Technique did as well. However the only different is that a the sphere when it explodes only has a 3 meter diameter instead of 5 and instead of only one it can create up to 8 balls of wind, the rank can be split evenly or allocated (For example if the user was to create three spheres of wind they can have one of them being A-Rank whilst the other two are B-Rank).
The spheres can be formed all at once in a circular formation or in a cluster of sorts, it's up to the user's imagination - then they could also be shot one at a Time or all at once at one target or many. Spheres however only travel in a linear direction. Or they can be formed consecutively, one right after another as long as they aim in different directions it can fire at different targets. When fired like this the Spheres can home in on a target and will move to hit it if they move.
Normal users have to perform 5 Hand seals. Like it's father technique it can be formed without handseals at the End of a Weapon or Index finger only if they're a Wind Specialist AND they know the jutsu "(Fūton : Ō ni hyō) - Wind Release : Hail to the King".
- Maximum of 8 Spheres at C-Rank each
- Minimum of 1 Sphere at S-Rank
- Can only be used two times per Battle
- No A-Ranks on the same turn as this.
- Four turn Cooldown
- Can only be Taught by LonelyAssassin

(Fuuton : Hanekaerimasu) - Wind Release : Ricochet
Type: Supplementary
Rank: D
Range: Short/Long
Chakra Cost: 10
Damage Points: N/A
Description:
The user will channel their Wind chakra into a projectile or tool of some sort (Can be a Flash/Smoke bomb as well), whether it be in their hand or not. The projectile will release a pulse of wind which has an extremely small and harmful radius. The Pulse of wind when connecting with anything solid will essentially bounce the projectile off of the surface in another aimed direction. For example if I were to throw a Kunai at a Tree to the left of myself, in my opponent's view it would be on their right; the kunai would hit the tree and the wind would pulsate off it at an angle so that the kunai would redirect from the tree and fire towards the opponent. The Pulsating Wind activates when the tool hits something solid, so this can bounce off of repeated surfaces, another example would be a Kunai bouncing off a tree towards the back of the opponent instead, bouncing off a wall to strike from behind.
This can also be used on tools that aren't in use on the field. Though it would count as one of the tool's three bounces to lift it from the ground/surface on it's own and back into the playing field
- Other Jutsu can be performed whilst the tool is actively "bouncing"
- Tool can bounce off a maximum of 3 surfaces
- Must be taught by LonelyAssassin

So first two for 1.5k Kumi each
and the last one for 900 right? :)

any questions? :)
Yep

No questions, all great jutsus - thanks
 
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