Well..

Selendrile

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Uh... how do I do this?

Open/Unofficial I suppose. o_o
Plain field
Mid-range
Casshern biography.

Haven't done this in literally forever.
 

Xicer

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I'll take this, if you don't mind that is.

I'll use Sasuke in my signature, my up to date training stats are on my profile, because I'm sure he's outdated lol.

Make the first move, if you accept lol
 

Houdinii

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Fite me so i can rek you pleb

, sound release and current holder of the Water Goddess.
 

Selendrile

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I'll take this, if you don't mind that is.

I'll use Sasuke in my signature, my up to date training stats are on my profile, because I'm sure he's outdated lol.

Make the first move, if you accept lol

Sorry Xicer, this noob needs a spanking.

Fite me so i can rek you pleb

, sound release and current holder of the Water Goddess.

Wow you freaking OP scrub. :| Make the first move so I can one shot you while on defense.
 

Houdinii

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Sorry Xicer, this noob needs a spanking.



Wow you freaking OP scrub. :| Make the first move so I can one shot you while on defense.

You couldn't one shot a paper tag
===========================

Neferpitou was wandering throughout the Ninja World, staring off into the distance and into the sky, no particular direction or destination in mind. She was simply passing the time until the next war started between the petty villages so that she could have more fun and victims to test herself against in battle. Her feet take her to an open area that would have been familiar to most any shinobi, the wide flat grasslands were often host to fights between ninja to settle disputes or for sport. Here and there the blood stains lingered and a certain smell was on the air hinting at the places past. her spiritual sensing picked up an individual approaching the edge of the treeline opposite her, though she paid not attention to them initially, just strolling through the field staring up at the clouds.

when her eyes dropped down to the figure however she stopped in her tracks, the man before her was quite familiar, someone she had thought missing or dead for a while now. A smirk spread across her face as she widened her stance slightly, Casshern's eyes bored into hers and his intent was clear.

Sensei~ , I thought you had died in a hole somewhere. A lot has changed since we last met.

Pitou draws the water goddess from her hip, the light catching the blade. Casshern was sure to recognize it and know what it meant, knew that she had to tear it from the hands of another simply to own it. With a small swing she begins the battle, forming a vortex of water around Casshern that would slam into him, knocking him around while also throwing him into the air. Its power increased simply through her possession of the sword.

I'll start off slow kay? You better get up to speed quick though.

( Suiton: Arekuruu Hayase ) - Water Release: Raging Rapids
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60 + 15
Description: Using their skills with Water Release, the user generates a powerful vortex of water around their enemy with a swing of their arm that sends them flying upwards and then dispels it with another hand gesture. (Requires a water source).
Note: Tobirama and Mei terumi can perform this without a water source.
 

Selendrile

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You couldn't one shot a paper tag
===========================

Neferpitou was wandering throughout the Ninja World, staring off into the distance and into the sky, no particular direction or destination in mind. She was simply passing the time until the next war started between the petty villages so that she could have more fun and victims to test herself against in battle. Her feet take her to an open area that would have been familiar to most any shinobi, the wide flat grasslands were often host to fights between ninja to settle disputes or for sport. Here and there the blood stains lingered and a certain smell was on the air hinting at the places past. her spiritual sensing picked up an individual approaching the edge of the treeline opposite her, though she paid not attention to them initially, just strolling through the field staring up at the clouds.

when her eyes dropped down to the figure however she stopped in her tracks, the man before her was quite familiar, someone she had thought missing or dead for a while now. A smirk spread across her face as she widened her stance slightly, Casshern's eyes bored into hers and his intent was clear.

Sensei~ , I thought you had died in a hole somewhere. A lot has changed since we last met.

Pitou draws the water goddess from her hip, the light catching the blade. Casshern was sure to recognize it and know what it meant, knew that she had to tear it from the hands of another simply to own it. With a small swing she begins the battle, forming a vortex of water around Casshern that would slam into him, knocking him around while also throwing him into the air. Its power increased simply through her possession of the sword.

I'll start off slow kay? You better get up to speed quick though.

( Suiton: Arekuruu Hayase ) - Water Release: Raging Rapids
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60 + 15
Description: Using their skills with Water Release, the user generates a powerful vortex of water around their enemy with a swing of their arm that sends them flying upwards and then dispels it with another hand gesture. (Requires a water source).
Note: Tobirama and Mei terumi can perform this without a water source.

Casshern tilts his head in curiosity as you speak to him. Even more curious is the appearance of a fabled sword he had encountered many times before. "... Yes, it seems that I have been away for some time." As the water manifests around him, Casshern does not pay it any mind. Seals placed at various points upon his body activate and unseal, releasing torrents of foam that explode outwards to form layers of overlapping shields around him that block the water. From the front, a foam spike pierces through the water in order to blow it back and create an opening. At the same time, Casshern casts a genjutsu upon you where your sword liquidizes and suddenly melts in your hand. As the liquid metal flows down your hand and arm, the pain would instinctively cause you to relax your grip and release the weapon. During all of this, Casshern kicks off the ground through the opening created by the foam, streaking through the air towards you. He falls in an arc from above, approaching quickly.

(Fuinjutsu/Awaton: Qalupalik no Aijō)- Sealing/Foam Release: Qalupalik’s Affection
Show

Rank: A
Type: Offensive/Supplementary/Defensive
Range: Short-Long (Released short range from the user)
Chakra cost: 30
Damage points: 60
Description: A technique based on the concept of “Earth Release: Mud Wolves”, this technique is a dormant trap set by the user through the placement of several seals located on the user’s body. These seals have the ability to detect foreign chakra utilizing a complex formula (chakra belonging to an entity other than the user/user’s techniques, allies, or present summons). If the user chooses to not consciously utilize the seals, he can simply suppress their release on whim. Once used, the seals automatically unseal the contents within. The seals release bursts of foam (equivalent to A-rank), which can be used to form constructs appropriate to the situation, with each construct being able to reach up to long range upon creation. The constructs are simple in fashion (spears, pillars, shields, walls, and other basic objects) and are able to be controlled with great precision, allowing the seal to create something such as spears which would expand outwards, but are able to turn, spin and make other complicated movements. In a situation where foreign chakra is located short ranged from the user but he is unaware (such as chakra located behind him or chakra not visible to the naked eye such as a colorless gas) this technique would create a super-thin, spiked, foam bubble with the user located inside. The spikes would extend rapidly outwards throughout the entirety of short range in order to defend the user from the opponent/opponent’s technique. Additionally, the foam bubble is transparent which allows the user to see the battlefield around him. Due to the chakra seal’s inherent automatic release when detecting chakra, the user is able to use separate techniques simultaneously to when this technique is activated.
- Usable four times per battle
- No other sealing techniques used in the same turn
- Must be placed on the user’s biography

(Genjutsu: Gunkaku Merutodaun) - Illusion Technique: Arms Race Meltdown
Rank: B
Type: Supplementary/Offensive
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: The user makes four handseals, casting an illusion on multiple target(s). If any of those targeted possess some weapon on their person, the genjutsu activates. It makes the target(s) believe that the weapons on their person are melting into superhot metal and enveloping their skin, causing them severe pain. Reflexively, any target(s) holding a weapon in his hand opens it due to the perceived pain, making this illusion useful to both cause damage via mental stress and disarm an opponent.
 

Houdinii

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Casshern tilts his head in curiosity as you speak to him. Even more curious is the appearance of a fabled sword he had encountered many times before. "... Yes, it seems that I have been away for some time." As the water manifests around him, Casshern does not pay it any mind. Seals placed at various points upon his body activate and unseal, releasing torrents of foam that explode outwards to form layers of overlapping shields around him that block the water. From the front, a foam spike pierces through the water in order to blow it back and create an opening. At the same time, Casshern casts a genjutsu upon you where your sword liquidizes and suddenly melts in your hand. As the liquid metal flows down your hand and arm, the pain would instinctively cause you to relax your grip and release the weapon. During all of this, Casshern kicks off the ground through the opening created by the foam, streaking through the air towards you. He falls in an arc from above, approaching quickly.

(Fuinjutsu/Awaton: Qalupalik no Aijō)- Sealing/Foam Release: Qalupalik’s Affection
Show

Rank: A
Type: Offensive/Supplementary/Defensive
Range: Short-Long (Released short range from the user)
Chakra cost: 30
Damage points: 60
Description: A technique based on the concept of “Earth Release: Mud Wolves”, this technique is a dormant trap set by the user through the placement of several seals located on the user’s body. These seals have the ability to detect foreign chakra utilizing a complex formula (chakra belonging to an entity other than the user/user’s techniques, allies, or present summons). If the user chooses to not consciously utilize the seals, he can simply suppress their release on whim. Once used, the seals automatically unseal the contents within. The seals release bursts of foam (equivalent to A-rank), which can be used to form constructs appropriate to the situation, with each construct being able to reach up to long range upon creation. The constructs are simple in fashion (spears, pillars, shields, walls, and other basic objects) and are able to be controlled with great precision, allowing the seal to create something such as spears which would expand outwards, but are able to turn, spin and make other complicated movements. In a situation where foreign chakra is located short ranged from the user but he is unaware (such as chakra located behind him or chakra not visible to the naked eye such as a colorless gas) this technique would create a super-thin, spiked, foam bubble with the user located inside. The spikes would extend rapidly outwards throughout the entirety of short range in order to defend the user from the opponent/opponent’s technique. Additionally, the foam bubble is transparent which allows the user to see the battlefield around him. Due to the chakra seal’s inherent automatic release when detecting chakra, the user is able to use separate techniques simultaneously to when this technique is activated.
- Usable four times per battle
- No other sealing techniques used in the same turn
- Must be placed on the user’s biography

(Genjutsu: Gunkaku Merutodaun) - Illusion Technique: Arms Race Meltdown
Rank: B
Type: Supplementary/Offensive
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: The user makes four handseals, casting an illusion on multiple target(s). If any of those targeted possess some weapon on their person, the genjutsu activates. It makes the target(s) believe that the weapons on their person are melting into superhot metal and enveloping their skin, causing them severe pain. Reflexively, any target(s) holding a weapon in his hand opens it due to the perceived pain, making this illusion useful to both cause damage via mental stress and disarm an opponent.

Seeing foam burst out from around Casshern, Pitou smirks once again it had been a long time since she had last saw it. However she then feels a searing pain in her hand as the Water Goddess seemed to liquidize into molten metal causing her to reflexively release it. Her Sensei was a crafty one, as this was obviously a genjutsu. Not only was there no signs of the technique being initiated but the sword melted instantly, the Water Goddess was invulnerable, infallibe, it could not be so easily destroyed.

In response Pitou exhales and releases a being made of pure flame that forms on her left hand side. As soon as it forms the beast flicks a whip in an attack on Casshern, the flame coming down vertically from above him. Even as it does this the creature extends it's other hand and momentarily grasps Pitous forearm, causing superficial burns and enough pain to release her from the illusion. Pitou would crouch to pick up and sheathe the water goddess, keeping her eyes on Casshern the entire time.

(Katon: Gekido no Stihi)- Fire Release: Wrath of Stihi
Type: Offense/Supplementary/Defense
Rank: S
Range: Short-Long (Created short range, long range movement)
Chakra Cost: 40 (-15 for every turn kept active)
Damage Points: N/A (20 damage when contacting with the enemy 80 for explosion)
Description: The user will release out fire chakra, and create short range of themselves, a demonic creature composed of fluid, but extremely hot flames. This being is able to stand around the same height of the user, and has a dark red color on its body, with a black hue exterior, whips free flowing out of its body, red in color. The flames are quite condensed, similar to Fire Release: Dragon flame release song technique. How the creature moves is specific to the users need, its movements are governed entirely by the user's mental commands. The beast has a special ability to turn into different fiery compositions, such as flammable gas, and flammable ash. Turning into these forms are passively done, and each ability grants different entailment. Turning into a flammable gas grants the beast an intangible nature, allowing him to phase through solid, organic matter with ease. The same can be done for ash as well, the ash can literally phase through materiel as expressed. The after-results vary, when phasing with flammable gas, it leaves behind a residue for explosion (only for non-chakra infused material), when doing so for ash, the ash literally burns the solid material and dissipates. When phasing through natural material, it will continue to retain its strength and power as before, as well as size, however when phasing through techniques of solid or, organic matter, depending on it might not be able to phase through it at all due to rank differential, however if it can overpower, the abilities turn into effect (this might weaken the beast in some obvious scenarios). He can also move through the users own techniques, however, it would likely risk destroying it due to its powerful rank and burning heat (for ash), techniques that can withstand and combine will be weakened. Flammable gas can phase through chakra infused objects, but won't leave flammable residue. Alone, these alternative releases can be used for tactical purposes, and attacks. This ability gives the creature an extreme advantage in moving as well as stealth uses. This demonic creature mainly moves on ground, in its normal form. This beast can also perform basic bodily movements, such as taijutsu, burning and skinning the opponent alive. He is also able to release from his limbs and body, specific whips that can reach up to a mid range distance, either one at a time, or multiple at a time, it can even release whips in an omnidirectional manner, only problem that happens when releasing these whips is the beast must stay in place to focus, so it is unable to move when releasing the whips at all. the whips can both slash an opponent, and constrict movements, leaving up to third degree burns, these whips count as the same damage as its regular taijutsu, this ability is B-Rank in power, and counts towards the users jutsu slot.

Note: Can only be used twice
Note: Must be taught by Noni
Note: Stays on field for four turns
Note: Follows elemental strength and weakness
Note: Requires one turn cool down before re-use
Note: Can not use fire S-rank and above on the turn this is deactivated
Note: Can not use fire above S-rank the turn the jutsu is created
 

Selendrile

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Seeing foam burst out from around Casshern, Pitou smirks once again it had been a long time since she had last saw it. However she then feels a searing pain in her hand as the Water Goddess seemed to liquidize into molten metal causing her to reflexively release it. Her Sensei was a crafty one, as this was obviously a genjutsu. Not only was there no signs of the technique being initiated but the sword melted instantly, the Water Goddess was invulnerable, infallibe, it could not be so easily destroyed.

In response Pitou exhales and releases a being made of pure flame that forms on her left hand side. As soon as it forms the beast flicks a whip in an attack on Casshern, the flame coming down vertically from above him. Even as it does this the creature extends it's other hand and momentarily grasps Pitous forearm, causing superficial burns and enough pain to release her from the illusion. Pitou would crouch to pick up and sheathe the water goddess, keeping her eyes on Casshern the entire time.

(Katon: Gekido no Stihi)- Fire Release: Wrath of Stihi
Type: Offense/Supplementary/Defense
Rank: S
Range: Short-Long (Created short range, long range movement)
Chakra Cost: 40 (-15 for every turn kept active)
Damage Points: N/A (20 damage when contacting with the enemy 80 for explosion)
Description: The user will release out fire chakra, and create short range of themselves, a demonic creature composed of fluid, but extremely hot flames. This being is able to stand around the same height of the user, and has a dark red color on its body, with a black hue exterior, whips free flowing out of its body, red in color. The flames are quite condensed, similar to Fire Release: Dragon flame release song technique. How the creature moves is specific to the users need, its movements are governed entirely by the user's mental commands. The beast has a special ability to turn into different fiery compositions, such as flammable gas, and flammable ash. Turning into these forms are passively done, and each ability grants different entailment. Turning into a flammable gas grants the beast an intangible nature, allowing him to phase through solid, organic matter with ease. The same can be done for ash as well, the ash can literally phase through materiel as expressed. The after-results vary, when phasing with flammable gas, it leaves behind a residue for explosion (only for non-chakra infused material), when doing so for ash, the ash literally burns the solid material and dissipates. When phasing through natural material, it will continue to retain its strength and power as before, as well as size, however when phasing through techniques of solid or, organic matter, depending on it might not be able to phase through it at all due to rank differential, however if it can overpower, the abilities turn into effect (this might weaken the beast in some obvious scenarios). He can also move through the users own techniques, however, it would likely risk destroying it due to its powerful rank and burning heat (for ash), techniques that can withstand and combine will be weakened. Flammable gas can phase through chakra infused objects, but won't leave flammable residue. Alone, these alternative releases can be used for tactical purposes, and attacks. This ability gives the creature an extreme advantage in moving as well as stealth uses. This demonic creature mainly moves on ground, in its normal form. This beast can also perform basic bodily movements, such as taijutsu, burning and skinning the opponent alive. He is also able to release from his limbs and body, specific whips that can reach up to a mid range distance, either one at a time, or multiple at a time, it can even release whips in an omnidirectional manner, only problem that happens when releasing these whips is the beast must stay in place to focus, so it is unable to move when releasing the whips at all. the whips can both slash an opponent, and constrict movements, leaving up to third degree burns, these whips count as the same damage as its regular taijutsu, this ability is B-Rank in power, and counts towards the users jutsu slot.

Note: Can only be used twice
Note: Must be taught by Noni
Note: Stays on field for four turns
Note: Follows elemental strength and weakness
Note: Requires one turn cool down before re-use
Note: Can not use fire S-rank and above on the turn this is deactivated
Note: Can not use fire above S-rank the turn the jutsu is created

Casshern watches intently as Pitou is forced to release the grip on her sword. Not a heartbeat later, a fire entity appears alongside Pitou and slings a fiery whip towards Casshern. Ignoring the incoming whip, he simply performs a single hand seal. The ground under and around you, spanning the distance of short range in every direction, suddenly loosens and morphs into thick, sticky mud. Your sword, which is upon the ground, sinks quickly in the swamp. However, you and the entity are trapped as well. The whip, which Casshern disregarded, is absorbed and sealed into Universe (the whip is considered B-rank so she now is charged with B-rank chakra) who rests wrapped around Casshern's arm. Now charged with chakra, she becomes animated and alive. Now a sentient being, she uncoils herself and proceeds to wrap around Casshern's torso. Extending outwards at the same time, she forms a pair of wings to keep Casshern elevated in the sky, mid range away (at about a 60 degree angle in the air) as you sink within the mud.

(Uchū)- Universe
Type: Weapon
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: Universe is simply a large collection of segments of chakra metal, with the entire length taking the form of a long rope, while also capable of connecting at the ends. Along the length of Universe are a collection of seals that can siphon in chakra and then distribute it, regardless of origin (expanded upon below). In a resting state, this rope is divided up into several hundred, miniscule, square segments of metal that all connect directly to each other. When being utilized, Universe becomes animated and is able to separate her individual segments (or detach them completely) in order to form complex, 3-D shapes or objects. She also gains a “sense” of the battlefield around her, giving her the ability to act independently of the user (is not capable of sensing chakra, speech, mental projection of thought, etc). This sense only applies to her ability to act on her own without the user’s direction by utilizing the chakra composing her. The separation of segments is achieved via chakra. When two segments separate from each other, a thin but powerful strand of chakra connects the two pieces (think almost like Renji’s original bankai from Bleach if the description is unclear). This process is then repeated over the length, allowing Universe to extend herself to form larger/complex objects. Universe is a defensive and offensive weapon. Universe can form a variety of shapes to defend the user while also capable of physically attacking/binding the opponent. The damage is equal to that of the chakra currently being utilized by her (Universe was formed with A-rank fire chakra, she does A-rank damage + a burning quality on touch).

Forging:
When used with basic chakra, this figure forming is S-ranked. When used with an elemental chakra, this figure forming is A-ranked (the object also takes on the basic qualities of that element). Regardless, initially forming Universe counts as a move of the user. Universe can take on almost an infinite number of forms, from simple shapes like a sword or glove, or form a 3D creature like a wolf or a second person (If Universe forms into a sword, it can trade blows equally with a normal katana in terms of stability, the same applies for other objects). Universe – If formed into an object capable of its own movement (like an animal) – can act independently from the user for up to three turns before the chakra sustaining Universe is depleted. Additionally, Universe can re-arrange herself into a new shape once per turn. By doing so, Universe is capable of escaping enemy techniques (logic dictates if/how she can avoid a technique) or adapting herself to changes in the battlefield.

Harnessing Seals:
Universe can be used through direct physical contact. Through this method, the user can simply “charge” the seals for three turns by flowing chakra into Universe (does not require an actual technique to charge). These seals act like a self-sustaining battery, having a set length of time that they are able to sustain Universe’s actions. If not connected to the body, Universe only needs to be within short-range of a technique being utilized in order to siphon chakra from it and re-charge her seals (Up to S-rank basic chakra or A-rank elemental chakra). If Universe is successfully hit by a more powerful enemy technique than the chakra she has been made with, she deactivates and is immobile until recharged by a technique.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
 

Houdinii

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Casshern watches intently as Pitou is forced to release the grip on her sword. Not a heartbeat later, a fire entity appears alongside Pitou and slings a fiery whip towards Casshern. Ignoring the incoming whip, he simply performs a single hand seal. The ground under and around you, spanning the distance of short range in every direction, suddenly loosens and morphs into thick, sticky mud. Your sword, which is upon the ground, sinks quickly in the swamp. However, you and the entity are trapped as well. The whip, which Casshern disregarded, is absorbed and sealed into Universe (the whip is considered B-rank so she now is charged with B-rank chakra) who rests wrapped around Casshern's arm. Now charged with chakra, she becomes animated and alive. Now a sentient being, she uncoils herself and proceeds to wrap around Casshern's torso. Extending outwards at the same time, she forms a pair of wings to keep Casshern elevated in the sky, mid range away (at about a 60 degree angle in the air) as you sink within the mud.

(Uchū)- Universe
Type: Weapon
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: Universe is simply a large collection of segments of chakra metal, with the entire length taking the form of a long rope, while also capable of connecting at the ends. Along the length of Universe are a collection of seals that can siphon in chakra and then distribute it, regardless of origin (expanded upon below). In a resting state, this rope is divided up into several hundred, miniscule, square segments of metal that all connect directly to each other. When being utilized, Universe becomes animated and is able to separate her individual segments (or detach them completely) in order to form complex, 3-D shapes or objects. She also gains a “sense” of the battlefield around her, giving her the ability to act independently of the user (is not capable of sensing chakra, speech, mental projection of thought, etc). This sense only applies to her ability to act on her own without the user’s direction by utilizing the chakra composing her. The separation of segments is achieved via chakra. When two segments separate from each other, a thin but powerful strand of chakra connects the two pieces (think almost like Renji’s original bankai from Bleach if the description is unclear). This process is then repeated over the length, allowing Universe to extend herself to form larger/complex objects. Universe is a defensive and offensive weapon. Universe can form a variety of shapes to defend the user while also capable of physically attacking/binding the opponent. The damage is equal to that of the chakra currently being utilized by her (Universe was formed with A-rank fire chakra, she does A-rank damage + a burning quality on touch).

Forging:
When used with basic chakra, this figure forming is S-ranked. When used with an elemental chakra, this figure forming is A-ranked (the object also takes on the basic qualities of that element). Regardless, initially forming Universe counts as a move of the user. Universe can take on almost an infinite number of forms, from simple shapes like a sword or glove, or form a 3D creature like a wolf or a second person (If Universe forms into a sword, it can trade blows equally with a normal katana in terms of stability, the same applies for other objects). Universe – If formed into an object capable of its own movement (like an animal) – can act independently from the user for up to three turns before the chakra sustaining Universe is depleted. Additionally, Universe can re-arrange herself into a new shape once per turn. By doing so, Universe is capable of escaping enemy techniques (logic dictates if/how she can avoid a technique) or adapting herself to changes in the battlefield.

Harnessing Seals:
Universe can be used through direct physical contact. Through this method, the user can simply “charge” the seals for three turns by flowing chakra into Universe (does not require an actual technique to charge). These seals act like a self-sustaining battery, having a set length of time that they are able to sustain Universe’s actions. If not connected to the body, Universe only needs to be within short-range of a technique being utilized in order to siphon chakra from it and re-charge her seals (Up to S-rank basic chakra or A-rank elemental chakra). If Universe is successfully hit by a more powerful enemy technique than the chakra she has been made with, she deactivates and is immobile until recharged by a technique.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

Heh, it won't be that easy Casshern.

As the mud forms underneath Pitou she would force her will on a nearby genki, bending it to her purpose she would form a physical platform underneath both herself and her fiery creation. This platform would prevent both them and the sword from sinking into the mud as it raises them out of the mud and moves 7m to the right so they are clear of the swamp. Pitou would string an additional two hand seals onto the manipulation of the genki forming a cloud of volatile gas surrounding Casshern.

The fiery creature would not remain idle during this however, it would ignore the mud and release another fiery whip straight towards Casshern. The whip was timed to reach short range of its target just as the gas is formed, not only does this cause an explosion in Cassherns vicinity but it also increases the power of the whip itself. This two-pronged attack would prevent Universe from sealing the entire attack and force Casshern to defend. After forming the seals Pitou would retrieve her sword and sheathe it for now.

(Shojun no Hel) Δ Hel's Alignment
Rank: C-S (A rank)
Type: Supplementary
Range: Short-Long
Chakra Cost: 15-40
Damage Points: 30-80
Description: Shojun no Hel is perhaps the most essential technique throughout the House's epitome of techniques. The jutsu is based on the use of the generic Genki which whom traverse between the Pure and Impure Realms, a.k.a into our 'dimension' per say. Through the convinction of the user, and a sacrifical portion of chakra, depending on the strength of the Genki, and the Rank within the House of the user, they will forcefully be able to persuade the Genki to do their bidding. Now this can be used in a various amount of ways, essentially by bending the savage spirit in it's else deformed mass of ethereal spiritual energy, the user is capable of forming 'constructs' of ethereal energy throughout the field through hand motions or else body movements. These constructs carries a certain colour of Kūki no Yōna depending on the user, upon materilizing in the desired area of the user's choice. Ontop of that, the contructs are either flame-like or solid in the appearence, thus adding for verstality. Once the sacrfice have been made the user can freely without further payment manipulate the Genki, with the only cost being spending a move. Being hit by a Genki will either do nothing (if the spirit decides to not take a tangible form), or produce kinetic, physical damage (if he takes physical form). In this case, the Genki still has the ability to select which matter he will interact with, though that is not true for energies, as per the clan description.
Note: This technique can only manipulate one genki at a time.
Note: S-Rank can only be used three times per battle and not in consecutive turns.

(Katon: Subete no Shōhi Ago)-Fire Release: All Consuming Maw
Type: Offensive/Supplementary
Rank:B
Range:Short-Long
Chakra:20
Damage:N/A (+1 rank to first jutsu)
Description:
This is a unique technique utilising the flammable gas form of Katon similar to the canon Mist Blaze Dance jutsu. To begin the user will string two additional hand seals onto the performance of another jutsu. By doing so they will form a cloud of flammable and extremely volatile gas in an area chosen by the user and in an amount proportional to the first jutsu.

Alone this gas is harmless to any targets but due to its nature it is able to be ignited by any heat source in the area it is formed in, however slight it may be. For example any naked flame, heat present in sparks or generated through friction would be enough to ignite the gas and produce violently explosive results. The user can employ chakra control to angle the explosion away from the first jutsu to prevent any unwanted negative effects.

Note:
~Can only be used 4 times
~Cannot be used in consecutive turns
~Only useable on A ranks and below
~Can only be taught by Mellow
 
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