Water [ Hiruzen1]

Stick

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( Suiton: Junsai no Jutsu ) - Water Release: Water Shield Technique

I begin by channeling my water chakra to my forearm. I manipulate the water to materialize, creating a orb of water to form. I use shape manipulation to manipulate the water to create a fairly large shield that I extend in front of me. The shield has enough strength to withstand thrown projectiles and punches and kicks.

Well this jutsu is useful due to being a shield which blocks most physical attacks, but the shield has the strength of a D rank jutsu, meaning a strong physical attack can break through it.
The shield also isn't big enough to shield the whole body, meaning if two projectiles are thrown at the same time, both targeted at different area's, it would be difficult to block both.
 

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I begin by creating a thick chakra infused mist, trapping me and my opponent in it. Once trapped, I throw several tagged kunai in an arc motion onto my opponents previous location.

(Kirigakure No Jutsu) - Hidding in Mist Jutsu
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Note: Can be created through releasing from mouth or manipulating a nearby water source.
 

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I begin by creating a thick dense chakra infused mist from my mouth. Once the mist covers the whole terrain, I then gather my water chakra in my gut, releasing a small blast of water that I fire at the opponents face. Once distracted, I run in an arc motion, channeling water into my left hand. I manipulate the water to create a sword created from the water. I stab the opponents throat, killing him on the spot.

(Kirigakure No Jutsu) - Hidding in Mist Jutsu
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Note: Can be created through releasing from mouth or manipulating a nearby water source.

(Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
Note: Doesn't require a water source but can be used to manipulate existing water.

(Suiton: Mizu Kuri No Yaiba) - Water Style: Sword of Draining
Rank: D
Range: Short
Chakra cost: 10
Damage Points: 20
Description: A technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like with a normal blade.
Note: Doesn't require a water source.
 

Ciberr

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Good. When engaging in a taijustu or sword battle its good to describe which hand/leg or whatever you're using and how you do it. I'm still training in taijustu and kenjustu myself. So I'm no master. But its good practice. For the first C rank justu I'd like you to stand atop the water source and send your suiton chakra into it.Use shape manipulation harness a good amount of water and shape it into a shark. Which jumps out of the water and crashes into me.

(Suiton: Suikōtoppa) – Water Release: Water Shark Breakthrough
Rank: C
Type: Attack
Range: short
Chakra cost 15
Damage points: 30
Description: The user will create a water shark to jump into the air and bolt towards the opponent, striking them.
Note: Requires a water source.
 

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Understood ^^

(Suiton: Suikōtoppa) – Water Release: Water Shark Breakthrough


I begin by focusing my chakra on my feet, allowing me to stand ontop of the water source. I channel my water chakra into the water source allowing me to manipulate the water at my command. I manipulate the water to rise, up. As I'm controlling it, I use shape manipulation to shape the water into a shark. The shark bolts out from the water source heading towards you.
 

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Whoops. I forgot to tell you I need you to start filling out this template. Sorry.

PHP:
[CODE][B]One/three advantages and disadvantages:[/B]
[LIST]
[*]1. 
[*]2.
[*]3.
[*]
[/LIST]
[B]How you would use it in battle:[/B]
[B]How you would counter it:[/B]
[B]How you perform it (with as much detail as you can):[/B][/CODE]
When you post it remove the [ code] tags and the [ PHP ] tags. For the next justu I want you to preofrm three handseals and condesne your suiton chakra in your hand allowing you to create a whip capable of striking your targets. You can also channel a certain chakra into it increasing its strength. Use this whip to strike my clone on the back.

(Suiton: Suiben) - Water Release: Water whip
Rank: C
Type: Offensive, supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: After the user performs a series of 3 hand seals Rat → Dog → Ox, the user creates a whip of water that can be used to strike the opponent with a lashing action or wrap around the target to bind them. This technique can also have lightning techniques channeled through when they have bound their victim with the water whip.
 

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One/three advantages and disadvantages:
  • 1. Can be used as an attack or to simply bind someone
  • 2. Can be used in conjunction with a lighting jutsu
  • 3. Can be used to bind a summoning animal
How you would use it in battle:

Simply as a attack, or as a whip to bind someone, or to sweep someone of their feet.

How you would counter it:

By simply creating a gust of wind to form from my body, blowing away the water, resulting in you to be free.

How you perform it (with as much detail as you can):

I begin by performing the handseals Rat → Dog → Ox while channeling my water chakra into both my hands. I materialize the water, allowing me to manipulate it into a whip of some sort. I further use shape manipulation to thin out the whip, as well as making it more streamlined. I start to spin the whip, building up momentum, and I release it, striking the back of your clone, dispersing him.
 

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Great job Hiruzen. For the next justu preform two handseals as you build up suiton chakra in your body. Thus allowing you to expel a "high-viscosity, chakra infused water" which you can fire in a wide span. This water is sticky as suggested and is capable of trapping down your opponent restricting his movement. Direct this justu at my clone and trap him, then hit him in the head with a kunai.

(Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field
Rank: C
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: The user After performing the required hand seals Ram → Tiger spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.

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One/three advantages and disadvantages:
  • 1. Can be used to prevent a sand user from gathering sand, by forming a layer of sticky water on the surface.
  • 2. Disadvantage is that it hardly ever traps a standing opponent, due to them easily countering it.
  • 3. Another disadvantage is that it stays on the field throughout the whole battle meaning you might get stuck, if forgotten about.
How you would use it in battle:

I would use it in battle, if my opponent is either blinded, so once he regains his sight, he would be trapped. I would use it if my opponent is underground, so once he get back up he gets stuck.

How you would counter it:

I would create pillar of earth to raise me up into the air before the jutsu reaches me.

How you perform it (with as much detail as you can):

I begin by performing the handseals Ram-Tiger while gathering my water chakra in my gut. I channel this chakra to my throat where I spit out a chakra in fused water that has a sticky properties all over the terrain trapping your clone in place. Once your clone is stuck with the high viscosity water, I take out a kunai from my pouch and throw it with enough speed and power to penetrate his skull, killing him on the spot.
 

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A sand user could still gather sand. But overall great job, I like how you think outside the box. For the next justu I want you to stand atop that water source and build up suiton chakra throughout your body. Send your chakra into the water source allowing you to create a clone of you consist of water. The clone frails in comparison to your of course. It cannot go outside of short range from you and it can only use c rank and below justus.

(Mizu Bunshin) - Water Release: Water Clone
Rank: C
Range: Short
Type: Supplementary
Chakra Cost: 15
Damage Points: N/A
Description: After performing the Tiger hand seal the user creates a clone of themselves made of water. These water clones have 1/10th of the users chakra. These clones are also limited in that they can only travel short range from the user without losing control. When a water clone take enough damage they revert back to normal water.
Note: Can only perform up to C rank Water techniques and requires a water source.
 

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One/three advantages and disadvantages:

  • 1. Can only perform C rank or lower water jutsu's and move up to short range
  • 2. Requires a water source
  • 3.
How you would use it in battle:

I would use it in battle if my opponent is blinded or is distracted. Creating a water clone is a bad move if the opponent can see you, since they can easily disperse it.

How you would counter it:

I would create a pillar of earth to smash through its back, or a simple lightning jutsu, or a high powered fire jutsu to evaporate the water.

How you perform it (with as much detail as you can):

I begin by performing the tiger handseal while channeling my water chakra into the water source. I manipulate the water to rise, while using shape manipulation to shape the water into a clone that looks exactly like me. The clone has some limitations, such as it cannot go further than short range, and can only perform up C rank or lower water jutsu's.
 

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Takes up a sum of your chakra could be another dis.

Well I'm no longer a senpai. Its been a pleasure teaching you. I'm sure you'll be a good RP'er if you continue to try. Best of luck. :D
 

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Great. For the next justu stand atop a water source and send your suiton chakra into it. Once you've done that bring forward a mass of spinning condensed water. The spinning ball of water is able to come out of the water anywhere through short range(in water). Making this spinning mass of water pretty versatile.

(Suiton: Suigandan) - Water Release: Water Fang Bullet
Rank: C
Range: Short
Type: Offense
Chakra Cost: 15
Damage Points: 30
Description: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications.
Note: Requires a water source.

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Spammed to Jounin ^^, Now I can learn four elements :whip:

One/three advantages and disadvantages:
  • 1. Can only be used in short range
  • 2. Can only be used with a watersource
  • 3. Donsen't need any handseals
How you would use it in battle:

I would use it if my opponent is blinded or as as simple opening move. Really can't do nothing with it since it is limited to short range >.>

How you would counter it:

Cover myself in a thick earth Armour, preventing the water from harming me, or create a wind jutsu that cover my body dispersing the water.

How you perform it (with as much detail as you can):

-Stands ontop of le water source-

I channel my water chakra into water source allowing me to control the water. I manipulate the water to rise up from its surface. I manipulate the raised water to spin, creating a drill like effect. I manipulate the spinning water to crash into your gut >:D, causing you to be thrown away.


I was wondering if its possible to destroy a low ranked water jutsu such as a C rank water shark with three or more explosive tagged kunai's? Wouldn't the explosion be enough to disperse the water?
 
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