[CJ] We are Bros! ^_^

Naruto.

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*shoo* Go away, newbie. Your post is spam. Read the rules please. It's only for Roleplayers.
- > Read this.


Alright. Here's my first one. Weird as hell, I know. :coffee:

(Raiton: Jigoku No Hakobi-Te) - Lightning Release: Bringer Of Hell
Rank: S
Type: Offense
Range: Mid
Chakra Cost: 40
Damage Points: 80
Description: The user gathers lightning in both hands and performs the Ram → Boar handseals. He then slams his hands on the ground, and a lightning pillar emerges from the ground. He shape manipulates the pillar to form a torture chair made up of lightning. Now, the torture chair looks like a normal torture chair, and the spikes in the chair are made up of lightning, basically the chair is completely made up of lightning. He then outstretches his both hands and claps them, due to which a belt of lightning extends from the chair up to short rangeand binds the opponent to drag him onto the chair and instantly electrocutes him, inflicting very heavy damage to his body, damaging the nerves and muscles producing holes in his cell membranes.
Notes:
- Can be only used thrice per battle
- The user cannot use any Raiton move after this in the same turn
- The user needs to maintain focus over the technique for its entirety.
- Can be only taught by Nāruto.

Analyse it for me, and tell me when you would use it in battle. Simple really. xD
 
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Spam thread is spam.
Get out before I FTG Rasengan your ass. :|
*shoo* Go away, newbie. Your post is spam. Read the rules please. It's only for Roleplayers.


Alright. Here's my first one. Weird as hell, I know. :coffee:

(Raiton: Jigoku No Hakobi-Te) - Lightning Release: Bringer Of Hell
Rank: S
Type: Offense
Range: Mid
Chakra Cost: 40
Damage Points: 80
Description: The user gathers lightning in both hands and performs the Ram → Boar handseals. He then slams his hands on the ground, and a lightning pillar emerges from the ground. He shape manipulates the pillar to form a torture chair made up of lightning. Now, the torture chair looks like a normal torture chair, and the spikes in the chair are made up of lightning, basically the chair is completely made up of lightning. He then outstretches his both hands and claps them, due to which a belt of lightning extends from the chair up to short rangeand binds the opponent to drag him onto the chair and instantly electrocutes him, inflicting very heavy damage to his body, damaging the nerves and muscles producing holes in his cell membranes.
Notes:
- Can be only used thrice per battle
- The user cannot use any Raiton move after this in the same turn
- The user needs to maintain focus over the technique for its entirety.
- Can be only taught by Nāruto.

Analyse it for me, and tell me when you would use it in battle. Simple really. xD
Pretty nice technique. The main thing I like in this technique is the emergence of the lightning pillar from the ground below the opponent. this can be helpful in many ways like when the opponent is airborne the user can use this technique to electrocute the opponent before he lands. Even I he uses some technique to evade from the lightning I can quickly create the lighting belt to wrap him and put him up in the chair! xD. Pretty tactical technique.
 

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Get out before I FTG Rasengan your ass. :|


Pretty nice technique. The main thing I like in this technique is the emergence of the lightning pillar from the ground below the opponent. this can be helpful in many ways like when the opponent is airborne the user can use this technique to electrocute the opponent before he lands. Even I he uses some technique to evade from the lightning I can quickly create the lighting belt to wrap him and put him up in the chair! xD. Pretty tactical technique.
Precisely. I personally think it's great for torture. In other words, torture the opponent and retrieve information. Also, it damages the nerves in his body and produces holes in the cell membranes which is a definite kill. Even if the chair isn't formed, it's very hard to evade the lightning pillar. You could target the lightning pillar beneath the opponent's position, instantly electrocuting him.

Next up:

(Raiton: Sankakki keimusho) - Lightning Release: Trianglular Prison
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user gathers a large amount of Lightning chakra and performs the Boar handseal. He then shapes the fingers of both his hands to form a triangle after which he channels lightning chakra into his hands and releases lightning from them, shape manipulating it into a triangle like structure made up of electricity. Once formed, the lightning triangle is released onto the opponent, surrounding him. While the prison is surrounding the opponent, the user has to maintain focus over his chakra to not let the lightning disappear. The lightning triangle is about 2 meters high and 3 meters wide. As the opponent is encased, he gets electrocuted by the lightning continuously, from all 3 sides. The electrocution lasts for 5 seconds, after which the user snaps his fingers to make the lightning prison disperse into thousand tiny sharp lightning spears, piercing the opponent and paralyzing him on almost every single point of his body.
Notes:
- Can only be used twice per battle
- The user cannot use any S-Rank or above lightning jutsu in the next turn
- Can only be taught by Nāruto.

Do the same as before. z.z
 

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Next up:

(Raiton: Sankakki keimusho) - Lightning Release: Trianglular Prison
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user gathers a large amount of Lightning chakra and performs the Boar handseal. He then shapes the fingers of both his hands to form a triangle after which he channels lightning chakra into his hands and releases lightning from them, shape manipulating it into a triangle like structure made up of electricity. Once formed, the lightning triangle is released onto the opponent, surrounding him. While the prison is surrounding the opponent, the user has to maintain focus over his chakra to not let the lightning disappear. The lightning triangle is about 2 meters high and 3 meters wide. As the opponent is encased, he gets electrocuted by the lightning continuously, from all 3 sides. The electrocution lasts for 5 seconds, after which the user snaps his fingers to make the lightning prison disperse into thousand tiny sharp lightning spears, piercing the opponent and paralyzing him on almost every single point of his body.
Notes:
- Can only be used twice per battle
- The user cannot use any S-Rank or above lightning jutsu in the next turn
- Can only be taught by Nāruto.

Do the same as before. z.z
Pretty nice technique. Use this technique directly on a normal opponent will be a total wate of the technique as the opponent can easily defend from it instead the user can use this technique after using technique that bind or restricts the movement of the opponent. This technique is also great technique if one has a Clone to help with. The user can distract the opponent while the clone performs the technique.
 

Naruto.

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Pretty nice technique. Use this technique directly on a normal opponent will be a total wate of the technique as the opponent can easily defend from it instead the user can use this technique after using technique that bind or restricts the movement of the opponent. This technique is also great technique if one has a Clone to help with. The user can distract the opponent while the clone performs the technique.
Right.
I'm thinking of modifying this tech and make it more better. It feels, eh..too restricted. z.z
I'd say, this is best used in short range, by a shadow clone. Put the opponent in a genjutsu, and then trap him within the lightning prison. This takes the same prep time as Genkai Hakuri No Jutsu.
Have fun. ;D
 

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Right.
I'm thinking of modifying this tech and make it more better. It feels, eh..too restricted. z.z
I'd say, this is best used in short range, by a shadow clone. Put the opponent in a genjutsu, and then trap him within the lightning prison. This takes the same prep time as Genkai Hakuri No Jutsu.
Have fun. ;D
Arigatho, and I have a different plan for this technique! xD
 

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Genjutsu : Yotounheimu Kara Chiru No Kaze | Illusionary Arts : Chill breeze from Jotunheim
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description:
A double layered genjutsu. The user will perform a sequence of two hand seals and trap the opponent in a double layered genjutsu. As soon as the opponent is trapped in the genjutsu, he will suddenly feel a chill breeze blowing towards him. As the breeze is blowin, the opponent's leg, hand and whole body muscles start to shrink and he starts to grow old and feeble suddenly. His hands and legs starts to shake continuously like a person who has nerve weakness. His body suddenly loses his strength such that he won't even be able to raise up his hands nor make any hand seals. He won't be able to take more than a step from his current position due to his feeble legs. He is made believe that he has aged up rapidly and his entire body has become weak. If by any means the opponent snaps out of the genjutsu, the second genjutsu kick's in. In the second genjutsu the opponent will feel a severe cold air surrounding him(around 5o C). Once again the opponent's hands and leg start to shiver rapidly due to the coldness of the air surrounding him. If the user uses any water technique against the opponent now , due to the opponent being trapped in a genjutsu where he is made to believe that severe cold air surrounds him, the water jutsu will hit the opponent as a very cold water( around 5o C since 0 Deg will turn it to ice. ) . The part of the body of the opponent that gets hit by the water technique B rank and above will go numb as cold water has the property to make the body go numb. Numbness only lasts for a turn. While traditional methods (normal releases) will release only one genjutsu at a time, strong enough pain or an external chakra source will release both at the same time. A strong armour like a S rank Earth armour can protect the opponent from the severe cold air since he won't be able to feel the coldness. Both the genjutsus lasts as long as the opponent releases it.
Restrictions :
♣ Can only be used three times per battle.
♣ No genjutsu above A rank while this genjutsu is in play.
♣ Each Genjutsu is of B rank in strength.
♣ Two turn gap before using this genjutsu again.
♣ Both the Genjutsu are casted at the same time.
♣ Can only be taught by -Best-


Analyse Please! :)
 

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Wonderful! :T_T:

Quite a nice technique. Alright. So, this is a layered genjutsu. Firstly, the opponent under the illusion is to made to believe that a cold-air is blowing around the surroundings which makes his body parts shrink, and he suddenly starts to grow old and feeble. Due to this, he can't take more than a single step and weave handseals, ergo his body would be quite weak, like an old man. Once the opponent places himself out of the genjutsu, the other one kicks in wherein a severe cold air blows and the opponent faces similar effects. Interesting thing is, that Water techniques above B-Rank can numb the opponent, because of the surrounding air, as well as the ability of the Water to numb the body, i.e. in simple terms, the surrounding cold air would cool the Water upto high levels, almost forming Ice. Strong pain or external chakra sources, can release the opponent from both the genjutsus. The drawback is that, a person who has mastered Earth, can use Hardening technique to simply put himself out of both the genjutsus at once. Advantage is that, me being an Ice user, can make the surrounding air cold while using an Ice technique and then put him under a genjutsu, to make the effects seem more realer, as the opponent wouldn't say things like, "From where did suddenly a cool breeze blow in a hot terrain" or something. It would be quite hard for him to figure it out. A nice asset on my Ice bio. xD
 

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Wonderful! :T_T:
Arigatho! U_U

Quite a nice technique. Alright. So, this is a layered genjutsu. Firstly, the opponent under the illusion is to made to believe that a cold-air is blowing around the surroundings which makes his body parts shrink, and he suddenly starts to grow old and feeble. Due to this, he can't take more than a single step and weave handseals, ergo his body would be quite weak, like an old man. Once the opponent places himself out of the genjutsu, the other one kicks in wherein a severe cold air blows and the opponent faces similar effects.
Correct correct U_U.

Interesting thing is, that Water techniques above B-Rank can numb the opponent, because of the surrounding air, as well as the ability of the Water to numb the body, i.e. in simple terms, the surrounding cold air would cool the Water upto high levels, almost forming Ice. Strong pain or external chakra sources, can release the opponent from both the genjutsus.
Water techniques B rank and above. Not above B rank. Even a B ranked water technique can numb the body. U_U.

The drawback is that, a person who has mastered Earth, can use Hardening technique to simply put himself out of both the genjutsus at once.
Sadly yes. I wasn't allowed to make it S ranked! ;_;

Advantage is that, me being an Ice user, can make the surrounding air cold while using an Ice technique and then put him under a genjutsu, to make the effects seem more realer, as the opponent wouldn't say things like, "From where did suddenly a cool breeze blow in a hot terrain" or something. It would be quite hard for him to figure it out. A nice asset on my Ice bio. xD
Thats only if you stick with your Ice bio. :coffee:
 
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(Fuuton: Tsuin Hassan Gatakuchikukan) - Wind Release: Twin Diverging Destroyers
Rank: S
Range: Short - Long
Type: Offensive
Chakra Cost: 40
Damage: 80
Description: The user gathers Fuuton chakra in his arms and hands and compresses it, after which he swings his arms in an X shape, shaping the Wind into two sharp discs, about 1m each and coloured bright white, which travel in an X manner, diverging from each other as they travel. The diverging discs can be used to strike multiple targets and they have the power to cut through very solid rock formations, and when humans are hit by it, it slashes their body into exactly half, cutting through their body and ripping their flesh. After performing the Boar handseal, the user can direct the discs towards the ground, cutting through it due to their sharpness, dividing the Earth wherever they cut through.
Notes:
-Can be only taught by Nāruto
-Can be used twice per battle.
-Each disk has A Rank cutting power.
-No A-Rank or above Wind jutsus in the next turn.
-Requires a break of two turns in between usage.

You know the drill. :coffee:
 

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(Fuuton: Tsuin Hassan Gatakuchikukan) - Wind Release: Twin Diverging Destroyers
Rank: S
Range: Short - Long
Type: Offensive
Chakra Cost: 40
Damage: 80
Description: The user gathers Fuuton chakra in his arms and hands and compresses it, after which he swings his arms in an X shape, shaping the Wind into two sharp discs, about 1m each and coloured bright white, which travel in an X manner, diverging from each other as they travel. The diverging discs can be used to strike multiple targets and they have the power to cut through very solid rock formations, and when humans are hit by it, it slashes their body into exactly half, cutting through their body and ripping their flesh. After performing the Boar handseal, the user can direct the discs towards the ground, cutting through it due to their sharpness, dividing the Earth wherever they cut through.
Notes:
-Can be only taught by Nāruto
-Can be used twice per battle.
-Each disk has A Rank cutting power.
-No A-Rank or above Wind jutsus in the next turn.
-Requires a break of two turns in between usage.

You know the drill. :coffee:
Pretty nice and handly technique. :p. has the potential to be deadly at short range. No hand seals so I love it!.Can also be use to cut High ranked earth techniques. thats pretty awesome. A few questions doe. Do I always have to release the wind in a X manner or is it upto my imagination?
 

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Pretty nice and handly technique. :p. has the potential to be deadly at short range. No hand seals so I love it!.Can also be use to cut High ranked earth techniques. thats pretty awesome. A few questions doe. Do I always have to release the wind in a X manner or is it upto my imagination?
The movement of the hands in the X manner is what shapes these discs that way. You know, you're swinging your hand violently and releasing a great amount of chakra at once.
Kinda an S-Ranked version of Wind Blade, but is quite fast and has an excellent range, no handseals. Deadly at short range, unless your opponent has sensing, sharingan or has gates.
Have fun. U_U
 

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The movement of the hands in the X manner is what shapes these discs that way. You know, you're swinging your hand violently and releasing a great amount of chakra at once.
Kinda an S-Ranked version of Wind Blade, but is quite fast and has an excellent range, no handseals. Deadly at short range, unless your opponent has sensing, sharingan or has gates.
Have fun. U_U
Arigatho. U_U
 

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Mm..I rethought this. You can release the Wind discs, but you need to swing your hand someway or the other. X shaped swinging is basically for making the discs diverge from their positions and strike multiple targets.
I get it! ;). You are going to learn some awesome stuffs after this cycle.
 

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Wind Release : Hawkeye's vengeance | Fuuton : Hōkuai no fukushū
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80
Description:
The user does a string of three hand seals and channel wind chakra into their sword and swing it towards the opponent in an arc like fashion, sending a big crescent shaped wind blade. This blade has the capability of picking up dusts and debris in it's path creating a small dust storm around it whilst travelling to the destination. The blade can be used in two ways.

1. First usage is, as it is sent towards the opponent the wind blade and the sword are tethered together with a small wind string. Now, when the user swings the sword another time, the tether between the wind blade and the sword is broken and the Blade suddenly bursts into violent cyclone of wind 10 meter in height, 5 meter in diameter sucking in anything short range around it dealing massive slashing damage.

2. Second usage is almost similar to the first usage. When the user swings the sword , the tether between the sword and blade is broken but instead of bursting into a violent massive cyclone, the blade splits into three different blades. Two blades will take a boomerang arc like path towards the sides or top of the opponent and hit them from behind after travelling a distance of mid range behind the opponent whilst the center one directly assaults the opponent. If the sword is swung to the side, then the two blades travel to the sides of the opponent, If it is swung towards the top then the two blades travel to the top of the opponent. Once the tether between the blade and the sword is broken, the technique will act on it's own accord so that the user can proceed with the next technique.

Restrictions:
*Can only be used twice per battle*
*Even with the tether, the blades cannot be controlled*
*Must have a turn gap before usage*
*No wind techniques above A rank in the same turn and in the next turn*
*No Chakra related Kenjutsu moves in the same turn and above B rank chakra related Kenjutsu in the next turn*
*When using the second application of the technique, the S-rank is divided by 3 (swords), thus making each sword B-rank in power.
*Can only be taught by -Marco-*

Analyse and ask questions.
 

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Range should've been short-long, no? Since you swing your sword, short range from yourself. Simple enough technique. After weaving 3 handseals, you channel a vast amount of Fuuton chakra to your sword and swing it. At the momentum of the swing, a crescent shape wind blade is released, which is connected to the sword via a wind cord. Once the user swings his sword again, the crescent shaped blade bursts into a violent cyclone which devastates everything in it's path, as the tether between the sword and the blade is broken.

Second usage is that, once the tether is broken again, the blade splits into three blades, two of them assault the opponent from the back, after taking a vertical path, as they travel similarly to how a boomerang travels. The third one does a central impact. Similarly, depending on how the user swings the sword, i.e. in a specific direction, the blades travel in different ways.
Always, when the tether is broken, the technique is self-sustaining.

Do the same for mine..

(Katon: Haino Kumono Shi) - Fire Release: Ash Cloud Death
Type: Offensive
Rank: A
Range: Short-Long(Short range of the opponent)
Chakra Cost: 30
Damage Points: 60
Description: A variant of Asuma's Ash Pile Burning. Following the same procedure as that technique, the user weaves a single handseal and converts the smoke of his cigarette into superheated ash and spews it out in the form of a circular cloud which surrounds the opponent, being 4 meters in width and 2 meters in height. Even the slightest contact with the ash can burn the opponent severely, inflicting 3rd degree burns. The specialty of the ash is that once it comes in contact with any medium, it forms a violent explosion, upto mid-range at a 360 degree radius. The user can mentally trigger the explosion or just let the ash stay in the atmosphere. The medium would be air, ground and any solid.
Notes:
- Can be used thrice per battle.
- The user needs to know Ash Pile Burning to perform this.
- Needs a two turn cooldown between usages.
- No A rank or above Fire techniques the next turn.
- Can only be taught by Naruto.
 
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