[Witchwood Arena (208)]: Wonder Woman vs Laxus

Kai NB

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stood excited, the battle she witnessed was very interesting to say the least. She wondered how she would fair herself. His fighting style and techniques were quite fearsome based on her viewing. Knowing her opponent was not one to be taken lightly, Diana readied herself.

(Chakura Chikara) — Chakra Enhanced Strength
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: (+25 to Taijutsu Techniques)
Damage Points: (+25 to Taijutsu Techniques)
Description: This is a technique where the user focuses chakra into their hands and feet using precise chakra control and releases it with pinpoint timing, which greatly enhances their strength. The technique is so powerful it enables the user to wield a gigantic strength even for simple tasks such as lifting or pushing something.

Note: Can only be used by Sakura or Tsunade bios.
Note: Once activated, lasts the entire battle.
(Chakura Chikara: Kendō) — Chakra Enhanced Strength: Way of the Sword
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: (+25 to Bukijutsu/Kenjutsu)
Damage Points: (+25 to Bukijutsu/Kenjutsu)
Description: The user focuses chakra into their hands and feet using precise chakra control and releases it with pinpoint timing, which greatly enhances their strength. Instead of using Chakra Enhanced Strength just to increase their Taijutsu, the user can exert their chakra control through a weapon, allowing them to increase the damage done. This allows the user to cut or smash through bone, earth, and even metal (following elemental strength and weaknesses), but because it is used through a weapon, the damage increase is not as much as if used to increase the user's Taijutsu. This technique follows the same principles as Chakra Enhanced Strength and so, can be activated in the same timeframe (but only after Chakra Enhanced Strength is activated) as the afforementioned jutsu but this obviously still counts as an additional move.

Note: Can only be used by Sakura or Tsunade bios.
Note: Once activated, lasts the entire battle.
Note: Courtesy of King of All
After the previous man was removed from the stage, Diana walked in and faced Laxus, as he was called. The champion's move had the right of way it seemed, so she was on guard.
Coming from here:

Laxus stretched a bit before facing the next opponent. This time a woman. Hopefully this one would fall quicker than the previous foe, he thought to himself as he rested his right hand on the hilt of the Spirit Reaper on his waist. As usual, it was pointed down.

~Make the thread and I'll make first move later on
Diana looked towards the current champion of the arena. "That was a most impressive battle. I pray you can continue well and have a true warrior's battle against myself."


OOC: Let's have a good battle and good RP
 

Kai NB

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Diana waited briefly for her opponent, but after sometime waiting, she would go on to take the first move. Diana merely focused herself as she slammed her bracers together and caused a concussive force to be sent forward towards the man.

Bracelets of Submission
Type: Weapon
Rank: S
Range: Short
Chakra Cost: 15 - 40 (-5 Per Turn for Pantheon's Armory) | 20 + 25 = 45
Damage Points: 30 - 80 | 40 + 20 + 25 = 85
Description: The Bracelets of Submission are a unique pair of armbands bestowed only to the most worthy and powerful of warriors. The bracelets, created by the patron Hephaestus from remnants of the legendary Shield of Aegis, are were designed to both empower the user's defensive capabilities, while providing additional offensive capabilities. Thanks to their source being one of the most powerful shields in legend, the bracelets have notable abilities. Due the quality of Hephaestus' forging, each of the bracelets are completely immune to damage, but a single powerful attack (F-Rank) will shatter the bracelets.

Aegis’ Protection — The most obvious capability of the bracelets are to defend from incoming attacks. Whether it be matter or energy based, the bracelets will protect the user by blocking attacks as well as resisting dangerous things like extreme temperatures or shock. This makes it ideal for easily blocking small attacks such as from kunai, or swords. Interestingly, the bracelets can defend from much larger attacks too. By crossing the bracelets together, they can actually form an ethereal chakra shroud of the original shield of Aegis. This extends as a protective wall or chakra shroud around the user's form when blocking from larger attacks and collateral damage. Physical attacks can only be deflected, never redirected back at an enemy. Energy-based attacks are momentarily absorbed but released a moment later in raw form, though it can be expelled out directionally. Defense up to S-Rank or 80 Damage Points (Refer to Notes)

Victory Force — A sort of offensive application of the bracelet’s incredible defensive capabilities. Using the super-durable material against itself, the bracelets can create a golden concussive force when struck against one another. The force can be either omnidirectional as a sphere that emanates from the user up to mid-range or as a forward facing wave that can reach up to long-range. The attack is on par with elemental chakra. This is not ninjutsu, but rather high level Tai/Buki jutsu that creates an incredible physical wave. Offense up to S-Rank or 80 Damage Points (Refer to Notes)

The Pantheon’s Armory — From the bracelets, the user can passively expel weapons. While drawing it out, the weapons as raw chakra. When fully expelled, it takes on a physical, tangible form. As they are formed from the chakra, they can combat and interact with any chakra-based attacks, whether matter or energy, though they are still as strong as ordinary weapons. However, it can not combat ethereal attacks like spirits or pure natural energy. Only a single weapon can be drawn from the bracelets at a time and per turn, and keeping said weapon in possession takes away constant energy.

Berserker Rage — The most dangerous function of the weapon. Despite it’s already impressive defensive capabilities, the user is actually at their strongest without the weapon. The bracelets act as inhibitors that normally restrain chakra flow in a confined space. However, the removal of the bracelets results in the inhibitors being lifted, forcibly flooding out all the stored chakra back to the user. This results in an surge of chakra that forcibly places the user in a "Bersker Rage". As a result, all other abilities of the bracelets are lost completely. On top of that, the user's chakra flow intensifies, increasing their attacks by a factor of +20 Damage Points, but the state constantly drains 40 chakra points per turn. What's worse is that, even with exceptional chakra control, a user can not manage to maintain a sane states and their sense of reason becomes slowly lost, resulting in more brute and less strategic attacks, basically forcing a constant head-on approach until the job is done. The drain in energy also completely leaves the bracelets inert for the remainder of the battle.​

Note: Can only be used on Tai/Ken/Buki specialists
Note: Berserker Rage lasts 3 turns and can only be used once
Note: Can only use Aegis' Protection OR Victory Force once per turn
Note: Using Aegis' Protection OR Victory Force at above B-Rank level counts as a move and requires a one turn cool down after use
Note: Chakra Cost/Damage Points for Aegis' Protection and Victory Force are equal to the countered technique and amount of chakra put in respectively
The blast would go on to knock the man while she would then take out her lasso and grab the man immediately on his fall. She let the power of Zeus flow through her as the lightning would surge through the lasso and shock the man and cause him more pain and numbing.

(Raiton: Chidori Nagashi) — Lightning Release: One Thousand Birds Current
Type: Offensive/Defensive
Rank: A
Range: Short (Mid if Channeled Through a Medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to Boost Weapon Damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.

Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty.
She then flinged the man back towards herself whilst he was numb and focused the chakra in her fist. As he was coming in, she would send her fist forward while letting go of the lasso, punching him all the way to the edge of the arena where he would be knocked out.

(100m Panchi) — 100 Metre Punch
Type: Offensive
Rank: A
Range: Short
Chakra Cost: N/A + 25 = 25
Damage Points: 60 + 20 + 25 = 105
Description: A shorter version of the 1000 Metre Punch, this technique is both terribly simple and terribly dangerous. The user concentrates their chakra into their fist and simply lands a devastating full punch blow on the target, sending him flying to at least 100 metres away from where the user is (if nothing is in between). In most cases, if successful the technique is nearly fatal. In addition the technique can also be used to defend against solid ninjutsu attacks such as Earth.

Note: Can only be used by Sakura or Tsunade bios.
Diana then stood triumphantly at the center stage.


Health Meter: 160
Chakra Meter: 1,600 - [45 + 30 + 25] = 1,500
Damage Dealt: 85 + 10 + 105 = 200
 

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Before Laxus could relax from his long battle another challenger appeared. This time a woman at that. She jump at the chance to attack Laxus before he could register anything. All he could give in response was a smirk as he immediately performed a hand seal chained with another to increase the rank of the NE construct. With this, a large forearm replica of a fist up to elbow shot out from Laxus' body. Of course it was made from a special form of NE. Made to ram and blow up any defence the stupid woman should try to put up. He had to dispatch of this one quickly. Another long fight like the previous might be too much for Laxus at the moment. Near instantly as the NE forearm was traveling, Laxus would begin to arc right to reach you as he let off a simple whistle that would sure to be an annoyance to you for a long while.

Seresutiaruintento|Celestial Intent
Type: Offensive/Defensive
Rank:C-S (S)
Range:Short-Long
Chakra:15-40
Damage:15-80
Description:This technique functions as the basic creation and release jutsu of Divine Val for the Enochian clan. By harnessing Nature Energy from their bodies/surroundings, the user can infuse it into their chakra and manifest their Divine Val into constructs of various degrees of shapes and sizes, such as raw blasts of Divine Light, spears, blocks, etc. The user can release the energy from their bodies as streams or projectiles or alternatively spawn masses of Divine Val in the air around them. In the case of the latter usage, constructs must be formed from at least five meters from human targets. Upon contact with the target, the Val will cause it to become overloaded with energy and burst apart in what appears to be an explosion of Divine Val, allowing to be used to defend and attack alike. Skilled Enochians are capable of isolating this effect to particular parts/segments of the target as opposed to overloading the entire target, such as destroying an arm or leg as opposed to overloading the entire body of a human target.
Note: S-rank version can only be used by Archangels and above
Note: S-rank version requires a cooldown of one turn between usages and can only be used four times per battle
Note: No other S-rank Val techniques may be used in the same turn(If S-rank version is used)
Note: S-rank and above requires the usage of two handseals

Ten no Kaisō|Hierarchy of the Heavens
Type:Supplementary/Offensive
Rank: A
Range:Short
Chakra: 30
Damage:N/A
Description: Hierarchy of the Heavens are among the most useful Sigils of the Enochian clan, consisting of Runes that run along the user's arms. The Sigils grant that which is branded with them the property of empowerment, and depending on the Sigil used, the user can empower their own bodies or objects for destructive and offensive usages.

-Energy-Focusing Sigil: The user upon touching an object will burn into it a powerful Sigil that also manifests itself on the user's forearm. The Sigil takes the appearance of a triangular Rune pointing downwards, crossing at the tip with another triangular Rune facing upwards with an X-shaped Rune intersecting through the middle of it, with additional Runes throughout that translate to “Blast” in the Enochian language. The Sigil grants the object it is scryed on explosive properties, accomplishing this by flowing tremendous amounts of Divine Val throughout the object. The large amount of energy causes a very unstable build-up, causing it to glow slightly. Upon collision with another object or technique, the unstable Divine Val laced throughout the object will violently expand outwards as it becomes disturbed. The Divine Val will reaches five meters around the object it was imbued to in an omni-directional manner once it is set off, overloading anything that may be caught in its field to the point of bursting within strengths and weaknesses. The damage dealt from the exploding Val is equivalent to A-rank, being usuable a max of four times per battle and requiring a cooldown of two before being used again.

-Primordial Vessel: This Sigil was created to enhance the physical capalities of the user, granting their bodies the property of empowerment. This Sigil appears as several Runes that translate to “Strength” in the Enochian language, and increases the flow of Nature Energy through the user’s body. The Sigil focuses this increased flow to enhance the physical energy of the user, creating an increase in strength comparable to that of Tsunade or Sakura and a boost in speed equivalent to that of a Second Gate user. This Sigil requires the user to spend chakra equivalent to A-rank to activate, and lasts for four turns with a two-turn cooldown between usages and only capable of being used 3 times overall. Within the turn of activation, the user will be unable to utilize Val techniques above S-rank.

-The Sword of Michael- This Sigil is located along the back of the user's forearm, written in the Enochian language for "Supplement." This supplementary, A-ranked Sigil can be activated upon adding an additional handseal while forming a technique, causing the Sigil to glow as it inscribes onto the user the property of empowerment. Upon activation, the Sigil directs the flow of Nature Energy that is channeled through the body of the Enochian into the technique being used, boosting its power through the infusion of Nature Energy into its form. This increases the usage of Val techniques up to S-rank by one rank and +15 to techniques of other techniques directly released from the body. This Sigil can be activated within the same timeframe as the attack being supplemented, but will inevitably cost a move each time. The Sigil can only be activated four times per battle with a two-turn cooldown in between each usage by Enochians of the Archangel rank and above.

Ototon: Takanari Kichigai) - Sound Release: Ringing Madness
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user, gathering their sound chakra into their throat and emitting a sound (anything from a simply whistle to speaking or screaming, etc), creates a high frequency wave that targets a foe's ear, causing this portion of sound to remain in their opponents' ears, manifesting as a building ringing sound. The ringing continues to grow as time progresses, originally disrupting how a person hears hampering their ability to think clearly. From that point, it starts to mess with their balance until they become incredibly disorientated, and unable to mold chakra properly due to this.
Note: Lasts 8 turns and reduces damage of the jutsu used against the user by -5 until this effect wears off while increasing the chakra cost of every technique the enemy uses by +10
 

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After releasing the concussive wave, Diana could see what appeared to be an arm made of energy form from the man's torso. The arm would form a fist and strike forward, penetrating the attack Diana sent out. The force of the wave would weaken the intensity of the man's attack, but it was still dangerous. Preparing herself, she formed an "X" shape with her arms and took on the energy fist. Thanks to her bracelets, she would be shielded by an ethereal defense that absorbed the energy entirely. The energy would then be converted as she released it out in a raw form back towards wherever the man was heading. At the same time, she would be dealing with a bothersome ringing sensation that somewhat weakened her defense, though not enough. She would then passively take out a sword from her bracelets.

Bracelets of Submission
Type: Weapon
Rank: S
Range: Short
Chakra Cost: 15 - 40 (-5 Per Turn for Pantheon's Armory) | 40 + 10 = 50
Damage Points: 30 - 80 | 80 - 5 = 75
Description: The Bracelets of Submission are a unique pair of armbands bestowed only to the most worthy and powerful of warriors. The bracelets, created by the patron Hephaestus from remnants of the legendary Shield of Aegis, are were designed to both empower the user's defensive capabilities, while providing additional offensive capabilities. Thanks to their source being one of the most powerful shields in legend, the bracelets have notable abilities. Due the quality of Hephaestus' forging, each of the bracelets are completely immune to damage, but a single powerful attack (F-Rank) will shatter the bracelets.

Aegis’ Protection — The most obvious capability of the bracelets are to defend from incoming attacks. Whether it be matter or energy based, the bracelets will protect the user by blocking attacks as well as resisting dangerous things like extreme temperatures or shock. This makes it ideal for easily blocking small attacks such as from kunai, or swords. Interestingly, the bracelets can defend from much larger attacks too. By crossing the bracelets together, they can actually form an ethereal chakra shroud of the original shield of Aegis. This extends as a protective wall or chakra shroud around the user's form when blocking from larger attacks and collateral damage. Physical attacks can only be deflected, never redirected back at an enemy. Energy-based attacks are momentarily absorbed but released a moment later in raw form, though it can be expelled out directionally. Defense up to S-Rank or 80 Damage Points (Refer to Notes)

Victory Force — A sort of offensive application of the bracelet’s incredible defensive capabilities. Using the super-durable material against itself, the bracelets can create a golden concussive force when struck against one another. The force can be either omnidirectional as a sphere that emanates from the user up to mid-range or as a forward facing wave that can reach up to long-range. The attack is on par with elemental chakra. This is not ninjutsu, but rather high level Tai/Buki jutsu that creates an incredible physical wave. Offense up to S-Rank or 80 Damage Points (Refer to Notes)

The Pantheon’s Armory — From the bracelets, the user can passively expel weapons. While drawing it out, the weapons as raw chakra. When fully expelled, it takes on a physical, tangible form. As they are formed from the chakra, they can combat and interact with any chakra-based attacks, whether matter or energy, though they are still as strong as ordinary weapons. However, it can not combat ethereal attacks like spirits or pure natural energy. Only a single weapon can be drawn from the bracelets at a time and per turn, and keeping said weapon in possession takes away constant energy.

Berserker Rage — The most dangerous function of the weapon. Despite it’s already impressive defensive capabilities, the user is actually at their strongest without the weapon. The bracelets act as inhibitors that normally restrain chakra flow in a confined space. However, the removal of the bracelets results in the inhibitors being lifted, forcibly flooding out all the stored chakra back to the user. This results in an surge of chakra that forcibly places the user in a "Bersker Rage". As a result, all other abilities of the bracelets are lost completely. On top of that, the user's chakra flow intensifies, increasing their attacks by a factor of +20 Damage Points, but the state constantly drains 40 chakra points per turn. What's worse is that, even with exceptional chakra control, a user can not manage to maintain a sane states and their sense of reason becomes slowly lost, resulting in more brute and less strategic attacks, basically forcing a constant head-on approach until the job is done. The drain in energy also completely leaves the bracelets inert for the remainder of the battle.​

Note: Can only be used on Tai/Ken/Buki specialists
Note: Berserker Rage lasts 3 turns and can only be used once
Note: Can only use Aegis' Protection OR Victory Force once per turn
Note: Using Aegis' Protection OR Victory Force at above B-Rank level counts as a move and requires a one turn cool down after use
Note: Chakra Cost/Damage Points for Aegis' Protection and Victory Force are equal to the countered technique and amount of chakra put in respectively
The raw energy would blast right at the man in the direction he was going, knocking him down to the floor. She would immediately follow the release of energy that was going to hit Laxus by leaping towards him while channeling her chakra into her sword. She would begin to spin after he was hit. The spinning combined with her chakra control would extend the sword all the way towards the man thanks to the chakra and slash into him, completely cutting through his flesh.

(Kenjutsu: Hayai Nokogiri) — Sword Arts: Graceful Saw
Type: Offensive/Defensive
Rank: S
Range: Short-Mid
Chakra Cost: 40 + 25 + 10 = 75
Damage Points: 80 + 20 + 25 - 5 = 120
Description: The user will first channel their chakra into their sword, increasing the cutting potency of the blade, causing it to glow blue. The user will then leap towards the opponent extending the blade while spinning, causing their body to take a saw-type shape. This technique is said to even cut through solid earth of equal rank and below and cut through the flesh with ease. When spinning, the user is able to travel up to 10 meters away.

Note: Can only be used twice
Note: Courtesy of Teno
She would then land within less than 5 meters of the man. She stood prepared for any incoming return.


Health Meter: 160
Chakra Meter: 1,500 + [30 + 25] - [50 + 5 + 75] = 1,425
Damage Dealt: 70 + 120 = 190
 

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after releasing the concussive wave, diana could see what appeared to be an arm made of energy form from the man's torso. The arm would form a fist and strike forward, penetrating the attack diana sent out. The force of the wave would weaken the intensity of the man's attack, but it was still dangerous. Preparing herself, she formed an "x" shape with her arms and took on the energy fist. Thanks to her bracelets, she would be shielded by an ethereal defense that absorbed the energy entirely. The energy would then be converted as she released it out in a raw form back towards wherever the man was heading. At the same time, she would be dealing with a bothersome ringing sensation that somewhat weakened her defense, though not enough. She would then passively take out a sword from her bracelets.

bracelets of submission
type: weapon
rank: s
range: short
chakra cost: 15 - 40 (-5 per turn for pantheon's armory) | 40 + 10 = 50
damage points: 30 - 80 | 80 - 5 = 75
description: the bracelets of submission are a unique pair of armbands bestowed only to the most worthy and powerful of warriors. The bracelets, created by the patron hephaestus from remnants of the legendary shield of aegis, are were designed to both empower the user's defensive capabilities, while providing additional offensive capabilities. Thanks to their source being one of the most powerful shields in legend, the bracelets have notable abilities. Due the quality of hephaestus' forging, each of the bracelets are completely immune to damage, but a single powerful attack (f-rank) will shatter the bracelets.

aegis’ protection — the most obvious capability of the bracelets are to defend from incoming attacks. Whether it be matter or energy based, the bracelets will protect the user by blocking attacks as well as resisting dangerous things like extreme temperatures or shock. This makes it ideal for easily blocking small attacks such as from kunai, or swords. Interestingly, the bracelets can defend from much larger attacks too. By crossing the bracelets together, they can actually form an ethereal chakra shroud of the original shield of aegis. This extends as a protective wall or chakra shroud around the user's form when blocking from larger attacks and collateral damage. Physical attacks can only be deflected, never redirected back at an enemy. Energy-based attacks are momentarily absorbed but released a moment later in raw form, though it can be expelled out directionally. Defense up to s-rank or 80 damage points (refer to notes)

victory force — a sort of offensive application of the bracelet’s incredible defensive capabilities. Using the super-durable material against itself, the bracelets can create a golden concussive force when struck against one another. The force can be either omnidirectional as a sphere that emanates from the user up to mid-range or as a forward facing wave that can reach up to long-range. The attack is on par with elemental chakra. This is not ninjutsu, but rather high level tai/buki jutsu that creates an incredible physical wave. Offense up to s-rank or 80 damage points (refer to notes)

the pantheon’s armory — from the bracelets, the user can passively expel weapons. While drawing it out, the weapons as raw chakra. When fully expelled, it takes on a physical, tangible form. As they are formed from the chakra, they can combat and interact with any chakra-based attacks, whether matter or energy, though they are still as strong as ordinary weapons. However, it can not combat ethereal attacks like spirits or pure natural energy. Only a single weapon can be drawn from the bracelets at a time and per turn, and keeping said weapon in possession takes away constant energy.

berserker rage — the most dangerous function of the weapon. Despite it’s already impressive defensive capabilities, the user is actually at their strongest without the weapon. The bracelets act as inhibitors that normally restrain chakra flow in a confined space. However, the removal of the bracelets results in the inhibitors being lifted, forcibly flooding out all the stored chakra back to the user. This results in an surge of chakra that forcibly places the user in a "bersker rage". As a result, all other abilities of the bracelets are lost completely. On top of that, the user's chakra flow intensifies, increasing their attacks by a factor of +20 damage points, but the state constantly drains 40 chakra points per turn. What's worse is that, even with exceptional chakra control, a user can not manage to maintain a sane states and their sense of reason becomes slowly lost, resulting in more brute and less strategic attacks, basically forcing a constant head-on approach until the job is done. The drain in energy also completely leaves the bracelets inert for the remainder of the battle.​

note: can only be used on tai/ken/buki specialists
note: berserker rage lasts 3 turns and can only be used once
note: can only use aegis' protection or victory force once per turn
note: using aegis' protection or victory force at above b-rank level counts as a move and requires a one turn cool down after use
note: chakra cost/damage points for aegis' protection and victory force are equal to the countered technique and amount of chakra put in respectively
the raw energy would blast right at the man in the direction he was going, knocking him down to the floor. She would immediately follow the release of energy that was going to hit laxus by leaping towards him while channeling her chakra into her sword. She would begin to spin after he was hit. The spinning combined with her chakra control would extend the sword all the way towards the man thanks to the chakra and slash into him, completely cutting through his flesh.

(kenjutsu: Hayai nokogiri) — sword arts: Graceful saw
type: offensive/defensive
rank: s
range: short-mid
chakra cost: 40 + 25 + 10 = 75
damage points: 80 + 20 + 25 - 5 = 120
description: the user will first channel their chakra into their sword, increasing the cutting potency of the blade, causing it to glow blue. The user will then leap towards the opponent extending the blade while spinning, causing their body to take a saw-type shape. This technique is said to even cut through solid earth of equal rank and below and cut through the flesh with ease. When spinning, the user is able to travel up to 10 meters away.

note: can only be used twice
note: courtesy of teno
she would then land within less than 5 meters of the man. She stood prepared for any incoming return.


health meter: 160
chakra meter: 1,500 + [30 + 25] - [50 + 5 + 75] = 1,425
damage dealt: 70 + 120 = 190
msg meee~
Edit:

Laxus simply smirked at the sight of his Divine Val being absorbed then being shot back at him shortly after. This didn't stop Laxus from attempting to close the distance though. Instead he would channel Ototon chakra into his lower leg and immediately stomp extra hard on the ground during his dash. This would do several things at once really. Stopping the raw energy from hitting Laxus while continuing on towards the woman. Then also creating a barrier over the arena floor after he sneakily placed a tag on the ground and mentally activated it.

Ototon: Ten Ribenji) - Sound Release: Heavenly Revenge
Rank: S
Type: Offensive
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user stomps his foot on the ground and releases a massive amount of sound chakra, amplifying the "stomp" sound which is released as a wave of low frequency sound through the ground and also through the air, all around. This omni directional sound "explosion" causes the ground to crack open in an omnidirectional area around the user up to mid range and pushes the air all around through massive sound vibrations. These are able to stop any incoming attack (following logic and elemental interactions) but also disable and stop any attack or thing moving or traveling through the ground.

Raiton/Fuuinjutsu: Tōkyoku no Hajimari] - Lightning/Sealing Art: Beginning Of Authority
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30 (+5)
Damage Points: N/A
Description: One of the underlying issues when performing lightning jutsus is the lack of source. This basic fuuinjutsu essentially attempts to disregard this weakness for the user to have an easier access to a source of continuous electricity to be used for lightning jutsus. The user will place a tag, with channeled lightning chakra, titled in Kanji (限) meaning "Authority". This tag will preferably be on the ground, or any solid areas. The seal will then create a barrier on the ground around the entirety of the solid area to a max of long range. The barrier will seep into the ground. The steps might seem long, but this process is done rather quickly. The entire area that was covered by the seal is now a barrier, a source of the electricity. The barrier is the holding of the lightning, and the user consistently channeling chakra into the seal allows for the source to remain replenished and active. From here, the user can perform lightning jutsus out of the ground (only includes solid earth). Most jutsus that would had required to be made from the body or sky can now be accessed from the ground, this adds a new dimension in performance for lightning. The key to unlock the barrier and summon the lightning is specifically the chakra of the user to activate the barrier and unleash the source to be used. These are required to prevent the opponent to have any sort of benefit with the source, making this a user-only access jutsu. Nothing else changes from the jutsus, rank, damage, length (not distance of creation, but the reach of the jutsu itself), ability, duration, etc are all relatively the same. Lightning jutsus used through this seal cannot be erected directly beneath an opponent or within a 5m radius of their current position to kill an opponent(s).

Notes:
Can only be taught by Venom
Can only be used twice
Lasts four turns
Can not be used in consecutive turns
Can only be used on S ranks and below Lightning techniques
 
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Kai NB

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As Diana's attack made it's way forward, the man stomped on the ground and would suddenly cause a burst of wind to extend outward. The incoming attacked powered through the redirected energy, weakening but still pressing onwards. Diana merely attempted to counter the wind with her own force, and initiates an upward spin kick. This maneuver would cause a huge tornado to form around her and take on the form of a dragon. Whilst inside the dragon tornado, she blasted through the wind blast caused by the man's stomp and would hit him straight on, wherever he attempted to go. The dragon would damage him whilst he was then swallowed and follow by moving head on to the center of the stage before making a complete vertical raise. All whilst this was happening, the man was trapped in a fixed position within the center of the tornado, dealing with major razor cuts from within the tornado.

(Konoha Ryūjin ) — Leaf Dragon God
Type: Offensive/Defensive
Rank: A
Range: Short - Long
Chakra Cost: 30 + 25 + 10 = 65
Damage Points: 60 + 20 + 25 - 5 = 100
Description: This is an ultimate taijutsu technique created by the legendary taijutsu master Chen. It appears to be initiated by an upward spin kick at which point it quickly becomes like tornado. Forming into a dragon with long whiskers, it attacks the target aiming to swallow them, at which point they are cut by the razor sharp air currents inside the attack. After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed. However, there is one distinct weakness to the technique. Since the Dragon God's real form (and what it basically is) is that of an ordinary tornado, though cosmetically shaped into a dragon, its attack power is based on rotation. If one enters the attack's centre (Dragon's Eye) while rotating at high speed, such as Lee's One-Man Front Lotus, it can be dispersed without inflicting damage. The technique, while seemingly similar to Wind Release, is actually just the users own physical power (through the use of the spinning kick) shaping the air into currents through movement. It is, however, enough to fight off elemental ninjutsu of the same rank and below.

Note: Can only be used by Taijutsu Specialists and EIG users
The tornado then dissipated and the man would be hovering in the air, 50 meters high (Or whatever the maximum height is), dealing with the pain. Diana would be in close contact above the man thanks to being within the tornado as well and would take aim on the man by focusing her punch straight down at the man towards the ground. The punch was extremely focused and would send the man racing down towards the stage and land in a flash.

(100 Meteru Panchi) — 100 Meter Punch
Type: Offensive
Rank: A
Range: Short
Chakra: N/A + 25 + 10 = 35
Damage: 60 + 20 + 25 - 5 = 100
Description: A shorter version of the 1000 Metre Punch, this technique is both terribly simple and terribly dangerous. The user concentrates their chakra into their fist and simply lands a devastating full punch blow on the target, sending him flying to at least 100 metres away from where the user is (if nothing is in between). In most cases, if successful the technique is nearly fatal. In addition the technique can also be used to defend against solid ninjutsu attacks such as Earth.

Note: Can only be used by Sakura or Tsunade bios.
As Diana continued on her descent, arriving quite a moment after her opponent, she landed in a hero pose and stood up. She walked over to the dust cloud that was already going away and revealing the knocked out opponent of hers. She then triumphantly held her head high as the crowd cheered.


Health Meter: 160
Chakra Meter: 1,425 + [75] - [65 + 35] = 1,400
Damage Dealt: 100 + 100 = 200
 

Venom

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Without warning a large dragon would form around you as it rams into my sound wave. The weaken dragon would continue towards my location. Reacting quickly to this with my hand still on the hilt of my Spirit Reaper, I'd release two orbs that quickly erase the dragon from existence. This would be timed perfectly in tune with another special ability of the Spirit Reaper. Little before the dragon is fully dispersed, your eyesight would be replaced by whiteness. Quickly taking advantage of this Laxus would clap to release a paralyzing sound wave. Taking advantage of two of your senses gone and your body unable to move, he would reach in from beside you with his hands formed like claws to dig into your body. One directly into the side of your neck to rip out your throat as the other under your arm to reach your heart.

Tenkyuu) - Celestial Spheres
Rank: S
Type: Defensive
Range: Short
Chakra Cost: 40 (+5 each turn)
Damage points: N/A
Description: The user focuses his chakra into Kariteseirei which then starts to release the chakra from the blade. The chakra forms two orbs that hover around the user. On command these orbs can destroy an incoming attack, neutralizing it without visible damage.

☛ Can only be used twice per battle
☛ The two orbs can be sacrificied at once to stop one forbidden-rank jutsu
This jutsu works as long as the user wants but he needs to pay +5 chakra each turn and if the two orbs have been sacrificied, the jutsu ends

Za Danshingu Shiro Tora ) - The Dancing White Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80
Description: The user assumes a low stance and positions their hands to mimic claws. By pouncing on a target the user is able to deliver tiger claw strikes that can dig into and then tear out a target’s flesh. Though the attacks are extremely deadly against lightly armored targets they cannot pierce through heavy armor.

Ototon: Midasu no koe ) Sound Release: The voice of Midas
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user charges sound chakra into each of their hands and slams them together, creating a sound similar to two heavy golden cymbals crashing together. As the hands slam together, it releases a high pitched, high frequency sound wave, resonating in the enemies ear, and causing muscle paralysis upon hearing it. As the loud sound happens, it creates an echoing amongst the field, trapping any who hear it under paralysis, causing slight pain to them, causing their ear drums to bleed. Paralysis lasts one turn but the user cannot use any other sound techniques for 2 turns after using i

Once per battle the user can release a white bright light from the sword by focusing chakra into it. This light does not hurt your eyes, but is of the nature that it simply makes the entire battlefield look like a white void for one turn, hence whether you wear sunglasses or not is irrelevant.
 

Kai NB

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Without warning a large dragon would form around you as it rams into my sound wave. The weaken dragon would continue towards my location. Reacting quickly to this with my hand still on the hilt of my Spirit Reaper, I'd release two orbs that quickly erase the dragon from existence. This would be timed perfectly in tune with another special ability of the Spirit Reaper. Little before the dragon is fully dispersed, your eyesight would be replaced by whiteness. Quickly taking advantage of this Laxus would clap to release a paralyzing sound wave. Taking advantage of two of your senses gone and your body unable to move, he would reach in from beside you with his hands formed like claws to dig into your body. One directly into the side of your neck to rip out your throat as the other under your arm to reach your heart.

Tenkyuu) - Celestial Spheres
Rank: S
Type: Defensive
Range: Short
Chakra Cost: 40 (+5 each turn)
Damage points: N/A
Description: The user focuses his chakra into Kariteseirei which then starts to release the chakra from the blade. The chakra forms two orbs that hover around the user. On command these orbs can destroy an incoming attack, neutralizing it without visible damage.

☛ Can only be used twice per battle
☛ The two orbs can be sacrificied at once to stop one forbidden-rank jutsu
This jutsu works as long as the user wants but he needs to pay +5 chakra each turn and if the two orbs have been sacrificied, the jutsu ends

Za Danshingu Shiro Tora ) - The Dancing White Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80
Description: The user assumes a low stance and positions their hands to mimic claws. By pouncing on a target the user is able to deliver tiger claw strikes that can dig into and then tear out a target’s flesh. Though the attacks are extremely deadly against lightly armored targets they cannot pierce through heavy armor.

Ototon: Midasu no koe ) Sound Release: The voice of Midas
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user charges sound chakra into each of their hands and slams them together, creating a sound similar to two heavy golden cymbals crashing together. As the hands slam together, it releases a high pitched, high frequency sound wave, resonating in the enemies ear, and causing muscle paralysis upon hearing it. As the loud sound happens, it creates an echoing amongst the field, trapping any who hear it under paralysis, causing slight pain to them, causing their ear drums to bleed. Paralysis lasts one turn but the user cannot use any other sound techniques for 2 turns after using i
Okay, you probably already know my concern
 

Punk Hazard

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On today's episode of "When Keeping It Real Goes Wrong," we have Venom attempting to block Jakai's move using his spheres and erasing his senses. This would be some real G shit, but since Venom used two chakra fueling abilities, and neither mention being able to be used together, this some sucka shit instead. So Venom's move fails and he takes damage on today's episode of "When Keeping It Real Goes Wrong."
 

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Standing over the man that just dealt a nearly fatal attack, Diana immediately finished off with 1 more super punch straight at the man's head. As he was already on the floor, the punch would also affect the ground, completely decimating the entire stage up to mid-range. A crater formed from the impact along with a shockwave that was sent through the arena.

(1000 Meteru Panchi) — 1000 Meter Punch
Type: Offensive
Rank: S-Rank
Range: Short
Chakra: N/A + 25 + 10 = 35
Damage: 80 + 20 + 25 - 5 = 120
Description: This technique is both terribly simple and terribly dangerous. The user concentrates their chakra into their fist and simply lands a devastating full punch blow on the target, sending him flying to at least 1000 metres away from where the user is (if nothing is in between). In most cases, if successful the technique is fatal. In addition the technique can also be used to defend against solid ninjutsu attacks such as Earth. If the user punches the ground, the chakra released from the huge strength the technique packs will produces a massive shockwave that shatters and crushes the earth up to mid range, leaving behind an enormous crater. The technique is so powerful it can be used against boss summons or gigantic enemies with no noticeable result change.

Note: Can only be used by Sakura or Tsunade bios.
Diana then raised her sword up claiming victory.


Health Meter: 160
Chakra Meter: 1,400 - [35] = 1,355
Damage Dealt: 120
 
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Standing over the man that just dealt a nearly fatal attack, Diana immediately finished off with 1 more super punch straight at the man's head. As he was already on the floor, the punch would also affect the ground, completely decimating the entire stage up to mid-range. A crater formed from the impact along with a shockwave that was sent through the arena.

(1000 Meteru Panchi) — 1000 Meter Punch
Type: Offensive
Rank: S-Rank
Range: Short
Chakra: N/A + 25 + 10 = 35
Damage: 80 + 20 + 25 - 5 = 120
Description: This technique is both terribly simple and terribly dangerous. The user concentrates their chakra into their fist and simply lands a devastating full punch blow on the target, sending him flying to at least 1000 metres away from where the user is (if nothing is in between). In most cases, if successful the technique is fatal. In addition the technique can also be used to defend against solid ninjutsu attacks such as Earth. If the user punches the ground, the chakra released from the huge strength the technique packs will produces a massive shockwave that shatters and crushes the earth up to mid range, leaving behind an enormous crater. The technique is so powerful it can be used against boss summons or gigantic enemies with no noticeable result change.

Note: Can only be used by Sakura or Tsunade bios.
Diana then raised her sword up claiming victory.


Health Meter: 160
Chakra Meter: 1,400 - [35] = 1,365
Damage Dealt: 120
Lemme confirm our actual position with u

Edit:

The hit surely did its toll but Laxus wasn't out for the count. He needed to rest and to catch his breathe. He acted as if he was done for the count when he saw the woman approaching from his side. He used this time to capture his breathing and clear his mind. It seemed the woman was getting cocky and that might possibly be her downfall. She stood there to the side of Laxus' head. It was the perfect moment for a strike but Laxus wanted to wait. Suddenly the woman reared back and brought down her fist aimed at Laxus' head. Timing it just right and tracking her entire movement, Laxus would throw his hand up to hit a pressure point on the woman's arm. He wouldn't go directly to her fist to stop the blow. All he needed was to hit a pressure point on that same arm that was coming down. He would do this before the fist reach his head. With the strike and making contact with the woman he would turn his hand to grip her arm and drag her downwards to the ground in a rolling manner. Using this same momentum Laxus would lift himself up

Not only did the spear hand attack disabled the woman's entire arm, but he simply activated a technique that caused NE from all around to suddenly collapse inward. As if the woman herself was absoring NE. The NE would instantly petrify her entire body as it wad caught off balance by the pull of Laxus.

Immediately as he was getting up and AFTER finishing off his previous two techniques he would release a mighty roar of anger at the woman beside him on the ground. The 180 degree angle sound wave would literally be unavoidable at such a distance.



Mamushi Kiba ) - Viper's Fang
Type: Defensive
Rank: B
Range: Short
Chakra cost: N/A
Damage points: 40
Description: By tracking an opponent’s incoming punch the user is able to deliver a spear hand strike to a pressure point in the target’s arm, thus disabling the use of the arm for two turns.

Kami no Shiwaza|Handiwork of God
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A(Depends on Sigil)
Description: The Enochian clan utilize several Sigils during battle to accomplish various effects. These Sigils consist of several Runes(symbols that act as lettering) adorned along the body of each Enochian, remaining dormant and hidden when not in use. The Handiwork of God is one of the most powerful set of Sigils of the Enochian clan, with the Runes located on the user's back. These Sigils focus on the interaction between the objects they are placed on and the Nature Energy around these objects.

-Corruption Sigil: The Corruption Sigil was created after Enochians moved back into the Ninja World and discovered that there were many who had found usages for Nature Energy, written in Runes that translate to “Taint” in the Encohian language. Knowing that such people could become enemies, the Enochian developed this Sigil as a countermeasure, activated with the formation of two handseals and granting the Enochian’s body the property of corruption, altering their bodies to corrupt the Nature Energy that passes through them. Twice per battle for two turns each, this Sigil accomplishes its effect by altering the way Nature Energy flows through the user’s body. Rather than being absorbed and stored in the user’s body as though it were a battery, the flow of Nature Energy passes through the user, being absorbed into their body and then released, like water flowing from a pipe into a polluted chamber and then out again through another pipe. Upon passing through the user’s body, a portion of the Nature Energy becomes mixed with some of their chakra, and is transformed into Divine Val which is blended into the rest of the Nature Energy as it flows back into the atmosphere. Effectively, the user's body “pollutes” the Nature Energy surrounding them with Divine Val. As a result, any non-Enochian that attempts to absorb Nature Energy during the two turns this Sigil is activated will become severely burned internally from the Divine Val mixed in, causing damage equivalent to the rank of the Sigil (A-rank). While this Sigil is in use, the user is incapable of utilizing any Val techniques/Sigils above A-rank, along with a three-turn cooldown before this Sigil can be used again.

Transportation Sigil: Upon the formation of the Boar handseal, this A-rank Sigil grants upon the user the physical properties of Nature Energy; upon activation, it causes the user to appear as though he's dissolved into mid-air. In reality, the Sigil will have transformed the user's body into Nature Energy, allowing them to blend into the ever present Nature Energy around them, allowing a method of travel to another location as fast as the user can run, achieved by travelling through the Nature Energy all around them, and re-materializing in a desired location. This Sigil can only be used four times per battle with a three-turn cooldown in between. While in use, the user's body, while in the form of Nature Energy, cannot be controlled by other Nature Energy users. This technique can be used to transport other objects along with the user so long as they maintain physical contact with the object. During the turn of activation, the user is unable to activate any other Sigils above A-rank. While in this form, the user is unable to attack. Attacks that are able to target natural energy are able to effect the user while in this state should an opponent be capable of locating their person.

-Path to Heaven: This Sigil (A-rank), upon activation, grants upon the user’s body the property being able to physically interact with Nature Energy around them as though it were a solid platform; fittingly, the Sigil is written in Runes that translates to “Platform” in the Enochian language. After weaving two handseals, the user will be able to walk, stand, sit, run, etc. on the Nature Energy around them, granting a form of pseudo-flight at base speed (can alternate between walking on ground and interacting with Nature Energy freely). The user can even utilize this Sigil to dodge or escape from another technique upon activation (cannot be used to dodge techniques in subsequent turns of its duration). This technique can even be used to escape from techniques such as Swamp of the Underworld that ensnare the legs by allowing the user to hoist themselves out of the trap. The user can activate this Sigil three times per battle, lasting so long as they have the stamina and chakra to keep it activated (-10 per turn) and can be deactivated at will.

-Purification of the Immoral Soul: This Sigil was created by Lucifer as a means of punishment to those he viewed as corrupt or impure, namely any human who wasn't Enochian. This Sigil takes a complex and intricate appearance, consisting of numerous Runes combined together. Upon physical contact with an opponent, this Sigil is replicated, burned into their flesh on the point of impact. The Sigil instills upon the target the property of Nature Energy attraction, causing large amounts of Nature Energy to be drawn into their bodies and blended into their chakra system. However, this spells disastrous to those who aren't in tuned with using Nature Energy. When placed on a target that isn't accustomed to the flow of Nature Energy, this Sigil causes an overload, disturbing the balance in their chakra system and causing the target to petrify as a result. This S-rank Sigil can only be used twice per battle by Enochian of the Horseman rank and above and requires a two turn cooldown. No other A-rank or above Sigils or Val techniques may be used within the same turn if successfully applied.

-Scope of the Heavens: This powerful Sigil, upon the activation of two handseals, grants upon the user the property of clairvoyance. The Sigil accomplishes this by enhancing the connection the user has with the flow of Nature Energy around them beyond normal levels. As Nature Energy undergoes its constant flow in the world, objects within the path would cause disturbances, or gaps, within the flow of Nature Energy. This Sigil grants the user advanced detection of these gaps in Nature Energy, granting them a form of extrasensory perception. This perception manifests itself as a map of the user’s surroundings in their mind’s eye, with the map appearing as a black canvas, with the objects creating the gaps manifesting as auras in this canvas. This allows the user to identify things all around them, granting them perception and tracking on a level similar to the Byakugan in their mind's eye, though not able to detect nearly as far (x3 to tracking). While active, the user's connection to Nature Energy is enhanced enough to even specify what the objects are (rock, a tree, etc.) and precise enough to detect chakra fluctuations.The Sigil remains active for a maximum of five turns (-10 chakra per turn) and can only be used three times per battle (A-rank).

Ototon: Ōkibo na Hibiki Rendan no Jutsu) - Sound Release: Massive Echo Assault Skill
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This is a much greater and skilled version of the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill technique in which the user gathers his sound chakra into his throat as he inhales afterwards exhaling as he screams, yells or roars. The resulting effect is a massive shockwave of low frequency, high amplitude destructive sound that levels anything in its path. The biggest different is that the user can control the area of affect of the technique, depending on the range he targets and the angle of the sound waves his sound waves take. 180º to 90º, the technique is Short Ranged. 90º to 45º, the technique is Mid-Range and from 5º to 45º the technique is Long Ranged. If used within a water source it receives +20 damage.
Note: Usable once every 3 turns
 
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Kai NB

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Diana was surprised. In the midst of her punch she could see the man aiming a strike at her arm. She was surprised he could still move in his state, let alone fight back. It was evident she would not hit the man before he countered. So, she made sure to deliver the attack by driving her hand down even faster than she possibly could. The man would be shocked to find out that she doubled her speed a moment after he initiated his strike. This ensured that she would hit the man's face prior to him hitting her as she was already so close. Additionally, her shift in speed would move her down more to mess up the man's aim at her pressure point, missing her body altogether, even if he could continue it, but it wouldn't be an issue as the man would be knocked out from the strike, stopping his technique altogether.

(Chakura Sokudo) — Chakra Enhanced Speed
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: (+25 per Usage)
Damage Points: N/A
Description: The user focuses chakra into their hands and feet using precise chakra control and releases it with pinpoint timing, which greatly enhances their speed. Instead of using Chakra Enhanced Strength just to increase their Taijutsu, the user can exert their chakra control to push off with much greater force, allowing them to increase the speed done. This allows the user to dash, run, and perform movements at an increased speed. As this is based precise chakra control releases, the speed is not sustained naturally and chakra is expended for each performance of enhanced speed, like it's parent technique. This technique follows the same principles as Chakra Enhanced Strength and so, can be activated in the same timeframe (but only after Chakra Enhanced Strength is activated) as the afforementioned jutsu but this obviously still counts as an additional move.

Note: Can only be used by Sakura or Tsunade bios.
Note: Once activated, lasts the entire battle.
Note: Can only be used four times per battle. The speed burst translates into a temporary x2 speed increase for each usage.
Diana moved away from the man after knocking him out. He was truly a terrifying force to be reckoned with and she realized she had much to prepare for.


Health Meter: 160
Chakra Meter: 1,365 - [35] = 1,330
Damage Dealt: 120
 

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Diana was surprised. In the midst of her punch she could see the man aiming a strike at her arm. She was surprised he could still move in his state, let alone fight back. It was evident she would not hit the man before he countered. So, she made sure to deliver the attack by driving her hand down even faster than she possibly could. The man would be shocked to find out that she doubled her speed a moment after he initiated his strike. This ensured that she would hit the man's face prior to him hitting her as she was already so close. Additionally, her shift in speed would move her down more to mess up the man's aim at her pressure point, missing her body altogether, even if he could continue it, but it wouldn't be an issue as the man would be knocked out from the strike, stopping his technique altogether.

(Chakura Sokudo) — Chakra Enhanced Speed
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: (+25 per Usage)
Damage Points: N/A
Description: The user focuses chakra into their hands and feet using precise chakra control and releases it with pinpoint timing, which greatly enhances their speed. Instead of using Chakra Enhanced Strength just to increase their Taijutsu, the user can exert their chakra control to push off with much greater force, allowing them to increase the speed done. This allows the user to dash, run, and perform movements at an increased speed. As this is based precise chakra control releases, the speed is not sustained naturally and chakra is expended for each performance of enhanced speed, like it's parent technique. This technique follows the same principles as Chakra Enhanced Strength and so, can be activated in the same timeframe (but only after Chakra Enhanced Strength is activated) as the afforementioned jutsu but this obviously still counts as an additional move.

Note: Can only be used by Sakura or Tsunade bios.
Note: Once activated, lasts the entire battle.
Note: Can only be used four times per battle. The speed burst translates into a temporary x2 speed increase for each usage.
Diana moved away from the man after knocking him out. He was truly a terrifying force to be reckoned with and she realized she had much to prepare for.


Health Meter: 160
Chakra Meter: 1,365 - [35] = 1,330
Damage Dealt: 120
Yeah lemme just quote ya on this z.z
 

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I see no issues with Jakai's move. I'm in belief that he'd hit your head before you can accurately hit her arm. His attack was happening first to begin with and he sped it upeven more mod way. I think he's ok.

Edit

His punch is pure free form since he didn't post a technique
 
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While still tracking his every minute movement Laxus would see the fist suddenly coming down at a much faster speed. The man increased his speed suddenly. Laxus would pull off two things at once. He'd simply tilt his head to the side a bit (the side opposite of your aim. Since you didn't specify how far ur hand move I'll work with your fist coming down around my right cheek area. With my head moving to the left, closer to you). Laxus would still follow through with his original intentions (continuing my move and tanking your FF strike. My body seal in bio would negate up to -20dmg points if neccessary like before). Many pressure points were on the arm so it mattered little what the woman tried. If her intention was to avoid Laxus. This time Laxus wouldn't waste time. Simultaneously to the woman's fist grazing Laxus' right cheek, Laxus' hand would already make contact. As it occured he would grip onto to your lower forearm (like an inch above the wrist) more tightly as the sigil begins pretrifying your 'dead' arm. 'Dead' arm due to him hitting a pressure point on contact. Throughout all these movements he'd monitor your movements still.

With him making contact and griping your forearm, he'd yank your arm to pull you down to the ground as Laxus used the pull to get up simultaneously. As he begins to pull you down over him to the ground, he'd release a strong yell at point blank range to your face. This happens after the dual hit of the first two techniques ofc. The 180 degree sound wave would be nearly impossible to dodge after Laxus shut one of your arm down.

Mamushi Kiba ) - Viper's Fang
Type: Defensive
Rank: B
Range: Short
Chakra cost: N/A
Damage points: 40
Description: By tracking an opponent’s incoming punch the user is able to deliver a spear hand strike to a pressure point in the target’s arm, thus disabling the use of the arm for two turns.

Kami no Shiwaza|Handiwork of God
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A(Depends on Sigil)
Description: The Enochian clan utilize several Sigils during battle to accomplish various effects. These Sigils consist of several Runes(symbols that act as lettering) adorned along the body of each Enochian, remaining dormant and hidden when not in use. The Handiwork of God is one of the most powerful set of Sigils of the Enochian clan, with the Runes located on the user's back. These Sigils focus on the interaction between the objects they are placed on and the Nature Energy around these objects.

-Corruption Sigil: The Corruption Sigil was created after Enochians moved back into the Ninja World and discovered that there were many who had found usages for Nature Energy, written in Runes that translate to “Taint” in the Encohian language. Knowing that such people could become enemies, the Enochian developed this Sigil as a countermeasure, activated with the formation of two handseals and granting the Enochian’s body the property of corruption, altering their bodies to corrupt the Nature Energy that passes through them. Twice per battle for two turns each, this Sigil accomplishes its effect by altering the way Nature Energy flows through the user’s body. Rather than being absorbed and stored in the user’s body as though it were a battery, the flow of Nature Energy passes through the user, being absorbed into their body and then released, like water flowing from a pipe into a polluted chamber and then out again through another pipe. Upon passing through the user’s body, a portion of the Nature Energy becomes mixed with some of their chakra, and is transformed into Divine Val which is blended into the rest of the Nature Energy as it flows back into the atmosphere. Effectively, the user's body “pollutes” the Nature Energy surrounding them with Divine Val. As a result, any non-Enochian that attempts to absorb Nature Energy during the two turns this Sigil is activated will become severely burned internally from the Divine Val mixed in, causing damage equivalent to the rank of the Sigil (A-rank). While this Sigil is in use, the user is incapable of utilizing any Val techniques/Sigils above A-rank, along with a three-turn cooldown before this Sigil can be used again.

Transportation Sigil: Upon the formation of the Boar handseal, this A-rank Sigil grants upon the user the physical properties of Nature Energy; upon activation, it causes the user to appear as though he's dissolved into mid-air. In reality, the Sigil will have transformed the user's body into Nature Energy, allowing them to blend into the ever present Nature Energy around them, allowing a method of travel to another location as fast as the user can run, achieved by travelling through the Nature Energy all around them, and re-materializing in a desired location. This Sigil can only be used four times per battle with a three-turn cooldown in between. While in use, the user's body, while in the form of Nature Energy, cannot be controlled by other Nature Energy users. This technique can be used to transport other objects along with the user so long as they maintain physical contact with the object. During the turn of activation, the user is unable to activate any other Sigils above A-rank. While in this form, the user is unable to attack. Attacks that are able to target natural energy are able to effect the user while in this state should an opponent be capable of locating their person.

-Path to Heaven: This Sigil (A-rank), upon activation, grants upon the user’s body the property being able to physically interact with Nature Energy around them as though it were a solid platform; fittingly, the Sigil is written in Runes that translates to “Platform” in the Enochian language. After weaving two handseals, the user will be able to walk, stand, sit, run, etc. on the Nature Energy around them, granting a form of pseudo-flight at base speed (can alternate between walking on ground and interacting with Nature Energy freely). The user can even utilize this Sigil to dodge or escape from another technique upon activation (cannot be used to dodge techniques in subsequent turns of its duration). This technique can even be used to escape from techniques such as Swamp of the Underworld that ensnare the legs by allowing the user to hoist themselves out of the trap. The user can activate this Sigil three times per battle, lasting so long as they have the stamina and chakra to keep it activated (-10 per turn) and can be deactivated at will.

-Purification of the Immoral Soul: This Sigil was created by Lucifer as a means of punishment to those he viewed as corrupt or impure, namely any human who wasn't Enochian. This Sigil takes a complex and intricate appearance, consisting of numerous Runes combined together. Upon physical contact with an opponent, this Sigil is replicated, burned into their flesh on the point of impact. The Sigil instills upon the target the property of Nature Energy attraction, causing large amounts of Nature Energy to be drawn into their bodies and blended into their chakra system. However, this spells disastrous to those who aren't in tuned with using Nature Energy. When placed on a target that isn't accustomed to the flow of Nature Energy, this Sigil causes an overload, disturbing the balance in their chakra system and causing the target to petrify as a result. This S-rank Sigil can only be used twice per battle by Enochian of the Horseman rank and above and requires a two turn cooldown. No other A-rank or above Sigils or Val techniques may be used within the same turn if successfully applied.

-Scope of the Heavens: This powerful Sigil, upon the activation of two handseals, grants upon the user the property of clairvoyance. The Sigil accomplishes this by enhancing the connection the user has with the flow of Nature Energy around them beyond normal levels. As Nature Energy undergoes its constant flow in the world, objects within the path would cause disturbances, or gaps, within the flow of Nature Energy. This Sigil grants the user advanced detection of these gaps in Nature Energy, granting them a form of extrasensory perception. This perception manifests itself as a map of the user’s surroundings in their mind’s eye, with the map appearing as a black canvas, with the objects creating the gaps manifesting as auras in this canvas. This allows the user to identify things all around them, granting them perception and tracking on a level similar to the Byakugan in their mind's eye, though not able to detect nearly as far (x3 to tracking). While active, the user's connection to Nature Energy is enhanced enough to even specify what the objects are (rock, a tree, etc.) and precise enough to detect chakra fluctuations.The Sigil remains active for a maximum of five turns (-10 chakra per turn) and can only be used three times per battle (A-rank).

Ototon: Ōkibo na Hibiki Rendan no Jutsu) - Sound Release: Massive Echo Assault Skill
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This is a much greater and skilled version of the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill technique in which the user gathers his sound chakra into his throat as he inhales afterwards exhaling as he screams, yells or roars. The resulting effect is a massive shockwave of low frequency, high amplitude destructive sound that levels anything in its path. The biggest different is that the user can control the area of affect of the technique, depending on the range he targets and the angle of the sound waves his sound waves take. 180º to 90º, the technique is Short Ranged. 90º to 45º, the technique is Mid-Range and from 5º to 45º the technique is Long Ranged. If used within a water source it receives +20 damage.
Note: Usable once every 3 turns
 

Kai NB

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While still tracking his every minute movement Laxus would see the fist suddenly coming down at a much faster speed. The man increased his speed suddenly. Laxus would pull off two things at once. He'd simply tilt his head to the side a bit (the side opposite of your aim. Since you didn't specify how far ur hand move I'll work with your fist coming down around my right cheek area. With my head moving to the left, closer to you). Laxus would still follow through with his original intentions (continuing my move and tanking your FF strike. My body seal in bio would negate up to -20dmg points if neccessary like before). Many pressure points were on the arm so it mattered little what the woman tried. If her intention was to avoid Laxus. This time Laxus wouldn't waste time. Simultaneously to the woman's fist grazing Laxus' right cheek, Laxus' hand would already make contact. As it occured he would grip onto to your lower forearm (like an inch above the wrist) more tightly as the sigil begins pretrifying your 'dead' arm. 'Dead' arm due to him hitting a pressure point on contact. Throughout all these movements he'd monitor your movements still.

With him making contact and griping your forearm, he'd yank your arm to pull you down to the ground as Laxus used the pull to get up simultaneously. As he begins to pull you down over him to the ground, he'd release a strong yell at point blank range to your face. This happens after the dual hit of the first two techniques ofc. The 180 degree sound wave would be nearly impossible to dodge after Laxus shut one of your arm down.

Mamushi Kiba ) - Viper's Fang
Type: Defensive
Rank: B
Range: Short
Chakra cost: N/A
Damage points: 40
Description: By tracking an opponent’s incoming punch the user is able to deliver a spear hand strike to a pressure point in the target’s arm, thus disabling the use of the arm for two turns.

Kami no Shiwaza|Handiwork of God
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A(Depends on Sigil)
Description: The Enochian clan utilize several Sigils during battle to accomplish various effects. These Sigils consist of several Runes(symbols that act as lettering) adorned along the body of each Enochian, remaining dormant and hidden when not in use. The Handiwork of God is one of the most powerful set of Sigils of the Enochian clan, with the Runes located on the user's back. These Sigils focus on the interaction between the objects they are placed on and the Nature Energy around these objects.

-Corruption Sigil: The Corruption Sigil was created after Enochians moved back into the Ninja World and discovered that there were many who had found usages for Nature Energy, written in Runes that translate to “Taint” in the Encohian language. Knowing that such people could become enemies, the Enochian developed this Sigil as a countermeasure, activated with the formation of two handseals and granting the Enochian’s body the property of corruption, altering their bodies to corrupt the Nature Energy that passes through them. Twice per battle for two turns each, this Sigil accomplishes its effect by altering the way Nature Energy flows through the user’s body. Rather than being absorbed and stored in the user’s body as though it were a battery, the flow of Nature Energy passes through the user, being absorbed into their body and then released, like water flowing from a pipe into a polluted chamber and then out again through another pipe. Upon passing through the user’s body, a portion of the Nature Energy becomes mixed with some of their chakra, and is transformed into Divine Val which is blended into the rest of the Nature Energy as it flows back into the atmosphere. Effectively, the user's body “pollutes” the Nature Energy surrounding them with Divine Val. As a result, any non-Enochian that attempts to absorb Nature Energy during the two turns this Sigil is activated will become severely burned internally from the Divine Val mixed in, causing damage equivalent to the rank of the Sigil (A-rank). While this Sigil is in use, the user is incapable of utilizing any Val techniques/Sigils above A-rank, along with a three-turn cooldown before this Sigil can be used again.

Transportation Sigil: Upon the formation of the Boar handseal, this A-rank Sigil grants upon the user the physical properties of Nature Energy; upon activation, it causes the user to appear as though he's dissolved into mid-air. In reality, the Sigil will have transformed the user's body into Nature Energy, allowing them to blend into the ever present Nature Energy around them, allowing a method of travel to another location as fast as the user can run, achieved by travelling through the Nature Energy all around them, and re-materializing in a desired location. This Sigil can only be used four times per battle with a three-turn cooldown in between. While in use, the user's body, while in the form of Nature Energy, cannot be controlled by other Nature Energy users. This technique can be used to transport other objects along with the user so long as they maintain physical contact with the object. During the turn of activation, the user is unable to activate any other Sigils above A-rank. While in this form, the user is unable to attack. Attacks that are able to target natural energy are able to effect the user while in this state should an opponent be capable of locating their person.

-Path to Heaven: This Sigil (A-rank), upon activation, grants upon the user’s body the property being able to physically interact with Nature Energy around them as though it were a solid platform; fittingly, the Sigil is written in Runes that translates to “Platform” in the Enochian language. After weaving two handseals, the user will be able to walk, stand, sit, run, etc. on the Nature Energy around them, granting a form of pseudo-flight at base speed (can alternate between walking on ground and interacting with Nature Energy freely). The user can even utilize this Sigil to dodge or escape from another technique upon activation (cannot be used to dodge techniques in subsequent turns of its duration). This technique can even be used to escape from techniques such as Swamp of the Underworld that ensnare the legs by allowing the user to hoist themselves out of the trap. The user can activate this Sigil three times per battle, lasting so long as they have the stamina and chakra to keep it activated (-10 per turn) and can be deactivated at will.

-Purification of the Immoral Soul: This Sigil was created by Lucifer as a means of punishment to those he viewed as corrupt or impure, namely any human who wasn't Enochian. This Sigil takes a complex and intricate appearance, consisting of numerous Runes combined together. Upon physical contact with an opponent, this Sigil is replicated, burned into their flesh on the point of impact. The Sigil instills upon the target the property of Nature Energy attraction, causing large amounts of Nature Energy to be drawn into their bodies and blended into their chakra system. However, this spells disastrous to those who aren't in tuned with using Nature Energy. When placed on a target that isn't accustomed to the flow of Nature Energy, this Sigil causes an overload, disturbing the balance in their chakra system and causing the target to petrify as a result. This S-rank Sigil can only be used twice per battle by Enochian of the Horseman rank and above and requires a two turn cooldown. No other A-rank or above Sigils or Val techniques may be used within the same turn if successfully applied.

-Scope of the Heavens: This powerful Sigil, upon the activation of two handseals, grants upon the user the property of clairvoyance. The Sigil accomplishes this by enhancing the connection the user has with the flow of Nature Energy around them beyond normal levels. As Nature Energy undergoes its constant flow in the world, objects within the path would cause disturbances, or gaps, within the flow of Nature Energy. This Sigil grants the user advanced detection of these gaps in Nature Energy, granting them a form of extrasensory perception. This perception manifests itself as a map of the user’s surroundings in their mind’s eye, with the map appearing as a black canvas, with the objects creating the gaps manifesting as auras in this canvas. This allows the user to identify things all around them, granting them perception and tracking on a level similar to the Byakugan in their mind's eye, though not able to detect nearly as far (x3 to tracking). While active, the user's connection to Nature Energy is enhanced enough to even specify what the objects are (rock, a tree, etc.) and precise enough to detect chakra fluctuations.The Sigil remains active for a maximum of five turns (-10 chakra per turn) and can only be used three times per battle (A-rank).

Ototon: Ōkibo na Hibiki Rendan no Jutsu) - Sound Release: Massive Echo Assault Skill
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This is a much greater and skilled version of the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill technique in which the user gathers his sound chakra into his throat as he inhales afterwards exhaling as he screams, yells or roars. The resulting effect is a massive shockwave of low frequency, high amplitude destructive sound that levels anything in its path. The biggest different is that the user can control the area of affect of the technique, depending on the range he targets and the angle of the sound waves his sound waves take. 180º to 90º, the technique is Short Ranged. 90º to 45º, the technique is Mid-Range and from 5º to 45º the technique is Long Ranged. If used within a water source it receives +20 damage.
Note: Usable once every 3 turns
Diana was now 3 and half meters away from the man on the floor. Not confident she finished the job, she immediately began her move by striking her bracelets together as powerfully as she could while jumping in the air, only 3 meters up. She focused the concussive wave at an angle downwards right on the man so the full force that was created came forward towards the man and the ground, spanning a wide 120º in front of her. The wave would strike the man quickly and keep him pinned to the ground. The attack would ideally knock him out.

Bracelets of Submission
Type: Weapon
Rank: S
Range: Short
Chakra Cost: 15 - 40 (-5 Per Turn for Pantheon's Armory) | 40 + 25 + 10 = 75
Damage Points: 30 - 80 | 80 + 20 + 25 - 5 = 120
Description: The Bracelets of Submission are a unique pair of armbands bestowed only to the most worthy and powerful of warriors. The bracelets, created by the patron Hephaestus from remnants of the legendary Shield of Aegis, are were designed to both empower the user's defensive capabilities, while providing additional offensive capabilities. Thanks to their source being one of the most powerful shields in legend, the bracelets have notable abilities. Due the quality of Hephaestus' forging, each of the bracelets are completely immune to damage, but a single powerful attack (F-Rank) will shatter the bracelets.

Aegis’ Protection — The most obvious capability of the bracelets are to defend from incoming attacks. Whether it be matter or energy based, the bracelets will protect the user by blocking attacks as well as resisting dangerous things like extreme temperatures or shock. This makes it ideal for easily blocking small attacks such as from kunai, or swords. Interestingly, the bracelets can defend from much larger attacks too. By crossing the bracelets together, they can actually form an ethereal chakra shroud of the original shield of Aegis. This extends as a protective wall or chakra shroud around the user's form when blocking from larger attacks and collateral damage. Physical attacks can only be deflected, never redirected back at an enemy. Energy-based attacks are momentarily absorbed but released a moment later in raw form, though it can be expelled out directionally. Defense up to S-Rank or 80 Damage Points (Refer to Notes)

Victory Force — A sort of offensive application of the bracelet’s incredible defensive capabilities. Using the super-durable material against itself, the bracelets can create a golden concussive force when struck against one another. The force can be either omnidirectional as a sphere that emanates from the user up to mid-range or as a forward facing wave that can reach up to long-range. The attack is on par with elemental chakra. This is not ninjutsu, but rather high level Tai/Buki jutsu that creates an incredible physical wave. Offense up to S-Rank or 80 Damage Points (Refer to Notes)

The Pantheon’s Armory — From the bracelets, the user can passively expel weapons. While drawing it out, the weapons as raw chakra. When fully expelled, it takes on a physical, tangible form. As they are formed from the chakra, they can combat and interact with any chakra-based attacks, whether matter or energy, though they are still as strong as ordinary weapons. However, it can not combat ethereal attacks like spirits or pure natural energy. Only a single weapon can be drawn from the bracelets at a time and per turn, and keeping said weapon in possession takes away constant energy.

Berserker Rage — The most dangerous function of the weapon. Despite it’s already impressive defensive capabilities, the user is actually at their strongest without the weapon. The bracelets act as inhibitors that normally restrain chakra flow in a confined space. However, the removal of the bracelets results in the inhibitors being lifted, forcibly flooding out all the stored chakra back to the user. This results in an surge of chakra that forcibly places the user in a "Bersker Rage". As a result, all other abilities of the bracelets are lost completely. On top of that, the user's chakra flow intensifies, increasing their attacks by a factor of +20 Damage Points, but the state constantly drains 40 chakra points per turn. What's worse is that, even with exceptional chakra control, a user can not manage to maintain a sane states and their sense of reason becomes slowly lost, resulting in more brute and less strategic attacks, basically forcing a constant head-on approach until the job is done. The drain in energy also completely leaves the bracelets inert for the remainder of the battle.​

Note: Can only be used on Tai/Ken/Buki specialists
Note: Berserker Rage lasts 3 turns and can only be used once
Note: Can only use Aegis' Protection OR Victory Force once per turn
Note: Using Aegis' Protection OR Victory Force at above B-Rank level counts as a move and requires a one turn cool down after use
Note: Chakra Cost/Damage Points for Aegis' Protection and Victory Force are equal to the countered technique and amount of chakra put in respectively
Immediately after her attack, she would follow her descent down towards the man by striking him as hard as she could. She would be nose diving toward the man with her body 45º below horizontal, with her right hand extended straight out front of her and left arm back. Her legs were straight behind her. She would aim her direction by tracking the man so that her right fist would hit the man's face and completely knock him out as his face would hit the ground and cause the earth to shatter, taking on a flower petal pattern.

(Ōkashō) — Cherry Blossom Impact
Type: Attack
Rank: C - A (A)
Range: Short
Chakra Cost: N/A | 0 + 25 + 10 = 35
Damage Points: 30 - 60 | 60 + 20 + 25 - 5 = 100
Description: While some may see it as "superhuman strength", this technique is actually an application of medical ninjutsu, that demands the ability to concentrate and minute chakra control. An immense amount of chakra is kneaded inside the body, and a moment later all of it it is gathered into the fist. That chakra is then released into the target, which does a great amount of damage. With the damage done dependent on the amount of chakra used, it is also possible for a skilled shinobi to amass it in their fingertip. When the ground is hit it is pulverised into minute pieces by the excess shock in an area short range all around, which are then scattered like flower petals, giving rise to the name "Cherry Blossom Impact".

Note: Can only be used by Sakura or Tsunade bios.
Diana would then make her following move depending on the man's reaction.


Health Meter: 160
Chakra Meter: 1,330 - [75 + 35] = 1,220
Damage Dealt: 120 + 200 = 320

OOC: As addressed before, your move does not count as it happened after TL. As such, we all begin at the end of my move, where I had moved away from you. As this is vague, we'll say 3 and half meters.
 
Last edited:

Venom

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Diana was now 3 and half meters away from the man on the floor. Not confident she finished the job, she immediately began her move by striking her bracelets together as powerfully as she could while jumping in the air, only 3 meters up. She focused the concussive wave at an angle downwards right on the man so the full force that was created came forward towards the man and the ground, spanning a wide 120º in front of her. The wave would strike the man quickly and keep him pinned to the ground. The attack would ideally knock him out.

Bracelets of Submission
Type: Weapon
Rank: S
Range: Short
Chakra Cost: 15 - 40 (-5 Per Turn for Pantheon's Armory) | 40 + 25 + 10 = 75
Damage Points: 30 - 80 | 80 + 20 + 25 - 5 = 120
Description: The Bracelets of Submission are a unique pair of armbands bestowed only to the most worthy and powerful of warriors. The bracelets, created by the patron Hephaestus from remnants of the legendary Shield of Aegis, are were designed to both empower the user's defensive capabilities, while providing additional offensive capabilities. Thanks to their source being one of the most powerful shields in legend, the bracelets have notable abilities. Due the quality of Hephaestus' forging, each of the bracelets are completely immune to damage, but a single powerful attack (F-Rank) will shatter the bracelets.

Aegis’ Protection — The most obvious capability of the bracelets are to defend from incoming attacks. Whether it be matter or energy based, the bracelets will protect the user by blocking attacks as well as resisting dangerous things like extreme temperatures or shock. This makes it ideal for easily blocking small attacks such as from kunai, or swords. Interestingly, the bracelets can defend from much larger attacks too. By crossing the bracelets together, they can actually form an ethereal chakra shroud of the original shield of Aegis. This extends as a protective wall or chakra shroud around the user's form when blocking from larger attacks and collateral damage. Physical attacks can only be deflected, never redirected back at an enemy. Energy-based attacks are momentarily absorbed but released a moment later in raw form, though it can be expelled out directionally. Defense up to S-Rank or 80 Damage Points (Refer to Notes)

Victory Force — A sort of offensive application of the bracelet’s incredible defensive capabilities. Using the super-durable material against itself, the bracelets can create a golden concussive force when struck against one another. The force can be either omnidirectional as a sphere that emanates from the user up to mid-range or as a forward facing wave that can reach up to long-range. The attack is on par with elemental chakra. This is not ninjutsu, but rather high level Tai/Buki jutsu that creates an incredible physical wave. Offense up to S-Rank or 80 Damage Points (Refer to Notes)

The Pantheon’s Armory — From the bracelets, the user can passively expel weapons. While drawing it out, the weapons as raw chakra. When fully expelled, it takes on a physical, tangible form. As they are formed from the chakra, they can combat and interact with any chakra-based attacks, whether matter or energy, though they are still as strong as ordinary weapons. However, it can not combat ethereal attacks like spirits or pure natural energy. Only a single weapon can be drawn from the bracelets at a time and per turn, and keeping said weapon in possession takes away constant energy.

Berserker Rage — The most dangerous function of the weapon. Despite it’s already impressive defensive capabilities, the user is actually at their strongest without the weapon. The bracelets act as inhibitors that normally restrain chakra flow in a confined space. However, the removal of the bracelets results in the inhibitors being lifted, forcibly flooding out all the stored chakra back to the user. This results in an surge of chakra that forcibly places the user in a "Bersker Rage". As a result, all other abilities of the bracelets are lost completely. On top of that, the user's chakra flow intensifies, increasing their attacks by a factor of +20 Damage Points, but the state constantly drains 40 chakra points per turn. What's worse is that, even with exceptional chakra control, a user can not manage to maintain a sane states and their sense of reason becomes slowly lost, resulting in more brute and less strategic attacks, basically forcing a constant head-on approach until the job is done. The drain in energy also completely leaves the bracelets inert for the remainder of the battle.​

Note: Can only be used on Tai/Ken/Buki specialists
Note: Berserker Rage lasts 3 turns and can only be used once
Note: Can only use Aegis' Protection OR Victory Force once per turn
Note: Using Aegis' Protection OR Victory Force at above B-Rank level counts as a move and requires a one turn cool down after use
Note: Chakra Cost/Damage Points for Aegis' Protection and Victory Force are equal to the countered technique and amount of chakra put in respectively
Immediately after her attack, she would follow her descent down towards the man by striking him as hard as she could. She would be nose diving toward the man with her body 45º below horizontal, with her right hand extended straight out front of her and left arm back. Her legs were straight behind her. She would aim her direction by tracking the man so that her right fist would hit the man's face and completely knock him out as his face would hit the ground and cause the earth to shatter, taking on a flower petal pattern.

(Ōkashō) — Cherry Blossom Impact
Type: Attack
Rank: C - A (A)
Range: Short
Chakra Cost: N/A | 0 + 25 + 10 = 35
Damage Points: 30 - 60 | 60 + 20 + 25 - 5 = 100
Description: While some may see it as "superhuman strength", this technique is actually an application of medical ninjutsu, that demands the ability to concentrate and minute chakra control. An immense amount of chakra is kneaded inside the body, and a moment later all of it it is gathered into the fist. That chakra is then released into the target, which does a great amount of damage. With the damage done dependent on the amount of chakra used, it is also possible for a skilled shinobi to amass it in their fingertip. When the ground is hit it is pulverised into minute pieces by the excess shock in an area short range all around, which are then scattered like flower petals, giving rise to the name "Cherry Blossom Impact".

Note: Can only be used by Sakura or Tsunade bios.
Diana would then make her following move depending on the man's reaction.


Health Meter: 160
Chakra Meter: 1,330 - [75 + 35] = 1,220
Damage Dealt: 120 + 200 = 320

OOC: As addressed before, your move does not count as it happened after TL. As such, we all begin at the end of my move, where I had moved away from you. As this is vague, we'll say 3 and half meters.
Hol up....wyd fam? x_x
 

Venom

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My move fails and I get hit. I submit

Venom wins
Thanks for the fight.

Wil edit later~

Edit:
Laxus did nothing but grin as your body petrifies and you're hit at point blank range from the sound blast. With a quick burst of speed he'd dash off to reach you. As he gets to you, Laxus would channel Ototon chakra to his leg and deliver a devastating kick that sends you out of the arena all the way into the stands with force.

"That was for those hits you landed earlier woman. Heh."

Ryuu Handou ) - Dragon Kick
Type: Offensive
Rank: B
Range: Short
Chakra cost: N/A
Damage: 40
Description: An attack where the user quickly appears behind the enemy in a burst of speed, delivering a powerful kick to their side that sends them flying.

(Ototon: Sazanami no Kosui) - Sound Release: Ripple of the Lake
Rank: S
Type: Supplementary/Offensive
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: A technique that stands as a combination of both the (Ototon: Oto no Ken) - Sound Release: Sonic Fist and the (Ototon: Shinsei) - Sound Release: Divinity. The user will gather massive amounts of chakra into his limbs and deliver a single, powerful blow into a given target. Not only does the chakra engulf the chosen limb in an aura of vibrations and destructive low frequency sound waves but also, upon making contact with the target, channels the sound into the target, causing vibrations to ripple through the target. What happens is a massive shockwave that blasts outwards on contact, causing massive destruction all around up to the limits of Short-range, producing a small crater (if it hit an opponent, he is sent backwards into long range). This effect is amplified by the sound vibrations infiltrated into the target which ripple through it and cause destruction from within it. The damage is higher on softer tissue which is severely bruised. The technique is highly effective again liquids and highly dense solids.

1,680 - 260 = 1,420
 
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