[War of Generations] Priest vs KeotsuEclipse

Priest

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NB Generation War Rules
Unofficial
Default Mid Range
Time Limit: 3-7days (default 4 days)
Terrain-Once challenge is made an unbelievably large coliseum 30 meters in diameter and 20 meter high walls appears around the fighters until the fight is over. (Normal dirt for the ground )

Priest Bartholomew in my sig, Bo no Elendil on my back.

Post your bio and I'll make the first move.
 

Priest

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I activate my enhanced hearing while stretching out. During my warm up, I remove my gloves. While at the same time as this, I make two handseals. A large and deep swamp would be summoned directly under you, first trapping your legs in its adhesiveness and then you begin to sink. The swamp is 10m wide around you apart from infront of you which is 5m, 50m deep.
Chained with the swamp jutsu, I add some extra handseals and slam my hands on the ground. A reactangular barrier forms, encompassing the exact area of the swamp, 20m height. In this barrier you would be pushed down and back into the swamp should you try to escape upwards. The pressure is so intense that you can barely move a muscle yourself.

(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound
chakra. Then, by utilizing chakra and
enfacing his lungs, the user will be able to
control the frequency and intensity of the
sound emitted from his simple breathing.
This low frequency, inaudible sound is passively emitted and has no effect other
than emerging from him and bouncing off of
objects. Using the enhanced hearing, the
user is able to know where everything is
around them, effectively creating a sonar
effect through the rebound and reflection of sound waves. The hearing and the sonar
effect is precise enough so that one can
effectively use it to substitute one's vision in
battle if needed. Despite being very
effective, specially if the user has any of his
other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound
attacks which will be much more drastic in its
effects.
Note: Lasts 6 turns
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the
surface of an object beneath an enemy into
mud and creating a non flammable swamp,
the user can sink his enemy into the mud. The
adhesive, chakra-infused mud ensnares the
enemy's body, making it almost impossible to recover one's strength and escape from
the swamp. The size and depth of the
created swamp depends on the user's skill
and the amount of chakra used, but if the
user is an expert in this technique, it will
always be possible to make a fair-sized swamp which is extremely effective against
a great number of enemies or when having to
face gigantic creatures.
(Tajū Mugen Hōyō ) - Multiple Infinite Embraces
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30 (-100 to the target per turn,
+100 to user per turn)
Damage points: N/A
Description: This technique is a stronger
version of Infinite Embraces and is used
basically in the same manner. The user will
do the Tiger → Dog → Horse → Dragon →
Boar hand seals and slam his hands on the
ground, creating a bigger barrier than the original technique but similar in its essence
which drains their chakra but also pushes
down on them giving a stronger resistance
to the target from breaking free. The
massive pressure the technique puts on the
target prevents the target from moving unless it has some sort of enhanced strength
ability, making it very difficult to break free
from. Unable to move, the user is also unable
to mold chakra above A-Rank while having
his chakra drained. The barrier can only be
broken by A-Rank techniques or above or by attacking the user.




Chakra: 1565-10-30-30=1495
 
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KeotsuEclipse

Sannin of the Scrolls 📜
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When his opponent went to begin forming handeals, unknown to Keotsu that he had already activated another technique, Keotsu focused his chakra into his feet, in preparation to avoid the oncoming attack. As his opponent finished forming his seals, a large swamp formed beneath Keotsu, a technique he had seen before, many a time; leaping away, using his activated dashing, he also began forming handseals of his own. However, something his opponent wouldn't be aware of, is Keotsu's own, incredible handseal speed (2 seals in the time it would take you to make one); with this, Keotsu used one of his prized wind techniques and formed an orb of wind behind his opponent at waist level, which then exploded terribly in tremendous and gargantuan maelstrom. Due to Keotsu's own handseal speed, the technique would finish around the time his opponent would be forming the "horse" handseal for his next technique, should he continue that course of action.

Either way, the rapid activation of his technique would leave his opponent very little time to react, creating difficult in responding to the technique. As a form of insurance, though, Keotsu swept his hand forward, firing off a large, powerful, blast of lightning towards his opponent, as well, shaped as a dragon.


(ZX Basutā: Hienkyaku) ZX Buster: Flying Swallow Feet
Rank: B
Type: Supplementary
Range: Short to Mid
Chakra Cost: 20
Damage: N/A
Description: A movement based technique, Flying Swallow Feet works by focusing chakra into the soles of the user’s feet, super-charging the chakra-metal present in their shoes. Since there is less of the chakra pathway focused in the user’s feet than other locations on the body, this helps the chakra metal amplify any chakra passed through it that’s used for the ZX Buster style. More specifically, Flying Swallow Feet allows bursts of chakra to be fired from the user’s feet that can be used to accelerate short distances (known as “dashing”). Dashing can be done either in the air or on the ground and helps as it allows the user to put more momentum behind their strikes. When dashing, a visible burst of chakra is seen from the user’s feet, and they tend to have an “afterimage”; this comes about simply a trick of the eye, and is nothing special. As the chakra metal will retain its “super-charge,” and once activated, this technique does not deactivate. The user, although moving in a fast pace/burst of speed is still trackable by normal eyesight.
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(Fūton: Fūjin Gekido) Fūton: Fūjin’s Rage
Rank: S
Range: Short-Long
Type: Offensive
Chakra: 40
Damage: 80
Description: The user will form four handseals while focusing their Fūton chakra into an orb somewhere in the air. While focusing their chakra, the orb will compress itself as it rotates and condenses its chakra, creating a light wind. Upon formation of the fifth handseal, the orb rapidly expands into a dome of wind that impales and shreds anything inside to pieces.
*Once per battle.
*No Fuuton jutsu in the same turn.

(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado

Rank: A
Type: Offense
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.



HP: 1450
Chakra: 1310
 
Last edited:

Priest

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When his opponent went to begin forming handeals, unknown to Keotsu that he had already activated another technique, Keotsu focused his chakra into his feet, in preparation to avoid the oncoming attack. As his opponent finished forming his seals, a large swamp formed beneath Keotsu, a technique he had seen before, many a time; leaping away, using his activated dashing, he also began forming handseals of his own. However, something his opponent wouldn't be aware of, is Keotsu's own, incredible handseal speed (2 seals in the time it would take you to make one); with this, Keotsu used one of his prized wind techniques and formed an orb of wind behind his opponent at waist level, which then exploded terribly in tremendous and gargantuan maelstrom. Due to Keotsu's own handseal speed, the technique would finish around the time his opponent would be forming the "horse" handseal for his next technique, should he continue that course of action.

Either way, the rapid activation of his technique would leave his opponent very little time to react, creating difficult in responding to the technique. As a form of insurance, though, Keotsu swept his hand forward, firing off a large, powerful, blast of lightning towards his opponent, as well, shaped as a dragon.


(ZX Basutā: Hienkyaku) ZX Buster: Flying Swallow Feet
Rank: B
Type: Supplementary
Range: Short to Mid
Chakra Cost: 20
Damage: N/A
Description: A movement based technique, Flying Swallow Feet works by focusing chakra into the soles of the user’s feet, super-charging the chakra-metal present in their shoes. Since there is less of the chakra pathway focused in the user’s feet than other locations on the body, this helps the chakra metal amplify any chakra passed through it that’s used for the ZX Buster style. More specifically, Flying Swallow Feet allows bursts of chakra to be fired from the user’s feet that can be used to accelerate short distances (known as “dashing”). Dashing can be done either in the air or on the ground and helps as it allows the user to put more momentum behind their strikes. When dashing, a visible burst of chakra is seen from the user’s feet, and they tend to have an “afterimage”; this comes about simply a trick of the eye, and is nothing special. As the chakra metal will retain its “super-charge,” and once activated, this technique does not deactivate. The user, although moving in a fast pace/burst of speed is still trackable by normal eyesight.
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(Fūton: Fūjin Gekido) Fūton: Fūjin’s Rage
Rank: S
Range: Short-Long
Type: Offensive
Chakra: 40
Damage: 80
Description: The user will form four handseals while focusing their Fūton chakra into an orb somewhere in the air. While focusing their chakra, the orb will compress itself as it rotates and condenses its chakra, creating a light wind. Upon formation of the fifth handseal, the orb rapidly expands into a dome of wind that impales and shreds anything inside to pieces.
*Once per battle.
*No Fuuton jutsu in the same turn.

(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado

Rank: A
Type: Offense
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.



HP: 1450
Chakra: 1310

Sorry, need to ask you something.
 

Priest

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His opponent fell and got buried in the swamp. Priest would then deactivate the barrier after sapping a 100 chakra from him.
Rest in Pit Samurai!


1495+100=1595
 
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