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<p>[QUOTE="Imperfect, post: 17886354, member: 181978"]</p><p style="text-align: center"><span style="font-family: 'Times New Roman'"><span style="font-size: 26px">Elemental Jutsu</span></span></p> <p style="text-align: center"><span style="font-family: 'Times New Roman'"></span></p> <p style="text-align: center"><span style="font-family: 'Times New Roman'"><img src="http://i.imgur.com/tc2SBcC.png" data-url="http://i.imgur.com/tc2SBcC.png" class="bbImage " style="" alt="" title="" /></span></p> <p style="text-align: center"><span style="font-family: 'Times New Roman'"></span></p> <p style="text-align: center"><span style="font-family: 'Times New Roman'"><span style="font-size: 18px">Fire Release</span></span></p> <p style="text-align: center"><span style="font-family: 'Times New Roman'"></span></p> <p style="text-align: center"><span style="font-family: 'Times New Roman'"></span></p> <p style="text-align: center"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">My Customs</span></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">#2: (Uchiha Ichizoku Shin Katon: Sōdaikakyū no Jutsu) Uchiha Clan True Fire Release: Grand Fireball Jutsu</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]<strong>(Uchiha Ichizoku Shin Katon: Sōdaikakyū no Jutsu) Uchiha Clan True Fire Release: Grand Fireball Jutsu</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>Type:</strong> Offensive</span></p><p><span style="font-family: 'Times New Roman'"><strong>Rank:</strong> Forbidden</span></p><p><span style="font-family: 'Times New Roman'"><strong>Range:</strong> Mid - Long (Mid Range AoE)</span></p><p><span style="font-family: 'Times New Roman'"><strong>Chakra:</strong> 50</span></p><p><span style="font-family: 'Times New Roman'"><strong>Damage:</strong> 90 (50 from the Fireball, 40 from the Embers) (20 to the user)</span></p><p><span style="font-family: 'Times New Roman'"><strong>Description:</strong> The user starts by performing the Horse → Tiger → Rat → Dog → Horse seals, and kneads a tremendous amount of Fire Style Chakra within their stomach, as they take a deep breath. The user then combines the air in their lungs with the kneaded Chakra and leaps high into the air, then sharply exhales all the Chakra-infused air at their designated target. As they do, they apply Shape Manipulation to the Chakra-infused breath, creating a massive variant on the all-to-common Fireball Jutsu, with the end product resembling the Sun more than a Fireball Jutsu. This Fireball, having a considerably larger size than a regular Fireball, travels considerably slower in comparison, but requires a considerably larger amount of Water to destroy. Once the Fireball hits it's target, or any dense solid surface, it explodes as any other Fireball would, causing a massive explosion with a terrifying amount of force, however, that is only the first stage of this Jutsu. As the Fireball explodes, it also releases innumerable tiny embers into the air. These gently fall to the ground where, upon contact with any physical surface, violently erupt, releasing great amounts of Fire which are channelled straight up in a large rotating pillar of flame. Even if the initial stage is disrupted, countered or destroyed, the Fireball still explodes and releases these embers, which completely blanket up to Mid Range of the Fireball's location with a fiery storm, enveloping all within this range in a violent inferno. The massive amount of required Chakra, combined with the high level of Chakra Control required to achieve the Change in the Chakra's Shape for the second stage of this Jutsu take it's toll on the user, resulting in self-harm from overexertion, in addition to taking it's toll on the user's usage of Elemental Chakra, specifically Fire Release Jutsu.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'"><strong>Ninja World Terraformation: The Kiln</strong> - In addition to the standard usage, this technique may be performed in the Ninja World itself, instead of a fight, to either devastate entire landscapes, or engage a large number or group of enemies in combat at once. If used in such a way, the user causes a violent form of Terraformation to occur, completely burning, scorching and otherwise destroying the Landmark they perform the technique in, leaving nothing but ash and cinders in their wake. Everyone present within the Landmark, including the user, collectively share in the total damage of the Jutsu (90 Damage split amongst all present Shinobi (Disregarding Clones, Summons, Etc.). In addition to the damage of the Jutsu being split collectively, the high level of damage done to the entire Landmark creates a hell on Earth, quite literally, as flames flicker off of every surface, and the remains of whatever once stood in the Landmark burn out to a crisp, leaving naught but a sea of ash as a reminder. This causes a persistent damage over time effect to anyone and everyone within the Landmark at ground level, due to the entire Landscape perpetually burning around them, causing 10 damage per turn, while also acting as a constant source of flames and ash, for Jutsu that can take advantage of pre-existing sources of both of these forms of Fire Release. These effects, both the damage over time and the natural source of flames and ash, last for a maximum of 6 of the user's turns (Posts in a non-battle/ Landmark Thread), at which time the DoT effect triggers and inflicts the 10 damage to everything that was able to withstand the Fireball's impact. However, all of these after-effects of this Jutsu can be removed if a large enough Water Release Jutsu is performed to combat the flames, requiring a Water Jutsu of considerable scale to be successful, simply due to the sheer scale of the destruction, and the overall volume of flames and ash present within the Landmark.</p><p></span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> Can only be used once per battle/ event, and the "Terraformation" usage counts as it's one usage.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> After this Jutsu's usage, no Fire Release Jutsu of S-Rank or higher can be performed by the user for 2 turns. Additionally, the next Fire Release Jutsu that the user performs loses 1 Rank.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> Can only be used by an Uchiha Biography.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">Approved Here [<a href="http://narutobase.net/forums/showthread.php?t=157594&page=184&p=19300463&viewfull=1#post19300463">χ</a>]</p></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'"></p></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">Updated Here [<a href="http://narutobase.net/forums/showthread.php?t=711213&page=3&p=20663321&viewfull=1#post20663321">χ</a>]</p><p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">People I have Taught this Custom To.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">#1 <a href="http://narutobase.net/forums/showthread.php?t=663965&p=19565145&viewfull=1#post19565145">Lord of Kaos</a></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">#2 <a href="http://narutobase.net/forums/showthread.php?t=708715">Zaphkiel</a></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">#3 <a href="http://narutobase.net/forums/showthread.php?t=717098">Rücken 定規</a></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">#4 <a href="https://animebase.me/threads/imperfect-teaches-me-cool-things.765338/">Jas</a></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">#5</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">#6</p><p>[/SPOILER]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">#9: (Nanatsu Shukenja Kaen) Seven Sovereign Flames</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]<strong>(Nanatsu Shukenja Kaen) Seven Sovereign Flames</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>Type:</strong> Supplementary</span></p><p><span style="font-family: 'Times New Roman'"><strong>Rank:</strong> N/A</span></p><p><span style="font-family: 'Times New Roman'"><strong>Range:</strong> N/A</span></p><p><span style="font-family: 'Times New Roman'"><strong>Chakra:</strong> N/A</span></p><p><span style="font-family: 'Times New Roman'"><strong>Damage:</strong> N/A</span></p><p><span style="font-family: 'Times New Roman'"><strong>Description:</strong> Created by a group of Fire Style Masters who used their emotions to influence their Chakra, the Seven Sovereign Flames are not considered traditional Jutsu in the sense that the user simply gathers Chakra, adds various changes to Shape and Nature, then performs it against their opponent in Battle. Rather, they are the purest form of "Supplementary Enhancement" for all techniques that the user knows that fall under the Basic 5 Element of Fire. The user takes their skill in the manipulation of the Fire Element and combines it with their powerful, sometimes overwhelming, emotions, with the result being seven new types of Fire, each with their own special properties, all derived directly from the emotions infused into them. The Seven Masters all created their Sovereign Flames after succumbing to the reprecussions of their own emotions. One was consumed with hatred and rage, and hurt the one he loved, while another gave up something precious to them, and was consumed with overwhelming grief and sadness. After their own traumatizing experiences, and eventual personal revalations, they all came to understand and accept the flaws in their own emotional states, and used their understanding of these emotions to further their skills in Fire Release, revealing their true colors as it were. The concept of emotions influencing Chakra has been referenced in the series on a few occasions. One of the best examples of this is Karin Uzumaki, a powerful Sensor-Type Ninja with a unique and extremely detailed form of Sensory perception. Using her Sensory abilities Karin once described both Naruto and Sasuke's Chakra at around the same time in the series claiming Naruto's was "bright and warm", while Sasuke's was "dark and cold", which coincided with both of their emotions during the Five Kage Summit Arc. Karin's description of the nature of both Naruto and Sasuke's Chakra supports the concept that one's Chakra is tightly interwoven with the current state of the users emotions, with this Jutsu using different emotions to directly affect and alter the user's Fire Release Chakra in unique and interesting ways.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">The Seven Sovereign Flames are directly applied to one's biography, under the Specialties section as an extension of the Fire Element, thus requiring any user of this Jutsu to specialize in the Fire Element. Within this extension of their Fire Element specialty, the user must specify one of the Seven Sovereign Flames, which becomes their "personal" Sovereign Flame, which they naturally embody, allowing the user to imbue their entire Fire Release arsenal into that Sovereign Flame, each with their own unique properties (All of which are explained below). Only one user of this Jutsu can specialize in any given Sovereign Flame at a time, meaning two users cannot embody the same Flame at the same time. The Sovereign Flame that the user specializes in will always be available to the them at the start of a battle (in addition to base/ regular Fire Style), at no additional chakra cost. Additionally, while the Sovereign Flames have their own unique properties, they are all still considered, for all intents and purposes, Fire Style Ninjutsu, and always follow the Elemental interactions and guidelines for regular Fire Style, regardless of any unique or alternative properties they possess. Finally, the effects of the Sovereign Flames scale with the Rank, size, overall power, etc of the Jutsu they are infused into, just like any regular form of Elemental Ninjutsu, with higher ranking Jutsu logically dealing more severe effects upon contact with a target, object or surface.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">The Sovereign Flames themselves are as follows;</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'"><strong>Asmodeus' Ire</strong> - Created as the result of his rage hurting one he loved, Asmodeus created this Sovereign Flame. The user must also know and understand their own anger to access this brutally crimson red fire, which is deeply rooted in all things connected with rage. Asmodeus' Ire grants one's Fire Style with the ability to barbarically consume oxygen, creating a Fire that is extremely volatile, and explodes on contact with any form of solid matter. This phenomena is also refered to as a "thermobaric explosion", and has the added benefit of severely reducing oxygen levels in the immediate area of effect of any Fire Jutsu imbued with this Sovereign Flame, lessening the power of any and all Fire Style within the area after this Sovereign Flame has been used by 1 Rank.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'"><strong>Alisa's Bliss</strong> - The end result from the overbearing joy that she brought into the world, Alisa created this Sovereign Flame. The user must also know and understand their own joy to access this vibrant Sovereign Flame, which is linked directly to the user's happiness. As she was never one to enjoy fights, Alisa's Bliss has no blatanlty offensive properties, creating a yellow flame that grants one's Fire Style with the ability to blind all within Short Range of a Jutsu imbued with this Sovereign Flame, similar in nature to a flashbomb.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'"><strong>Diarmuid's Covetousness</strong> - Born from attempting to fill an empty, endless void in his life by accumulating material goods, Diarmuid forged this gangrenous green Sovereign Flame,which is deeply rooted in all things connected with jealousy. Diarmuid's Covetousness grants one's Fire Style with the ability to steal, or copy, the attributes and abilities of other Fire Release Jutsu it is able to make direct contact with, and successfully overpower. This applies to both friendly and enemy Jutsu, and allow attributes that stem from both the manipulation of the Chakra's Nature and Shape. However, any attempt to "steal" or "copy" the abilities of another Sovereign Flame will result in failure, as the conflicting nature of the emotions that constitute the Sovereign Flames will render each other inert. While it has no stolen attributes or abilities, it produces basic flames just like a regular Fire Jutsu, simply with a different color.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'"><strong>Imogen's Sorrow</strong> - Imogen's perpetual sadness came from an ultimatum that shattered her life, with the resulting sadness causing her to forge her own Sovereign Flame by accident. The user must also know and understand their own sadness to access this silent, ghostly blue fire, which is deeply affected by the sorrows of ones life. Imogen's Sorrow infuses one's Fire Style with the property to exude an external endothermic reaction in place of the regular exothermic reaction, drawing in heat from the Jutsu's surroundings and forcing the outer reaches of the Jutsu to be "perceived" as cold. But despite this perception, at the core of any Jutsu imbued with Imogen's Sorrow still burns a powerful flame like regular Fire Ninjutsu, causing the usual burns on contact with a target or surface. The difference is the first moments where the Jutsu approaches an opponent, making them believe it's something entirely different from Fire Ninjutsu, thus giving the user a slight advantage.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'"><strong>Schifone's Acrimony</strong> - Unfortunatly for it's creator, this Sovereign Flame was created from their abhorrent disgust for the world. The user must also know and understand their own disgust to access this pungent purple fire, which is connected with one's own sense of revulsion. Schifone's Acrimony grants one's Fire Style with the ability to produce an overwhelming scent, as it consumes more of the trace elements found in the air. With these higher concentrations of those trace elements, the flame bombards the opponents sense of smell, overloading it, while also effectively acting as an active marking agent that allows Olfactory Sensors, like Ninja Hounds and the Inuzuka, to track the target to the ends of the Earth, regardless of attempts to remove it.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'"><strong>Phobos' Recreancy</strong> - Born from a perpetual, crippling fear of the world, and the darkness within it, Phobos created this Sovereign Flame. The user must also know and understand their own fears to access this deceptively dim black fire, which is deeply rooted in cowardice. Phobos' Recreancy imbues one's Fire Style with the unique property to emit zero light, thus creating a black fire that perfectly blends into darkness, and is well suited for assassinations or deception, as it is identical to the famed Black Flames of Amaterasu, though obviously lacking it's unique ability to never be extinguished.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'"><strong>Rhiannon's Clarity</strong> - Rhiannon was a very unique young woman, as she never really had any predisposition for any emotion whatsoever. Eventually she came to understand that this was not the product of apathy, or a disinterest in showing any emotion, but simply the result of achieving a true state of peace, and by coming to acknowledge this, she created this Sovereign Flame. The user must also know have a sense of neutrality to access this surprisingly unique pure, clear fire, which is the result of enlightenment. Rhiannon's Clarity imbues one's Fire Style with the unique property to completely allow light to almost pass completely through it, thus creating the illusion that the user's fire is invisible. Despite this "invisibilty", it still distorts any light that passes through it, created a "wavy" effect that can still be seen by the naked eye.</p><p></span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> This Jutsu must be stated in the user's biography, and posted at the beginning of every battle.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> Chosen flame must be stated in the user's bio.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">Approved Here [<a href="http://narutobase.net/forums/showthread.php?t=157594&page=217&p=20588423&viewfull=1#post20588423">χ</a>]</p><p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">People I have Taught this Custom To.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">#0 <a href="http://narutobase.net/forums/member.php?u=181978">Iᴍᴘᴇяғᴇᴄᴛ</a> (Imogen's Sorrow)</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">#1 <a href="http://narutobase.net/forums/showthread.php?t=500799&p=20597418#post20597418">Nathan</a> (Rhiannon's Clarity)</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">#2 <a href="http://narutobase.net/forums/showthread.php?t=706233&p=20597383#post20597383">The Pervy Sage</a> (Alisa's Bliss)</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">#3 <a href="https://narutobase.net/forums/showthread.php?t=700087">Six Pāths</a> (Phobos' Recreancy)</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">#4 <a href="https://narutobase.net/forums/showthread.php?t=708715">Zaphkiel</a> (Diarmuid's Covetoussness)</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">#5 <a href="http://narutobase.net/forums/showthread.php?t=714598">Drackos</a> (Asmodeus' Ire)</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">#6 <a href="https://animebase.me/threads/sovereign-flame-schifones-acrimony.750452/"> Xylon</a> (Schifone's Acrimony)</p><p>[/SPOILER]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">#19: (Katon: Infānarukingu no Domein) Fire Release: Domain of the Infernal King</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]<strong>(Katon: Infānarukingu no Domein) Fire Release: Domain of the Infernal King</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>Type:</strong> Offensive</span></p><p><span style="font-family: 'Times New Roman'"><strong>Rank:</strong> S-Rank</span></p><p><span style="font-family: 'Times New Roman'"><strong>Range:</strong> Short - Long</span></p><p><span style="font-family: 'Times New Roman'"><strong>Chakra:</strong> 40 (-5 per turn to safely traverse)</span></p><p><span style="font-family: 'Times New Roman'"><strong>Damage:</strong> 80</span></p><p><span style="font-family: 'Times New Roman'"><strong>Description:</strong> The user starts by performing a sequence of seals, Tiger, Horse, Dog, Dragon, Dog, Horse, Tiger, and begin's channelling a large quantity of Fire Release Chakra into their surroundings. As they do, they apply a change in the shape of this Chakra, causing it to take on the form of superheated Ash, which erupts forth from the ground, and expands outwards from the users position. As the Ash spreads, it engulfs the battlefield, filling available space while potentially destroying nearby existing structures and topographical features, before twisting itself into a horrid structure of ash, the exact shape, or more specifically, architecture of which depends on the user's tastes, before rapidly cooling. As the Ash cools, it creates a thin hardened layer on the outside, but still leaves the interior a writhing mass of burning ash. If left alone, no change occurs, but if the hardened external shell of the structure is disturbed, even slightly, it cracks and crumbles away, causing a violent reaction. The weakened portion immediately bursts open, unleashing the burning ash along with a mass discharge of thermal energy, which blasts anything within a 5m radius of the cracked portion, forcing them back up to 10m away. As it does, the first step of this cycle begins anew, restarting the cycle of this Jutsu, causing the newly expelled ash to expand outwards, like the branches on a tree, before hardening once more. If one is surrounded by this technique, and the external shell is broken, either by themselves, or another, both intentionally or accidentally, they can find themselves effortlessly tossed around by multiple consecutive explosive bursts of thermal energy, thanks to being thrown from one section of the Jutsu's structure to another, to another, each time cracking open the exterior of the Jutsu, causing it to further expand, and engulf them in an ever-growing malicious mass of destruction. Anyone wishing to safely travel across the created structure, user included, one must create and consciously maintain a constant flow of Fire Release Chakra from their feet, which heats and softens the brittle outer shell as they walk over it, before cooling once more, essentially mimicking the initial step of the technique. If this flow of Chakra stops, similarly to one ending their performance of either the "(Ki Nobori no Shugyō) - Tree Climbing Practice" or "(Suimen Hokō no Gyō) - Water Surface Walking Practice" techniques on their respective surfaces, it will immediately cause them to disturb the structure, triggering the explosive combustion portion of the technique. However, in the case of Primary Fire Release specialists, as their own Chakra flow has a natural disposition towards Fire Release, they can safely travel across/ within, and interact with the structure, so long as they don't intentionally disturb it. Thanks to these qualities, the created "Domain" can easily act as a neutral ground of sorts, forcing those present to adhere to the strict requirement of the maintained flow, making the usage of other techniques impossible, lest they trigger a cataclysmic reaction that could easily overwhelm, and consume them.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> Can only be used once per battle/ event. If used in the Ninja World (Or Warring States Era equivalent), this technique forces a semi-permanent change upon the Landmark it is performed in, causing the basic topography/ structural layout to change to suit the user's design, as explained within in their performance of this Jutsu.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> While the "Domain" itself can persist through NW/ WSE Events, there can be no more than one Domain per user at any given time. If a Domain is created while another exists, the previous domain collapses into ash, and scatters to the winds.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]<p style="text-align: center"><img src="https://i.imgur.com/KaHKLcf.png" data-url="https://i.imgur.com/KaHKLcf.png" class="bbImage " style="" alt="" title="" /></p><p>[/SPOILER]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">Approved Here [<a href="https://narutobase.net/forums/showthread.php?t=711213&page=51&p=21588933#post21588933">χ</a>]</p><p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">People I have Taught this Custom To.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">#1 <a href="https://narutobase.net/forums/showthread.php?t=757474">Goetia</a>.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">#2 <a href="https://animebase.me/threads/deal-of-the-century.776011/post-22018686">LoK</a></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">#3 </p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">#4 </p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">#5 </p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">#6 </p><p>[/SPOILER]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">#22: (Shukenja Kaen ❅ Keishō Kanashimi) Sovereign Flame ❅ Inherited Sorrow</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]<strong>(Shukenja Kaen ❅ Keishō Kanashimi) Sovereign Flame ❅ Inherited Sorrow</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>Type:</strong> Supplementary</span></p><p><span style="font-family: 'Times New Roman'"><strong>Rank:</strong> N/A</span></p><p><span style="font-family: 'Times New Roman'"><strong>Range:</strong> Self</span></p><p><span style="font-family: 'Times New Roman'"><strong>Chakra:</strong> N/A</span></p><p><span style="font-family: 'Times New Roman'"><strong>Damage:</strong> +1 Rank or +20 (User's Jutsu)</span></p><p><span style="font-family: 'Times New Roman'"><strong>Description:</strong> A passive benefit of the Sovereign Flame "Imogen's Sorrow", Inherited Sorrow utilizes the unique property of the emotionally infused flames to empower themselves. This is achieved via the basic property of the Sovereign Flame itself, which has an endothermic exterior which naturally draws in thermal energy from external sources, causing the interior to burn at a hotter temperature as a result. This allows the user's flames to passively draw in heat from it's surroundings at all times, granting the user's flames either +1 Rank or +20 damage. Additionally, when the user's Endothermic Flames directly clash with another Jutsu that produces thermal energy, for example, an opposing Fire Release Jutsu, due to the inherent thermodynamics of both Jutsu, the user's being Endothermic, aka absorbing heat, and the opposing being Exothermic, aka radiating heat, the same reaction occurs. As the user's Endothermic Flames draw in heat, and the opposing Jutsu exudes it, the user's Jutsu take advantage of this give-take reaction. The user's Jutsu receives an additional +1 Rank or +20 damage, with the result depending on the Ranks of the users Jutsu, former for A-Rank and below, and the latter for S-Rank and above, for either technique.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> Can only be taught by Imperfect, and used by the current wielder of "Imogen's Sorrow".</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">Approved Here [<a href="https://narutobase.net/forums/showthread.php?t=711213&p=21817242&viewfull=1#post21817242">χ</a>]</p></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'"></p></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">Updated Here [<a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-21#post-22015025">χ</a>]</p><p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">People I have Taught this Custom To.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">N/A</p><p>[/SPOILER]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[HR][/HR]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Customs Taught to Me</span></p><p></span></p><p><span style="font-family: 'Times New Roman'">Yüme's Fire Dragon Slayer Custom Jutsu</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]<strong>(Katon: Karyū no Hōkō 火竜の咆哮) Fire Style: Fire Dragon's Roar</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>Rank:</strong> S</span></p><p><span style="font-family: 'Times New Roman'"><strong>Type:</strong> Offense</span></p><p><span style="font-family: 'Times New Roman'"><strong>Range:</strong> Short-Long</span></p><p><span style="font-family: 'Times New Roman'"><strong>Chakra Cost:</strong> 40</span></p><p><span style="font-family: 'Times New Roman'"><strong>Damage Points:</strong> 80</span></p><p><span style="font-family: 'Times New Roman'"><strong>Description:</strong> The user channels massive amounts of Fire chakra throughout the body entirely. Once this is done the user will bring the chakra up through the throat, and breathe a long line of super heated fire that moves at a rapid rate and becomes a large fireball that burns his opponent.</span></p><p><span style="font-family: 'Times New Roman'">►Must be Kage Rank.</span></p><p><span style="font-family: 'Times New Roman'">►Can only be used 3 times per battle.</span></p><p><span style="font-family: 'Times New Roman'">►No A rank or above fire techniques the following turn</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[HR][/HR]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>(Katon: Karyū no Kōen 火竜の煌炎) Fire Style: Fire Dragon's Brilliant Flame</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>Rank:</strong> S</span></p><p><span style="font-family: 'Times New Roman'"><strong>Type:</strong> Offense-Defense.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Range:</strong> Short-Mid.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Chakra Cost:</strong> 40</span></p><p><span style="font-family: 'Times New Roman'"><strong>Damage Points:</strong> 80 (-10 damage to user)</span></p><p><span style="font-family: 'Times New Roman'"><strong>Description:</strong> The user will channel massive amounts of Fire chakra throughout the arm's, the hand's will then ignite around the skin. The user will then clap those hand's together which causes an explosive reaction destroying everything around him.</span></p><p><span style="font-family: 'Times New Roman'">►Can only be used once per battle.</span></p><p><span style="font-family: 'Times New Roman'">►No A rank or above fire techniques the following turn</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[HR][/HR]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>(Katon: Karyū no Yokugeki 火竜の翼撃) Fire Style: Fire Dragon's Wing Attack</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>Rank:</strong> S</span></p><p><span style="font-family: 'Times New Roman'"><strong>Type:</strong> Offense.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Range:</strong> Short-Mid.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Chakra Cost:</strong> 40</span></p><p><span style="font-family: 'Times New Roman'"><strong>Damage Points:</strong> 80</span></p><p><span style="font-family: 'Times New Roman'"><strong>Description:</strong> The user jumps into the air, focusing massive amounts of Fire chakra in the arm's, and then he ignites two streams of fire from the hands, then swings the streams of flames at his opponent, blowing them away.</span></p><p><span style="font-family: 'Times New Roman'">►Can only be used Twice Per battle.</span></p><p><span style="font-family: 'Times New Roman'">►No A rank or above fire techniques the following turn</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[HR][/HR]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>(Katon: Karyū no Kagitsume 火竜の鉤爪) Fire Style: Fire Dragon's Claw</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>Rank:</strong> S</span></p><p><span style="font-family: 'Times New Roman'"><strong>Type:</strong> Offense.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Range:</strong> Short-Mid.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Chakra Cost:</strong> 40</span></p><p><span style="font-family: 'Times New Roman'"><strong>Damage Points:</strong> 80</span></p><p><span style="font-family: 'Times New Roman'"><strong>Description:</strong> The user channel's his/her Katon chakra into the lower leg, and ignites the feet with a very large flame to increase the power of his kicks. He can also use the strong ensuing flames to jet-propel him in any direction he wishes.</span></p><p><span style="font-family: 'Times New Roman'">►Can be used 3 times in a battle.</span></p><p><span style="font-family: 'Times New Roman'">►No A rank or above fire techniques the following turn</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">Taught Here [<a href="http://narutobase.net/forums/showthread.php?t=626924">χ</a>]</p><p>[/SPOILER]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">(Katon/Futon: Hachiman) - Fire Style/Wind Style: God of Eight Banners</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]<strong>(Katon/Futon: Hachiman) - Fire Style/Wind Style: God of Eight Banners</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>Type:</strong> Supplementary</span></p><p><span style="font-family: 'Times New Roman'"><strong>Rank:</strong> S</span></p><p><span style="font-family: 'Times New Roman'"><strong>Range:</strong> Short - Long</span></p><p><span style="font-family: 'Times New Roman'"><strong>Chakra:</strong> 40</span></p><p><span style="font-family: 'Times New Roman'"><strong>Damage:</strong> 80</span></p><p><span style="font-family: 'Times New Roman'"><strong>Description:</strong> The user channels Katon Chakra into his Gunbai before swinging it at his target. As the user swings it, he releases a wave of fire from the Gunbai in the shape of the Uchiha Clan's signature emblem, enlarged to around 10 meters tall and 10 meters wide. As the emblem shaped flame is released, the user launches the Gunbai itself towards the enemy, channelling Futon Chakra as he does this. As the Gunbai travels ahead of the flame, the user pulls the chain of the Gunbai, pulling it back towards him before swiftly following up with an upwards swing of the chain, causing the Gunbai to flap upwards into the air in a wave, the top of the Gunbai popping so to speak and releasing a burst of wind Chakra as it flaps, directly timed to happen as the emblem shaped flame approach the target. As the wind is released directly as the flames pass the Gunbai's position, the wind enlarges the flames and causes it to grow in size and mass. As the emblem rises in size, the emblem begins to rotate on it's point, becoming reminiscent of a spinning top. As it begins to spin, the user (Now with Gunbai back in hand) is able to control the emblem's direction and movements. However, while the user is moving and controlling the emblem, he is unable to form hand seals for other Jutsu.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> Can only be used two times.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> Require a Gunbai with a chain attached.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> Requires a break of two turns between usages.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> Counts as two moves per turn if the wind Chakra is channelled and utilized.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> After using, the user cannot use Fire Jutsu of A rank and higher the next turn as well as wind Jutsu above A rank.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> If the initial emblem strikes an enemy prior to the Futon Chakra being added with it, they are dealing with an A ranked Katon Jutsu.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">Taught Here [<a href="http://narutobase.net/forums/showthread.php?t=663965">χ</a>]</p><p>[/SPOILER]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">(Katon/ Raiton: Ikkyou) - Fire/ Lighting Style: Suprise</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]<strong>(Katon/Raiton: Ikkyou) - Fire/lighting style: Surprise</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>Type:</strong> Supplementary</span></p><p><span style="font-family: 'Times New Roman'"><strong>Range:</strong> Short - long</span></p><p><span style="font-family: 'Times New Roman'"><strong>Rank:</strong> A</span></p><p><span style="font-family: 'Times New Roman'"><strong>Chakra:</strong> 30 (+10 to jutsu)</span></p><p><span style="font-family: 'Times New Roman'"><strong>Damage:</strong> +20</span></p><p><span style="font-family: 'Times New Roman'"><strong>Description:</strong> This will be used in the same time frame as a lightning release technique. The user will apply more chakra in the process. As they do they will focus upon the heat of the lightning. In doing so they can do one of two things:</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">1. By infusing additional chakra into the lightning technique, they will control the heat, causing flames to wrap around the lightning jutsu, making it a fire lightning combo. This will add 1 rank (20 damage) to the power of the jutsu from the extra chakra used. The fire would stay wrapped around all the lightning as it's being produced from the lightnings heat.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">2. By infusing additional chakra into the lightning technique, they will convert the lightning technique to a fire technique, retaining the same shape etc. If they user used a chidori spear, it would be converted to fire, making a fire spear.</p><p></span></p><p><span style="font-family: 'Times New Roman'">The user can only used this on one jutsu, and once they have used it they can't change it back.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> Usable 3 times</span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> Can't use water jutsu in the same turn as this.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">Taught Here [<a href="http://narutobase.net/forums/showthread.php?t=706409">χ</a>]</p></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'"></p></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">Updated: <a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-22029475">Here</a>.</p><p>[/SPOILER]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">(Katon: Kasai Kakujuu) - Fire Style: Fire Expansion</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER](Katon: kasai kakujuu) - Fire style: Fire expansion</span></p><p><span style="font-family: 'Times New Roman'">Type: Attack/Defence</span></p><p><span style="font-family: 'Times New Roman'">Rank: A</span></p><p><span style="font-family: 'Times New Roman'">Range: Short - long</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 30 (+10 to target jutsu)</span></p><p><span style="font-family: 'Times New Roman'">Damage Points: +20</span></p><p><span style="font-family: 'Times New Roman'">Description: At the end of one of their fire jutsu the user will perform 2 handseals in the same time frame as they create the jutsu, and pump more of their fire chakra into the fire jutsu. In doing so, the user will increase the power and size of the fire jutsu boosting any fire jutsu by 20 damage points. By the increase in chakra the fire gains more power as it increases the power of the fire blast as the fire gains more power as it absorbs more oxygen increasing its power. . The user can also choose to perform this technique after their fire jutsu has already been created, so that this jutsu occurs in a separate time frame.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Note: Can only use used on fire the user or the users summon has created</span></p><p><span style="font-family: 'Times New Roman'">Note: can only be used 3 times</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">Taught Here [<a href="https://animebase.me/threads/imperfect-perversion.706233/post-22027599">χ</a>]</p><p>[/SPOILER]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">(Katon: Doragonburesu) | Fire Release: Dragon Breath</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER](Katon: Doragonburesu) | Fire Release: Dragon Breath</span></p><p><span style="font-family: 'Times New Roman'"><strong>Type:</strong> Offensive/Defensive/Supplementary</span></p><p><span style="font-family: 'Times New Roman'"><strong>Rank:</strong> S</span></p><p><span style="font-family: 'Times New Roman'"><strong>Range:</strong> Short</span></p><p><span style="font-family: 'Times New Roman'"><strong>Chakra:</strong> 40</span></p><p><span style="font-family: 'Times New Roman'"><strong>Damage:</strong> 80</span></p><p><span style="font-family: 'Times New Roman'"><strong>Description:</strong> This technique deviates from the primarily offensive usages of Fire release in that it is, uncharacteristically of the element, used for defence. This technique involves the release of chakra into the users surroundings so as to saturate the environment surrounding the user with fire chakra (Its creation is initially visible as a subtle soft gold glowing pulse) The released fire chakra then settles into a defence that is thereafter undetectable to anyone but Doujutsu users or those with some kind of sensing until triggered. When an enemy attack enters into the area of effect of the fire chakra, the conditions for the activation of this technique will be met. The first condition is oxygen - essentially the surrounding air, which is easily met - the second is an opposing force which, when it enters into the atmosphere that the fire chakra occupies will act as a firestarter - triggering a violent combustion that'll rapidly expand outwards, consuming the intruder and neutralizing the threat. (This is visually represented by the initial soft glow returning to the trigger area that then immediately gives way to a fiery explosion.) Naturally, as a defensive technique, this technique is highly specialised in that the explosions can never harm the user, instead they are always angled away from the user, thus preventing their harm. This essentially mimics the tetrahedron of fire, oxygen from the air, with the fire chakra acting as fuel and, when an opposing object enters its field of influence it greatly amplifies the thermal energy created by the friction, vibration, air resistance and also heat of the intruder, thus creating a combustion with sufficient power to neutralize the invading object. Naturally the strength and size of combustion will increase proportionally to the speed, size and power of the incoming object, thus in response to a Kunai invading, an explosion the strength of say, an explosive tag will be created - just strong enough to destroy the kunai, likewise an S ranked burst of fire will form for the invasion of an S ranked earth boulder. Naturally this technique will not interfere with the actions of the user or their technique as it is their own chakra, similarly the actions of allies can be permitted so that they can perform as usual without triggering the defence so long as the user is aware of, and permits their actions. (Unknown or unwanted actions by an ally may result in their termination).</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>Notes:</strong></span></p><p><span style="font-family: 'Times New Roman'">- This jutsu can be be used twice, last for four turns, during which time this defense will be capable of producing 80 damage points worth of force each turn - essentially allowing it to neutralize the equivalent of one S ranked attack per turn (Respects elemental weaknesses/strengths/boosts and infusions), during turns that the combustion activates to neutralize an enemy jutsu the user can only utilise two other techniques, and this technique can only be used twice. During this time the user is incapable of using wind, lightning, earth or water techniques above S rank, this technique saps 30 chakra per turn for maintenance, and once it ends the user will be incapable of using it again for three turns, similarly they won't be able to use fire techniques above A rank for that same and the next turn. The created 'barrier' of fire chakra extends short range from the user, and moves along with them - with the soft glow that signifies the borders of this defence returning each time the barrier moves, so if they move to a new area so will the fire chakra, centering on their position - unless the user wishes for it to stay in a certain position in which case they can make it go there.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">Taught Here [<a href="http://narutobase.net/forums/showthread.php?t=714598">χ</a>]</p><p>[/SPOILER]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">(Katon: Honō Koka Keisei) – Fire Release: Flame Solidification Formation</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]<strong>(Katon: Honō Koka Keisei) – Fire Release: Flame Solidification Formation</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>Type:</strong> Supplementary</span></p><p><span style="font-family: 'Times New Roman'"><strong>Rank:</strong> B</span></p><p><span style="font-family: 'Times New Roman'"><strong>Range:</strong> N/A</span></p><p><span style="font-family: 'Times New Roman'"><strong>Chakra:</strong> N/A (+5 chakra cost to applied techniques)</span></p><p><span style="font-family: 'Times New Roman'"><strong>Damage:</strong> N/A</span></p><p><span style="font-family: 'Times New Roman'"><strong>Description:</strong> A specialized type of activation technique applied to the user’s Fire Style techniques. The Flame Solidification Formation allows for the user to apply and utilize a substantial reserve of Chakra and apply it to their own Fire techniques to allow for a much more advanced degree of shape manipulation upon their creation. This technique is based upon the concept of the solid and physical nature of certain Fire techniques which have the ability to punch through solid obstacles unlike regular intangible fire techniques. The technique takes that principle and applies it to all fire techniques causing fire techniques of the user to be manipulated by this additional shape manipulation and infusion of additional Chakra. In terms of fire projectiles this technique will make them effectively solid allowing as well as causing them to explode on impact. Because the explosions are infused with the user’s Chakra the user will also be able to angle the explosion away from their body should they wish allowing them to keep safe despite the size and potential devastation of the explosion. In terms of stream-like fire techniques this technique will cause their nature to be akin to waves of water or mud allowing them similar physical characteristics. However, stream techniques do not gain the same explosive benefits as projectiles under the effects of this technique. To fire techniques already solid in nature the Flame Solidification Formation offers no benefit and cannot be applied to them.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> Can only be used two times per battle.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> Once activated this technique will last for four turns.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">Taught Here [<a href="http://narutobase.net/forums/showthread.php?t=714598">χ</a>]</p><p>[/SPOILER]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">(Katon: Arutemisu Keshin) - Fire Technique: The Artemis Incarnation</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]<strong>(Katon: Arutemisu Keshin) - Fire Technique: The Artemis Incarnation</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>Type:</strong> Supplementary/Defensive</span></p><p><span style="font-family: 'Times New Roman'"><strong>Rank:</strong> S</span></p><p><span style="font-family: 'Times New Roman'"><strong>Range:</strong> Short</span></p><p><span style="font-family: 'Times New Roman'"><strong>Chakra:</strong> 40</span></p><p><span style="font-family: 'Times New Roman'"><strong>Damage:</strong> N/A</span></p><p><span style="font-family: 'Times New Roman'"><strong>Description:</strong> Exerting their Chakra from their body, the user can create copious amounts of ash from either the ground, their body or by spewing it forth from their mouth. As the ash bursts into existence it will immediately form into a demonically winged Centaur, the size of which can range from human sized to EoS Gamakichi sized. The Centaur, clad in light armour and composed of jet black condensed ash, is capable of moving a rank faster than its creator, can regenerate from damage that doesn't destroy it in one go, and is capable of manipulating its body to form, or extend into, any armament imaginable to attack or defend. It's signature weapons however are the bow and sword, and when these are used the Centaur is granted additional abilities. With the creation of a bow, the Centaur will be capable of creating arrows of fire which, upon their initial release will travel at the speed of an arrow fired from a compound bow, however on account of their unique constitution the arrows continuously accelerate once released - occurring as the rear of the arrows constantly devolve into fire-based explosions which serve to propel the arrow forwards to greater speeds. By the time the arrow leaves short range it will be a blur to anything below 2t, with a 25% growth per 5 meters, however, because of the linear nature of an arrows flight an opponent can easily predict where the arrow will travel to from its initial trajectory and thus seek to avoid or defend. The ability of the sword, then, is that it has a passive A ranked ability that allows it to convert any solid object that it touches to ash (respects elemental weaknesses/strengths), with the conversion rapidly spreading out from the point of contact and being fatal in the case of organic conversions. (Does not apply to the user or his possessions and does not affect people). The created ash can then be manipulated to, once per turn, create A ranked or below structures to defend or attack with. Finally, the Centaur is capable of transforming it's entire body into a far more powerful, compressed weapon or armour to be wielded by its user - in this state the Centaur's ash and arrow abilities are bolstered by a rank and, while hot to the touch of opponents, the ash is completely inert to the user - thus the user can freely come into contact with the Centaur.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>Notes:</strong></span></p><p><span style="font-family: 'Times New Roman'">- Can only be created 2x</span></p><p><span style="font-family: 'Times New Roman'">- Lasts four turns once created</span></p><p><span style="font-family: 'Times New Roman'">- Two turn cool down between uses and when the Centaur perishes the user is prohibited from using fire above S rank that turn.</span></p><p><span style="font-family: 'Times New Roman'">- Despite being made of ash, the Centaur is capable of freely traversing across either ground or air and his abilities can reach into long range.</span></p><p><span style="font-family: 'Times New Roman'">- Arrows are classed as an A rank ability that is usable once per turn and is classed as a move, one or multiple arrows can be fired throughout the turn that it is utilised - with the power of an A rank being divided between them.</span></p><p><span style="font-family: 'Times New Roman'">- Ash manipulation to create ranked structures naturally counts as a move too.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">Taught Here [<a href="http://narutobase.net/forums/showthread.php?t=714598">χ</a>]</p><p>[/SPOILER]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">(Katon: Uchiha Gōkakyū no Kyojin) - Fire Release: Uchiha Great Fireball Giant </span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]<strong>(Katon: Uchiha Gōkakyū no Kyojin) - Fire Release: Uchiha Great Fireball Giant</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>Rank:</strong> S-ranked</span></p><p><span style="font-family: 'Times New Roman'"><strong>Type:</strong> Offensive, Defensive, Supplementary</span></p><p><span style="font-family: 'Times New Roman'"><strong>Range:</strong> Short - Mid</span></p><p><span style="font-family: 'Times New Roman'"><strong>Chakra:</strong> 40 (-10 each turn for sustainability) (+10 to other Katon Jutsu released through this Jutsu)</span></p><p><span style="font-family: 'Times New Roman'"><strong>Damage:</strong> 80</span></p><p><span style="font-family: 'Times New Roman'"><strong>Description:</strong> Uchiha, who are gifted in the Fire Release nature transformation, weaves a few hand seals for the Great Fireball Technique and combining it with Chakra-infused ash to create a (boss summon-size) monstrous creature. Manipulated through Handseals and constantly feed with Chakra, this enlarged, grey-black monster has the ability to cause an reactionary effect that will emit heat flares from all over it's body that will blind the target; use its arm as a flame thrower to completely incinerate them; and/or launch from it's solid, ash body Shuriken-like weapons to burn them from afar. Additionally, the excess Chakra would increase the intensity of the Jutsu that is manipulated through the creature, dealing more damage power. Layered with Katon Chakra and ash, this creature resilience and physical power is so dense, which makes it outstandingly powerful. After a while, the core of the Jutsu cools returning the flame giant into hot ash as it crumbles to the ground.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> Short-range Heat-wave = C-rank; Mid-range Hot Ash-Shurikens = C-rank; Short-range Flame Thrower Arms = C-rank.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> Target Temporary blinded for 1 turn and the user will have control over the Jutsu at all times.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> The heat from the Great Fireball Technique allows it to levitate over the ground, making it capable of flight.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> Only used by an Uchiha Biography.</span></p><p><span style="font-family: 'Times New Roman'">~ Usable only twice per battle.</span></p><p><span style="font-family: 'Times New Roman'">~ Last 4 Turns and a Jutsu used through this Jutsu (Rank limit: S-rank), counts toward a move slot. While on the field counts as a move per turn to control it. Can only use fire release while active</span></p><p><span style="font-family: 'Times New Roman'">~ No other S-rank or higher Katon Jutsu in the same turn.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Jutsu Depiction:</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]<img src="http://i.imgur.com/yNZKL8j.png" data-url="http://i.imgur.com/yNZKL8j.png" class="bbImage " style="" alt="" title="" />[/SPOILER]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">Taught Here [<a href="http://narutobase.net/forums/showthread.php?t=712656">χ</a>]</p><p>[/SPOILER]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">(Katon: Karite Souhou) - Fire Release: Grasp From Beyond</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]<strong>(Katon: Karite Souhou) - Fire Release: Grasp From Beyond</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>Type:</strong> Offensive</span></p><p><span style="font-family: 'Times New Roman'"><strong>Rank:</strong> Forbidden </span></p><p><span style="font-family: 'Times New Roman'"><strong>Range:</strong> Short (Contact) - Long (radius)</span></p><p><span style="font-family: 'Times New Roman'"><strong>Chakra:</strong> 50 </span></p><p><span style="font-family: 'Times New Roman'"><strong>Damage:</strong> 90 (-40 to the users arm)</span></p><p><span style="font-family: 'Times New Roman'"><strong>Description:</strong> The user will begin by making the string of hand signs (Tiger → Dragon → Tiger → Monkey → Snake → Dog → Tiger → Dragon → Half Tiger) required to use this technique, while simultaneously building a large amount of Fire Release Chakra within their body. What is unique about this technique is that it uses the user's own body as a catalyst for the technique to be invoked. Once the user finishes building the large amount of fire Chakra in their body they will attempt to grab onto the target with their dominant hand, or they can use both hands if they choose, then they will cause the large amount of fire Chakra to rapidly flow into their arm(s) that have a hold of the target. Due to the immense amount of Fire Chakra flowing through the user's arm it can be seen flowing through the user's Chakra system as red Chakra with the appearance of veins even without Dōjutsu. An extremely large amount of heat is given off as the Fire Chakra travels through the user's arm so much so that it actually cause heavy damage to the user's arm causing it to become a black-charred colour.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Then the user will release the Chakra on the target, causing a massive pillar of red fire to consume the target. The massive pillar of fire extends 40-50 meters in the air and not only incinerates the target completely but a large radius around the pillar. The destructive power of the force of the explosion is so great that it is capable of completely decimating solid steel structures, incinerating anyone within its radius, and able to destroy a large chunk of a village the size of Konohagakure. The after effect leaving a massive scorched crater with the user lying in it. Despite its destructive power, the user is able to survive, they do this by flowing an additional amount of Fire Chakra all around their body, shoulders and backwards, chest, so forth. This protects any vital organs from being severely damaged from this dangerous technique, however, the arm they used will be completely unusable for the reminder of the battle. Thus, that said the user is unable to perform any techniques that require the use of hand seals, or hand gestures.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>Notes:</strong></span></p><p><span style="font-family: 'Times New Roman'">- Must have a Fire Speciality; either primary or secondary. </span></p><p><span style="font-family: 'Times New Roman'">- Can only be used once per-match. </span></p><p><span style="font-family: 'Times New Roman'">- No Fire techniques in the same turn as this, or for two turns after of any rank. </span></p><p><span style="font-family: 'Times New Roman'">- Can only be taught by Nathan.</span></p><p><span style="font-family: 'Times New Roman'">- The users arm is beyond repair for Medjutsu and/ or Kinjutsu.</span></p><p><span style="font-family: 'Times New Roman'">- No Jutsu S-Rank or above in the following turn.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">Taught Here [<a href="http://narutobase.net/forums/showthread.php?t=500799&page=2&p=20904194&viewfull=1#post20904194">χ</a>]</p><p>[/SPOILER]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Katon: Gladsheimr – Fire Release: The Fifth Universe</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]<strong>Katon: Gladsheimr – Fire Release: The Fifth Universe</strong> </span></p><p><span style="font-family: 'Times New Roman'"><strong>Type:</strong> Offensive / Defensive </span></p><p><span style="font-family: 'Times New Roman'"><strong>Rank:</strong> S-Rank</span></p><p><span style="font-family: 'Times New Roman'"><strong>Range:</strong> Short - Mid</span></p><p><span style="font-family: 'Times New Roman'"><strong>Chakra:</strong> 40 (-10 per turn)</span></p><p><span style="font-family: 'Times New Roman'"><strong>Damage:</strong> 80 </span></p><p><span style="font-family: 'Times New Roman'"><strong>Description:</strong> Forming a sequence of 3 seals, the user will draw on a large amount of chakra and disseminate it throughout the ground. The surface of the ground will be converted to ash, generating a large demonic courtyard. The structure itself is 15 meters tall and covers 15 meters in every direction across the ground, filled with lances, spikes and other sharp objects of varying sizes which line up along the perimeter of the jutsu, half a meter from the edge of the ash-based floor. On one side of the technique, there is a large gate overshadowed by a larger skeleton, which is the only part of the technique which is 15 meters tall. The ash structures which compose the jutsu are solid, and whilst the structure itself cannot combust through any means, the ash that composes it is heated, meaning that whilst it is active on the field, it will cause burn damage should one make contact with their bare skin (15 damage in moment of contact). However, this is not the only feature of the technique. Each turn, a wave of smaller skeletons, each the size of a fully-grown adult and made of ash, will passively spawn from the structure itself. They possess a limited extent of autonomy, which allows them to act by user instruction or independently. They can pursue a target(s) at running speed equivalent to the user’s base speed, and upon reaching them, they will self-destruct, each individual skeleton causing a short-range explosion. Unlike the original structure, these skeletons are capable of combustion and exploding. Individually, they are easy to deal with, but are highly dangerous as a collective, especially if their numbers build overtime uninterrupted. The strength of each individual skeleton is divided amongst the total number of skeletons that spawn per wave, with their combined strength being equivalent to the current strength of the courtyard e.g. the S-Rank courtyard can generate four B-Rank skeletons per turn. Each skeleton will last for four turns after the turn in which they are created. Once the jutsu expires, whether naturally or being neutralised by another technique, the courtyard and spawned skeletons will lose their form and crumble harmlessly, creating a large deposit of inert ash, and the user must wait a single turn before using this technique again. This technique lasts for four turns and can be used twice per battle. No Fire above A-rank for one turn after this ends.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]<img src="http://i.imgur.com/Qydp0A1.jpg" data-url="http://i.imgur.com/Qydp0A1.jpg" class="bbImage " style="" alt="" title="" />[/SPOILER]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">Taught Here [<a href="https://narutobase.net/forums/showthread.php?t=757474">χ</a>]</p><p>[/SPOILER]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Katon: Zonnenkind – Fire Release: Sun Child</span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]<strong>Katon: Zonnenkind – Fire Release: Sun Child</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>Type:</strong> Offensive / Supplementary</span></p><p><span style="font-family: 'Times New Roman'"><strong>Rank:</strong> A</span></p><p><span style="font-family: 'Times New Roman'"><strong>Range:</strong> Short - Long</span></p><p><span style="font-family: 'Times New Roman'"><strong>Chakra:</strong> N/A (+20 to Fire techniques)</span></p><p><span style="font-family: 'Times New Roman'"><strong>Damage:</strong> N/A (same as host technique)</span></p><p><span style="font-family: 'Times New Roman'"><strong>Description:</strong> This technique is considered as a special application of Fire Release: Gladsheimr. The use of this technique is reliant on the presence or use of any ash-based surface or structure created by the user, as without one, it cannot be used. Once this condition is met, the user is able to perform this technique in two different ways; in the same timeframe as the creation of another Fire Release technique which is made primarily of ash, or as a technique which is applied to an ash-based structure or surface after it has been created. Both usages consume a moveslot, but the latter usage requires 2 handseals. The user will infuse more chakra into the ash, which imparts a special function upon it. In the same vein as Gladsheimr, the ash will passively spawn a number of skeletons each turn, with a maximum of 4 per turn being created. The strength of each individual skeleton is divided amongst the total number of skeletons that spawn per wave, with their combined strength being equivalent to the rank of the technique it is used on. Each and every skeleton possesses the same features and abilities as mentioned in Gladsheimr, with the exception of the largest skeleton, which cannot be created through this technique, unless the ash surface in question is at least similar in size and scale to the ash structures created in Gladsheimr. The duration of this technique is equivalent to the technique it is applied to, e.g. a technique that lasts for 4 turns will spawn skeletons for 4 turns. Once the host technique expires, skeletons will no longer be produced, but the skeletons themselves will remain on the field until they explode or are otherwise neutralised. Whilst this jutsu is applied to a host Fire technique, it cannot be used on another until the host technique expires. This technique cannot be used on Gladsheimr, as it is simply a supplementary ability that extends the special function of Gladsheimr to other techniques.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">⇒ The targeted technique cannot have been targeted by any other supplementary jutsu prior to this technique’s usage, nor can they be the target of other supplementary techniques after this ability is activated on a given jutsu</span></p><p><span style="font-family: 'Times New Roman'">⇒ This jutsu cannot be used on supplementary techniques which create ash</span></p><p><span style="font-family: 'Times New Roman'">⇒ This jutsu cannot be used whilst Gladsheimr is active, nor can Gladsheimr be used whilst this technique is active</span></p><p><span style="font-family: 'Times New Roman'">⇒ Usable 3x per battle[/SPOILER]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">(Shōkeimoji-Katon : Neko no Ketsui) - Heiroglyphic-Fire Release : Cat's Determination</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]<strong>(Shōkeimoji-Katon : Neko no Ketsui) - Heiroglyphic-Fire Release : Cat's Determination</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>Type:</strong> Supplementary/Offensive/Defensive</span></p><p><span style="font-family: 'Times New Roman'"><strong>Rank:</strong> B - S</span></p><p><span style="font-family: 'Times New Roman'"><strong>Range:</strong> Short - Mid</span></p><p><span style="font-family: 'Times New Roman'"><strong>Chakra:</strong> 20 - 40</span></p><p><span style="font-family: 'Times New Roman'"><strong>Damage:</strong> 40 - 80</span></p><p><span style="font-family: 'Times New Roman'"><strong>Description:</strong> The user creates a Circular Red Glyph using their Fire Chakra on the battlefield; the pattern of the glyph is custom as long as it is circular and has the Kanji for "Kokoro 心" inside it. When created it flashes into view almost like an explosion except this is cosmetic. The Glyph can be created horizontally and vertically on the field and then manipulated to move in a certain direction, it can also be created parallel to the user's palm and thrown like a shuriken acting like a very compressed fire techniques, thin and hot which will cut through matter like a hot knife through butter.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Glyphs can be created in front of a Wind Technique and combined with it, creating the infamous fire and wind combos; For example if combined with the Wind Glyph Cat's Dance it can be thrown through the Fire glyph creating a flaming wind glyph. Though this can be combined with other elements; a glyph can be placed on an earth technique and it can create a flaming golem with almost a molten like skin for example (Can be placed on tools to make them extremely hot and burn/cut through things more easily, the glyph is burned into the metal).</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Glyphs can be burned onto a surface leaving an ash residue, on the command of the user it will explode and can be used to propel things along or send something flying; the explosion is controlled; For example if planted on the side of some earth or an earth technique it can suddenly speed it up and be shot in a different direction - can be planted on the soles of ones shoes (Fire wouldn't burn through) the ash residue would explode and send the user flying. Basically creating a redirection for solid creations. Trip mines can be created, when the ash is come into close contact it will ignite and explode in a fiery malestrom depending on the size of the glyph + 2 meters.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">- S-Rank can only be used Twice with a three turn cooldown and no Fire Techniques of A-rank or higher in the same turn.</span></p><p><span style="font-family: 'Times New Roman'">- A-Rank version can only be used four times with a two turn cooldown</span></p><p><span style="font-family: 'Times New Roman'">- Only One Glyph can be created with one use of this</span></p><p><span style="font-family: 'Times New Roman'">- Glyphs created last four turns on the field</span></p><p><span style="font-family: 'Times New Roman'">- Must be Taught by LonelyAssassin</span></p><p><span style="font-family: 'Times New Roman'">-The glyph can only be created/materialized within short-range of the user unless it's made from the ground[/SPOILER]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Katon: Brahmastra Kundala / Fire Release: O' Brahma, Curse Me</span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]Katon: Brahmastra Kundala / Fire Release: O' Brahma, Curse Me</span></p><p><span style="font-family: 'Times New Roman'">Type: Offensive / Defensive</span></p><p><span style="font-family: 'Times New Roman'">Rank: A</span></p><p><span style="font-family: 'Times New Roman'">Range: Short - Long</span></p><p><span style="font-family: 'Times New Roman'">Chakra: 30</span></p><p><span style="font-family: 'Times New Roman'">Damage: 60</span></p><p><span style="font-family: 'Times New Roman'">Description: This technique has two methods of being performed. The first involves the user simply coating a held weapon, such as a shuriken, kunai or sword, in ash. The second usage instead requires handseals, and is used in situations where the user doesn’t have a weapon on them to use, or cannot apply the jutsu to their present weaponry for any reason. By performing 3 handseals, the user will create a construct of ash, being a maximum of 3 meters in length and width. When the weapon is thrown or collides with another object, or any other event occurs which will produce friction, will cause the Fire Release chakra within the weapon to activate, setting it alight with the flames of Fire Release. When the coated weapon is thrown, the weapon will erupt in a short-range blast of highly intense flames upon collision with any object, target, or surface. This ignition allows it to play on par with other Ninjutsu, particularly large-scale techniques. Blasts are always angled away from the user so as to prevent them from being injured. When interacting with other techniques, the clash follows the S&W of Fire Release.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">⇒ Coatings and constructs last for 3 turns</span></p><p><span style="font-family: 'Times New Roman'">⇒ Usable 5x per battle</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">Learned: <a href="https://animebase.me/threads/customs-with-imperfect.757474/post-22057894">Here</a>.</p><p>[/SPOILER]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"></span>[HR][/HR]</p><p></p><p style="text-align: center"><img src="http://i.imgur.com/08NzRiY.png" data-url="http://i.imgur.com/08NzRiY.png" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-family: 'Times New Roman'"><span style="font-size: 18px">Wind Release</span></span></p> <p style="text-align: center"><span style="font-family: 'Times New Roman'"></span></p> <p style="text-align: center"><span style="font-family: 'Times New Roman'"></span></p> <p style="text-align: center"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">My Customs</span></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">#14: (Fūton Taijutsu: Sweh-Hon-Gwon) Wind Release Body Art: Soul-Crushing Strike</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]<strong>(Fūton Taijutsu: Sweh-Hon-Gwon) Wind Release Body Art: Soul-Crushing Strike</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>Type:</strong> Offensive</span></p><p><span style="font-family: 'Times New Roman'"><strong>Rank:</strong> S-Rank</span></p><p><span style="font-family: 'Times New Roman'"><strong>Range:</strong> Short</span></p><p><span style="font-family: 'Times New Roman'"><strong>Chakra:</strong> 40</span></p><p><span style="font-family: 'Times New Roman'"><strong>Damage:</strong> 80 (-20 to user)</span></p><p><span style="font-family: 'Times New Roman'"><strong>Description:</strong> One of the most advanced techniques developed by a secret group of Taijutsu and Martial Arts masters known as the Murim, the Soul-Crushing Strike takes the properties of Wind Release to it's extreme, and applies them to a seemingly simple punch. The user starts by gathering an insane amount of Wind Release Chakra within one of their arms, and uses Shape Manipulation to mould this Chakra into tiny, extremely sharp blades. From there the user throws a seemingly basic and relatively harmless punch at their opponent, however, this bland façade is meant to trick the opponent into dropping their guard. Upon direct contact with the opponent the user releases the entirety of this gathered Chakra directly in one blast, causing severe damage to the limb/ body part that the user is directing this Chakra onto. This is physically seen as an explosion of force, displacing the air directly in front of the punch and creating what can only be likened to a sonic boom, however, there is far more going on here than what the naked eye can see. As the user forcibly fires the gathered Chakra and blades of Wind onto the surface of the opponent's body, these blades invade, become lodged in, and shred the targets Chakra Network, causing irreparable damage to the affected area, effectively making it impossible for the target to mould Chakra with any part that is struck by the Soul-Crushing Strike. Additionally, the generated explosive force is strong enough to break bones, even those of the Kaguya, whom are known for their extreme resilience. But despite the immense power this technique possesses, releasing such a large amount of lethal, moulded Chakra carries it's own set of risks for the user. For starters, such a large expulsion of Chakra damages the arm the user performs the Soul Crushing Strike with, making it impossible to mould Chakra A-Rank and above for 4 turns after using this technique, as well as severely hampering and slowing their ability to weave seals, as the entire arm feels the shockwave produced by the strike. Next, consecutive usage of such a technique, especially if it's utilized within the same window of time (If used within 4 turns of the previous usage, and is still suffering from the previously mentioned after effect) would give the user the same effects as the target/ recipient of this technique, making it permanently impossible to mould or channel Chakra with the arm(s) this technique is performed with. Finally, the biggest flaw in the Soul-Crushing Strike is that if one is able to avoid direct contact with the user, even if the technique is performed successfully, and the blades of Wind are released with the successful explosive force of the technique, it fails entirely, as the Blades of Wind will simply buffer the surface of the target. Additionally, should the previously mentioned flaw/ method of avoidance occur, the user still succumbs to the same restrictions and drawbacks as if the technique had been completely successful, further adding to the risk versus reward factor of this technique.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> Can be used a max of twice per battle.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> User must wait at least 2 turns between usages.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> No B-Rank or higher Taijutsu can be performed after this technique for 1 turn.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]<p style="text-align: center"><img src="http://i.imgur.com/fFaQW4h.png" data-url="http://i.imgur.com/fFaQW4h.png" class="bbImage " style="" alt="" title="" /></p><p>[/SPOILER]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">Approved Here [<a href="https://narutobase.net/forums/showthread.php?t=711213&page=25&p=21085164&viewfull=1#post21085164">χ</a>]</p><p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">People I have Taught this Custom To.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">#1 <a href="https://narutobase.net/forums/showthread.php?t=500799&page=2">Nathan.</a></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">#2 </p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">#3 </p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">#4 </p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">#5 </p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">#6 </p><p>[/SPOILER]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">#15: (Fūton: Chokusen to Yajirushi no Pasu) Wind Release: Straight and Arrow Path</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]<strong>(Fūton: Chokusen to Yajirushi no Pasu) Wind Release: Straight and Arrow Path</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>Type:</strong> Offensive/ Supplementary</span></p><p><span style="font-family: 'Times New Roman'"><strong>Rank:</strong> B-Rank</span></p><p><span style="font-family: 'Times New Roman'"><strong>Range:</strong> Short - Long</span></p><p><span style="font-family: 'Times New Roman'"><strong>Chakra:</strong> 20</span></p><p><span style="font-family: 'Times New Roman'"><strong>Damage:</strong> 40</span></p><p><span style="font-family: 'Times New Roman'"><strong>Description:</strong> The user starts by infusing Wind Release Chakra into a projectile weapon, typically a Bow and Arrow, but other forms of weapons that fire projectiles are applicable, such as blowguns, crossbows, etc. As they infuse their chosen weapon with the Chakra, they become completely shrouded in a light swirling vortex with a faint green hue. The user then launches the projectile, deliberately aiming off-target as a means of faking-out their true quarry, as the shroud channels from the weapon into the fired projectile. As the infused projectile flies through the air at high speed, thanks to the shroud of Wind reducing wind resistance for the projectile, once it reaches a certain point, usually as it is about to fly past the intended target, the user surges their Chakra, activating the shroud's second effect. The majority of the shroud's presence becomes accumulated at one specific point along the shaft/ body/ etc of the projectile, and immediately releases three bursts of Wind, first to halt/ slow the projectile down, second to change its trajectory, then finally fire the projectile in that direction at top speed. The sudden change in the projectiles trajectory, and the process used to achieve this change, is virtually instant, making it very difficult to track without some form of Chakra Sensory or Dōjutsu but not impossible and harder still to defend against, simply due to the tricky nature of the shot. Finally, the user can either apply the shroud to multiple projectiles, such as knocking multiple arrows on a bow simultaneously, or infuse a single projectile with the ability to change it's trajectory multiple times, but with each additional projectile or infusion into a single projectile, the power of this Jutsu is distributed equally amongst them, to a max of 4 projectiles with 10 power each, or 3 consecutive changes in a single projectiles trajectory. Easily utilized for swift and silent take-downs during covert ops, this technique is also very handy for simply outright shooting the user's targets with a blindingly fast, Chakra infused projectile, and was used by a lone Guardian, and legendary Hero of Justice, who only appeared when the world was drenched in warfare, and on the brink of annihilation.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> Can be used a max of 5 times per battle, and only once per turn.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]<p style="text-align: center"><img src="http://i.imgur.com/QBq7M5S.gif" data-url="http://i.imgur.com/QBq7M5S.gif" class="bbImage " style="" alt="" title="" /></p></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'"></p></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'"><img src="http://i.imgur.com/LofrDh0.gif" data-url="http://i.imgur.com/LofrDh0.gif" class="bbImage " style="" alt="" title="" /></p><p>[/SPOILER]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">Approved Here [<a href="https://narutobase.net/forums/showthread.php?t=711213&page=41&p=21331422&viewfull=1#post21331422">χ</a>]</p><p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">People I have Taught this Custom To.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">#1 <a href="https://narutobase.net/forums/showthread.php?t=500799&page=2"><span style="color: #FFA500">Nathan</span></a>.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">#2 <a href="https://narutobase.net/forums/showthread.php?t=736028"><span style="color: #000000">Matt</span></a>.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">#3 <a href="https://narutobase.net/forums/showthread.php?t=736028"><span style="color: #0000FF">Negative Knight</span></a>.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">#4 </p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">#5 </p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">#6 </p><p>[/SPOILER]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[HR][/HR]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Customs Taught to Me</span></p><p></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">(Fūton/Katon: Shingan no Dai Sanji) - Wind & Fire Style: God Eye Calamity</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]<strong>(Fūton/Katon: Shingan no Dai Sanji) - Wind & Fire Style: God Eye Calamity</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>Type:</strong> Offensive</span></p><p><span style="font-family: 'Times New Roman'"><strong>Rank:</strong> S</span></p><p><span style="font-family: 'Times New Roman'"><strong>Range:</strong> Short-Long</span></p><p><span style="font-family: 'Times New Roman'"><strong>Chakra:</strong> 40</span></p><p><span style="font-family: 'Times New Roman'"><strong>Damage:</strong> 80</span></p><p><span style="font-family: 'Times New Roman'"><strong>Description:</strong> A highly effective and difficult technique involving both one's Fūton & Katon chakra, God Eye Calamity is just as dangerous as its name suggests. However, depending on the user's mastery of the aforementioned elements Shingan no Dai Sanji can actually have adverse effects. The style is divided into two parts. The first component begins with the molding of one's Fūton specialty to channel their chakra into their head and neck area. From there they will have their eyes or any other extra sensory means focus on a target within mid ranged of their vision (or range of whatever sensory the user is capable of) while amassing the chakra into the forehead region right above both eyes. Once the target is set the user will fire a highly condensed tubular shape of wind about an inch thick and a meter long and slightly translucent, with similar translucent appearance to the Wind Blade, at said target. This tube of wind will act like a lance, able to pierce through objects and people like a high caliber round. It's a projectile attack rather than a stream one and is A ranked by individually. The Katon chakra serves as the real killer side to the technique as once the wind tube connects with a solid object the wind is uncontrollably blown from shape in the form of a localized wind explosion reaching up to short ranged from the impact area. Then, in the millisecond as the wind explosion happens the user will flash the Seal of Confrontation and have his Katon chakra ignite the explosion to form a raging fire which changes the nature of the detonation to a deflagration which stretches up to mid ranged of the impact area. I say deflagration instead of explosion because, the resulting detonation has just the right amount of fire and air that it rages with pure might that sends slight shock waves of heat and wind throughout impact area (short ranged) that can affect opponents that weren't even directly hit by the attack, and then it all dies out in less than a second. That translated into the time frame logic means its quick, hot, and powerful, but also very fast (the explosion, not the projectile) and can be over before it was even realized. The Katon chakra inserted into the Futon tube is A ranked in strength which in turn makes the technique and overall S rank. Shingan no Dai Sanji is also able to adopt a slight curve in its trajectory to hit targets that may be hiding but this curve has to be initiated at launch and cannot be sharper than a ninety degree turn.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Note(s):</strong></span></p><p><span style="font-family: 'Times New Roman'">- Can only be used 2x</span></p><p><span style="font-family: 'Times New Roman'">- Requires a turn cool down</span></p><p><span style="font-family: 'Times New Roman'">- No Futon or Katon techniques above A ranked next turn</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">Taught Here [<a href="http://narutobase.net/forums/showthread.php?t=708715">χ</a>]</p><p>[/SPOILER]<p style="text-align: center"></p><p></span></p><p>(Fuuton: Hai ni uchi)- Wind Release: Between Two Lungs</p><p></p><p>[SPOILER]<strong>(Fuuton: Hai ni uchi)- Wind Release: Between Two Lungs</strong></p><p><strong>Type:</strong> Offensive</p><p><strong>Rank:</strong> A</p><p><strong>Range:</strong> Short-Mid (Suction is short-ranged)</p><p><strong>Chakra Cost:</strong> 30</p><p><strong>Damage:</strong> 60</p><p><strong>Description:</strong> The user will channel his Futon chakra throughout his blade and then release a thin, spiraling cocoon of actual wind over his blade, spanning from the hilt to the tip in a full undulating coat. This will give the blade added cutting power naturally but the true purpose is to thrust the blade forward while twisting the arm and wrist counter-clockwise, this will form a drilling motion of wind like a sharp thin spear that extends up to short ranged of the user (5m). However, after the thrust- or mid way of the user so chooses, he'll quickly flick his wrist clockwise which spins the sword in the same motion and cause the spear of wind to quickly expand width wise, like an opening umbrella while extending another 5m to reach mid-range from the user (10m).The spinning motion will quickly take shape of a localized tornado with the tail being the user's sword and the broad head being the technique's area of influence, its powerful clockwise motion sucks anything in its aim into its eye and by extension the user's outstretched sword while slicing and dealing cuts to the victim through its viciously rotating wind walls.</p><p><strong>Note(s):</strong></p><p>- Can only be done 3x</p><p>- Requires a turn cool down</p><p></p><p>Learned: <a href="https://animebase.me/threads/w-imperfect.784243/">Here</a>.[/SPOILER]</p><p></p><p>(Fūton: Kuikku Ken no Jutsu)- Wind Release: Quick Sword Technique</p><p></p><p>[SPOILER]<strong>(Fūton: Kuikku Ken no Jutsu)- Wind Release: Quick Sword Technique[/URL]</strong></p><p>Type: Offensive/Defensive</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra cost: 30</p><p>Damage: 60</p><p>Description: Based on the timeless principle of Iado, the art of releasing and sheathing ones sword in the blink of an eye, this technique entails a sort of mock Iado where the user will simply grab the handle of his sword while focusing his Fūton chakra. His chakra will then seep into the air around him to take command of the naturally occurring wind up to 5m from his position. By holding on the handle of the blade the user will use his Fūton chakra to replicate the entire blade down to the very length and density as invisible swords of wind, 6 in total. The swords can be heard, if not seen, as sharp whistling sounds as they sling around the user as well as the damage they do to any nearby objects such as the ground which makes the technique very noticeable. If one would look closely however, the blades can be observed as faint arcs of green Fūton chakra. The blades will slice at anything within 5m of the user's vision and can be pushed forward after being spawned to a maximum range of 10m using the air as a medium with a combined rank of A instead of individually. The technique is only applicable as long as he keeps his hand on the handle of the sword, once the user lets go the technique is ended. This prolonged usage can only last the entire turn it was performed.</p><p>Note(s):</p><p>- Can only be used 3×</p><p>- Requires contact with a bladed weapon</p><p>- While being performed user cannot perform any other chakra related techniques.</p><p></p><p>Learned: <a href="https://animebase.me/threads/w-imperfect.784243/">Here</a>.[/SPOILER]</p><p></p><p>[HR][/HR]</p><p></p><p><span style="font-family: 'Times New Roman'"><p style="text-align: center"><img src="http://i.imgur.com/e7dwhgU.png" data-url="http://i.imgur.com/e7dwhgU.png" class="bbImage " style="" alt="" title="" /></p></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'"></p></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'"><span style="font-size: 18px">Lightning Release</span></p></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'"></p></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'"></p></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">My Customs</span></p><p></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">#18: (Raiton: Kossetsu Risō) Lightning Release: Fractured Ideals</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]<strong>(Raiton: Kossetsu Risō) Lightning Release: Fractured Ideals</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>Type:</strong> Supplementary/ Offensive</span></p><p><span style="font-family: 'Times New Roman'"><strong>Rank:</strong> A-Rank</span></p><p><span style="font-family: 'Times New Roman'"><strong>Range:</strong> Short - Long</span></p><p><span style="font-family: 'Times New Roman'"><strong>Chakra:</strong> 30</span></p><p><span style="font-family: 'Times New Roman'"><strong>Damage:</strong> 60</span></p><p><span style="font-family: 'Times New Roman'"><strong>Description:</strong> The user starts by performing a sequence of two Handseals, Snake → Horse gathering a large quantity of Lightning Release Chakra, and infusing it into a projectile, such as a bolt for a crossbow. As they infuse their Chakra into the projectile, they become completely shrouded in a heavy aura of reddish-purple lightning. The user then takes aim, either into the air, or at a target before them, depending on how they wish to utilize this Jutsu, as there are two different, but conceptually identical usages for this Jutsu.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">The first is for enemies that generally have some semblance of distance from the user. By aiming into the air, the user then fires their projectile into the air in an arc, aiming to hit the target on the descent of their projectile's arc. Once the projectile reaches a certain distance from the user, Mid-Range or beyond, the Chakra infused into the projectile "activates", forcefully shattering the fired projectile into numerous pieces, all carrying their own equivalent portion of the projectiles Chakra. Each fragment of the projectile then instinctively moulds the Chakra into the form of the original projectile, effectively creating a barrage of dozens of lightning-based projectiles formed from the scattered remnants of the original projectile. As the barrage of Chakra projectiles descends upon the target, the effect for each individual projectile is equivalent to that of an explosive tag, as when they hit the ground, surface, object, target, etc, they release the Chakra constituting the form of the Chakra projectiles in the form of of a concussive blast (Roughly 2m radius around the point of impact), individually dealing small amounts of impact-based, kinetic damage to the target which combines to create one, singular explosion, engulfing the surrounding area (Roughly 15m radius around the target).</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">The second application is similar to a certain degree, but is utilized for close quarters engagements, allowing range/ projectile fighters, who are generally susceptible to attacks in close range, due to their weapons being more inclined towards distant targets, to defend themselves. Instead of aiming into the air/ at the sky, the user aims directly at their target, and fires. Upon being loosed, the Lightning Release Chakra contained within the projectile automatically initiates both the fragmentation and shaping aspects of this technique, causing the lightning projectiles to be shot off in a cone towards the target direction. Due to not having travelled as far, or gained as much speed or force due to the descending arc found in the former usage, this usage lacks any of the concussive force found in it, and instead, the projectiles pierce through the target, shredding and embedding themselves within the their body. Once the projectiles have embedded themselves within a target, after 1 turn, the Lightning Release that constitutes the projectiles themselves dissipates, leaving behind open wounds within living targets, or cavities in solid surfaces they plant themselves within, potentially leaving fresh lacerations in their place.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> Can be used a max of 3 times per battle, and the user must wait 2 turns between each usage.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]<p style="text-align: center"><img src="http://i.imgur.com/sAFrmt8.gif" data-url="http://i.imgur.com/sAFrmt8.gif" class="bbImage " style="" alt="" title="" /></p></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'"></p></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'"><img src="http://i.imgur.com/9bVFGFd.gif" data-url="http://i.imgur.com/9bVFGFd.gif" class="bbImage " style="" alt="" title="" /></p><p>[/SPOILER]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">Approved Here [<a href="https://narutobase.net/forums/showthread.php?t=711213&page=49&p=21554825&viewfull=1#post21554825">χ</a>]</p><p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">People I have Taught this Custom To.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">#1 <a href="https://narutobase.net/forums/showthread.php?t=500799&page=2"><span style="color: #FFA500">Nathan</span></a>.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">#2 <a href="https://narutobase.net/forums/showthread.php?t=736028"><span style="color: #000000">Matt</span></a>.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">#3 <a href="https://narutobase.net/forums/showthread.php?t=736028"><span style="color: #0000FF">Negative Knight</span></a>.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">#4 <a href="https://animebase.me/threads/with-imperfect.779101/post-22058903">Mirai</a>.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">#5 </p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">#6 </p><p>[/SPOILER]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[HR][/HR]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Customs Taught to Me</span></p><p></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Farao no Hōrei #7. Ramusseumu no Sōko ? Pharaoh’s Decree #7. Vault of the Ramesseum</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]<strong>Farao no Hōrei #7. Ramusseumu no Sōko ? Pharaoh’s Decree #7. Vault of the Ramesseum</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>Type:</strong> Offensive / Defensive</span></p><p><span style="font-family: 'Times New Roman'"><strong>Rank:</strong> A-Rank</span></p><p><span style="font-family: 'Times New Roman'"><strong>Range:</strong> Short - Long (varies on application)</span></p><p><span style="font-family: 'Times New Roman'"><strong>Chakra:</strong> 30 (-5 per turn)</span></p><p><span style="font-family: 'Times New Roman'"><strong>Damage:</strong> 60</span></p><p><span style="font-family: 'Times New Roman'"><strong>Description:</strong> The user will form a sequence of 3 seals, and gather Chakra from their circulatory system. This Chakra will manifest as a single or numerous shapes of solid lightning Chakra, resembling weaponry such as swords, spears, axes etc, of varying sizes that can be controlled by the user. There are 2 distinct usages of this technique. One of them being, upon mental command, the weapons can shoot, akin to that of arrows fired from bows, towards their target at high speeds at a continuous rate from wherever they spawn. The second usage, is to manifest one or two weapons, wielding them as melee objects in close combat. Due to the lightning itself being tangible in nature, it is able to be held by the user and deal damage similar to that of normal weaponry, in addition to electrocution and mild burns characteristic of Lightning Release effects. While these usages are separated, the user is able to enact the projectile usage after the melee construct(s) has been created, though at the cost of a move in this case. While the weapons of the projectile usage will last until the end of the turn they are created, firing for the entire duration of it, weapons of the melee usage will last up to 3 turns upon creation, unless destroyed or dispelled upon the user ceasing Chakra supply to sustain the weapon(s). Should the weapons be discarded, but still maintained on the field through Chakra fuel, they can be mentally called back to the user. When interacting with other objects or techniques, the weapons will release blasts of electricity to act against their force, effortlessly repelling normal weapons and reducing the momentum of oncoming Jutsu which collide with it. </span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>⇒</strong> Usable 3x per battle.</span></p><p><span style="font-family: 'Times New Roman'"><strong>⇒</strong> No A-Rank or above Lightning techniques upon deactivation.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">Taught Here [<a href="https://narutobase.net/forums/showthread.php?t=757474">χ</a>]</p><p>[/SPOILER]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">(Raiton: Hareruya Sanmyaku) | Lightning Release: Hallelujah Mountains</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]<a href="https://narutobase.net/forums/showthread.php?t=711213&p=21814400&viewfull=1#post21814400">₪ (Raiton: Hareruya Sanmyaku) | Lightning Release: Hallelujah Mountains ₪</a></span></p><p><span style="font-family: 'Times New Roman'"><strong>Type:</strong> Supplementary</span></p><p><span style="font-family: 'Times New Roman'"><strong>Rank:</strong> B-Rank</span></p><p><span style="font-family: 'Times New Roman'"><strong>Range:</strong> Short - Mid</span></p><p><span style="font-family: 'Times New Roman'"><strong>Chakra:</strong> 20</span></p><p><span style="font-family: 'Times New Roman'"><strong>Damage:</strong> N/A (40 if used offensively)</span></p><p><span style="font-family: 'Times New Roman'"><strong>Description:</strong> A peculiar technique that utilizes the concept of (Raiton: Shichu Shibari) - Lightning Release: Four-Pillar Bind to use Lightning to forcefully shape the Earth into particular shapes, combined with (Raiton: Inazuma ken Fudou) - Lightning Release: Lightning Blades Levitation that utilizes Lightning to allow objects to float/levitate. Through the use of this technique, the user will form 2 hand seals and focus their Lightning Chakra into the ground/air. This allows them to form a large, flat sigil in the shape of a circle, which beams upwards, and focuses on an area either short range or up to Mid range (can be specified) of harmless Lightning instantly, in a bright flash colored in a light blue hue. This causes any unused/ Chakraless Earth or Earthen techniques up to C rank, to be shaped by Lightning into various shapes, most commonly into the shape of large boulders, but it is limited to the users' imagination or use. This levitating piece of Earth can be used to create a make-shift staircase, dodge incoming projectiles, or perhaps creating an elevated position for the user. The objects infused with this, will remain in a levitating position for up to 2 turns at a time, and can slightly move around within the area of the affected space (where the Lightning initially spanned). This technique can also be used offensively, to create make shift defenses, that come into the users' line of sight to block objects, etc. However, the rocks merely maintain a C rank level strength. Offensively, the technique can be used to drop large rocks on the opponent, as with a single hand seal, the user is able to prematurely cut the Lightning's effect, causing the affected rocks to simple fall down with great force.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Notes:</span></p><p><span style="font-family: 'Times New Roman'">₪The technique can only be used 4 times, with a single turn cool-down in between.</span></p><p><span style="font-family: 'Times New Roman'">₪The technique lasts 2 turns, but can be ended prematurely.</span></p><p><span style="font-family: 'Times New Roman'">₪No S rank and above Lightning techniques in the same turn that it is used.</span></p><p><span style="font-family: 'Times New Roman'">₪Can only be taught by Rust.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]<img src="https://i.imgur.com/NPxg3I1.png" data-url="https://i.imgur.com/NPxg3I1.png" class="bbImage " style="" alt="" title="" />[/SPOILER]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">Taught Here [<a href="https://animebase.me/threads/with-imperfect.767744/">χ</a>]</p><p>[/SPOILER]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">(Raiton: Kenshi no Tsumibukai Haka) | Lightning Release: Swordsman's Sinful Grave</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER](Raiton: Kenshi no Tsumibukai Haka) | Lightning Release: Swordsman's Sinful Grave[/B]</span></p><p><span style="font-family: 'Times New Roman'"><strong>Type:</strong> Offensive/Defensive/Supplementary</span></p><p><span style="font-family: 'Times New Roman'"><strong>Rank:</strong> S-Rank</span></p><p><span style="font-family: 'Times New Roman'"><strong>Range:</strong> Short-Mid</span></p><p><span style="font-family: 'Times New Roman'"><strong>Chakra:</strong> 40 (-20 for every turn)</span></p><p><span style="font-family: 'Times New Roman'"><strong>Damage:</strong> 80</span></p><p><span style="font-family: 'Times New Roman'"><strong>Description:</strong> This technique is primarily based on the effects of 2 general lightning techniques that being Blade Levitation and 16 Lightning Pillar Bind. By making one handseal the user will be releasing an omnidirectional burst of lightning chakra or called a lightning pulse. The lightning impulse is harmless in itself and will travel to the edges of mid-range in every direction. This lightning impulse could be perceived as a simple flash of light. This lightning impulse will travel through the earth or any stationary medium close-by within the range of the user. Once this special lightning impulse is released, in specific points of the battlefield, debris from the ground or other materials gather forming swords. If said material is too large, it will be passively detected by the lightning chakra, and sliced down into very small pieces, necessary for the formation of swords. The swords themselves can be made out of everything that the impulse encompassed, ranging from metals or weapons already present in the battlefield, earth, water ect. The moment one is created they focus themselves on the ground, standing sturdily into the ground. The number of the swords can vary greatly depending on the user’s desire, but the collective amount of lightning inside the swords adds up to S-rank. The swords will seemingly be of all shapes, while they are made up of materials scattered in the battlefield, like existing weapons or raw materials, as well as different elements. It will all greatly depend on the environment and the materials existent all around. The blades will be medieval in design with a dual cutting edge and different guards and handles for each one. The swords will vary in size greatly dependent on the amount of chakra and number. The fewer blades, the greater the size will be ranging from one size which is the normal size for every blade, to the size of objects which can be equal to that of S-Rank power and chakra amounts. The versatility of the blades will be comparable to normal weapons which have a small trace amount of chakra, comparing them to the harness of a kunai with an elemental affinity cloaked around it, in this case lightning. The most versatile ability of the swords present on the battlefield though, is the fact how all blades which are created can be used by the user and controlled freely. Since there are trace amounts of chakra, the blades can be directed, controlled and even accelerated towards enemies as the user wishes. The swords are controlled by mental commands. After the technique ends, the blades created existent in the battlefield will still remain, but all their abilities, such as lightning charge and the ability to be manipulated are lost, they can simply be used as normal weapons with the force and durability of a normal kunai or sword.</span></p><p><span style="font-family: 'Times New Roman'"> </span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]<img src="http://i.imgur.com/2Yc94xK.png" data-url="http://i.imgur.com/2Yc94xK.png" class="bbImage " style="" alt="" title="" />[/SPOILER]</span></p><p><span style="font-family: 'Times New Roman'"> </span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> Can only be used three times</span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> Lasts four turns</span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> Can only be taught by Six Paths</span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> One turn cool down before re-use</span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> No other S-Rank or above Lightning in the user's same turn</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">Taught: <a href="https://animebase.me/threads/surprise-mtfer.700087/">Here</a>.</p><p>[/SPOILER]</span></p><p></p><p>[HR][/HR]</p><p></p><p style="text-align: center"><img src="http://i.imgur.com/YcbGvI5.png" data-url="http://i.imgur.com/YcbGvI5.png" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-family: 'Times New Roman'"><span style="font-size: 18px">Earth Release</span></span></p> <p style="text-align: center"><span style="font-family: 'Times New Roman'"></span></p> <p style="text-align: center"><span style="font-family: 'Times New Roman'"></span></p> <p style="text-align: center"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">My Customs</span></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">#25: (Doton: Bergentrückung) Earth Release: King Under the Mountain</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]<strong>(Doton: Bergentrückung) Earth Release: King Under the Mountain</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>Type:</strong> Supplementary/ Offensive</span></p><p><span style="font-family: 'Times New Roman'"><strong>Rank:</strong> D-Rank</span></p><p><span style="font-family: 'Times New Roman'"><strong>Range:</strong> N/A (Self)</span></p><p><span style="font-family: 'Times New Roman'"><strong>Chakra:</strong> 10</span></p><p><span style="font-family: 'Times New Roman'"><strong>Damage:</strong> N/A (+20 to Earth Release techniques)</span></p><p><span style="font-family: 'Times New Roman'"><strong>Description:</strong> This technique allows the user to send a pulse of Chakra deep into the earth, tap into, and connect with the (Ryūmyaku) Dragon Veins, a massive source of Chakra that naturally flow deep beneath the surface of the earth, utilized within Jutsu such as "<a href="https://naruto.fandom.com/wiki/Earth_Release:_Earth_Flow_Divide">(Doton: Doryūkatsu) - Earth Release: Earth Flow Divide</a>". This technique requires the user has direct contact with the ground, and takes 1 turn for them to "attune" to the flow of the natural leylines of energy. Once they have, all of their techniques that utilize Earth Release Chakra are made considerably more powerful, due to the influence of the Ryūmyaku on their Chakra flow. This boost remains for as long as the user remains connected to the ground. Minor interruptions, such as both feet leaving the ground, only break off the connection if the user remains off of the ground for 1 full turn, after which, they need to spend another turn attuning to the Ryūmyaku. Remains active for 4 turns max, and requires 2 turns before it can be activated again.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]<p style="text-align: center"><img src="https://i.imgur.com/MDfC0oN.png" data-url="https://i.imgur.com/MDfC0oN.png" class="bbImage " style="" alt="" title="" /></p><p>[/SPOILER]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Approved: <a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-21#post-22015025">Here</a>.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">People I have Taught this Custom To.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">#1 <a href="https://animebase.me/threads/pebbles-on-the-beach.775943/">Negative Knight</a></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">#2 <a href="https://animebase.me/threads/imperfect-making-robin-rock-hard.776346/">Red-Robin</a></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">#3 <a href="https://animebase.me/threads/customs-with-imperfect.757474/post-22039142">Goetia</a></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">#4 </p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">#5 </p></span></p><p style="margin-left: 20px"><span style="font-family: 'Times New Roman'">#6 </p><p>[/SPOILER]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[HR][/HR]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Customs Taught to Me</span></p></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'"></p></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">N/A</p><p></span></p><p>[HR][/HR]</p><p></p><p style="text-align: center"><img src="http://i.imgur.com/DNWSaXI.png" data-url="http://i.imgur.com/DNWSaXI.png" class="bbImage " style="" alt="" title="" /></p><p></p><p><span style="font-family: 'Times New Roman'"><p style="text-align: center"><span style="font-size: 18px">Water Release</span></p></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'"></p></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">My Customs</span></p></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'"></p></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">N/A</p></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'"></p></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">[HR][/HR]</p></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'"></p></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Customs Taught to Me</span></p></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'"></p></span></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">N/A</p><p></span>[/QUOTE]</p>
[QUOTE="Imperfect, post: 17886354, member: 181978"] [CENTER][FONT=Times New Roman][SIZE=7]Elemental Jutsu[/SIZE] [IMG]http://i.imgur.com/tc2SBcC.png[/IMG] [SIZE=5]Fire Release[/SIZE] [SIZE=3]My Customs[/SIZE][/FONT][/CENTER][FONT=Times New Roman] #2: (Uchiha Ichizoku Shin Katon: Sōdaikakyū no Jutsu) Uchiha Clan True Fire Release: Grand Fireball Jutsu [SPOILER][B](Uchiha Ichizoku Shin Katon: Sōdaikakyū no Jutsu) Uchiha Clan True Fire Release: Grand Fireball Jutsu[/B] [B]Type:[/B] Offensive [B]Rank:[/B] Forbidden [B]Range:[/B] Mid - Long (Mid Range AoE) [B]Chakra:[/B] 50 [B]Damage:[/B] 90 (50 from the Fireball, 40 from the Embers) (20 to the user) [B]Description:[/B] The user starts by performing the Horse → Tiger → Rat → Dog → Horse seals, and kneads a tremendous amount of Fire Style Chakra within their stomach, as they take a deep breath. The user then combines the air in their lungs with the kneaded Chakra and leaps high into the air, then sharply exhales all the Chakra-infused air at their designated target. As they do, they apply Shape Manipulation to the Chakra-infused breath, creating a massive variant on the all-to-common Fireball Jutsu, with the end product resembling the Sun more than a Fireball Jutsu. This Fireball, having a considerably larger size than a regular Fireball, travels considerably slower in comparison, but requires a considerably larger amount of Water to destroy. Once the Fireball hits it's target, or any dense solid surface, it explodes as any other Fireball would, causing a massive explosion with a terrifying amount of force, however, that is only the first stage of this Jutsu. As the Fireball explodes, it also releases innumerable tiny embers into the air. These gently fall to the ground where, upon contact with any physical surface, violently erupt, releasing great amounts of Fire which are channelled straight up in a large rotating pillar of flame. Even if the initial stage is disrupted, countered or destroyed, the Fireball still explodes and releases these embers, which completely blanket up to Mid Range of the Fireball's location with a fiery storm, enveloping all within this range in a violent inferno. The massive amount of required Chakra, combined with the high level of Chakra Control required to achieve the Change in the Chakra's Shape for the second stage of this Jutsu take it's toll on the user, resulting in self-harm from overexertion, in addition to taking it's toll on the user's usage of Elemental Chakra, specifically Fire Release Jutsu. [INDENT][B]Ninja World Terraformation: The Kiln[/B] - In addition to the standard usage, this technique may be performed in the Ninja World itself, instead of a fight, to either devastate entire landscapes, or engage a large number or group of enemies in combat at once. If used in such a way, the user causes a violent form of Terraformation to occur, completely burning, scorching and otherwise destroying the Landmark they perform the technique in, leaving nothing but ash and cinders in their wake. Everyone present within the Landmark, including the user, collectively share in the total damage of the Jutsu (90 Damage split amongst all present Shinobi (Disregarding Clones, Summons, Etc.). In addition to the damage of the Jutsu being split collectively, the high level of damage done to the entire Landmark creates a hell on Earth, quite literally, as flames flicker off of every surface, and the remains of whatever once stood in the Landmark burn out to a crisp, leaving naught but a sea of ash as a reminder. This causes a persistent damage over time effect to anyone and everyone within the Landmark at ground level, due to the entire Landscape perpetually burning around them, causing 10 damage per turn, while also acting as a constant source of flames and ash, for Jutsu that can take advantage of pre-existing sources of both of these forms of Fire Release. These effects, both the damage over time and the natural source of flames and ash, last for a maximum of 6 of the user's turns (Posts in a non-battle/ Landmark Thread), at which time the DoT effect triggers and inflicts the 10 damage to everything that was able to withstand the Fireball's impact. However, all of these after-effects of this Jutsu can be removed if a large enough Water Release Jutsu is performed to combat the flames, requiring a Water Jutsu of considerable scale to be successful, simply due to the sheer scale of the destruction, and the overall volume of flames and ash present within the Landmark.[/INDENT] [B]Note:[/B] Can only be used once per battle/ event, and the "Terraformation" usage counts as it's one usage. [B]Note:[/B] After this Jutsu's usage, no Fire Release Jutsu of S-Rank or higher can be performed by the user for 2 turns. Additionally, the next Fire Release Jutsu that the user performs loses 1 Rank. [B]Note:[/B] Can only be used by an Uchiha Biography. [B]Note:[/B] Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ. [CENTER]Approved Here [[URL="http://narutobase.net/forums/showthread.php?t=157594&page=184&p=19300463&viewfull=1#post19300463"]χ[/URL]] Updated Here [[URL="http://narutobase.net/forums/showthread.php?t=711213&page=3&p=20663321&viewfull=1#post20663321"]χ[/URL]][/CENTER] [INDENT]People I have Taught this Custom To. #1 [URL="http://narutobase.net/forums/showthread.php?t=663965&p=19565145&viewfull=1#post19565145"]Lord of Kaos[/URL] #2 [URL="http://narutobase.net/forums/showthread.php?t=708715"]Zaphkiel[/URL] #3 [URL="http://narutobase.net/forums/showthread.php?t=717098"]Rücken 定規[/URL] #4 [URL="https://animebase.me/threads/imperfect-teaches-me-cool-things.765338/"]Jas[/URL] #5 #6[/INDENT][/SPOILER] #9: (Nanatsu Shukenja Kaen) Seven Sovereign Flames [SPOILER][B](Nanatsu Shukenja Kaen) Seven Sovereign Flames[/B] [B]Type:[/B] Supplementary [B]Rank:[/B] N/A [B]Range:[/B] N/A [B]Chakra:[/B] N/A [B]Damage:[/B] N/A [B]Description:[/B] Created by a group of Fire Style Masters who used their emotions to influence their Chakra, the Seven Sovereign Flames are not considered traditional Jutsu in the sense that the user simply gathers Chakra, adds various changes to Shape and Nature, then performs it against their opponent in Battle. Rather, they are the purest form of "Supplementary Enhancement" for all techniques that the user knows that fall under the Basic 5 Element of Fire. The user takes their skill in the manipulation of the Fire Element and combines it with their powerful, sometimes overwhelming, emotions, with the result being seven new types of Fire, each with their own special properties, all derived directly from the emotions infused into them. The Seven Masters all created their Sovereign Flames after succumbing to the reprecussions of their own emotions. One was consumed with hatred and rage, and hurt the one he loved, while another gave up something precious to them, and was consumed with overwhelming grief and sadness. After their own traumatizing experiences, and eventual personal revalations, they all came to understand and accept the flaws in their own emotional states, and used their understanding of these emotions to further their skills in Fire Release, revealing their true colors as it were. The concept of emotions influencing Chakra has been referenced in the series on a few occasions. One of the best examples of this is Karin Uzumaki, a powerful Sensor-Type Ninja with a unique and extremely detailed form of Sensory perception. Using her Sensory abilities Karin once described both Naruto and Sasuke's Chakra at around the same time in the series claiming Naruto's was "bright and warm", while Sasuke's was "dark and cold", which coincided with both of their emotions during the Five Kage Summit Arc. Karin's description of the nature of both Naruto and Sasuke's Chakra supports the concept that one's Chakra is tightly interwoven with the current state of the users emotions, with this Jutsu using different emotions to directly affect and alter the user's Fire Release Chakra in unique and interesting ways. The Seven Sovereign Flames are directly applied to one's biography, under the Specialties section as an extension of the Fire Element, thus requiring any user of this Jutsu to specialize in the Fire Element. Within this extension of their Fire Element specialty, the user must specify one of the Seven Sovereign Flames, which becomes their "personal" Sovereign Flame, which they naturally embody, allowing the user to imbue their entire Fire Release arsenal into that Sovereign Flame, each with their own unique properties (All of which are explained below). Only one user of this Jutsu can specialize in any given Sovereign Flame at a time, meaning two users cannot embody the same Flame at the same time. The Sovereign Flame that the user specializes in will always be available to the them at the start of a battle (in addition to base/ regular Fire Style), at no additional chakra cost. Additionally, while the Sovereign Flames have their own unique properties, they are all still considered, for all intents and purposes, Fire Style Ninjutsu, and always follow the Elemental interactions and guidelines for regular Fire Style, regardless of any unique or alternative properties they possess. Finally, the effects of the Sovereign Flames scale with the Rank, size, overall power, etc of the Jutsu they are infused into, just like any regular form of Elemental Ninjutsu, with higher ranking Jutsu logically dealing more severe effects upon contact with a target, object or surface. The Sovereign Flames themselves are as follows; [INDENT][B]Asmodeus' Ire[/B] - Created as the result of his rage hurting one he loved, Asmodeus created this Sovereign Flame. The user must also know and understand their own anger to access this brutally crimson red fire, which is deeply rooted in all things connected with rage. Asmodeus' Ire grants one's Fire Style with the ability to barbarically consume oxygen, creating a Fire that is extremely volatile, and explodes on contact with any form of solid matter. This phenomena is also refered to as a "thermobaric explosion", and has the added benefit of severely reducing oxygen levels in the immediate area of effect of any Fire Jutsu imbued with this Sovereign Flame, lessening the power of any and all Fire Style within the area after this Sovereign Flame has been used by 1 Rank. [B]Alisa's Bliss[/B] - The end result from the overbearing joy that she brought into the world, Alisa created this Sovereign Flame. The user must also know and understand their own joy to access this vibrant Sovereign Flame, which is linked directly to the user's happiness. As she was never one to enjoy fights, Alisa's Bliss has no blatanlty offensive properties, creating a yellow flame that grants one's Fire Style with the ability to blind all within Short Range of a Jutsu imbued with this Sovereign Flame, similar in nature to a flashbomb. [B]Diarmuid's Covetousness[/B] - Born from attempting to fill an empty, endless void in his life by accumulating material goods, Diarmuid forged this gangrenous green Sovereign Flame,which is deeply rooted in all things connected with jealousy. Diarmuid's Covetousness grants one's Fire Style with the ability to steal, or copy, the attributes and abilities of other Fire Release Jutsu it is able to make direct contact with, and successfully overpower. This applies to both friendly and enemy Jutsu, and allow attributes that stem from both the manipulation of the Chakra's Nature and Shape. However, any attempt to "steal" or "copy" the abilities of another Sovereign Flame will result in failure, as the conflicting nature of the emotions that constitute the Sovereign Flames will render each other inert. While it has no stolen attributes or abilities, it produces basic flames just like a regular Fire Jutsu, simply with a different color. [B]Imogen's Sorrow[/B] - Imogen's perpetual sadness came from an ultimatum that shattered her life, with the resulting sadness causing her to forge her own Sovereign Flame by accident. The user must also know and understand their own sadness to access this silent, ghostly blue fire, which is deeply affected by the sorrows of ones life. Imogen's Sorrow infuses one's Fire Style with the property to exude an external endothermic reaction in place of the regular exothermic reaction, drawing in heat from the Jutsu's surroundings and forcing the outer reaches of the Jutsu to be "perceived" as cold. But despite this perception, at the core of any Jutsu imbued with Imogen's Sorrow still burns a powerful flame like regular Fire Ninjutsu, causing the usual burns on contact with a target or surface. The difference is the first moments where the Jutsu approaches an opponent, making them believe it's something entirely different from Fire Ninjutsu, thus giving the user a slight advantage. [B]Schifone's Acrimony[/B] - Unfortunatly for it's creator, this Sovereign Flame was created from their abhorrent disgust for the world. The user must also know and understand their own disgust to access this pungent purple fire, which is connected with one's own sense of revulsion. Schifone's Acrimony grants one's Fire Style with the ability to produce an overwhelming scent, as it consumes more of the trace elements found in the air. With these higher concentrations of those trace elements, the flame bombards the opponents sense of smell, overloading it, while also effectively acting as an active marking agent that allows Olfactory Sensors, like Ninja Hounds and the Inuzuka, to track the target to the ends of the Earth, regardless of attempts to remove it. [B]Phobos' Recreancy[/B] - Born from a perpetual, crippling fear of the world, and the darkness within it, Phobos created this Sovereign Flame. The user must also know and understand their own fears to access this deceptively dim black fire, which is deeply rooted in cowardice. Phobos' Recreancy imbues one's Fire Style with the unique property to emit zero light, thus creating a black fire that perfectly blends into darkness, and is well suited for assassinations or deception, as it is identical to the famed Black Flames of Amaterasu, though obviously lacking it's unique ability to never be extinguished. [B]Rhiannon's Clarity[/B] - Rhiannon was a very unique young woman, as she never really had any predisposition for any emotion whatsoever. Eventually she came to understand that this was not the product of apathy, or a disinterest in showing any emotion, but simply the result of achieving a true state of peace, and by coming to acknowledge this, she created this Sovereign Flame. The user must also know have a sense of neutrality to access this surprisingly unique pure, clear fire, which is the result of enlightenment. Rhiannon's Clarity imbues one's Fire Style with the unique property to completely allow light to almost pass completely through it, thus creating the illusion that the user's fire is invisible. Despite this "invisibilty", it still distorts any light that passes through it, created a "wavy" effect that can still be seen by the naked eye.[/INDENT] [B]Note:[/B] This Jutsu must be stated in the user's biography, and posted at the beginning of every battle. [B]Note:[/B] Chosen flame must be stated in the user's bio. [B]Note:[/B] Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ. [CENTER]Approved Here [[URL="http://narutobase.net/forums/showthread.php?t=157594&page=217&p=20588423&viewfull=1#post20588423"]χ[/URL]][/CENTER] [INDENT]People I have Taught this Custom To. #0 [URL="http://narutobase.net/forums/member.php?u=181978"]Iᴍᴘᴇяғᴇᴄᴛ[/URL] (Imogen's Sorrow) #1 [URL="http://narutobase.net/forums/showthread.php?t=500799&p=20597418#post20597418"]Nathan[/URL] (Rhiannon's Clarity) #2 [URL="http://narutobase.net/forums/showthread.php?t=706233&p=20597383#post20597383"]The Pervy Sage[/URL] (Alisa's Bliss) #3 [URL="https://narutobase.net/forums/showthread.php?t=700087"]Six Pāths[/URL] (Phobos' Recreancy) #4 [URL="https://narutobase.net/forums/showthread.php?t=708715"]Zaphkiel[/URL] (Diarmuid's Covetoussness) #5 [URL="http://narutobase.net/forums/showthread.php?t=714598"]Drackos[/URL] (Asmodeus' Ire) #6 [URL="https://animebase.me/threads/sovereign-flame-schifones-acrimony.750452/"] Xylon[/URL] (Schifone's Acrimony)[/INDENT][/SPOILER] #19: (Katon: Infānarukingu no Domein) Fire Release: Domain of the Infernal King [SPOILER][B](Katon: Infānarukingu no Domein) Fire Release: Domain of the Infernal King[/B] [B]Type:[/B] Offensive [B]Rank:[/B] S-Rank [B]Range:[/B] Short - Long [B]Chakra:[/B] 40 (-5 per turn to safely traverse) [B]Damage:[/B] 80 [B]Description:[/B] The user starts by performing a sequence of seals, Tiger, Horse, Dog, Dragon, Dog, Horse, Tiger, and begin's channelling a large quantity of Fire Release Chakra into their surroundings. As they do, they apply a change in the shape of this Chakra, causing it to take on the form of superheated Ash, which erupts forth from the ground, and expands outwards from the users position. As the Ash spreads, it engulfs the battlefield, filling available space while potentially destroying nearby existing structures and topographical features, before twisting itself into a horrid structure of ash, the exact shape, or more specifically, architecture of which depends on the user's tastes, before rapidly cooling. As the Ash cools, it creates a thin hardened layer on the outside, but still leaves the interior a writhing mass of burning ash. If left alone, no change occurs, but if the hardened external shell of the structure is disturbed, even slightly, it cracks and crumbles away, causing a violent reaction. The weakened portion immediately bursts open, unleashing the burning ash along with a mass discharge of thermal energy, which blasts anything within a 5m radius of the cracked portion, forcing them back up to 10m away. As it does, the first step of this cycle begins anew, restarting the cycle of this Jutsu, causing the newly expelled ash to expand outwards, like the branches on a tree, before hardening once more. If one is surrounded by this technique, and the external shell is broken, either by themselves, or another, both intentionally or accidentally, they can find themselves effortlessly tossed around by multiple consecutive explosive bursts of thermal energy, thanks to being thrown from one section of the Jutsu's structure to another, to another, each time cracking open the exterior of the Jutsu, causing it to further expand, and engulf them in an ever-growing malicious mass of destruction. Anyone wishing to safely travel across the created structure, user included, one must create and consciously maintain a constant flow of Fire Release Chakra from their feet, which heats and softens the brittle outer shell as they walk over it, before cooling once more, essentially mimicking the initial step of the technique. If this flow of Chakra stops, similarly to one ending their performance of either the "(Ki Nobori no Shugyō) - Tree Climbing Practice" or "(Suimen Hokō no Gyō) - Water Surface Walking Practice" techniques on their respective surfaces, it will immediately cause them to disturb the structure, triggering the explosive combustion portion of the technique. However, in the case of Primary Fire Release specialists, as their own Chakra flow has a natural disposition towards Fire Release, they can safely travel across/ within, and interact with the structure, so long as they don't intentionally disturb it. Thanks to these qualities, the created "Domain" can easily act as a neutral ground of sorts, forcing those present to adhere to the strict requirement of the maintained flow, making the usage of other techniques impossible, lest they trigger a cataclysmic reaction that could easily overwhelm, and consume them. [B]Note:[/B] Can only be used once per battle/ event. If used in the Ninja World (Or Warring States Era equivalent), this technique forces a semi-permanent change upon the Landmark it is performed in, causing the basic topography/ structural layout to change to suit the user's design, as explained within in their performance of this Jutsu. [B]Note:[/B] While the "Domain" itself can persist through NW/ WSE Events, there can be no more than one Domain per user at any given time. If a Domain is created while another exists, the previous domain collapses into ash, and scatters to the winds. [SPOILER][CENTER][IMG]https://i.imgur.com/KaHKLcf.png[/IMG][/CENTER][/SPOILER] [CENTER]Approved Here [[URL="https://narutobase.net/forums/showthread.php?t=711213&page=51&p=21588933#post21588933"]χ[/URL]][/CENTER] [INDENT]People I have Taught this Custom To. #1 [URL="https://narutobase.net/forums/showthread.php?t=757474"]Goetia[/URL]. #2 [URL="https://animebase.me/threads/deal-of-the-century.776011/post-22018686"]LoK[/URL] #3 #4 #5 #6 [/INDENT][/SPOILER] #22: (Shukenja Kaen ❅ Keishō Kanashimi) Sovereign Flame ❅ Inherited Sorrow [SPOILER][B](Shukenja Kaen ❅ Keishō Kanashimi) Sovereign Flame ❅ Inherited Sorrow Type:[/B] Supplementary [B]Rank:[/B] N/A [B]Range:[/B] Self [B]Chakra:[/B] N/A [B]Damage:[/B] +1 Rank or +20 (User's Jutsu) [B]Description:[/B] A passive benefit of the Sovereign Flame "Imogen's Sorrow", Inherited Sorrow utilizes the unique property of the emotionally infused flames to empower themselves. This is achieved via the basic property of the Sovereign Flame itself, which has an endothermic exterior which naturally draws in thermal energy from external sources, causing the interior to burn at a hotter temperature as a result. This allows the user's flames to passively draw in heat from it's surroundings at all times, granting the user's flames either +1 Rank or +20 damage. Additionally, when the user's Endothermic Flames directly clash with another Jutsu that produces thermal energy, for example, an opposing Fire Release Jutsu, due to the inherent thermodynamics of both Jutsu, the user's being Endothermic, aka absorbing heat, and the opposing being Exothermic, aka radiating heat, the same reaction occurs. As the user's Endothermic Flames draw in heat, and the opposing Jutsu exudes it, the user's Jutsu take advantage of this give-take reaction. The user's Jutsu receives an additional +1 Rank or +20 damage, with the result depending on the Ranks of the users Jutsu, former for A-Rank and below, and the latter for S-Rank and above, for either technique. [B]Note:[/B] Can only be taught by Imperfect, and used by the current wielder of "Imogen's Sorrow". [CENTER]Approved Here [[URL="https://narutobase.net/forums/showthread.php?t=711213&p=21817242&viewfull=1#post21817242"]χ[/URL]] Updated Here [[URL="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-21#post-22015025"]χ[/URL]][/CENTER] [INDENT]People I have Taught this Custom To. N/A[/INDENT][/SPOILER] [HR][/HR] [CENTER][SIZE=3]Customs Taught to Me[/SIZE][/CENTER] Yüme's Fire Dragon Slayer Custom Jutsu [SPOILER][B](Katon: Karyū no Hōkō 火竜の咆哮) Fire Style: Fire Dragon's Roar[/B] [B]Rank:[/B] S [B]Type:[/B] Offense [B]Range:[/B] Short-Long [B]Chakra Cost:[/B] 40 [B]Damage Points:[/B] 80 [B]Description:[/B] The user channels massive amounts of Fire chakra throughout the body entirely. Once this is done the user will bring the chakra up through the throat, and breathe a long line of super heated fire that moves at a rapid rate and becomes a large fireball that burns his opponent. ►Must be Kage Rank. ►Can only be used 3 times per battle. ►No A rank or above fire techniques the following turn [HR][/HR] [B](Katon: Karyū no Kōen 火竜の煌炎) Fire Style: Fire Dragon's Brilliant Flame[/B] [B]Rank:[/B] S [B]Type:[/B] Offense-Defense. [B]Range:[/B] Short-Mid. [B]Chakra Cost:[/B] 40 [B]Damage Points:[/B] 80 (-10 damage to user) [B]Description:[/B] The user will channel massive amounts of Fire chakra throughout the arm's, the hand's will then ignite around the skin. The user will then clap those hand's together which causes an explosive reaction destroying everything around him. ►Can only be used once per battle. ►No A rank or above fire techniques the following turn [HR][/HR] [B](Katon: Karyū no Yokugeki 火竜の翼撃) Fire Style: Fire Dragon's Wing Attack[/B] [B]Rank:[/B] S [B]Type:[/B] Offense. [B]Range:[/B] Short-Mid. [B]Chakra Cost:[/B] 40 [B]Damage Points:[/B] 80 [B]Description:[/B] The user jumps into the air, focusing massive amounts of Fire chakra in the arm's, and then he ignites two streams of fire from the hands, then swings the streams of flames at his opponent, blowing them away. ►Can only be used Twice Per battle. ►No A rank or above fire techniques the following turn [HR][/HR] [B](Katon: Karyū no Kagitsume 火竜の鉤爪) Fire Style: Fire Dragon's Claw[/B] [B]Rank:[/B] S [B]Type:[/B] Offense. [B]Range:[/B] Short-Mid. [B]Chakra Cost:[/B] 40 [B]Damage Points:[/B] 80 [B]Description:[/B] The user channel's his/her Katon chakra into the lower leg, and ignites the feet with a very large flame to increase the power of his kicks. He can also use the strong ensuing flames to jet-propel him in any direction he wishes. ►Can be used 3 times in a battle. ►No A rank or above fire techniques the following turn [CENTER]Taught Here [[URL="http://narutobase.net/forums/showthread.php?t=626924"]χ[/URL]][/CENTER][/SPOILER] (Katon/Futon: Hachiman) - Fire Style/Wind Style: God of Eight Banners [SPOILER][B](Katon/Futon: Hachiman) - Fire Style/Wind Style: God of Eight Banners[/B] [B]Type:[/B] Supplementary [B]Rank:[/B] S [B]Range:[/B] Short - Long [B]Chakra:[/B] 40 [B]Damage:[/B] 80 [B]Description:[/B] The user channels Katon Chakra into his Gunbai before swinging it at his target. As the user swings it, he releases a wave of fire from the Gunbai in the shape of the Uchiha Clan's signature emblem, enlarged to around 10 meters tall and 10 meters wide. As the emblem shaped flame is released, the user launches the Gunbai itself towards the enemy, channelling Futon Chakra as he does this. As the Gunbai travels ahead of the flame, the user pulls the chain of the Gunbai, pulling it back towards him before swiftly following up with an upwards swing of the chain, causing the Gunbai to flap upwards into the air in a wave, the top of the Gunbai popping so to speak and releasing a burst of wind Chakra as it flaps, directly timed to happen as the emblem shaped flame approach the target. As the wind is released directly as the flames pass the Gunbai's position, the wind enlarges the flames and causes it to grow in size and mass. As the emblem rises in size, the emblem begins to rotate on it's point, becoming reminiscent of a spinning top. As it begins to spin, the user (Now with Gunbai back in hand) is able to control the emblem's direction and movements. However, while the user is moving and controlling the emblem, he is unable to form hand seals for other Jutsu. [B]Note:[/B] Can only be used two times. [B]Note:[/B] Require a Gunbai with a chain attached. [B]Note:[/B] Requires a break of two turns between usages. [B]Note:[/B] Counts as two moves per turn if the wind Chakra is channelled and utilized. [B]Note:[/B] After using, the user cannot use Fire Jutsu of A rank and higher the next turn as well as wind Jutsu above A rank. [B]Note:[/B] If the initial emblem strikes an enemy prior to the Futon Chakra being added with it, they are dealing with an A ranked Katon Jutsu. [CENTER]Taught Here [[URL="http://narutobase.net/forums/showthread.php?t=663965"]χ[/URL]][/CENTER][/SPOILER] (Katon/ Raiton: Ikkyou) - Fire/ Lighting Style: Suprise [SPOILER][B](Katon/Raiton: Ikkyou) - Fire/lighting style: Surprise[/B] [B]Type:[/B] Supplementary [B]Range:[/B] Short - long [B]Rank:[/B] A [B]Chakra:[/B] 30 (+10 to jutsu) [B]Damage:[/B] +20 [B]Description:[/B] This will be used in the same time frame as a lightning release technique. The user will apply more chakra in the process. As they do they will focus upon the heat of the lightning. In doing so they can do one of two things: [INDENT]1. By infusing additional chakra into the lightning technique, they will control the heat, causing flames to wrap around the lightning jutsu, making it a fire lightning combo. This will add 1 rank (20 damage) to the power of the jutsu from the extra chakra used. The fire would stay wrapped around all the lightning as it's being produced from the lightnings heat. 2. By infusing additional chakra into the lightning technique, they will convert the lightning technique to a fire technique, retaining the same shape etc. If they user used a chidori spear, it would be converted to fire, making a fire spear.[/INDENT] The user can only used this on one jutsu, and once they have used it they can't change it back. [B]Note:[/B] Usable 3 times [B]Note:[/B] Can't use water jutsu in the same turn as this. [CENTER]Taught Here [[URL="http://narutobase.net/forums/showthread.php?t=706409"]χ[/URL]] Updated: [URL="https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-22029475"]Here[/URL].[/CENTER][/SPOILER] (Katon: Kasai Kakujuu) - Fire Style: Fire Expansion [SPOILER](Katon: kasai kakujuu) - Fire style: Fire expansion Type: Attack/Defence Rank: A Range: Short - long Chakra Cost: 30 (+10 to target jutsu) Damage Points: +20 Description: At the end of one of their fire jutsu the user will perform 2 handseals in the same time frame as they create the jutsu, and pump more of their fire chakra into the fire jutsu. In doing so, the user will increase the power and size of the fire jutsu boosting any fire jutsu by 20 damage points. By the increase in chakra the fire gains more power as it increases the power of the fire blast as the fire gains more power as it absorbs more oxygen increasing its power. . The user can also choose to perform this technique after their fire jutsu has already been created, so that this jutsu occurs in a separate time frame. Note: Can only use used on fire the user or the users summon has created Note: can only be used 3 times [CENTER]Taught Here [[URL="https://animebase.me/threads/imperfect-perversion.706233/post-22027599"]χ[/URL]][/CENTER][/SPOILER] (Katon: Doragonburesu) | Fire Release: Dragon Breath [SPOILER](Katon: Doragonburesu) | Fire Release: Dragon Breath [B]Type:[/B] Offensive/Defensive/Supplementary [B]Rank:[/B] S [B]Range:[/B] Short [B]Chakra:[/B] 40 [B]Damage:[/B] 80 [B]Description:[/B] This technique deviates from the primarily offensive usages of Fire release in that it is, uncharacteristically of the element, used for defence. This technique involves the release of chakra into the users surroundings so as to saturate the environment surrounding the user with fire chakra (Its creation is initially visible as a subtle soft gold glowing pulse) The released fire chakra then settles into a defence that is thereafter undetectable to anyone but Doujutsu users or those with some kind of sensing until triggered. When an enemy attack enters into the area of effect of the fire chakra, the conditions for the activation of this technique will be met. The first condition is oxygen - essentially the surrounding air, which is easily met - the second is an opposing force which, when it enters into the atmosphere that the fire chakra occupies will act as a firestarter - triggering a violent combustion that'll rapidly expand outwards, consuming the intruder and neutralizing the threat. (This is visually represented by the initial soft glow returning to the trigger area that then immediately gives way to a fiery explosion.) Naturally, as a defensive technique, this technique is highly specialised in that the explosions can never harm the user, instead they are always angled away from the user, thus preventing their harm. This essentially mimics the tetrahedron of fire, oxygen from the air, with the fire chakra acting as fuel and, when an opposing object enters its field of influence it greatly amplifies the thermal energy created by the friction, vibration, air resistance and also heat of the intruder, thus creating a combustion with sufficient power to neutralize the invading object. Naturally the strength and size of combustion will increase proportionally to the speed, size and power of the incoming object, thus in response to a Kunai invading, an explosion the strength of say, an explosive tag will be created - just strong enough to destroy the kunai, likewise an S ranked burst of fire will form for the invasion of an S ranked earth boulder. Naturally this technique will not interfere with the actions of the user or their technique as it is their own chakra, similarly the actions of allies can be permitted so that they can perform as usual without triggering the defence so long as the user is aware of, and permits their actions. (Unknown or unwanted actions by an ally may result in their termination). [B]Notes:[/B] - This jutsu can be be used twice, last for four turns, during which time this defense will be capable of producing 80 damage points worth of force each turn - essentially allowing it to neutralize the equivalent of one S ranked attack per turn (Respects elemental weaknesses/strengths/boosts and infusions), during turns that the combustion activates to neutralize an enemy jutsu the user can only utilise two other techniques, and this technique can only be used twice. During this time the user is incapable of using wind, lightning, earth or water techniques above S rank, this technique saps 30 chakra per turn for maintenance, and once it ends the user will be incapable of using it again for three turns, similarly they won't be able to use fire techniques above A rank for that same and the next turn. The created 'barrier' of fire chakra extends short range from the user, and moves along with them - with the soft glow that signifies the borders of this defence returning each time the barrier moves, so if they move to a new area so will the fire chakra, centering on their position - unless the user wishes for it to stay in a certain position in which case they can make it go there. [CENTER]Taught Here [[URL="http://narutobase.net/forums/showthread.php?t=714598"]χ[/URL]][/CENTER][/SPOILER] (Katon: Honō Koka Keisei) – Fire Release: Flame Solidification Formation [SPOILER][B](Katon: Honō Koka Keisei) – Fire Release: Flame Solidification Formation[/B] [B]Type:[/B] Supplementary [B]Rank:[/B] B [B]Range:[/B] N/A [B]Chakra:[/B] N/A (+5 chakra cost to applied techniques) [B]Damage:[/B] N/A [B]Description:[/B] A specialized type of activation technique applied to the user’s Fire Style techniques. The Flame Solidification Formation allows for the user to apply and utilize a substantial reserve of Chakra and apply it to their own Fire techniques to allow for a much more advanced degree of shape manipulation upon their creation. This technique is based upon the concept of the solid and physical nature of certain Fire techniques which have the ability to punch through solid obstacles unlike regular intangible fire techniques. The technique takes that principle and applies it to all fire techniques causing fire techniques of the user to be manipulated by this additional shape manipulation and infusion of additional Chakra. In terms of fire projectiles this technique will make them effectively solid allowing as well as causing them to explode on impact. Because the explosions are infused with the user’s Chakra the user will also be able to angle the explosion away from their body should they wish allowing them to keep safe despite the size and potential devastation of the explosion. In terms of stream-like fire techniques this technique will cause their nature to be akin to waves of water or mud allowing them similar physical characteristics. However, stream techniques do not gain the same explosive benefits as projectiles under the effects of this technique. To fire techniques already solid in nature the Flame Solidification Formation offers no benefit and cannot be applied to them. [B]Note:[/B] Can only be used two times per battle. [B]Note:[/B] Once activated this technique will last for four turns. [CENTER]Taught Here [[URL="http://narutobase.net/forums/showthread.php?t=714598"]χ[/URL]][/CENTER][/SPOILER] (Katon: Arutemisu Keshin) - Fire Technique: The Artemis Incarnation [SPOILER][B](Katon: Arutemisu Keshin) - Fire Technique: The Artemis Incarnation[/B] [B]Type:[/B] Supplementary/Defensive [B]Rank:[/B] S [B]Range:[/B] Short [B]Chakra:[/B] 40 [B]Damage:[/B] N/A [B]Description:[/B] Exerting their Chakra from their body, the user can create copious amounts of ash from either the ground, their body or by spewing it forth from their mouth. As the ash bursts into existence it will immediately form into a demonically winged Centaur, the size of which can range from human sized to EoS Gamakichi sized. The Centaur, clad in light armour and composed of jet black condensed ash, is capable of moving a rank faster than its creator, can regenerate from damage that doesn't destroy it in one go, and is capable of manipulating its body to form, or extend into, any armament imaginable to attack or defend. It's signature weapons however are the bow and sword, and when these are used the Centaur is granted additional abilities. With the creation of a bow, the Centaur will be capable of creating arrows of fire which, upon their initial release will travel at the speed of an arrow fired from a compound bow, however on account of their unique constitution the arrows continuously accelerate once released - occurring as the rear of the arrows constantly devolve into fire-based explosions which serve to propel the arrow forwards to greater speeds. By the time the arrow leaves short range it will be a blur to anything below 2t, with a 25% growth per 5 meters, however, because of the linear nature of an arrows flight an opponent can easily predict where the arrow will travel to from its initial trajectory and thus seek to avoid or defend. The ability of the sword, then, is that it has a passive A ranked ability that allows it to convert any solid object that it touches to ash (respects elemental weaknesses/strengths), with the conversion rapidly spreading out from the point of contact and being fatal in the case of organic conversions. (Does not apply to the user or his possessions and does not affect people). The created ash can then be manipulated to, once per turn, create A ranked or below structures to defend or attack with. Finally, the Centaur is capable of transforming it's entire body into a far more powerful, compressed weapon or armour to be wielded by its user - in this state the Centaur's ash and arrow abilities are bolstered by a rank and, while hot to the touch of opponents, the ash is completely inert to the user - thus the user can freely come into contact with the Centaur. [B]Notes:[/B] - Can only be created 2x - Lasts four turns once created - Two turn cool down between uses and when the Centaur perishes the user is prohibited from using fire above S rank that turn. - Despite being made of ash, the Centaur is capable of freely traversing across either ground or air and his abilities can reach into long range. - Arrows are classed as an A rank ability that is usable once per turn and is classed as a move, one or multiple arrows can be fired throughout the turn that it is utilised - with the power of an A rank being divided between them. - Ash manipulation to create ranked structures naturally counts as a move too. [CENTER]Taught Here [[URL="http://narutobase.net/forums/showthread.php?t=714598"]χ[/URL]][/CENTER][/SPOILER] (Katon: Uchiha Gōkakyū no Kyojin) - Fire Release: Uchiha Great Fireball Giant [SPOILER][B](Katon: Uchiha Gōkakyū no Kyojin) - Fire Release: Uchiha Great Fireball Giant[/B] [B]Rank:[/B] S-ranked [B]Type:[/B] Offensive, Defensive, Supplementary [B]Range:[/B] Short - Mid [B]Chakra:[/B] 40 (-10 each turn for sustainability) (+10 to other Katon Jutsu released through this Jutsu) [B]Damage:[/B] 80 [B]Description:[/B] Uchiha, who are gifted in the Fire Release nature transformation, weaves a few hand seals for the Great Fireball Technique and combining it with Chakra-infused ash to create a (boss summon-size) monstrous creature. Manipulated through Handseals and constantly feed with Chakra, this enlarged, grey-black monster has the ability to cause an reactionary effect that will emit heat flares from all over it's body that will blind the target; use its arm as a flame thrower to completely incinerate them; and/or launch from it's solid, ash body Shuriken-like weapons to burn them from afar. Additionally, the excess Chakra would increase the intensity of the Jutsu that is manipulated through the creature, dealing more damage power. Layered with Katon Chakra and ash, this creature resilience and physical power is so dense, which makes it outstandingly powerful. After a while, the core of the Jutsu cools returning the flame giant into hot ash as it crumbles to the ground. [B]Note:[/B] Short-range Heat-wave = C-rank; Mid-range Hot Ash-Shurikens = C-rank; Short-range Flame Thrower Arms = C-rank. [B]Note:[/B] Target Temporary blinded for 1 turn and the user will have control over the Jutsu at all times. [B]Note:[/B] The heat from the Great Fireball Technique allows it to levitate over the ground, making it capable of flight. [B]Note:[/B] Only used by an Uchiha Biography. ~ Usable only twice per battle. ~ Last 4 Turns and a Jutsu used through this Jutsu (Rank limit: S-rank), counts toward a move slot. While on the field counts as a move per turn to control it. Can only use fire release while active ~ No other S-rank or higher Katon Jutsu in the same turn. Jutsu Depiction: [SPOILER][IMG]http://i.imgur.com/yNZKL8j.png[/IMG][/SPOILER] [CENTER]Taught Here [[URL="http://narutobase.net/forums/showthread.php?t=712656"]χ[/URL]][/CENTER][/SPOILER] (Katon: Karite Souhou) - Fire Release: Grasp From Beyond [SPOILER][B](Katon: Karite Souhou) - Fire Release: Grasp From Beyond[/B] [B]Type:[/B] Offensive [B]Rank:[/B] Forbidden [B]Range:[/B] Short (Contact) - Long (radius) [B]Chakra:[/B] 50 [B]Damage:[/B] 90 (-40 to the users arm) [B]Description:[/B] The user will begin by making the string of hand signs (Tiger → Dragon → Tiger → Monkey → Snake → Dog → Tiger → Dragon → Half Tiger) required to use this technique, while simultaneously building a large amount of Fire Release Chakra within their body. What is unique about this technique is that it uses the user's own body as a catalyst for the technique to be invoked. Once the user finishes building the large amount of fire Chakra in their body they will attempt to grab onto the target with their dominant hand, or they can use both hands if they choose, then they will cause the large amount of fire Chakra to rapidly flow into their arm(s) that have a hold of the target. Due to the immense amount of Fire Chakra flowing through the user's arm it can be seen flowing through the user's Chakra system as red Chakra with the appearance of veins even without Dōjutsu. An extremely large amount of heat is given off as the Fire Chakra travels through the user's arm so much so that it actually cause heavy damage to the user's arm causing it to become a black-charred colour. Then the user will release the Chakra on the target, causing a massive pillar of red fire to consume the target. The massive pillar of fire extends 40-50 meters in the air and not only incinerates the target completely but a large radius around the pillar. The destructive power of the force of the explosion is so great that it is capable of completely decimating solid steel structures, incinerating anyone within its radius, and able to destroy a large chunk of a village the size of Konohagakure. The after effect leaving a massive scorched crater with the user lying in it. Despite its destructive power, the user is able to survive, they do this by flowing an additional amount of Fire Chakra all around their body, shoulders and backwards, chest, so forth. This protects any vital organs from being severely damaged from this dangerous technique, however, the arm they used will be completely unusable for the reminder of the battle. Thus, that said the user is unable to perform any techniques that require the use of hand seals, or hand gestures. [B]Notes:[/B] - Must have a Fire Speciality; either primary or secondary. - Can only be used once per-match. - No Fire techniques in the same turn as this, or for two turns after of any rank. - Can only be taught by Nathan. - The users arm is beyond repair for Medjutsu and/ or Kinjutsu. - No Jutsu S-Rank or above in the following turn. [CENTER]Taught Here [[URL="http://narutobase.net/forums/showthread.php?t=500799&page=2&p=20904194&viewfull=1#post20904194"]χ[/URL]][/CENTER][/SPOILER] Katon: Gladsheimr – Fire Release: The Fifth Universe [SPOILER][B]Katon: Gladsheimr – Fire Release: The Fifth Universe[/B] [B]Type:[/B] Offensive / Defensive [B]Rank:[/B] S-Rank [B]Range:[/B] Short - Mid [B]Chakra:[/B] 40 (-10 per turn) [B]Damage:[/B] 80 [B]Description:[/B] Forming a sequence of 3 seals, the user will draw on a large amount of chakra and disseminate it throughout the ground. The surface of the ground will be converted to ash, generating a large demonic courtyard. The structure itself is 15 meters tall and covers 15 meters in every direction across the ground, filled with lances, spikes and other sharp objects of varying sizes which line up along the perimeter of the jutsu, half a meter from the edge of the ash-based floor. On one side of the technique, there is a large gate overshadowed by a larger skeleton, which is the only part of the technique which is 15 meters tall. The ash structures which compose the jutsu are solid, and whilst the structure itself cannot combust through any means, the ash that composes it is heated, meaning that whilst it is active on the field, it will cause burn damage should one make contact with their bare skin (15 damage in moment of contact). However, this is not the only feature of the technique. Each turn, a wave of smaller skeletons, each the size of a fully-grown adult and made of ash, will passively spawn from the structure itself. They possess a limited extent of autonomy, which allows them to act by user instruction or independently. They can pursue a target(s) at running speed equivalent to the user’s base speed, and upon reaching them, they will self-destruct, each individual skeleton causing a short-range explosion. Unlike the original structure, these skeletons are capable of combustion and exploding. Individually, they are easy to deal with, but are highly dangerous as a collective, especially if their numbers build overtime uninterrupted. The strength of each individual skeleton is divided amongst the total number of skeletons that spawn per wave, with their combined strength being equivalent to the current strength of the courtyard e.g. the S-Rank courtyard can generate four B-Rank skeletons per turn. Each skeleton will last for four turns after the turn in which they are created. Once the jutsu expires, whether naturally or being neutralised by another technique, the courtyard and spawned skeletons will lose their form and crumble harmlessly, creating a large deposit of inert ash, and the user must wait a single turn before using this technique again. This technique lasts for four turns and can be used twice per battle. No Fire above A-rank for one turn after this ends. [SPOILER][IMG]http://i.imgur.com/Qydp0A1.jpg[/IMG][/SPOILER] [CENTER]Taught Here [[URL="https://narutobase.net/forums/showthread.php?t=757474"]χ[/URL]][/CENTER][/SPOILER] Katon: Zonnenkind – Fire Release: Sun Child [SPOILER][B]Katon: Zonnenkind – Fire Release: Sun Child[/B] [B]Type:[/B] Offensive / Supplementary [B]Rank:[/B] A [B]Range:[/B] Short - Long [B]Chakra:[/B] N/A (+20 to Fire techniques) [B]Damage:[/B] N/A (same as host technique) [B]Description:[/B] This technique is considered as a special application of Fire Release: Gladsheimr. The use of this technique is reliant on the presence or use of any ash-based surface or structure created by the user, as without one, it cannot be used. Once this condition is met, the user is able to perform this technique in two different ways; in the same timeframe as the creation of another Fire Release technique which is made primarily of ash, or as a technique which is applied to an ash-based structure or surface after it has been created. Both usages consume a moveslot, but the latter usage requires 2 handseals. The user will infuse more chakra into the ash, which imparts a special function upon it. In the same vein as Gladsheimr, the ash will passively spawn a number of skeletons each turn, with a maximum of 4 per turn being created. The strength of each individual skeleton is divided amongst the total number of skeletons that spawn per wave, with their combined strength being equivalent to the rank of the technique it is used on. Each and every skeleton possesses the same features and abilities as mentioned in Gladsheimr, with the exception of the largest skeleton, which cannot be created through this technique, unless the ash surface in question is at least similar in size and scale to the ash structures created in Gladsheimr. The duration of this technique is equivalent to the technique it is applied to, e.g. a technique that lasts for 4 turns will spawn skeletons for 4 turns. Once the host technique expires, skeletons will no longer be produced, but the skeletons themselves will remain on the field until they explode or are otherwise neutralised. Whilst this jutsu is applied to a host Fire technique, it cannot be used on another until the host technique expires. This technique cannot be used on Gladsheimr, as it is simply a supplementary ability that extends the special function of Gladsheimr to other techniques. ⇒ The targeted technique cannot have been targeted by any other supplementary jutsu prior to this technique’s usage, nor can they be the target of other supplementary techniques after this ability is activated on a given jutsu ⇒ This jutsu cannot be used on supplementary techniques which create ash ⇒ This jutsu cannot be used whilst Gladsheimr is active, nor can Gladsheimr be used whilst this technique is active ⇒ Usable 3x per battle[/SPOILER] (Shōkeimoji-Katon : Neko no Ketsui) - Heiroglyphic-Fire Release : Cat's Determination [SPOILER][B](Shōkeimoji-Katon : Neko no Ketsui) - Heiroglyphic-Fire Release : Cat's Determination[/B] [B]Type:[/B] Supplementary/Offensive/Defensive [B]Rank:[/B] B - S [B]Range:[/B] Short - Mid [B]Chakra:[/B] 20 - 40 [B]Damage:[/B] 40 - 80 [B]Description:[/B] The user creates a Circular Red Glyph using their Fire Chakra on the battlefield; the pattern of the glyph is custom as long as it is circular and has the Kanji for "Kokoro 心" inside it. When created it flashes into view almost like an explosion except this is cosmetic. The Glyph can be created horizontally and vertically on the field and then manipulated to move in a certain direction, it can also be created parallel to the user's palm and thrown like a shuriken acting like a very compressed fire techniques, thin and hot which will cut through matter like a hot knife through butter. Glyphs can be created in front of a Wind Technique and combined with it, creating the infamous fire and wind combos; For example if combined with the Wind Glyph Cat's Dance it can be thrown through the Fire glyph creating a flaming wind glyph. Though this can be combined with other elements; a glyph can be placed on an earth technique and it can create a flaming golem with almost a molten like skin for example (Can be placed on tools to make them extremely hot and burn/cut through things more easily, the glyph is burned into the metal). Glyphs can be burned onto a surface leaving an ash residue, on the command of the user it will explode and can be used to propel things along or send something flying; the explosion is controlled; For example if planted on the side of some earth or an earth technique it can suddenly speed it up and be shot in a different direction - can be planted on the soles of ones shoes (Fire wouldn't burn through) the ash residue would explode and send the user flying. Basically creating a redirection for solid creations. Trip mines can be created, when the ash is come into close contact it will ignite and explode in a fiery malestrom depending on the size of the glyph + 2 meters. - S-Rank can only be used Twice with a three turn cooldown and no Fire Techniques of A-rank or higher in the same turn. - A-Rank version can only be used four times with a two turn cooldown - Only One Glyph can be created with one use of this - Glyphs created last four turns on the field - Must be Taught by LonelyAssassin -The glyph can only be created/materialized within short-range of the user unless it's made from the ground[/SPOILER] Katon: Brahmastra Kundala / Fire Release: O' Brahma, Curse Me [SPOILER]Katon: Brahmastra Kundala / Fire Release: O' Brahma, Curse Me Type: Offensive / Defensive Rank: A Range: Short - Long Chakra: 30 Damage: 60 Description: This technique has two methods of being performed. The first involves the user simply coating a held weapon, such as a shuriken, kunai or sword, in ash. The second usage instead requires handseals, and is used in situations where the user doesn’t have a weapon on them to use, or cannot apply the jutsu to their present weaponry for any reason. By performing 3 handseals, the user will create a construct of ash, being a maximum of 3 meters in length and width. When the weapon is thrown or collides with another object, or any other event occurs which will produce friction, will cause the Fire Release chakra within the weapon to activate, setting it alight with the flames of Fire Release. When the coated weapon is thrown, the weapon will erupt in a short-range blast of highly intense flames upon collision with any object, target, or surface. This ignition allows it to play on par with other Ninjutsu, particularly large-scale techniques. Blasts are always angled away from the user so as to prevent them from being injured. When interacting with other techniques, the clash follows the S&W of Fire Release. ⇒ Coatings and constructs last for 3 turns ⇒ Usable 5x per battle [CENTER]Learned: [URL="https://animebase.me/threads/customs-with-imperfect.757474/post-22057894"]Here[/URL].[/CENTER][/SPOILER] [/FONT][HR][/HR] [CENTER][IMG]http://i.imgur.com/08NzRiY.png[/IMG] [FONT=Times New Roman][SIZE=5]Wind Release[/SIZE] [SIZE=3]My Customs[/SIZE][/FONT][/CENTER][FONT=Times New Roman] #14: (Fūton Taijutsu: Sweh-Hon-Gwon) Wind Release Body Art: Soul-Crushing Strike [SPOILER][B](Fūton Taijutsu: Sweh-Hon-Gwon) Wind Release Body Art: Soul-Crushing Strike[/B] [B]Type:[/B] Offensive [B]Rank:[/B] S-Rank [B]Range:[/B] Short [B]Chakra:[/B] 40 [B]Damage:[/B] 80 (-20 to user) [B]Description:[/B] One of the most advanced techniques developed by a secret group of Taijutsu and Martial Arts masters known as the Murim, the Soul-Crushing Strike takes the properties of Wind Release to it's extreme, and applies them to a seemingly simple punch. The user starts by gathering an insane amount of Wind Release Chakra within one of their arms, and uses Shape Manipulation to mould this Chakra into tiny, extremely sharp blades. From there the user throws a seemingly basic and relatively harmless punch at their opponent, however, this bland façade is meant to trick the opponent into dropping their guard. Upon direct contact with the opponent the user releases the entirety of this gathered Chakra directly in one blast, causing severe damage to the limb/ body part that the user is directing this Chakra onto. This is physically seen as an explosion of force, displacing the air directly in front of the punch and creating what can only be likened to a sonic boom, however, there is far more going on here than what the naked eye can see. As the user forcibly fires the gathered Chakra and blades of Wind onto the surface of the opponent's body, these blades invade, become lodged in, and shred the targets Chakra Network, causing irreparable damage to the affected area, effectively making it impossible for the target to mould Chakra with any part that is struck by the Soul-Crushing Strike. Additionally, the generated explosive force is strong enough to break bones, even those of the Kaguya, whom are known for their extreme resilience. But despite the immense power this technique possesses, releasing such a large amount of lethal, moulded Chakra carries it's own set of risks for the user. For starters, such a large expulsion of Chakra damages the arm the user performs the Soul Crushing Strike with, making it impossible to mould Chakra A-Rank and above for 4 turns after using this technique, as well as severely hampering and slowing their ability to weave seals, as the entire arm feels the shockwave produced by the strike. Next, consecutive usage of such a technique, especially if it's utilized within the same window of time (If used within 4 turns of the previous usage, and is still suffering from the previously mentioned after effect) would give the user the same effects as the target/ recipient of this technique, making it permanently impossible to mould or channel Chakra with the arm(s) this technique is performed with. Finally, the biggest flaw in the Soul-Crushing Strike is that if one is able to avoid direct contact with the user, even if the technique is performed successfully, and the blades of Wind are released with the successful explosive force of the technique, it fails entirely, as the Blades of Wind will simply buffer the surface of the target. Additionally, should the previously mentioned flaw/ method of avoidance occur, the user still succumbs to the same restrictions and drawbacks as if the technique had been completely successful, further adding to the risk versus reward factor of this technique. [B]Note:[/B] Can be used a max of twice per battle. [B]Note:[/B] User must wait at least 2 turns between usages. [B]Note:[/B] No B-Rank or higher Taijutsu can be performed after this technique for 1 turn. [B]Note:[/B] Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ. [SPOILER][CENTER][IMG]http://i.imgur.com/fFaQW4h.png[/IMG][/CENTER][/SPOILER] [CENTER]Approved Here [[URL="https://narutobase.net/forums/showthread.php?t=711213&page=25&p=21085164&viewfull=1#post21085164"]χ[/URL]][/CENTER] [INDENT]People I have Taught this Custom To. #1 [URL="https://narutobase.net/forums/showthread.php?t=500799&page=2"]Nathan.[/URL] #2 #3 #4 #5 #6 [/INDENT][/SPOILER] #15: (Fūton: Chokusen to Yajirushi no Pasu) Wind Release: Straight and Arrow Path [SPOILER][B](Fūton: Chokusen to Yajirushi no Pasu) Wind Release: Straight and Arrow Path[/B] [B]Type:[/B] Offensive/ Supplementary [B]Rank:[/B] B-Rank [B]Range:[/B] Short - Long [B]Chakra:[/B] 20 [B]Damage:[/B] 40 [B]Description:[/B] The user starts by infusing Wind Release Chakra into a projectile weapon, typically a Bow and Arrow, but other forms of weapons that fire projectiles are applicable, such as blowguns, crossbows, etc. As they infuse their chosen weapon with the Chakra, they become completely shrouded in a light swirling vortex with a faint green hue. The user then launches the projectile, deliberately aiming off-target as a means of faking-out their true quarry, as the shroud channels from the weapon into the fired projectile. As the infused projectile flies through the air at high speed, thanks to the shroud of Wind reducing wind resistance for the projectile, once it reaches a certain point, usually as it is about to fly past the intended target, the user surges their Chakra, activating the shroud's second effect. The majority of the shroud's presence becomes accumulated at one specific point along the shaft/ body/ etc of the projectile, and immediately releases three bursts of Wind, first to halt/ slow the projectile down, second to change its trajectory, then finally fire the projectile in that direction at top speed. The sudden change in the projectiles trajectory, and the process used to achieve this change, is virtually instant, making it very difficult to track without some form of Chakra Sensory or Dōjutsu but not impossible and harder still to defend against, simply due to the tricky nature of the shot. Finally, the user can either apply the shroud to multiple projectiles, such as knocking multiple arrows on a bow simultaneously, or infuse a single projectile with the ability to change it's trajectory multiple times, but with each additional projectile or infusion into a single projectile, the power of this Jutsu is distributed equally amongst them, to a max of 4 projectiles with 10 power each, or 3 consecutive changes in a single projectiles trajectory. Easily utilized for swift and silent take-downs during covert ops, this technique is also very handy for simply outright shooting the user's targets with a blindingly fast, Chakra infused projectile, and was used by a lone Guardian, and legendary Hero of Justice, who only appeared when the world was drenched in warfare, and on the brink of annihilation. [B]Note:[/B] Can be used a max of 5 times per battle, and only once per turn. [B]Note:[/B] Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ. [SPOILER][CENTER][IMG]http://i.imgur.com/QBq7M5S.gif[/IMG] [IMG]http://i.imgur.com/LofrDh0.gif[/IMG][/CENTER][/SPOILER] [CENTER]Approved Here [[URL="https://narutobase.net/forums/showthread.php?t=711213&page=41&p=21331422&viewfull=1#post21331422"]χ[/URL]][/CENTER] [INDENT]People I have Taught this Custom To. #1 [URL="https://narutobase.net/forums/showthread.php?t=500799&page=2"][COLOR="#FFA500"]Nathan[/COLOR][/URL]. #2 [URL="https://narutobase.net/forums/showthread.php?t=736028"][COLOR="#000000"]Matt[/COLOR][/URL]. #3 [URL="https://narutobase.net/forums/showthread.php?t=736028"][COLOR="#0000FF"]Negative Knight[/COLOR][/URL]. #4 #5 #6 [/INDENT][/SPOILER] [HR][/HR] [CENTER][SIZE=3]Customs Taught to Me[/SIZE][/CENTER] (Fūton/Katon: Shingan no Dai Sanji) - Wind & Fire Style: God Eye Calamity [SPOILER][B](Fūton/Katon: Shingan no Dai Sanji) - Wind & Fire Style: God Eye Calamity[/B] [B]Type:[/B] Offensive [B]Rank:[/B] S [B]Range:[/B] Short-Long [B]Chakra:[/B] 40 [B]Damage:[/B] 80 [B]Description:[/B] A highly effective and difficult technique involving both one's Fūton & Katon chakra, God Eye Calamity is just as dangerous as its name suggests. However, depending on the user's mastery of the aforementioned elements Shingan no Dai Sanji can actually have adverse effects. The style is divided into two parts. The first component begins with the molding of one's Fūton specialty to channel their chakra into their head and neck area. From there they will have their eyes or any other extra sensory means focus on a target within mid ranged of their vision (or range of whatever sensory the user is capable of) while amassing the chakra into the forehead region right above both eyes. Once the target is set the user will fire a highly condensed tubular shape of wind about an inch thick and a meter long and slightly translucent, with similar translucent appearance to the Wind Blade, at said target. This tube of wind will act like a lance, able to pierce through objects and people like a high caliber round. It's a projectile attack rather than a stream one and is A ranked by individually. The Katon chakra serves as the real killer side to the technique as once the wind tube connects with a solid object the wind is uncontrollably blown from shape in the form of a localized wind explosion reaching up to short ranged from the impact area. Then, in the millisecond as the wind explosion happens the user will flash the Seal of Confrontation and have his Katon chakra ignite the explosion to form a raging fire which changes the nature of the detonation to a deflagration which stretches up to mid ranged of the impact area. I say deflagration instead of explosion because, the resulting detonation has just the right amount of fire and air that it rages with pure might that sends slight shock waves of heat and wind throughout impact area (short ranged) that can affect opponents that weren't even directly hit by the attack, and then it all dies out in less than a second. That translated into the time frame logic means its quick, hot, and powerful, but also very fast (the explosion, not the projectile) and can be over before it was even realized. The Katon chakra inserted into the Futon tube is A ranked in strength which in turn makes the technique and overall S rank. Shingan no Dai Sanji is also able to adopt a slight curve in its trajectory to hit targets that may be hiding but this curve has to be initiated at launch and cannot be sharper than a ninety degree turn. [B]Note(s):[/B] - Can only be used 2x - Requires a turn cool down - No Futon or Katon techniques above A ranked next turn [CENTER]Taught Here [[URL="http://narutobase.net/forums/showthread.php?t=708715"]χ[/URL]][/CENTER][/SPOILER][CENTER][/CENTER][/FONT] (Fuuton: Hai ni uchi)- Wind Release: Between Two Lungs [SPOILER][B](Fuuton: Hai ni uchi)- Wind Release: Between Two Lungs[/B] [B]Type:[/B] Offensive [B]Rank:[/B] A [B]Range:[/B] Short-Mid (Suction is short-ranged) [B]Chakra Cost:[/B] 30 [B]Damage:[/B] 60 [B]Description:[/B] The user will channel his Futon chakra throughout his blade and then release a thin, spiraling cocoon of actual wind over his blade, spanning from the hilt to the tip in a full undulating coat. This will give the blade added cutting power naturally but the true purpose is to thrust the blade forward while twisting the arm and wrist counter-clockwise, this will form a drilling motion of wind like a sharp thin spear that extends up to short ranged of the user (5m). However, after the thrust- or mid way of the user so chooses, he'll quickly flick his wrist clockwise which spins the sword in the same motion and cause the spear of wind to quickly expand width wise, like an opening umbrella while extending another 5m to reach mid-range from the user (10m).The spinning motion will quickly take shape of a localized tornado with the tail being the user's sword and the broad head being the technique's area of influence, its powerful clockwise motion sucks anything in its aim into its eye and by extension the user's outstretched sword while slicing and dealing cuts to the victim through its viciously rotating wind walls. [B]Note(s):[/B] - Can only be done 3x - Requires a turn cool down Learned: [URL="https://animebase.me/threads/w-imperfect.784243/"]Here[/URL].[/SPOILER] (Fūton: Kuikku Ken no Jutsu)- Wind Release: Quick Sword Technique [SPOILER][B](Fūton: Kuikku Ken no Jutsu)- Wind Release: Quick Sword Technique[/URL][/B] [B][/B]Type: Offensive/Defensive [B][/B]Rank: A [B][/B]Range: Short-Mid [B][/B]Chakra cost: 30 [B][/B]Damage: 60 [B][/B]Description: Based on the timeless principle of Iado, the art of releasing and sheathing ones sword in the blink of an eye, this technique entails a sort of mock Iado where the user will simply grab the handle of his sword while focusing his Fūton chakra. His chakra will then seep into the air around him to take command of the naturally occurring wind up to 5m from his position. By holding on the handle of the blade the user will use his Fūton chakra to replicate the entire blade down to the very length and density as invisible swords of wind, 6 in total. The swords can be heard, if not seen, as sharp whistling sounds as they sling around the user as well as the damage they do to any nearby objects such as the ground which makes the technique very noticeable. If one would look closely however, the blades can be observed as faint arcs of green Fūton chakra. The blades will slice at anything within 5m of the user's vision and can be pushed forward after being spawned to a maximum range of 10m using the air as a medium with a combined rank of A instead of individually. The technique is only applicable as long as he keeps his hand on the handle of the sword, once the user lets go the technique is ended. This prolonged usage can only last the entire turn it was performed. [B][/B]Note(s): - Can only be used 3× - Requires contact with a bladed weapon - While being performed user cannot perform any other chakra related techniques. Learned: [URL="https://animebase.me/threads/w-imperfect.784243/"]Here[/URL].[/SPOILER] [HR][/HR] [FONT=Times New Roman][CENTER][IMG]http://i.imgur.com/e7dwhgU.png[/IMG] [SIZE=5]Lightning Release[/SIZE] [SIZE=3]My Customs[/SIZE][/CENTER] #18: (Raiton: Kossetsu Risō) Lightning Release: Fractured Ideals [SPOILER][B](Raiton: Kossetsu Risō) Lightning Release: Fractured Ideals[/B] [B]Type:[/B] Supplementary/ Offensive [B]Rank:[/B] A-Rank [B]Range:[/B] Short - Long [B]Chakra:[/B] 30 [B]Damage:[/B] 60 [B]Description:[/B] The user starts by performing a sequence of two Handseals, Snake → Horse gathering a large quantity of Lightning Release Chakra, and infusing it into a projectile, such as a bolt for a crossbow. As they infuse their Chakra into the projectile, they become completely shrouded in a heavy aura of reddish-purple lightning. The user then takes aim, either into the air, or at a target before them, depending on how they wish to utilize this Jutsu, as there are two different, but conceptually identical usages for this Jutsu. The first is for enemies that generally have some semblance of distance from the user. By aiming into the air, the user then fires their projectile into the air in an arc, aiming to hit the target on the descent of their projectile's arc. Once the projectile reaches a certain distance from the user, Mid-Range or beyond, the Chakra infused into the projectile "activates", forcefully shattering the fired projectile into numerous pieces, all carrying their own equivalent portion of the projectiles Chakra. Each fragment of the projectile then instinctively moulds the Chakra into the form of the original projectile, effectively creating a barrage of dozens of lightning-based projectiles formed from the scattered remnants of the original projectile. As the barrage of Chakra projectiles descends upon the target, the effect for each individual projectile is equivalent to that of an explosive tag, as when they hit the ground, surface, object, target, etc, they release the Chakra constituting the form of the Chakra projectiles in the form of of a concussive blast (Roughly 2m radius around the point of impact), individually dealing small amounts of impact-based, kinetic damage to the target which combines to create one, singular explosion, engulfing the surrounding area (Roughly 15m radius around the target). The second application is similar to a certain degree, but is utilized for close quarters engagements, allowing range/ projectile fighters, who are generally susceptible to attacks in close range, due to their weapons being more inclined towards distant targets, to defend themselves. Instead of aiming into the air/ at the sky, the user aims directly at their target, and fires. Upon being loosed, the Lightning Release Chakra contained within the projectile automatically initiates both the fragmentation and shaping aspects of this technique, causing the lightning projectiles to be shot off in a cone towards the target direction. Due to not having travelled as far, or gained as much speed or force due to the descending arc found in the former usage, this usage lacks any of the concussive force found in it, and instead, the projectiles pierce through the target, shredding and embedding themselves within the their body. Once the projectiles have embedded themselves within a target, after 1 turn, the Lightning Release that constitutes the projectiles themselves dissipates, leaving behind open wounds within living targets, or cavities in solid surfaces they plant themselves within, potentially leaving fresh lacerations in their place. [B]Note:[/B] Can be used a max of 3 times per battle, and the user must wait 2 turns between each usage. [B]Note:[/B] Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ. [SPOILER][CENTER][IMG]http://i.imgur.com/sAFrmt8.gif[/IMG] [IMG]http://i.imgur.com/9bVFGFd.gif[/IMG][/CENTER][/SPOILER] [CENTER]Approved Here [[URL="https://narutobase.net/forums/showthread.php?t=711213&page=49&p=21554825&viewfull=1#post21554825"]χ[/URL]][/CENTER] [INDENT]People I have Taught this Custom To. #1 [URL="https://narutobase.net/forums/showthread.php?t=500799&page=2"][COLOR="#FFA500"]Nathan[/COLOR][/URL]. #2 [URL="https://narutobase.net/forums/showthread.php?t=736028"][COLOR="#000000"]Matt[/COLOR][/URL]. #3 [URL="https://narutobase.net/forums/showthread.php?t=736028"][COLOR="#0000FF"]Negative Knight[/COLOR][/URL]. #4 [URL="https://animebase.me/threads/with-imperfect.779101/post-22058903"]Mirai[/URL]. #5 #6 [/INDENT][/SPOILER] [HR][/HR] [CENTER][SIZE=3]Customs Taught to Me[/SIZE][/CENTER] Farao no Hōrei #7. Ramusseumu no Sōko ? Pharaoh’s Decree #7. Vault of the Ramesseum [SPOILER][B]Farao no Hōrei #7. Ramusseumu no Sōko ? Pharaoh’s Decree #7. Vault of the Ramesseum[/B] [B]Type:[/B] Offensive / Defensive [B]Rank:[/B] A-Rank [B]Range:[/B] Short - Long (varies on application) [B]Chakra:[/B] 30 (-5 per turn) [B]Damage:[/B] 60 [B]Description:[/B] The user will form a sequence of 3 seals, and gather Chakra from their circulatory system. This Chakra will manifest as a single or numerous shapes of solid lightning Chakra, resembling weaponry such as swords, spears, axes etc, of varying sizes that can be controlled by the user. There are 2 distinct usages of this technique. One of them being, upon mental command, the weapons can shoot, akin to that of arrows fired from bows, towards their target at high speeds at a continuous rate from wherever they spawn. The second usage, is to manifest one or two weapons, wielding them as melee objects in close combat. Due to the lightning itself being tangible in nature, it is able to be held by the user and deal damage similar to that of normal weaponry, in addition to electrocution and mild burns characteristic of Lightning Release effects. While these usages are separated, the user is able to enact the projectile usage after the melee construct(s) has been created, though at the cost of a move in this case. While the weapons of the projectile usage will last until the end of the turn they are created, firing for the entire duration of it, weapons of the melee usage will last up to 3 turns upon creation, unless destroyed or dispelled upon the user ceasing Chakra supply to sustain the weapon(s). Should the weapons be discarded, but still maintained on the field through Chakra fuel, they can be mentally called back to the user. When interacting with other objects or techniques, the weapons will release blasts of electricity to act against their force, effortlessly repelling normal weapons and reducing the momentum of oncoming Jutsu which collide with it. [B]⇒[/B] Usable 3x per battle. [B]⇒[/B] No A-Rank or above Lightning techniques upon deactivation. [CENTER]Taught Here [[URL="https://narutobase.net/forums/showthread.php?t=757474"]χ[/URL]][/CENTER][/SPOILER] (Raiton: Hareruya Sanmyaku) | Lightning Release: Hallelujah Mountains [SPOILER][URL='https://narutobase.net/forums/showthread.php?t=711213&p=21814400&viewfull=1#post21814400']₪ (Raiton: Hareruya Sanmyaku) | Lightning Release: Hallelujah Mountains ₪[/URL] [B]Type:[/B] Supplementary [B]Rank:[/B] B-Rank [B]Range:[/B] Short - Mid [B]Chakra:[/B] 20 [B]Damage:[/B] N/A (40 if used offensively) [B]Description:[/B] A peculiar technique that utilizes the concept of (Raiton: Shichu Shibari) - Lightning Release: Four-Pillar Bind to use Lightning to forcefully shape the Earth into particular shapes, combined with (Raiton: Inazuma ken Fudou) - Lightning Release: Lightning Blades Levitation that utilizes Lightning to allow objects to float/levitate. Through the use of this technique, the user will form 2 hand seals and focus their Lightning Chakra into the ground/air. This allows them to form a large, flat sigil in the shape of a circle, which beams upwards, and focuses on an area either short range or up to Mid range (can be specified) of harmless Lightning instantly, in a bright flash colored in a light blue hue. This causes any unused/ Chakraless Earth or Earthen techniques up to C rank, to be shaped by Lightning into various shapes, most commonly into the shape of large boulders, but it is limited to the users' imagination or use. This levitating piece of Earth can be used to create a make-shift staircase, dodge incoming projectiles, or perhaps creating an elevated position for the user. The objects infused with this, will remain in a levitating position for up to 2 turns at a time, and can slightly move around within the area of the affected space (where the Lightning initially spanned). This technique can also be used offensively, to create make shift defenses, that come into the users' line of sight to block objects, etc. However, the rocks merely maintain a C rank level strength. Offensively, the technique can be used to drop large rocks on the opponent, as with a single hand seal, the user is able to prematurely cut the Lightning's effect, causing the affected rocks to simple fall down with great force. Notes: ₪The technique can only be used 4 times, with a single turn cool-down in between. ₪The technique lasts 2 turns, but can be ended prematurely. ₪No S rank and above Lightning techniques in the same turn that it is used. ₪Can only be taught by Rust. [SPOILER][IMG]https://i.imgur.com/NPxg3I1.png[/IMG][/SPOILER] [CENTER]Taught Here [[URL="https://animebase.me/threads/with-imperfect.767744/"]χ[/URL]][/CENTER][/SPOILER] (Raiton: Kenshi no Tsumibukai Haka) | Lightning Release: Swordsman's Sinful Grave [SPOILER](Raiton: Kenshi no Tsumibukai Haka) | Lightning Release: Swordsman's Sinful Grave[/B] [B]Type:[/B] Offensive/Defensive/Supplementary [B]Rank:[/B] S-Rank [B]Range:[/B] Short-Mid [B]Chakra:[/B] 40 (-20 for every turn) [B]Damage:[/B] 80 [B]Description:[/B] This technique is primarily based on the effects of 2 general lightning techniques that being Blade Levitation and 16 Lightning Pillar Bind. By making one handseal the user will be releasing an omnidirectional burst of lightning chakra or called a lightning pulse. The lightning impulse is harmless in itself and will travel to the edges of mid-range in every direction. This lightning impulse could be perceived as a simple flash of light. This lightning impulse will travel through the earth or any stationary medium close-by within the range of the user. Once this special lightning impulse is released, in specific points of the battlefield, debris from the ground or other materials gather forming swords. If said material is too large, it will be passively detected by the lightning chakra, and sliced down into very small pieces, necessary for the formation of swords. The swords themselves can be made out of everything that the impulse encompassed, ranging from metals or weapons already present in the battlefield, earth, water ect. The moment one is created they focus themselves on the ground, standing sturdily into the ground. The number of the swords can vary greatly depending on the user’s desire, but the collective amount of lightning inside the swords adds up to S-rank. The swords will seemingly be of all shapes, while they are made up of materials scattered in the battlefield, like existing weapons or raw materials, as well as different elements. It will all greatly depend on the environment and the materials existent all around. The blades will be medieval in design with a dual cutting edge and different guards and handles for each one. The swords will vary in size greatly dependent on the amount of chakra and number. The fewer blades, the greater the size will be ranging from one size which is the normal size for every blade, to the size of objects which can be equal to that of S-Rank power and chakra amounts. The versatility of the blades will be comparable to normal weapons which have a small trace amount of chakra, comparing them to the harness of a kunai with an elemental affinity cloaked around it, in this case lightning. The most versatile ability of the swords present on the battlefield though, is the fact how all blades which are created can be used by the user and controlled freely. Since there are trace amounts of chakra, the blades can be directed, controlled and even accelerated towards enemies as the user wishes. The swords are controlled by mental commands. After the technique ends, the blades created existent in the battlefield will still remain, but all their abilities, such as lightning charge and the ability to be manipulated are lost, they can simply be used as normal weapons with the force and durability of a normal kunai or sword. [SPOILER][IMG]http://i.imgur.com/2Yc94xK.png[/IMG][/SPOILER] [B]Note:[/B] Can only be used three times [B]Note:[/B] Lasts four turns [B]Note:[/B] Can only be taught by Six Paths [B]Note:[/B] One turn cool down before re-use [B]Note:[/B] No other S-Rank or above Lightning in the user's same turn [CENTER]Taught: [URL="https://animebase.me/threads/surprise-mtfer.700087/"]Here[/URL].[/CENTER][/SPOILER][/FONT] [HR][/HR] [CENTER][IMG]http://i.imgur.com/YcbGvI5.png[/IMG] [FONT=Times New Roman][SIZE=5]Earth Release[/SIZE] [SIZE=3]My Customs[/SIZE][/FONT][/CENTER][FONT=Times New Roman] #25: (Doton: Bergentrückung) Earth Release: King Under the Mountain [SPOILER][B](Doton: Bergentrückung) Earth Release: King Under the Mountain[/B] [B]Type:[/B] Supplementary/ Offensive [B]Rank:[/B] D-Rank [B]Range:[/B] N/A (Self) [B]Chakra:[/B] 10 [B]Damage:[/B] N/A (+20 to Earth Release techniques) [B]Description:[/B] This technique allows the user to send a pulse of Chakra deep into the earth, tap into, and connect with the (Ryūmyaku) Dragon Veins, a massive source of Chakra that naturally flow deep beneath the surface of the earth, utilized within Jutsu such as "[URL='https://naruto.fandom.com/wiki/Earth_Release:_Earth_Flow_Divide'](Doton: Doryūkatsu) - Earth Release: Earth Flow Divide[/URL]". This technique requires the user has direct contact with the ground, and takes 1 turn for them to "attune" to the flow of the natural leylines of energy. Once they have, all of their techniques that utilize Earth Release Chakra are made considerably more powerful, due to the influence of the Ryūmyaku on their Chakra flow. This boost remains for as long as the user remains connected to the ground. Minor interruptions, such as both feet leaving the ground, only break off the connection if the user remains off of the ground for 1 full turn, after which, they need to spend another turn attuning to the Ryūmyaku. Remains active for 4 turns max, and requires 2 turns before it can be activated again. [SPOILER][CENTER][IMG]https://i.imgur.com/MDfC0oN.png[/IMG][/CENTER][/SPOILER] Approved: [URL="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-21#post-22015025"]Here[/URL]. [INDENT]People I have Taught this Custom To. #1 [URL="https://animebase.me/threads/pebbles-on-the-beach.775943/"]Negative Knight[/URL] #2 [URL="https://animebase.me/threads/imperfect-making-robin-rock-hard.776346/"]Red-Robin[/URL] #3 [URL="https://animebase.me/threads/customs-with-imperfect.757474/post-22039142"]Goetia[/URL] #4 #5 #6 [/INDENT][/SPOILER] [HR][/HR] [CENTER][SIZE=3]Customs Taught to Me[/SIZE] N/A[/CENTER][/FONT] [HR][/HR] [CENTER][IMG]http://i.imgur.com/DNWSaXI.png[/IMG][/CENTER] [FONT=Times New Roman][CENTER][SIZE=5]Water Release[/SIZE] [SIZE=3]My Customs[/SIZE] N/A [HR][/HR] [SIZE=3]Customs Taught to Me[/SIZE] N/A[/CENTER][/FONT] [/QUOTE]
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