I first begin to assemble my chakra within my lungs, once accomplished I promptly impel the substance upwardsand then begin to exert it causing gusts which combined together create mini tornadoes. I then weave the tiger handseal while utilising my fire chakra which I propel upwards and then use shape manipulation to change it's form into rings of fire which I exert and in combination with the wind move, it forms an inferno.
Adv: Good to utilise for a combination
Disadv: Fire techniques or higher rank wind techniques can overpower it with ease.
You can counter the technique by simply using a higher rank wind technique to divert it's aim and use a superior fire jutsu to engulf the gust with flames and then use the force of the Katon jutsu to drive it's way through to the opponent alongside the gust.
First, I weave the necessary Tiger → Snake → Ram handseals, upon finishing I begin to concentrate my fuuton chakra and channel it across my body, once finished I begin to excrete this substance, as soon as it is expelled, the chakra begins to gradually develop, eventually forming into a vortex of wind, then I perform the tiger handseal and propel the chakra upwards and use shape manipulation to release it in a form of ring, which alongside the the wind creating a prompt drive causes an inferno and allows it to disperse all around the foe.
Adv: Very strong move and it can promptly trap the opponent while you prepare for an even stronger move or a move which requires prep time.
Disadv: It can easily be diverted by a move or can backfire if the opponent can drive the substance in your way via the use of a wind technique.
Much better. But how would you counter it?
I first begin to concentrate my chakra, whilst doing so I channel it across my body especially to my hand where this jutsu is mainly going to take place. Upon doing so I summon all the wind chakra towards my hand, due to it's nature it is able to cut through any material possible.
Adv: Since it can cut anything, it could cut the opponent, simply ending the match. It could also be used to bait the opponent into longer distance to utilise the moves which fit the category. Could have been useful with body flicker if it wasn't banned xd
Disadv: It is pretty useless when the user is at long or medium range.
Not a very hard move to counter due to it's nature and being only able to do anything at very short range.
I first weave the necessary Tiger → Hare → Dragon hand seals, whilst doing so I begin to concentrate my chakra and channel it towards all areas of my body. Once I'm finished I begin to excrete this flow of chakra through my body and summon it in a form of cyclone of petals, which I am able to manipulate and direct towards my opponent.
Adv: It's very versatile since you can use it over all distances.
Disadv: Fire burns petals :| so it can be pretty useless, when facing a strong fire user, but that goes for wind in general.
You can easily use fire to counter the effect of this move as it can easily burn off the petals, however if you aren't a prominent user of fire you can use suiton to water it down and slow the effects of the move.
First I begin to concentrate my chakra, once finished I gather this chakra and promptly impel it upwards, I then use this chakra to create waves of wind and then expel it and watch as it slashes my target.
Adv: It can be used to provide a thrust for a fire or it can be used to cancel out lower or equal rank wind techs
Disadv: Can be counteracted via an equal or stronger fire type move.
To counter this, one must be quick on his feet as it is quite quick, this can be of-course cancelled out by a quick fire move, which typically only requires one handseal as you won't be able to find much time to react.
I want a different con please.
I am submitting Yamamoto's bankai, but not right now o_oMuch better keep those type cons up.
Also do you have CW or sword on one of your bios?