[Witchwood] Geezus vs Venom

Venom

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Official Fight
Witchwood Arena

Special rule for this fight: "Void: All boosts and debuffs are banned, leaving only standard damage values. This includes boosts inherent to the biography."

Will be using my Raiden Bio. I don't have any active techniques at the moment. Post your bio link and whatever you have active and I'll reply with first move.

Health: 200
Chakra: 2000 - 600 (Elixir, found in bio) = 1400
 
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Geezus

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Official Fight
Witchwood Arena

Special rule for this fight: "Void: All boosts and debuffs are banned, leaving only standard damage values. This includes boosts inherent to the biography."

Will be using my Raiden Bio. I don't have any active techniques at the moment. Post your bio link and whatever you have active and I'll reply with first move.

Health: 200
Chakra: 2000 - 600 (Elixir, found in bio) = 1400
Naruto Uzumaki - Nothing active at the moment.

HP: 160
CP: 1600
 
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Venom

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Feeling his power slightly restricted by being within the arena. Raiden decided to start off slow for now. He wasn’t sure just how much of his power was locked away. He would hold on to the Goddess of Earth by his hip and swing it causally to create an 8x8x8meter size swamp with the blonde hair man in the middle of it. Due to the power of his whip, the weakness of the swamp would be removed upon creation.

( Doton: Yomi Numa ) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A - Forbidden (S)
Range: Short - Long
Chakra: 30 - 50 (40)
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Earth Specialists and Jiraiya bios. It can only.be used 3 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks.

Health: 200
Chakra: 1400 - 40 = 1360
 

Geezus

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Feeling his power slightly restricted by being within the arena. Raiden decided to start off slow for now. He wasn’t sure just how much of his power was locked away. He would hold on to the Goddess of Earth by his hip and swing it causally to create an 8x8x8meter size swamp with the blonde hair man in the middle of it. Due to the power of his whip, the weakness of the swamp would be removed upon creation.

( Doton: Yomi Numa ) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A - Forbidden (S)
Range: Short - Long
Chakra: 30 - 50 (40)
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Earth Specialists and Jiraiya bios. It can only.be used 3 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks.

Health: 200
Chakra: 1400 - 40 = 1360
Naruto became quite surprised to see his late master's technique still being used to this day. It brought up memories which served to strengthen Naruto's determination to win despite the strange effects being imposed by the arena. As Naruto became ensnared in the swamp and began to sink into it, his entire body begin to dissolve into black flames which produced a swarm of flaming crows who would move towards the opponent. Disappearing right before the opponent's very eyes it would leave him to deal with the crows who were flying towards him, though they were merely a distraction. Naruto however choose to reappear from a single crow that flew directly behind his opponent. Upon Naruto's reformation, a large wave of black flames was released from Naruto's palm which would scorch everything in its range.

Katon: Kuroi Kashou)Fire Style: Black Burn
Rank: S
Type: Attack/Defence
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user releases crows of flame that appear out of the user, and start to form blasts of fire, the user also turns into black flames that disappear and then appear where the user set any crows, and can decide which crow to appear to, when the user reaches the target, the user turns into the users normal self and release black flames that attack the opponent.
Note: The user can keep it as armor, that will hurt anybody who touches it.
Note: Can only be used twice per battle
Note: Only People Taught by SinRival Can use it

CP: 1600 - 40 = 1560
 

Venom

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Since you didn’t specify, I’ll just assume all the crows coming closely together, including the you-crow. Since it gotta fly to my direction to get behind me anyways.

As the blondie seemingly transformed into a flock of fire birds, Raiden would quickly take note of his surroundings before inhaling and releasing a torrent of water directly at the fire birds. If the man truly turned to fire, this should surely get rid of him. As the water traveled forward Raiden began to move his head around a bit so that if for some reason tried to evade the torrent of water, they would still be doused by the water.


(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.

Health: 200
Chakra: 1360 - 40 = 1320
 

Geezus

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Since you didn’t specify, I’ll just assume all the crows coming closely together, including the you-crow. Since it gotta fly to my direction to get behind me anyways.

As the blondie seemingly transformed into a flock of fire birds, Raiden would quickly take note of his surroundings before inhaling and releasing a torrent of water directly at the fire birds. If the man truly turned to fire, this should surely get rid of him. As the water traveled forward Raiden began to move his head around a bit so that if for some reason tried to evade the torrent of water, they would still be doused by the water.


(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.

Health: 200
Chakra: 1360 - 40 = 1320
Naruto would have to break his transformation as he would need to deal with the torrent of water that was going to wash over him if he did not act quickly. As the initial crows collided with the water creating a veil of steam Naruto reformed while he was still in mid air and quickly formed two handseals in quick succession. The resulting technique would not only be capable of destroying the swamp as it devestated the ground below but also served to electrify and repel the water torrent that the opponent was launching towards him the large amount of water now possessing a deadly electrical current/charge. Seeing as the opponent had unleashed enough water to flood the arena, it wouldn't be wise to make contact with it. Although not only would his opponent have to deal withtthis own technique backfiring against him, but as well the omnidirectional wave of lightning which was still fast approaching as it spread throughout the arena.

(Raiton: Raikou Myaku) Lightning Release: Lightning Pulse
Type: Attack
Rank: S Rank - Forbidden Rank
Range: Short-Long
Chakra Cost: 40 ( 50 If charges for 2 moves)
Damage Points: 80 (90 If charged for 2 moves)
Description: The user will make one handseal charging their raiton chakra and then forms another handseal which then releases a massive amount of electricity from their body. The amount of electricity that's released is based on how much raiton chakra they have charged. For instance, if the user charges it using enough chakra for two moves then the user can only use one more jutsu for that turn. But, will gain an extra rank in power. If Charged with enough chakra for two moves, this jutsu will release a massive amount of non focused electricity from the users body into the air and ground capable of destroying everything on the field and leaving a small crater in the ground around the user. The amount of chakra doesn't take more than a few seconds to charge since it's almost forced from the users body. If only charged for one move then it will release non focused electricity into the air and ground around around the user and opponent and will reach out to mid range.

Notes:

-No Raiton for the next turn if charged for Forbidden Rank.
-No A rank Raiton for the next turn if charged for only S rank.
-If charged for forbidden rank the user takes 20 damage due to the strain on the users body.
-No ninjutsu on the next turn just elemental jutsu.
-The electricity has enough amps and current to kill.
-Charging of 1 move = S rank rank.
-Charging of 2 moves = Forbidden Rank.

Naruto would sustain a mild amount of damage from using such a technique, however it would not be enough to hinder him as he created wings out of wind chakra that he would utilize to stay aloft about 6 meters in the air for the time being waiting until the current subsided from the now flooded arena below.

(Fuuton: uyoku enzeru) - Wind Style: Take Flight
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage: 60
Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back.

~ 4 times per battle.
~ as long as this technique is active the user cannot use any fire based techniques
~ Can Only be taught by ~Crow~

HP: 160 - 20 = 140
CP: 1560 - 50 - 30 = 1480
 
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Venom

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Shortly after the veil of smoke appeared due to the clash of the fire and water, Raiden could hear the noise of the earth being destroyed. He knew the ground wouldn’t be affected from the clash of these two techniques, so the opponent must be up to something he thought as he stopped streaming the torrent. A ‘wall’ of lightning energy could be seen coming his direction and to retaliate Raiden immediately channel his Harmattan chakra as he releases a large tornado from his body that expanded out to spread through the confines of the arena. Due to the heat of the wind, it would easily dry up the remaining water left on the field as it ran through the lightning to reach the blonde hair man. As this is being done, Raiden would quickly string together some hand seals as he place his hands on the ground to partially change it. The entire underground of the arena would be affected, making it impossible to escape the wind by going underground. After successfully doing these, Raiden would begin to run in a arc fashion to the right, keeping the same distance from the man.

Karakazeton: Chichi no Shinkō - Harmattan Release: Faith of the Father
Type: Offensive/Defensive/Supplementary
Rank: D-S (S)
Range: Short/Mid/Long
Chakra: 10-40 (40)
Damage: 20-80 (80)
Description: The user makes harmattan crafts of varying sizes and volume for defenses, offensive and supplementary purposes. This ranges from harmattan spheres, spears, bullets, blades, shields, updrafts, tornadoes, twisters, discs combining this with shape manipulation, the user can craft out several harmattan constructs up to his own creative imagination which can be spewed from the mouth, created from his body or created from surrounding air. The power, size and density of the harmattan construct created depends on the amount of chakra that is being spent to conjure them. However the user needs to make a handseal before fashioning harmattan out of the surrounding air.
NOTE: S-ranks can only be used 3x per battle with a turn inbetween usage
NOTE: A rank can only be used 4 times

(Shinpiton: Inugami Guren) Corium Release: Dog Biting Crimson Lotus
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80(if used as a geyser)
Description: The user will weave several handseals before placing their hands on the ground, releasing copious amounts of Corium Release in the ground below them. This technique partially transforms the ground into Corium, starting from a meter below the surface. This technique prevents methods of traveling through the ground, such as the Hiding Like A Mole technique, or from inferior techniques from being generated from the ground. However, the true usage of this technique is to cause the radiation-like effects of Corium to emit from the ground around the user. Those that come remain within the area of effect for at least one turn would experience severe nausea and disorientation slowing their tracking speed by half, with the threat of passing out should the opponent remain in the area for too long. By weaving an additional handseal, the user can cause the pool of Corium below to erupt upwards like a geyser to act as defensive wall against other entities or to attack the opponent. This eruption is signaled by a rumbling, but happens very rapidly once triggered. Using the geyser ends the technique, but bathes the surrounding area in a large pile of chakra-less Corium.
Note: Can only be used once per battle
Note: No Corium techniques can be used for three turns after this technique is used

Health: 200
Chakra: 1320 - 40 - 40 = 1240
 

Geezus

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Shortly after the veil of smoke appeared due to the clash of the fire and water, Raiden could hear the noise of the earth being destroyed. He knew the ground wouldn’t be affected from the clash of these two techniques, so the opponent must be up to something he thought as he stopped streaming the torrent. A ‘wall’ of lightning energy could be seen coming his direction and to retaliate Raiden immediately channel his Harmattan chakra as he releases a large tornado from his body that expanded out to spread through the confines of the arena. Due to the heat of the wind, it would easily dry up the remaining water left on the field as it ran through the lightning to reach the blonde hair man. As this is being done, Raiden would quickly string together some hand seals as he place his hands on the ground to partially change it. The entire underground of the arena would be affected, making it impossible to escape the wind by going underground. After successfully doing these, Raiden would begin to run in a arc fashion to the right, keeping the same distance from the man.

Karakazeton: Chichi no Shinkō - Harmattan Release: Faith of the Father
Type: Offensive/Defensive/Supplementary
Rank: D-S (S)
Range: Short/Mid/Long
Chakra: 10-40 (40)
Damage: 20-80 (80)
Description: The user makes harmattan crafts of varying sizes and volume for defenses, offensive and supplementary purposes. This ranges from harmattan spheres, spears, bullets, blades, shields, updrafts, tornadoes, twisters, discs combining this with shape manipulation, the user can craft out several harmattan constructs up to his own creative imagination which can be spewed from the mouth, created from his body or created from surrounding air. The power, size and density of the harmattan construct created depends on the amount of chakra that is being spent to conjure them. However the user needs to make a handseal before fashioning harmattan out of the surrounding air.
NOTE: S-ranks can only be used 3x per battle with a turn inbetween usage
NOTE: A rank can only be used 4 times

(Shinpiton: Inugami Guren) Corium Release: Dog Biting Crimson Lotus
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80(if used as a geyser)
Description: The user will weave several handseals before placing their hands on the ground, releasing copious amounts of Corium Release in the ground below them. This technique partially transforms the ground into Corium, starting from a meter below the surface. This technique prevents methods of traveling through the ground, such as the Hiding Like A Mole technique, or from inferior techniques from being generated from the ground. However, the true usage of this technique is to cause the radiation-like effects of Corium to emit from the ground around the user. Those that come remain within the area of effect for at least one turn would experience severe nausea and disorientation slowing their tracking speed by half, with the threat of passing out should the opponent remain in the area for too long. By weaving an additional handseal, the user can cause the pool of Corium below to erupt upwards like a geyser to act as defensive wall against other entities or to attack the opponent. This eruption is signaled by a rumbling, but happens very rapidly once triggered. Using the geyser ends the technique, but bathes the surrounding area in a large pile of chakra-less Corium.
Note: Can only be used once per battle
Note: No Corium techniques can be used for three turns after this technique is used

Health: 200
Chakra: 1320 - 40 - 40 = 1240
Not quite sure that Corium can be used since it can cause a debuff to the opponent. But anyways...



With the appearance of what to Naruto appeared to be a tornado of wind, it prompted him to gather his wind nature around him for defense. This wind which would also be rotating opposite of the opponent's tornado expanded to match the opponents own jutsu. The clash of the two techniques would cause them to cancel one another out.

Naruto would proceed to throw a pair of Plasmoid shrurikens which were quickly formed without the need f or seals and thrown towards the opponent who was forming the seals necessary for his next technique. This would make it to where the opponent would have to choose between continuing his technique and run the risk of being hit with the Plasmoid or deal with the twin shuriken.

Hellfire Chains however would quickly erupt outwards from several points around the opponent. This was done so as the opponent was attempting to deal with the Plasmoid Shuriken, the chaims of hellfire would serve to strike him in the midst of it all.

(Riborubingu Itami) - Revolving Pain
Rank-S
Type-Attack/Defense
Range-Short/Mid
Chakra-40
Damage-80
Description-
The user manipulates the wind around him to create a rapidly spinning cocoon of wind, throwing anything around. The user may expand it to create a bigger dome. If A Fire type attack(of equal or lower rank) is launched against it it will surround the dome, getting caught in the spinning vortex.
*Can only Be taught By icemyster*
*Can only Be used 3 TImes per Battle*

(Fuinjutsu/Purasumoidoton: Fuma Shuriken) Sealing Arts/Plasmoid Release: Demon Windmill Shuriken
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-long
Chakra Cost: 40 (80 for two)
Damage points: 80 (100 for two)
Description: The user will focus their chakra as they place their hand to the side them creating a three dimensional Windmill Shuriken shaped construct of Plasmoid above the palm of their hand that is also embedded with a fuinjutsu script. The Plasmoid appears to be transparent with a small sphere located at its center that glows with a soft light as arcing streams of energy that radiate from it. What's unique about this technique is the fuinjutsu applied to the shuriken give it the ability to track the chakra source of a target, making it almost impossible to evade. This means that one must stop or block the Shuriken as simply moving out of it's path would be ineffective as the Shuriken will quickly correct course. The Shuriken is dense and extremely sharp able to slice a target as the arcing energy would be drawn to the target, absorbing heat from the target weakening it. The center sphere then seems to explode with a tremendous amount of force creating a short-ranged blast radius. The user is able to use double the chakra cost to effectually create two Shuriken, with one hiding within the shadow of the other, requiring some form of enhanced perception like Sensing or Doujutsu to notice the second Shuriken. The technique isn't limited to just affecting physical matter; it can also affect chakra-based defenses and intangible elements as well; But the resulting damage that this technique can produce varies considerably, being more effective against heat based elements.
Note:
  • Requires a two turn cool down and can only be used two times per battle
  • Can only use Double Shuriken once per battle
  • Can only be taught by LGeezy

(Jigokuton: Sentoerumo no Jujihouka) - Hellfire Release: St. Elmo's Crossfire -
Rank: S
Type: Offensive
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user releases his Hellfire chakra into the ground, which he concentrates on 5 points around the target. First the chakra bursts out of four of these locations around the target (imagine a square with the opponent in the center, the chakra bursts out at each of the corners of the square) as four heavy scorching and blazing chains made out of Hellfire. These chains go straight for the opponent in the center, piercing right through him while crossing each other to finally anchor themselves into the ground a few steps of where the opposing chain was released, creating an X-shape that ties down the opponent in the center.
The piercing alone is enough to cause mortal damage, however just after the chains bursted out of the ground and all of them pierced the target, the Hellfire chakra that was concentrated on the fifth spot, namely the center of the square and thus right below the target, is blasted upwards in the form of a fiery crucifix entangled with chains, making it for an instant look like that the target got crucified before turning to ash as a result of the flames.

✘ Can only be used twice per battle
✘ No Hellfire -or any other kind of fire- jutsu's can be used in the same and next turn

Hp: 140
CP: 1480 - 160 = 1320
 
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Venom

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Raiden sighed as his wind was easily destroyed, but it did serve its purpose, nonetheless. Instead of going to the ground to use the corium, Raiden would instead grab his whip and perform one swing and bring it back to his side once more. With that simple motion, Raiden performed two techniques within the same timeframe to affect everything up to mid-range away from him that was on the ground. The blonde haired man would immediately feel gravity pushing him to the ground but of course it wasn’t that. Instead, his entire body was affected by Raiden’s earth technique that had its weakness removed thanks to the Goddess of Earth. From his clothing, ninja tools and every other attire currently touching his body would increase in weight to trap the man to the ground, preventing him from moving at all. This would make him unable to even perform handseals or move a muscle. As this is happening, Raiden would continue the assault by performing a hand seal to create several spears of Harmattan 5meters above the man covering his entire short-range area to rain down on him. Impaling him from all angles and side as he lays there. The spears were sent down with enough force to damage the man severely, but not destroy the ground which he laid on.

Doton: Gifuto bāto | Earth Release: Gift Bad
Type: Supplementary
Rank: A-rank
Range: Short
Chakra Cost: 30 (-5 per turn)
Damage Points: N/A
Description:
Gifuto bāto is a technique based directly from the added weight techniques used from Iwagakure, though with this variant the user applies the affects to a specific area. To be exact, the user fills the ground within a short range radius around himself with Doton chakra to create a dark circular zone which holds the affects of the technique. Anyone/anything that steps into the darkened area would suddenly have their weight increased substantially, forcing them to the ground from the weight + gravity pulling them down. Touching the area would send the doton chakra through the victims legs, weighing the legs down first as it swiftly spreads through the rest of the body. The newfound weight of the victim(s) would be enough to even break the ground (×50, half the weight of the S-rank weight Jutsu), essentially burying them into the rock as they're pinned down. The affects don't stop at just the person/thing the weight is applied to, but also everything on that person. This means if a Shinobi wielding weapons and such were to step into Gifuto bāto, not only would their bodies be affected by the weight change, but any weapon directly connected would also be weighed down. Though very affective for detaining people, this technique has its flaws and openings just as any other. The affects are only applied if someone touches the darkened area, thus objects/people/animals flying over it wouldn't be affected unless they landed. This leaves openings for projectiles or airborne opponents to reach the user without being affected.

Note: Usable twice but can only last a total of 4 turns. i.e. The first use lasted 3 turns, the second use would logically only last 1 turn.
Note: Can only use 2 techniques per turn while this is active, having this technique count as the 3rd
Note: No Jutsu above S-rank while active
Note: Can only be taught by BlackCrow

[Fuuinjutsu: Boukun no Ryoudo] – Sealing Technique: Tyrant’s Dominion
Type: Supplementary
Rank: B
Range: N/A (+1 range to technique applied to)
Chakra Cost: N/A (+20 to the technique used prior to this)
Damage Points: N/A
Description: The user will have a seal on their body that can be activated whenever they use a technique that sends chakra through or into the ground. Upon activation, the seal will pump extra chakra into the technique and thereby extend it’s range by one (e.g. short-range techniques will be able to reach mid-range and mid-range techniques will be able to reach long-range). The chakra used for this technique will be added to the cost of the jutsu that preceded this. This technique counts as a move but occurs in the same timeframe as the technique it's applied to.

Note:
Can only be used three times per battle
Must have a one turn cool down the least between each usage
Seal must be place within user's bio
Can only be taught by Venom

Karakazeton: Chichi no Shinkō - Harmattan Release: Faith of the Father
Spoiler
Type: Offensive/Defensive/Supplementary
Rank: D-S (A)
Range: Short/Mid/Long
Chakra: 10-40 (30)
Damage: 20-80 (60)
Description: The user makes harmattan crafts of varying sizes and volume for defenses, offensive and supplementary purposes. This ranges from harmattan spheres, spears, bullets, blades, shields, updrafts, tornadoes, twisters, discs combining this with shape manipulation, the user can craft out several harmattan constructs up to his own creative imagination which can be spewed from the mouth, created from his body or created from surrounding air. The power, size and density of the harmattan construct created depends on the amount of chakra that is being spent to conjure them. However the user needs to make a handseal before fashioning harmattan out of the surrounding air.
NOTE: S-ranks can only be used 3x per battle with a turn inbetween usage
NOTE: A rank can only be used 4 times

Health: 200
Chakra: 1280 - 30 - 20 - 30 = 1200
 

Geezus

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Raiden sighed as his wind was easily destroyed, but it did serve its purpose, nonetheless. Instead of going to the ground to use the corium, Raiden would instead grab his whip and perform one swing and bring it back to his side once more. With that simple motion, Raiden performed two techniques within the same timeframe to affect everything up to mid-range away from him that was on the ground. The blonde haired man would immediately feel gravity pushing him to the ground but of course it wasn’t that. Instead, his entire body was affected by Raiden’s earth technique that had its weakness removed thanks to the Goddess of Earth. From his clothing, ninja tools and every other attire currently touching his body would increase in weight to trap the man to the ground, preventing him from moving at all. This would make him unable to even perform handseals or move a muscle. As this is happening, Raiden would continue the assault by performing a hand seal to create several spears of Harmattan 5meters above the man covering his entire short-range area to rain down on him. Impaling him from all angles and side as he lays there. The spears were sent down with enough force to damage the man severely, but not destroy the ground which he laid on.

Doton: Gifuto bāto | Earth Release: Gift Bad
Type: Supplementary
Rank: A-rank
Range: Short
Chakra Cost: 30 (-5 per turn)
Damage Points: N/A
Description:
Gifuto bāto is a technique based directly from the added weight techniques used from Iwagakure, though with this variant the user applies the affects to a specific area. To be exact, the user fills the ground within a short range radius around himself with Doton chakra to create a dark circular zone which holds the affects of the technique. Anyone/anything that steps into the darkened area would suddenly have their weight increased substantially, forcing them to the ground from the weight + gravity pulling them down. Touching the area would send the doton chakra through the victims legs, weighing the legs down first as it swiftly spreads through the rest of the body. The newfound weight of the victim(s) would be enough to even break the ground (×50, half the weight of the S-rank weight Jutsu), essentially burying them into the rock as they're pinned down. The affects don't stop at just the person/thing the weight is applied to, but also everything on that person. This means if a Shinobi wielding weapons and such were to step into Gifuto bāto, not only would their bodies be affected by the weight change, but any weapon directly connected would also be weighed down. Though very affective for detaining people, this technique has its flaws and openings just as any other. The affects are only applied if someone touches the darkened area, thus objects/people/animals flying over it wouldn't be affected unless they landed. This leaves openings for projectiles or airborne opponents to reach the user without being affected.

Note: Usable twice but can only last a total of 4 turns. i.e. The first use lasted 3 turns, the second use would logically only last 1 turn.
Note: Can only use 2 techniques per turn while this is active, having this technique count as the 3rd
Note: No Jutsu above S-rank while active
Note: Can only be taught by BlackCrow

[Fuuinjutsu: Boukun no Ryoudo] – Sealing Technique: Tyrant’s Dominion
Type: Supplementary
Rank: B
Range: N/A (+1 range to technique applied to)
Chakra Cost: N/A (+20 to the technique used prior to this)
Damage Points: N/A
Description: The user will have a seal on their body that can be activated whenever they use a technique that sends chakra through or into the ground. Upon activation, the seal will pump extra chakra into the technique and thereby extend it’s range by one (e.g. short-range techniques will be able to reach mid-range and mid-range techniques will be able to reach long-range). The chakra used for this technique will be added to the cost of the jutsu that preceded this. This technique counts as a move but occurs in the same timeframe as the technique it's applied to.

Note:
Can only be used three times per battle
Must have a one turn cool down the least between each usage
Seal must be place within user's bio
Can only be taught by Venom

Karakazeton: Chichi no Shinkō - Harmattan Release: Faith of the Father
Spoiler
Type: Offensive/Defensive/Supplementary
Rank: D-S (A)
Range: Short/Mid/Long
Chakra: 10-40 (30)
Damage: 20-80 (60)
Description: The user makes harmattan crafts of varying sizes and volume for defenses, offensive and supplementary purposes. This ranges from harmattan spheres, spears, bullets, blades, shields, updrafts, tornadoes, twisters, discs combining this with shape manipulation, the user can craft out several harmattan constructs up to his own creative imagination which can be spewed from the mouth, created from his body or created from surrounding air. The power, size and density of the harmattan construct created depends on the amount of chakra that is being spent to conjure them. However the user needs to make a handseal before fashioning harmattan out of the surrounding air.
NOTE: S-ranks can only be used 3x per battle with a turn inbetween usage
NOTE: A rank can only be used 4 times

Health: 200
Chakra: 1280 - 30 - 20 - 30 = 1200
Naruto who was in the midst of forming his Plasmoid Shurikens, would proceed to throw them towards his opponent just as the opponent opted to withdraw his sword and swing it once again. The ground darkened, and Naruto was caught up in the technique feeling his legs grow heavy as the sensation soon spread to his body, but this didn't stop him from releasing his Hellfire Chakra into the ground. If the opponent was keen on attack Naruto, he'd first have to deal with the Plasmoid shurikens racing towards him tracking his chakra signature thanks to the special seal upon the techniqueit would explode with a great force once it met its target and both shuriken would explode. Due to the nature of Plasmoid, this energy had the ability to sap all the thermal energy away from anything in the vicintiy which would render the target flash frozen if the shuriken were to meet their mark. The Plasmoid threaten to not only slice the opponent in half, but the chains of Hellfire that erupted around the opponent would also serve to supplement Naruto's previous attack as it would effectively strike the opponent as he may have been attempting to block the oncoming Shuriken.

As Naruto's body grew heavier to the point he was about to begin to fall into the ground, his Bijuu chakra would be released throughout his body. The chakra of the nine tails spreading from his body into the ground, causing the opponent's earth chakra and technique to be crumbled, prematurely ending as Naruto picked himself up off the ground.

(Fuinjutsu/Purasumoidoton: Fuma Shuriken) Sealing Arts/Plasmoid Release: Demon Windmill Shuriken
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-long
Chakra Cost: 40 (80 for two)
Damage points: 80 (100 for two)
Description: The user will focus their chakra as they place their hand to the side them creating a three dimensional Windmill Shuriken shaped construct of Plasmoid above the palm of their hand that is also embedded with a fuinjutsu script. The Plasmoid appears to be transparent with a small sphere located at its center that glows with a soft light as arcing streams of energy that radiate from it. What's unique about this technique is the fuinjutsu applied to the shuriken give it the ability to track the chakra source of a target, making it almost impossible to evade. This means that one must stop or block the Shuriken as simply moving out of it's path would be ineffective as the Shuriken will quickly correct course. The Shuriken is dense and extremely sharp able to slice a target as the arcing energy would be drawn to the target, absorbing heat from the target weakening it. The center sphere then seems to explode with a tremendous amount of force creating a short-ranged blast radius. The user is able to use double the chakra cost to effectually create two Shuriken, with one hiding within the shadow of the other, requiring some form of enhanced perception like Sensing or Doujutsu to notice the second Shuriken. The technique isn't limited to just affecting physical matter; it can also affect chakra-based defenses and intangible elements as well; But the resulting damage that this technique can produce varies considerably, being more effective against heat based elements.
Note:
  • Requires a two turn cool down and can only be used two times per battle
  • Can only use Double Shuriken once per battle
  • Can only be taught by LGeezy
(Jigokuton: Sentoerumo no Jujihouka) - Hellfire Release: St. Elmo's Crossfire -
Rank: S
Type: Offensive
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user releases his Hellfire chakra into the ground, which he concentrates on 5 points around the target. First the chakra bursts out of four of these locations around the target (imagine a square with the opponent in the center, the chakra bursts out at each of the corners of the square) as four heavy scorching and blazing chains made out of Hellfire. These chains go straight for the opponent in the center, piercing right through him while crossing each other to finally anchor themselves into the ground a few steps of where the opposing chain was released, creating an X-shape that ties down the opponent in the center.
The piercing alone is enough to cause mortal damage, however just after the chains bursted out of the ground and all of them pierced the target, the Hellfire chakra that was concentrated on the fifth spot, namely the center of the square and thus right below the target, is blasted upwards in the form of a fiery crucifix entangled with chains, making it for an instant look like that the target got crucified before turning to ash as a result of the flames.

✘ Can only be used twice per battle
✘ No Hellfire -or any other kind of fire- jutsu's can be used in the same and next turn

Bijutsu: Haraguroi Gyakumodori (Tailed Beast Skill: Malicious Reversal)
Type: Defence
Rank: A
Chakra: 30
Damage: Equal to the Opponents attack
Description: When the user uses their bijuu's chakra they use this jutsu to Reverse any A-E Rank jutsu. Earth justu are Hardened or Crumbled depending on the type, Fire and Wind Jutsu are Reversed back at the opponent, Lightning and water are either reversed or dissapated depending on te type of jutsu being used.
(only useable 4 times a battle)
(may be used without transforming into the bijuu)

HP: 140
CP: 1360 - 80 - 40 - 30 = 1210
 
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Naruto who was in the midst of forming his Plasmoid Shurikens, would proceed to throw them towards his opponent just as the opponent opted to withdraw his sword and swing it once again. The ground darkened, and Naruto was caught up in the technique feeling his legs grow heavy as the sensation soon spread to his body, but this didn't stop him from releasing his Hellfire Chakra into the ground. If the opponent was keen on attack Naruto, he'd first have to deal with the Plasmoid shurikens racing towards him tracking his chakra signature thanks to the special seal upon the techniqueit would explode with a great force once it met its target and both shuriken would explode. Due to the nature of Plasmoid, this energy had the ability to sap all the thermal energy away from anything in the vicintiy which would render the target flash frozen if the shuriken were to meet their mark. The Plasmoid threaten to not only slice the opponent in half, but the chains of Hellfire that erupted around the opponent would also serve to supplement Naruto's previous attack as it would effectively strike the opponent as he may have been attempting to block the oncoming Shuriken.

As Naruto's body grew heavier to the point he was about to begin to fall into the ground, his Bijuu chakra would be released throughout his body. The chakra of the nine tails spreading from his body into the ground, causing the opponent's earth chakra and technique to be crumbled, prematurely ending as Naruto picked himself up off the ground.

(Fuinjutsu/Purasumoidoton: Fuma Shuriken) Sealing Arts/Plasmoid Release: Demon Windmill Shuriken
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-long
Chakra Cost: 40 (80 for two)
Damage points: 80 (100 for two)
Description: The user will focus their chakra as they place their hand to the side them creating a three dimensional Windmill Shuriken shaped construct of Plasmoid above the palm of their hand that is also embedded with a fuinjutsu script. The Plasmoid appears to be transparent with a small sphere located at its center that glows with a soft light as arcing streams of energy that radiate from it. What's unique about this technique is the fuinjutsu applied to the shuriken give it the ability to track the chakra source of a target, making it almost impossible to evade. This means that one must stop or block the Shuriken as simply moving out of it's path would be ineffective as the Shuriken will quickly correct course. The Shuriken is dense and extremely sharp able to slice a target as the arcing energy would be drawn to the target, absorbing heat from the target weakening it. The center sphere then seems to explode with a tremendous amount of force creating a short-ranged blast radius. The user is able to use double the chakra cost to effectually create two Shuriken, with one hiding within the shadow of the other, requiring some form of enhanced perception like Sensing or Doujutsu to notice the second Shuriken. The technique isn't limited to just affecting physical matter; it can also affect chakra-based defenses and intangible elements as well; But the resulting damage that this technique can produce varies considerably, being more effective against heat based elements.
Note:
  • Requires a two turn cool down and can only be used two times per battle
  • Can only use Double Shuriken once per battle
  • Can only be taught by LGeezy
(Jigokuton: Sentoerumo no Jujihouka) - Hellfire Release: St. Elmo's Crossfire -
Rank: S
Type: Offensive
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user releases his Hellfire chakra into the ground, which he concentrates on 5 points around the target. First the chakra bursts out of four of these locations around the target (imagine a square with the opponent in the center, the chakra bursts out at each of the corners of the square) as four heavy scorching and blazing chains made out of Hellfire. These chains go straight for the opponent in the center, piercing right through him while crossing each other to finally anchor themselves into the ground a few steps of where the opposing chain was released, creating an X-shape that ties down the opponent in the center.
The piercing alone is enough to cause mortal damage, however just after the chains bursted out of the ground and all of them pierced the target, the Hellfire chakra that was concentrated on the fifth spot, namely the center of the square and thus right below the target, is blasted upwards in the form of a fiery crucifix entangled with chains, making it for an instant look like that the target got crucified before turning to ash as a result of the flames.

✘ Can only be used twice per battle
✘ No Hellfire -or any other kind of fire- jutsu's can be used in the same and next turn

Bijutsu: Haraguroi Gyakumodori (Tailed Beast Skill: Malicious Reversal)
Type: Defence
Rank: A
Chakra: 30
Damage: Equal to the Opponents attack
Description: When the user uses their bijuu's chakra they use this jutsu to Reverse any A-E Rank jutsu. Earth justu are Hardened or Crumbled depending on the type, Fire and Wind Jutsu are Reversed back at the opponent, Lightning and water are either reversed or dissapated depending on te type of jutsu being used.
(only useable 4 times a battle)
(may be used without transforming into the bijuu)

HP: 140
CP: 1360 - 80 - 40 - 30 = 1210
Lemme hyu right quick homie
 

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Ok so Venom asked me to check this, with the issue being a timeframe breach on Geezy's side. I agree with venom.

So if we take it back a couple moves, we get to see the timeframe:

- Venom uses Harmattan (spelling) in post #7

- post #8 geezy uses revolving pain to beat said Harmattan followed by creating and throwing a plasmoid shuriken.

- post #9 venom counters with gift bad and a seal in the same timeframe to extend the range. This would happen after revolving pain and before the shuriken.

- post #10 is when geezy messes up. He continues on to use the plasmoid shuriken BEFORE the gift bad is used, then goes on to counter. This is a breach, a pretty direct one at that.

Timeframe would be: First Harmattan > Revolving pain > Gift bad + Tyrant > Shuriken > 2nd Harmattan

But since geezy broke timeframe, his move fails and he succumbs to venoms move.
 
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Venom

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Ight thanks shady. So geezy you'd just take 60 dmg (I just realize gift bad doesn't have a dmg value smfh....), with the 40% general body fatigue effect drawback in place.

Raiden would smirk as he sees the man basically stuck to the ground with the wind spears all over his body. With a quick swing of the Goddess of earth, Raiden would once more put the man in a familiar situation. A swamp with it's weakness removed. Only this time, the swamp formed over the entire arena except for a 3meter area Raiden was standing on. The swamp reached depths of a 150meters. Due to his extreme body weight (clothing, ninja tools etc) it would make the man sink much faster than normal. What made it even worse was the fact that he was already face down, in a miniature crater from the weight of his body crashing down. Raiden placed the whip back on his hip as he watched the man keenly. Hoping he would escape through the same fire bird methods as earlier.

Doton: Yomi Numa ) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A - Forbidden (S)
Range: Short - Long
Chakra: 30 - 50 (40)
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Earth Specialists and Jiraiya bios. It can only.be used 3 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks.

Health: 200
Chakra: 1200 - 40 = 1160
 
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Ight thanks shady. So geezy you'd just take 60 dmg (I just realize gift bad doesn't have a dmg value smfh....), with the 40% general body fatigue effect drawback in place.

Raiden would smirk as he sees the man basically stuck to the ground with the wind spears all over his body. With a quick swing of the Goddess of earth, Raiden would once more put the man in a familiar situation. A swamp with it's weakness removed. Only this time, the swamp formed over the entire arena except for a 3meter area Raiden was standing on. The swamp reached depths of a 150meters. Due to his extreme body weight (clothing, ninja tools etc) it would make the man sink much faster than normal. What made it even worse was the fact that he was already face down, in a miniature crater from the weight of his body crashing down. Raiden placed the whip back on his hip as he watched the man keenly. Hoping he would escape through the same fire bird methods as earlier.

Doton: Yomi Numa ) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A - Forbidden (S)
Range: Short - Long
Chakra: 30 - 50 (40)
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Earth Specialists and Jiraiya bios. It can only.be used 3 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks.

Health: 200
Chakra: 1200 - 40 = 1160
Naruto took one last gaze at his opponent ad he found himself caught in the opponent's swamp once more. Sinking quickly and hurt pretty badly he would need to recover quickly. Now submerged beneath the swamp Naruto would gather and release Lightning Chakra throughout his body giving himself a positive charge. This would simultaneously neutralize the earth chakra coursing throughout his person that would be increasing his weight, while it sent several disk of Lightning that travelled through the swamp and towards the solitary pillar of remaining earth the opponent stood upon. Upon contact with the pillar the disk of lightning would shoot directly upwards from beneath the opponent. With the opponent's foothold destroyed this meant the swamp would now be covering the entire arena floor and the opponent would also be left at the mercy of his own technique as the disk of lightning were used as a means to buy Naruto time as he released his bijuu chakra and caused it to encapsulate him as it pushed the adhesive material away from his body and created a pillar of protection. This bubble of protection however expanded and with it pushed a vast majority of the swamp outwards out of its depression and into a giant wave of mud that was being protected by the bijuu chakra behind it. This would leave Naruto standing at the bottom eating a Senzu.

Lightning Style: Lightning Disks (Raiton: Raikou Disuku)
Type:Attack/Defense
Rank: S
Range: Short/Long
Chakra cost:40
Damage Points:80
Descripton:The user will manipulate the lightning in is body to make himself be positively charge. Then he will create 7 rotating lightning disk charge negatively. The user will then be able to make those disk behave like electron around a proton, in other word, these disk will start rotating all around him (under also). This serve as a great to defend against close range attack and taijutsu, but can also be used to attack. The user will use his lighting chakra to repulse the disk (one or many at a time), giving it extreme velocity and aimed for the enemy.
*The user must wait two turns after all the disk are destroyed or disappeared
*This jutsu can only be used 2 time per match*
*This jutsu can only be used by Anbu Kakashi and Kirabi
(Bijuutsu: Tōka-ritsu) - Tailed Beast Technique: Transmittance
Type: Attack/Defense/Supplementary
Rank: B-S (S)
Range: Short-Long
Chakra Cost: 20-40
Damage: 40-80
Description: This technique is a basic and general one that can be used by any jinchuriki, or pseudo-jinchuriki, that is capable of achieving a chakra shroud. Using that same basic concept, the jinchuriki draws out their tailed beast chakra, but instead of allowing it to form a shroud they utilize shape manipulation to re-purpose it in a way of their choosing. This can be used to create a wide assortment of objects such as pillars, shields, waves, etc. As the chakra is released from the jinchuriki's body, these things must originate from their body and cannot "appear" elsewhere on the field. These techniques share the same translucent red-orange as the jinchuriki's chakra shroud. S Rank Version can only be used thrice per battle with a cool down of two turns between each use while no Bijutsu A rank and above in the same turn.

Senzu Mame) Hermit Bean
Creator: LGeezy
Type: Healing
Description and Background: The Hermit Bean, also known as a Senzu Bean are mystical beans with immense rejuvenation properties. Senzu Beans are grown by a wise medical sage master named Korin in Korin Tower to the far wast, across the known world. The plant takes months to grow even a single bean as it is cultivated and infused with Medical chakra used for the Mystical Palm Technique every step of the way. When eaten, the consumer's physical health is restored to their fullest; the effects are almost instantaneous for the recipient, making these beans a great asset both in and out of battle. Their texture is said to be a cross between an uncooked (or under ripe) bean and a celery stalk, and it's even known that Senzu Beans taste like fish. When eaten the user's flesh bulges as blood and chakra are forcibly pumped into the muscles. The latent medical chakra completely invigorates the user's body as they are healed via a combination of their bodies' natural healing ability and the medical chakra amplifying this process several folds. These beans, however, can only heal physical ailments and not mental damage. Like the technique it's based on the Senzu Bean is unable to regrow missing body parts or remove poisons, or toxins from the body. However, it is able to heal the damage associated with these ailments such as closing the wound associated with a missing appendage or healing damage dealt to the body through the application of poison.
Description of Side Effects:
-After eating a Senzu Bean, the user's health will restore back to full health, however, this healing will cause the user's chakra to plummet. Spending three times the amount of health healed. Additionally, they are unable to use any Medical Ninjutsu for three turns following consumption this includes other types of medicine.
-A user can only eat a single bean and can only give out a max of two beans per battle/event.
-Eating a bean costs a move per use.
 

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Seeing the man sink in the mud as intended, Raiden simply smirks as he strings together handseals to change the ground/swamp of the entire arena (including the area he stood on). This would basically change the arena from mud to corium as he channeled chakra to the soles of his feet to stay above. The man went under and so he decided to burn him whole there. The transformation would happen after you release the lightning. Erasing the lightning while also burning you

Shinpiton: Kaku Kazan) Corium Release: Nuclear Volcano
Type: N/A
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Corium Release is a molten element that carries through it potent traces of radiation. This radiation, in addition to its intensely high heat and density, causes the element to be extremely deadly even without direct contact, able to create hindering effects on targets simply through proximity (being within short-range of it). The effects of the radiation, outlined below, occurs in every Corium technique, with the effects increases by the amount of Corium created through each rank.

D-C Rank: Proximity to Corium of these ranks causes intense nausea, dizziness and pain, enough to cause the affected to stumble or fumble with their weapons, or mess up the aim of thrown techniques.

B-A Rank: In addition to previous effects, those exposed would become unable to form more than three handseals in a row; will pass out after three turns of sustained exposure due to the compounded stress of the radiation on the body. Due to the strain on the body, the affected target's ability to concentrate and mold chakra deteriorate, resulting in techniques consuming +10 more chakra.

S Rank and above: In addition to previous effects, those exposed would pass out after two turns of sustained exposure, with their tracking speed halved due to the intensity of the effects. The radiation will also make complex movements (Taijutsu A-rank and above) impossible.

Note: Effects from radiation only go into effect after one full turn of being within short-ranged of Corium
Note: Should a target affected by Corium remove exposure(either through leaving short-range of the Corium or removing its presence), effects will wear off after one turn

2) (Shinpiton: Meigo) Corium Release: Dark Hound
Type: Offensive/Defensive/Supplementary
Rank: C-S (S)
Range: Short-Long
Chakra: 15-40
Damage: 30-80
Description: This technique allows the user to generate Corium, either through creating the element through their body or by transforming the ground. The shape and amount of Corium created depends solely on the user's imagination, and can be blasts, streams, waves, pillars, etc. The user can create the element through their limbs to enhance their physical blows through its tremendous heat, or use it as a ranged weapon. The user is also capable of using formations of Corium for transportation without suffering damage from their own techniques, generating bursts of Corium from their bodies to launch themselves in a particular direction, or ride unharmed on their Corium like a wave, allowing them to get close to deliver attacks or quickly transverse the field.
Note: A-rank version requires a single handseal
Note: S-rank variant requires 2 handseals and can only be used three times per battle
Note: S-rank version requires a cooldown of one turn before any Corium techniques can be used again

Health: 200
Chakra: 1160 - 40 = 1120
 
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Seeing the man sink in the mud as intended, Raiden simply smirks as he strings together handseals to change the ground/swamp of the entire arena (including the area he stood on). This would basically change the arena from mud to corium as he channeled chakra to the soles of his feet to stay above. The man went under and so he decided to burn him whole there. The transformation would happen after you release the lightning. Erasing the lightning while also burning you

Shinpiton: Kaku Kazan) Corium Release: Nuclear Volcano
Type: N/A
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Corium Release is a molten element that carries through it potent traces of radiation. This radiation, in addition to its intensely high heat and density, causes the element to be extremely deadly even without direct contact, able to create hindering effects on targets simply through proximity (being within short-range of it). The effects of the radiation, outlined below, occurs in every Corium technique, with the effects increases by the amount of Corium created through each rank.

D-C Rank: Proximity to Corium of these ranks causes intense nausea, dizziness and pain, enough to cause the affected to stumble or fumble with their weapons, or mess up the aim of thrown techniques.

B-A Rank: In addition to previous effects, those exposed would become unable to form more than three handseals in a row; will pass out after three turns of sustained exposure due to the compounded stress of the radiation on the body. Due to the strain on the body, the affected target's ability to concentrate and mold chakra deteriorate, resulting in techniques consuming +10 more chakra.

S Rank and above: In addition to previous effects, those exposed would pass out after two turns of sustained exposure, with their tracking speed halved due to the intensity of the effects. The radiation will also make complex movements (Taijutsu A-rank and above) impossible.

Note: Effects from radiation only go into effect after one full turn of being within short-ranged of Corium
Note: Should a target affected by Corium remove exposure(either through leaving short-range of the Corium or removing its presence), effects will wear off after one turn

2) (Shinpiton: Meigo) Corium Release: Dark Hound
Type: Offensive/Defensive/Supplementary
Rank: C-S (S)
Range: Short-Long
Chakra: 15-40
Damage: 30-80
Description: This technique allows the user to generate Corium, either through creating the element through their body or by transforming the ground. The shape and amount of Corium created depends solely on the user's imagination, and can be blasts, streams, waves, pillars, etc. The user can create the element through their limbs to enhance their physical blows through its tremendous heat, or use it as a ranged weapon. The user is also capable of using formations of Corium for transportation without suffering damage from their own techniques, generating bursts of Corium from their bodies to launch themselves in a particular direction, or ride unharmed on their Corium like a wave, allowing them to get close to deliver attacks or quickly transverse the field.
Note: A-rank version requires a single handseal
Note: S-rank variant requires 2 handseals and can only be used three times per battle
Note: S-rank version requires a cooldown of one turn before any Corium techniques can be used again

Health: 200
Chakra: 1160 - 40 = 1120
The change of the mud into corium left Naruto being burned and due to the intense heat of the liquid, Narutoinstinctively thought to coat himself in Suiton chakra releasing it from every point of his body, as the entity he was creating enveloped him creating a buffer between the corium and Naruto. He was gravely injured, but giving up was not in his DNA. This suiton chakra was unique in that it even began to absorb the corium after it formed into a humanoid familiar, quickly pulling all of the matter into itself as it diffused it harmlessly into excess chakra that allowed it to regenerate itself as the corium and water interacted. Because of the self-regeneration of Vothdar, the entirety of Corium and Earth in the arena would now be eliminated while Vothdar and Naruto remained, the two of them now standing upon the barrier that encompassed the bottom of the arena, watching as the opponent would be subsequently falling from mid-range in the air. Naruto, would eat his Senzu bean removing any detriments to his health and restore his stamina being ready to continue the fight. Vothdar stood to protectively at the ready as well.

(Suiton: Tengoku Kanrinin) – Water Release: Heavenly Custodians
Type: Offensive, Supplementary
Rank: S
Range: Short – Long
Chakra: 40 (-15 per turn)
Description: A technique in which the user releases suiton chakra from either their body, manipulates a water source, or the moisture in the air to create familiars. Should the user use this technique to manipulate the moisture in the air they can only create familiars within short-range of their position; however, should the user manipulate a water source the creation of the familiars can reach up to long-range. The familiars created from this technique share certain characteristics. This includes the nature of their composition and their basic abilities. The nature of the compositions of the familiars is that of a thick, viscous, glue-like water which is highly condensed to make them effectively solid. Additionally, the familiars are imbued with a limited form of sentience which feeds upon the user’s chakra allowing them to act autonomously from the user and respond to his or her will. This technique can produce two familiars, each unique from each the other. The user can create either one or both of the familiars but can never create two of the same familiar. Should the user create one, it will possess S-Rank capabilities. Should the user create both they will both possess A-Rank capabilities. Both familiars are shaped into humanoids upon creation and are roughly the same size as the user. They both move at the speed of an average kage ranked ninja.

Vothdar; Vothdar is one of the unique familiars that possesses the unique ability to manipulate his being and form into a sticky water with properties identical to that of Water Release: Grudge Rain Technique. Through this Vothdar becomes capable of draining 50 chakra with those he comes into contact with and can store that chakra within his body. To absorb chakra Vothdar simply needs to come into physical contact with an opponent and initiate the technique to manipulate his composition at the cost of a move. Alternatively, Vothdar can also absorb the chakra from an opposing technique allowing him to reconstitute himself and create a sort of self-regeneration. What this means is that Vothdar must be completely destroyed within elemental weaknesses and strengths of Vothdar's creation strength (A/S Rank). in order to be neutralized. Additionally, for each 50 chakra or technique absorbed the user can then have Vothdar merge with the user’s water techniques. This in essence causes Vothdar to enhance a water technique by +10 damage for each technique or 50 chakra drained from a target. Doing so will terminate Vothdar.

Vol Anari; Vol Anari is the other of the unique familiars that possesses a powerful variation of the Hiding in Mist Technique as its ability. Vol Anari can disperse its body into a thick, heavy mist and can move about the battlefield in this state at the speed of a Kage Ranked ninja. This can be done either passively or at the cost of a move to evade a technique within reason and elemental weaknesses and strengths. However, Vol Anari’s ability comes with a twist. Through its sentience Vol Anari becomes able to, in its mist state, surround an opponent and similar to Gaara’s sand manipulation abilities quickly condense on the opponent’s body and crush them under immense pressure as Vol Anari reforms. This is done at the cost of a move and the strength of the pressure is equivalent to the rank of Vol Anari’s body. Meaning if Vol Anari is created in conjunction with Vothdar the technique will produce an A-Rank strength. If Vol Anari is created alone, it will possess S-Rank strength.

Note: Can only be used twice per battle.
Note: Familiars will remain on the battlefield for a maximum of four turns.
Note: After this technique expires or is prematurely ended no Water techniques above A-Rank for the same and next turn.
Note: Can only be taught by Drackos.

Senzu Mame) Hermit Bean
Creator: LGeezy
Type: Healing
Description and Background: The Hermit Bean, also known as a Senzu Bean are mystical beans with immense rejuvenation properties. Senzu Beans are grown by a wise medical sage master named Korin in Korin Tower to the far wast, across the known world. The plant takes months to grow even a single bean as it is cultivated and infused with Medical chakra used for the Mystical Palm Technique every step of the way. When eaten, the consumer's physical health is restored to their fullest; the effects are almost instantaneous for the recipient, making these beans a great asset both in and out of battle. Their texture is said to be a cross between an uncooked (or under ripe) bean and a celery stalk, and it's even known that Senzu Beans taste like fish. When eaten the user's flesh bulges as blood and chakra are forcibly pumped into the muscles. The latent medical chakra completely invigorates the user's body as they are healed via a combination of their bodies' natural healing ability and the medical chakra amplifying this process several folds. These beans, however, can only heal physical ailments and not mental damage. Like the technique it's based on the Senzu Bean is unable to regrow missing body parts or remove poisons, or toxins from the body. However, it is able to heal the damage associated with these ailments such as closing the wound associated with a missing appendage or healing damage dealt to the body through the application of poison.
Description of Side Effects:
-After eating a Senzu Bean, the user's health will restore back to full health, however, this healing will cause the user's chakra to plummet. Spending three times the amount of health healed. Additionally, they are unable to use any Medical Ninjutsu for three turns following consumption this includes other types of medicine.
-A user can only eat a single bean and can only give out a max of two beans per battle/event.
-Eating a bean costs a move per use.

HP: 120 - 80 = 40 + 160 = 200
CP: 2440 - 520 = 1920
 
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