I got you soonMedusa bio
Sorcery in signature.
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Galahad. You may make the first move-sy
Doggo is not on the fieldo. ;_; Forgot to mention, my bad.I got you soon
!
The man in the junpsuit would start of slow, passively activating his chakra sensing while summoning his weapon. He would then cause mud to burst from the ground, targeting the man and his doggo companion. Simultaneous to that he’d release a barrage of ftg tagged bolts throughout the field, spacing them 3 meters apart with him as the reference point. Some would land around the duo, with a few being in the mud that covered short range them. The bolts would be released in all manners, vertically, horizontally, at angles etc. They would reach the beginning of the water, with the sequence starting close to DP and expanding outwards.
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
Raijin No Kogake | Thunder God's Gauntlet
Type: Weapon
Rank: S rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Raijin's Gauntlet is a special gauntlet that was designed by Minato Namikaze himself in order to increase and polish his strategy in Ninjutsu and Hiraishin Jutsu. The Gauntlet is a regular steel Gauntlet which consist of a foldable hidden cross bow on it such that when it is worn on the hands, the Crossbow is hidden under the wrist of the user. This Crossbow is fed mini bolts on each Gauntlet that are made out of materials that are used to manufacture kunais.
Abilities:
The general ability of this crossbow is that the crossbow can send normal or Seal marked (FTG) bolts like a freeform Kunai throw. The Crossbow can send tiny bolt infused with raw chakra like a regular kunai or infuse them with one of the basic five elemental chakras to improve the effect it has on the target like Infusing it with wind to increase sharpness, Lightning to increase piercing power, Fire to burns, earth to harden, etc. Releasing normal or "Infused" bolt(s) comes under freeform attack, like a freeform "infused" Kunai throw.
First Ability:
The first one is that when the infused bolts are released towards the target, the user can perform a single special hand seal ( Like Deidara's "Katsu" ) in order to make the Bolts blast to create a short ranged explosion of the desired element. The explosion will be A ranked in strength and this ability can only be used three times per battle. This counts towards the user's jutsu per turn limit.
Second Ability:
The second ability is the user is able to attach ninja wire/strings to the tail of the bolts while they are released . While these strings are normally A ranked ninjutsu in strength, they are very sharp so that they can slice through or severe a human flesh with ease. The user can use these wire attached bolts(s) to bind the opponent, constricting the movement of any part of the body and pin them to any surface or the ground with the bolt acting as the anchor point fixing itself to the ground/surface. The user can anchor the bolt to any surface/sentinel object as a means to pull himself up ( For example, The user can anchor the bolt to a tree/ground near a swamp to get out of it) . The Wire is A ranked in strength however when these wires are attached to elemental infused bolts they are of A ranked in strength of that particular element and follows elemental strength and weakness. The elemental wires when severing the opponent or impaling through them produces the effects of their particular element. This second ability can be used only 4 times per battle and consumes one jutsu slot. Only one the ability can be used at a time and never both combined. Meaning if the users sends an elemental bolts with wire attached, the user can only use the second ability and cannot make the bolt blast up to create the effect of the first ability.
The Gauntlets are very strong and virtually indestructible but this doesn't mean they can defend against anything and everything. The weapon is chakra sensitive hence when someone else wears it, the gauntlet releases S ranked spikes from within it impaling and severing the hands of the person who used it.
Restrictions:
*FTG sealed bolts can only be used my Minato/Tobirama bios*
*Can only be Taught by -Best-*
(Doton: Shinku Bohi) - Earth Release: The Scarlet Tombstone
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause an abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s). The mass of mud quickly forming into a tombstone-like shape while clinging to the target, then quickly hardens and encases the whole of the opponent in solid rock. The rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.
Note: User is unable to use Water above S-rank in the same turn and the turn after.
Note: Only useable thrice.
Note: Courtesy of Scaze
Doggo is not on the fieldo. ;_; Forgot to mention, my bad.
Immediately as the earth below Galahad erupts, he smirks ''Fool.''
With an outburst of a swirling pitch-black darkness orbs would emerge from his proximity completely eradicating, or should I say - erase - The mud around him as it expands outwards.
(Keigakuton: Melchsee no Uzu) - Abyss Release: Melchsee's Vortex -
Rank: A
Type: Attack/Defence
Range: Short/Medium-Long
Chakra Cost: 30 (+15)
Damage points: 60
Description: This jutsu is in the first place meant for defence. The user creates a quick spinning dome around himself consisting of thin rings made out of Abyss chakra with at certain intervals a higher concentration of chakra creating oval shaped orbs with at the top of the dome an Abyss disc. These rings and disc emit a continuous flux of Abyss chakra so that the space between the rings and the disc is filled with chakra, completing the dome, however it remains transparent so that the user still can see through it. Because this dome is spinning, along with the properties of Abyss chakra, it not only can defend against offensive jutsu's, but also against things like smoke, dust (not the element), poison clouds etc. as it purifies the air in and around the dome. The user can also move, while keeping the dome spinning, and thus can move the dome into different directions (it's not static to one place).
The user can also this jutsu in an offensive way by making a single handseal resulting in the dome exploding outwards into all directions in a barrage of pieces of the rings and oval orbs. This is also called as 'The Splash'. He could also just walk toward the target.
✘ The user can keep the dome around for max three turns, however to keep the dome at its max strength +15 chakra has to be paid each turn (unless of course it got destroyed by a jutsu that outranks it)
✘ While the user of the jutsu is in the vortex, he can't fire jutsu's either directly through the vortex from the inside (well he can, but that would destroy it)
✘ Can only be used three times per battle
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Any and all tags would disappear upon impact with the black 'force-field' which covers the short-range around Galahad.
He would bare his teeth, as saliva is clearly visible as it drips from the sharpened teeth. He clenches both his paws, continued by stretching them making a display of his long sharp claws.
''I see you, I smell you and I hear you... There is no escape.''
As the beast spoke, he took two steps forward before falling down on all four, entering a direct dash at your person whilst a constant emergence of tremors would completely throw you off guard whilst disrupting your inner organs damaging them.
Rank: D
Type:Attack
Range:Short
Chakra Cost:10
Damage Points:N/A
Description: This technique grants animal-like accelerated fighting instinct and reflexes to the user. By enveloping their entire body in chakra and moving on all fours, they can obtain high speed movement and reflexes like that of a wild animal. Taught only to the members of the Inuzuka clan, this technique forms the basis of a Inuzuka clan member's taijutsu fighting style, and will add even more to their feral-like appearances; their canine teeth, their finger and toenails grow to claw-like length, their eyes also become more wild with their pupils becoming slits. When under the effects of this technique, an Inuzuka will display great feats of physical strength, speed, agility and endurance. The form is best suited for using and supporting the ferocious "hit-and-run" tactics that the clan is well known for, leaving the enemy barely any time to launch a counter attack.
Note: Can only be used by a member of the Inuzuka Clan
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A (60 if contact with the ground remains)
Description: The user charges Ototon chakra into their feet as they run, releasing it as each foot hits the earth and makes sound. As each steps sound off, low frequency waves are released, each wave causing an immense vibration to propagate through the ground and into any enemy, making their bodies lose balance as the waves collide with the target repeatedly. As the waves continue to hit the target, the vibrations increase and cause internal pain, almost as if each wave is drilling into the target's body, causing the target to also become nauseous from the continuous waves. Despite its danger, the technique can easily be defended by simply severing ones contact with the ground.
Quick and easy Galahad would close the gap between the two, whilst the Vortex would expand to it's full reach, being mid-range, meaning you would have to deal with that before Galahad would be upon you, dealing a flurry of strikes with claws.
''Hmph!''No worries, btw do you want to use Health Rules? I don't mind either case.
Oh hush now, I've only been in this suit for less than a year now, I still smell like my mothers loving womb. You saying my mom's womb smells, blood!?!?
Blood?
Shsh peasant, I'm trying to show that I'm street.
... I don't think thats how you're supposed to use it.
The ma-*Cough*, ... sexy beast, : ) in the jumpsuit would sense the build of a weird type of chakra, and upon seeing it deal with the mud, before it expands, he would form a dome around the man, aiming to nullify it while also taking on the man. The dome would be created 5.0000001 meters all around the man, and it would have wind surging violently throughout it. The wind should deal with the Abyss technique, while also pushing the man around, having him get cut by the sharp wind, potentially killing him. All the while, the sexy beast would still be launching his bolts around. Some of them would have gotten taken out by the Abyss/Dome, but the large majority should now be spread out, ready for further use. The wind would also serve to deter the user of the sound technique, as it would push the man off the ground, preventing his devious intentions. The sexy beast would then bring forth a unique mist into the field, aiming to lock out visual for the moment.
(Fuuton: Kaze tengai ) - Wind Style: Wind Dome
Type: Supplementary/Attack
Rank: A
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user creates a dome filled with wind with their chakra.
When your opponent is inside, the wind will blow them around, causing them to hit things. Each time they hit something, you get more chakra. This jutsu is like a chakra monster.
( Fuuinjutsu: Kōmu Kekkaijutsu ) - Sealing Arts: Crimson Mist Barrier Jutsu
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15
Damage: 30
Description: By summoning a thick wall of mist, the user can impair sight for all within it. It also masks any sound from being heard outside of the mist. The effectiveness of this technique varies between users as it depends on the user's skill. Starting at Chunnin rank, this lasts for 1 turn and can be extended 1 turn per rank increase up to Kage rank (6 turns). Chunnin and Special Jounin can use this up to Short range, Jounin and S-class Ninja can use this up to Mid range and Sannin and up can extend this to long range.
As Galahad's vision distorts, and they reappear within the Toad's stomach, a technique which Galahad himself possess as he himself is both a contract holder and Toad Sage- without much further ado and without worrying too much, he unleashes a quick discharge that rummages through the Toad's nervous system. The Toad would release it's grip, while Dead Pool would be dashing in a bee-line through Flicker Evasion.Seeing the fire incoming, DP would slam his hands on the ground, reverse summoning himself and the man to the stomach of the infamous toad. The area Galahad is summoned to would immediately aim to restrict him, limiting his movement while potentially crushing him to death if the procedure is maintained. DP would not stop at that however, as he would charge towards the Galahad in a burst of speed with intentions of slamming an Oodama Rasengan through the man. The rasengan would be in his right hand, and DP would still be doing double duty, firing off now wind chakra infused tagged bolts towards the man as he moves towards him. The bolts would be aimed to be more of a nuisance if anything.
(Kuchiyose: Assai Gama Ibukuru) – Summoning: Crushing Toad Stomach
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: This technique bears resemblance to the Summoning: Toad mouth bind technique. However instead of warping the battlefield into the digestive tracks of a giant toad, the user reverse summons themselves and their opponents into the stomach of a giant toad and captures and isolates the target/s inside the stomach, cutting them off from allies and immobilizing their movements while the stomache starts crushing the opponent/s to death.
(Chiratsuki Kaihi) - Flicker Evasion
Type: Defensive
Rank: B
Range: Short-Mid
Chakra: N/A
Damage: N/A
Description: A simple yet effective Ninjutsu technique, Minato will dash in a burst of raw speed and jump, run or dodge an incoming attack. This is done by taking advantage of his enhanced reactions and his fast intellect when perceiving an attack and combining it with a burst of pure movement speed. Of course this can only be used on a battle ground that enables it and never mid air. It has some limitations though as Minato himself doesn't have a high movement speed but its still enough to mimic what can be described as an "instant" movement. Because of this, if the user wants to dodge or evade attacks from faster bios such as Raikage bios or EIG users, he needs the use of his space time techniques. The technique also has some limits in the movement it can produce, which are overall linear, lacking the ability to produce intricate and complicated movement patterns. Doujutsu users (at least 2T for Sharingan), Sensors or EIG users/masters as well as users with high reaction/reflexes or senses will still be able to track the user although, in some cases, become unable to react.
Note: Only useable by Tobirama Senju and Minato Namikaze bios.
Note: Useable once every two turns, and up to three times.
(Oodama Rasengan) - Big Ball Spiral Sphere
Rank:S
Type:Attack
Range:Short
Chakra Cost:40
Damage Points:80 + 20 (Minato Passive)
Description: Oodama Rasengan is an advanced Ninjutsu technique that creates a very large Rasengan ball, following the same method, limits and logic behind the original, smaller technique.
Note:Must already know rasengan.
The moment Deadpool vanishes from Galahad's sight, he immediately picks up the smell along with the appearance of the foe, within his peripheral view. Instinctively, Galahad rotates his upper torso alongside activating an quick yet extremely durable defense which hardens his very being, easily to the point of being on par with diamond itself.As Galahad moves to avoid the projectiles, the sexy beast would smile under his mask. He would make use of the situation, teleporting to the tagged bolt, slamming the rasengan into Galahad. The sequence is literally instant due to DP teleporting to the tagged bolt behind Galahad, with his body/rasengan facing the man. (So no need to rotate to strike). The surprise attack should be sufficient in dealing with the man.
You must be registered for see images(Hiraishin no Jutsu) - Flying Thunder God Technique
Rank:S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: A complex Space Time Ninjutsu technique, the Flying Thunder God Technique works almost as a summoning technique. The user basically teleports himself to the location of a given seal mark. This seal mark is place by the ( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique and can be placed in anything. Normally used in special kunais, thrown by the user, the technique can also be used to teleport to any thing marked with the tag. The technique is not a movement technique but rather simply a pure teleport technique.
Note: Only Minato and Tobirama bios can use this jutsu. It is unavoidable unless with space/time ninjutsu and can only be used 4 times per battle
REF
Oodama Rasengan) - Big Ball Spiral Sphere
Rank:S
Type:Attack
Range:Short
Chakra Cost:40
Damage Points:80 + 20 (Minato Passive)
Description: Oodama Rasengan is an advanced Ninjutsu technique that creates a very large Rasengan ball, following the same method, limits and logic behind the original, smaller technique.
Note:Must already know rasengan.
Gotta ask you a few questionsThe moment Deadpool vanishes from Galahad's sight, he immediately picks up the smell along with the appearance of the foe, within his peripheral view. Instinctively, Galahad rotates his upper torso alongside activating an quick yet extremely durable defense which hardens his very being, easily to the point of being on par with diamond itself.
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra cost: 50
Damage points: N/A ( + 10 to user when activated due cell re-organizing. )
Description: User focuses large amount of earth based chakra on their cells and re-arranges their configuration converting their skin hard as diamond and turning it into black. This jutsu makes opponent less vulnerable to taijutsu, earth, fire, wind and water attacks while is more vulnerable to lightning attacks ( + 10 to damage ).
Note:
- This can be used once per battle
- It causes 15 damage to user
- User is weaker to lightning attacks
- No earth jutsus for one turn
- Can be only taught by Myartisablast
- Lasts three turns
The Rasengan would slam against Galahad's back, destroying his otherwise treasured equipment, Silver Tongue, however the impact would only throw Galahad towards his left, leaving him otherwise un-phased in the midst of the explosion.
Upon impact Galahad's hands would co-join and with little time between being thrown about and hitting the wall of flesh, Galahad would form a lone hand sign. The effect is an electrical barrier expanding from his very being enveloping almost everything within an instant.
Rank: Forbidden
Range: Short - Mid (Spherical)
Chakra: 150
Damage: N/A (-30 to user)
Description: User makes 1 hand seal and lighting starts to release from his body, throughout a spherical shape. It extends from user's body to Mid-range. Using the user's Body as epicenter for this jutsu lighting starts affecting any Metals or Conductors of Metal to get charged up. If opponent touches them they get paralyzed for 1 whole turn. It doesn't provide a force field or any kind of shield from these weapons instead it turn's all weapons charged with lighting, and if they have proper hilts they can be used with addition of the lighting power. User's Body becomes a lighting discharge machine and opponent can't touch him with bare hands. The Lighting Jutsu doesn't affect the opponent even if he's within range unless he has metal or good conductors with him. Even kunai's thrown at user will go through their bodies as this is not a Defensive Jutsu. It Jutsu turns user's body into a lighting releasing machine which affects Metals or Good conductors till Mid-Range of user's Body even if they are in Air or Underground. All Metals or Good Conductors get charged.
Note:
1. Usable only Once.
2. Lasts whole Battle.
3. User is unable to use Lighting Element throughout Battle.
4. User becomes resistant to Lighting Jutsus of low-medium caliber up to B rank.
5. User's Body suffers exhaustion of excessive Chakra usage.
6. User needs to see Doctor after usage as it affects his whole body.
Given the short range, and never leaving short-range even after being hit by the Rasengan, it leaves little to no time to actually act upon the barrier. It would immediately paralyze your being given your gauntlet and perhaps many weapons you possess.
While suffering the penalties from the techniques Galahad is face-planting against the wall of flesh, like a sour, wet kiss from an old lady. Without further ado, he would push off the wall whilst activating Power of the Sun;
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (he becomes immune to A-rank physical damage from all sources), his speed (boosted to 3x his normal speed), and grants him a passive healing of all minor wounds (cuts, burns, small fractures, etc). However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.
The immense strength rushing through his body, is demonstrated as he pushes off the wall in the blink of an eye, appearing before Deadpool, slamming two long claws from his right paw through the eye sockets of the Time & Space user.
FTG allows the user to teleport anywhere to anything that has been marked with a sealing and from what Vayne stated he sent the FTG tags in all directions. Also, since Gobi said he evaded the tagged FTG marks and Vayne said he teleported to the tag behind Gobi there is no problem with that part of his move. Gobi says that spawning directly at him is wrong and non-doable, but if the situation is right then it is possible to teleport anywhere. For example, if someone is tagged with a FTG seal then the owner can teleport directly at them if they want to since that's where the seal is located. In this case, Vayne simply teleported so close to Gobi that he could not possibly avoid the attack. This is, in fact, very doable since FTG like all other Space Time techniques allow the user to teleport exactly where it is they are going. So in no way is Vayne's move is wrong or non-doable.This seal mark is place by the ( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique and can be placed in anything. Normally used in special kunais, thrown by the user, the technique can also be used to teleport to any thing marked with the tag. The technique is not a movement technique but rather simply a pure teleport technique.
Vayne even says that his attack is literally instant making near impossible for Gobi to avoid without getting hit and Gobi agreed with that when he made his post. Overall, Vayne's move goes through since Gobi would not have adequate time to defend since Gobi essentially agreed with Vayne's move being instant when he responded, and because Vayne is able to teleport to Gobi without any interruptions because FTG seal is literally behind Gobi. Also, since Vayne stated that his rasengan and body was already in position to hit Gobi there would be no need for any movement according to Vayne's post and Gobi's since he responded to the move. This is not to say that Gobi is dead, but if he can recover or continue fighting he is free to do so in his next move.He would make use of the situation, teleporting to the tagged bolt, slamming the rasengan into Galahad. The sequence is literally instant due to DP teleporting to the tagged bolt behind Galahad, with his body/rasengan facing the man. (So no need to rotate to strike). The surprise attack should be sufficient in dealing with the man.
Once blasted towards the wall Galahad is infuriated by letting his guard down, whilst dealing with the damage and almost instantly hitting against the wall he makes use of his momentum against the wall in order to stomp his foot into the flesh of the toad and simultaneously release a powerful wave of sound which ripples through the toad and the air, repelling each and everything. The severe damage to the toad would also reverse us back to the original field.Alright, so we're going with health system, and you taking 80 DMG to your torso !
----
As the man takes the rasengan and is sent flying sideways, hitting the nearby wall, Deadpool would yawn and fart at the same time, jolting him into a different mind state. He would draw blood and go through the process of summoning the great toads. His hands would remain clapped, awaiting the arrival of the duo, while the smell from the previous fart would be affecting his target.
In addition to this, as he yawns/farts, he would send a barrage of lightning infused tagged bolts towards the man, who would be restricted by the stomach wall, aiming to hit the head, heart, lungs, kidneys, etc.
Need a walker old man?
Where you referencing his technique in that?
Maybe?
Smooth
Like the juices of a 12 year old.
...
Scotch ; )
(Futon: Tobu Baai Miyou - Wind Style: Let it Fly
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user focuses his wind chakra into his bowels, you know, where the poop comes out from and then while mixing wind chakra with the foul gaseous entity present in there, let's out a thumping one. The wind chakra amplify the gaseous waste and what would be coming out would be akin to spewing a stream of wind technique from the mouth like the "dust wall" technique albeit this is coming out from the user's behind. Aided by wind, the annoying gas would immediately fill the entire vicinity and severely be a form of distraction for those around as the immediate air becomes foul with a orange hue capable of forcing one to hold their breathe, be irritated and be blinded due to the color. Inhaling the gas could cause anyone apart from the user to puke and fill sick. With the annoyance and distraction, chakra focus becomes a bit of a hassle thus reducing the power of techniques used by those with keen sense of smell and taste (Ganmi and Inuzuka only) by one rank.
NOTE
-Can only be used once
-Last 3 turns on the field if not dealt with.
-No S-rank fuuton in the same turn.
(Kuchiyose no Jutsu: Nidaisengama ) Summoning Technique: The Two Great Sage Toads
Type: Supplementary
Rank: S
Range: Short
Chakra: 40 (X2 if summoning both)
Damage: N/A
Description: One of the elder leaders of the Toads of Myobokuzan, Fukasaku (also known as Pa) is a small toad (somewhat in contrast with the fact that he's older and more powerful than the gigantic Gamabunta) who serves as the main teacher of Sage techniques to Naruto and Jiraya. Possessing a keen intellect, he is a master strategist and an experienced fighter. Shima (also known as Ma) is his wife and acts as his battle partner but also one of the elder leaders in the clan as well. Capable and powerful, Shima matches Fukasaku's battle prowess and share most of his abilities. Both are capable of using Frog Katas and gathering natural energy to temporarily boost their physical strength (if they aren't merged with the user). Both can perform ninjutsu and use Senjutsu Techniques and while Fukasaku can use up to S-Rank Water and Wind techniques, Shima can use up to S-Rank Fire and Wind techniques. Both can use oil techniques, a trait shared amongst most Toads, and some unique techniques known only to toads. Ma and Pa are the only toads that can merge with the user to gather natural energy and transfer it to him, enabling the user to keep sage mode active as long as the Amphibian Mode is kept. The user can summon one or the other, once per battle for each. However, if the user wants to summon both in the same battle, he needs to gather chakra for one turn before they are summoned (the user does the summoning technique and waits one turn for the summoning to be complete, keeping his hands together as he gathers enough chakra to perform the summon). They seem to be constantly infused with natural energy or their sage mode is incredibly durable though they haven't shown the same type of sensory awareness as ninja sage mode users.
Note: Requires signing the Toad Contract
Note: The user may still use other techniques while summoning the elder toads, but cannot perform any handseals
While the projectiles might have disrupted the Wolf, if he hadn't increased the gap distance of DP and him, it doesn't fully catch up to him before he finishes the quick palm treatment. With an almost immediate halt in his movement the Wolf springs forward whilst having empowered his body with a full-blown treatment of Yang energy which surges through his body further enhanced by the discharge of lightning dispelled from his feet.As the sound technique is utilised, DP would be unbothered, as the toad's demise meant that they would be sent back to the original field, and due to the teleportation nature of the cancelation, DP would not be reached by the sound waves. Anyways, with his summons on his side and the respective summons on Galhad's sides, DP would swing back into action, or a build up to action.
He would fuse with the two great toads and enter PSM while firing off multiple lightning infused FTG bolts towards Galhad in an attempt to disrupt his healing process. The first wave of bolts would be weaker than the rest, as the second portion would be empowered by SM. The bolts are aimed to hit all the three at various locations, but more notably towards Galhad's arms.
Senpō: Ryōsei no Jutsu) – Sage Art: Amphibian Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This technique is used to fuse on the shoulders of a student of the sage arts such as jiraiya. This maximizes the amount of sage chakra the person they are fused with to and allows them to also enter sage mode. This allows Fukasaku and Shima to continuously gather sage chakra for the person when they are moving, as they are stationary on top the persons shoulders thus eliminating the weakness of exhausting the users sage chakra in battle. This method however was not suitable for naruto as the 9 tailed fox rejected Fukasaku attempts to fuse with naruto during training.
Note: Can only be used by canon signers.
Note: Can only be used with Shima and Fukasaku.
Note: Can only be used with the Toad variation of Sage Mode.
Note: Can only be used once.
( Kanpekinanin Gama Sennin Modo ) - Perfect Toad Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x3. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to toad anatomy, Sage Art: Frog Kata and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.
Let's say we're at 4-5 ish meters away from eachother?