[CFS] Wind walls and flashy lights

Detective L

Active member
Legendary
Joined
Jan 10, 2013
Messages
19,350
Kin
2,235💸
Kumi
3,333💴
Trait Points
0⚔️
Dean starts off by punching forward several times. In doing so, he will focus his Lightning based chakra into his right hand. This would aim to cause bright flashes of light, utilizing the light based aspect of Lightning.
 

Houdinii

Active member
Elite
Joined
Jan 9, 2012
Messages
8,723
Kin
738💸
Kumi
4,046💴
Trait Points
33⚔️
Awards
Dean starts off by punching forward several times. In doing so, he will focus his Lightning based chakra into his right hand. This would aim to cause bright flashes of light, utilizing the light based aspect of Lightning.
Very good, remember that you can create multiple flashes of light for each movement to further disorientate your opponent.

Now on to the second aspect of this style, throw a simple punch again and cause a flash but this time focus on the fading of the light after the flash. Use it as a medium for simple genjutsu, making my clone unable to move his arms for example.
 

Detective L

Active member
Legendary
Joined
Jan 10, 2013
Messages
19,350
Kin
2,235💸
Kumi
3,333💴
Trait Points
0⚔️
Dean follows the instructions, and delivers a forward punch, aimed at hitting the opponent in the face. However, as his closed fist gets closer, flashes of light emanates from it, in pulses. As the light fades, it acts as a medium for a Genjutsu to be cast. The opponent would feel himself unable to react, and would swiftly feel the hit of a hardened fist against his face, hitting him back.

"Oh man, more Genjutsu usages."
 

Houdinii

Active member
Elite
Joined
Jan 9, 2012
Messages
8,723
Kin
738💸
Kumi
4,046💴
Trait Points
33⚔️
Awards
Dean follows the instructions, and delivers a forward punch, aimed at hitting the opponent in the face. However, as his closed fist gets closer, flashes of light emanates from it, in pulses. As the light fades, it acts as a medium for a Genjutsu to be cast. The opponent would feel himself unable to react, and would swiftly feel the hit of a hardened fist against his face, hitting him back.

"Oh man, more Genjutsu usages."
Well done, that should be it for my style until I get some techniques approved >_O
 

Houdinii

Active member
Elite
Joined
Jan 9, 2012
Messages
8,723
Kin
738💸
Kumi
4,046💴
Trait Points
33⚔️
Awards
Sure here are the techs

(Mato sono Kanningu: Tou jin Buraindo)- Mark of the Trickster: Rob ‘em Blind
Rank: A
Type: Offensive/Supplementary
Range: Short (Long for the flash)
Chakra Cost: 30
Damage Points: 60
The user begins this technique by initiating a flash from their chest, arm or leg, from which they will continue to produce continuous flashes with very small intervals in between. The small degree of light fading between each pulse is used to place a genjutsu on the opponent, the genjutsu affects the opponents main five senses, muting them slightly making it more difficult for the opponent to notice and react to the user. (Hearing becomes muffled, vision becomes blurred etc) This effect is compounded with each successive flash as the opponents senses grow weaker, culminating with them disappearing completely as long as the illusion is active. The user can utilise the opening created by the flashes to chain together a combo of punches or kicks(Up to 5 strikes), transitioning between the two as they see fit while the opponent would be vulnerable from the bright light and illusion.

Note:
~Can only be used 3 times
~The illusion is B rank in strength
~Can only be taught by Houdinii


(Mato sono Kanningu: Ikasa Sakka)- Mark of the Trickster: Con Artist
Rank: B
Type: Offensive/Defensive
Range: Short (Long for the flash)
Chakra Cost: 20
Damage Points: 40
This is a specialty technique for those who possess the MoT for it is best used when they are falling, off balance or simply need to evade as it allows them to act both quickly and efficiently. The user will begin this technique by creating an initial flash from their limb or chest towards the opponent while they hold a second flash ready, the initial flash blinds the opponent temporarily and initiates a genjutsu as it fades. Timed with the flash of light the user will utilise their current posture and momentum to react accordingly, for example turning a fall into a roll along the ground to the side of the opponent following with a low leg kick to the opponent from a crouched position. This is but one example as this technique is limited only by how well the user can utilise their momentum, as they could do anything up to even turning a stumble backwards from an enemy’s successful attack into a back handspring while kicking the opponent in the jaw as they flip. The genjutsu that is initiated after the flash hides the user and causes the opponent to see an illusionary version of the user as the light fades, this illusionary clone appears to have jumped towards the enemy in an attempt to tackle them, spouting a loud war cry the entire time.

Note:
~Cannot be used in consecutive turns
~The illusion is C rank in strength
~Can only be taught by Houdinii


(Mato sono Kanningu: Uso Chiito Nusumu)- Mark of the Trickster: Lie Cheat Steal
Rank: B
Type: Offensive/Defensive
Range: Short (Long for the flash)
Chakra Cost: 20
Damage Points: 40
A quite simple and fast jutsu for a practitioner of MoT, this technique is primarily a counter strike attack, allowing the user to swiftly and smoothly execute a dodge/block and strike at the same time. With an attack approaching them the user will release a particularly bright and intense flash at the same moment that they begin to dodge or block ensuring it is hidden from their targets sight. This flash will be a trigger for a genjutsu that prolongs the opponents ‘whited out’ vision while also causing a loud and disorienting buzzing noise in the opponents ears until released. These openings allow the user to block and counter as they would like, for example, knocking the opponents arm to open up their ribs for a strike or to chain this together with another taijutsu attack. Due to the unique intensity of the initial flash the opponent would find their vision blurred once released from the genjutsu and they will take one turn to fully recover from its effects.

Note:
~Cannot be used in consecutive turns
~The illusion is B rank in strength
~Can only be taught by Houdinii

(Mato sono Kanningu: Nanpa)- Mark of the Trickster: Grifter
Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short (Long for the flash)
Chakra Cost: 30
Damage Points: (60 if used to attack)
Description:
This is one of the core techniques for those bearing the Mark of the Trickster (MoT). With this technique the user can create several bright flashes (Up to 3) in tandem with their movement, their attack upon the opponent or their defense of an enemy's attack. The chakra generated flash would fade over a small duration after being triggered and is emitted from the users torso. The fading of a flash is used to place a dormant illusion upon the opponent that is triggered the next time they see water created from a water jutsu. Upon seeing this the illusion will activate making the water seem to expand many times over creating an oceans worth of liquid covering and obscuring the battlefield up to many meters overhead. They will find themselves not able to breathe while their movement speed is reduced by 25% due to moving through the liquid, these effects last until the illusion is released. Failure to release the illusion within two turns causes the opponent to pass out as their body is tricked into thinking it is in a state of oxygen deprivation.

Note:
~Can only be used 4 times
~The dormant illusion is A rank in strength
~Can only be taught by Houdinii

Any questions regarding these techniques?
 
Top