[Witchwood] Solf vs Venom

Venom

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Official Fight
Witchwood Arena

Special rule for this fight: "Back to Basics: Combatants may only use their Basic Five Elemental Transformations. All other abilities are banned."

Will be using my Raiden bio. I only have my Kuma edo out atm. No other active technique.

Post your bio etc and I'll begin.

Health: 200
Chakra: 1540
 

Venom

Active member
Legendary
Joined
Jun 16, 2012
Messages
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Kin
2,911💸
Kumi
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Awards
As discuss due to your Samurai bio, we just switching to a standard type fight (Regular fight).

Both men stood mid range away within the confines of the arena as a new challenger appeared. To start, Raiden would simply signal to kuma for him to take on this one for now.

Kuma would passively open the 5th gate to dash at the man in attempts to reach short range and deal some heavy blows. Once within range, Kuma would reach forward with his hands that are mimicking claws to deliver a critical blows to the man's neck region. Simultaneous to Kuma activate the EIG, Raiden would string together the needed hand seals to channel his corium chakra into the ground. Creating a large underground reservoir of the molten lava like element for a later purpose.

Hachimon ) The Eight Inner Gates (Passive)
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the 7th gate. When one initially opens up to a given EIG, that opening lasts up to 4 turns. After completing training, users are capable of opening up to the 5th Gate passively. Opening additional gates after initial activation adds 2 turns per activation. However, there is an exception; opening the last and 8th gate can only lasts for 3 turns.
( Kaimon ) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -5 damage per turn.
( Kyūmon ) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -10 damage.
( Seimon ) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -15 damage.
( Shōmon ) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
( Tomon ) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
( Keimon ) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -25 damage.
( Kyōmon ) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. This gate also adds +20 chakra and damage to Ninjutsu. User suffers -40 damage.
( Shimon ) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted power far exceeding their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his Taijutsu and its speed.
Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match.
Note: Starting with the fifth gate, EIG users begin to feel the side effects of each gate as they time out.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: After use of the 8th Gate, the user will pass away.

Za Danshingu Shiro Tora ) - The Dancing White Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80 +30
Description: The user assumes a low stance and positions their hands to mimic claws. By pouncing on a target the user is able to deliver tiger claw strikes that can dig into and then tear out a target’s flesh. Though the attacks are extremely deadly against lightly armored targets they cannot pierce through heavy armor.

Shinpiton: Inugami Guren) Corium Release: Dog Biting Crimson Lotus
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80(if used as a geyser)
Description: The user will weave several handseals before placing their hands on the ground, releasing copious amounts of Corium Release in the ground below them. This technique partially transforms the ground into Corium, starting from a meter below the surface. This technique prevents methods of traveling through the ground, such as the Hiding Like A Mole technique, or from inferior techniques from being generated from the ground. However, the true usage of this technique is to cause the radiation-like effects of Corium to emit from the ground around the user. Those that come remain within the area of effect for at least one turn would experience severe nausea and disorientation slowing their tracking speed by half, with the threat of passing out should the opponent remain in the area for too long. By weaving an additional handseal, the user can cause the pool of Corium below to erupt upwards like a geyser to act as defensive wall against other entities or to attack the opponent. This eruption is signaled by a rumbling, but happens very rapidly once triggered. Using the geyser ends the technique, but bathes the surrounding area in a large pile of chakra-less Corium.
Note: Can only be used once per battle
Note: No Corium techniques can be used for three turns after this technique is used

Effects:
Shinpiton: Kaku Kazan) Corium Release: Nuclear Volcano
Type: N/A
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Corium Release is a molten element that carries through it potent traces of radiation. This radiation, in addition to its intensely high heat and density, causes the element to be extremely deadly even without direct contact, able to create hindering effects on targets simply through proximity (being within short-range of it). The effects of the radiation, outlined below, occurs in every Corium technique, with the effects increases by the amount of Corium created through each rank.

D-C Rank: Proximity to Corium of these ranks causes intense nausea, dizziness and pain, enough to cause the affected to stumble or fumble with their weapons, or mess up the aim of thrown techniques.

B-A Rank: In addition to previous effects, those exposed would become unable to form more than three handseals in a row; will pass out after three turns of sustained exposure due to the compounded stress of the radiation on the body. Due to the strain on the body, the affected target's ability to concentrate and mold chakra deteriorate, resulting in techniques consuming +10 more chakra.

S Rank and above: In addition to previous effects, those exposed would pass out after two turns of sustained exposure, with their tracking speed halved due to the intensity of the effects. The radiation will also make complex movements (Taijutsu A-rank and above) impossible.

Note: Effects from radiation only go into effect after one full turn of being within short-ranged of Corium
Note: Should a target affected by Corium remove exposure(either through leaving short-range of the Corium or removing its presence), effects will wear off after one turn

Health: 200
Chakra: 1540 - 20 (Edo) - 40 (Corium) = 1480
 
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