NB Generation War Rules
Unofficial
Default Mid Range
Time Limit: 3-7days (default 4 days)
Terrain-Once challenge is made an unbelievably large coliseum 30 meters in diameter and 20 meter high walls appears around the fighters until the fight is over. (Normal dirt for the ground )
Priest Bartholomew in my sig, Bo no Elendil on my back.
Rank: S
Type: Atk/Def/Suppl
Range: Short
Chakra Cost N/A (40 for creating Tools/Weapons)
Damage Cost: N/A
Description: This Power Ring is worn by the user and glows different colors depending on the users emotion when activated. Green - Will, Indigo - Compassion, Red - Rage, Blue - Hope, Star Sapphire - Love, Yellow - Fear, Orange - Greed, Black - Death and White - Life. By channeling their chakra into the ring, it glows bright green and can be used to create weapons like hammers, swords, kunai, and shields made up of pure chakra that stay connected to the ring by a chakra chain. When creating a shield the shield can block up to B rank elemental jutsus (withing reasonable size) and ninja tools. If the shield goes against a A rank jutsu, the shield will block it but be destroyed and will automatically loose to S rank jutsus.
Note: Have to be taught how to use the ring by Blake Belladonna
Note: When creating weapons and shields it counts as a move.
Note: If the ring comes off the user it deactivates and the user must wait 3 turns so it can charge.
Priest activates his sonar ability which is unknown to you. What may realy be known to you is the begining of my assault as the ground beneath you loosen and begin to twirl while sucking you beneath its stomach.
At the same time as the earth assault, I throw two tagged kunais, one flies straight towards your chest while the second is lobbed in a parabolic path to land on your head from above. The antlion starts 5m infront of you and ends 15m behind you, 10m from your left and right. 50m deep.
(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound
chakra. Then, by utilizing chakra and
enfacing his lungs, the user will be able to
control the frequency and intensity of the
sound emitted from his simple breathing.
This low frequency, inaudible sound is passively emitted and has no effect other
than emerging from him and bouncing off of
objects. Using the enhanced hearing, the
user is able to know where everything is
around them, effectively creating a sonar
effect through the rebound and reflection of sound waves. The hearing and the sonar
effect is precise enough so that one can
effectively use it to substitute one's vision in
battle if needed. Despite being very
effective, specially if the user has any of his
other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound
attacks which will be much more drastic in its
effects.
Note: Lasts 6 turns
(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and
everything on and around it to be sucked in
towards the middle of a large pit, much like
the method an antlion uses to catch prey.
Upon being dragged to the centre, the victim
will then be sucked underground. There the victim, depending on how deep the user
makes them sink, will be trapped and/or
suffocated. The range of the pit is
determined by how much chakra is put into
the technique.
Daredevil smirks as the young shinobi stands before him in mid range. The shinobi before him he never heard of nor has he heard of himself and his secrets.
The ground below him loosen up. Its weird that it just all of a sudden started to loosen up so Daredevil enhances his hearing so he can "see" whats going on. He breath sends out sounds that bounces off every objects so he can "see" his surroundings.
(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns
As the instant his hearing nearly instantly activated, he sends out a steady amount of chakra from both of his feet. The chakra pushes him up from the whole which is taken him in. He moves to his right side and lands on the dry and nothing is dragging into itself. He lands one meter from where the land is dragging its self. He smirks and looks towards the man.
Rank: B
Type: Supplementary
Range: Short to Mid
Chakra Cost: 20
Damage: N/A
Description: A movement based technique, Flying Swallow Feet works by focusing chakra into the soles of the user’s feet, super-charging the chakra-metal present in their shoes. Since there is less of the chakra pathway focused in the user’s feet than other locations on the body, this helps the chakra metal amplify any chakra passed through it that’s used for the ZX Buster style. More specifically, Flying Swallow Feet allows bursts of chakra to be fired from the user’s feet that can be used to accelerate short distances (known as “dashing”). Dashing can be done either in the air or on the ground and helps as it allows the user to put more momentum behind their strikes. When dashing, a visible burst of chakra is seen from the user’s feet, and they tend to have an “afterimage”; this comes about simply a trick of the eye, and is nothing special. As the chakra metal will retain its “super-charge,” and once activated, this technique does not deactivate. The user, although moving in a fast pace/burst of speed is still trackable by normal eyesight.
How he knows of where the land isn't move is because of the Inner Sonar. This allows him to "see" his surround which gives him the ability to know where everything is at.
As he moves in the air to the right, he pushes his right hand palm out forward. This moves the water molecules forward from his hand towards the man standing down below(just fyi he is only a meter from the ground). The shockwave is invisible besides with doujutsu.
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 25
Damage Points: 50
Description: The user will thrust one palm forward, aiming at a desired body part belonging to the enemy, causing him to be blown back by using the water molecules in the air to release a shock wave. Due to the water molecules being very little in size, only doujutsu is capable of actually seeing the shock wave being created. A regular ninja will think its a simple palm thrust. Once the shock wave connects, it will be difficult for the enemy to breathe normally for one turn, due to the impact. This palm trust is powerful enough propel large summon up to long range.
Daredevil smirks as the young shinobi stands before him in mid range. The shinobi before him he never heard of nor has he heard of himself and his secrets.
The ground below him loosen up. Its weird that it just all of a sudden started to loosen up so Daredevil enhances his hearing so he can "see" whats going on. He breath sends out sounds that bounces off every objects so he can "see" his surroundings.
(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns
As the instant his hearing nearly instantly activated, he sends out a steady amount of chakra from both of his feet. The chakra pushes him up from the whole which is taken him in. He moves to his right side and lands on the dry and nothing is dragging into itself. He lands one meter from where the land is dragging its self. He smirks and looks towards the man.
Rank: B
Type: Supplementary
Range: Short to Mid
Chakra Cost: 20
Damage: N/A
Description: A movement based technique, Flying Swallow Feet works by focusing chakra into the soles of the user’s feet, super-charging the chakra-metal present in their shoes. Since there is less of the chakra pathway focused in the user’s feet than other locations on the body, this helps the chakra metal amplify any chakra passed through it that’s used for the ZX Buster style. More specifically, Flying Swallow Feet allows bursts of chakra to be fired from the user’s feet that can be used to accelerate short distances (known as “dashing”). Dashing can be done either in the air or on the ground and helps as it allows the user to put more momentum behind their strikes. When dashing, a visible burst of chakra is seen from the user’s feet, and they tend to have an “afterimage”; this comes about simply a trick of the eye, and is nothing special. As the chakra metal will retain its “super-charge,” and once activated, this technique does not deactivate. The user, although moving in a fast pace/burst of speed is still trackable by normal eyesight.
How he knows of where the land isn't move is because of the Inner Sonar. This allows him to "see" his surround which gives him the ability to know where everything is at.
As he moves in the air to the right, he pushes his right hand palm out forward. This moves the water molecules forward from his hand towards the man standing down below(just fyi he is only a meter from the ground). The shockwave is invisible besides with doujutsu.
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 25
Damage Points: 50
Description: The user will thrust one palm forward, aiming at a desired body part belonging to the enemy, causing him to be blown back by using the water molecules in the air to release a shock wave. Due to the water molecules being very little in size, only doujutsu is capable of actually seeing the shock wave being created. A regular ninja will think its a simple palm thrust. Once the shock wave connects, it will be difficult for the enemy to breathe normally for one turn, due to the impact. This palm trust is powerful enough propel large summon up to long range.
As you burst towards your right I begin my next assault. Before reaching halfway towards your destination, a ball of harmattan would intercept your right leg, pushing it against your left and let you trip/fall on your right side back towards the antlion. However as you tilt, the right side of your head caresses a cushion/pillow of another harmattan ball. By this time, Priest just winks and your head and legs pop. Your remains fall into the antlion below.
If you continue with the wave burst, I simply absorb the impact with my right paw.
Karakazeton: Takai Mabataki - Harmattan Release: Death Wink
Rank: A
Type: Attack
Range: Short-Mid/Long
Chakra: 30
Damage: 60
Description: The user focus harmattan chakra anywhere up to mid range in the size of basket-balls then by forming a handseal and at the same time, an eye gesture(wink), he causes each of the harmattan molecules in the harmattan ball to sporadically expand causing a massive entropy due to sudden molecular collision of harmattan giving off energy as by-product. The expansion has a radius size of 3 meters and whoever is caught within it would suffer great damage. Alternatively this can be done on already made harmmattan present and the user needs not to create harmattan balls, he just focus his chakra into the already existing harmattan followed by the same handseal and eye gesture. However the radius size of this depends on the volume and size of the harmattan present on the terrain.
Note
-Usable 3x per battle
-No Harmattan above A-rank the next turn this is used
-The basketball variant can only be done upto
mid-range while the alternate variant can be done in "any range but short" in which the
harmattan is contained in so as not to harm
the user himself.
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: Varies(Depends on the rank
of the absorbed technique. When the
absorbed force is expunged, it can cause 60 damage if previously used to absorb A-rank,
80 damage if used to absorbed s-rank force)
Description: The user takes advantage of
their paws and, upon physical contact, any
impact is absorbed instantaneously. This is
seen by the clan members as an invert push. The impact is stored on the paw until the
user is able to catch his opponent off guard,
striking them with the full power of the
absorbed technique. The absorbed force can
be released also as a focused blast of air
pressure from the paw that aborbed it. While the paw instantenously absorb the impact,
the momentum of the jutsu or technique in
question stops totally and either falls as a
dormant entity or deforms while proceeding
no further. The user can at the same
instance, release the absorbed force instead of choosing to store it for a while.
Alternatively, the user can use the paw in
form of a suction through reverse repel
action to stop a surrounding force be it push
or pull by absorbing the closely embracing
kinetic energy (only if they are close to the user) like any remote force, encapsulating
the user. Also after absorption, he can
release the absorbed force immediately.
*The user can simultaneously perform a
Paw Paw technique to add damage*
*Can only absorb techniques one rank above maximum, higher than that, the paw will take
half of the damage, and will be useless for 2
turns. This means it can absorb an impact
from upto S-rank jutsu, if it is normal chakra,
force, energy, tangible matter/entity, earth,
water, wind or elements technique related to them but can only absorb upto A-rank impact
from lightning and fire or elements similar
or related to them, leaving the paw useless
for 2 turns.
*Can only be used once every 2 turns for
normal members why Legends can use this with no turn rest except when their paw
receives damage*
*Normal members can use this only 4 times,
using it on an S-Rank allows only 1 additional
use*
*Bartholomew legends can use it 5 times per battle, regardless of what rank is used on*
1770-25=1745
____________
Daredevil hears something moving throughout the sides of him. Sounds like wind but slower and even heavier from the way the water molecules are moving and being eating away(using the Gyojin sensor of water).
"Hmm strange"
As he say this he releases out a large destructive wave of 180 degrees low sound waves. They destroy the balls as they are being created and pushes them out of the way also as he lands on the ground. He doesn't do the Gyojin technique.
(Ototon: Ōkibo na Hibiki Rendan no Jutsu) - Sound Release: Massive Echo Assault Skill
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This is a much greater and skilled version of the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill technique in which the user gathers his sound chakra into his throat as he inhales afterwards exhaling as he screams, yells or roars. The resulting effect is a massive shockwave of low frequency, high amplitude destructive sound that levels anything in its path. The biggest different is that the user can control the area of affect of the technique, depending on the range he targets and the angle of the sound waves his sound waves take. 180º to 90º, the technique is Short Ranged. 90º to 45º, the technique is Mid-Range and from 5º to 45º the technique is Long Ranged. If used within a water source it receives +20 damage.
Note: Usable once every 3 turns
Daredevil stands smirking.
Whatever that was it was normal for something like that to happen. Custom element or clan ability either way it wasn't normal and it did eat away at the water molecules in the air.
Daredevil as he lands started performing three hands. The clothes of the man in front of him wraps quickly and tightly. They wrap around the arms of the man and squeezes extremely tightly to the point the arms are crush from using them.
Type: Attack/Supplementary
Rank: B-rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user performs a set of 3 hand seals and send chakra inside the opponent's clothing. He then changes the structure of it, make it stronger and finally manipulate it. This manipulation can be made in 2 ways. He can make the clothing to completely wrap around the opponent and crush him, or wrap around in certain parts like arms, legs, upper/lower body, etc. Using either means to crush the opponent, the technique has the same power. It can squeeze and crush the opponent really fast, break his bones and deal internal damage to him. This technique can be used not only on regular clothes, but armors and generally everything that is worn on the body. In addition to the offensive usage, the user can also use this technique to move the clothes through simple hand movements. By doing this, he sacrifices the offensive damage of the technique but gains more usage versatility.
- wrapping happens extremely fast and when it start to squeeze the opponent, it can force him to release his grasp on weapons or cancel techniques that needs direct control
- ninjas with extreme strength such as Tsunade or Raikage may break out from the tech
- can only be taught by Frozenstein
1770-25=1745
____________
Daredevil hears something moving throughout the sides of him. Sounds like wind but slower and even heavier from the way the water molecules are moving and being eating away(using the Gyojin sensor of water).
"Hmm strange"
As he say this he releases out a large destructive wave of 180 degrees low sound waves. They destroy the balls as they are being created and pushes them out of the way also as he lands on the ground. He doesn't do the Gyojin technique.
(Ototon: Ōkibo na Hibiki Rendan no Jutsu) - Sound Release: Massive Echo Assault Skill
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This is a much greater and skilled version of the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill technique in which the user gathers his sound chakra into his throat as he inhales afterwards exhaling as he screams, yells or roars. The resulting effect is a massive shockwave of low frequency, high amplitude destructive sound that levels anything in its path. The biggest different is that the user can control the area of affect of the technique, depending on the range he targets and the angle of the sound waves his sound waves take. 180º to 90º, the technique is Short Ranged. 90º to 45º, the technique is Mid-Range and from 5º to 45º the technique is Long Ranged. If used within a water source it receives +20 damage.
Note: Usable once every 3 turns
Daredevil stands smirking.
Whatever that was it was normal for something like that to happen. Custom element or clan ability either way it wasn't normal and it did eat away at the water molecules in the air.
Daredevil as he lands started performing three hands. The clothes of the man in front of him wraps quickly and tightly. They wrap around the arms of the man and squeezes extremely tightly to the point the arms are crush from using them.
Type: Attack/Supplementary
Rank: B-rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user performs a set of 3 hand seals and send chakra inside the opponent's clothing. He then changes the structure of it, make it stronger and finally manipulate it. This manipulation can be made in 2 ways. He can make the clothing to completely wrap around the opponent and crush him, or wrap around in certain parts like arms, legs, upper/lower body, etc. Using either means to crush the opponent, the technique has the same power. It can squeeze and crush the opponent really fast, break his bones and deal internal damage to him. This technique can be used not only on regular clothes, but armors and generally everything that is worn on the body. In addition to the offensive usage, the user can also use this technique to move the clothes through simple hand movements. By doing this, he sacrifices the offensive damage of the technique but gains more usage versatility.
- wrapping happens extremely fast and when it start to squeeze the opponent, it can force him to release his grasp on weapons or cancel techniques that needs direct control
- ninjas with extreme strength such as Tsunade or Raikage may break out from the tech
- can only be taught by Frozenstein
You missed the Armour bending chakra too.
Also you did not scream. I'll continue none-the-less
As you counter my harmattan, timing it perfectly, as you are about to land, some inches before your leg touches ground, 4 spikes of earth would emerge from your sides and pin you in the middle. They would catch up with you the second your leg touches the ground.
They would pierce you all over around your torso and neck region, killing you. At the same time as the earth jutsu, I release my leg weights.
( Doton: Dosekidake no Jutsu ) - Earth Release: Earth and Stone Bamboo Shoot Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user of this technique condenses the soil and rock in the area to
sprout out in the form of four large spikes
which attack the target from four separate
directions to make it harder to evade.
However, it can be easilty avoided by
escaping upwards.
(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nulified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on eachother.
Oh lord did I really need to put "!!!!" to explain the whole thing. Such little details.
Chakra missing thats what happen when reply late at night with only two hours of sleep.
1730-40=1690
_______________
Daredevil just as he is about to touch the ground, it explodes up from different sides of him. The trajectory is his body. His ring glows as it surrounds his body in yellow chakra.
The chakra protects against the earth surrounding his body four different directions. The yellow chakra expands its self destroying the earth and leaves Daredevil to land on the ground safe. The earth spikes would be destroyed.
As the yellow chakra surrounds him, he bits his thumb whipping the blood on the left palm of his.
"Can tell this is a new shinobi by the way he fights."
Pawāringu) Power Ring
Rank: S
Type: Atk/Def/Suppl
Range: Short
Chakra Cost N/A (40 for creating Tools/Weapons)
Damage Cost: N/A
Description: This Power Ring is worn by the user and glows different colors depending on the users emotion when activated. Green - Will, Indigo - Compassion, Red - Rage, Blue - Hope, Star Sapphire - Love, Yellow - Fear, Orange - Greed, Black - Death and White - Life. By channeling their chakra into the ring, it glows bright green and can be used to create weapons like hammers, swords, kunai, and shields made up of pure chakra that stay connected to the ring by a chakra chain. When creating a shield the shield can block up to B rank elemental jutsus (withing reasonable size) and ninja tools. If the shield goes against a A rank jutsu, the shield will block it but be destroyed and will automatically loose to S rank jutsus.
Note: Have to be taught how to use the ring by Blake Belladonna
Note: When creating weapons and shields it counts as a move.
Note: If the ring comes off the user it deactivates and the user must wait 3 turns so it can charge.
Oh lord did I really need to put "!!!!" to explain the whole thing. Such little details.
Chakra missing thats what happen when reply late at night with only two hours of sleep.
1730-40=1690
_______________
Daredevil just as he is about to touch the ground, it explodes up from different sides of him. The trajectory is his body. His ring glows as it surrounds his body in yellow chakra.
The chakra protects against the earth surrounding his body four different directions. The yellow chakra expands its self destroying the earth and leaves Daredevil to land on the ground safe. The earth spikes would be destroyed.
As the yellow chakra surrounds him, he bits his thumb whipping the blood on the left palm of his.
"Can tell this is a new shinobi by the way he fights."
Pawāringu) Power Ring
Rank: S
Type: Atk/Def/Suppl
Range: Short
Chakra Cost N/A (40 for creating Tools/Weapons)
Damage Cost: N/A
Description: This Power Ring is worn by the user and glows different colors depending on the users emotion when activated. Green - Will, Indigo - Compassion, Red - Rage, Blue - Hope, Star Sapphire - Love, Yellow - Fear, Orange - Greed, Black - Death and White - Life. By channeling their chakra into the ring, it glows bright green and can be used to create weapons like hammers, swords, kunai, and shields made up of pure chakra that stay connected to the ring by a chakra chain. When creating a shield the shield can block up to B rank elemental jutsus (withing reasonable size) and ninja tools. If the shield goes against a A rank jutsu, the shield will block it but be destroyed and will automatically loose to S rank jutsus.
Note: Have to be taught how to use the ring by Blake Belladonna
Note: When creating weapons and shields it counts as a move.
Note: If the ring comes off the user it deactivates and the user must wait 3 turns so it can charge.
As you defend from the pillars, I run towards you at vanishing speed. Though as I run, I pour sound chakra through my foot into the ground making it vibrate into your body. The intensity on your entity is so much due to my improved speed. This is because, the period at which I take every step towards you is very short making the vibration resonate through your body at swift interval. This is well aimed to make you loose total concentration and become nauseous as continous vibrations painfully course through your body/entrails. The entirety of what you hear is the intense chaos surround you. You are in distress, pain and would feel the world is spinning, perhaps even feel like thowing up or taking a shit, totally distracted, masking my graceful movement as I appear behind you. Your eyes won't be able to follow me while your ears are quite busy with your sudden predicament, though I only move and would reach you in a blink of an eye.
Reaching striking range behind you, I pivot on my left foot while spining to my right and landing a roundhouse using my right leg. My right leg would plumet into your right side, coursed with sound chakra and aura, would send immense vibration into your body, bones and organs, rupturing them and killing you.
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A (60 if contact with the
ground remains) Description: The user charges Ototon chakra
into their feet as they run, releasing it as
each foot hits the earth and makes sound. As
each steps sound off, low frequency waves
are released, each wave causing an immense
vibration to propagate through the ground and into any enemy, making their bodies lose
balance as the waves collide with the target
repeatedly. As the waves continue to hit the
target, the vibrations increase and cause
internal pain, almost as if each wave is
drilling into the target's body, causing the target to also become nauseous from the
continuous waves. Despite its danger, the
technique can easily be defended by simply
severing ones contact with the ground
(Ototon: Sazanami no Kosui) - Sound Release: Ripple of the Lake
Rank: S
Type: Supplementary/Offensive
Range: Short
Chakra Cost: 40
Damage Points: 80+20=100
Description: A technique that stands as a combination of both the (Ototon: Oto no Ken)
- Sound Release: Sonic Fist and the (Ototon:
Shinsei) - Sound Release: Divinity. The user
will gather massive amounts of chakra into
his limbs and deliver a single, powerful blow
into a given target. Not only does the chakra engulf the chosen limb in an aura of
vibrations and destructive low frequency
sound waves but also, upon making contact
with the target, channels the sound into the
target, causing vibrations to ripple through
the target. What happens is a massive shockwave that blasts outwards on contact,
causing massive destruction all around up to
the limits of Short-range, producing a small
crater (if it hit an opponent, he is sent
backwards into long range). This effect is
amplified by the sound vibrations infiltrated into the target which ripple through it and
cause destruction from within it. The
damage is higher on softer tissue which is
severely bruised. The technique is highly
effective again liquids and highly dense
solids.
My bio doesn't have eyes or well they don't work.
_______________
Daredevil lands on the ground. His body is hit with some vibrations from the ground. Each step the man steps the vibrations are released out which he can hear and also feel.
He knows what this technique is and knows that this man knows Sound ninjutsu.
"Hmm got it"
As the vibrations are getting stronger and his balance is all over the place from keeping himself up. His stomach starts turning over and over. If he didn't get away quickly. His chakra boots release a burst of chakra it releases out detaching himself from the ground as his gourd on his right side pops open spreading out silicone sand.
Rank: B
Type: Supplementary
Range: Short to Mid
Chakra Cost: 20
Damage: N/A
Description: A movement based technique, Flying Swallow Feet works by focusing chakra into the soles of the user’s feet, super-charging the chakra-metal present in their shoes. Since there is less of the chakra pathway focused in the user’s feet than other locations on the body, this helps the chakra metal amplify any chakra passed through it that’s used for the ZX Buster style. More specifically, Flying Swallow Feet allows bursts of chakra to be fired from the user’s feet that can be used to accelerate short distances (known as “dashing”). Dashing can be done either in the air or on the ground and helps as it allows the user to put more momentum behind their strikes. When dashing, a visible burst of chakra is seen from the user’s feet, and they tend to have an “afterimage”; this comes about simply a trick of the eye, and is nothing special. As the chakra metal will retain its “super-charge,” and once activated, this technique does not deactivate. The user, although moving in a fast pace/burst of speed is still trackable by normal eyesight.
As he moves up around three meters from the ground, the sand spreads below his feet creating a platform to stand on. He catches his balance back as he detaches himself from the ground and his stomach stops moving around.
Silicone Release Technique (Shirikon no Jutsu)
Rank: B
Type: Attack/Defense
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user uses a silicone sand source and shapes the source into various things the user would like to make. This is a basic jutsu for the whole Silicone sand element and the first technique everyone using Silicon sand learns. The source is shaped into various things(weapons, spikes, orbs, and platforms). The max of the length, height and/or width is three feet max.
-Must have a silicon sand source already on the field.
(These two jutsus require little to no thinking and also no hand seals. The sand is already has chakra infused in it for quicker use of it.)
The man is running pretty fast and he can be barely able to "see" his opponent because he is faster then him at the moment. The man end up behind below him also since he is in the air now stand on his platform. He would be out of range of the kick so he turns around looking down at the man.
"You know nothing about fighting if you just continue throwing things like that at me. Now give up your name young man?"
My bio doesn't have eyes or well they don't work.
_______________
Daredevil lands on the ground. His body is hit with some vibrations from the ground. Each step the man steps the vibrations are released out which he can hear and also feel.
He knows what this technique is and knows that this man knows Sound ninjutsu.
"Hmm got it"
As the vibrations are getting stronger and his balance is all over the place from keeping himself up. His stomach starts turning over and over. If he didn't get away quickly. His chakra boots release a burst of chakra it releases out detaching himself from the ground as his gourd on his right side pops open spreading out silicone sand.
Rank: B
Type: Supplementary
Range: Short to Mid
Chakra Cost: 20
Damage: N/A
Description: A movement based technique, Flying Swallow Feet works by focusing chakra into the soles of the user’s feet, super-charging the chakra-metal present in their shoes. Since there is less of the chakra pathway focused in the user’s feet than other locations on the body, this helps the chakra metal amplify any chakra passed through it that’s used for the ZX Buster style. More specifically, Flying Swallow Feet allows bursts of chakra to be fired from the user’s feet that can be used to accelerate short distances (known as “dashing”). Dashing can be done either in the air or on the ground and helps as it allows the user to put more momentum behind their strikes. When dashing, a visible burst of chakra is seen from the user’s feet, and they tend to have an “afterimage”; this comes about simply a trick of the eye, and is nothing special. As the chakra metal will retain its “super-charge,” and once activated, this technique does not deactivate. The user, although moving in a fast pace/burst of speed is still trackable by normal eyesight.
As he moves up around three meters from the ground, the sand spreads below his feet creating a platform to stand on. He catches his balance back as he detaches himself from the ground and his stomach stops moving around.
Silicone Release Technique (Shirikon no Jutsu)
Rank: B
Type: Attack/Defense
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user uses a silicone sand source and shapes the source into various things the user would like to make. This is a basic jutsu for the whole Silicone sand element and the first technique everyone using Silicon sand learns. The source is shaped into various things(weapons, spikes, orbs, and platforms). The max of the length, height and/or width is three feet max.
-Must have a silicon sand source already on the field.
(These two jutsus require little to no thinking and also no hand seals. The sand is already has chakra infused in it for quicker use of it.)
The man is running pretty fast and he can be barely able to "see" his opponent because he is faster then him at the moment. The man end up behind below him also since he is in the air now stand on his platform. He would be out of range of the kick so he turns around looking down at the man.
"You know nothing about fighting if you just continue throwing things like that at me. Now give up your name young man?"
As you boost up while I get begind you, I refrain from my intended attack and instead, puts you in a genjutsu that immediately you jet upwards, you see yourself been push back down by an immense pressure. The gravity ks so strong that it plumets you back into the ground. The air surrounding you is very dense it grinds against your entire body, scrambling your sense of hearing an balance. Of course, you are not able to move your body as you remained pin to the ground with a tight embrace. In real life though you continue upwards unconciously and would descend back down since you have no control or whatsover. Also since you are not moving diagonally, you only move straight upwards and you won't be able to create the silicon cloud again. Concurrently with the genjutsu, I launch 3 kunais at your head, torso and abdoment. Immediately the genjutsu is cast, I send a spear of lighting at you while you slowly and unconciously ascend into the air.
Genjutsu: Upsu! - Illusionary Arts: Oops!
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 0
Description: An opposite of a genjutsu that removes gravity. This increases it albeit one
or two things involved. after 2 handseals, the
genjutsu is cast. This works on an opponent
that is suspended in air maybe through a
flight technique, wings, etc. Considering the
type of flight mechanism, if its a kind of wings, the target who is in the illusion
suddenly sees his wing tear/break and thus
he would start falling due to him unable to
sustain his flight. Perhaps what gives the
target flight is a technique that uses raw
chakra/energy like Mu's flight jutsu, the target would immediately feel a massive
continous amount of pressure succumbing
him to a strong gravity pull and thus would
begin to fall. If the flight technique used is a
wing, the pair of wings break and when it is
recasted, they break again until the target is actually out of the illusion. This genjutsu also
ofcourse may be used if an opponent is
temporarily airborne maybe due to a high
jump or through the usage of a
suplementary jutsu to sustain a guided and
premature flight/glide like using the wind stream jutsu. The genjutsu make it seem
that gravity has just richocheted high and
the victim has been forcefully succumbed to
fall due to immense gravity. In real life, the
victim is still there though mere hovering on
a spot or perhap continues to glide in the direction he was moving. However he may
actually fall in real life though at a normal
rate, if his flight technique needed focus to
sustain.
NOTE: Usable 3x per battle
NOTE: One turn rest inbetween usage NOTE: No genjutsu above A-rank next turn
(Raiton: Gian) - Lightning Style: False Darkness
Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Descripton: The user, after performing the Snake hand seal, emits lightning in the shape
of a spear from their hands or mouth which
then pierces the enemy. Kakuzu, the original
user, shoots the technique from his
Lightning mask's mouth. Its destructive
power is great enough to even pierce through rock; meaning it has a high killing
potential. The user can increase the number
of spears to attack multiple enemies by
branching the main spear. This, coupled with
the sheer speed of the lightning, makes it a
difficult technique to evade. This strong attack can be defended against by an equally
strong attack of the same element such as
Raikiri.
Daredevil is caught in the genjutsu and is hit with unknown force that his hearing didn't even pick up on. Something was wrong as he hear weapons being thrown at him while he was hit with the unknown force he didn't even "see" coming. As the weapons are thrown at him and he is falling so he thinks but his hearing is able him to "see" something different. He is actually moving forward. The weapons are rushing him and something else is too. From the sound is lightning racing to him.
"Shit"
With this he knew there wasn't nothing to do but move out of the way some how. Being so close it has to be something quick. The weapons hit him but he uses the replacement jutsu that replaces himself with silicon clone in ninja clothes(like Yamato wood dummy with clothes but just with silicon dummy). He moves quick enough to be in mid range behind the man.
The lightning would also hit the dummy cutting into him.
(Kawarimi no Jutsu) - Change of Body Stance Technique
Rank:E
Type:Supplementary
Range:Short-Mid
Chakra Cost:5
Damage Points:N/A
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. The technique is a mix between high speed movement and the use of the transformation technique but has its limits.
"Well here I am."
While saying this he was already performing hand seals and slams his hands on the ground. Cloud of smoke comes from the hand as he is risen up with Ibune under him as he glares at the man standing (10 meters from him).
(Kuchiyose no Jutsu: Ibuse) Summoning Technique: Ibuse
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description:
Ibuse is a venomous salamander and Hanzō's signature summon. It was large enough for its summoner to stand on top of its head, easily fighting from that advantageous position. Ibuse is able to use (Ninpou: Dokugiri) - Ninja Art: Poison Mist from its mouth, which is capable of making the entirety of a victim's body numb just moments after inhalation and may eventually prove fatal, although these effects can be counteracted with the correct antidote. Ibuse is capable of concealing itself and navigating underground, even if its under the effects of an A-Rank technique. It can then resurface beneath Hanzō's enemies and swallow them, trapping them in its mouth until they have succumbed to the fatal effects of the poison. Ibuse is very resilient, taking little to no damage from B-Rank physical techniques (Earth, Water, Taijutsu, etc).
Note: can only be summoned once
"Now what is your name?"
___
When he notice he was still going into the air by his hearing enhancement and also his Gyojin sensing ability just before replacing himself he released himself from the genjutsu.
He notice the water in the air wasn't moving down but up just as his sound enhance hearing was detecting also.
The genjutsu was making him see himself falling but also he is blind so how is he able to see. Plus another thing is that he was eat with something that was moving but his hearing didn't pick it up either not his Gyojin sensing water movement in the air.
( Genjutsu: Kai ) - Illusion Technique: Release
Rank: C-S
Type: Supplementary
Range: Short
Chakra Cost: 15-40
Damage Points: N/A
Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his spiritual energy, unbalancing his chakra. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. A Jounin rank ninja can dispel Genjutsu up to C-rank. An S-class ninja can dispel Genjutsu up to B-rank. A Sannin rank ninja can dispel Genjutsu up to A-rank. A Sage rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.
Daredevil is caught in the genjutsu and is hit with unknown force that his hearing didn't even pick up on. Something was wrong as he hear weapons being thrown at him while he was hit with the unknown force he didn't even "see" coming. As the weapons are thrown at him and he is falling so he thinks but his hearing is able him to "see" something different. He is actually moving forward. The weapons are rushing him and something else is too. From the sound is lightning racing to him.
"Shit"
With this he knew there wasn't nothing to do but move out of the way some how. Being so close it has to be something quick. The weapons hit him but he uses the replacement jutsu that replaces himself with silicon clone in ninja clothes(like Yamato wood dummy with clothes but just with silicon dummy). He moves quick enough to be in mid range behind the man.
The lightning would also hit the dummy cutting into him.
(Kawarimi no Jutsu) - Change of Body Stance Technique
Rank:E
Type:Supplementary
Range:Short-Mid
Chakra Cost:5
Damage Points:N/A
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. The technique is a mix between high speed movement and the use of the transformation technique but has its limits.
"Well here I am."
While saying this he was already performing hand seals and slams his hands on the ground. Cloud of smoke comes from the hand as he is risen up with Ibune under him as he glares at the man standing (10 meters from him).
(Kuchiyose no Jutsu: Ibuse) Summoning Technique: Ibuse
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description:
Ibuse is a venomous salamander and Hanzō's signature summon. It was large enough for its summoner to stand on top of its head, easily fighting from that advantageous position. Ibuse is able to use (Ninpou: Dokugiri) - Ninja Art: Poison Mist from its mouth, which is capable of making the entirety of a victim's body numb just moments after inhalation and may eventually prove fatal, although these effects can be counteracted with the correct antidote. Ibuse is capable of concealing itself and navigating underground, even if its under the effects of an A-Rank technique. It can then resurface beneath Hanzō's enemies and swallow them, trapping them in its mouth until they have succumbed to the fatal effects of the poison. Ibuse is very resilient, taking little to no damage from B-Rank physical techniques (Earth, Water, Taijutsu, etc).
Note: can only be summoned once
"Now what is your name?"
___
When he notice he was still going into the air by his hearing enhancement and also his Gyojin sensing ability just before replacing himself he released himself from the genjutsu.
He notice the water in the air wasn't moving down but up just as his sound enhance hearing was detecting also.
The genjutsu was making him see himself falling but also he is blind so how is he able to see. Plus another thing is that he was eat with something that was moving but his hearing didn't pick it up either not his Gyojin sensing water movement in the air.
( Genjutsu: Kai ) - Illusion Technique: Release
Rank: C-S
Type: Supplementary
Range: Short
Chakra Cost: 15-40
Damage Points: N/A
Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his spiritual energy, unbalancing his chakra. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. A Jounin rank ninja can dispel Genjutsu up to C-rank. An S-class ninja can dispel Genjutsu up to B-rank. A Sannin rank ninja can dispel Genjutsu up to A-rank. A Sage rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.