Chakra | チャクラOverview
Chakra is the fundamental form of energy that all individuals possess which allow them to perform supernatural feats. Overtime, it has grown to become a necessary component of living. If one were to run out of chakra, they would subsequently lose their life. Chakra is unique to the individual, with each person known to have their own "color" of chakra. Sensors or Dojutsu users are able to see this "color" and recognize specific traits, such as the clan of the person. Chakra moves through humans in similar manner to other biological systems, with it's own network known as the "Chakra Pathway System". This network has chakra move through it, passing through Tenkentsu, or nodes where chakra can be released from. Shinobi have learned to release chakra outside of their bodies this way to perform jutsus.
Chakra is combination of physical and spiritual energies. Physical Energy (身体エネルギー | Shintai Enerugī) is collected from each and every one of the body's cells and can be increased through training, stimulants, and exercise. Spiritual Energy (精神エネルギー | Seishin Enerugī) is derived from the mind's consciousness and can be increased through studying, meditation, and experience. The more powerful each of these energies become, the more powerful chakra that will be created. As such, training both physically and mentally are necessary to improve the quality of chakra produced.
Chakra Control
Besides the quality of chakra, chakra control is another important factor in the overall quality of a technique. With poor chakra control, a shinobi may utilize too much chakra and tire faster or utilize too little chakra and ineffectively perform a technique. Hand seals are often used to manipulate chakra more easily, allowing shinobi to execute their techniques faster and more effectively. Shinobi who are extremely skilled at chakra control often specialise in genjutsu or become medical-nin.
Regarding Ninjutsu specifically, two methods of chakra control are utilized. These methods are Shape Transformation and Nature Transformation. The first involves manipulating the form, movement, and potency of chakra. The second involves manipulating the properties of chakra to mimic an element. Yin-Yang Nature Transformation is unique in that it changes the ratio of spiritual and physical energies within chakra.
Types of Chakra
Several variations of chakra exist. Besides each individual possessing a unique chakra, chakra can be categorized into a specific set of groups.
Raw Chakra
Raw Chakra is the natural chakra one posses and expels from their body. Comparatively, Raw Chakra is weaker than Elemental Chakra, Senjutsu Chakra, and Bijuu Chakra. However, when advanced Shape Transformation is applied to Raw Chakra, certain techniques can stand up to previously mentioned list. Examples of these include Rasegan or the Hyuga's Rotation technique.
Elemental Chakra
Elemental Chakra is the result of applying Nature Transformation to chakra (whether it be Raw, Senjutsu, or Bijuu). There are 5 Basic Elemental Natures — Fire | Wind | Lightning | Earth | Water — and each one possesses it's own characteristics. Elemental Chakra Natures can be combined to create completely new elements, though this ability is limited to KG users. Elemental Chakra is naturally stronger than it's Raw Chakra counterpart.
Senjutsu Chakra
Senjutsu Chakra is the result of adding Natural Energy (自然エネルギー, Shizen Enerugī) within the mix of Physical and Spiritual Energy. Whereas Physical and Spiritual Energy is dependent on the user to increase chakra, Natural Energy is dependent on the nature surrounding the user. When properly added into the mix, it increases the power of the user's chakra tremendously. Summoning Animals seem to posses knowledge of Senjutsu Chakra due to their connection with nature.
Bijuu Chakra
Bijuu Chakra are unique to the Bijuu, or Tailed Beasts. Their chakra is much more dense and powerful. Jinchuurikis are able to utilize the chakra of their Tailed Beast while in any of their respective Tailed Beast modes.
"We'll move on after you've read these.Wind Release | 風遁Overview
Wind Release is the result of using Nature Transformation within a jutsu to perform various wind-based techniques. Wind is one of the 5 Basic Nature Transformations and it is made by making one's chakra as sharp and thin as possible. This generates wind which allows for techniques that combine brute force and keen precision to deal cutting and slashing damage. It is usually performed by generating air circulation and can be enhanced through this method as well. When infused into weapons and tools, it increases the sharpness of said weapon.
Strengths
Wind Release is strong against Lightning Release. Lightning Release is unable to flow through Wind since the air is a natural insulator, weakening Lightning. In addition to the Basic 5 Natures, Wind Release is also strong against several advance elements. It is strong against Storm, Boil, Steam, and Sound Release. Wind Release is also powerful against the Bugs utilized by the Aburame Clan, the Dead Bone Pulse techniques utilized by the Kaguya Clan, and Paper Ninjutsu.
Weaknesses
Wind Release is weak against Fire Release. Wind Release only empowers Fire Release techniques, creating a larger inferno. In addition to the Basic 5 Natures, Wind is also weak against several advance elements. It is weak against Ice, Dark (Both the Absorption and Release Forms), Blast and Dust Release.
Combinations
Bloodline Limit
Wind can be combined to form a few different Kekkei Genkai or Kekkei Tota. It can be combined with fire to create Scorch Release, with water to create Ice Release, and with Fire and Earth to create Dust Release. It is believed that Lightning and Wind natures can produce Swift Release.
Advanced Elements
Sound Release is an advanced element that requires Lightning and Wind natures to be used. Rain Release is an advanced element that requires Water and Wind natures to be used.
Interaction with Basic 5
Fire - Wind can assist in superheating and expanding Fire Release techniques, increasing the power.
Lightning - Wind would act as an insulator, only weakening the overall power of lightning.
Earth - Wind can assist in sending earth and dust towards a target. It also can assist in breaking down the earth.
Water - Wind can be added to Water to give it a stronger concussive force.
Jakai then took out a scroll and placed it on the ground. He opened it up and then proceeded to slam his hand on the seal placed inside. A puff of smoke would appear and when it went away, there were several practice dummies that were scattered across the field.You must be registered for see links(Fūton no Jutsu) — Wind Release Technique
Type: Supplementary/Offensive/Defensive
Rank: D
Range: Short - Mid
Chakra Cost: 10
Damage Points: 20
Description: The user will release basic simple blasts or streams of wind from his limbs or mouth to defend or attack an enemy.
(Fūton: Fūsajin no Jutsu) — Wind Release: Dust Wind Technique
Type: Defensive
Rank: D
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: The user creates a gust of wind that layers an area in loose sand and dust. Doing so also acts as a sandblaster on the surrounding area. This layer of sand that accumulates on the trees during this technique makes it difficult for others to get a good footing. The initial gust can also temporarily blind opponents by lodging sand in their eyes.
(Fūton: Sensougouheki) — Wind Release: Rumbling Wind Wall
Type: Offensive/Defensive
Rank: D
Range: Short
Chakra Cost: 10
Damage Points: 20
Description: User creates a wall of spinning wind in front of him that is used to push back weapons thrown towards him. It can also be used against taijutsu close range attacks, but the wall can be pushed back with a stronger wind jutsu or if a smoke bomb or explosive tag touches the spinning wind they will automatically get activated because of the sharpness of the wind element, damaging the user also.
(Fūton: Kaze Ogawa no Jutsu) — Wind Release: Wind Stream Technique
Type: Supplementary
Rank: D
Range: Short - Mid
Chakra Cost: 10
Damage Points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
Note: The user must already be airborne to use
(Fūton: Kaze Iwa Rendan) — Wind Release: Wind Rock Barrage
Type: Offensive
Rank: D
Range: Short - Mid
Chakra Cost: 10
Damage Points: 20
Description: The user creates a huge stream of wind that carries rocks and lifts the opponent into the air where the rocks hit them.