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Penguin

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Click my signature for the bio! I am very sick and so bored. Preferably someone kind of strong, though that doesn't have to be the case!
 

Littlefinger.

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Hashirama in sig fam. You can have the first move. Is this official or nah?

Get well soon!
 

Penguin

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Hashirama in sig fam. You can have the first move. Is this official or nah?

Get well soon!
Mandalorian Armor : Armor Activation | Rorian'āmā: Āmāakutibēshon
Rank: S
Type: Supplementary/Weapon
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: All Mandalorians have a basic armor, the armor they are given when they are first inducted into the clan. A members armor is special: It's designed for them by the leader of the clan. The Mandalorian armor is beyond the technology the rest of the world possesses. Even though all armors look different the abilities they posses are the same. As the member grows stronger he gains access to more of the technological advances, having his armor "upgraded". The armor has 2 sets of abilities: passive and active (that take up a move slot and do damage). The armor, being specifically made for the individual is perfectly in sync with his/her chakra system, it flows throughout them and their armor. This was the technological breakthrough the enabled the armor to function as a second skin for the ninja. Not only does it allow complete control over the armor through chakra pulses and chakra control but it also allows the user to release techniques that would otherwise be released from his skin or his mouth, etc from the armor, something that negates any limitation to the users ninjutsu usage, specially elemental.

Passive Abilities:
General
-Basic Protection: The Mandalorian armor is made of strong materials and infused with chakra, granting it resistance against weaker attacks. Free form Ninja tools and explosive tags, bladed weapons and attacks that do no damage (N/A) as well as simple taijutsu attacks (C rank) have no effect on the armor. The protection allows the user to remain undamaged for the most part when facing said attacks but cannot negate momentum or kinetic forces.
Helmet
-Gas Mask: The Mandalorian's helmet protects them from harmful gases, toxins or airborne pathogens. The helmet contains a breathing apparatus that filters harmful external agents in the air, allowing a degree of protection against said agents by purifying the air. In the case of enemy techniques, this protection works up to C-Rank techniques.
-Communication: The helmet contains a communication device linked to all other Mandalorians which uses chakra to transmit messages through great distances. It can even project images that the users sees.
Body Armor
-Heat/Cold and Electrical Protection: The Mandalorian armor, being infused with chakra and made from strong resistant materials protects the user from taking damage from high and low temperatures and electrical damage up to D-Rank. The armor cannot be short circuited but will face normal damage from anything above that rank, with temperature based attacks behaving normally (melting the armor if hot enough or freezing it if cold enough), same as it would with the users body, and lightning based attacks cutting through it.

Active Abilities:
Helmet
-Enhanced Vision: The Mandalorian armor has a special visor that is powered by chakra, that enables the user to gain an advanced vision that can mimic the motion tracking speed of a 1 Tomoe Sharingan. Beyond the motion tracking abilities, the user gains the ability to see the world through a sort of thermal vision, based on the infrared spectrum. This also allows a limited form of night vision (its use drains 5 chakra points per turn and its activation counts as a move).
-Chakra Sensing: The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move).
Body Armor
-Chakra Jet Pack: The Mandalorian armor has a small group of chakra vents throughout the armor. The jet pack uses chakra from the armor's wielder to create controllable jets which can be used to dodge techniques, boosts ones taijutsu or simply achieve flight. The flight is controllable and highly maneuverable though only slightly faster than the users own base speed (drains 20 chakra points per turn, activation counts as a B-Rank move, requires conscious control through mental commands). The addition of taijutsu damage is possible by selectively activating the users peripheral jets in specific points of his movement and according to various situations, capable of adding +10 damage to a taijutsu move and a sudden drastic increase in speed by spending 20 chakra points. To dodge a technique, the user can release a quick directional burst of chakra that can propel him a short distance (Up to 5 meters) in a single direction, achieving a simple linear dash (30 chakra cost, counts as an A-Rank move).
-Vibration Sword: a retractable, short ninjato blade, strapped to the armors back, the sword uses the wielders chakra to create high levels of vibration and use that to increase physical damage. As such, when uses, physical Kenjutsu techniques gain +10 damage. The sword drains 10 chakra points per turn when active.
-Armor Strengthening: As the whole armor contains various chakra motors and enhances, the user can charge the whole armor with chakra to temporarily boost his physical abilities, namely his speed and his physical strength. Being mechanical in nature, the armor can only focus on either speed or strength. This can be done in 2 levels: Level 1 increases speed in 50% or adds +10 damage to all taijutsu. Level 2 doubles the users speed or adds +20 to the users taijutsu. The limitation is the duration and chakra cost. Level 1 drains 10 chakra points per turn, lasting a maximum time of 3 turns, usable thrice. Level 2 is usable only twice, drains 20 chakra per turn, lasting 2 turns.

Note: In the abilities where its not stated, there is no move cost per activation
Note: The armor is in everything like a CW, having to be posted in the users bio and in the beginning of the fight.
Note: Each clan member has an armor which different looks but all have the above abilities

Azure is in my bio! Let's have a fun one.




The Mand'alor had sighted his target, and it was time to act. Forcefully inserting his doton chakra into the ground beneath him, Indomitable would instantly and passively activate a technique involving parasitic mud conjuring beneath the layer of earth the two combatants stood upon. If Indomitable's opponent was an earth specialist, or had a plethora of techniques that formed from the ground, the Mand'alor would make his attacks loose effectiveness.

Smirking under his Akatsuki cloak and armor, the Mand'alor would expend thirty chakra to summon forth a surface of shark flesh, surrounding the ground up to mid range of Indomitable's location. The mud from his previous technique would begin to cover the shark flesh at the flesh wraps around your legs, arms, and torso, restricting you from performing hand seals or anything of the sort. With a single hand seal, Indomitable then willed spikes to protrude from the flesh, killing the tan individual with relative ease.


Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: (+10 to infused techniques, -20 to the opponent's)
Description: The user will forcefully insert their chakra into the ground below them; conjuring a layer of mud no larger or smaller than ten meters just beneath the surface. The purpose of the adhesive liquid is to coat all tangible techniques that stem from the ground itself in a layer of thick mud with unique properties. This mud when used on the user's moves will encase the structure in it's entirety, giving it a newfound level of durability and strength in order to heighten it's full potential. Though, because of the fact that the layer of mud is underneath the surface in an substantial amount, this means that attacks (which stem from the ground), used by the opponent would also receive their very own coating as well. The mud is set to detect chakra that isn't the users own, using it's parasitic like properties to essentially leech the construct of it's own strength. While sapping the technique of it's strength, the mud will also harden in a quick fashion in an attempt to slow down the structure's movement. Once hardened, the mud loses it's effect on whatever it was casted on, rendering it useless. Because this technique lacks any affect on it's own, it's capable of being activated instantly and passively.
Note: Lasts three turns
Note: Can only be used thrice
Note: Can not be used in consecutive turns, so it has a two turn cool down
Note: Can not be combined with other techniques that are instant and passive or damage enhancements




Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A (60 if used with offensive intent)
Description: Mand'alor Indomitable created a very basic supplementary technique to be used in the ninja world, aiming to trap his targets instead of damaging them. Instead of reverse summoning the user and opponents into a cave or a belly, the user would expend thirty chakra and summon a layer of shark flesh over the surroundings up to mid range. From there, the shark flesh can be manipulated by the user to trap certain individuals. Alternatively, the user can form a hand seal to cause the shark flesh to protrude spikes, damaging anyone nearby.

▽ Can only be taught by Penguin
▽ Can only be used three times per conflict
▽ No shark ninjutsu above A-rank during this move

 

Littlefinger.

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I have my CW, on my back.
Ikari no Roddo | (Rod of Fury)
Type :Weapon
Rank :A
Range :Short
Chakra :N/A
Damage :N/A
Description : Rod of Fury, is an ancient weapon first used used in the First Great War. The noble family that first used this weapon passed it down to their successors and it has now found its new master - Littlefinger. Rod of Fury is a one meter long rod, pure metal black in color. The rod has a diameter of 2 inches which makes it easy for it to be held in hand. Due to being made of some unknown metal, this rod is actually indestructible. One end of the rod has a semi-spherical end, while the other end is sharp and conical. The rod has in it, some hidden compartments which stores innumerable needles which cannot be distinguished due to its black color. Three times in a battle, by channeling his chakra into this rod, the user can release these barrage of hidden needles from the sides of the rod (costs a move, A rank, 30 chakra, 60 damage) , none of which are larger than 2 inches (due to the diameter of the rod). These needles can reach up to mid-range distance when shot and can easily pierce through a huge stone/rock. Additionally, the rod can be channeled with the user's elemental chakra to give it certain properties. These needles are visible by naked eyes if you see properly.
Fire: By channeling his fire chakra, the user can coat the rod in fire. It causes additional damage by giving burn marks at the area of contact.
Lightning: By channeling his lightning chakra, the user can coat the rod in lightning. It causes additional damage by paralyzing the limb at the area of contact and/or breaking through Earth defenses of appropriate rank.
Wind: By channeling his wind chakra, the user can coat the rod in wind. It causes additional damage by providing additional cutting ability to the rod. It can be used to fight against lightening swords. The beauty of this rod is that chakra can be channeled into this rod remotely, and hence giving the user a wide range of options to use it creatively. Also, the needles launched when the rod is being coated with elemental chakra, will have the elemental properties to them.
Note :# Channeling chakra into the rod is and A-Ranked move. 30 chakra, 60 damage and lasts 3 turns.


Hashirama was concerned about the safety of the village and its occupants. Since the beginning of the year, the activities of the Akatsuki were becoming more and more rampant. If left unchecked, these scoundrels could throw the entire ninja world into anarchy; ruining everything he had worked so hard to achieve. Hashirama was not one who enjoyed warfare, but he was also not one to fold his hands and watch the world burn. He had already decided to take matters into his hands. The Akatsuki had to be stopped, one way or another. He made it known to the other Kages when he attended the summit just two months ago, that he, himself, would be leading the battle against them. So when he saw this man standing in a clearing just outside the gates of his village, clad in a black cloak with red clouds, he was very surprised; amused even. Why would a member of the Akatsuki risk attacking this particular village? Had he not heard that this was the home of the god of shinobi? Was he not aware that Hashirama had declared an all out war against their organisation? This man, whoever he was, was either a fool or cocksure brat who was looking to be a hero. It pissed Hashirama off greatly that the Akatsuki would send only one man to confront him. Even if the whole group arrived at his gates, they still wouldn't stand a chance against his might. So why did they send just this one? Were there others hidden in the shadows? Were the rest on their way? For the man's sake, he hoped both were the case. If not, he was going to make an example of this man, one that would not readily be forgotten.

As he thought about these things, he beheld the ground transform into an unknown substance. This substance continued to grow out of the ground surrounding him and starts wrapping around his body, restricting him from moving. He wondered what nonsense this substance was. The texture and the color gave him reason to assume that it was flesh. Flesh that was slowly becoming coated with mud. So a member of the Akatsuki came to kill him, and decided that the best way to do it would be by using flesh? And mud? The very idea was preposterous, and it caused Hashirama's anger to swell within him. In reply to this outrageous attack, the Senju warlord released electricity from his body as an omnidirectional burst. This immediately stops the flesh and mud from advancing any further. Of course, this happens before the man can proceed to the second stage of the technique (i.e forming the one handseal).

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty

Hashirama now proceeds to activate his ability to sense chakra. If he was going to pummel this wannabe hero, he had to do it right. And what better way to start a fight than to heighten his senses? As Hashirama activated this ability, he tossed three kunais at his opponent. One of them is aimed directly at the man's torso. The other two are infused with wind chakra and thrown slightly behind the first. They are aimed in a way that they diverge as they proceed forward. The two of them would be three metres apart when the pass by the man. The three of them all have explosive tags.

...........................|
……………………\.…/

They'll move as illustrated above.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets.
Note: Lasts 5 turns
Note: Can only be used by bio with sensory ability

After tossing the kunais, Hashirama looks upon the Akatsuki scoundrel contemptiously.

“What are you doing boy? Are you here to die or to waste my time?”


Chakra sensing— 5/5
 
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Penguin

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I feel alot better!




Waste your time? You are mistaken...

Forming a hand seal, using his immense suiton prowess, the Mand'alor generated water from the air's moisture to form two penguins that hovered around his location. The two penguins would latch onto his shoulders, perched there as if they were regular birds, granting the Mand'alor a psuedo-form of two-hundred and seventy degree vision.

After generating the penguins, Indomitable launched a counter-measure to the incoming threat of three kunai coming his way. Three shuriken, each infused with suiton chakra, would deflect the incoming kunai and knock them off course. The metallic clank would go unnoticed to the experienced warrior, who was waiting for a real attack from the legendary figure.

You are not long for this world, Hashirama!


Type: Offensive/Supplementary/Defensive
Rank: S-rank
Range: Short
Chakra: 40 (-10 per turn to sustain)
Damage: N/A
Description: One of Tobirama's most diverse and unique techniques, Suiton: Senchinerupengin is a new take on suiton ninjutsu. With the rapid release and manipulation of suiton chakra, a suiton specialist will be able to form one hand seal and use the air's moisture to create two penguins of water, the same size of Shima and Fukasaku respectively, that fly around the user or stay on the user's shoulders. These penguins are special due to their signature techniques and composition, their names being Staryu and Starmie respectively.

Staryu - Staryu is a penguin made of water and through the rapid release and conversion of suiton chakra, has it's composition changed to that of a chakra draining mist. Due to Staryu's composition, it is able to create various ninja tools (kunai, shuriken, spears, swords, etc.) and shields of chakra draining mist up to short range of the user and control them with relative ease, however, once the tool is moved out of short range, it continues it's course at the same speed to wherever it was headed. This ability is b-ranked in power, but once the opponent is hit with this mist, they become significantly more sluggish due to chakra being drained from the opponent (speed drops by two ranks for two turns).

Starmie - Starmie is a penguin made of water and through the rapid release and conversion of suiton chakra, has it's composition changed to that of a crystalline water. Due to Starmie's composition, it is able to create various ninja tools (kunai, shuriken, spears, swords, etc.) and shields of crystalline water up to short range of the user and control them with relative ease, however, once the tool is moved out of short range, it continues it's course at the same speed to wherever it was headed. This ability is a-ranked in power, but has no other effects except for causing excess lacerations and having more power compared to regular suiton due to the crystalline like composition of said water, but still not enough to overcome it's elemental weaknesses.

Note: No S-rank or higher suiton for two turns after this jutsu is over
Note: Can only use suiton and non-elemental abilities whilst sustaining the penguins
Note: Can only be used by people who specialize in suiton
Note: Starmie and Staryu last a maximum four turns on the battlefield
Note: Only useable twice
Note: Can only be taught by Penguin.

 

Littlefinger.

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Glad to hear that mate.


As his kunais are deflected midway (8 metres from me and 7 metres from you) by the man's shurikens, Hashirama applies a rudimentary ninja skill he learnt as a boy. First, he pushes a tagged kunai out of his pouch (which is at his back) onto the ground with his left hand. This kunai has an unknown tag wrapped around the handle, and a flash bomb tied to its ring by a string. When it hits the ground, the flash bomb detonates, emitting a bright flash of light that blinds the Akatsuki hero and his liquid penguin sidekicks. In that moment, Hashirama substitutes himself with the first explosive tagged kunai he threw, appearing at its location from a plume of white smoke akin to being summoned. Taking advantage of his opponents' temporary blindness, the god of shinobi swoops down gracefully and catches the other two tagged kunais just before they hit the ground. Thanks to the fact that he already infused both kunais with wind natured chakra in the previous turn, all he does is swing them, and form one hand seal. This time, he swings both kunais straight towards the man's direction, spacing them by a distance of 5.5 metres. This obviously means that they are thrown to completely miss the target, however, they are connected by a dense green line of wind akin to the wind blade. This wind blade will slice through the Akatsuki youngling across his abdomen, splitting his body into two halves if not defended. At the point where the two kunais pass by the man (or before, depending on how you defend), Hashirama will activate the explosive tags on them, and the explosive tag on the kunai behind him which he substituted himself with. These tags will all be detonated at once, i.e. simultaneously. The two that are passing by the man are the regular explosion type, and will on detonation, create a pair of fiery, deafening explosions at the man's sides. These dual explosions, due to their proximity to the Akatsuki, will render him deaf and substantially disoriented for a couple of seconds. The fire from both explosions will ignite the wind blade, turning it into a fire/wind combo, that will ignite the man's body as it cuts through. The third explosive tag that is activated at the same time, turns out to be another flash bomb, but this time is in the form of a paper tag. This second flash of extremely bright light aims to further disorient the man and his sidekicks, rendering them sightless again, just as they begin to regain their sight from the effects of the first flash bomb.

(Kawarimi no Jutsu) - Change of Body Stance Technique
Rank:E
Type:Supplementary
Range:Short-Mid
Chakra Cost:5
Damage Points:N/A
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. The technique is a mix between high speed movement and the use of the transformation technique but has its limits.

(Fuuton: Chishi) - Wind Release: Fatality
Type: Offensive
Rank: A
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will infuse two weapons with wind chakra by simply touching them, the user will thenthrow them at opposite sides of the opponent completely missing them, at the moment the weapons pass by the opponent the user will perform an handseal connecting thefuuton chakra from both weapons forming a dense green coloured line of fuuton chakra which has the same cutting power as the Wind Blade technique between both weapons cutting the opponent. The maximum distance that can be between these two weapons for this technique to work is mid-range (fifteen meters).
~Can only be taught by Mako.
~Can be used thrice in a battle

If he is still clinging onto life after this ordeal, Hashirama will form a hand seal and raise his left hand to the sky, trigerring an electrical discharge that will really shock the man and his liquid sidekicks. Having water on his shoulders, will also amplify the speed and effect of the electricity as it travels through the man's body, electrocuting him.

(Raiton: Dai Denki hōden no Jutsu ) - Lightning Release: Large Electrical Discharge Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: By Performing the ram hand seal the user will manipulate their chakra and they then raise their hand to the sky and an electrical discharge is triggered shocking the target.


Chakra sensing— 4/5
 
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Penguin

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As soon as Indomitable saw the flash of light, blinded for the moment, he immediately activated his chakra receptors in his armor, allowing the Mand'alor a unique awareness to nearby chakra. He may be blind, but any attacks the Senju sent would be felt in one way or another.

Your petty tricks won't save you!

Upon sensing Hashirama' chakra spike, the Mand'alor willed Staryu to spawn a spear of chakra absorbing water from the air's moisture, generated two meters away from Hashirama's right as it powered forward through his body. At the same time, Starmie would generate a shield of pure crystalline water in front of the three, defending them from the incoming attack.

-Chakra Sensing: The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move).

Staryu - Staryu is a penguin made of water and through the rapid release and conversion of suiton chakra, has it's composition changed to that of a chakra draining mist. Due to Staryu's composition, it is able to create various ninja tools (kunai, shuriken, spears, swords, etc.) and shields of chakra draining mist up to short range of the user and control them with relative ease, however, once the tool is moved out of short range, it continues it's course at the same speed to wherever it was headed. This ability is b-ranked in power, but once the opponent is hit with this mist, they become significantly more sluggish due to chakra being drained from the opponent (speed drops by two ranks for two turns).

Starmie - Starmie is a penguin made of water and through the rapid release and conversion of suiton chakra, has it's composition changed to that of a crystalline water. Due to Starmie's composition, it is able to create various ninja tools (kunai, shuriken, spears, swords, etc.) and shields of crystalline water up to short range of the user and control them with relative ease, however, once the tool is moved out of short range, it continues it's course at the same speed to wherever it was headed. This ability is a-ranked in power, but has no other effects except for causing excess lacerations and having more power compared to regular suiton due to the crystalline like composition of said water, but still not enough to overcome it's elemental weaknesses.
 

Littlefinger.

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Sorry for the delay man.

Not long after he changed his position did Hashirama sense the build up of chakra to his right. As the spear of water (which he would see via peripheral vision) charged towards him, the senju, instead of throwing the kunais, causes multiple wooden spikes to sprout from his body. These spikes are 3 inches in width and 3 feet in length. They are fired from the frontal part of his body and from his right hand side, meaning that they while some of them attack the water spear and dispel it, others attack the Akatsuki man through his crystalline shield, shattering it and piercing him with brute force.

(Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.

As this happens, he continues with throwing the kunais as planned.

(Fuuton: Chishi) - Wind Release: Fatality
Type: Offensive
Rank: A
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will infuse two weapons with wind chakra by simply touching them, the user will thenthrow them at opposite sides of the opponent completely missing them, at the moment the weapons pass by the opponent the user will perform an handseal connecting thefuuton chakra from both weapons forming a dense green coloured line of fuuton chakra which has the same cutting power as the Wind Blade technique between both weapons cutting the opponent. The maximum distance that can be between these two weapons for this technique to work is mid-range (fifteen meters).
~Can only be taught by Mako.
~Can be used thrice in a battle

Such a flimsy trick...you should choke on your own words...

Sensing-3/5
 
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