Who Dat! Whoa Dat! -Open Challenge-

BusinessManTeno

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Haseo:Pi.... i dont know if we should do this. for the world is not ready for the awesomness of our ass kicking

Pi:Lets just hurry up and pwn some ass

Reis R<3R
Everything goes but Custom Elements
Unoffical though
Terrian..
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Long Range.
Choose what biio of mine you want (Both of my bios are the 2 ppl in my sig so just pick boy or girl. post your bio and i post my move
 

Zoro..

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Im fighting him guys...
Pick your own bio cause idc at all.. I want this to be an even match. Also when you post your bio make your move unless you want me to make first move.

AND NO MORE SPAM
 

Baldy

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Im fighting him guys...
Pick your own bio cause idc at all.. I want this to be an even match. Also when you post your bio make your move unless you want me to make first move.

AND NO MORE SPAM
Easy :) Me and Zoro vs Big Bro. How bout that? Me and Zoro shall use SYs rules if you agree, and the order will alternate between Zoro>Teno>Meh>Teno>Zoro>Teno...and so on so forth. I shall use my Nel bio found in signature since I'm in a smexy mood, not a baldy mood :| so...can Zoro make zee first move?
 

Zoro..

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As I see you enter my vision I abruptly shake the earth below you knock you off balance. With my byakuugan active I quickly keep an eye out all around me while simultaneously then creating a great deal of water above you in a three meter radius and ten meters above you. As the water is forming and falls as you are regaining your balance I decide to start spreading mist all around me. While keeping an eye on you. As the mist is dispersing I move to my left really fast and silently.

(Doton: Yochi no Douyou) - Earth Release: World Shaking
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in harming the enemy target.




(Kirigakure No Jutsu) - Hidden Mist Jutsu
Rank: D
Type: Supplementary
Range: Short/Mid
Chakra Cost: 10
Damage Points: N/A
Description: The user creates a thick, dense mist that covers the surrounding area.




(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

 

BusinessManTeno

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As I see you enter my vision I abruptly shake the earth below you knock you off balance. With my byakuugan active I quickly keep an eye out all around me while simultaneously then creating a great deal of water above you in a three meter radius and ten meters above you. As the water is forming and falls as you are regaining your balance I decide to start spreading mist all around me. While keeping an eye on you. As the mist is dispersing I move to my left really fast and silently.

(Doton: Yochi no Douyou) - Earth Release: World Shaking
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in harming the enemy target.




(Kirigakure No Jutsu) - Hidden Mist Jutsu
Rank: D
Type: Supplementary
Range: Short/Mid
Chakra Cost: 10
Damage Points: N/A
Description: The user creates a thick, dense mist that covers the surrounding area.




(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

*As i feel the tremor on the ground about to get real violent. i then put my hand foward and push out wind . Moving to the right. Also avoiding the water collision. I then look at you. But i got a visual of you right before you do your hidden mist. I Then summon fourth wind towards your way where i say you. to not only blow back the wind but to hurt you in the mist. Soon as that happens i do saveral hand signs. then call fourth a behamouth from the ground. As big as a summon. but he is not a summon.*


(Fūton: Shippuu Tama) - Wind Release: Twister Shot
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user releases a stream of wind infused chakra from their mouth that takes on the shape of a twister to attack the enemy.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

(Doton: Tochi Kyojin) - Earth Release: Earth Behemoth
Type: Attack
Rank: S
Range Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user will gather their doton chakra and the release it into the ground. Earth will then rise up from the ground in a form of a Behemoth up to its mid section. The Behemoth can spit out several spear like projectiles that can be use to attack the oppenent. The giant can also use its hands to attack the opponent.

Note: Can be used only once per battle.
Note: Last on the field until destroyed.
Note: Spear like projectiles are A-rank Doton Jutsu.
Note: It cannot move around the field.
Note: Moves made by the behemoth counts as 1 of the 3 moves per turn (shooting spikes counts as a move).
Note: No Doton jutsu while still on the field.
 

Zoro..

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*As i feel the tremor on the ground about to get real violent. i then put my hand foward and push out wind . Moving to the right. Also avoiding the water collision. I then look at you. But i got a visual of you right before you do your hidden mist. I Then summon fourth wind towards your way where i say you. to not only blow back the wind but to hurt you in the mist. Soon as that happens i do saveral hand signs. then call fourth a behamouth from the ground. As big as a summon. but he is not a summon.*


(Fūton: Shippuu Tama) - Wind Release: Twister Shot
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user releases a stream of wind infused chakra from their mouth that takes on the shape of a twister to attack the enemy.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

(Doton: Tochi Kyojin) - Earth Release: Earth Behemoth
Type: Attack
Rank: S
Range Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user will gather their doton chakra and the release it into the ground. Earth will then rise up from the ground in a form of a Behemoth up to its mid section. The Behemoth can spit out several spear like projectiles that can be use to attack the oppenent. The giant can also use its hands to attack the opponent.

Note: Can be used only once per battle.
Note: Last on the field until destroyed.
Note: Spear like projectiles are A-rank Doton Jutsu.
Note: It cannot move around the field.
Note: Moves made by the behemoth counts as 1 of the 3 moves per turn (shooting spikes counts as a move).
Note: No Doton jutsu while still on the field.
As I notice you firing yourself through the air I cancel my water technique. Instead I skip to the mist. I then have moved to the left avoiding your hurricane fist which is dispersing the mist. But that is taking time so I take advantage and fire off a massive fire wind combo as you are doing your handseals for the behemoth thus interrupting it. As I fire off the combo I decide to slam my hands on the ground releasing three tendrils of lighting towards you.

(Katon: Fuuton Ken Katon Bakufuu no Jutsu) Fire Release: Wind and Fire Blast Technique
Rank: S
Type: Offense
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user after combining Fire Release: Intense pain and Wind Release: Pressure Damage at the same time. This creates a blast that is so intense that a standard water technique (ex : Water Release: Water Encampment Wall) can only at most soften of the impact. It was successsfully stopped by Yamato and Naruto's Typhoon water vortex.



(Raiton: Ikazuchi no Utage) - Lightning Release: Lightning Burial ~ Banquet of Lightning
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user brings their hands together and an electrical energy will begin to crackle around them. They will then slam their hands to the ground to send an electric current racing through the earth. When the current approaches its target, it can split into multiple tendrils to attack separate targets individually.

 

BusinessManTeno

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As im Caught in the mist i say **** it. I then wait to see what happens. i then See red through the mist i then magnetise the piece of earth im standing on and elivate it beyond the miist.*Long range in the sky* Right when you are in the middle of doing your tech I then come down a bit and release mist around the field with yours then elevate once again. But due to your mist being activated you dont realize your caught in my mist..I then spot the place where the fire is coming from i then do 1hand seal (Due to his earth affinity to reduce all earth by 3) i then summon a earth dragon from behind you. It then Attacks you. Killing you

(Kirigakure No Jutsu) - Hidden Mist Jutsu
Rank: D
Type: Supplementary
Range: Short/Mid
Chakra Cost: 10
Damage Points: N/A
Description: The user creates a thick, dense mist that covers the surrounding area.

(Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

Jiton: Saikōgekihen no Ji - Magnetism Release: Supreme Upheaval of Magnetism

Rank: S
Range: Short-Long
Type: Supplementary
Chakra Cost: 40
Damage: N/A
Description: The user uses their magnetic chakra to alter the earth's magnetic field so that they are able to elevate anything within their desired range to the utmost reaches of the skies and even into space itself.

 
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