Ok, I am going to arrange teaching of A ranked techniques slightly different. Following up a certain patter shown by the techniques. If they are offensive, if they need a source for performance or not and similar. Also depending on the scale of the technique and its overall use. You will find most of the techniques useful, which is a common trait for techniques from earth element. Or at least such is my opinion. Firstly I am going to teach you techniques which make great changes to terrain itself, being capable of even shifting platforms of earth and making a complete wreck. Albeit one which can be useful.
(Doton: Uitenpen) - Earth Style: Wheel Of Fortune ∾ (Doton: Dimenshon Fuudo Shihai) - Earth Release: Dimension Topography Control ∾ (Doton: Chidōkaku) - Earth Release: Moving Earth Core
Moving Earth Core is probably one of my favourites from the list. Keep in mind that this is a
weaker option out of two available. The other one is S rank. But let's just keep it at that for now. This technique can be applied to any area on the terrain due to its range being long as written within the description. User will gather required amount of chakra within their body and then release it by slamming their hands onto the ground and forwarding it into the location they wish and equally distributing it throughout it before applying basic processes of chakra manipulation. With such manipulation they would be able to make shifts within the ground, making the section of earth of their choosing either arise or lower down. The arousal or lowering of the platform can reach up to 20 meters. Keep in mind that this technique is slightly slower than its sister technique within S ranks, however still swiftly. This technique can be used for even escaping great scaled technique or used against them. We could apply it when opponent releases a stream of fire towards you. You could lower the ground as he releases the fire, for fire to hit the frontal wall which your opponent is facing. Or in case it is an element which is more dense such as water you can cause for the platform to lower down, also where your opponent is standing causing for water to essentially reflect on the wall which is facing the one releasing the water and retreat so to hit them. Using their own technique against them.
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(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.
These next two techniques can be used in combination with one another. Well the second technique can not be used unless the first one has already been performed. Wheel of Fortune is sort of a summoning technique which will require usage of a scroll. User would bite a small portion of skin on their thumb and then wave 5 hand seals (Boar → Monkey → Bird → Monkey → Ram). The slam of the hands into the previously opened scroll which would have a unique and specific outline of what changes will the terrain undergo would follow the hand seals. Releasing the chakra would cause for whatever was outlined to come alive. Such would allow for changes in the earthen structures which are within the terrain. Creating giants rocks in form of pillars, mountains, canyons and similar. Only your imagination here would be your limit. Now if user wishes they can make changes to this technique by performing Dimension Topography Control. With two additional hand seals and slam of their hands onto the ground they would be able to make changes to the initial modification depending on their needs. However they would be able to use this only three times per battle. Keep in mind that Wheel of Fortune can only be used once.
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(Doton: Uitenpen) - Earth Style: Wheel Of Fortune
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Descripton: The user will bite his thumb and perform the Boar → Monkey → Bird → Monkey → Ram hand seals, slamming their hand into a scroll on the ground. This technique is a combination of the Summoning Technique and an Earth Release technique. The user summons a large amount of rock from a giant canyon which, during the process of being summoned through this technique, he shapes into a design he outlined previously in a scroll. This allows the user to change the topography of the map and create any earthen feature he needs from pillars to gorges, canyons, mountains or simply plains. If the user wants to or is defeated, the alteration ends as any summon eventually does. Additionally he can use (Doton: Dimenshon Fuudo Shihai) - Earth Release: Dimension Topography Control at any point to change the design and alter the summoned terrain.
Note: can only be used once per battle
(Doton: Dimenshon Fuudo Shihai) - Earth Release: Dimension Topography Control
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description:This jutsu is used after Earth Style: Wheel of Fortune. The user will do the Boar → Monkey hand seals, slamming his hand on the ground and focusing his earth chakra. As he does this, he can change the design of the original technique. He can do this 3 times per battle.