[War of Generations] Yashiro vs. Igneel

Yashiro

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NB Generation War Rules
Unofficial
Default Mid Range
Time Limit: 3-7days (default 3 days)
Terrain-Once challenge is made an unbelievably large coliseum 30 meters in diameter and 20 meter high walls appears around the fighters until the fight is over. (Normal dirt for the ground )
All out/Everything allowed

Bio: Obito Uchiha in my signature.

I'll have the first move after you post a bio.
 

Igneel

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Revan in sig
_______________

As Revan walked into the battle area, the same thing that happened the last time happened again! A coliseum rose out instantly."Still a fascinating sight to watch...". Revan now turns his attention from the fully erected coliseum to the masked man before him.
 

Yashiro

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Crimson eyes passively activated as are they staring deep within Revan's soul via his veiled vision.


Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.



"Playing around with the likes of you would only be a waste of time, let's get serious from the get go."

After speaking Obito immediately performs a single hand seal and casts his opponent into an illusion. In said illusion Revan is made to see and believe that suddenly a large amount of constant freezing ice cold water blasts downward from just above him, large enough to cover his entire body. In the genjutsu the freezing ice cold water stream pins Revan to the ground facing up and under the force of the water he is rendered immobile and unable to move around as well as being numb throughout the body due to the freezing temperature of the water.

"Water Style: Heavenly Freezing Stream"

As soon as his opponent is caught within the illusion and under the affects of it, Obito strings together a sequence of hand seals and forms ten rectangular shaped pedestals of stone in a circular formation all around Revan, Bordering a circular formation just outside of short range all around him. Obito then swiftly causes large tornadoes of lightning to form on each stone pedestal which then rises 7 feet into the air before all advances towards Revan simultaneously. The tornadoes of electricity would then combine into a single massive tornado creating a highly dangerous and deadly electrical explosion.


Type: Supplementary / Genjutsu
Rank: A Rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user begins by forming 3 handseals, channeling their chakra into their opponent's chakra network, manipulating it to make the opponent believe they are hit by a large constant freezing ice cold stream of water from just above them that is large enough to cover their body. In the genjutsu the freezing ice cold water stream pins them to the ground facing up, under the force of the water the victim is rendered immobile. Also within the genjutsu the water the victim is hit with is freezing cold, so much so that it is like the water found in the Arctic, this water makes the victim feel terribly cold, numb.
However in reality, the victim is left standing, paralyzed due to the power of the stream that pins them within the genjutsu. If the user does not escape the genjutsu in one turn they will suffer great mental damage , from the ice cold water. If the victim is unable to escape in the second turn they will not be able to cope with the mental stress that has now accrued and will pass out.
Note: No genjutsu of any rank can be used in the next turn
Note: Can only be used two times a battle
Note: Can only be taught by Strawberry




Rank: S
Type: Offensive
Range: Mid-Long
Chakra cost: 40
Damage points: 80
Description: The user will perform three hand seals, and then raise ten, flat rectangular pieces of stone from the ground in a circle formation bordering the outside of short range around the opponent. The rectangular stones protrude no higher than the ground, being compared to something like a concrete sidewalk. After they rise to the ground, the user will create large tornadoes of lightning on top of each stone rectangle that shoot up seven feet into the air. This is achieved by the user channeling lightning chakra into the stone, similar to the action in Lightning Release: Four Pillar Bind. As they appear, they begin to rapidly spin around the inside of the circle of stones, converging on the opponent. Once successfully converged around the opponent, the tornadoes combine into one massive fifteen foot tornado, creating a deadly electrical explosion.
Note: Can only be taught by Selendrile
Note: No S-rank lightning on the same or next turn
Note: Usable twice per battle

 

Igneel

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As the red eyes swirl to vision, Revan smirks making a snide remark,"An illusionist...Let's see what you can conjure up" Watching the young man perform a seal spouting some nonsense name about a water jutsu, Revan can actually sense the chakra being channeled towards him. He could feel the foreign chakra invade his body, altering the normal chakra flow."Starting with an illusion off the bat! How unoriginal of you!". As Revan finishes saying, he feels the sensation of ice cold water pouring. Without hesitation, he reverses the genjutsu upon the castor, the masked kid just as he was about to raise his hands to make some handseals. This would take the boy by surprise, as cold water suddenly pours down on him like it's never ending, paralyzed in fear and shock. The water didn't pour from just above, it flushed from all sides, as if though jets of ice water held the boy suspended in air.[I controlled the illusion aspect a bit, but it's albit the same as the jutsu in your description] But before he could realize what has just transpired, Revan performs another seal channeling his katon chakra into the katana that obito is carrying with him, making it burst in a sphere of flame, burning the masked challenger to a crisp. "Lets see how special those eyes of yours are.... U..C..H..I..H..A"

Kyōsei Mamoru/Settoku | Force Protect/Persuasion
Type: Defensive
Rank: S-Rank
Range: N/A
Chakra: 40 (-20 per turn)
Damage: N/A
Description:
The dichotomy of the force manifested in its truest form in those who dwell only in one of its shades. For those who dwell on the light side, the force can be used to protect themselves from harm. For those who dwell on the dark side, the force can be used to influence the world into attacking their enemies. As such two opposite abilities are possible:
♦Force Protect/Mamoru: A simple application of the ubiquitous power of the force and the defensive, passive nature of the Jedi, the user will focus on the force and allow it to protect him, for a short time duration, from a given harmful factor. The user can choose to be protected from an element, a skill, a technique, a poison, etc. As long as the user knows it exists, he can will the force to protect him from it. Off course, conscious input is still needed as well as chakra output to sustain it. The protection is simply the inability of said harmful factor to affect the user for the duration of the technique.
♦Force Persuasion/Settoku: The application of the sheer brute will power that Siths wield is shown through Settoku. Its the use of the force and one's will power to take control of enemy "entities" in the field, sever their connection to their user and turn them against their user. It can target Clones, Summoning Animals, Elemental Familiars, Edo Tensei Summons, etc. This control is limited as the user cannot force the clones or summons to simply dispel themselves or simply negate the technique and if his control is broken, the technique, if feasible, will be once again under its original user's control. He also needs to keep focus and conscious control over the technique to sustain its influence. The technique can also be applied to sentient-like techniques such as a Wood Dragon or Earth Dragon (basically elemental familiar techniques where the element is shaped into an animal of sorts, an entity which, even if control from the user is needed, will still be controlable by the user of Settoku) or even Edo Tensei summons. A rather specific and more advanced use is that the user can also target a Genjutsu and turn it against the opponent who used it. By using his will, the user can control and illusion and reverse it back into the opponent while releasing himself from it. The technique is limited into the aspect that the user cannot control other ninjas or non sentient beings or techniques such as Aburame Bugs or simple elemental techniques which aren't familiars or similar.
♦Each application can only be used twice and the user can only use one application per battle.
♦To use Mamoru, the user cannot have used any Dark Side abilities until that point in battle. To use Settoku, the user cannot have used any Light Side abilities until that point in battle.
♦Lasts only a max of 2 turns (both Settoku's Controling and Mamoru's Protective effects).

Katon: Ira Kaen|Fire Release: Thorn Flames
Type: Attack/Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: User chooses some weapon(s) and channels his fire chakra in them, it can be done through a distance, contact with the weapon is not required. After channeling the chakra, with just one Tiger hand-seal user makes the chakra burst into flames in a shape of thorn, which reaches out half-meter in a shape of spiked orb. User can simultaneously envelop maximum of 5 weapons with thorn flames.
Note:
♦ Usable 4 times per battle.
♦ Copyrights © Blizzard.
 

Yashiro

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As the red eyes swirl to vision, Revan smirks making a snide remark,"An illusionist...Let's see what you can conjure up" Watching the young man perform a seal spouting some nonsense name about a water jutsu, Revan can actually sense the chakra being channeled towards him. He could feel the foreign chakra invade his body, altering the normal chakra flow."Starting with an illusion off the bat! How unoriginal of you!". As Revan finishes saying, he feels the sensation of ice cold water pouring. Without hesitation, he reverses the genjutsu upon the castor, the masked kid just as he was about to raise his hands to make some handseals. This would take the boy by surprise, as cold water suddenly pours down on him like it's never ending, paralyzed in fear and shock. The water didn't pour from just above, it flushed from all sides, as if though jets of ice water held the boy suspended in air.[I controlled the illusion aspect a bit, but it's albit the same as the jutsu in your description] But before he could realize what has just transpired, Revan performs another seal channeling his katon chakra into the katana that obito is carrying with him, making it burst in a sphere of flame, burning the masked challenger to a crisp. "Lets see how special those eyes of yours are.... U..C..H..I..H..A"

Kyōsei Mamoru/Settoku | Force Protect/Persuasion
Type: Defensive
Rank: S-Rank
Range: N/A
Chakra: 40 (-20 per turn)
Damage: N/A
Description:
The dichotomy of the force manifested in its truest form in those who dwell only in one of its shades. For those who dwell on the light side, the force can be used to protect themselves from harm. For those who dwell on the dark side, the force can be used to influence the world into attacking their enemies. As such two opposite abilities are possible:
♦Force Protect/Mamoru: A simple application of the ubiquitous power of the force and the defensive, passive nature of the Jedi, the user will focus on the force and allow it to protect him, for a short time duration, from a given harmful factor. The user can choose to be protected from an element, a skill, a technique, a poison, etc. As long as the user knows it exists, he can will the force to protect him from it. Off course, conscious input is still needed as well as chakra output to sustain it. The protection is simply the inability of said harmful factor to affect the user for the duration of the technique.
♦Force Persuasion/Settoku: The application of the sheer brute will power that Siths wield is shown through Settoku. Its the use of the force and one's will power to take control of enemy "entities" in the field, sever their connection to their user and turn them against their user. It can target Clones, Summoning Animals, Elemental Familiars, Edo Tensei Summons, etc. This control is limited as the user cannot force the clones or summons to simply dispel themselves or simply negate the technique and if his control is broken, the technique, if feasible, will be once again under its original user's control. He also needs to keep focus and conscious control over the technique to sustain its influence. The technique can also be applied to sentient-like techniques such as a Wood Dragon or Earth Dragon (basically elemental familiar techniques where the element is shaped into an animal of sorts, an entity which, even if control from the user is needed, will still be controlable by the user of Settoku) or even Edo Tensei summons. A rather specific and more advanced use is that the user can also target a Genjutsu and turn it against the opponent who used it. By using his will, the user can control and illusion and reverse it back into the opponent while releasing himself from it. The technique is limited into the aspect that the user cannot control other ninjas or non sentient beings or techniques such as Aburame Bugs or simple elemental techniques which aren't familiars or similar.
♦Each application can only be used twice and the user can only use one application per battle.
♦To use Mamoru, the user cannot have used any Dark Side abilities until that point in battle. To use Settoku, the user cannot have used any Light Side abilities until that point in battle.
♦Lasts only a max of 2 turns (both Settoku's Controling and Mamoru's Protective effects).

Katon: Ira Kaen|Fire Release: Thorn Flames
Type: Attack/Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: User chooses some weapon(s) and channels his fire chakra in them, it can be done through a distance, contact with the weapon is not required. After channeling the chakra, with just one Tiger hand-seal user makes the chakra burst into flames in a shape of thorn, which reaches out half-meter in a shape of spiked orb. User can simultaneously envelop maximum of 5 weapons with thorn flames.
Note:
♦ Usable 4 times per battle.
♦ Copyrights © Blizzard.
As Obito prepares his attack, raising his hands to perform the hand seals, he notices a cold stream of water pin him down, similar in all aspects as the illusion he had just cast upon his opponent. Obito deduces that his opponent has the ability to reverse illusions back onto it's castor. Having not expected that from someone outside of the Uchiha clan, Obito was quite surprised, however, quickly utilizing his visual prowess, Obito does exactly the same thing. He reverses the illusion once more placing Revan within it once again and releasing himself simultaneously. He then focuses his chakra into the ground beneath Revan and with a simple stomp of his right foot, he causes 3 pillars of intense flames to form from the ground, one forms directly beneath Revan and the other two on hsi left and right sides respectively. Simultaneously to the forming of the flaming pillars, Obito tosses a single explosive tagged kunai towards Revan, albeit, slightly above his head by several feet.

"These eyes are not special at all. They are a complete nightmare."


Rank:C-S
Range:Short-Long
Chakra Cost: N/A (equal to the cost of the countered technique)
Damage Points:N/A (equal to the power of the countered technique)
Description:This is a illusion counter were, through the use of their sharingan, an Uchiha can take control over an enemy illusionary techniques and reverse it back into the opponent by taking control of it and releasing oneself at the same time. With 1 Tomoe, it can affect C-Rank and below illusions. With 2 Tomoe it can affect B-Rank and bellow illusions. With a 3 Tomoe, it can affect A-Rank and below illusions. With MS/EMS it can affect S-Rank and bellow illusions. Can only be used once every two turns.




Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.

 

Igneel

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Revan was amused that the boy turned the tables on him, again. The illusion was reversed upon himself. To counter such an act, Revan focused his doton chakra and released it throughout his body encasing his body in a form of earthen armor. The armor forms protection from the flame pillars that rose from the ground as well. The armored Revan then began to walk forward and as he walked out of the flame pillar, the earthen chunks covering his body began to drop suddenly to the ground because he had stopped releasing chakra onto it, to make it stick. As the chunks peel off from him, Revan makes 5 pieces of the falling fiery rock chunks to zoom towards the masked man, one of them aimed to take out the tagged kunai in path.
.
(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

( Doton: Iwa Rendan ) - Earth Release: Rock Barrage
Rank: D
Type: Offensive
Range: Short – Mid
Chakra cost: 10
Damage points: 20
Description: The user will concentrate their chakra into their arm and then release their chakra creating a ring of rocks that are then flung at the opponent.
 

Yashiro

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Revan was amused that the boy turned the tables on him, again. The illusion was reversed upon himself. To counter such an act, Revan focused his doton chakra and released it throughout his body encasing his body in a form of earthen armor. The armor forms protection from the flame pillars that rose from the ground as well. The armored Revan then began to walk forward and as he walked out of the flame pillar, the earthen chunks covering his body began to drop suddenly to the ground because he had stopped releasing chakra onto it, to make it stick. As the chunks peel off from him, Revan makes 5 pieces of the falling fiery rock chunks to zoom towards the masked man, one of them aimed to take out the tagged kunai in path.
.
(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

( Doton: Iwa Rendan ) - Earth Release: Rock Barrage
Rank: D
Type: Offensive
Range: Short – Mid
Chakra cost: 10
Damage points: 20
Description: The user will concentrate their chakra into their arm and then release their chakra creating a ring of rocks that are then flung at the opponent.
As the chunks of earth break apart from Revan's body and are flung towards Obito, he swiftly performs two hand seals and exhales a large ball of fire, that not only has intensive heat and flames but also is mostly solid. Thus the sphere of fire released from Obito would stop the rocks in it's tracks and head directly towards Revan. (Since you never mentioned any specific directions aside from the kunai one, I assume the rocks are close to each other and just heads directly towards Obito.) Following in quick succession just as the fireball is released, Obito causes a human sized jellyfish spirit with multiple long tentacles to be summoned just behind Revan, Said spirit is composed entirely of lightning and would immediately wrap it's tentacles all around Revan's body, restricting his movement as well as numbing his entire body. Allowing for the Fireball to hit it's target, causing a large explosion of flames and electricity.


Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user after performing two hand seals Horse → Tiger exhales a big-sized sphere of fire that carries the enemy away and causes a massive explosion on impact. The fire ball has a given solidity property to it, being able to punch through solid obstacles without exploding.





Rank: A
Type: Supplementary
Range: short-long
Chakra cost: 30
Damage points: 60
Description: The user will concentrate his elemental chakra and will create a spirit of the certain element. This spirit represents some kind of animal with the size from average person to the size of Gamabunta. It is naturaly made from the ceratin element (e.g made of fire, water wind etc.). It has the ability to use techniques from the certain element without any hand seals much more faster than usuall, and it applys the normal elemental weaknesses. However if made of fire the spirit will be extremly vulnerable from water attacks and even 2 ranks lower techniques of the elemental weakness of the spirit, would be able to destroy it. Also the spirit can only perform techniqes that does not require hand seals. *

*Last for 3 turns
*Can only be taught by PowerOfDarkness
*No taijutsu and genjutsu while the spirit is on the field
*Ryuji is the co-creator of this and all spirit arts.

 

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Noticing the blazing fireball heading towards him, Revan quickly grabs a kunai with a special sealing tag(it's wrapped around the handle) from his cloak and simultaneously causes 2 earthen pillars to erupt in the battle ground abruptly. One of the pillar raises in the path of the incoming fire ball, which is 5m in height and considerably wide to shield from the fire. The second pillar rises a feet behind the masked man, in a spinning manner, aiming to skewer the masked man in the process. It will skewer him if he continues with the second jutsu. The fire ball would collide with the earthen pillar and explode, cancelling each other out. As the pillars are rising, Revan simply channels chakra to the kunai and lunges the tagged kunai, towards the masked man in a high arc so that it would clear the height of the rising pillar. It is thrown in a such manner that it would descend on to the masked man, aiming to land near the vicinity of the masked man.


(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

( Fūin Wana Bakuhatsu ) – Sealing Trap Explosion
Rank: B-Rank
Type: Offensive, Defensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user places a seal on a chosen location which when an enemy target draws closer to the seal it will release itself in activation to the enemy’s chakra and cause an explosion.
 

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Noticing the blazing fireball heading towards him, Revan quickly grabs a kunai with a special sealing tag(it's wrapped around the handle) from his cloak and simultaneously causes 2 earthen pillars to erupt in the battle ground abruptly. One of the pillar raises in the path of the incoming fire ball, which is 5m in height and considerably wide to shield from the fire. The second pillar rises a feet behind the masked man, in a spinning manner, aiming to skewer the masked man in the process. It will skewer him if he continues with the second jutsu. The fire ball would collide with the earthen pillar and explode, cancelling each other out. As the pillars are rising, Revan simply channels chakra to the kunai and lunges the tagged kunai, towards the masked man in a high arc so that it would clear the height of the rising pillar. It is thrown in a such manner that it would descend on to the masked man, aiming to land near the vicinity of the masked man.


(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

( Fūin Wana Bakuhatsu ) – Sealing Trap Explosion
Rank: B-Rank
Type: Offensive, Defensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user places a seal on a chosen location which when an enemy target draws closer to the seal it will release itself in activation to the enemy’s chakra and cause an explosion.
As the pillars emerge, having full knowledge of it due to the abilities of the sharingan. Obito would be able to see his opponent focusing chakra into the ground and thus remains stationary whilst simply phasing his entire body through the pillar closest to him, at that moment as both pillars rise, Obito completely vanishes, no trace of his chakra would be left behind and without visual contact it would appear as though he had completely left this existence. By swiftly travelling through the ground, Obito would soon re-appear emerging from the ground directly behind Revan, however, still not releasing his phasing ability until a kunai, within his right hand is silently held through the back of his opponent's neck through his throat. Only then would Obito release the phasing, causing his body and kunai to become tangible. Immediately slicing a hole through his opponent's throat and killing him almost instantly, that is of course, if he fails to defend himself.


Rank: S
Type: Supplementary, Defensive
Range: Short
Chakra cost: 40 (-5 per turn)
Damage points: N/A
Description: A variation of his Kamui, using this technique, Obito is also able to render himself intangible, through the use of his 3 Tomoe Sharingan or MS, to allow other objects to pass harmlessly through his own body, which he employs primarily to avoid incurring injury from incoming attacks. In reality, this is but another extension of his space–time ninjutsu, where Obito instead teleports any part of his body that occupies the same space as another object to a separate dimension. As the transported portions of his body are always obscured by the other objects, Obito appears completely whole to those observing him. By overlapping his entire body with a sufficiently large object, such as the ground, he can not only conceal himself from view, but also erase all traces of his chakra. Obito often exploits this characteristic to ambush his opponents from below. Though unable to establish any physical contact while intangible, Obito can move while phased at great speeds and can trigger the technique on instinct alone, relying on his Sharingan to perceive and calculate attacks and how to activate the technique in the most precise manner. He also seemingly possesses the capability to extend this intangibility to whatever he's presently touching, as long as he is able to maintain some form of contact with at least part of the desired item. Described as a perfect defense, Obito is able to phase through anything, avoiding damage completely.
Note: Can only be used 4 times
Note: Can only be used by Obito Uchiha bios and must have the Sharingan active.

 

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As he releases the kunai, he suddenly looses the masked boy's presence in the battle field. With his link to the force, he could sense anything in the battle field. He didn't doubt his link to the force as he could sense the presence of other entities nearby, nor was he under any illusion which would disrupt his chakra flow. The only possible solution was that he used some sort of space time technique, possibly the reverse summoning technique. Revan put all his focus on his link with the force, and as the masked man became tangible behind him while extending a kunai, Revan immediately realized his presence. With his inhuman reflexes, he reacts the lunged kunai by swaying his upper body to the right while turning his body backwards in anti clockwise manner, whilst crouching a little. In the same motion, he extends his left elbow backwards with the support of his right hand, to deal a crushing blow to the masked kid's trachea. The blow would make the masked man tumble backwards, off his balance and possibly out of breath. These actions are carried out 2XRevan's speed. So even if the masked man can track the actions using the sharingan, reacting to it accordingly is not possible. "Your place is beneath the ground...let me tuck you in there.."

Kyōsei Abunai | Force Acrobatics

Type: Supplementary
Rank: A Rank
Range: N/A
Chakra: 30
Damage: N/A (+10 Taijutsu)
Description:
The most basic application of Force Control, the user will use the Force to use enhanced hand to hand skills. As such, the user will take advantage of his Force Control abilities and will use it to enhance his movement abilities and acrobatics in a series of different simple applications:
♦Acrobatic Jump|Chōyaku- The user will use the force to execute a powerful jump which can bring him up to insanely high heights in a flash for speed. He can also use it mid air to dodge an attack while airborne by executing an air jump. The user can also execute a Dash Jump by combining both applications into a powerful long range low heigh jump which enables him to move at 3 times his normal speed. This application counts as two moves and, while fast, prevents the user from attacking on arrival due to the momentum he carries.
♦Acrobatic Dash|Sattō- The user will use the force to execute a dash in one direction (with or whitout a simple flip or roll). The dash is fast enough to dodge small incoming techniques or catch a nearby enemy off guard. The user moves, in that small time frame, 3 times faster than he can run. However, the dash is done in one simple direction through a linear movement and in a short length, meaning the user can only go from Short-Mid of his initial position with one use and cannot attack while using it. The technique, by relying on the force, can be executed mid air.
♦Acrobatic Movement|Undō- The user will use the force to execute a multitude of acrobatic free form movements at insanely high speeds (twice his normal base speed) which can be used to dodge techniques (if small scaled) or taijutsu, or to attack through Taijutsu. The user will execute the movements with great fluidity and agility, enough to do acrobatics that would otherwise be impossible to perform even by Taijutsu experts. When used with offensive Taijutsu techniques, it increases their damage but not its speed as the user will be concentrating in strength and not speed. And that is the real limit: the user can only concentrate in either speed or strength but not both at the same time. The user cannot use the technique to move more than from Short range of his initial position.
♦Can be used and combined with Taijutsu Styles (if feasible) or free form Taijutsu, enhancing it and adding the acrobatic effect to them
♦As the user grows stronger in the clan he becomes more adept at spending less focus into the technique.
♦Can only be used once every two turns.
♦Upon reaching Grand Master level, the skill doubles the Taijutsu bonus damage.

(Konoha Kaiganshō) - Leaf Rock Destroying Rise
Rank: B
Type: Attack
Range: short - mid
Chakra cost: N/A
Damage points: 40(+10)
Description: A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target and as the name suggests, is even strong enough to destroy rock formations.
 

Yashiro

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As he releases the kunai, he suddenly looses the masked boy's presence in the battle field. With his link to the force, he could sense anything in the battle field. He didn't doubt his link to the force as he could sense the presence of other entities nearby, nor was he under any illusion which would disrupt his chakra flow. The only possible solution was that he used some sort of space time technique, possibly the reverse summoning technique. Revan put all his focus on his link with the force, and as the masked man became tangible behind him while extending a kunai, Revan immediately realized his presence. With his inhuman reflexes, he reacts the lunged kunai by swaying his upper body to the right while turning his body backwards in anti clockwise manner, whilst crouching a little. In the same motion, he extends his left elbow backwards with the support of his right hand, to deal a crushing blow to the masked kid's trachea. The blow would make the masked man tumble backwards, off his balance and possibly out of breath. These actions are carried out 2XRevan's speed. So even if the masked man can track the actions using the sharingan, reacting to it accordingly is not possible. "Your place is beneath the ground...let me tuck you in there.."

Kyōsei Abunai | Force Acrobatics

Type: Supplementary
Rank: A Rank
Range: N/A
Chakra: 30
Damage: N/A (+10 Taijutsu)
Description:
The most basic application of Force Control, the user will use the Force to use enhanced hand to hand skills. As such, the user will take advantage of his Force Control abilities and will use it to enhance his movement abilities and acrobatics in a series of different simple applications:
♦Acrobatic Jump|Chōyaku- The user will use the force to execute a powerful jump which can bring him up to insanely high heights in a flash for speed. He can also use it mid air to dodge an attack while airborne by executing an air jump. The user can also execute a Dash Jump by combining both applications into a powerful long range low heigh jump which enables him to move at 3 times his normal speed. This application counts as two moves and, while fast, prevents the user from attacking on arrival due to the momentum he carries.
♦Acrobatic Dash|Sattō- The user will use the force to execute a dash in one direction (with or whitout a simple flip or roll). The dash is fast enough to dodge small incoming techniques or catch a nearby enemy off guard. The user moves, in that small time frame, 3 times faster than he can run. However, the dash is done in one simple direction through a linear movement and in a short length, meaning the user can only go from Short-Mid of his initial position with one use and cannot attack while using it. The technique, by relying on the force, can be executed mid air.
♦Acrobatic Movement|Undō- The user will use the force to execute a multitude of acrobatic free form movements at insanely high speeds (twice his normal base speed) which can be used to dodge techniques (if small scaled) or taijutsu, or to attack through Taijutsu. The user will execute the movements with great fluidity and agility, enough to do acrobatics that would otherwise be impossible to perform even by Taijutsu experts. When used with offensive Taijutsu techniques, it increases their damage but not its speed as the user will be concentrating in strength and not speed. And that is the real limit: the user can only concentrate in either speed or strength but not both at the same time. The user cannot use the technique to move more than from Short range of his initial position.
♦Can be used and combined with Taijutsu Styles (if feasible) or free form Taijutsu, enhancing it and adding the acrobatic effect to them
♦As the user grows stronger in the clan he becomes more adept at spending less focus into the technique.
♦Can only be used once every two turns.
♦Upon reaching Grand Master level, the skill doubles the Taijutsu bonus damage.

(Konoha Kaiganshō) - Leaf Rock Destroying Rise
Rank: B
Type: Attack
Range: short - mid
Chakra cost: N/A
Damage points: 40(+10)
Description: A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target and as the name suggests, is even strong enough to destroy rock formations.
A little of the talk.

Edit: As agreed, By the time Revan would detect Obito's chakra, he would have already had the kunai sliced through his throat. Making his move a failed attempt.
 
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