[Water Training]- Mugetsu

Akuma

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-Waits for Senpai-

Last Technique learned:
(Mizu Kamikiri) - Rising Water Cutter
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: The user slams his foot to the ground, causing water to rise up and travel towards his target as a slicing jet.
 

Akuma

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*I channel a certain amount of my Suiton chakra into the ground, i then begin to bring moisture from the ground where i channeled suiton chakra into to the surface, and slam my right foot on the ground sending the condensed moisture wich is now water towards the target (a lamp) with great slicing power*
 

Korra.

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Okay how do you want to train the way from your last thread or this way.

-How the technique is used.
-How to perform it.
-Its strengths and weaknesses.
-Anything else you find is suitable.

This is Kirabi's format for training we will be using(alter a little). You will be using this format and if you could also post a picture of the jutsu that would be good. Though some might not have pictures and that will be okay.

Which one than we will start.
 

Korra.

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(Suiton: Taihoudan) - Water Style: Water Gun
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: A strong water wave spit from the mouth that is more compressed than Chaos Water Wave and can carve the earth if used on the same area multiply times.

1) Become a squirtle xd no just jk

1) Channel your chakra into your mouth and compress it
2) Spit out a strong water wave at my clone causing him to dissapear
 

Akuma

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*I mold my chakra giving it water affinity, i then channel a good amount of that same molded water chakra into my mouth and begin to compress it, i then spit it out as a strong water wave at the clone senpai created, as it hits it almost instantly makes the clone poof away*

• A good technique to pass through a c ranked earth armour.

• If the user get's striked by a lightning technique, it would deal more damage having the water inside my mouth.
 

Korra.

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(Suiton: Suikoundan) - Water Style: Water shark bomb
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: A water projectile shaped like a shark that comes crashing down on the opponent.
Note: No water source required

1) Channel your water chakra into the lake
2) Manipulate the water into a shark like object
3) Send it at my clone
 

Akuma

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*I channel a certain amount of my previously molded water chakra into the lake short range from us, and then i manipulate the water into the form of a shark, wich is then launched towards the clone, making it poof away almost instantly after it's striked by the water shark*

• It doesn't reqiure a water source so it's a great technique to catch the opponent off-guard.

• can be countered with a shark projectile of a higher rank.
 

Korra.

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(Suiton: Seibun Hōfutsu) - Water Style: Water Heavens Convergence
Rank: C
Type: Defensive, Supplementary
Chakra cost: 15
Damage Points: 30
Description: After performing the required hand signs Tiger → Dog → Monkey → Snake → Boar → Tiger the user makes water rise from the ground and they can use this water in various ways. They can create a body of water for a water summoning to be encased in and allow them to move around where normally no water exists, or create a body of water to block incoming attacks or surround his target and then drown them.

1) Perform the seals Tiger → Dog → Monkey → Snake → Boar → Tiger
2) Make the water rise from the ground
3) You can use the water in anyway you want like blocking attacks or surrounding the target and drowning them
 

Akuma

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*I first perform the needed hadn seals (Tiger → Dog → Monkey → Snake → Boar → Tiger) and then focus water chakra into the ground around me, making water rise from underground, making the water that rises around a lamp nearby from me, wich gets surrounded by the water*

• Can also work as a clone, whom can block incoming attacks.

• In the meantime the user is performing the hand seals, the opponent can counter with a faster technique.
 

Korra.

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(Suiton: Suichuu Teigen no Jutsu) – Water Release: Underwater Motion Technique
Rank: C
Type: Supplementary
Range: Mid
Chakra cost: 15
Damage points: N/A
Description: This Technique allows the user to properl themselves through a body of water by using their chakra. While underwater, this technique will also partially mask the users prescence.
Note: Must be a large water source such as a lake to use.

Go into the water and go underwater. Than using your water chakra make the water propel your self to the other side of the lake and back.
 

Akuma

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*I jump into the lake, and swim underwater, with use of my already molded water affinity chakra i make the water propel myself, towards the other side of the lake, and back to my first location, giving me light motion underwater*

• Good to camouflage the user from the opponent and wait for the moment to strike.

• I think a stong enough raiton attack towards the lake would end up shocking the user of this technique.
 

Korra.

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True and also a Doujutsu could see you remember this ^_^

(Suiton: Suihachi) – Water Release: Hand of waves
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: the user will produce a fairly powerful jet of water from the user's hand.

My clone will be running up to you. Channel your water chakra into you palm and create a powerful jet of water from it sending her back.
 

Akuma

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Will do. ^_^

*As soon as senpai's clone starts running towards me, i channel a good amount of water chakra into my dominant palm, and create a powerful jet from my palm wich i send towards her at her, sending her back as it strikes the clone*

• Good for when multiple opponents are charging towards the user.

• a C ranked wind i assume is enough to blow back this technique, rendering it useless.
 

Korra.

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(Suiton: Suishi no Jutsu) – Water Drowning Technique
Rank: C
Type: Offensive, supplementary
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: the user will gather a large amount of water to form a large spiraling stream of water. It can be guided to strike a target in a number of angles.
Note: Requires a nearby water source.

Gather you water chakra and gather large amount of water. Use your chakra to form a large spiraling stream of water and guide it and my clone at different angles.
 

Akuma

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*I gather a good amount of my already molded water affinity chakra, and then gather a huge amount of water from the lake, with use of my chakra i form a large spiraling stream of that same water and guide it towards senpai's clone towards different angles, making it poof as it's hit various times*

• Good combo to channel a lightning technique through it as it reaches contact with the target, being able to shock the target as well.

• requiring a water source, it gives the opponent some time to counter or even manage to evade the technique as well as attack the user.
 

Korra.

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(Suiton: Daibakuryuu) - Water Release: Great Exploding Current
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: User creates a whirlpool that sucks any opponent in range underwater.
Note: Must be performed on a water source

Simply use your water chakra to cause the the water to go in a spinning manner sucking my clone underwater.
 

Akuma

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*I get besides the lake and with use of my water chakra i cause the water to start spinning towards senpai's cone sucking it in underwater, making it drown due to the lack of oxygen and making the clone poof in some seconds*

• If the opponent is in the water the procidure is much easier, and is good for when having a water battle.

• maybe we can use Water Release: Underwater Motion Technique to escape from this technique, and from the user's eye sight as well.
 

Korra.

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You can use Water Release: Underwater Motion Technique also if you sue water tornado in the opposite motion of the whirlpool it will cancel out each other.

(Suiton: Suirou No Jutsu) - Water Style: Water Prison
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: This technique is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. Water clones can be used in preparation for the technique, which block an opponent's attack and trap the attacker in the prison using the clone's own water.

Pretty east using the water source trap my clone inside an orb of water ^_^ THe orb should be strong enough where he cannot not punch his way out
 
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