[CJ] With Baldy

Roy

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Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: A genjutsu which, once the user has cast it lays dormant inside the target's chakra system until the user initiates a water technique which creates it's own water source. The water technique will appear to be of a pitch black color, however due to the water's transparency this results in the water appearing invisible to the naked eye thus the target will be unable to see it unless they have a dojutsu or a sensory ability. The illusion only changes the water's color, any other characteristics of the water still remain. The genjutsu has been derived from the Rain Release skill 'Dark Rain Technique' which turns raindrops black, making them invisible but in this case it's purely illusionary and only makes the first water technique used after casting the illusion pitch black.
Note: Can only be taught by Tybone.
Note: Dojutsu users and sensors will still be able to see/sense the water.
Note: The genjutsu remains dormant until a water technique is used by the user.
Note: Only applies to water techniques that materialize their own water.
Note: No Genjutsu in the next turn.
Note: Can only be used twice per battle.

Send your chakra into your opponent's body and place them under a dormant illusion. The illusion automatically activates when you use a water technique which produces it's own water source making it appear to be of a pitch black colour. However, due to the transparency of the water it will look invisible to the naked eye.

Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user sends his earth chakra into the ground beneath his opponent and raises his dominant arm with the palm facing up creating a cage like construct around the opponent with the only possible way to escape being up. The cage is two meters in height and each side is one and a half meter wide and unlike a regular cage each of the four pillars that hold it together are connected to eachother by 1.5 meter long blades with a small socket in the pillar where the tips are. Every pillar contains a total of ten blades, each being roughly 5 centimeters in width at the back end meaning there's roughly a space of 15 centimeters between each blade and when looking directly at one of the four sides the tips of the blades would be pointed towards the right. They are however not identically placed on each side so that the blades can freely pass eachother when the user executes the true purpose of this technique. Upon creating the cage the user, by a flick of his wrist rotates his wrist in a 90 degree angle so that their thumb would now be facing upward and upon executing that simple movement all four pillars rotate inward at a 90 degree angle, chopping through the opponent with the blades.
Note: Can only be taught by Tybone.
Note: No Doton above A-Rank in the same turn or the next.
Note: Can only be used twice per battle.

Raise your dominant arm and rise up a cage like structure around your opponent, however unlike a normal cage the pillars are connected to eachother by 1.5 meter long blades and with a flick of your wrist you send the pillars rotating inward in a 90 degree angle slicing through anything.. or anyone inbetween.

Any questions? u-u if not post yours.
 

Baldy

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Send your chakra into your opponent's body and place them under a dormant illusion. The illusion automatically activates when you use a water technique which produces it's own water source making it appear to be of a pitch black colour. However, due to the transparency of the water it will look invisible to the naked eye.

Raise your dominant arm and rise up a cage like structure around your opponent, however unlike a normal cage the pillars are connected to eachother by 1.5 meter long blades and with a flick of your wrist you send the pillars rotating inward in a 90 degree angle slicing through anything.. or anyone inbetween.

Thanks. How many water techniques does the genjutsu affect? Is there a set limit? How about the amount of turns it remains dormant? Any specifications?
 

Roy

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Send your chakra into your opponent's body and place them under a dormant illusion. The illusion automatically activates when you use a water technique which produces it's own water source making it appear to be of a pitch black colour. However, due to the transparency of the water it will look invisible to the naked eye.

Raise your dominant arm and rise up a cage like structure around your opponent, however unlike a normal cage the pillars are connected to eachother by 1.5 meter long blades and with a flick of your wrist you send the pillars rotating inward in a 90 degree angle slicing through anything.. or anyone inbetween.

Thanks. How many water techniques does the genjutsu affect? Is there a set limit? How about the amount of turns it remains dormant? Any specifications?
only makes the first water technique used after casting the illusion pitch black.
Note: The genjutsu remains dormant until a water technique is used by the user.
u-u your turn o/
 

Roy

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Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description:The user simply forms the mundane Dragon hand seal, putting his hands together, outstretched at chest level, his arms pointing at whichever direction he pinpoints this technique towards. Essentially, in the desired direction of the user, the user will manipulate the air currents in that location, controlling the air to spiral in whatever manner he/she desires, forming a vortex of wind, by manipulating the currents, whose size can range from the size of a limb, accentuating to the size of a slightly overlarge human. It's most primary function, is to use it in conjunction with other elemental techniques. Due to this technique stemming from the manipulation of air currents, the user can, immediately after using an elemental technique, almost in quick succession use this, manipulating the air currents around the technique to spiral and spin, causing the technique sent to be given a spiraling motion, which further accentuates its strength and impact. This technique can be used in conjunction with any Fire, Water, Mud-based Earth Techniques, and even Wind techniques, though not Lightning, of whatever rank. The spiraling motion added to the technique would amplify its impact, increasing its damage by a rank(essentially, +20). In that manner, this technique works in a similar fashion to Wave of Inspiration, being capable of using it right after the previous technique, almost successively. When combined with this technique, the spiraling motion of any technique would cause it to move faster.

Notes:
~ Can only be used 3x per battle
~ Works on techniques up to A rank.

After forming the dragon hand seal and pointing it to whichever direction I want to pinpoint the technique I manipulate the air currents in the desired location to create a spinning vortex of wind ranging from the size of a limb to a slightly overlarge human. Using this in conjunction with another elemental technique, except for lightning or solid based earth would amplify the technique's power and increase it's damage be one rank or +20 damage. Can only be used on techniques upto A-Rank.
 
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