[CC] Way of the Beasts

Vroqrak

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appears in the designated training grounds at the brink of dusk, awaiting a stranger who had been more like him than anyone else. They shared the same blood. The same instincts. With a simple black shinobi uniform, he awaits.
 

Vroqrak

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Looking ahead at the rather unsuspecting individual, Ushijima knows not to let appearances deceive. Taking a deep breath, he starts

"Our clan has ancient origins, alongside another unknown clan that were our mortal enemies. We possess.. I possess this immense hunger inside me that consumes me. It makes me angry, voracious, untamed. There is no emotion greater than hunger I feel. But I can still think while I tear through flesh. My teeth.. my hands.. I feel everything", he finishes by pointing to his rather sharp canines.
"Our clan possesses the ability to ingest any form of chakra, be neutral,elemental chakra, Senjutsu Chakra, etc. There exists special enzyme in our saliva and stomach acids that allows us in the ingestion of raw, foreign chakra into our bodies so to break down into spiritual and physical energies. However.. this curse we have. We are never fulfilled, even with enough food.
We can touch someone to drain their chakra but without feeding.. its a waste."
''Kurochi is what they have called our Bloodline Limit described as a special energy we have manifest among ourselves. As long as our head is attached to the spinal cord, we can also expend chakra in exchange of life-energy. This means that "ghouls" cannot be healed via medical ninjutsu or medicine, and through all of this means that a ghoul cannot use any modes as far as i know, otherwise using it means it would merely destroy their bodies. Kagunes, these are organic sac's that're located somewhere inside the body, by activation they forcefully burst and rip a hole into the body but is healed almost instantly which i can see this too being a counter to genjutsu due to the pain that it could give to the user. Four Kagunes, Ukaku is a wing that sprouts from the backside, although it doesn't gift the ability of flight it can be flexible to attack only within short range and can shoot projectiles to medium range and only of C-rank capability. Kokaku which sprouts from the shoulder, this allows protection of a limb and is oftenly used as a sword of A-rank capability. Bikaku, sprouts from the bottom spinal cord area, is similar to a tail, splits only at the end, and is of A-rank strength. And finally we have the Rinkaku which is flexible, strong, thick, sharp enough to cut through most things, reaching up to medium range its tactic rank is of A-rank/ Now Abyssal forms, are merely upgrades from this, a chaotic transformation of pure uncontrollable hunger. Senses, speed, power, sexual arousal, and hunger all increase dramatically when awakening a abyssal form, and even one could awaken further into a deeper state of the abyssal form. During these forms its practically self destructive, giving away some chakra to maintain it. (-15 across the board, -20 chakra per turn, and a cost of 50) "
 

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Uta was impressed by the knowledge of his clansman. Seems the man knew about his bloodline.

"Hmm, your knowledge is vast I see.. Anyway, we'll get straight to it. I'm not one for much speaking."

Uta brings out a villager he had captured and drugged. The woman was wobbling back and forth while Uta continues to speak.

"So tell me what you know of the ability detailed within this scroll. The first one. What do you think of it?"

Throws a scroll with a list of techniques on them. The first being the Primeval Gluttony.

Genshi Ōkui ♎ Primeval Gluttony
Type: Supplementary/Offensive
Rank: N/A
Range: Short
Chakra Cost: (+50 chakra per limb)
Damage: N/A
Description: The basis of the Kureimoas' lust for flesh is firmly rooted in their curse of perpetual hunger. Despite this never ending agony, they are capable of feeding ever so often and being satisfied even if for for a moment. Through feeding, a Kureimoa gains a slight euphoria, like someone eating their favorite food prepared just perfectly, along with the pent up chakra stored within the flesh of their victims. This chakra can be ingested by the Kureimoa and added to their own chakra reserves or use it to fuel various chakra intensive techniques of the clan such as healing. The human body is divided into six (6) sections when being the main course of a Kureimoa's meal; both hands, feet, and the head as well as torso. Each of these sections contain 50 points of chakra and are able to be harvested by the Kureimoa clansman through feeding. When added up this means every person consumed by the Kureimoa provides but 300 chakra points, less than 50% of their original reserves. However their Hunger doesn't end there, Claymores also possess a hunger for knowledge where they are able to access the thoughts, sentiments, memories, or even emptions of their victims through simple touch--even if the target is dead. With their ability to digest almost all forms of chakra (such as neutral, elemental, Raw Senjutsu, as well as Bijuu chakra) they are able to devour not just flesh but actual energies when presented the opportunity. This chakra eating habit can only apply to raw, unmolded chakra and not actual techniques. Meaning, they must wait until said technique has been broken down to a point where it becomes simply raw, un-molded chakra. Whenever Kurochi overpowers an opponent's technique and the physical and chakra properties of said technique have been degraded, the Claymores are able to harvest that lingering, unmolded chakra through either eating it manually or using the Kurochi as a proxy to take it into their bodies. When metabolizing the raw chakra of a deteriorated technique a Kureimoa gains 50% of the cost of said technique as chakra to their reserves. This means, an A ranked technique (30/60) reduced to chakra or a simple burst of raw chakra gives the Kureimoa only 15 chakra should it be eaten/absorbed. Due to the fact that traditional medicine and medical procedures are wasted on a Kureimoa this technique is the first of the two core CCJ that provide them their only source of sustenance and as such can be performed as many times as needed by with a lengthy cool down between uses. Accessing sentiments and absorbing lingering chakra has no cool down nor does it take a move-slot of the three allotted (this technique will still need to be referenced however).

Note: Must be of at least Ghoul rank to perform.
Note: Can only be performed every 5 turns whether in part (eating only a few limbs) or in full (eating an entire body).
Note: Can also be performed through the Kagune organ or Kurochi constructs.
 

Vroqrak

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Uta was impressed by the knowledge of his clansman. Seems the man knew about his bloodline.

"Hmm, your knowledge is vast I see.. Anyway, we'll get straight to it. I'm not one for much speaking."

Uta brings out a villager he had captured and drugged. The woman was wobbling back and forth while Uta continues to speak.

"So tell me what you know of the ability detailed within this scroll. The first one. What do you think of it?"

Throws a scroll with a list of techniques on them. The first being the Primeval Gluttony.

Genshi Ōkui ♎ Primeval Gluttony
Type: Supplementary/Offensive
Rank: N/A
Range: Short
Chakra Cost: (+50 chakra per limb)
Damage: N/A
Description: The basis of the Kureimoas' lust for flesh is firmly rooted in their curse of perpetual hunger. Despite this never ending agony, they are capable of feeding ever so often and being satisfied even if for for a moment. Through feeding, a Kureimoa gains a slight euphoria, like someone eating their favorite food prepared just perfectly, along with the pent up chakra stored within the flesh of their victims. This chakra can be ingested by the Kureimoa and added to their own chakra reserves or use it to fuel various chakra intensive techniques of the clan such as healing. The human body is divided into six (6) sections when being the main course of a Kureimoa's meal; both hands, feet, and the head as well as torso. Each of these sections contain 50 points of chakra and are able to be harvested by the Kureimoa clansman through feeding. When added up this means every person consumed by the Kureimoa provides but 300 chakra points, less than 50% of their original reserves. However their Hunger doesn't end there, Claymores also possess a hunger for knowledge where they are able to access the thoughts, sentiments, memories, or even emptions of their victims through simple touch--even if the target is dead. With their ability to digest almost all forms of chakra (such as neutral, elemental, Raw Senjutsu, as well as Bijuu chakra) they are able to devour not just flesh but actual energies when presented the opportunity. This chakra eating habit can only apply to raw, unmolded chakra and not actual techniques. Meaning, they must wait until said technique has been broken down to a point where it becomes simply raw, un-molded chakra. Whenever Kurochi overpowers an opponent's technique and the physical and chakra properties of said technique have been degraded, the Claymores are able to harvest that lingering, unmolded chakra through either eating it manually or using the Kurochi as a proxy to take it into their bodies. When metabolizing the raw chakra of a deteriorated technique a Kureimoa gains 50% of the cost of said technique as chakra to their reserves. This means, an A ranked technique (30/60) reduced to chakra or a simple burst of raw chakra gives the Kureimoa only 15 chakra should it be eaten/absorbed. Due to the fact that traditional medicine and medical procedures are wasted on a Kureimoa this technique is the first of the two core CCJ that provide them their only source of sustenance and as such can be performed as many times as needed by with a lengthy cool down between uses. Accessing sentiments and absorbing lingering chakra has no cool down nor does it take a move-slot of the three allotted (this technique will still need to be referenced however).

Note: Must be of at least Ghoul rank to perform.
Note: Can only be performed every 5 turns whether in part (eating only a few limbs) or in full (eating an entire body).
Note: Can also be performed through the Kagune organ or Kurochi constructs.
Looking strangely at the feeble woman for a second, Ushijima returns his gaze to the scroll and gives it a read before starting

"Well yes, after reading this it only solidifies a few things. Our bodies are capable of ingesting and digesting almost all forms of chakra including elemental, neutral, Senjutsu, Bijuu, etc. But note, we aren't able to eat chakra when it is molded specially for techniques, unless it is used in a free form manner. That means, if someone rushes towards us with a chakra blast, we can't just consume it like a dark mark would. Instead, we must wait until this chakra has been denatured and reduced to nothing but wasted energy. Luckily for us we have ways and means of denaturing techniques to raw chakra so don't fret about what that even means for now. On that same note though, once a technique has been denatured and its chakra digested, we are able to harvest 50% of the total chakra that was used to create the technique. To put that in layman's terms, if an A ranked technique was broken down into raw chakra we'd be able to eat 15 chakra points from that technique, seeing that A ranks usually cost 30 chakra points to perform.
There are no questions, if that's what you ask."
 

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"Ok. Now eat her. Next.... Next is the second on the list of course. Again, delve into explanation of what that technique is capable. This is something that will be a main asset to what you can do and your survival overall...."

II: Kagirinai no Sonzai ♎ Life Eternal
Type: Supplementary
Rank: N/A
Range: Short
Chakra Cost:-(25/50/150)
Damage:
Description: The second half to the Kureimoas' creed to survival, Kagirinai no Sonzai is based on their ability to heal from wounds without the use of medical ninjutsu or machinery. At a cost of 50 chakra for major wounds, a Kureimoa is able to recover from grueling injuries and keep fighting longer; Effectively recovering up to 90 damage. Each human body is divided into six (6) sections to the Kureimoa (head(1), feet (2), hands (2), and torso (1)), and this includes for themselves. This model specifically allows them to target and heal important areas of the body that are deemed too crucial to lose as quickly as possible, seeing as their resistance to pain may sometimes leave them feeling invulnerable. Coming from inside the clansman's body and pouring outward with Kurochi, the healing process is extensive enough to mend deep/shallow cuts, singed, frostbitten, and even necrotic/rotting skin, flush toxins and poisons from the body, and even regerate entire limbs if necessary. When dealing with superficial injuries like the aforementioned singed skin or shallow cuts, setting bones, etc the Kureimoa is able to only spend half of the maximum amount required (25 chakra points and only recovering up to 50 damage) to heal said injuries. Or, at the same time, if chakra proves to be too precious such as when the Kureimoa is in an intensive fight, he can spend half the chakra to cover extensive wounds but not fully heal them. An example of this would be like stitching a massive cut shut with Kurochi, covering an amputated limb to stop bleeding, or hold removed limbs together with Kurochi. Although very flexible, the healing only applies to physical injuries and not mental ones like Genjutsu damage. During the regeration of major parts such as a hand or leg, it takes a move of the three alotted (including this technique's activation). Which means when major healing is performed the Kureimoa is able to renengerate one limb already, and only two more limbs can be regrown with in thst same turn and the obvious downside would sacrificing the ability perform any more techniques until the next turn. The ultimate healing process of the Kureimoa however, is the secret technique dubbed only as "Dying Light" where once per match/event, the body is flooded with copious amounts of chakra and Kurochi as a terrifyingly fast healing process grips the Kureimoa's body. This ultimate healing can mend even the most gruesome of injuries in seconds and bring the Kureimoa back to pristine health. Doing this requires the Kureimoa to be alive and have his head still be attached to his spine/body while it costs a whopping 150 chakra and takes 2 of the 3 allotted slots per turn. The dying light can be mentally “programmed” into the claymore to heal them completely if they aren’t conscious or able to think for themselves to do it. This is a simple survival instinct that has been adapted into the claymores but has to be mentioned within the bio.

Note: Must be at least Ghoul rank to perform
Note: Minor healing (costing 25 chakra) can only be done once every 3 turns
Note: Major healing (costing 50 chakra) can only be done once every 5 turns
Note: Only one version of healing can be performed in the same turn. That is, the major and minor healing processes cannot take place at the same time
Note: Only Claymores of Heartless rank and above are able to use "Dying Light"
 

Vroqrak

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*Eats her and replenishes chakra before reading another jutsu on the list*

So considering our bodies aren't healed by medical ninjutsu or similar, this technique allows us to repair our body from the inside. Relative to the amount of chakra spent, we can change the degree of healing. So a severed limb for example can be partially put back together if not in a position to heal completely. For said damage number, we only need to spend half the chakra points. This allows us to cure all physical injuries including removing toxins and even regenerating limbs, which are much more difficult to deal with. The ultimate "Dying light" (loved the game btw) allows us to unconsciously heal injuries and by spending 150 chakra (and 2/3 moves per turn) heal from any injury as long as head is attached to the skull.
 

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I'ma just make sure these are fully understood before moving on.

- The Life Eternal technique is purely a healing technique. It only explains the six parts of the body as something we can heal. That's literally the only similarities between the techniques is the mention of body parts. At the lowest rank, you can spend 25 chakra to heal 50 damage points. This encompasses things like frost bitten skin, broken/dislocated bones, burned/singed skin, flushing out poisons and such. This is a pretty swift process and can be used once every 3 turns.

The advanced healing would cost you 50 Chakra and can heal up to 90 damage in a moment's notice. This lets you heal a great deal of damage done to you. Shit like having a hole blown in you. Having a limb or numerous limbs ripped off etc. The part you were explaining about the limb regeneration. It's simple. Say you were missing both legs and an arm. Activating the advanced healing you could heal all three at once (costing 50 Chakra combined) at the cost of all 3 moves per turn this turn. Or you can just heal 2 limbs and still have a move to use. Or just heal 1 limb and have two moves left to use lol. Simple. This can be used once every 5 turns

Dying light is self explanatory. Heals any damage and heals you back to perfect health. This will work as long as you meet the requirements and can work automatically even if you're unconscious; But has to be mentioned in your bio. This can only be used once

A cool thing about the healing and its turn restrictions. Say you use the advanced healing and have to wait the 5 turns. The next turn you can still use the minor healing or dying light. The turn wait is specific for each type.

Any questions?
 

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Kurochi (Constituent of Kuro and Chi) meaning Dark Energy is an ability of us Claymore to manifest a special form of energy within ourselves. It's actually a form of hyper chakra nature similar to a Bijuu's that we are born with. It's originated by the feeding of chakra natures and jutsus over the years to dissolve into one black chakra form. It's like if you dissolve all different colors on water it becomes messy and patterned but eventually mixes to be pitch black. It's similar to this how the chakra nature came to being. The color is so black that it even potentially hinders vision. Kurochi is strong to Senjutsu energy and equal to Bijuu energy. While it can be used offensively, its' supplementry uses can also be molded into something much more versatile.
Unlike dark release, which has a blue heated aura, similar in appearance of dark aura of Kurochi, this Dark Energy "eats" away at the physical and spiritual energies instead of burning it. Kurochi, much like the Kureimoa themselves, is able to drain regular chakra from the objects it touch. This allows it to deal with otherwise intangible, unmolded chakra such as that present within people just as effectively as tangible applications of chakra such as elemental chakra. The drained chakra is not added to the Kurochi but simply drained from the target. In terms of supplementary uses, Kurochi is able to be manifested within a Kureimoas body. Not like regular chakra being molded within one's body and then expelled through shape or nature manipulation but rather be formed, shaped, and manipulated within a Kureimoa to the point where it can be see leaking from their skin or eyes. While it would be fatal and if not extremely painful for other shinobi, the Claymores can utilize it and perform regeneration while also preventing foreign pathogens from entering the body directly.
 

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You seem knowledgeable but it also looks a little copy and pasted. lol I’m not gonna check but make sure you are answering in your own words. Anyway, I’ll also give a slight explanation, copy and pasting from when I taught another person lol. A few things you didn’t catch.

III: Kurochi ♎ Vile Chakra
Type: Offensive/Supplementary/Defensive
Rank: C/S
Range: Short-Long
Chakra cost: 15/40
Damage: 30/80
Description: The special chakra nature only found in Claymores, Kurochi is like the physical manifestation of their hunger and agony. The energy itself is pitch black in appearance and appears and behaves almost like water with its amorphous shape shifting and flexibility. This malleability isn't to be underestimated though, as the energy is both capable of being dense and hard enough to shatter bones and restrict targets and also precise and thin enough to remove a strand of hair. Claymores can manifest Kurochi directly within their bodies, where it can be seen dripping from their pores and eyes, as well as directly from it, or even the area short ranged around them. They are also able to manipulate this energy up to long range with chakra control and may sustain pre-existing constructs with -10 chakra per turn, for up to three turns. When creating constructs to attack Kurochi cannot be formed within 5 meters of the opponent. When in contact with living things, Kurochi's effects can be described as "warm" to the touch, not with heat but rather the effect it has where it gradually degrades the objects it touch in a parasitic manner, feeding on both the chakra and physical aspects of its target(s) until nothing is left. The Claymore can control what things the Kurochi feeds on and what it doesn't. Should the Claymore desire, this special chakra can be used to perform one of the core techniques of the clan; Primeval Gluttony. From the lowest to the highest rank of the release, the energy is able to feed on raw chakra and bodies and take the chakra into the Claymore's body like a proxy. In terms of S/W all elements one rank weak to Kurochi (raw and Senjutsu chakra) are devoured near immediately when interacting with it while neutral elements (elemental and other hyper natures like Bijuu chakra) are degraded at normal pace. Kurochi manifestations can range from as small as kunai (C ranked) to as large as the Doton technique Mountain Smash (S ranked).

Note: The S ranked version can only be performed 4x a match.
Note: If the S ranked variant is used then no other forms of Kurochi manipulation above A ranked can be used in the following turn.

To put it in the simplest terms possible, it is basically a dark black energy that we possess within our body. It kinda connects to our hunger in a way that it also feeds on chakra and flesh whenever it comes into contact with techniques and humans/living organisms. It gives off a warm, painful feel, as if it was eating at flesh with millions of miniature mouths. And it can be used as a medium for us to siphon chakra from things similar to.how we normally do.
The chakra is very malleable in that it can be made as hard as steel one minute and then as ephemeral as fire the next. The texture and behavior of Kurochi can be changed at will without any techniques or taking up slots. For example, I can have a wall of Kurochi flaring like fire before me and then turn it into an actual wall of dense chakra. It is up to you to decide what form you want the energy to adopt.

The next thing about Kurochi is its ability to affect both matter and energy alike. In NB terms, both chakra and objects can be devoured by Kurochi, no matter the kind. Of course, S/W's apply as Kurochi is neutral to elemental chakra, Tailed Beast chakra, etc, and strong to regular Ninjutsu and Senjutsu. For example, there are certain clans about who has the ability to have their chakra phase through matter at will. But it would be impossible to phase through Kurochi as our energy affects chakra of all kinds. Simply because its "intangible" doesn't remove the fact that it is chakra, and so Kurochi can still feed off it.

And lastly, Kurochi can be molded and released within our bodies directly. I'm not talking like molding Suiton chakra and then spitting out water. I'm talking Kurochi running through your veins, under your skin, between your muscles. This is what allows us to undergo rapid healing as well as transformations. For the regular non-Claymore, Kurochi would literally feed on their insides like a living parasite until they have been reduced to nothing. Remember, Kurochi leaves no trace behind other than Spiritual and Physical Energies. In many ways the relentlessness of Kurochi can be compared to Amaterasu. But not in all ways, all the time.

Any Q's?
 

Vroqrak

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Thanks for the explanation. Certainly didn't copy the last two lines from anywhere <_<

Anyway, got it. One questions though. Since Kurochi exists on my veins, on the pores of my skin, etc, does' its application occur faster than regular jutsu?
 

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I wouldn’t say it would be faster. It’s more like Kurochi wouldn’t really need to be “created” if used from the body since it is already present. You’ll just be using the Kurochi that is there and readily available for use. If that makes sense?

Now these two CCJ's I'm gonna need you to tell me what you understand from them, any drawbacks you can see, as well as any questions about them.

Zankokuna Teikoku ♎ Cruel Hegemony
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A (+10/20 to technique)
Damage: N/A (+20 to technique)
Description: Capitalizing on the Kureimoas' innate ability to mold Kurochi within their bodies, Cruel Hegemony is a technique which details the effect dormant Kurochi in the body has on one's chakra and its applications. First, by coursing trace amounts of Kurochi through the tenketsu, the Kureimoa is able to alter the look and behavior of its regular chakra, more specifically advanced manipulations such as elemental chakra. By mixing ones chakra nature's with Kuroch a few important effects become immediately noticeable, such as the element adopting the jet black appearance of Kurochi while also sharing a few of its traits. The infused element will gain the ability to affect both chakra and matter alike, as is the characteristic trait of Kurochi. For example, a Kurochi infused fireball will be pitch black in color, obscuring vision while being able to devour the chakra and physical aspects of its target(s) unlike regular fire.Water techniques become severely discolored, looking very murky while Doton techniques become pitch black--even the tiny particles. Lightning also becomes black and solid variations of Futon (such as Vacuum Blade) becomes dark grey color. However this effect only applies to elements released directly from the Claymore's body such as the hands, mouth, feet, etc. When applied to the Kureimoa's strongest chakra nature (primary affinity) of the five base affinities (I.e. no CE's, HA's, KKG, etc) the technique takes only 10 chakra each time it is activated but 20 for all other elements.


Note: Lasts 4 turns with each usage
Note: Can only be performed 3x by Heartless Ones and below and 4x by Phantasmal Ones and up
Note: Can only be applied to elements of S ranked 3x in total and Forbidden ranked only 2x
Note: Requires a 2 turn cool down once it ends.
Note: Usable members of Ghoul rank and above.

Masukumēka No Me ♎ Mask Maker’s Eye
Type: Offensive/ Supplementary/ Defensive
Rank: A-S
Range: Short
Chakra Cost: 30-40 (-X per turn from target, -10 per turn active)
Damage: 60-80
Description: The eye of the mask maker, is one of the developments which the members of the clan made, in order to show proof not to themselves but, rather to the world of them not being the beasts and vicious creatures that they believed them to be, rather, a clan and more so a civilized group of individuals, who were able to along with their gifted abilities to create one of the most advanced and yet again elegant ways of battling. Using the control they had over Kurochi and the ability to manifest it within their body, they would manipulate it under their first layer of skin, creating a sort of flexible, sub-dermal body armor, which does not only stand strong as just an armor, but is the very core principle of this art of battling which they have developed. Due to the very parasitic nature, and potency of the chakra, they will be able to exhibit the properties of the energy from their very bodies by having it seep through various areas of the skin. Along with their ability to eat away chakra at an alarming rate, and strength and weaknesses of the element, to leak through the users skin, allowing them to showcase the usages in a closed quarter combat style of battling. Due to the complicated stances of the technique, it was later separated into 3 distinctive "flows" of battling, which entailed sparring/dueling, defense, and complete annihilation, or as they preferred to call it "Conquest".


Flow of Divinity ♎ – Using the basic control they possess over Kurochi, the properties of the chakra will be able to leak through the skin at strategic moments through will, without much waste happening (that is, unnecessary amounts being released from the user’s body). Considering the chakra was under the first layer of skin, contact with the skin of a Kureimoa during this technique will feel almost as if there were a thousand tiny mouths eating/nibbling not only on the skin, but also the chakra should it be present--according to the normal powers/weaknesses of Kurochi as a chakra type. Another fact is that if they deem it worthy, the Kureimoa has the option to release the Kurochi from their body during free form combat which can obscure vision, helping in close quarters, or simply defend from free form attacks, as well as release Kurochi to cover select parts of their bodies, boosting offensive capabilities (this corresponds with the Flow of Divinity's rank, which is A. Costs 30 chakra, deals 60 damage, and takes a move to manifest and control) which can take any shape or form really, depending on the user's imagination. The only limitation to this is that the Kurochi can only move a few meters from the skin, which means the Kureimoa would have to be close to the target to deal some damage. The Kurochi will have an almost weightlessness appearance as it leaks through the pores of the skin, freely allowing them to create very strong offensive or defense themed forces in close quarter combat, for just one touch with the destructive chakra can have detrimental effects on a normal human’s body.


Flow of Absolution ♎ – Using the very same principle and the rules based on the strengths and weaknesses of a Kureimoa, the Kurochi, will be able to further increase the defensive capabilities, preventing any direct harm to the Kureimoa's organs, bones, or muscle. Considering the skin is one of the easiest organs of the body to regenerate (at least, for the Kureimoas), the Kurochi will be able to serve as a sort of unseen defense, lying directly underneath and protecting the user, following its own S/W of course. In the event of an attack the skin can be easily sacrificed while the Kurochi underneath serves as the true defense. For example a sword cut would slice the skin open but stop short at the defensive layer of chakra underneath. Whenever the skin is removed, the armor of Kurochi is exposed and the user is able to manipulate it in the sake of defense or attack, subjecting the attacker/attack to point blank, pure Kurochi (this corresponds with the rank of the Flow of Absolution, which is A. Costs 30 chakra, deals 60 damage, and takes a move to manipulate) which naturally devours both physical and chakra properties of a target. This would mean, the average "fatal" strike done to a Kureimoa would actually be more deadly to the attacker than the Kureimoa itself. Kurochi in this usage cannot extend 5 meters should it be exposed.


Flow of Conquest ♎ – Is when the Kuremoa is able to establish some form of sustained contact with the body of the enemy. During this "flow" the Kurochi is rushed to the hands (or any other area the Kureimoa wishes) and leaks onto the skin causing the covered body part to become pitch black. When this happens, the Kurochi will be able to show a very characteristic trait of it, which would be siphoning chakra. On the first turn of sustained contact, the Kurochi within the Kureimoa begins to relieve the target of 50 points of chakra, but as the contact is maintained, over time, this value stacks for 3 turns, adding up to 150 points of chakra removed at maximum. Feasting can be done when sustained contact is held either with a Kureimoa's Kurochi infused skin or the Kurochi itself, and can lead to loss of vitality in some areas of the body as the Kurochi literally eats away at their flesh while leeching them dry of chakra. This a like the cruel variant of the Kureimoas' hunger for knowledge where they are able to harness thoughts and memories of their foes. Only difference is that this takes the chakra instead.


Connecting the "flows" given to them by the "Vile Chakra", they were able to incorporate various martial arts (such as free form and non-chakra aided Taijutsu), allowing them a rather strict control over closed quarter combat. The vile chakra also has a property of being able to consume weapons of the Kureimoa, from the inside, or coating them on the outside, especially the cancerous organ of the Kagune. This technique can be used to coat and infuse the Kagune of each Kureimoa with either of the "flows" in order to boost battle prowess--regardless of which state the Kagune is in ( i.e. Rinkaku, Ukaku, etc)


Note: The first two Flows can only be used 2x by Heartless Ones and below while 3x by Phantasmal Ones and above. The last Flow can only be done 3x, regardless of rank.
Note: Each variant lasts 4 turns each, excepting S-Ranked Conquest which lasts 3
Note: Flows of Divinity and Absolution require a two turn cool down upon deactivation
Note: Flow of Conquest requires a three turn cool down upon deactivation.
 

Vroqrak

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Makes sense.

Zankokuna Teikoku ♎ Cruel Hegemony

> This technique basically applies Vile chakra into any regular elemental jutsu or raw chakra techniques, changing the said element's techniques both in aesthetics and adding the property of the vile chakra itself (i.e the jutsu devours chakra and physical energy)

This technique is actually pretty similar to one of my dark techniques that converts any energy based element into dark energy in the same time-frame and gives it the properties. However, this jutsu only adds to the property of the performed elemental jutsu and not replace its natural characteristics. (reference. , Name of jutsu: The Black Mirror)

> One of the drawbacks could be the color of the vile chakra making it difficult for the user himself to see.

> No questions

Masukumēka No Me ♎ Mask Maker’s Eye

> TO be very blunt, this is the Kakuje from Tokyo Ghoul with extended properties. Basically the Kurochi is extended from the body in the form of an "armor" that can be used for offensive and defensive purposes.

> Since this is way too vast a technique in itself, it is categorized into three types:

Flow of Divinity

Without wasting too much chakra, the user manipulates the Kurochi in the first layer of skin for defensive and offensive purposes but can also be released from the body selective to act as "objects" that obscure vision, helping in short range, or simply defend from free form attacks, as well as release Kurochi to cover select parts of their bodies, boosting offensive capabilities which can take any shape similar to a Kakuje from TG. However, the range is pretty limited and only works at short range, obviously .

Flow of Absolution

Instead of residing on the first layer of skin, the Claymore utilize the quickness of their skin regeneration to hide the Kurochi under their skin. Whenver their skin is exposed the kurochi then can be manipulated for offence while acting as a solid defense. Once the pure Kurochi is exposed to the attacker, it become fatal due to the rapid physical and chakra consumption it displays.

Flow of Conquest

When user is able to hold touch over his enemy for a period of time, it takes away huge chakra points per turn (50 and 150 in general). The Kurochi rushes to the part of the body the user desires (usually hands) as it turns pitch black in color and starts siphoning chakra. The user can also use this while literally feasting upon his enemy though the sheer sustained touch of the Kurochi does that. Instead of knowledge and memories gained from eating, the user gains chakra.

> The weakness of the said techniques could be called it's range but it's pretty brutal at short range

One of the pretty cool things about this technique is that weapons can be coated with Kurochi through his techniques both inside out and so does the Kagune (surprise surprise)

Question:
I use Flow of Divinity for example. Can i use say Flow of Absolution as the next move immediately? I know that (if usable) it would mean that I would have a cooldown to use first "flow" despite not using it for full 4 turns but can it be done? What I mean is, can I change the "flow" per will and not have one "flow" work for entire duration but use something else in short time?
 

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Alright thanks.

So basically after years of feeding off flesh and chakra from people of Jugo's clan, the Claymore developed a small tumor on their body. This sac/organ is called the Kagune. It's located on the spine of the user and is almost parasitic in nature, connecting to all chakra and nervous points. Due to this connection, the user can will the Kagune (along with adding chakra) to force outside their bodies and take the form of liquid-muscle like structures. (This is basically Kagunes from TG, we know what it is) It's durable enough to withstand A-rank elemental techniques and can be manipulated like an external limb. Similar to the Claymore, they regenerate themselves albeit slower since it's not the user's body itself but a product of a cancerous organ. However, calling upon the kagune does damage to the user since it tears off the skin and muscles upon doing so. Even if the damage is easily regenerated by Claymore healing factor, it still is regarded as damage.

So the Kagune has four forms (unlike TG when one ghoul has one or two forms) which does its own thing (abilities) along side its pros and cons. However, switching between them takes a turn because the parasite physically changes its location on the spinal cord.

Ukaku: Located at the topmost bones of the spinal cord, this Kagune (Touka's lol) allows the user to extrude wing like structure that is flexible in nature. Despite the appearance of butterfly's wings, this doesn't allow the user to fly and extends upto short-range only. Also, it allows to release hardened shards upto mid-range (Touka's brother's attacks lol)

Kokaku: Situated at the Thoracic vertebrae (which occupies the majority of the vertebrae column, pretty cool), this kagune allows the user to form a protected layer on top of the desired limb (generally arm) that extends further into the form of a sword (Urie's weapon). Not only is this "sword" tougher than a regular weapon, it carries A-rank in strength and has insane flexibility an speed. Similar to Ukaku, it only extends till short range(obviously)

Rinkaku: Situated below the Thoracic column at the Lumbar vertebrae, this form of Kagune calls forth tentacle's (like kaneki's and literally any other generic fodder) from the back thats 4 in number. The main specialty of this kagune is that it extends upto mid range and has A-rank strength. This means it can lift things the user couldn't himself lift along with the excellent flexibility and piercing capabilities it provides.

Bikaku: Located at the tail bone, this Kagune is a single tail like structure (that can be split into two) that is the most resilient in nature (and least flexible) that can be used both offensively and defensively (Ojiro's tail from My hero academia)

Utilizing the Kagune, as stated above causes damage per both activation and continuous usage(-40, and -10 per turn, alongside -20 chakra). The Kagune can be chosen to be developed by the clan member (which i already accept btw we can do it right here)
 

Vroqrak

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I actually spent 30mins on my previous post and didn't copy pasta a single sentence.

You can keep track of the fight . See ya in a bit
 
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