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Where all Paths Cross, Where all Desires Flow
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<p>[QUOTE="Imperfect, post: 20486589, member: 181978"]</p><p style="text-align: center"><img src="http://i.imgur.com/pUnm2lI.png" data-url="http://i.imgur.com/pUnm2lI.png" class="bbImage " style="" alt="" title="" /></p><p></p><p><span style="font-family: 'Times New Roman'"><p style="text-align: center"><span style="font-size: 18px">Custom Weapons</span></p></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'"></p></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'"></p></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'"><span style="font-size: 18px">Tsumukari</span></p><p></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER="Tsumukari"]<strong>(Tsumukari) – Heaven Reaching Blade</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>Type:</strong> Artifact</span></p><p><span style="font-family: 'Times New Roman'"><strong>Rank:</strong> S-Rank</span></p><p><span style="font-family: 'Times New Roman'"><strong>Range:</strong> Short – Long</span></p><p><span style="font-family: 'Times New Roman'"><strong>Chakra:</strong> N/A</span></p><p><span style="font-family: 'Times New Roman'"><strong>Damage:</strong> 100 </span></p><p><span style="font-family: 'Times New Roman'"><strong>Description:</strong> Tsumukari, or the Heaven Reaching Blade, is the first katana reforged in the Armory of Marzan after the raid on Irkalla, the Underworld. The sword was reforged using the remnants of the God-Slaying Tool Blessings from the End of the World. Tsumukari is the first of a new generation of God-Slaying Tools, weapons noted to be the great “equalizers” in a cosmic conflict between the gods and man. Forging the blade was a cooperative effort between Marzan, the original engineer of the God-Slaying Tools, and his apprentice Emiya in the aftermath of the demise of the Domain of Death. Because its former iteration was rife with Void energy, Tsumukari has been endowed with unique abilities that go beyond what a standard God-Slaying Tool is capable of. On a basic level Tsumukari and the techniques it produces, be it through the sword or the sword as a proxy, contain proper Divinity to damage and slay a god. Passively, Tsumukari increases the user’s Kenjutsu techniques that utilize the sword by 30 additional damage. All the user’s Kenjutsu techniques, with the exception of those of Tsumukari’s active abilities that explicitly exclude them, gain a single range unit. Visually this appears as crescents and strikes of energy lashing out from the edge of Tsumukari, extending the range when necessary. Tsumukari is unbreakable; though its unbreakable nature cannot be used defensively alone. Use of any of the active abilities of Tsumukari puts the other two on cooldown for two turns. </span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><em>Yōtō (lit. 妖刀, "Wicked Katana"):</em> The first and most basic attack afforded to the wielder by Tsumukari. The user adorns the edge of the blade with Chakra, infusing it with trace Divinity, and performing simple slashes or piercing attacks with the sword. The user can either maintain the energy along the edge of the blade, empowering its basic attacks to inflict considerable damage for up to three attacks or five turns, whichever comes first. Alternatively, the user can consume the adorned edge and focus it into an arc of Chakra as a projectile with long-range reach. In either case, the blade strikes for 100 physical damage. This damage is treated as strong to all natures and abilities, with the only exception of Anutu and its components. Can be used four times per battle. </span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><em>Will of the God-Slayer:</em> A state activated through Tsumukari. The Will of the God-Slayer is the legacy of Marzan himself; through raw determination and human ingenuity the blacksmith forged the first God-Slaying Tool. It is an evocation of tenacity and hope, the desire for a better tomorrow by equalizing the war of today. When activated the user’s Kenjutsu prowess is further augmented, increased by an additional 20 damage while gaining an increase of three times their base speed. Additionally, any critical strikes they land with Tsumukari are increased by 30%. Lasts for four turns, can be used twice per battle. </span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><em>Tsumukari Muramasa:</em> A unique technique that emerges from Tsumukari’s unique composition between Void and Divinity. In short, this ability affords Tsumukari the power to cut causality. The technique is initiated through the user’s Chakra, costing 120, though its true cost lies in the Health Points it drains. Because the user possesses no Divinity the combination of Void and Divinity siphon the user’s health, costing the user 70 Health Points to perform. This health cannot be regenerated while in a battle unless the user possesses full Anutu or Atavistic Flame, in which case it can only be regenerated four turns after Tsumukari’s use. In the case of Atavistic Flame it heals at a rate of 50%, meaning if the user heals for 70 Health Points with Atavistic Flame it will count as 35 toward their total. In essence, when this technique is activated it becomes able to ‘cut’ causality and concepts that the user is capable of perceiving. It cannot cut the concept of ‘life,’ meaning to instantly kill another target. When Tsumukari is used like this it does not physically cut the target, rather it performs a metaphysical cut. There is no visible slash, gash, or piercing wound left on their victim, though contact with the blade is still required. Tsumukari Muramasa can cut Chakra, bonds, summoning contracts, and even Edo Tensei links. This ability can be used thrice per battle.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>Medic:</strong> this God-Slaying specialization is designed to provide medical support to their team. They are not particularly well suited to combat, much like a Support specialist. But they are able to cure debuffs, diseases, and provide significant benefits to their teammate in the way of bulk healing, healing over time, and area healing.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'"><em>Grace of Ishtar (Passive):</em> Medics gain an increased 30% healing to all their abilities. Their healing techniques have a 20% chance to critically heal, causing them to heal for 100% increased healing.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'"><em>Composite Healing (Passive):</em> A Medic's healing techniques gain Composite Healing. This causes all healing to simultaneously heal Spiritual and Physical damage.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'"><em>Embrace of Nannar (Active):</em> At the cost of a move and a slot in the timeframe the user is able to heal all allies within mid-range of their position for 30 Health Points and cure them of all negative debuffs, as long as they can be cured. Usable once every four turns.</p><p>[/SPOILER]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[HR][/HR]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'"><span style="font-size: 18px">(Marumiadowāzu) Marmyadose</span></p><p></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]<strong>(Marumiadowāzu) Marmyadose</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>Type:</strong> Weapon</span></p><p><span style="font-family: 'Times New Roman'"><strong>Rank:</strong> S-Rank</span></p><p><span style="font-family: 'Times New Roman'"><strong>Range:</strong> Short - Long</span></p><p><span style="font-family: 'Times New Roman'"><strong>Chakra:</strong> N/A</span></p><p><span style="font-family: 'Times New Roman'"><strong>Damage:</strong> 90 (120)</span></p><p><span style="font-family: 'Times New Roman'"><strong>Description:</strong> Marmyadose is a legendary weapon said to be forged during the Era of the Gods by an infamously deformed Blacksmith. It appears to be forged from a metal that emits light not matter the conditions of it's surroundings, golden and ivory hues with intricate accents adorning it's form. In truth however it is a solid Atavistic Flame construct completely forged from Humanity's collective unconsciousness, a representation of sheer willpower and perseverance even in the darkest depths. As a creation of Atavistic Flames it is bound to the user's soul so it cannot be stolen or sealed by external or opposing means. While it's most common shape is a two-handed greatsword Marmyadose is a weapon that responds to the user's will so if another shape is better suited to their situation, such as a glaive/ sword-spear or a staff or a bow, Marmyadose reforges itself as it's called forth. As a construct of Atavistic Flame itself, Marmyadose has abilities intrinsically related to the field, which are as follows:</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'"><strong>Creation of the Human Principle:</strong> The user's Atavistic Flame techniques gain a passive damage increase of +20.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'"><strong>Titanomachia:</strong> Damage inflicted by Marmyadose itself, or Atavistic Flame techniques enhanced by it cannot be healed via Divine techniques or means for 3 turns. Additionally for opponents and beings with Divinity or Divine abilities such as Anutu they cannot heal damage inflicted by Marmyadose through Non-Divine techniques or means for at least 3 turns.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'"><strong>Marmyadose - Human Incineration Armament:</strong> An extremely powerful technique only available to Marmyadose itself, it is a ranged projectile attack that takes a massive amount of Atavistic Flame generated by the user, and willing Human participants, and condenses it into a single beam of golden light that is released by swinging the blade, or equivalent action if shaped into another weapon. The beam is Forbidden Ranked, affects a 15m radial area directly in front of the user which travels up to Long Range, at speeds equivalent to a Forbidden Rank Fire technique, and inflicts 90 (120 if Grandmaster) damage upon contact. Upon activation the user expends 60 Spiritual Health points, which they regenerate at a rate of 30 points on the third and sixth turn after activation.</p><p></span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> Requires at least Master level Atavistic Flame.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> Human Incineration Armament can be performed once per battle, twice if the user is a Grandmaster Atavistic Flame user. Additionally, no versions of "Will to Survive" can be performed for at least 3 turns, and if the user is a Grandmaster, cannot perform Human Incineration Armament for the same duration.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> After performing Human Incineration Armament, the user cannot perform S-Rank or above Atavistic Flame techniques for 2 turns.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER][SPOILER="Marmyadose (Greatsword)"]<p style="text-align: center"><img src="https://i.imgur.com/bfzVDgi.png" data-url="https://i.imgur.com/bfzVDgi.png" class="bbImage " style="" alt="" title="" /></p><p>[/SPOILER]</span></p><p><span style="font-family: 'Times New Roman'">[SPOILER="Marmyadose (Staff)"]<p style="text-align: center"><img src="https://i.imgur.com/EMThAzJ.png" data-url="https://i.imgur.com/EMThAzJ.png" class="bbImage " style="" alt="" title="" /></p><p>[/SPOILER]</span></p><p><span style="font-family: 'Times New Roman'">[SPOILER="Marmyadose (Glaive)"]<p style="text-align: center"><img src="https://i.imgur.com/jfNthD4.png" data-url="https://i.imgur.com/jfNthD4.png" class="bbImage " style="" alt="" title="" /></p><p>[/SPOILER][/SPOILER]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Approved: <a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-22125935">Here</a>[/SPOILER]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[HR][/HR]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'"><span style="font-size: 18px">S.I.N.S</span></p><p></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]<strong>(Tsumi) S.I.N.S</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>Type:</strong> Weapon</span></p><p><span style="font-family: 'Times New Roman'"><strong>Rank:</strong> Forbidden</span></p><p><span style="font-family: 'Times New Roman'"><strong>Range:</strong> Short - Long (Dependent on shape)</span></p><p><span style="font-family: 'Times New Roman'"><strong>Chakra:</strong> N/A - 50 (Devour) 10 - 30 (Shapeshifting) 20 (Regeneration)</span></p><p><span style="font-family: 'Times New Roman'"><strong>Damage:</strong> 40 (Assimilated) +20 Taijutsu/ Kenjutsu (Assimilated)</span></p><p><span style="font-family: 'Times New Roman'"><strong>Description:</strong> S.I.N.S, a.k.a Systemically Integrated Nebulous Sentience, or simply "Sin" is a weaponized Symbiote, a sentient type of organism that bonds with a host to survive. Unlike most symbiotic entities it is "Mutualistic", a type of symbiote that survives through a host organism, while providing the host some manner of benefit with it's presence, unlike others which are typically "Parasitic", and only bring detrimental effects with their presence. Sin has an insatiable appetite, and the unfortunate habit of eating just about anything that comes within range, undiscriminating between friend or foe, trash or treasure, with only the desire to be free from it.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Sin's ravenous hunger goes hand in hand with it's ability to analyze, retain and replicate the appearance, texture, properties, etc of any solid material it devours, regardless of whether it is natural, man-made, created via Chakra, etc, similar to the Ninjutsu <a href="http://naruto.wikia.com/wiki/Assimilate_All_Creation_Technique">"(Shinra Banshō Dōka No Jutsu) - Assimilate All Creation Technique"</a>. This "Assimilation" only applies to materials with solid properties, meaning liquids, gasses, energies, etc cannot be devoured and replicated using this ability, as they lack physical substance for Sin to assimilate while maintaining it's form. Examples include a wide and varied range from basic earthen materials like dirt and rock, to denser materials, like wood, metals and crystals. In the case of materials devoid of Chakra, devouring them costs no Chakra and is a passive action. In the case of materials created via Chakra, the user must expend Chakra equivalent to the Rank of the material to devour it, and will cost a move. Sin's replication of properties of materials it has devoured is a passive action due to it being an inherent ability, requires no Chakra to achieve, and can be used to replicate multiple materials at any given time in addition to it's base state, but can only be performed once per turn. Finally, there are differences in both strength and durability for Sin between it's base and Assimilated states;</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">In it's base state Sin possesses an immunity to B-Ranks and below, and requires at least an A-Rank to damage, and another to destroy, or one S-Rank, etc. While Sin is damaged in it's base state, it can quickly regenerate injured/ destroyed parts within that same turn, at the cost of being being unable to Assimilate. In other words, while Sin is regenerating, it cannot devour materials to analyze their properties, nor enter it's assimilated state, as it is solely focused on regenerating from the damage it has sustained.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">In it's Assimilated state, Sin's durability is increased to Forbidden Rank, and requires at least one S-Rank to damage, and another to destroy, or one Forbidden Rank, etc. While Sin is damaged in it's Assimilated state, it can slowly regenerate injured/ destroyed parts over the course of the next turn, during which time it is still susceptible to a fatal attack. Finally, thanks to the increase in it's durability, physical attacks that utilize Sin whilst Assimilated also receive a substantial increase, with a base damage of 40, and Taijutsu and Kenjutsu techniques performed utilizing Sin dealing +20 more damage.</p><p></span></p><p><span style="font-family: 'Times New Roman'">In addition to it's "Assimilation", Sin also has complete and total control over the shape and general functions of it's form, allowing it to change both to suit it's needs, most commonly used to create as many mouths as it can to allow for rapid consumption. This "Shapeshifting" relies on a mass-conversion system, allowing Sin to mould itself into shapes and forms equivalent to, or less than the total amount of mass it has consumed. This allows Sin to shape it's form for many functions, such as moulding itself into the shape of various weapons, like a blade to facilitate the usage of Kenjutsu, or a whip-like appendages to engage in ranged strikes, making it's strikes both versatile, and deadly. The size of Sin's Shapeshifting is restricted by how much Chakra is used with the ability, allowing for shapes up to Close Range with 10 Chakra, Mid Range with 20 Chakra, and Long Range with 30 Chakra. Additionally, each usage of Shapeshifting counts towards one of the user's 3 Jutsu per turn.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Through both of these abilities Sin is implanted onto users arm via Medical Ninjutsu within the Hospital to ensure that functions like the flow of blood, Chakra, etc, are flawless. This allows both the user and Sin to share their senses, experiences, allows direct mental communication between the two, etc, while also allowing the user to weave seals using Sin as a proxy, and supply it with Chakra for it's abilities, or for Sin to forcefully drain Chakra from it's host to perform techniques itself. Sin can also devour small portions of the user's body, causing pain, which can vary depending how much of the user is devoured and replaced. This results in self-harm upon the user as flesh and muscles are torn, and bones are crushed and devoured, damaging their health by an amount equivalent to the amount of the user's body is devoured, with the damage ranging from E-Rank to A-Rank. Finally, while the user has some control of Sin, such as utilizing it to perform hand seals for their Jutsu, Sin is still it's own organism, and thus is capable of both independent movement, thought, actions, etc, regardless of input from it's host. This means that, should the host may be incapacitated, or unable to act in some manner, it doesn't necessarily apply to Sin. For example, in the case of a Genjutsu directed at the host, although they and Sin share the same Chakra flow, because Sin has it's own mind, senses, etc, it would be unaffected unless the Genjutsu affects multiple targets.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> The acquisition of unique or specific materials must be performed in an Official Fight where Sin consumes the specified material, and the user emerges victorious, or escapes the battle. Additionally, the user must compile a list of all devoured materials, with the links to the appropriate battles within their Custom Jutsu thread.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> Can only be used by Imperfect.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">Approved Here [<a href="https://narutobase.net/forums/showthread.php?t=711213&page=40&p=21320137&viewfull=1#post21320137">χ</a>]</p><p></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">Updated Here [<a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-22003912">χ</a>]</p><p>[/SPOILER]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[HR][/HR]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'"><span style="font-size: 18px">Custom Weapon Jutsu</span></p><p></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">#21: (Gurīdo ∞ Kuishinbō no Sokonashi) Greed ∞ The Bottomless Glutton</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]<strong>(Gurīdo ∞ Kuishinbō no Sokonashi) Greed ∞ The Bottomless Glutton</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>Type:</strong> Supplementary (Weapon)</span></p><p><span style="font-family: 'Times New Roman'"><strong>Rank:</strong> N/A</span></p><p><span style="font-family: 'Times New Roman'"><strong>Range:</strong> Self</span></p><p><span style="font-family: 'Times New Roman'"><strong>Chakra:</strong> N/A</span></p><p><span style="font-family: 'Times New Roman'"><strong>Damage:</strong> N/A</span></p><p><span style="font-family: 'Times New Roman'"><strong>Description:</strong> Derived from his "mass conversion" ability, whereby all devoured matter is converted into biomass for him to utilize in conjunction with his shapeshifting and assimilation abilities, Greed developed this skill, which he aptly named his "Gluttony". Gluttony effectively allows Greed's biomass system to act as a nigh bottomless storage system for either himself, or his host to utilize, which is visualized as an endless expanse within Greed himself, composed of millions of writhing bodies, skeletons, etc, and submerged in a sea of blood and viscera. Gluttony is initiated upon the act of Greed devouring a desired item, object, etc, following the rules of Greed's "Devour" ability, as detailed within "(Gurīdo ∞ Eien no Kiga) Greed ∞ The Eternal Hunger", minus Chakra costs. This is due to the fact that, unlike with the regular method of devourment, breaking the devoured mass down via mastication, Gluttony requires that Greed devour the target whole, removing the Chakra cost required to break down Ranked matter, while only partially converting the target into biomass, storing it alongside the rest of his accumulated biomass, while leaving it wholly intact. When the user wishes to "withdraw" a "Gluttonized" item, object, etc, they simply have Greed "spit" it back up, reconverting it from his biomass, and back to it's original form. This can be used to allow the user to travel unencumbered by weapons, tools or accessories they may require to perform specific techniques, or to hide valuables that may be the target of theft. In the case of regular tools, such as Kunai, Shuriken, etc, and other common objects, they can be withdrawn passively, and in the case of projectiles, at a faster speed than it would take one to draw a throwing weapon from a pouch. In regards to more unique, or complicated objects, such as one-of-a-kind weapons and the like, this is limited to one per turn for both withdrawing and storing. Finally, Gluttony cannot be used to store any kind of sentient, living target, as they cannot survive the biomass conversion process.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> Can only be used by the current host of "(Gurīdo ∞ Eien no Kiga) Greed ∞ The Eternal Hunger".</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]<p style="text-align: center"><img src="https://i.imgur.com/aLSTV6U.png" data-url="https://i.imgur.com/aLSTV6U.png" class="bbImage " style="" alt="" title="" /></p><p>[/SPOILER]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">Approved Here [<a href="https://narutobase.net/forums/showthread.php?t=711213&page=57&p=21780819&viewfull=1#post21780819">χ</a>]</p><p>[/SPOILER]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[HR][/HR]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Acquired/ Assimilated Materials</span></p><p></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 9px">#1: Black Chakra Receivers. [SUP][<a href="https://narutobase.net/forums/showthread.php?t=633117&p=21606503&viewfull=1#post21606503">X</a>][/SUP]</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 9px">#2:</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 9px">#3:</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 9px">#4:</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 9px">#5:</span></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[HR][/HR]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'"><span style="font-size: 18px">Taught Custom Weapons</span></p><p></span></p><p><span style="font-family: 'Times New Roman'">(Muramasa no Tachi) Long Sword of the Demon Blacksmith</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]<strong>(Muramasa no Tachi) Long Sword of the Demon Blacksmith</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>Type:</strong> Weapon</span></p><p><span style="font-family: 'Times New Roman'"><strong>Weapon rank:</strong> S-Rank</span></p><p><span style="font-family: 'Times New Roman'"><strong>Range:</strong> Short</span></p><p><span style="font-family: 'Times New Roman'"><strong>Chakra cost(s):</strong></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">-30/turn the sword is unsheathed.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">-30/Quickdraw used</p><p></span></p><p><span style="font-family: 'Times New Roman'"><strong>Damage Chart:</strong></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">Quickdraw(Short range) - A rank, 60</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">Quickdraw with a movement enhancing technique - S rank. 80</p><p></span></p><p><span style="font-family: 'Times New Roman'"><strong>Description:</strong> Muramasa no Tachi (Muramasa for short), is a modern sword named after the famous blacksmith, Muramasa. Although not crafted by Muramasa himself, the sword is his living legacy heavily emphasizing on attack strength. Opposite of most weapons, the blade is not ancient neither imbued with any magical forces. Instead it combines the Muramasa’s own sword crafting skills with a hint of modern Ninjutsu & Kenjutsu techniques to generate effective strikes with overwhelming damage output.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">The sword is a “Tachi” not a Katana, with Chakra receptors all around the hilt that manage inflow and outflow of energy across the sword and the user (general electrical energy from Lightning Release, but may involve other elements if used with a Custom Jutsu). The hilt includes a switch the activates the receptors allowing the user to freely channel energy across the sword and his body. The sword is a vibroweapon, a high frequency blade similar to the ones used by Kirabi and Sasuke, meaning that it uses electrical energy to generate molecular vibration which, on physical contact, breaks the molecular bonds of other matter allowing the blade to effortlessly cut through objects. Murasama’s ancient sword development techniques were used to design the blade which makes it highly conductive, the different layers of alloy makes use of the peltier effect to keep the heat energy at the swords core without radiating any outside, the reduced loss of energy combined with the continuous supply of Lightning Chakra from the user soon charges the blade, changing its color to red. The sword leaks out electrical electrical energy of red wavelength, the red color is an indicator of the abnormal amount of energy flowing through the blade which allows Muramasa to cut objects better more easily than any other weapon known. The cutting potential of the sword could be defined with examples, Flying Swallow technique and both Sasuke and B’s vibroblades are able to pierce through steel with their weapons, Muramasa only takes this ability further effortless piercing through diamond, further more making it extremely lethal for person if hit directly by blade.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">However this attack strength, abnormal as it may be, isn’t Muramasa’s primary ability. Muramasa’s main feature is its sheath: where the sword helps maximize the cutting ability, the sheath helps the user muster enough strength, this means while Muramasa has the potential to cut through diamond, it is unable to without the proper input of force. Unique to the sheath is its ability to store energy for burst damage when unsheathed, its features a trigger which when released would launch the blade outside for a single “Quickdraw” technique, which provides the necessary strength to perform such a powerful slash. The Quickdraw technique is Muramasa’s signature skill, when released the blade is launched out of the sheath like a ballistic shot which allows a swift Iaido strike extremely difficult to track within close proximity. The technique would however possess a downside in precision, because of the speed of this technique the single strike wouldn’t land if used either a second early or a second late. Quickdraw skill generates great force, combined with the piercing ability of the blade it allows great feats for both offense and defense. I.e. If the Quickdraw ability is used to slice through an earthen projectile aimed at the user, Muramasa would slice cleanly through the projectile, but the force granted by the sheath will be enough to alter the trajectory of the projectile and divide it to move past the user without harm. For intangible objects, such as Wind or Water, the strike force will distort the shape. The Quickdraw skill ensures that the blade destroys anything with the potential to be harmed (With the exception of Indestructible objects and anything else within reason, the ability is not absolute), the damage is further enhanced if combined with techniques that allow extreme movement such as the Lightning release armour or Swift release Shadowless Flight technique due velocity multiplying force. The sheath is capable of holding other forms of Chakra and electric isn’t the only type of energy that can be channeled through the sword allowing it to be used for the user's other elemental CJ.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> The sword is indestructible. Quickdraw skill may only be used in alternating turns allowing a cooldown time for sheath to recharge.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">-Appearance: <a href="http://www.eldojogamer.com/wp-content/uploads/2012/12/Metal-Gear-Rising-Revengeance-Samuel-Concept-Art-007.jpg">Sword & Sheath</a>.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Taught Here: <a href="https://animebase.me/threads/inheretance-of-the-demon-blacksmith.776780/">https://animebase.me/threads/inheretance-of-the-demon-blacksmith.776780/</a>[/SPOILER]</span></p><p>[/QUOTE]</p>
[QUOTE="Imperfect, post: 20486589, member: 181978"] [CENTER][IMG]http://i.imgur.com/pUnm2lI.png[/IMG][/CENTER] [FONT=Times New Roman][CENTER][SIZE=5]Custom Weapons[/SIZE] [SIZE=5]Tsumukari[/SIZE][/CENTER] [SPOILER="Tsumukari"][B](Tsumukari) – Heaven Reaching Blade[/B] [B]Type:[/B] Artifact [B]Rank:[/B] S-Rank [B]Range:[/B] Short – Long [B]Chakra:[/B] N/A [B]Damage:[/B] 100 [B]Description:[/B] Tsumukari, or the Heaven Reaching Blade, is the first katana reforged in the Armory of Marzan after the raid on Irkalla, the Underworld. The sword was reforged using the remnants of the God-Slaying Tool Blessings from the End of the World. Tsumukari is the first of a new generation of God-Slaying Tools, weapons noted to be the great “equalizers” in a cosmic conflict between the gods and man. Forging the blade was a cooperative effort between Marzan, the original engineer of the God-Slaying Tools, and his apprentice Emiya in the aftermath of the demise of the Domain of Death. Because its former iteration was rife with Void energy, Tsumukari has been endowed with unique abilities that go beyond what a standard God-Slaying Tool is capable of. On a basic level Tsumukari and the techniques it produces, be it through the sword or the sword as a proxy, contain proper Divinity to damage and slay a god. Passively, Tsumukari increases the user’s Kenjutsu techniques that utilize the sword by 30 additional damage. All the user’s Kenjutsu techniques, with the exception of those of Tsumukari’s active abilities that explicitly exclude them, gain a single range unit. Visually this appears as crescents and strikes of energy lashing out from the edge of Tsumukari, extending the range when necessary. Tsumukari is unbreakable; though its unbreakable nature cannot be used defensively alone. Use of any of the active abilities of Tsumukari puts the other two on cooldown for two turns. [I]Yōtō (lit. 妖刀, "Wicked Katana"):[/I] The first and most basic attack afforded to the wielder by Tsumukari. The user adorns the edge of the blade with Chakra, infusing it with trace Divinity, and performing simple slashes or piercing attacks with the sword. The user can either maintain the energy along the edge of the blade, empowering its basic attacks to inflict considerable damage for up to three attacks or five turns, whichever comes first. Alternatively, the user can consume the adorned edge and focus it into an arc of Chakra as a projectile with long-range reach. In either case, the blade strikes for 100 physical damage. This damage is treated as strong to all natures and abilities, with the only exception of Anutu and its components. Can be used four times per battle. [I]Will of the God-Slayer:[/I] A state activated through Tsumukari. The Will of the God-Slayer is the legacy of Marzan himself; through raw determination and human ingenuity the blacksmith forged the first God-Slaying Tool. It is an evocation of tenacity and hope, the desire for a better tomorrow by equalizing the war of today. When activated the user’s Kenjutsu prowess is further augmented, increased by an additional 20 damage while gaining an increase of three times their base speed. Additionally, any critical strikes they land with Tsumukari are increased by 30%. Lasts for four turns, can be used twice per battle. [I]Tsumukari Muramasa:[/I] A unique technique that emerges from Tsumukari’s unique composition between Void and Divinity. In short, this ability affords Tsumukari the power to cut causality. The technique is initiated through the user’s Chakra, costing 120, though its true cost lies in the Health Points it drains. Because the user possesses no Divinity the combination of Void and Divinity siphon the user’s health, costing the user 70 Health Points to perform. This health cannot be regenerated while in a battle unless the user possesses full Anutu or Atavistic Flame, in which case it can only be regenerated four turns after Tsumukari’s use. In the case of Atavistic Flame it heals at a rate of 50%, meaning if the user heals for 70 Health Points with Atavistic Flame it will count as 35 toward their total. In essence, when this technique is activated it becomes able to ‘cut’ causality and concepts that the user is capable of perceiving. It cannot cut the concept of ‘life,’ meaning to instantly kill another target. When Tsumukari is used like this it does not physically cut the target, rather it performs a metaphysical cut. There is no visible slash, gash, or piercing wound left on their victim, though contact with the blade is still required. Tsumukari Muramasa can cut Chakra, bonds, summoning contracts, and even Edo Tensei links. This ability can be used thrice per battle. [B]Medic:[/B] this God-Slaying specialization is designed to provide medical support to their team. They are not particularly well suited to combat, much like a Support specialist. But they are able to cure debuffs, diseases, and provide significant benefits to their teammate in the way of bulk healing, healing over time, and area healing. [INDENT][I]Grace of Ishtar (Passive):[/I] Medics gain an increased 30% healing to all their abilities. Their healing techniques have a 20% chance to critically heal, causing them to heal for 100% increased healing. [I]Composite Healing (Passive):[/I] A Medic's healing techniques gain Composite Healing. This causes all healing to simultaneously heal Spiritual and Physical damage. [I]Embrace of Nannar (Active):[/I] At the cost of a move and a slot in the timeframe the user is able to heal all allies within mid-range of their position for 30 Health Points and cure them of all negative debuffs, as long as they can be cured. Usable once every four turns.[/INDENT][/SPOILER] [HR][/HR] [CENTER][SIZE=5](Marumiadowāzu) Marmyadose[/SIZE][/CENTER] [SPOILER][B](Marumiadowāzu) Marmyadose[/B] [B]Type:[/B] Weapon [B]Rank:[/B] S-Rank [B]Range:[/B] Short - Long [B]Chakra:[/B] N/A [B]Damage:[/B] 90 (120) [B]Description:[/B] Marmyadose is a legendary weapon said to be forged during the Era of the Gods by an infamously deformed Blacksmith. It appears to be forged from a metal that emits light not matter the conditions of it's surroundings, golden and ivory hues with intricate accents adorning it's form. In truth however it is a solid Atavistic Flame construct completely forged from Humanity's collective unconsciousness, a representation of sheer willpower and perseverance even in the darkest depths. As a creation of Atavistic Flames it is bound to the user's soul so it cannot be stolen or sealed by external or opposing means. While it's most common shape is a two-handed greatsword Marmyadose is a weapon that responds to the user's will so if another shape is better suited to their situation, such as a glaive/ sword-spear or a staff or a bow, Marmyadose reforges itself as it's called forth. As a construct of Atavistic Flame itself, Marmyadose has abilities intrinsically related to the field, which are as follows: [INDENT][B]Creation of the Human Principle:[/B] The user's Atavistic Flame techniques gain a passive damage increase of +20. [B]Titanomachia:[/B] Damage inflicted by Marmyadose itself, or Atavistic Flame techniques enhanced by it cannot be healed via Divine techniques or means for 3 turns. Additionally for opponents and beings with Divinity or Divine abilities such as Anutu they cannot heal damage inflicted by Marmyadose through Non-Divine techniques or means for at least 3 turns. [B]Marmyadose - Human Incineration Armament:[/B] An extremely powerful technique only available to Marmyadose itself, it is a ranged projectile attack that takes a massive amount of Atavistic Flame generated by the user, and willing Human participants, and condenses it into a single beam of golden light that is released by swinging the blade, or equivalent action if shaped into another weapon. The beam is Forbidden Ranked, affects a 15m radial area directly in front of the user which travels up to Long Range, at speeds equivalent to a Forbidden Rank Fire technique, and inflicts 90 (120 if Grandmaster) damage upon contact. Upon activation the user expends 60 Spiritual Health points, which they regenerate at a rate of 30 points on the third and sixth turn after activation.[/INDENT] [B]Note:[/B] Requires at least Master level Atavistic Flame. [B]Note:[/B] Human Incineration Armament can be performed once per battle, twice if the user is a Grandmaster Atavistic Flame user. Additionally, no versions of "Will to Survive" can be performed for at least 3 turns, and if the user is a Grandmaster, cannot perform Human Incineration Armament for the same duration. [B]Note:[/B] After performing Human Incineration Armament, the user cannot perform S-Rank or above Atavistic Flame techniques for 2 turns. [SPOILER][SPOILER="Marmyadose (Greatsword)"][CENTER][IMG]https://i.imgur.com/bfzVDgi.png[/IMG][/CENTER][/SPOILER] [SPOILER="Marmyadose (Staff)"][CENTER][IMG]https://i.imgur.com/EMThAzJ.png[/IMG][/CENTER][/SPOILER] [SPOILER="Marmyadose (Glaive)"][CENTER][IMG]https://i.imgur.com/jfNthD4.png[/IMG][/CENTER][/SPOILER][/SPOILER] Approved: [URL="https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-22125935"]Here[/URL][/SPOILER] [HR][/HR] [CENTER][SIZE=5]S.I.N.S[/SIZE][/CENTER] [SPOILER][B](Tsumi) S.I.N.S[/B] [B]Type:[/B] Weapon [B]Rank:[/B] Forbidden [B]Range:[/B] Short - Long (Dependent on shape) [B]Chakra:[/B] N/A - 50 (Devour) 10 - 30 (Shapeshifting) 20 (Regeneration) [B]Damage:[/B] 40 (Assimilated) +20 Taijutsu/ Kenjutsu (Assimilated) [B]Description:[/B] S.I.N.S, a.k.a Systemically Integrated Nebulous Sentience, or simply "Sin" is a weaponized Symbiote, a sentient type of organism that bonds with a host to survive. Unlike most symbiotic entities it is "Mutualistic", a type of symbiote that survives through a host organism, while providing the host some manner of benefit with it's presence, unlike others which are typically "Parasitic", and only bring detrimental effects with their presence. Sin has an insatiable appetite, and the unfortunate habit of eating just about anything that comes within range, undiscriminating between friend or foe, trash or treasure, with only the desire to be free from it. Sin's ravenous hunger goes hand in hand with it's ability to analyze, retain and replicate the appearance, texture, properties, etc of any solid material it devours, regardless of whether it is natural, man-made, created via Chakra, etc, similar to the Ninjutsu [URL='http://naruto.wikia.com/wiki/Assimilate_All_Creation_Technique']"(Shinra Banshō Dōka No Jutsu) - Assimilate All Creation Technique"[/URL]. This "Assimilation" only applies to materials with solid properties, meaning liquids, gasses, energies, etc cannot be devoured and replicated using this ability, as they lack physical substance for Sin to assimilate while maintaining it's form. Examples include a wide and varied range from basic earthen materials like dirt and rock, to denser materials, like wood, metals and crystals. In the case of materials devoid of Chakra, devouring them costs no Chakra and is a passive action. In the case of materials created via Chakra, the user must expend Chakra equivalent to the Rank of the material to devour it, and will cost a move. Sin's replication of properties of materials it has devoured is a passive action due to it being an inherent ability, requires no Chakra to achieve, and can be used to replicate multiple materials at any given time in addition to it's base state, but can only be performed once per turn. Finally, there are differences in both strength and durability for Sin between it's base and Assimilated states; [INDENT]In it's base state Sin possesses an immunity to B-Ranks and below, and requires at least an A-Rank to damage, and another to destroy, or one S-Rank, etc. While Sin is damaged in it's base state, it can quickly regenerate injured/ destroyed parts within that same turn, at the cost of being being unable to Assimilate. In other words, while Sin is regenerating, it cannot devour materials to analyze their properties, nor enter it's assimilated state, as it is solely focused on regenerating from the damage it has sustained. In it's Assimilated state, Sin's durability is increased to Forbidden Rank, and requires at least one S-Rank to damage, and another to destroy, or one Forbidden Rank, etc. While Sin is damaged in it's Assimilated state, it can slowly regenerate injured/ destroyed parts over the course of the next turn, during which time it is still susceptible to a fatal attack. Finally, thanks to the increase in it's durability, physical attacks that utilize Sin whilst Assimilated also receive a substantial increase, with a base damage of 40, and Taijutsu and Kenjutsu techniques performed utilizing Sin dealing +20 more damage.[/INDENT] In addition to it's "Assimilation", Sin also has complete and total control over the shape and general functions of it's form, allowing it to change both to suit it's needs, most commonly used to create as many mouths as it can to allow for rapid consumption. This "Shapeshifting" relies on a mass-conversion system, allowing Sin to mould itself into shapes and forms equivalent to, or less than the total amount of mass it has consumed. This allows Sin to shape it's form for many functions, such as moulding itself into the shape of various weapons, like a blade to facilitate the usage of Kenjutsu, or a whip-like appendages to engage in ranged strikes, making it's strikes both versatile, and deadly. The size of Sin's Shapeshifting is restricted by how much Chakra is used with the ability, allowing for shapes up to Close Range with 10 Chakra, Mid Range with 20 Chakra, and Long Range with 30 Chakra. Additionally, each usage of Shapeshifting counts towards one of the user's 3 Jutsu per turn. Through both of these abilities Sin is implanted onto users arm via Medical Ninjutsu within the Hospital to ensure that functions like the flow of blood, Chakra, etc, are flawless. This allows both the user and Sin to share their senses, experiences, allows direct mental communication between the two, etc, while also allowing the user to weave seals using Sin as a proxy, and supply it with Chakra for it's abilities, or for Sin to forcefully drain Chakra from it's host to perform techniques itself. Sin can also devour small portions of the user's body, causing pain, which can vary depending how much of the user is devoured and replaced. This results in self-harm upon the user as flesh and muscles are torn, and bones are crushed and devoured, damaging their health by an amount equivalent to the amount of the user's body is devoured, with the damage ranging from E-Rank to A-Rank. Finally, while the user has some control of Sin, such as utilizing it to perform hand seals for their Jutsu, Sin is still it's own organism, and thus is capable of both independent movement, thought, actions, etc, regardless of input from it's host. This means that, should the host may be incapacitated, or unable to act in some manner, it doesn't necessarily apply to Sin. For example, in the case of a Genjutsu directed at the host, although they and Sin share the same Chakra flow, because Sin has it's own mind, senses, etc, it would be unaffected unless the Genjutsu affects multiple targets. [B]Note:[/B] The acquisition of unique or specific materials must be performed in an Official Fight where Sin consumes the specified material, and the user emerges victorious, or escapes the battle. Additionally, the user must compile a list of all devoured materials, with the links to the appropriate battles within their Custom Jutsu thread. [B]Note:[/B] Can only be used by Imperfect. [CENTER]Approved Here [[URL="https://narutobase.net/forums/showthread.php?t=711213&page=40&p=21320137&viewfull=1#post21320137"]χ[/URL]][/CENTER] [CENTER]Updated Here [[URL="https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-22003912"]χ[/URL]][/CENTER][/SPOILER] [HR][/HR] [CENTER][SIZE=5]Custom Weapon Jutsu[/SIZE][/CENTER] #21: (Gurīdo ∞ Kuishinbō no Sokonashi) Greed ∞ The Bottomless Glutton [SPOILER][B](Gurīdo ∞ Kuishinbō no Sokonashi) Greed ∞ The Bottomless Glutton[/B] [B]Type:[/B] Supplementary (Weapon) [B]Rank:[/B] N/A [B]Range:[/B] Self [B]Chakra:[/B] N/A [B]Damage:[/B] N/A [B]Description:[/B] Derived from his "mass conversion" ability, whereby all devoured matter is converted into biomass for him to utilize in conjunction with his shapeshifting and assimilation abilities, Greed developed this skill, which he aptly named his "Gluttony". Gluttony effectively allows Greed's biomass system to act as a nigh bottomless storage system for either himself, or his host to utilize, which is visualized as an endless expanse within Greed himself, composed of millions of writhing bodies, skeletons, etc, and submerged in a sea of blood and viscera. Gluttony is initiated upon the act of Greed devouring a desired item, object, etc, following the rules of Greed's "Devour" ability, as detailed within "(Gurīdo ∞ Eien no Kiga) Greed ∞ The Eternal Hunger", minus Chakra costs. This is due to the fact that, unlike with the regular method of devourment, breaking the devoured mass down via mastication, Gluttony requires that Greed devour the target whole, removing the Chakra cost required to break down Ranked matter, while only partially converting the target into biomass, storing it alongside the rest of his accumulated biomass, while leaving it wholly intact. When the user wishes to "withdraw" a "Gluttonized" item, object, etc, they simply have Greed "spit" it back up, reconverting it from his biomass, and back to it's original form. This can be used to allow the user to travel unencumbered by weapons, tools or accessories they may require to perform specific techniques, or to hide valuables that may be the target of theft. In the case of regular tools, such as Kunai, Shuriken, etc, and other common objects, they can be withdrawn passively, and in the case of projectiles, at a faster speed than it would take one to draw a throwing weapon from a pouch. In regards to more unique, or complicated objects, such as one-of-a-kind weapons and the like, this is limited to one per turn for both withdrawing and storing. Finally, Gluttony cannot be used to store any kind of sentient, living target, as they cannot survive the biomass conversion process. [B]Note:[/B] Can only be used by the current host of "(Gurīdo ∞ Eien no Kiga) Greed ∞ The Eternal Hunger". [SPOILER][CENTER][IMG]https://i.imgur.com/aLSTV6U.png[/IMG][/CENTER][/SPOILER] [CENTER]Approved Here [[URL="https://narutobase.net/forums/showthread.php?t=711213&page=57&p=21780819&viewfull=1#post21780819"]χ[/URL]][/CENTER][/SPOILER] [HR][/HR] [CENTER][SIZE=3]Acquired/ Assimilated Materials[/SIZE][/CENTER] [SIZE=1]#1: Black Chakra Receivers. [SUP][[URL="https://narutobase.net/forums/showthread.php?t=633117&p=21606503&viewfull=1#post21606503"]X[/URL]][/SUP] #2: #3: #4: #5:[/SIZE] [HR][/HR] [CENTER][SIZE=5]Taught Custom Weapons[/SIZE][/CENTER] (Muramasa no Tachi) Long Sword of the Demon Blacksmith [SPOILER][B](Muramasa no Tachi) Long Sword of the Demon Blacksmith[/B] [B]Type:[/B] Weapon [B]Weapon rank:[/B] S-Rank [B]Range:[/B] Short [B]Chakra cost(s):[/B] [INDENT]-30/turn the sword is unsheathed. -30/Quickdraw used[/INDENT] [B]Damage Chart:[/B] [INDENT]Quickdraw(Short range) - A rank, 60 Quickdraw with a movement enhancing technique - S rank. 80[/INDENT] [B]Description:[/B] Muramasa no Tachi (Muramasa for short), is a modern sword named after the famous blacksmith, Muramasa. Although not crafted by Muramasa himself, the sword is his living legacy heavily emphasizing on attack strength. Opposite of most weapons, the blade is not ancient neither imbued with any magical forces. Instead it combines the Muramasa’s own sword crafting skills with a hint of modern Ninjutsu & Kenjutsu techniques to generate effective strikes with overwhelming damage output. The sword is a “Tachi” not a Katana, with Chakra receptors all around the hilt that manage inflow and outflow of energy across the sword and the user (general electrical energy from Lightning Release, but may involve other elements if used with a Custom Jutsu). The hilt includes a switch the activates the receptors allowing the user to freely channel energy across the sword and his body. The sword is a vibroweapon, a high frequency blade similar to the ones used by Kirabi and Sasuke, meaning that it uses electrical energy to generate molecular vibration which, on physical contact, breaks the molecular bonds of other matter allowing the blade to effortlessly cut through objects. Murasama’s ancient sword development techniques were used to design the blade which makes it highly conductive, the different layers of alloy makes use of the peltier effect to keep the heat energy at the swords core without radiating any outside, the reduced loss of energy combined with the continuous supply of Lightning Chakra from the user soon charges the blade, changing its color to red. The sword leaks out electrical electrical energy of red wavelength, the red color is an indicator of the abnormal amount of energy flowing through the blade which allows Muramasa to cut objects better more easily than any other weapon known. The cutting potential of the sword could be defined with examples, Flying Swallow technique and both Sasuke and B’s vibroblades are able to pierce through steel with their weapons, Muramasa only takes this ability further effortless piercing through diamond, further more making it extremely lethal for person if hit directly by blade. However this attack strength, abnormal as it may be, isn’t Muramasa’s primary ability. Muramasa’s main feature is its sheath: where the sword helps maximize the cutting ability, the sheath helps the user muster enough strength, this means while Muramasa has the potential to cut through diamond, it is unable to without the proper input of force. Unique to the sheath is its ability to store energy for burst damage when unsheathed, its features a trigger which when released would launch the blade outside for a single “Quickdraw” technique, which provides the necessary strength to perform such a powerful slash. The Quickdraw technique is Muramasa’s signature skill, when released the blade is launched out of the sheath like a ballistic shot which allows a swift Iaido strike extremely difficult to track within close proximity. The technique would however possess a downside in precision, because of the speed of this technique the single strike wouldn’t land if used either a second early or a second late. Quickdraw skill generates great force, combined with the piercing ability of the blade it allows great feats for both offense and defense. I.e. If the Quickdraw ability is used to slice through an earthen projectile aimed at the user, Muramasa would slice cleanly through the projectile, but the force granted by the sheath will be enough to alter the trajectory of the projectile and divide it to move past the user without harm. For intangible objects, such as Wind or Water, the strike force will distort the shape. The Quickdraw skill ensures that the blade destroys anything with the potential to be harmed (With the exception of Indestructible objects and anything else within reason, the ability is not absolute), the damage is further enhanced if combined with techniques that allow extreme movement such as the Lightning release armour or Swift release Shadowless Flight technique due velocity multiplying force. The sheath is capable of holding other forms of Chakra and electric isn’t the only type of energy that can be channeled through the sword allowing it to be used for the user's other elemental CJ. [B]Note:[/B] The sword is indestructible. Quickdraw skill may only be used in alternating turns allowing a cooldown time for sheath to recharge. -Appearance: [URL="http://www.eldojogamer.com/wp-content/uploads/2012/12/Metal-Gear-Rising-Revengeance-Samuel-Concept-Art-007.jpg"]Sword & Sheath[/URL]. Taught Here: [URL]https://animebase.me/threads/inheretance-of-the-demon-blacksmith.776780/[/URL][/SPOILER][/FONT] [/QUOTE]
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