[War of Generations] Priest vs Nathan

Priest

Kage in the Making 👑
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NB Generation War Rules
Unofficial
Default Mid Range
Time Limit: 3-7days (default 4 days)
Terrain-Once challenge is made an unbelievably large coliseum 30 meters in diameter and 20 meter high walls appears around the fighters until the fight is over. (Normal dirt for the ground )

Priest Bartholomew in my sig, Bo no Elendil on my back.

Post your bio and I'll make the first move.
 

Nathan

Sage of Six Posts 🔮
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.

Getsushō on back.


Type: Weapon
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Getsushō looks like a katana with an extremely long blade, reminiscent of a nodachi. It sports a red and black coloured, western-looking hand guard and has a traditional yellow and red hilt-wrapping flanked by golden-coloured plates on the hilt, which ends in a very ornate, carved pommel. The sheath belonging to it is lacquered red. Because of its unusually long blade, Getsushō is noted to be difficult to handle, something which is further enhanced due to the hardness of its blade also making it heavier than a normal katana; as such, much training and physical strength are necessary to wield it properly in battle. Getsushō's hardness, however, makes for strong blows and a similarly strong defence.
You must be registered for see images

Getsushō's primary strength, as shown in the hands of Nathan, is its ability to store large amounts of chakra channelled into it at the start of an battle by its wielder. Utilizing this chakra, the user can lessen the chakra he uses from his own reserves in battle, allowing him to continue fighting for longer periods of time. Particularly, he stores fire natured chakra in Getsushō, and then channels wind chakra into it during a fight, combining these elements for a special form of chakra flow he calls the Wind of the Fire Sword (Hiken no Kaze).

Shottogan Inpakuto | Shotgun Impact - Another one of Getsushō's primary strength is when the blade comes into contact with his opponent, the user can focus their own chakra into his blade and release it. The result is equivalent to the effect of a shotgun blast, ripping apart the nearby flesh. A brief burst of fire also comes from the blade while the jutsu is executed, making the user look as if they had fired a shotgun. This ability is equal to that of a B-rank technique. This ability can be used without the need of transforming into Wind of the Fire Sword form.
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Hiken no Kaze | Wind of the Fire Sword utilizes Getsushō ability to store chakra over long periods of time, and then combines this stored chakra with chakra. The user flows into the blade during the heat of battle. The user accumulates chakra of the fire nature inside of Getsushō, until the katana possesses a great enough reserve of that chakra, which is necessary for the technique to be used without exhausting the chakra supply. When the user flows his wind chakra into the blade, it works together with the stored chakra; first, flames erupt around it, and then the wind comes forth, taming the flames and condensing them against the blade like another layer of metal, just that this one displays an intense orange glow. This has multiple effects: for one, the wind strengthens the fire, resulting in a super-heated blade which can easily meld rock and cauterize the wounds inflicted with it; it also dramatically increases the cutting potential of Getsushō. This ability is equal to that of a S-rank technique.
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Hiken no Kaze: Mōka Tsujikaze | Wind of the Fire Sword: Roaring Flame Whirlwind - It uses the fire chakra stored inside Getsushō to release a trail of flames around the blade, which then enhances with wind chakra for attacks. In its most basic form, the user just slashes in the direction of the desired target, resulting in the creation of intense flame waves that follow the trajectory of the previous swing. The user can also completely surround an area with the flames, forming something small like simple walls to trap enemies, or even a massive twister which draws opponents in with its winds to burn them to death; the user can also utilizes this ability defensively, engulfing the immediate area around themselves in such fire. This ability is equal to that of an A-rank technique.
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Hiken no Kaze: Subeta Honoo Kuuki | Wind of the Fire Sword: Sword of Flame & of Air - Using the fire chakra stored within Getsushō the user releases it, and while that is happening the user also channels wind chakra into it, the chakras wraps around the sword in a spiral pattern. While the chakras are on the sword, the chakras move at high speeds around the blade. This is the source of the Wind of the Fire Sword: Sword of Flame & of Air power. The user would then preform a powerful stab while simultaneously releasing all of the chakra at once. If an opponent is hit by it, the foe will receive major damage while being launched off their feet. This ability is equal to that of an B-rank technique.
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Notes & Restrictions:
- The storing of the fire chakra ability does not counts as a move, but must be mentioned in the users first turn of the match, and it can be stored there for as long as the user needs. But needs to be filled on the users first turn.
- Shotgun Impact ability may only be used four times per-match, and has a short ranged reach.
- Wind of the Fire Sword transformation lasts a max of four turns. After that the sword reverts back to it's standard form, and will not be able to channel any more fire or wind chakra chakra into it for the rest of the match. Also the user will be unable to use any fire or wind techniques for two turns after the revert.
- Wind of the Fire Sword: Roaring Flame Whirlwind ability may only be used twice per-match and is only usable while in the wind of the fire sword form, and has a long ranged reach.
- Wind of the Fire Sword: Sword of Flame & of Air ability may only be used twice per-match, and is only usable while in the wind of the fire sword form, and has a short range reach.
- May only be wielded by Nathan, and who he chooses.

.]



Let's make the reply limit 5 days?
 

Priest

Kage in the Making 👑
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5Days it is.

Okay, lets do this.


I start by bending while unstrapping the weights on my legs. At the same time, I activate my sonar ability. I place them quietly on the floor not to cause any ruckus. The moment they lay on the floor, I would be gone completely from my current position. Though I won't move straight towards you, I only move in an arc manner and flanked you from your left side. The speed however makes it so that I get to you in a blink of an eye. I quickly sweep your legs away from the ground using my left leg as I rotate counter-clockwise. As you are airborne. I grab your left ankle, spin to my left and fling you away into the ground leaving you sprawling towards 5m from me, heavily wounded from concussive clash with the ground.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nulified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on eachother.
(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can
effectively use it to substitute one's vision in
battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns
(Konoha Reppū) - Leaf Gale
Rank: D
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:20+20
Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.




1800-10=1790
 

Nathan

Sage of Six Posts 🔮
Immortal
Joined
Mar 26, 2011
Messages
54,373
Reaction score
4,158
5Days it is.

Okay, lets do this.


I start by bending while unstrapping the weights on my legs. At the same time, I activate my sonar ability. I place them quietly on the floor not to cause any ruckus. The moment they lay on the floor, I would be gone completely from my current position. Though I won't move straight towards you, I only move in an arc manner and flanked you from your left side. The speed however makes it so that I get to you in a blink of an eye. I quickly sweep your legs away from the ground using my left leg as I rotate counter-clockwise. As you are airborne. I grab your left ankle, spin to my left and fling you away into the ground leaving you sprawling towards 5m from me, heavily wounded from concussive clash with the ground.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nulified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on eachother.
(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can
effectively use it to substitute one's vision in
battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns
(Konoha Reppū) - Leaf Gale
Rank: D
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:20+20
Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.




1800-10=1790

Due to my hearing being already passively stronger by any normal ninja. He listened very carefully as the man vanished from sight. Just to be even more careful I activates my sonar hearing to be able to detect where the man will come from and when. I already knew where the man was coming from but he decided to play it out until the very moment the man reappears right next and below me, I then using my special fighting style to effortlessly move myself out of the sweeping of the legs, using this style it allows me to be more flexible and I move in such a way that it prepares my counter and with that I lower down to the man's level and block using my right hand, my right hand is currently also flowing with a decent amount of wind chakra, as soon as I block the wind chakra is released creating a large gash on the man's foot, around the ankle area mainly. This in toe, causes minor but enough damage to spill blood, and would be a pain if one was to try and walk on it.

I then stand up while gripping my blade not removing it from my back, but I channel fire chakra in it to stay dormant until I need it again. Once stood, I channel a rare sort of chakra out in front of me in my hands, this chakra is exclusive to a select few, three in total, but I am the creator of such chakra. This chakra is known as Alcohol chakra, without further ado I release the chakra in a wave of pure alcohol, the alcohol wave is aimed at the man, but more aimed at the wound I just created previous, as I am aiming for this alcohol to directly enter the bloodstream of the man.

Priest, come on now.

Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can
effectively use it to substitute one's vision in
battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns



Type: Defence/Supplementary/Offensive
Rank: B-rank
Range: Short
Chakra: 20
Damage: 40
Description: This is one of the basic counters of the fighting style. When an opponent is attempting a kick towards the user in any directions or area of the users body, the user due to their flexible motion is able to move around to position himself properly to ready is counter. The moment an opponent attempts to kick the user, the user will gather fuuton chakra towards one of their hands and sharpen the chakra around their hand to increase its cutting efficiency. They will then use the hand that gathered the fuuton chakra, to block the attack. Not only does the opponent block the attack but since the style revolves around always countering an opponents movement, the user will immediately severe a wound of the opponents foot located around the ankle. For example if they are trying a round house kick to the users head, the user will block the kick while severing the wound located on the foot (around the ankle) by raising their hand to level with the wound, since that was the area attempting to make contact with the opponents head. The block and cut is basically done at the same time when contact is made, thus allowing this jutsu to keep true with one of the rules of the fighting style. This counter only works towards the lower body of the opponent, specifically their legs (Spinning kick, straight kick, etc). The severing of the wound will inflict an annoying, pinch type pain. Not only will this slow down the opponents movement but also it will begin to spill blood (though it will not necessarily kill them).
Notes:
- Must be a practitioner of Yūgana Ken | Graceful Fist
- Can only be used four times



Type: Supplementary, Offensive, Defensive
Rank: B-Rank
Range: Short – Long
Chakra: 20
Damage: 40
Description: The user will release alcohol from their body or their mouth or use his chakra to manipulate the moisture in the air to form Alchool and shape it as he wishes. This is the most basic application of Alcohol Release which allows the user to create various basic fluid constructs such as shields, swords, walls, pillars, waves, and spheres. Like all other forms of alcohol it can be ignited to cause a different type of damage or simply used for supplementary purposes. If the alcohol enters the opponent’s blood stream through either wounds, injection, or ingestion the opponent will become temporarily intoxicated shortly after. The intoxication will last for a total of four (4) turns where in the first turn of intoxication the opponent will feel no effects at all. In the second turn of intoxication the opponent will be unable to mold chakra for forbidden ranked techniques and will be unable to perform complex taijutsu (above B-Rank). In the third turn of intoxication the opponent will be unable to mold chakra for S-Rank and above techniques and will be unable to perform B-Rank and above taijutsu. In the fourth turn of intoxication the opponent will be unable to mold chakra for forbidden ranked techniques and will be unable to perform complex taijutsu (above B-Rank). Constructs are always created within short range of the user.



1,800 - 10 - 20 - 20 = 1,750

- For reference.


Type: Weapon
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Getsushō looks like a katana with an extremely long blade, reminiscent of a nodachi. It sports a red and black coloured, western-looking hand guard and has a traditional yellow and red hilt-wrapping flanked by golden-coloured plates on the hilt, which ends in a very ornate, carved pommel. The sheath belonging to it is lacquered red. Because of its unusually long blade, Getsushō is noted to be difficult to handle, something which is further enhanced due to the hardness of its blade also making it heavier than a normal katana; as such, much training and physical strength are necessary to wield it properly in battle. Getsushō's hardness, however, makes for strong blows and a similarly strong defence.
You must be registered for see images

Getsushō's primary strength, as shown in the hands of Nathan, is its ability to store large amounts of chakra channelled into it at the start of an battle by its wielder. Utilizing this chakra, the user can lessen the chakra he uses from his own reserves in battle, allowing him to continue fighting for longer periods of time. Particularly, he stores fire natured chakra in Getsushō, and then channels wind chakra into it during a fight, combining these elements for a special form of chakra flow he calls the Wind of the Fire Sword (Hiken no Kaze).

Shottogan Inpakuto | Shotgun Impact - Another one of Getsushō's primary strength is when the blade comes into contact with his opponent, the user can focus their own chakra into his blade and release it. The result is equivalent to the effect of a shotgun blast, ripping apart the nearby flesh. A brief burst of fire also comes from the blade while the jutsu is executed, making the user look as if they had fired a shotgun. This ability is equal to that of a B-rank technique. This ability can be used without the need of transforming into Wind of the Fire Sword form.
You must be registered for see images

Hiken no Kaze | Wind of the Fire Sword utilizes Getsushō ability to store chakra over long periods of time, and then combines this stored chakra with chakra. The user flows into the blade during the heat of battle. The user accumulates chakra of the fire nature inside of Getsushō, until the katana possesses a great enough reserve of that chakra, which is necessary for the technique to be used without exhausting the chakra supply. When the user flows his wind chakra into the blade, it works together with the stored chakra; first, flames erupt around it, and then the wind comes forth, taming the flames and condensing them against the blade like another layer of metal, just that this one displays an intense orange glow. This has multiple effects: for one, the wind strengthens the fire, resulting in a super-heated blade which can easily meld rock and cauterize the wounds inflicted with it; it also dramatically increases the cutting potential of Getsushō. This ability is equal to that of a S-rank technique.
You must be registered for see images

Hiken no Kaze: Mōka Tsujikaze | Wind of the Fire Sword: Roaring Flame Whirlwind - It uses the fire chakra stored inside Getsushō to release a trail of flames around the blade, which then enhances with wind chakra for attacks. In its most basic form, the user just slashes in the direction of the desired target, resulting in the creation of intense flame waves that follow the trajectory of the previous swing. The user can also completely surround an area with the flames, forming something small like simple walls to trap enemies, or even a massive twister which draws opponents in with its winds to burn them to death; the user can also utilizes this ability defensively, engulfing the immediate area around themselves in such fire. This ability is equal to that of an A-rank technique.
You must be registered for see images

Hiken no Kaze: Subeta Honoo Kuuki | Wind of the Fire Sword: Sword of Flame & of Air - Using the fire chakra stored within Getsushō the user releases it, and while that is happening the user also channels wind chakra into it, the chakras wraps around the sword in a spiral pattern. While the chakras are on the sword, the chakras move at high speeds around the blade. This is the source of the Wind of the Fire Sword: Sword of Flame & of Air power. The user would then preform a powerful stab while simultaneously releasing all of the chakra at once. If an opponent is hit by it, the foe will receive major damage while being launched off their feet. This ability is equal to that of an B-rank technique.
You must be registered for see images

Notes & Restrictions:
- The storing of the fire chakra ability does not counts as a move, but must be mentioned in the users first turn of the match, and it can be stored there for as long as the user needs. But needs to be filled on the users first turn.
- Shotgun Impact ability may only be used four times per-match, and has a short ranged reach.
- Wind of the Fire Sword transformation lasts a max of four turns. After that the sword reverts back to it's standard form, and will not be able to channel any more fire or wind chakra chakra into it for the rest of the match. Also the user will be unable to use any fire or wind techniques for two turns after the revert.
- Wind of the Fire Sword: Roaring Flame Whirlwind ability may only be used twice per-match and is only usable while in the wind of the fire sword form, and has a long ranged reach.
- Wind of the Fire Sword: Sword of Flame & of Air ability may only be used twice per-match, and is only usable while in the wind of the fire sword form, and has a short range reach.
- May only be wielded by Nathan, and who he chooses.

.]

 

Priest

Kage in the Making 👑
Legendary
Joined
Apr 7, 2010
Messages
17,506
Reaction score
440
Due to my hearing being already passively stronger by any normal ninja. He listened very carefully as the man vanished from sight. Just to be even more careful I activates my sonar hearing to be able to detect where the man will come from and when. I already knew where the man was coming from but he decided to play it out until the very moment the man reappears right next and below me, I then using my special fighting style to effortlessly move myself out of the sweeping of the legs, using this style it allows me to be more flexible and I move in such a way that it prepares my counter and with that I lower down to the man's level and block using my right hand, my right hand is currently also flowing with a decent amount of wind chakra, as soon as I block the wind chakra is released creating a large gash on the man's foot, around the ankle area mainly. This in toe, causes minor but enough damage to spill blood, and would be a pain if one was to try and walk on it.

I then stand up while gripping my blade not removing it from my back, but I channel fire chakra in it to stay dormant until I need it again. Once stood, I channel a rare sort of chakra out in front of me in my hands, this chakra is exclusive to a select few, three in total, but I am the creator of such chakra. This chakra is known as Alcohol chakra, without further ado I release the chakra in a wave of pure alcohol, the alcohol wave is aimed at the man, but more aimed at the wound I just created previous, as I am aiming for this alcohol to directly enter the bloodstream of the man.

Priest, come on now.

Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can
effectively use it to substitute one's vision in
battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns



Type: Defence/Supplementary/Offensive
Rank: B-rank
Range: Short
Chakra: 20
Damage: 40
Description: This is one of the basic counters of the fighting style. When an opponent is attempting a kick towards the user in any directions or area of the users body, the user due to their flexible motion is able to move around to position himself properly to ready is counter. The moment an opponent attempts to kick the user, the user will gather fuuton chakra towards one of their hands and sharpen the chakra around their hand to increase its cutting efficiency. They will then use the hand that gathered the fuuton chakra, to block the attack. Not only does the opponent block the attack but since the style revolves around always countering an opponents movement, the user will immediately severe a wound of the opponents foot located around the ankle. For example if they are trying a round house kick to the users head, the user will block the kick while severing the wound located on the foot (around the ankle) by raising their hand to level with the wound, since that was the area attempting to make contact with the opponents head. The block and cut is basically done at the same time when contact is made, thus allowing this jutsu to keep true with one of the rules of the fighting style. This counter only works towards the lower body of the opponent, specifically their legs (Spinning kick, straight kick, etc). The severing of the wound will inflict an annoying, pinch type pain. Not only will this slow down the opponents movement but also it will begin to spill blood (though it will not necessarily kill them).
Notes:
- Must be a practitioner of Yūgana Ken | Graceful Fist
- Can only be used four times



Type: Supplementary, Offensive, Defensive
Rank: B-Rank
Range: Short – Long
Chakra: 20
Damage: 40
Description: The user will release alcohol from their body or their mouth or use his chakra to manipulate the moisture in the air to form Alchool and shape it as he wishes. This is the most basic application of Alcohol Release which allows the user to create various basic fluid constructs such as shields, swords, walls, pillars, waves, and spheres. Like all other forms of alcohol it can be ignited to cause a different type of damage or simply used for supplementary purposes. If the alcohol enters the opponent’s blood stream through either wounds, injection, or ingestion the opponent will become temporarily intoxicated shortly after. The intoxication will last for a total of four (4) turns where in the first turn of intoxication the opponent will feel no effects at all. In the second turn of intoxication the opponent will be unable to mold chakra for forbidden ranked techniques and will be unable to perform complex taijutsu (above B-Rank). In the third turn of intoxication the opponent will be unable to mold chakra for S-Rank and above techniques and will be unable to perform B-Rank and above taijutsu. In the fourth turn of intoxication the opponent will be unable to mold chakra for forbidden ranked techniques and will be unable to perform complex taijutsu (above B-Rank). Constructs are always created within short range of the user.



1,800 - 10 - 20 - 20 = 1,750

- For reference.


Type: Weapon
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Getsushō looks like a katana with an extremely long blade, reminiscent of a nodachi. It sports a red and black coloured, western-looking hand guard and has a traditional yellow and red hilt-wrapping flanked by golden-coloured plates on the hilt, which ends in a very ornate, carved pommel. The sheath belonging to it is lacquered red. Because of its unusually long blade, Getsushō is noted to be difficult to handle, something which is further enhanced due to the hardness of its blade also making it heavier than a normal katana; as such, much training and physical strength are necessary to wield it properly in battle. Getsushō's hardness, however, makes for strong blows and a similarly strong defence.
You must be registered for see images

Getsushō's primary strength, as shown in the hands of Nathan, is its ability to store large amounts of chakra channelled into it at the start of an battle by its wielder. Utilizing this chakra, the user can lessen the chakra he uses from his own reserves in battle, allowing him to continue fighting for longer periods of time. Particularly, he stores fire natured chakra in Getsushō, and then channels wind chakra into it during a fight, combining these elements for a special form of chakra flow he calls the Wind of the Fire Sword (Hiken no Kaze).

Shottogan Inpakuto | Shotgun Impact - Another one of Getsushō's primary strength is when the blade comes into contact with his opponent, the user can focus their own chakra into his blade and release it. The result is equivalent to the effect of a shotgun blast, ripping apart the nearby flesh. A brief burst of fire also comes from the blade while the jutsu is executed, making the user look as if they had fired a shotgun. This ability is equal to that of a B-rank technique. This ability can be used without the need of transforming into Wind of the Fire Sword form.
You must be registered for see images

Hiken no Kaze | Wind of the Fire Sword utilizes Getsushō ability to store chakra over long periods of time, and then combines this stored chakra with chakra. The user flows into the blade during the heat of battle. The user accumulates chakra of the fire nature inside of Getsushō, until the katana possesses a great enough reserve of that chakra, which is necessary for the technique to be used without exhausting the chakra supply. When the user flows his wind chakra into the blade, it works together with the stored chakra; first, flames erupt around it, and then the wind comes forth, taming the flames and condensing them against the blade like another layer of metal, just that this one displays an intense orange glow. This has multiple effects: for one, the wind strengthens the fire, resulting in a super-heated blade which can easily meld rock and cauterize the wounds inflicted with it; it also dramatically increases the cutting potential of Getsushō. This ability is equal to that of a S-rank technique.
You must be registered for see images

Hiken no Kaze: Mōka Tsujikaze | Wind of the Fire Sword: Roaring Flame Whirlwind - It uses the fire chakra stored inside Getsushō to release a trail of flames around the blade, which then enhances with wind chakra for attacks. In its most basic form, the user just slashes in the direction of the desired target, resulting in the creation of intense flame waves that follow the trajectory of the previous swing. The user can also completely surround an area with the flames, forming something small like simple walls to trap enemies, or even a massive twister which draws opponents in with its winds to burn them to death; the user can also utilizes this ability defensively, engulfing the immediate area around themselves in such fire. This ability is equal to that of an A-rank technique.
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Hiken no Kaze: Subeta Honoo Kuuki | Wind of the Fire Sword: Sword of Flame & of Air - Using the fire chakra stored within Getsushō the user releases it, and while that is happening the user also channels wind chakra into it, the chakras wraps around the sword in a spiral pattern. While the chakras are on the sword, the chakras move at high speeds around the blade. This is the source of the Wind of the Fire Sword: Sword of Flame & of Air power. The user would then preform a powerful stab while simultaneously releasing all of the chakra at once. If an opponent is hit by it, the foe will receive major damage while being launched off their feet. This ability is equal to that of an B-rank technique.
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Notes & Restrictions:
- The storing of the fire chakra ability does not counts as a move, but must be mentioned in the users first turn of the match, and it can be stored there for as long as the user needs. But needs to be filled on the users first turn.
- Shotgun Impact ability may only be used four times per-match, and has a short ranged reach.
- Wind of the Fire Sword transformation lasts a max of four turns. After that the sword reverts back to it's standard form, and will not be able to channel any more fire or wind chakra chakra into it for the rest of the match. Also the user will be unable to use any fire or wind techniques for two turns after the revert.
- Wind of the Fire Sword: Roaring Flame Whirlwind ability may only be used twice per-match and is only usable while in the wind of the fire sword form, and has a long ranged reach.
- Wind of the Fire Sword: Sword of Flame & of Air ability may only be used twice per-match, and is only usable while in the wind of the fire sword form, and has a short range reach.
- May only be wielded by Nathan, and who he chooses.

.]


As you re-adjust to counter my move, a harmless bubble immediately engulfs us while I too re-adjust, rerouting my positioning. Elaborately, As you go for the block, The paw bubble immediately encapsulate us while at the same time, I shift my weight to my left, waist to my right and upwards, my left hand plants on the ground closely beside my buttocks allowing me to quickly shift my left leg upwards and as it passes over the hand you intended to block with, it smashes against your neck. My right leg also comes from the ground making my entire body to rest on my left arm. With a powerful swing, a second blow lands on your neck, snapping it.

The bubble and the Taijutsu happens at the same time as the taijutsu requires no focusing of chakra. Now the question is if you could see the move. You see, the bubble makes you 3x slower which also means I become 3x faster. Coupled with my leg weights, I'm 5x faster. Thus as I re-adjust, before you could comprehend how I moved, its the sound of your neck snaping.

As you skid away, I followed while grabbing your legs with both my hands, spin rapidly and slam you into the ground head first.

Yes? Your were saying?

Sei-Ashi No Mi: Haiseki - Holy Paw Arts: Boycott
Rank: S
Type: Sup
Range: Short
Chakra: 40(-10 p/turn)
Damage: 0
Description: Boycott is the fate of a timid Priest who prefers to be alone thus drawing
a line between himself and the sinful world
around him. Bartholomew Priest discovers
how to use the paws and its repel power in a
grand but subtle non aggressive manner.
The user repels with one or both his paws and quickly engulf around himself up to
5meters, in a subtle albeit translucent but
visible paw bubble. The user is the center
point of the bubble and the bubble moves
with him. The paw bubble once made, stays
and is self-sustaining for a short period. Though not agressive, anybody is able to
move within and out of the bubble without
any damage as it does not acts as a physical
barrier though the air within the bubble is
extremely dense that any physical matter
moving within it becomes immensely slow. A close opposite of "Train Wreck"(instead of
removing air friction like the train wreck, it
increases the air friction in 100folds though
alternatively affecting only non
bartholomews as non-bartholomew can't also
exploit the no-friction in train wreck, a closely opposing relativity). The user
however, can move with his original speed
within it thus making it look like he suddenly
gains a drastic increase in speed which is not
quite so. If a ninja target is caught within
this, his overal speed drastically reduces x3. Jutsus moving within the barrier also
becomes slow. Even the user's jutsu except
paw arts, would be affected by this.
NOTE: While this is active, the user can't use
Paw arts above A-ranks
NOTE: Last 3 turns
NOTE: 3 turn rest for normal Bartholomew
but 2 turn rest for Bartholomew legend
NOTE: Can be used a maximum of 2 times
for normal Bartholomew while Legends can
use is 3x max.
NOTE: Works on physical entities and any jutsu that requires air as its medium of
transport(Meaning, so far the jutsu is
moving through the air, regardless of what
form they may be, they'll be affected).
NOTE: Priest's personal ccj.
( Konoha Toppū ) - Leaf Gust
Type: Offensive/Defensive
Rank: B-Rank
Range: Short
Chakra: N/A
Damage: 40+20
Description: Using simple, yet effective movement when performing a counter attack or a freeform hand attack, the user will manage to spin rapidly and performs a strong rotative high kick to hit the opponent. The technique can be triggered in many ways and more than one kick can be delivered if the user manages to gather enough momentum.



CM: 1790-40=1750
 

Nathan

Sage of Six Posts 🔮
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Joined
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Messages
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As you re-adjust to counter my move, a harmless bubble immediately engulfs us while I too re-adjust, rerouting my positioning. Elaborately, As you go for the block, The paw bubble immediately encapsulate us while at the same time, I shift my weight to my left, waist to my right and upwards, my left hand plants on the ground closely beside my buttocks allowing me to quickly shift my left leg upwards and as it passes over the hand you intended to block with, it smashes against your neck. My right leg also comes from the ground making my entire body to rest on my left arm. With a powerful swing, a second blow lands on your neck, snapping it.

The bubble and the Taijutsu happens at the same time as the taijutsu requires no focusing of chakra. Now the question is if you could see the move. You see, the bubble makes you 3x slower which also means I become 3x faster. Coupled with my leg weights, I'm 5x faster. Thus as I re-adjust, before you could comprehend how I moved, its the sound of your neck snaping.

As you skid away, I followed while grabbing your legs with both my hands, spin rapidly and slam you into the ground head first.

Yes? Your were saying?

Sei-Ashi No Mi: Haiseki - Holy Paw Arts: Boycott
Rank: S
Type: Sup
Range: Short
Chakra: 40(-10 p/turn)
Damage: 0
Description: Boycott is the fate of a timid Priest who prefers to be alone thus drawing
a line between himself and the sinful world
around him. Bartholomew Priest discovers
how to use the paws and its repel power in a
grand but subtle non aggressive manner.
The user repels with one or both his paws and quickly engulf around himself up to
5meters, in a subtle albeit translucent but
visible paw bubble. The user is the center
point of the bubble and the bubble moves
with him. The paw bubble once made, stays
and is self-sustaining for a short period. Though not agressive, anybody is able to
move within and out of the bubble without
any damage as it does not acts as a physical
barrier though the air within the bubble is
extremely dense that any physical matter
moving within it becomes immensely slow. A close opposite of "Train Wreck"(instead of
removing air friction like the train wreck, it
increases the air friction in 100folds though
alternatively affecting only non
bartholomews as non-bartholomew can't also
exploit the no-friction in train wreck, a closely opposing relativity). The user
however, can move with his original speed
within it thus making it look like he suddenly
gains a drastic increase in speed which is not
quite so. If a ninja target is caught within
this, his overal speed drastically reduces x3. Jutsus moving within the barrier also
becomes slow. Even the user's jutsu except
paw arts, would be affected by this.
NOTE: While this is active, the user can't use
Paw arts above A-ranks
NOTE: Last 3 turns
NOTE: 3 turn rest for normal Bartholomew
but 2 turn rest for Bartholomew legend
NOTE: Can be used a maximum of 2 times
for normal Bartholomew while Legends can
use is 3x max.
NOTE: Works on physical entities and any jutsu that requires air as its medium of
transport(Meaning, so far the jutsu is
moving through the air, regardless of what
form they may be, they'll be affected).
NOTE: Priest's personal ccj.
( Konoha Toppū ) - Leaf Gust
Type: Offensive/Defensive
Rank: B-Rank
Range: Short
Chakra: N/A
Damage: 40+20
Description: Using simple, yet effective movement when performing a counter attack or a freeform hand attack, the user will manage to spin rapidly and performs a strong rotative high kick to hit the opponent. The technique can be triggered in many ways and more than one kick can be delivered if the user manages to gather enough momentum.

CM: 1790-40=1750

Just reminding you that Gyojin's get a passive x1.5 speed boost.

Didn't count your inner sound technique chakra per-turn, but no matter.

---

As I begin to counter your move, and whatnot things start to change, and I could see a weird bubble form around me, that or originated from your body, the bubble was hard to see, but I was able to see it regardless. It was a weird bubble it looked like that you had gotten so much faster then before, so I halted what I was doing as I could also see you changing your position that indicates you doing something different to the original move. So as I see you moving down, I begin by performing one hand seal, and I release fire chakra all throughout my body and as soon as you connect with me I disappear into a cloud of fire; this technique is quite a fast acting one, so as soon as a I disappear I reappear long range from you in front of you.

That was too close, and what was that bubble thing?

Previously being so close to you, I did notice the large bow on your back so using that to my advantage I channel fire chakra into the weapon on your back and with a single hand seal I cause the weapon to burst into flames, these flames are in the shape of a large thorn, the thorn also further reaches out all around your weapon half a meter looking similar to a spiked orb. As you are burning and most likely bleeding from the thorned orb piercing you, I merely bend down and take off my own set of leg weights increasing my speed and power even further.

The weights are finally off.

Type: Supplementary
Rank: C
Chakra Cost: 10
Damage Points: N/A
Description: This jutsu uses the Ox handseal. When your opponent attacks you, you disappear in a cloud of fire. When you poof away, your opponent gets burnt while they are in that cloud of fire that you created



Type: Attack/Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: User chooses some weapon(s) and channels his fire chakra in them, it can be done through a distance, contact with the weapon is not required. After channeling the chakra, with just one Tiger hand-seal user makes the chakra burst into flames in a shape of thorn, which reaches out half-meter in a shape of spiked orb. User can simultaneously envelop maximum of 5 weapons with thorn flames.
Note:
♦ Usable 4 times per battle.
♦ Copyrights © Blizzard.



Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nulified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.



1,750 - 10 - 30 - 1 = 1,709
 
Last edited:

Priest

Kage in the Making 👑
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Just reminding you that Gyojin's get a passive x1.5 speed boost.

Didn't count your inner sound technique chakra per-turn, but no matter.

---

As I begin to counter your move, and whatnot things start to change, and I could see a weird bubble form around me, that or originated from your body, the bubble was hard to see, but I was able to see it regardless. It was a weird bubble it looked like that you had gotten so much faster then before, so I halted what I was doing as I could also see you changing your position that indicates you doing something different to the original move. So as I see you moving down, I begin by performing one hand seal, and I release fire chakra all throughout my body and as soon as you connect with me I disappear into a cloud of fire; this technique is quite a fast acting one, so as soon as a I disappear I reappear long range from you in front of you.

That was too close, and what was that bubble thing?

Previously being so close to you, I did notice the large bow on your back so using that to my advantage I channel fire chakra into the weapon on your back and with a single hand seal I cause the weapon to burst into flames, these flames are in the shape of a large thorn, the thorn also further reaches out all around your weapon half a meter looking similar to a spiked orb. As you are burning and most likely bleeding from the thorned orb piercing you, I merely bend down and take off my own set of leg weights increasing my speed and power even further.

The weights are finally off.

Type: Supplementary
Rank: C
Chakra Cost: 10
Damage Points: N/A
Description: This jutsu uses the Ox handseal. When your opponent attacks you, you disappear in a cloud of fire. When you poof away, your opponent gets burnt while they are in that cloud of fire that you created



Type: Attack/Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: User chooses some weapon(s) and channels his fire chakra in them, it can be done through a distance, contact with the weapon is not required. After channeling the chakra, with just one Tiger hand-seal user makes the chakra burst into flames in a shape of thorn, which reaches out half-meter in a shape of spiked orb. User can simultaneously envelop maximum of 5 weapons with thorn flames.
Note:
♦ Usable 4 times per battle.
♦ Copyrights © Blizzard.



Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nulified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.



1,750 - 10 - 30 - 1 = 1,709

Jes a itsy bitsy tiny discussion.
 

Nathan

Sage of Six Posts 🔮
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Joined
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I have made the mistake of overestimating my speed within the bubble, and that was my fall. The bubble really did reduce my speed to start a speed that I could not react, and it cost me big time, and so big that it cost me my life, my neck was snapped by the sheer force of Priest, and my dead body was thrown away like trash. My body lives there motionless and my neck, and it's bone completely snapped to the left of my body.
 

Priest

Kage in the Making 👑
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Joined
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Priest buries the body of his former master in rubbles away from the beaks of crows and gulls.

He fiddles with the crucifix, says some prayer and head back to the gate of Hea'en, so they call it.
 
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