[Suiton] Water

Naruto.

Active member
Immortal
Joined
Feb 8, 2013
Messages
50,607
Kin
204💸
Kumi
2,319💴
Trait Points
0⚔️
Method System
In this system, each jutsu is grouped into the 'method' or category it falls in, irregardless of rank. There are several methods for Fire Release, which I will post and explain in detail soon. After each method is covered, I'll ask you to list the jutsus of that method which would test your understanding. Once you do that, I will teach you the jutsus of that method and then move on to the next method.

Before we start with the method system, let's get to the basics. I want you to tell me what is chakra, ninjutsu and handseals, in your own words. You can refer the wikia, but don't copy paste from it or other training sessions of other RP'ers. Also, tell me what is water as per the real world definition and what are your thoughts and feelings about water. What does it signify for you?
 

Sasori

Active member
Legendary
Joined
May 31, 2014
Messages
15,264
Kin
1,327💸
Kumi
4,657💴
Trait Points
0⚔️
To start, chakra is the basis of all techniques which would be otherwise impossible without the use of it. There are several types of chakra and different forms that it is capable of being used in. For one with water it capable be used to control water in ways which would be unfeasible without the use of it. Another cause of this is when ninjas generate chakra into their feet to be able to walk on water. Hand seals are usually performed when you have to preform high ranked ninjutsu attack. Ninjutsu often requires the usage of chakra and hand seals, can be categorized with stuff such as medical ninjutsu.

Water is a free flowing liquid. I see water as a calm and peaceful element when you get down to it. Also, I see it as healing mainly because of avatar. It is the complete opposite of fire in some cases, as water gives life. Though if need be water can be destructive or even dangerous.
 

Naruto.

Active member
Immortal
Joined
Feb 8, 2013
Messages
50,607
Kin
204💸
Kumi
2,319💴
Trait Points
0⚔️
Short, but nicely explained. I'll go into detail.

Chakra

"Chakra" is basically life essence or life force which exists in human bodies and animals. Without it, a shinobi can die. It can be considered "blood" and soul for a ninja. It is the molding of physical energies and spiritual energies in the body. Physical energy is the energy given off by the body cells and can be increased with more stamina and practise. Spiritual energy is derived from the consciousness of the mind and can be increased through great concentration and meditation. It is the basis for all almost all the ninja skills like Ninjutsu, Genjutsu, except Taijutsu in some special cases. It flows through the chakra circulatory system, and in it, there are 361 points aka nodes in the body known as tenkutsu. The function of the tenketsu is to regulate and control the flow of chakra. If these weren't present, then chakra would flow through some specific organ, thus there wouldn't be a balance in the chakra flow. Every ninja in the narutoverse possesses a chakra pool. Shinobis with a very high chakra pool like Naruto can perform a lot of higher ranked techniques like Multiple Shadow Clone Technique, etc. without having the fear of getting their chakra depleted at once. Senju Clan members for eg, have very high chakra reserves and a high physical energy aka high "Yang" energy, thus their naturally strong bodies and on the other hand, the Uchiha clan members have a very high spiritual energy, i.e. high "Yin" energy, thus their proficiency in genjutsu and visual prowess. It is possible to have high chakra if you possess very strong willpower. If chakra runs out completely in a shinobi, then he dies as shown when Kakashi died due to his chakra completely running out against Deva Pein. It can be divided into several types like:

Elemental Chakra
Senjutsu chakra
Bijuu Chakra

Ninjutsu


Ninjutsu means "Ninja Arts" and is something that allows the shinobi to do something that a normal human can't do, like walking on water, manipulating elements, the usage of special as well as bladed weapons, stealth, transformation, etc. The effects of ninjutsu are real. Most of the time, it heavily relies on the usage of handseals as well as chakra. Regular ninjutsu doesn't incorporate the usage of elements for it, like stealth, a basic Rasengan, etc. Elemental Ninjutsu is an advanced form of ninjutsu, which incorporates the usage of basic 5 elements, as well as advanced combinations to create stronger jutsus which have the respective properties of the 5 elements. Elemental ninjutsu is stronger to regular ninjutsu, since regular ninjutsu only uses raw chakra, whereas, elemental ninjutsu uses both Shape Manipulation and Nature Transformation. The perfect Rp example would be that, a Wind natured or a Lightning natured Rasengan would have a greater destructive force than a standard Rasengan, obviously because the elemental Rasengan contains violently rotating chakra as well as the violently rotating chakra is given the property of the respective elements.

Handseals


Handseals are hand gestures, which primarily manipulate chakra and dictate the exact amount of chakra needed for the respective specific technique. Weaving of handseals makes chakra take different "patterns". Some techniques require a large number of handseals, which is related to the complexity of performing that technique and if not weaved properly, in order, or if the user loses focus in between, then the technique is either executed in a weaker state, or it is dispersed midway, depending on the specific technique. A good example is Water Dragon Bullet Technique. It was shown that the technique required a string of 44 handseals to perform, however the Second Hokage, Tobirama could perform it with a single handseal, due to his unparalled Water mastery. It is shown in the manga that with time, a shinobi after mastering the specific technique, requires one-literally no handseals to perform it, an example being Chidori, which required some handseals when Sasuke just learnt it. In our RP, the user can perform any 2 elemental releases of his choice, depending on the elements he has placed as specialties, with one-virtually no handseals/faster handseals. Usually, handseals are performed with both the hands, but Haku, Minato, etc have demonstrated the ability to perform it with only a single hand. The 12 basic handseals are Monkey, Ram, Dog, Horse, Dragon, Boar, Rat, Snake, Ox, Hare, Bird, Tiger.

Water

Water is a more or less passive element by nature. It flows freely and takes the shape of whatever it is contained in. I call it passive as it is a yielding element which goes and flows however the external forces and nature dictate it to. For example; still water will move and ripple at the slightest touch, a river flowing straight will move around a rock and take an alternate direction instead of just going through the rock. Wind can cause water to move in different directions. This is one of the reasons why water, a yielding element, is opposite to earth, an unyielding element. That rock in the bank of the river will not move for the water, it will stay firm. If the rock were to walk through the river straight, the water would go around the rock, not the other way around. This is a rudimentary understanding, however water itself can be very powerful and forceful. A large enough mass of water may disroot the rock if strong enough. Water may be condensed to a fine area and move at great speeds to cause a powerful impact. That is where variables come in, which is what any element manipulates, the variables of the properties that can enhance an element's potential. If you want to look at things in terms of balance, Taoism and philosophies behind water and it's general movement. Water is the Yin half, not forceful, yielding and water redirects energy instead of meeting it head on. The Chinese Internal styles of martial arts talk about redirecting your opponents force back onto them which is essentially a property of water (the redirection that is). Force is not met with force rather the force is allowed to continue until redirected suddenly, often times against even harder forces that are much stronger. An example would be if somebody were to punch you. They are traveling in one direction at a certain speed. You simply move out of the way while guiding the fist further in that direction, increasing the speed. Should there be a wall behind them, they make impact with that wall and most often hurt their hand. Water can be anything from a calm and small lake to a gigantic tsunami, which causes widespread destruction. Water can be spewn from the body as a stream, fired as projectiles, or be released from the body's pores itself, as well as, you can materialize water out of thin air. Certain techniques require a source of water to insert your chakra and manipulate it to your will. Water is nearly endless and a provider of life and ultimately, divine.
 

Naruto.

Active member
Immortal
Joined
Feb 8, 2013
Messages
50,607
Kin
204💸
Kumi
2,319💴
Trait Points
0⚔️
Now, since the basics are over, we'll start with the method system.

Method 1: Basic Projectiles


What is a "projectile"?
What do you think are the advantages/disadvantages of this method?
 

Sasori

Active member
Legendary
Joined
May 31, 2014
Messages
15,264
Kin
1,327💸
Kumi
4,657💴
Trait Points
0⚔️
A projectile is when an object is being thrown or flown across the field coming from the user. Things such as shuriken and fireballs count as projectile. The advantage of this method is that you are capable of avoiding direct contact with the user making it easier for you to keep your distance, and analyze the battle from a distance. The disadvantage of this method is that your projectile could easily be thrown off course my an enemy jutsu.
 

Naruto.

Active member
Immortal
Joined
Feb 8, 2013
Messages
50,607
Kin
204💸
Kumi
2,319💴
Trait Points
0⚔️
The advantage you mentioned is a good one, but I'll add more:

Projectiles: Projectiles are objects which are propelled into the air. For eg: shurikens, kunais, etc. These are thrown towards the opponent. Now, projectiles move in a certain fixed direction, unless their direction is externally changed by blowing wind, water, etc. Coming to the element, an example would be; water projectiles. These are water jutsus which are "flung" at the opponent. For eg: Bullets of water. Several water bullets are released from the hand or from the body. Once these projectiles are released, one can't alter their trajectory and it is out of your control now. With projectiles the user gathers all their chakra into one central focus point and releases the chakra all in one burst or divided in several bursts of compact water chakra with its own set of energy, meaning the chakra is concentrated at one single point and thus the area of damage is short compared to streams, however due to the concentration being large, one single point when hit by a projectile faces massive damage.

Advantages: Techniques in this category are quick releases, designed to attack in short to long range scenarios against big single targets, with normal movement speed. Just like projectiles, once they leave your hand it frees you up to attack again with more projectiles or even other types of techniques. Techniques in this category allow for you to launch several shots in succession in most cases allowing you to barrage your opponents from several different angles possibly or use them as a distraction or ploy to force them in directions that would be beneficial to you. Large enough projectiles will make it difficult for your opponents to avoid, but not impossible. There can be issues with visibility, allowing you to block your opponent's vision while you plot a sneak attack. However visibility aspect is a double edged sword in most cases. You won't necessarily be able to see them unless you have sensory abilities. These techniques are better used in closer distances to disable both the ability to dodge and counter but also to make full use of the speed of these projectiles. The closer you are, the less time they have to hit the opponent.

Disadvantages: Though quick in release, once projectiles are released you have no control over them. It's generally the same in every case with projectile based weaponry minus attachments like wire that allow you control. However in the case of chakra based projectiles like these, after exhaling exit from the point of release there is no real control over the projectiles. The direction you've launched is where it will go and it could be very easy to avoid them with basic techniques that could move you out of the line of fire, like Earth Release Technique or the popular hurricane fist into the air. There is the problem of the rapid fire projectiles. As said previously, as you're allowed to fire multiple shots from certain techniques, yet they don't all have the power of that particular rank, their collective power combined = the rank of the technique as a whole. What this means is, as you divide the projectiles into several shots, they considerably get weaker allowing for your opponent to exploit the weakness. Some techniques may converge at a single point (usually the target) so that they may not be able to avoid harm by just attacking individual shots, there is still that possibility. Those who try to cover a wider range with more projectiles will leave themselves at a disadvantage. The opponent can protect just their frontal or the area of where they're attacking by using weaker attacks protect against individually weaker fireballs or fire projectiles. Another big disadvantage is this method is that these techniques aren't very prone to combos with other techniques, especially those of other elements. The projectiles are generally so compressed and dense that they explode on contact, preventing them from melting or heating earth that could be used in a combo with them. The sheer concept of a projectile makes it less prone to be comboed with wind or lightning as the projectiles would require insane precision to be comboed with a wind or lightning technique. Projectiles aren't also very usable with water for the same reason as earth as the projectiles would simply "rupture" and not deliver its effect due to the small time in contact with the combo technique. The main disadvantages are that projectiles are fast yes, but less versatile in combat and for the most part, easy to defend.

If you're all clear, list all the jutsus from D-S Rank which would fall under the projectile category.
 

Sasori

Active member
Legendary
Joined
May 31, 2014
Messages
15,264
Kin
1,327💸
Kumi
4,657💴
Trait Points
0⚔️
( I might have mistaken some for projectiles)

(Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Chakra Cost: 10
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
Note: Doesn't require a water source but can be used to manipulate existing water.

(Suiton: Suishōha) - Water Style: Water Shock Wave
Rank: C-B-Rank
Type: Offensive, Supplementary
Range: Short-Long
Chakra Cost: 15-20
Damage Points: 30-40
Descripton: This technique allows the user after claping their hands together to make a spiralling vortex of water to form around them out of nowhere in a vortex like manner. The vortex then proceeds to cascade into an wave of water that rampages towards the intended target or all around. The size and power of the technique is dictated by the amount of chakra put into the technique, varying from C-rank to B-Rank.
(Suiton: Mizu Kamikiri) - Water Release: Rising Water Cutter
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: After waving the Tiger hand seal the user slams his foot to the ground, causing water to rise up and travel towards his target as a slicing jet.
(Suiton: Taihoudan) - Water Style: Water Gun
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: A strong water wave spit from the mouth that is more compressed than Chaos Water Wave and can carve the earth if used on the same area multiply times.

(Suiton: Suihachi) – Water Release: Hand of waves
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: the user will produce a fairly powerful jet of water from the user's hand.

(Suiton: Suishi no Jutsu) – Water Drowning Technique
Rank: C
Type: Offensive, supplementary
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: After waving the Boar → Dog → Horse → Tiger hand seals, the user will gather a large amount of water to form a large spiraling stream of water. It can be guided to strike a target in a number of angles.
Note: Requires a nearby water source.

Suiton: Haretsu sui Yashi ) - Water Release: Water Bursting Palm
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After making the ram hand seal the user generates water around their right arm and then by thrusting their arm forwards they release the water in the form of a projectile bullet that drives through the opponent pushing them back several feet.

(Suiton: Mizu Tsurudan) - Water Release: Water Tendril Bullets
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will manipulate one of their water clones to dissolve back to water and turn into four pointed projectiles that shoot at the target.
Note: Must create a water clone before hand.
(Suiton: Daibakuryuu) - Water Release: Great Exploding Current
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: User creates a whirlpool that sucks any opponent in range underwater.
Note: Must be performed on a water source

( Suiton: Shawā ) - Water Release: Showers
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user condenses water vapour in the air above them to generate multiple projectiles of water which shoot at their target with a great amount of force and speed. The user can also shoot a barrage of small water projectiles directly from the swing of their hand.

(Suiton: Hahonryuu) - Water Style: Destruction Torrent
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: After waving the Boar → Dog → Ram hand seals, a water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.
Note: No water source required

(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B-S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.

(Suiton: Mizu Kamikiri) - Water Release: Rising Water Slicer
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates a fast jet of water running through the ground that is powerful enough to slice through solid rock.

(Suiton: Ja No Kuchi) - Water Release: Water Snakes Mouth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage Points: N/A
Description: After performing the required hand seals Monkey → Rat → Tiger → Dragon → Horse → Dragon it then allows the user to generate a spinning column of water which will take the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.

(Suiton: Mizurappa) - Water Release: Water Horn
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: After waving the Dragon → Tiger → Rabbit hand seals, the user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.

( Suiton: Seiryūshō ) - Water Release: Azure Dragon Palm
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user unleashes a spiralling torrent of water from his hands

( Suiton: Shizuka Yari ) - Water Release: Droplet Spear
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: Using their skills with water release, the user creates an orb of water in their hand which they can then release in the form of multiple spearing streams, that they can use to attack their enemy from multiple directions or in spirals.

(Suiton: Gufuu Suika) - Water Style: Typhoon Water Vortex
Rank: A
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description:The user will create a ‘Wind Style: Rasengan’ in one hand, and ‘Water Style: Destruction Torrent’ in the other. By combining them, he will create a tornado of water that can be used to attack or defend. This jutsu can also be used to drown out wind and fire combos
Note: No water source required.
Note: Can only be used with either a clone or an ally

(Suiton: Daibakufu no Jutsu) - Water Release: Great Waterfall Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, the user will form a gigantic vortex of water in the form of a ring in front of him. It will then shoot a gigantic torrent of water that extends water over a large scale, surges upon impact and rises up to several dozen meters high only to collapse down, forming massive waves all around as it does. The effect is such that as its collapsing it resembles a waterfall, hence the name of the technique. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra. The normal use of the technique requires a water source which is manipulated into the technique but some users have shown the ability to use the technique as a water stream exhaled from the mouth and forming more of a gigantic barrage/stream/wave of water rather than the more intricate and complex use of the main application of the technique.
Note: Can be used with a water source or by using one's own chakra to exhale the technique without the need for a water source nearby.

(Suiton: Suidanha) Water Release: Severing Wave
Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.

(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.



 

Naruto.

Active member
Immortal
Joined
Feb 8, 2013
Messages
50,607
Kin
204💸
Kumi
2,319💴
Trait Points
0⚔️
Soz for the extreme delay. Finals and gym really took all of my time. Anyway, here's my list:

(Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Chakra Cost: 10
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
Note: Doesn't require a water source but can be used to manipulate existing water.

(Suiton: Mizu Yashiken no Jutsu) - Water Release: Water Palm Blade Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target with couple of punches and kicks them lifting the target into the air and the user will then concentrate their chakra into their palm and then swinging their arm in a arc they release chakra creating a cresent blade of water that strike the target.

(Suiton: Haretsu sui Yashi ) - Water Release: Water Bursting Palm
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After making the ram hand seal the user generates water around their right arm and then by thrusting their arm forwards they release the water in the form of a projectile bullet that drives through the opponent pushing them back several feet.

( Suiton: Shawā ) - Water Release: Showers
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user condenses water vapour in the air above them to generate multiple projectiles of water which shoot at their target with a great amount of force and speed. The user can also shoot a barrage of small water projectiles directly from the swing of their hand.

(Suiton: Teppoudama) - Water Release: Gunshot
Rank: B/A-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20/30
Damage Points: 40/60
Description: The user will do the Tiger handseal and will gather water in his mouth and then spits out either a single very large sphere of rotating water that can blast a huge area leaving it soaked or a series of up to 5 smaller yet faster bullets. The power of the technique depends on how much chakra the user inputs into it.

Check your list with my list, and tell me why some of them in your list aren't valid.
 

Lytes

Active member
Legendary
Joined
Nov 15, 2012
Messages
10,499
Kin
1,093💸
Kumi
2,845💴
Trait Points
0⚔️
Hello there.
Kurapika says as he walks into the circular pond which you're standing on, before you could reply, he sits on the water surface cause that's what tired ninjas do.
Tell me about Chakra and suiton release, keep it short, I don't want an essay.
 

Sasori

Active member
Legendary
Joined
May 31, 2014
Messages
15,264
Kin
1,327💸
Kumi
4,657💴
Trait Points
0⚔️
To start, chakra is the basis of all techniques which would be otherwise impossible without the use of it. There are several types of chakra and different forms that it is capable of being used in. For one with water it capable be used to control water in ways which would be unfeasible without the use of it. Another cause of this is when ninjas generate chakra into their feet to be able to walk on water. Hand seals are usually performed when you have to preform high ranked ninjutsu attack. Ninjutsu often requires the usage of chakra and hand seals, can be categorized with stuff such as medical ninjutsu.

Water is a free flowing liquid. I see water as a calm and peaceful element when you get down to it. Also, I see it as healing mainly because of avatar. It is the complete opposite of fire in some cases, as water gives life. Though if need be water can be destructive or even dangerous.
 

Lytes

Active member
Legendary
Joined
Nov 15, 2012
Messages
10,499
Kin
1,093💸
Kumi
2,845💴
Trait Points
0⚔️
Alrighty, It seems your previous Sensei explained in details, however, I'd like to correct a few things from what you said, Chakra is not the basis of ALL techniques, Lee is a perfect example, he possesses no chakra yet he still performs Taijutsu techniques, also Handseals are not necessarily used for high rank Jutsus, they are used to limit your chakra output to the exact amount of chakra you need to perform a technique in the sense that handseals prevents you from releasing like 600 chakra points for a D rank technique lel.
Basically, every element is calm until a ninja manipulates it with chakra.
Now watch carefully what I do as you'll perform the same jutsu and use it to attack that dummy five meters to your right, afterwards you'll tell me the pros and cons and then you'll ask questions.

Kurapika without standing releases his chakra into water to create a small wave of water and also he focuses his Suiton chakra into the air to form a circular transparent shield.
It's really easy, just release your suiton chakra into the air or into the ground and create small waves or tools of water

Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Chakra Cost: 10
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
Note: Doesn't require a water source but can be used to manipulate existing water.


Kurapika continues by releasing a small non concentrated cloud of mist from his mouth, afterwards he releases his suiton chakra into the water and uses it to create more mist
Another form of water, Mist, you can create this jutsu from your mouth or the water source, it serves the purpose of blinding anyone in its range you included, it can't blind byuukugan, Inuzika smell, Inner sonar etc or other sensing Jutsus that require physical contact e.g Tiger rain at will

Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Note: Can be created through releasing from mouth or manipulating a nearby water source.


Lastly, Kurapika forms a sword in his right and left palm
Except being flashy and cool, this technique is quite useless, it allows you to create a sword made of water

Rank: D
Range: Short
Chakra cost: 10
Damage Points: 20
Description: A technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like with a normal blade.
Note: Doesn't require a water source.

 

Sasori

Active member
Legendary
Joined
May 31, 2014
Messages
15,264
Kin
1,327💸
Kumi
4,657💴
Trait Points
0⚔️
1) One of the most basic water jutsu all there. This technique is pretty ambiguous meaning that you can create just about the type of object out of the water within reason. Though a draw back of this would be how this technique is pretty weak so the structures you create from it won't be all that powerful. Most of the basic water jutsu don't need hand seals like this making it pretty convenient in battle. Can even be used manipulate water sources such as ponds to your advantage.

2) Here we have a good supplementary jutsu where the user will create a pretty basic mist throughout the battle field. This technique can be used quite conveniently from either a water source nearby or from your own body. A great technique to plan surprise attacks or even escape from battles if needed. Though in the end it is still a pretty basic mist jutsu making it unable to block the sensory abilities of other ninja. If both ninja are in fact blinded the enemy will most likely follow up with another technique to allow them see, otherwise it would be a good chance to go underground where you can see what's happening above.

3) There is no such thing as a useless technique. The will basically create an ordinary sword which is just made out of water which can be used to pretty simple strikes. With the help of the blade it can allow for the user to use any kenjutsu strikes involving a sword. Also, this sword will follow the elemental strengths and weaknesses making it quite useful against the right element.
 

Lytes

Active member
Legendary
Joined
Nov 15, 2012
Messages
10,499
Kin
1,093💸
Kumi
2,845💴
Trait Points
0⚔️
2. It actually blocks the basic sensory jutsu from sensing anything inside the mist plus it blinds all ninjas in its area
3. You can't use kenjutsu strikes that require chakra since you infusing chakra into the sword would disturb the chakra balance of the sword itself .
PHP:
Here's the training format and an example just to give you an idea how much detail is required 
[b]Perform the jutsu :[/b] I focus my Suiton chakra from my right hand before releasing it after which I shape manipulate it to form a sword made of water. 
[b]Advantages:[/b]
Looks badass, creating weapons from your hands and all. 
No handseals required so it can be performed quickly. 
[b]Disadvantages:[/b] 
It's a very weak jutsu 
[b]Questions :[/b]
Do you have the shark contract or a Kisame/Hyuuga bio?
This is the defensive counterpart of sword of draining where you form a shield from your arm to defend against attacks
( Suiton: Junsai no Jutsu ) - Water Release: Water Shield Technique
Rank: D
Type: Supplementary, Defence
Range: Short
Chakra cost: 10
Damage points: N/A
Description: The user will manipulate their water chakra and releasing it from their arm which is held outwards infront of them and they then create a shield of water that can aide in defence against projectile weapons and close combat techniques.

The first jutsu of C ranks, still basic tho, you perform three handseals before forming a whip of water which you can also channel Lightning chakra through, beware however because the Lightning can travel both ways, your opponent can electrocute via the whip.
(Suiton: Suiben) - Water Release: Water whip
Rank: C
Type: Offensive, supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: After the user performs a series of 3 hand seals Rat → Dog → Ox, the user creates a whip of water that can be used to strike the opponent with a lashing action or wrap around the target to bind them. This technique can also have lightning techniques channeled through when they have bound their victim with the water whip.

Yes, This jutsu is well known all over NB for its effectiveness and the CJs Inspiration, you perform two handseals before spitting a stream of sticky liquid which is used to glue targets
(Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field
Rank: C
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: The user After performing the required hand seals Ram → Tiger spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.

Ask questions z.z
 

Sasori

Active member
Legendary
Joined
May 31, 2014
Messages
15,264
Kin
1,327💸
Kumi
4,657💴
Trait Points
0⚔️
( I have neither of those bios.)

1)
Performance: Sasori starts off by focusing his water chakra in his right arm first focusing it there. Using shape manipulation he focused his water chakra into a ordinary shield of water ready to block the most basic of attacks.

Advantages: Doesn't need hand seals.

Disadvantages: Is pretty weak.

Questions: NA

2)
Performance: After Sasori finished listening to his sensei speak he decided that it was time for him to perform the technique on his own. He started by performing the required hand seals for the jutsu, and then went on to gather his water chakra in his right hand. As the chakra was gathered there he used shape manipulation to form it into a long, slender, rope-like whip which held multiple purposes.

Advantages: Can be combined with other techniques to make it deadlier.

Disadvantages: Requires pin-point aiming.

Questions: NA

3)
Performance: Now on to his last technique Sasori would make sure to perform it to his fullest ability. He began by performing the hand Seals Ram then Tiger followed up by gathered his water chakra in his mouth. As his water chakra was gathered in his mouth he gave the water the properties of a adhesive liquid. Now done with the requirement he puckered his lips to then spray out a thin, sticky, slime like material which would trap anyone can touched it.


Advantages: Can control an entire battlefield.

Disadvantages: Can be avoided rather easily be generating chakra to feet.

Questions: NA
 

Lytes

Active member
Legendary
Joined
Nov 15, 2012
Messages
10,499
Kin
1,093💸
Kumi
2,845💴
Trait Points
0⚔️
You perform an handseal and create a clone made of water which gets 1/10 of your chakra and can use up to C rank water jutsu, according to the mods in the Rp chat thread when the clone dies, the chakra it has left returns to you. Also you require a water source to perform the jutsu.
(Mizu Bunshin) - Water Release: Water Clone
Rank: C
Range: Short
Type: Supplementary
Chakra Cost: 15
Damage Points: N/A
Description: After performing the Tiger hand seal the user creates a clone of themselves made of water. These water clones have 1/10th of the users chakra. These clones are also limited in that they can only travel short range from the user without losing control. When a water clone take enough damage they revert back to normal water.
Note: Can only perform up to C rank Water techniques and requires a water source.

Without handseals, you channel chakra into a water source which you manipulate to bring forth spinning pressurized water, this jutsu however is restricted to short range, such a waste.
(Suiton: Suigandan) - Water Release: Water Fang Bullet
Rank: C
Range: Short
Type: Offense
Chakra Cost: 15
Damage Points: 30
Description: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications.
Note: Requires a water source.

Now, I believe this jutsu is useless, why would I manipulate the mist to blind someone when that's what the mist itself does.
Using your chakra, you manipulate the mist in such a way that it reflects natural light to the opponent's fafe/eyes blinding them .
(Suiton: Kirigakure Shiryoku Hakudatsu) - Water Release: Hidden Mist Eye Sight Deprevation
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15(-3 each turn to keep it active)
Damage Points: N/A
Description: Using the hidden mist jutsu the user reflects the natural light an a way that it blinds there opponent temporarily as long as the opponent is in the mist.
Note: Must have already used hidden mist jutsu
 
Top