Hmmm.... nice try... >.OOh but didn't you say it disintegrated? That's because I stopped it with the wind. XD
The world will never know...Well, you didn't get hit, so either it had a break down, I stopped it, or your just to good for a wood chip to touch you. Even tho the third choice is more probable, i still go with the 2nd choice![]()
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Combinations-strategies Here you will write down, ways you would use the technique itself in battle, with combinations or strategies.
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Ways to counter this technique And here you will write down ways to counter the technique. So how you can counter/defend against it if it were coming at you.
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Yes sensei.
Strong points
Weak points
- This technique can be used to distance one's self from their opponent, by the gust of wind being strong enough to force them back. The strength of the wind could be used to not only force your opponent back away from you, but it could push them into objects like a rock or a tree, or get you out of range of a jutsu you may be in range of (primarily close or mid ranged)
- The dust this jutsu could pick up from preforming this jutsu could also cloud the sight of your opponent, giving you the opprotunity to get out of sight and used ambush based attacks (if that's your game plan) or escape from a situation you feel is out of your immediant range of thinking. Also the diversion it could play for the moment, blinding your opponent could give you the immediant go ahead to follow through with another jutsu that they wouldn't expect.
- Lastly, this jutsu comes in handy for deflecting and enhancing projectiles. When in terms of your opponent throwing projectiles towards you, you could use this jutsu, the gust of wind, being stronger then the natural strength of a shinobi's thrust in throwing projectiles like basic kunai or shuriken, would force them back towards one's opponent or simply render their attack towards you uselses by neutralizing the velocity at which it travels and they'll fall to the ground prematurely. In terms of you throwing your own projectiles, shooting your gust of wind in conjunction with the direction of your projectiles would increase the speed of the weapons and also how much force is behind them, meaning they head quicker to your opponent (harder to evade) and if they hit, the force behind it will cause more damage (via deeper wounds from penetration).
Combinations-strategies Primarily I see this jutsu as being a great use with simple projectiles like shuriken or kunai. You could toss your weapons and the wind traveling in conjunctin could add speed and penatration power. You. Also a wind-fire combination, using a fire based jutsu (if you have the training that is) and then using this jutsu to enhance the potency and range of the flames. However if both jutsu exhale from the mouth, this jutsu may need to be used by another party such as a shadow clone or summon. I could also see this technique useful for getting off the ground, shooting the flow of wind dowards and that could set you up for an arial attack to use against your opponent.
- For larger projectiles like fuma Shuriken or anything with a greater density, the wind may have a harder time deflecting them if thrown by your opponent.
- Since this is a relitave lower level jutsu, any fire technique would be able to make it's way through the winds and that would be an easy counter for this jutsu as well.
- Also considering the territory, if in a territory where there is a lot of dust. When this jutsu is preformed, just as you could use it as cover for another attack or an escape, your opponent could use it in the same way. The dust being between the two of you (if enough is gathered that is) could block your sight of your opponent, which is always a flaw that could be used against you.
Ways to counter this technique Using a fire jutsu to force through the flames, making it useless, or using a more powerful wind technique to render their winds useless and also to dispell the sand/dust. Also a jutsu of any kind that could provide a mass of movement in the opposite direction with strong enough force to combat the winds like a powerful/large flow of water or large amounts of earth (via earth jutsu) that would prove to be to dense for the winds to move, also if the earth is moving at it's own velocity towards their opponent, the winds could be useless. Also blocking the winds with some sort of barrier works just as good too.
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Tori!
*I make the bird seal and I begin to inhale through my nose. I breath in from my diaphram, feeling the wind chakra deep inside my body. I feel the flow channeling from my diaphram into my lungs and I exhale through my mouth. The air coming out of my mouth, fused with my chakra creates a gust of wind, gathering the minirals from the ground (the dust) and creating a large gust of dusty wind, which disperses from a steady stream into the air after s certian distance*
Sensei is this good? ^^
I'd like you to start of by focusing on your wind chakra inside of your body. Then you will release it from your mouth in the form of a stream that you will shape manipulate into a gust of wind by expanding the chakra into several directions. As the gust is traveling I want you to direct the gust towards the ground so it can pick up lose sand from the surroundings and the accumulated trees.(Fūton: Fūsajin no Jutsu) - Wind Release: Dust Wind Technique
Type: Defence
Rank: D
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: The user creates a gust of wind that layers an area in loose sand and dust. Doing so also acts as a sandblaster on the surrounding area. This layer of sand that accumulates on the trees during this technique makes it difficult for others to get a good footing. The initial gust can also temporarily blind opponents by lodging sand in their eyes
Strong points
- Insert info - A strong point that i see in this jutsu is that by causing a sand like wind, i have time to escape or take cover, as well as send an offensive attack at the opponent while he/she is blinded. Also, I can throw kunais into the jutsu itself to add an offensive attack to the move.
Weak points
- Insert info - In order to counter this move, the opponent needs to just use a water based attack, since sand is weak against water. Also, sand will have to be part of the fighting grounds in order for this jutsu to be useful.
Combinations-strategies Here you will write down, ways you would use the technique itself in battle, with combinations or strategies.
Well, i can send kunai into the sand as it hits the opponent, as well as sending any kind of jutsu behind it except for water.
Ways to counter this technique And here you will write down ways to counter the technique. So how you can counter/defend against it if it were coming at you.
if anyone ever uses this against me, i would use either a stronger wind move to blow it back at them, or a water jutsu to disable the sand.
I start imagining my chakra as smooth cool air currents, than by speeding up the air currents into a rough like current that starts picking up anything in its path, and than i concentrate the chakra into my mouth and spew it out with one blow, than in mid blow i calm the wind to a halt, but ever so gently so that sensei can pick up the debri(Sand)
(Fūton: Fūsajin no Jutsu) - Wind Release: Dust Wind Technique
Type: Defence
Rank: D
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: The user creates a gust of wind that layers an area in loose sand and dust. Doing so also acts as a sandblaster on the surrounding area. This layer of sand that accumulates on the trees during this technique makes it difficult for others to get a good footing. The initial gust can also temporarily blind opponents by lodging sand in their eyes
This technique does not actually create sand. When you release the gust of wind, it starts picking up the lose sand from the floor along with the collected dust as it then spreads throughout your short range and "stacks". Should your opponent step on that sanded/dusted floor, he will most likely lose his footing and fall. And I need more descriptions in terms of "throwing the kunai into the jutsu" What are you throwing it with the gust of wind so it travels faster? Are you throwing it inside the collected dust and sand?A strong point that i see in this jutsu is that by causing a sand like wind, i have time to escape or take cover, as well as send an offensive attack at the opponent while he/she is blinded. Also, I can throw kunais into the jutsu itself to add an offensive attack to the move.
A water based attack would only get the sand wet and would still hold its "slipping" properties. Should you step on that wet sand, chances are you are still going to fall. Also the ground does not require to have actual sand like a desert of anything of the sort. Sand is simply small broken down rock minerals that can be collected together by blowing the gust of wind as it also picks up the dust.In order to counter this move, the opponent needs to just use a water based attack, since sand is weak against water. Also, sand will have to be part of the fighting grounds in order for this jutsu to be useful.
The next time you reply to the template I'd like you to take a look at the jutsu list and specifically name the jutsu you'd use in this situation, even if you are not trained in it. This will simply show me, that when the time comes and you've learned those techniques, you will use them properly and effectively.if anyone ever uses this against me, i would use either a stronger wind move to blow it back at them, or a water jutsu to disable the sand.
OOC: Welcome back ^_^Strong points
Weak points
- - If successful in lodging sand in the opponents eyes, (From personal experience i know that getting sand in eyes hurts like an MF) I will have the upper hand in the fight. -
- - By mixing water in with the sand and dirt, i can make it so that the opponent will slip/fall faster, giving me the edge. -
- - Since sand and dirt is blowing around, the opponent will not only fall, but the sand could possibly harm the opponents skin. -
as stated in the strengths, i could us a water attack to make the sand and dirt wet to make a more slipery surface.
- - The oponent could easily use an earth wall tequnique to shield themselvs from the sand/dirt particles. -
- -If the opponent is able to get out of range, he/she would be able to counter my attack before i would have a chance to defend myself.-
- - If the opponent uses a higher ranked wind attack, they would be able to blow my attack away with ease. -
(Fūton: Tsuyoi Kaze Nami) - Wind Release: Powerful Wind Wave
Rank: A
Type: Attack
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user after performing a small sequence of four hand seals Bird → Hare → Horse → Ram shoots from their mouth a blade of wind 2 meters long that takes on the form of a powerful wind gust.
I channel my wind chakra into my mouth and as im channeling it, i think about a wind strong enough to pick up loose dirt/sand and blow a wind that picks up and scatters the dirt/sand all around.
- Sensei should be able to pick up some sand/dirt. (I hope he falls on his face....)
I want you to focus your wind chakra out in front of you. By manipulating the air currents themselves, you will shape manipulate a wall of spinning wind right in front of you. This wall of wind is strong enough to push back most basic taijutsu attacks or even projectiles.(Fūton: Sensougouheki) - Wind Release: Rumbling wind wall
Rank: D
Type: Attack/Defence
Range: Short
Chakra Cost: 10
Damage Points: 20
Description: User creates a wall of spinning wind in front of him that is used to push back weapons thrown towards him. It can also be used against taijutsu close range attacks, but the wall can be pushed back with a stronger wind jutsu or if a smoke bomb or explosive tag touches the spinning wind they will automatically get activated because of the sharpness of the wind element, damaging the user also.
Good, just remember that the rasengan isn't actually a wind technique, the wind style rasenshuriken is.Strong points
Weak points
- - Insert info - It can aid me in blocking tai jutsu.
- - Insert info - If a time comes that my opponent throws multiple kunai at me, i could use it to repel them.
- - Insert info - Also, i could use it to push back an enemy if i fell like they are aproaching to close.
Combinations-strategies what i could do is use a earth shield, and than the wind attack, and than a fire wall to make a more powerful attack, and the earth protects me from the weak fire attack.
- - Insert info - anyone could use a fire attack to easly get through it.
- - Insert info - also, a higher wind jutsu like Rasengan could get passed it
- - Insert info - and most importantly, my back is exposed to any suprise attacks as well as explosive weapons.
Ways to counter this technique I could use hidding like a mole jutsu to get behind them, or use a higher ranked wind attack to blow it away.
I start to focus my wind chakra into my hands and imagine the altering of air currents like in a tornado, but instead i tone them down and imaginge the currents like a wall rather than a tunnle of wind. A wall of wind appears in front of me.
I want you to go airborne by any means necessary. You will then focus wind chakra inside your lungs as you inhale. You will then exhale the gathered air with your wind chakra infused in it. Using shape manipulation I want you to shape the wind being released into a steady stream, allowing you to change locations in mid-flight.(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
I would please like you to elaborate a bit on your descriptions, that is the purpose of this template ^_^Strong points
Weak points
- - Insert info - if by any chance i get launched into the sky, i can change my direction and than counter attack.
- - Insert info - i can use this move to strengthin a tai jutsu attack
- - Insert info - If i ever learn to fly, i can use this move to change directions.
Combinations-strategies I would combine this with a tai jutsu move.
- - Insert info - I can be struck down by almost any lightning/fire jutsu.
- - Insert info - The opponent can attack me from behind.
- - Insert info - There really isnt a third weakness, because the first point covers almost everything.
Ways to counter this technique i would use a lightning jutsu like Karin
Hiruzen first channels his wind chakra into his feet to climb up a tree.
He than channels his chakra into his mouth and jumps off the tree and blows at the ground to the right to move right, and than he blows again to cause a dust cloud and than roles once he gets closer to the ground
Good, just remember that you can not release both the fire and wind elements simultaneously to make your desired combination. You would first have to release one, then the other.Strong points
Weak points
- - Insert info - i could use this move to get away from enemy attacks such as wind jutsus.
- - Insert info - as i am in the air i could spew down fire as well as the wind
- - Insert info - It could be used to strngthen kicks
Combinations-strategies
- - Insert info - im baiscally a sitting duck
- - Insert info - i am exposed to lightning moves
- - Insert info - the opponent could trap me in a wind vortex
i would combine it with fire stream because i could spew out wind as well as fire
Ways to counter this technique By surrounding my self by water if a source is avaiable
Hiruzen first channels his wind chakra into his feet to climb up a tree.
He than channels his chakra into his mouth and jumps off the tree and blows at the ground to the right to move right, and than he blows again to cause a dust cloud and than roles once he gets closer to the ground
*Creates a clone near your vicinity*(Fūton: Kaze Iwa Rendan) - Wind Release: Wind Rock Barrage
Rank: D
Type: Offensive
Range: Short - Mid
Chakra cost: 10
Damage points: 20
Description: The user creates a huge stream of wind that carries rocks that lifts the opponent into the air where the rocks hit them.
Alright, keep in mind that to fully complete this technique you require a rocky terrain or at least some type of rock debris near your opponent for it to be fully successful, if not you'll only be lifting the opponent onto the air.(Fūton: Kaze Iwa Rendan) - Wind Release: Wind Rock Barrage
Rank: D
Type: Offensive
Range: Short - Mid
Chakra cost: 10
Damage points: 20
Description: The user creates a huge stream of wind that carries rocks that lifts the opponent into the air where the rocks hit them.
Haha, nice description on performing the techniqueStrong points
Weak points
- - Insert info - well for the first strong point I am making my opponent float and I personally would release it fast causing him to fall hard.
- - Insert info - the next strong point is that he is wide open to attacks, so I could throw kunai for example a split second before elevating him.
- - Insert info - for the last one, I personally wouldn't use this as an attack but as more as a obstical giving me a few seconds to recollect my self.
Combinations-strategies so, I personally would start with dynamic entry to catch my opponent off guard, the immediatly use this Jutsu and then follow up with any variant of a fire ball type Jutsu.
- - Insert info - the environment has to be or have some rocks that can be levitated.
- - Insert info -if I by any chance miss, I am wide open to an attack.
- - Insert info - I'm not for sure, but I think the opponent could still move his hands thus being able to form hand signs to counter.
Ways to counter this technique to counter, just before I'm about to be lifted, I would use any earth Jutsu like eart wall in order to make my opponent lose his balance.
As pride is walking through a nearby forest with a pebble trail, he spots what seems to be a clone. Pride then sneaks up on the clone and uses dynamic entry screaming his battle cry(lee Roy Jenkins!!!!!!!!!) he then channels his wind chakra like a light draft. He then manipulates the air causing the clone to be lifted off the ground, but he also lifts some of the pebbles as well. He then takes advantage of the pebbles in the air by making them knock into him slightly bruising him.
I'll be honest, that was a tad bit poor but maybe it was because you have no computer access so I will let it slide. I do however expect a much better combination and description of moves once we complete C-RanksSo, I actually don't have a computer available to me so I'm just Gona type the jutsu names:
After completly humiliating a random clone, he climbs up a tree trunk and jumps off. Just as he's about to hit, he channels all he has into his lungs and releases a fast stream of air(wind stream tequnique) to move home foward closer to the already damaged clone. He then slowly stops the stream so that he lands on his belly. He then quickly once again manipulates the air around te already battered clone causing him to once again levitate but this time he is levitating belly up.(wind rock barrage)
While still manipulating the air, pride sprints up to the clone and uses dynamic entry. What now BISH pride screams.
I want you to clap both of your hands together whilst focusing your wind chakra throughout them. Once both hands meet, you will manipulate the air around your hands, highly compressing it. You will then proceed to release all that compressed air at once, allowing you to create a powerful gale of wind that can push back a human or even projectiles, increasing their speed.(Fūton: Reppūshō) - Wind Release: Gale Palm
Rank: C
Type:Attack/Supplementary
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound or even kill are all increased several times.