[CJ] With Drackos

Osmon

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Only Custodians lol. It's my favorite. Don't get greedy >_>. Perform and analyze. Detail my son.
Greedy and Thirsty are my middle names, father ;___;

(Suiton: Tengoku Kanrinin) – Water Release: Heavenly Custodians
Type: Offensive, Supplementary
Rank: S
Range: Short – Long
Chakra: 40 (-15 per turn)
Damage: N/A
Description: A technique in which the user releases suiton chakra from either their body, manipulates a water source, or the moisture in the air to create familiars. Should the user use this technique to manipulate the moisture in the air they can only create familiars within short-range of their position; however, should the user manipulate a water source the creation of the familiars can reach up to long-range. The familiars created from this technique share certain characteristics. This includes the nature of their composition and their basic abilities. The nature of the compositions of the familiars is that of a thick, viscous, glue-like water which is highly condensed to make them effectively solid. Additionally, the familiars are imbued with a limited form of sentience which feeds upon the user’s chakra allowing them to act autonomously from the user and respond to his or her will. This technique can produce two familiars, each unique from each the other. The user can create either one or both of the familiars but can never create two of the same familiar. Should the user create one, it will possess S-Rank capabilities. Should the user create both they will both possess A-Rank capabilities. Both familiars are shaped into humanoids upon creation and are roughly the same size as the user. They both move at the speed of an average kage ranked ninja.

Vothdar; Vothdar is one of the unique familiars that possesses the unique ability to manipulate his being and form into a sticky water with properties identical to that of Water Release: Grudge Rain Technique. Through this Vothdar becomes capable of draining 50 chakra with those he comes into contact with and can store that chakra within his body. To absorb chakra Vothdar simply needs to come into physical contact with an opponent and initiate the technique to manipulate his composition at the cost of a move. Alternatively, Vothdar can also absorb the chakra from an opposing technique allowing him to reconstitute himself and create a sort of self-regeneration. What this means is that Vothdar must be completely destroyed within elemental weaknesses and strengths of Vothdar's creation strength (A/S Rank). in order to be neutralized. Additionally, for each 50 chakra or technique absorbed the user can then have Vothdar merge with the user’s water techniques. This in essence causes Vothdar to enhance a water technique by +10 damage for each technique or 50 chakra drained from a target. Doing so will terminate Vothdar.

Vol Anari; Vol Anari is the other of the unique familiars that possesses a powerful variation of the Hiding in Mist Technique as its ability. Vol Anari can disperse its body into a thick, heavy mist and can move about the battlefield in this state at the speed of a Kage Ranked ninja. This can be done either passively or at the cost of a move to evade a technique within reason and elemental weaknesses and strengths. However, Vol Anari’s ability comes with a twist. Through its sentience Vol Anari becomes able to, in its mist state, surround an opponent and similar to Gaara’s sand manipulation abilities quickly condense on the opponent’s body and crush them under immense pressure as Vol Anari reforms. This is done at the cost of a move and the strength of the pressure is equivalent to the rank of Vol Anari’s body. Meaning if Vol Anari is created in conjunction with Vothdar the technique will produce an A-Rank strength. If Vol Anari is created alone, it will possess S-Rank strength.

Note: Can only be used twice per battle.
Note: Familiars will remain on the battlefield for a maximum of four turns.
Note: After this technique expires or is prematurely ended no Water techniques above A-Rank for the same and next turn.
Note: Can only be taught by Drackos.

Some nice custom you have there dad, I'm honest, mostly I say that just so I don't regret learning but this one is really nice. I begin by manipulating the chakra source [lake/river] at my left and using nature and shape manipulation, I change the chakra into 2 water familiars Vothdar that sounds like a male and Voth Anari that is probably a woman, Voth Anari immediately turns into mist and advances towards the opponent while blocking their vision, Vothdar goes towards the opponent and touches his leg, draining his chakra and weakening his leg as he drains his chakra then Voth Anari starts condensing from a non-solid mist to a immensly pressurized mist that crushes the opponent, leaving him dead.

Ight this is good, it can be created from 3 different sources, moisture in the air to create familiars that go in short-range only, user's own body probably mid range and the familiars created from a water source can go to long-range, each shares certain unique characteristics, the user has to feed them constantly with chakra to create them and if the user creates 2 different familiars, they both posses A-rank strength, if only one familiar is created then it posseses S-rank strength, you can't create 2 of the same familiar. Vothdar can manipulate his own being and form into sticky water, it absorbs 50 chakra from the opponent or from opponent's jutsu while following the elemental weakness and strength, Vothdari can use that chakra to regenerate, the user can merge a Water jutsu with Vothdar to either add 10+ damage to a jutsu or 50 chakra to it. Vol Anari has mist like properties, turning its own body into mist to either evade from a incoming jutsu, it can move around the field as a thick and heavy mist both Vothdar and Vol Anari possesing Kage rank speed, this can be either done passively or spending a move to evade a jutsu though it should be reasonable and interacts with elemental weakness and strength, the unique ability is that it can move towards the opponent, block his vision then condense itself to turn into a immensly pressurized mist that crushes the opponent like Gaara's sand coffin or any other jutsu that crushes his opponent, though he has many lol. It costs the spending of a move and if Vothdar is created along with Vol Anari then the crush will be A-rank, if Vol Anari is created alone then it will be S-rank.


Question: Can the familiars attack the opponent physically ? Do they use any of the jutsus the user has, like A-rank Water or shit like that ? What range can the familiars go if they are created from user's own body ?
 
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