Witchwood Arena (208)

ZK

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Witchwood Arena


The Witchwood Arena is a huge amphitheater with a long and complicated history. Dedicated to combat, the arena has fostered many champions, but also countless failures, as generations of fighters have tested their mettle there. As a feature in WSE Witchwood Arena operates as a ‘battle royal’ or ‘king of the hill’ type of competition, where contenders fight and earn prizes for remaining undefeated or unchallenged for extended periods of time. The arena cannot be claimed, conquered, or spawned in.
The arena is separated into the stands and the arena itself. The stands are freely accessible to spectators and would-be contenders alike, though they cannot interfere with the arena in any way. The arena itself rests in a circular depression encircled by steep walls. Powerful barrier seals in the walls keep techniques from affecting the spectators, and contenders from leaving a fight prematurely, although space/time abilities can bypass this and thus be used to escape. The arena itself is a perfect circle, stretching to mid-range in all directions from its center, containing only sand and dirt.
The arena operates by a simple principle; there can only be one champion. The champion is defined as the person who is present in the arena itself and undefeated in his or her current fighting streak there. The rules for combatants in Witchwood Arena are simple; two biographies enter and fight until only one remains standing. Anyone in the landmark can challenge the champion at any time by noting in their post that they do so, but only the contender whose turn it is - from earliest to latest according to the timestamp of the challenge - can enter the arena itself.
- Fights in the arena operate by normal NW rules, with a few notable exceptions:
- The time limit will always be 24 hours, no exceptions.
- The time limit also extends to quoting and discussing a move, although after a Sensei has been contacted the time limit is paused and remains so until a verdict has been posted, but it does not reset afterwards, it simply continues. If no Sensei can be found in good time ZK can be contacted for verdicts.
- The contenders do not have the right to a second check, or a Moderator check, should an issue arise during the battle. This means that the first check is also the final one on that issue. However, if a checker is contacted directly for the check both contestants must agree on who they wish to contact.
-One cannot issue a challenge while a fight is ongoing to both combatants. Only once a fight is over can a roleplayer challenge the Champion. Rule updated 7/6/18.

Champions of Witchwood Arena who have won a certain amount of battles in a row will be able to pick a prize from a limited selection. The prize pool is separated into tiers, which govern the amount of victories the Champion must have earned to pick a prize from the tier in question. To gain access to the prizes in a tier the Champion must have remained undefeated for double the amount of fights, i.e. 2 for tier 1 and 8 for tier 4. Going unchallenged for an extended period of time will also grant access to some tiers, but this is done on a case-by-case basis and up to the discretion of the relevant checkers.


Prize List:
Tier 1:
Leg Weights
Sensory
Rain
Ink
Bubblegum Ninjutsu

Tier 2:
Curse Mark
Smoke Ninjutsu
Puppetry
Standard NB Taijutsu
Imperfect Sage Mode
Hiruko (Depending on vessel)
Sora
Third Hokage

Tier 3:
Perfect Sage Mode
Seven Heavenly Breaths
Sound Ninjutsu
Poison Release
Fuuinjutsu
Medical Ninjutsu
Restricted NB Taijutsu
Hiruko (Depending on vessel)
Tobirama Senju
Ginkaku Brothers
Minato
Mu
Raikages

Tier 4:
Advanced Doujutsu Bios (MS, Canon Rinnegan, Tenseigan)
Advanced Fuuinjutsu
S/Forbidden Rank Fuuinjutsu
Kinjutsu
Eight Inner Gates
Kabuto Yakushi
Snake SM Orochimaru
Sakura/Tsunade
Hiruko ( Depending on vessel )
Kisame
NOTE: This is not the official tier-list, but one assembled specifically for the Arena.
 
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Mudo

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#2
Arriving from here.


He makes his way into the arena, and stands at its center. A conqueror waiting to conquer. Activating his flight ability, he hovers above the stalwart coliseum and closes his eyes while crossing his arms, using his chakra sensory to locate any near, or distant foes to cut down with his blade.

(Furaito no Jutsu) - Flight Technique
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30 (+10 per turn)
Damage: N/A
Description: Through the use of Light Weight Rock Jutsu, the user significantly lightens his body, causing him to be able to fly at the same speed as he runs. Should he place his hand on others, he is able to grant them the ability of flight as well, though for a shorter time than for him.
Note: Only useable by Ishikawa, Mū, and Ōnoki bios.
Note: Lasts up to 4 turns for others.
 

Venom

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Comig from here

Laxus strolls towards the arena. Spirit Reaper on his waist pointing down, with his right hand on it's hilt and eyes rolling around to scan the area.

-Challenging Mudo
 
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Kai NB

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Diana arrives at the arena and is immediately impressed. She noticed two individuals already making their way to in the center arena. She looked and found a challenge board and immediately demanded to take on the next challenge after learning of the rules. Following her wait, she used her time sitting in the challenger stand, protected by the arena's seals, and would watch closely at the battle, learning about potential battle strategies for her own fight.


Coming From Mauna Loa
Challenging Winner between Mudo & Venom
 

Kai NB

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#5
Diana stood excited, the battle she witnessed was very interesting to say the least. She wondered how she would fair herself. His fighting style and techniques were quite fearsome based on her viewing. Knowing her opponent was not one to be taken lightly, Diana readied herself.

(Chakura Chikara) — Chakra Enhanced Strength
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: (+25 to Taijutsu Techniques)
Damage Points: (+25 to Taijutsu Techniques)
Description: This is a technique where the user focuses chakra into their hands and feet using precise chakra control and releases it with pinpoint timing, which greatly enhances their strength. The technique is so powerful it enables the user to wield a gigantic strength even for simple tasks such as lifting or pushing something.

Note: Can only be used by Sakura or Tsunade bios.
Note: Once activated, lasts the entire battle.
(Chakura Chikara: Kendō) — Chakra Enhanced Strength: Way of the Sword
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: (+25 to Bukijutsu/Kenjutsu)
Damage Points: (+25 to Bukijutsu/Kenjutsu)
Description: The user focuses chakra into their hands and feet using precise chakra control and releases it with pinpoint timing, which greatly enhances their strength. Instead of using Chakra Enhanced Strength just to increase their Taijutsu, the user can exert their chakra control through a weapon, allowing them to increase the damage done. This allows the user to cut or smash through bone, earth, and even metal (following elemental strength and weaknesses), but because it is used through a weapon, the damage increase is not as much as if used to increase the user's Taijutsu. This technique follows the same principles as Chakra Enhanced Strength and so, can be activated in the same timeframe (but only after Chakra Enhanced Strength is activated) as the afforementioned jutsu but this obviously still counts as an additional move.

Note: Can only be used by Sakura or Tsunade bios.
Note: Once activated, lasts the entire battle.
Note: Courtesy of King of All
After the previous man was removed from the stage, Diana walked in and faced Laxus, as he was called. The champion's move had the right of way it seemed, so she was on guard.
 

Venom

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Coming from here: Win 1

Laxus stretched a bit before facing the next opponent. This time a woman. Hopefully this one would fall quicker than the previous foe, he thought to himself as he rested his right hand on the hilt of the Spirit Reaper on his waist. As usual, it was pointed down.

~Make the thread and I'll make first move later on
 
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#7
Walking inwards from the gated pathway and into reception he'd snag the latest ticket for the next battle, it would seem that he'd be facing the winner of the current battle. Turning to face the open door leading to the watching side Haise would walk towards it to watch the battle as it was nearing its end. Straightening his tie and glasses before the sun hit his face, he'd take his seat at the near top side to see a more better bird's eye view. His seemingly all blackish weapon nearly stood out from his all black trench coat, it was odd as it was perfectly strapped to his back with black leather, long yet thick as it looked pretty heavy even from a distance. Sasaki's eyes, all grey and nearly emotionless he'd stare towards what would seem to be his next opponent, the strongest he'd assume, a woman of unique fashion. His belly rumbled with hunger from the site of her exposed skin, a twitch in his left eye appeared nearly invisible to the public.


- Challenging the winner between Jakai VS Venom -
 

Venom

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Coming from here: Win 2

Back to back wins but this time he felt all broken and bruised from his second one. His opponent landed two crucial blows that would easily kill a normal person. Laxus wasn't any ordinary shinobi though. He needed a way to heal and regain his full strength. He simply stood there waiting for his next opponent.
 

Vegeta

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#9
https://narutobase.net/forums/showthread.php?t=756156&p=21781893&viewfull=1#post21781893

[video=youtube;_QaJfhzP72E]https://www.youtube.com/watch?v=_QaJfhzP72E[/video]​

Geets and Uta arrive. Music blaring out the boombox the snake carried on top the last head.. Hopping off the 3 headed pitviper to the ground Vegeta disperses it. He would walk up to the ticket both and grab a ticket..

#2, what does this number mean?? What is this #2, seems like a loser number..

Geets thinks, then he see's the sign "Now serving" with a #1 under it. Drats, double drats!! This angered him a smidgen, after all Geets was a cold hearted assassin, he got no passion, he got no patience.... and he hates waitin...

*Official challenge to the winner of Venom vs Onii*
 
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#11
Seeing Geets engage in battle with a foe whom didn't crumble from a stare, he decided it was time for a solo act. Not knowing exactly where he was heading, Uta paid for a boat and sailed off with Momo on his head. Having one of Geets throw away phones, Uta sends a text letting him know he had headed Southwest...

LLM
 

Daemon

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#12
Sasori and his crew dock at witchwood after a long travel at sea. "Looks like we've finally arrived. You two hurry up. I don't like being kept waiting", Sasori signals to Madara and DIO.
 

Vegeta

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#13
https://narutobase.net/forums/showthread.php?t=759436

The new champ returns, did anyone expect anything less? It's doubtful, and the crowd seemed to agree with how loud they were screaming his name. Women were punching their spouses in the face for being so less manly by comparison, it was really quite embarrassing for all involved. He looked at the next group who had arrived and scoffed as he adjusted his gloves brushing off a little dirty from himself. Seemed business was picking up, hopefully they wouldn't be such a disappointment like the last guy..
 
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#14
https://narutobase.net/forums/showthread.php?t=759436

The new champ returns, did anyone expect anything less? It's doubtful, and the crowd seemed to agree with how loud they were screaming his name. Women were punching their spouses in the face for being so less manly by comparison, it was really quite embarrassing for all involved. He looked at the next group who had arrived and scoffed as he adjusted his gloves brushing off a little dirty from himself. Seemed business was picking up, hopefully they wouldn't be such a disappointment like the last guy..
Madara listened to Sasori urging them on as he wished to leave as quickly as they came, not being one for prolonged detours. Smiling as his EMS passively formed in his eyes, he called out to Dio.

"Heh, how long do you think the short guy can last? Half a turn?" Madara chided at the manchild's expense; he was short with hair half his size. Madara smiled at him, it was almost comical to think the guy was the current champion. "Guess they make them smaller and more concentrated each year... do you want to take out the trash or shall I?"

Madara asked Dio as he stretched, having been aching for a battle for a bit but if now wasn't the time, he'd just make time soon.

( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -30 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: Controlling a Bijuu is an exclusive ability of Madara Uchiha and can only be done once per battle. Once the control ends, the EMS reverts back to a 3T Sharingan. If the control is done on a complete form Jinchuriki, then the user can't do any other technique while controlling the enemy.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.
 

Joestar

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#15
https://narutobase.net/forums/showthread.php?t=759436

The new champ returns, did anyone expect anything less? It's doubtful, and the crowd seemed to agree with how loud they were screaming his name. Women were punching their spouses in the face for being so less manly by comparison, it was really quite embarrassing for all involved. He looked at the next group who had arrived and scoffed as he adjusted his gloves brushing off a little dirty from himself. Seemed business was picking up, hopefully they wouldn't be such a disappointment like the last guy..
Madara listened to Sasori urging them on as he wished to leave as quickly as they came, not being one for prolonged detours. Smiling as his EMS passively formed in his eyes, he called out to Dio.

"Heh, how long do you think the short guy can last? Half a turn?" Madara chided at the manchild's expense; he was short with hair half his size. Madara smiled at him, it was almost comical to think the guy was the current champion. "Guess they make them smaller and more concentrated each year... do you want to take out the trash or shall I?"

Madara asked Dio as he stretched, having been aching for a battle for a bit but if now wasn't the time, he'd just make time soon.

( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -30 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: Controlling a Bijuu is an exclusive ability of Madara Uchiha and can only be done once per battle. Once the control ends, the EMS reverts back to a 3T Sharingan. If the control is done on a complete form Jinchuriki, then the user can't do any other technique while controlling the enemy.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.
His right hand placed sensually on his hip, DIO stepped onto the shore from the small boat. "A competition of strength, hm? It appears the world has made several interesting changes during my time away. With a chuckle, a golden cloak burst forth from DIO's body, wrapping around his person as he leaped into the Witchwood Arena.

With a fanged grin, the Jinchuriki faced down the Saiyan warrior, five pitch-black spheres floating around his body as a staff of the same material sat in his left hand. "Is my partner over there right?" DIO called out, spinning the TSB rod besides himself as he stepped within range of Vegeta. "Or are you merely trash clinging to a false title?"

( Rikudo Sennin Modo) - Six Paths Sage Mode
Type: Supplementary
Rank: S
Range: Short
Chakra: 100 ( -20 per turn )
Damage: N/A ( +30 to Senjutsu and elements )
Description: With the power given to him by Hagoromo, Naruto becomes able to use Six Paths Sage Mode, drastically empowering his abilities to a far greater state than Sage Mode does. His eyes becoming yellow and taking on a cross-like shape, he dons a chakra cloak that appears similar to his Sage Tailed Beast mode. It forms into a light colored coat with a dark colored "bodysuit" underneath that covers his torso and reaches down his arms to his knuckles and own his legs above his sandals, which are also yellow colored. It also has a light colored circle where his seal was placed as well as golden magatama markings around his collar. Naruto can maintain his mode for a much longer duration with no signs of fatigue or drawback afterwards as opposed to his normal Sage Mode. His speed and sensing are immensely increased to a level similar to Hagoromo's Rinnegan, making it possible to sense Madara's Limbo clone. While in this state, Naruto can also make use of Yin and Yang Releases, manifesting Truth-Seeking Balls that he can utilize in battle. Like his previous forms, he gains the ability to make chakra hands of varying size and also gains the ability to fly.
Note: Lasts a max of 6 turns and can only be used 3 times, each time with a minimum of 6 turns in between usage.
Note: Can only be used by Six Paths Naruto bios.

( Gudōdama ) - Truth-Seeking Ball
Type: Offensive/Defensive/Supplementary
Rank: Forbidden
Range: Short - Mid
Chakra: 80 (-15 per turn once activated)
Damage: 160
Description: Truth-Seeking Balls are spheres of malleable black chakra composed of all five nature transformations and Yin–Yang Release. Each is about the size of a fist and hides within the power to completely obliterate a forest. The Truth-Seeking Balls function as a technique that is always on standby once activated. The technique creates a fixed amount of orbs; no more and no less can be created. If they are somehow destroyed or otherwise not retrieved by the user, they become permanently lost. Once created the user can manipulate each of the individual balls at will. The balls can be shaped into a variety of forms, and the many natures comprising them can be combined to produce various effects. They are able to serve a variety of functions, such as forming shields and weapons, platforms, launching as high-speed projectiles, and rapidly expanding to produce massive explosions (mid-range in diameter). As the chakra comprising them is highly durable, the balls can serve as an effective defense, only taking damage from extremely powerful techniques exceeding Forbidden ranked in power and scale. Due to he nature of possessing Yin-Yang Release the truth-seeking balls have the ability to nullify any ninjutsu they come into contact with, making them impervious to ninjutsu techniques. Naruto's Truth-Seeking Balls are able to utilize his Six Paths Sage Chaka to effectively damage shadows in the invisible world of Limbo. Only senjutsu techniques have proven to be capable of harming the orbs. However, the user's ability to control the truth-seeking balls diminishes as it goes further from them and thus an effective way of combating them is to transport them away with some sort of Space Time or teleportation jutsu.
Note: Can only be used by bios that were shown using it.
Note: Acquisition of the Truth-Seeking Balls occurs through one possessing Six Paths Sage Mode or through becoming the Jinchuuriki of the Ten-Tails which grants them Six Paths Senjutsu.
Note: Tenseigan users who enter the Tenseigan Chakra Mode also acquire the orbs which are cyan green in color instead of black. Hamura is the only exception to the rule possessing the orbs without requiring his chakra mode to use the power.
Note: The negation effect of the orbs works on all forms of ninjutsu (elemental and non-elemental) but does not work on techniques that are enhanced with Senjutsu or natural energy.
Note: Wielders gain 6 orbs that can be used up to long range. Beyond mid-range, however, the user loses the ability to actively manipulate the orbs they can only call them back. However if the orbs go beyond 40 meters from the user they will be lost until the user comes within range to manipulate them again.
Note: Once activated the orbs will remain on standby until destroyed or the user dies. The user can only manipulate the balls for two turns before they are unable actively manipulate them for the same amount of time.

___________________________________________________
Official challenge to King Crimson.
 

Kai NB

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#16
Diana woke back up from her fight. She was surprised to wake up in nearby open window room. It seemed to hold the place of previous contenders. She looked forward and noticed how the fights were going on. Another fight was beginning already. She gave a silent grunt, visibly disappointed in herself for losing her fight. She noticed she was not yet at full strength, but planned to get back in the fight without too much wait.


Health Meter: 40
Chakra Meter: 1,330 + (16 × 8) = 1,458
 
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Mudo

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#17
Diana woke back up from her fight. She was surprised to wake up in nearby open window room. It seemed to hold the place of previous contenders. She looked forward and noticed how the fights were going on. Another fight was beginning already. She gave a silent grunt, visibly disappointed in herself for losing her fight. She noticed she was not yet at full strength, but planned to get back in the fight without too much wait.


Health Meter: 40
Chakra Meter: 1,330 + (16 × 8) = 1,458
Having recovered most of his strength, Jack had been keeping a watchful eye on the following fights that ensued from the spectator's seats. He was particularly interested in the abilities of a powerful woman that came close to defeating his adversary. Ever manipulative, Jack decided to use her as a means of eliminating the man, should the others prove unsuccessful in their attempts. After erasing his physical presence, he would form the Ram handseal to project his voice around the injured, but conscious woman, his voice echoing faintly from all around her immediate vicinity. "Ah, so very close, yet so far. The man you seek to defeat is just as strong as he appears. I can heal you back to fighting form, under the condition that you ensure he is ended." As he says this, he begins to channel chakra into his palms, and runs it along her entire body, partially healing her.

"I shall mend the rest of your injuries after you've held up your end of the bargain."

And with that, he recedes back into the very end of the stands, hiding in plain sight and biding his time.


(Mujin Meisai) - Dustless Bewildering Cover
Type: Supplementary
Rank: B
Range: Short
Chakra: 20 (+5 per turn active)
Damage: N/A
Description: Similar to the Hiding with Camouflage Technique, Mu reflects light around him to hide his presence. Using Water chakra and vapor, he seemingly erases his presence, causing him to have neither a physical form nor detectable chakra while the technique is active. This makes him untrackable by any chakra, visual, or physical means. Mū's mastery of this technique helped earn him the moniker "Non-Person"
Note: Lasts 4 turns each use.
Note: Only useable by Mū bios.
(Utsusemi no Jutsu) - Empty Cicada Shell Technique
Rank: D
Type:Supplementary
Range:Short-Long
Chakra Cost: 10
Damage Points:N/A
Description: Forming the needed hand seal Ram, a shinobi can project his voice to a different area to hide their location and the number of allies at their side. It is an excellent complement to stealth tactics.
( Iryō Ninjutsu: Shōsen Jutsu ) - Medical Technique: Mystic Palm Technique
Type: Supplementary
Rank: D - S
Range: Short
Chakra: N/A (2X the amount of damage healed) (160)
Damage: N/A
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by focusing mainly Yang chakra onto their hands, forming an aura of greenish healing chakra which he then sends into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. The limitation of the technique is that it cannot regrow missing body parts or deal with poisons or toxins, though it can heal its damage. Additionally, perhaps its more severe drawback is the chakra cost, which, as the technique stands as a jack of all trades in terms of medical ninjutsu, is much higher than any other medical technique. For each damage point the user of the technique wishes to heal he needs to spend twice as much chakra. Basically, for X amount of damage the user needs to spend 2X amount of chakra to repair/heal. The user can also use this technique on himself and it can be used with one hand or two and even in two targets at a time or while using another technique with the other hand. The speed of the healing is fast but not instant, specially in internal injuries.

CP: 465 - 20 - 10 - 160 = 275

Jakai's health: 40 + 80 = 120
 

Kai NB

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#18
Having recovered most of his strength, Jack had been keeping a watchful eye on the following fights that ensued from the spectator's seats. He was particularly interested in the abilities of a powerful woman that came close to defeating his adversary. Ever manipulative, Jack decided to use her as a means of eliminating the man, should the others prove unsuccessful in their attempts. After erasing his physical presence, he would form the Ram handseal to project his voice around the injured, but conscious woman, his voice echoing faintly from all around her immediate vicinity. "Ah, so very close, yet so far. The man you seek to defeat is just as strong as he appears. I can heal you back to fighting form, under the condition that you ensure he is ended." As he says this, he begins to channel chakra into his palms, and runs it along her entire body, partially healing her.

"I shall mend the rest of your injuries after you've held up your end of the bargain."

And with that, he recedes back into the very end of the stands, hiding in plain sight and biding his time.


(Mujin Meisai) - Dustless Bewildering Cover
Type: Supplementary
Rank: B
Range: Short
Chakra: 20 (+5 per turn active)
Damage: N/A
Description: Similar to the Hiding with Camouflage Technique, Mu reflects light around him to hide his presence. Using Water chakra and vapor, he seemingly erases his presence, causing him to have neither a physical form nor detectable chakra while the technique is active. This makes him untrackable by any chakra, visual, or physical means. Mū's mastery of this technique helped earn him the moniker "Non-Person"
Note: Lasts 4 turns each use.
Note: Only useable by Mū bios.
(Utsusemi no Jutsu) - Empty Cicada Shell Technique
Rank: D
Type:Supplementary
Range:Short-Long
Chakra Cost: 10
Damage Points:N/A
Description: Forming the needed hand seal Ram, a shinobi can project his voice to a different area to hide their location and the number of allies at their side. It is an excellent complement to stealth tactics.
( Iryō Ninjutsu: Shōsen Jutsu ) - Medical Technique: Mystic Palm Technique
Type: Supplementary
Rank: D - S
Range: Short
Chakra: N/A (2X the amount of damage healed) (160)
Damage: N/A
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by focusing mainly Yang chakra onto their hands, forming an aura of greenish healing chakra which he then sends into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. The limitation of the technique is that it cannot regrow missing body parts or deal with poisons or toxins, though it can heal its damage. Additionally, perhaps its more severe drawback is the chakra cost, which, as the technique stands as a jack of all trades in terms of medical ninjutsu, is much higher than any other medical technique. For each damage point the user of the technique wishes to heal he needs to spend twice as much chakra. Basically, for X amount of damage the user needs to spend 2X amount of chakra to repair/heal. The user can also use this technique on himself and it can be used with one hand or two and even in two targets at a time or while using another technique with the other hand. The speed of the healing is fast but not instant, specially in internal injuries.

CP: 465 - 20 - 10 - 160 = 275

Jakai's health: 40 + 80 = 120
"Ah, so very close, yet so far. The man you seek to defeat is just as strong as he appears. I can heal you back to fighting form, under the condition that you ensure he is ended."

The voice crept up around Diana so that she would not know where it came from. At first, she seemed as though it was the gods speaking to her. But something seemed off about this. Almost as though the person had a vendetta and was seeking Diana merely to complete the task.

”I will mend the rest of your injuries after you've held up your end of the bargain."

Suddenly, she could feel herself being rejuvenated. No doubt she was feeling much stronger now, nearly back to full strength. She thought back to the words. “The man you seek to defeat”, clearly must be referring to Laxus, the man she had almost succeeded in defeating, if not for making her foolish mistakes. She stayed alarmed but took this as an opportunity to fight again. This very well could be a blessing in disguise though. She was ready to fight again next.


Health Meter: 40 + 80 = 120
Chakra Meter: 1,330 + (16 × 8) = 1,458

Official Challenge to Winner of King Crimson vs Punk Hazard
 
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Daemon

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#19
Madara listened to Sasori urging them on as he wished to leave as quickly as they came, not being one for prolonged detours. Smiling as his EMS passively formed in his eyes, he called out to Dio.

"Heh, how long do you think the short guy can last? Half a turn?" Madara chided at the manchild's expense; he was short with hair half his size. Madara smiled at him, it was almost comical to think the guy was the current champion. "Guess they make them smaller and more concentrated each year... do you want to take out the trash or shall I?"

Madara asked Dio as he stretched, having been aching for a battle for a bit but if now wasn't the time, he'd just make time soon.

( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -30 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: Controlling a Bijuu is an exclusive ability of Madara Uchiha and can only be done once per battle. Once the control ends, the EMS reverts back to a 3T Sharingan. If the control is done on a complete form Jinchuriki, then the user can't do any other technique while controlling the enemy.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.
After DIO entered the Arena, Sasori looked to the stands and noted two people strong enough to speak and another still licking his wounds from the match before. With an empty gaze, Sasori spoke to Madara without looking at him, making sure to keep gazing at those in the stands.

"The law of this arena seems to only accommodate one battle at a time...This is annoying." The original plan was to battle in conjunction with DIO, however, the size of the arena didn't allow that and threw a wrench in the plan. Sasori had to think of something, he was always the mastermind behind these sort of things. But for this one, he'd need Madara's help.
"What do you suppose we do? Wait for DIO....? Or..." Sasori nodded his head toward those in the stands.
 
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