[War of Generations] Lili Vs Flásh

Flash

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NB Generation War Rules
Unofficial
Default Mid Range
Time Limit: 3-7days (default 4 days)
Terrain: Once challenge is made an unbelievably large coliseum 30 meters in diameter and 20 meter high walls appears around the fighters until the fight is over. (Normal dirt for the ground )

I'll use Zetsu.
Please post your bio.
 

Flash

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Isabella Bio ;)


So we hear that you're out of the game now, Sensei? Have you considered retiring already?
White Zetsu teased her as his partner activated an ability that helped them sense chakra in the battle arena. Dressed in their usual Akatuski cloak, the duo geared up to start the battle. Black Zetsu (right part) would take out his hand from his pocket and swing it towards Isabella to release 2 kunais charged with lightning chakra. The kunais also being tagged with explosives, were launched at her chest that would pierce her body and let her leave the mortal world in peace. At the same time this happens, White Zetsu drops a smoke bomb that goes off the moment it touches the ground, hiding Zetsu's location from Bella. Zetsu knew quite a lot about this woman. Although they kept their vision to her chin level and lower, they knew it wasn't enough. They had to make sure that they remain out of her sight. Which is why, as soon as Black Zetsu launched the kunais, Dust shot up, high above, from where it could monitor the woman. Quickly following the flow of attack, Zetsu would chain two quick handseals before the Red Woman gets hit behind her knees to force her down on the ground. With the incredible speed that Zetsu possessed, reaching the woman before the kunais reached her wasn't a big deal. Now miserable and hurt, Isabella would go through terrible pain as her eyes gets pulled out from their sockets, leaving her blind and helpless. Although she might realize that she's in an illusion, can she defend against the weapons before time, considering that the illusion was induced right after Black Zetsu threw the kunais? Even if she did, her problems wouldn't be over. She would have to face countless snakes that crawl up her legs, towards her torso, that bind her motionless and enter her skin, trying to disintegrate her limbs. Zetsu creates these snakes right after putting Bella in the illusion, infesting the entire battle arena with these snakes, who would be ready to pounce on her, the moment she reaches close range from her.

Dust
Rank : A
Type : Weapon
Range : Short
Chakra cost : Depends on the
technique used.
Damage points : N/A
Description : Seven years ago, Azrael tracked down an ancient artifact, a crystal ball which was long forgotten in an ancient war in a cave near the now-Kirigakure borders. Designed by the Elves of Valinor in the Uttermost West, the crystal ball is meant to be used both as a weapon and a tool of disguise on journeys. It contains all the knowledge that the owner and the previous owners acquired throughout their journeys. That is why it is known to be omniscient to an extent. The legends about this crystal ball say that it had a living soul of the original user in it. No one ever questioned it, as the crystal ball would simply move on its own accord and not listen to its owner, if he were weak or deemed unworthy of controling it. But atleast it was safe to assume that the crystal ball was a sentinent weapon. This spherical crystal ball, with the size of a human head had a snowy-cloudy white color and it would change its color and appearence inside it to show whatever the user wished. This helped Azrael to infiltrate various villages, disguising himself as fortune-teller. Azrael would ask the enemies to concentrate in the crystal ball, which would capture them off-guard in genjutsus reliant on the orb and allow him to pass through freely. The crystal ball, is capable of communicating telepathically with the user. Also, being a sentinent tool, it could see the world through its crystal surface and transmit the information to the owner as the owner's vision was directly linked to it. It could also telepathically communicate with the user, in order to share its wisdom. However, this is secondary to its main ability, which is to hover in the air. By passively absorbing chakra from the user (10 chakra per turn), the crystal ball could float in the air, near and far from the user according to his wishes. The ball, carries the user's chakra in it and so, can perform various elemental and non-elemental techniques. Being made of some unknown material, this ball is quite strong and is indestructible.
Note: Can only be taught by Azráel
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability
(Genjutsu: Me dakkyuu) - Illusionary Arts: Eye dislocation
Type: Offensive
Rank: B-rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will perform two handseals (starting with boar) inducing the target in an illusion by sending their own chakra to disrupt the target's chakra system and the chakra within their brain. Right after performing the handseal, the target's senses would make them believe that the user possesses some increased speed ability and is using it to move quickly to their location, giving them few quick kicks and punches which sets them off balance. In the illusion, they won't be capable of matching their own speed with the user. They will then believe that the user has suddenly moved behind them and is pointing/touching the back of their (target's) head with their (the user's) index and middle finger as to release a projectile out of them at the back of the target's head. At that moment the target's eyes will have their eyeballs getting dislocated as if they were forcefully attracted by the user's 2 fingers, causing them to turn back 180 degrees as to stare behind themselves yet having their head facing the other side. This is all in the illusion and makes them feel great pain in the illusion causing some mental damage in reality aswell. In reality the target would be falling due to getting out of balance in the genjutsu (because of the few kicks and punches). When the genjutsu ends, the target will be capable of standing up but with some mental pain due to having had his eyes dislocated in the genjutsu. However, in reality, nothing happens to his eyes apart from being momentarily blinded while under the effects of the illusion.
Note: Usable twice per battle
Note: No genjutsu the same turn
Note: Cannot be used the following turn
Note: Must be taught by -Tsuki
(Doton: Tatsujin no shibō majutsu) | Earth Style: Death Magick for Adepts
Rank: A
Type: Attack
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user forms two handseals (Boar > Dragon) and channels his chakra into the ground in the entire battlefield. The user creates small snakes made of mud that act as parasites to emerge from the ground and capture the opponent. Initially these snakes are not visible as they are hidden just below the surface of the ground. They activate only when they sense the original source of the foreign chakra (the opponents) in their vicinity (short-range). The moment they emerge, these snakes coil around the opponent and hold them in place as the mud starts to solidify around the opponent's body as they travel up. The opponent would be unable to move around with his legs being covered in mud. Now this is not what they were primiraly made for. These mud snakes when they come in contact with the user's skin, it tries to enter the user's body through the pores of the skin. Tiny molecules of this mud enter the body and starts disintegrating the flesh by destroying the cells. But since it is a slow process, it takes 2 turns to actually destroy a limb.
- Single turn of exposure will cause the limb to be filled with mud, making it heavy, causing minor damages.
- This jutsu does not differentiate between allies and enemies.
- Can only be used twice.
- Cannot use any Earth jutsu above S-rank in the same and next turn.
- Can only be taught by Azráel
 

Lili-Chwan

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So we hear that you're out of the game now, Sensei? Have you considered retiring already?
White Zetsu teased her as his partner activated an ability that helped them sense chakra in the battle arena. Dressed in their usual Akatuski cloak, the duo geared up to start the battle. Black Zetsu (right part) would take out his hand from his pocket and swing it towards Isabella to release 2 kunais charged with lightning chakra. The kunais also being tagged with explosives, were launched at her chest that would pierce her body and let her leave the mortal world in peace. At the same time this happens, White Zetsu drops a smoke bomb that goes off the moment it touches the ground, hiding Zetsu's location from Bella. Zetsu knew quite a lot about this woman. Although they kept their vision to her chin level and lower, they knew it wasn't enough. They had to make sure that they remain out of her sight. Which is why, as soon as Black Zetsu launched the kunais, Dust shot up, high above, from where it could monitor the woman. Quickly following the flow of attack, Zetsu would chain two quick handseals before the Red Woman gets hit behind her knees to force her down on the ground. With the incredible speed that Zetsu possessed, reaching the woman before the kunais reached her wasn't a big deal. Now miserable and hurt, Isabella would go through terrible pain as her eyes gets pulled out from their sockets, leaving her blind and helpless. Although she might realize that she's in an illusion, can she defend against the weapons before time, considering that the illusion was induced right after Black Zetsu threw the kunais? Even if she did, her problems wouldn't be over. She would have to face countless snakes that crawl up her legs, towards her torso, that bind her motionless and enter her skin, trying to disintegrate her limbs. Zetsu creates these snakes right after putting Bella in the illusion, infesting the entire battle arena with these snakes, who would be ready to pounce on her, the moment she reaches close range from her.

Dust
Rank : A
Type : Weapon
Range : Short
Chakra cost : Depends on the
technique used.
Damage points : N/A
Description : Seven years ago, Azrael tracked down an ancient artifact, a crystal ball which was long forgotten in an ancient war in a cave near the now-Kirigakure borders. Designed by the Elves of Valinor in the Uttermost West, the crystal ball is meant to be used both as a weapon and a tool of disguise on journeys. It contains all the knowledge that the owner and the previous owners acquired throughout their journeys. That is why it is known to be omniscient to an extent. The legends about this crystal ball say that it had a living soul of the original user in it. No one ever questioned it, as the crystal ball would simply move on its own accord and not listen to its owner, if he were weak or deemed unworthy of controling it. But atleast it was safe to assume that the crystal ball was a sentinent weapon. This spherical crystal ball, with the size of a human head had a snowy-cloudy white color and it would change its color and appearence inside it to show whatever the user wished. This helped Azrael to infiltrate various villages, disguising himself as fortune-teller. Azrael would ask the enemies to concentrate in the crystal ball, which would capture them off-guard in genjutsus reliant on the orb and allow him to pass through freely. The crystal ball, is capable of communicating telepathically with the user. Also, being a sentinent tool, it could see the world through its crystal surface and transmit the information to the owner as the owner's vision was directly linked to it. It could also telepathically communicate with the user, in order to share its wisdom. However, this is secondary to its main ability, which is to hover in the air. By passively absorbing chakra from the user (10 chakra per turn), the crystal ball could float in the air, near and far from the user according to his wishes. The ball, carries the user's chakra in it and so, can perform various elemental and non-elemental techniques. Being made of some unknown material, this ball is quite strong and is indestructible.
Note: Can only be taught by Azráel
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability
(Genjutsu: Me dakkyuu) - Illusionary Arts: Eye dislocation
Type: Offensive
Rank: B-rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will perform two handseals (starting with boar) inducing the target in an illusion by sending their own chakra to disrupt the target's chakra system and the chakra within their brain. Right after performing the handseal, the target's senses would make them believe that the user possesses some increased speed ability and is using it to move quickly to their location, giving them few quick kicks and punches which sets them off balance. In the illusion, they won't be capable of matching their own speed with the user. They will then believe that the user has suddenly moved behind them and is pointing/touching the back of their (target's) head with their (the user's) index and middle finger as to release a projectile out of them at the back of the target's head. At that moment the target's eyes will have their eyeballs getting dislocated as if they were forcefully attracted by the user's 2 fingers, causing them to turn back 180 degrees as to stare behind themselves yet having their head facing the other side. This is all in the illusion and makes them feel great pain in the illusion causing some mental damage in reality aswell. In reality the target would be falling due to getting out of balance in the genjutsu (because of the few kicks and punches). When the genjutsu ends, the target will be capable of standing up but with some mental pain due to having had his eyes dislocated in the genjutsu. However, in reality, nothing happens to his eyes apart from being momentarily blinded while under the effects of the illusion.
Note: Usable twice per battle
Note: No genjutsu the same turn
Note: Cannot be used the following turn
Note: Must be taught by -Tsuki
(Doton: Tatsujin no shibō majutsu) | Earth Style: Death Magick for Adepts
Rank: A
Type: Attack
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user forms two handseals (Boar > Dragon) and channels his chakra into the ground in the entire battlefield. The user creates small snakes made of mud that act as parasites to emerge from the ground and capture the opponent. Initially these snakes are not visible as they are hidden just below the surface of the ground. They activate only when they sense the original source of the foreign chakra (the opponents) in their vicinity (short-range). The moment they emerge, these snakes coil around the opponent and hold them in place as the mud starts to solidify around the opponent's body as they travel up. The opponent would be unable to move around with his legs being covered in mud. Now this is not what they were primiraly made for. These mud snakes when they come in contact with the user's skin, it tries to enter the user's body through the pores of the skin. Tiny molecules of this mud enter the body and starts disintegrating the flesh by destroying the cells. But since it is a slow process, it takes 2 turns to actually destroy a limb.
- Single turn of exposure will cause the limb to be filled with mud, making it heavy, causing minor damages.
- This jutsu does not differentiate between allies and enemies.
- Can only be used twice.
- Cannot use any Earth jutsu above S-rank in the same and next turn.
- Can only be taught by Azráel
Your description is confusing. Since you have 3 entities that you are controlling, you should be more specific about which entity uses which. Both your techniques require two handseals, so who uses what? You tried to make everything seem pretty simultaneous, but it's not, and I have no idea if you're conjoined or separated, since you describe them as Black/White Zetsu and just as Zetsu.

As Isabella sees you sending out the kunai and immediately then put her on a genjutsu, she merely jumps sideways, though that merely is never just merely when dealing with Isabella. As she leaps sideways several meters, she becomes a great phoenix, with a plumage so bright and warm that it could be fire, and one would never doubt otherwise. The mythical bird curls to the side, and the genjutsu that Zetsu cast is but purged from Isabella's mind, A rank flushing B rank, as she dodges both the kunai and the emerging snakes, before turning back towards you. As the flaming bird appears, the genjutsu cast upon you is so bright and warm, that the dust fills with light and heat, even though you can't clearly see it, like a fire jutsu has just been sent towards you.

( Shu-rute: Kohon Issaishujou ⋔ Hentai ) Surreal Palm: Creature's Compendium ⋔ Metamorphosis
Rank: B-A
Type: Supplementary/Offensive/Defensive
Range: Short-Mid
Chakra Cost: 20-30 ( +5 per turn )
Damage Points: 40-60
Description: Allows the chaos of one’s mind to find solace in the heart of a wild beast. The practitioner will charge towards the target, moving erratically, before launching a series of 7 combined physical attacks. In these freestyle motions, the user is meant to physically mimic an animal, and acquire it’s mannerisms, similar to Shaolin Kung Fu. As the practitioner moves, the illusion shifts the body, turning, as the user's body appears to metamorph into that of animals, which will rip through any surrounding illusion ( of the same rank ). The illusionary animal(s) will be part of one body, the practitioners, and while the whole body can be as eclectic as Surrealism, both the illusionary avatar and the physical body will juxtapose, not necessarily equally, as the practitioner can be upright while the avatar is hunched or on all fours, but in the same axis.. Each physical strike that connects with the target will shift and shatter the illusion for a moment, until the final strike that releases it completely.
Alternatively, the user can simply metamorph a part of the body, the one primarily being used, into parts of animals, instead of turning into a complete animal. This is considered a weaker technique, B ranked ( 20 chakra, 40 damage points ), and the juxtaposition is much more noticeable, as only the metamorphed limbs will have an illusionary camouflage.

*The user may divide the 7 motions between multiple turns, spending chakra for each and counting as a move towards the jutsu count, but cannot span more than 3 turns. If done in this manner, there is a 2 turn cool down before re-initiating*
*The user is able to wield weapons, hiding them within the illusion*
*Requires a one turn cool down before re-use*
*A Rank, which creates whole metamorphosis, can only be used 4 times*
*B Rank, which creates part-metamorphosis, can only be used 6 times*

Though, after evading to the side, instead of actually going straight on that promise, she merely floods the field with her mushroom chakra, as it explodes into vast carpets of parasitic fungus, and hundreds of gigantic toadstools and morels and the most varied mushrooms. The burst is nearly instantaneous, as you thought it would be fire that attacked you. It covers your orb's line of sight and leaves you vulnerable inside the dust, the mushrooms tripping you before wrapping you in the carpet that metabolize your skin and constricts you, rotting you whole. She keeps moving across the mushroom stalks, towards where you last were.

( Masshuru-Muton:Senkyou no Nora ) Mushroom Style: Fields of Wonderland
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: This jutsus turns the area into a vast field of regular green fungus, with forests of different sized mushrooms, both small as hands or big as large trees. The net of fungus will severe all connection with the ground beneath, preventing the user and the opponent from utilizing it as a source for jutsu, for example Earth Jutsus, as well as melting through any previously active earth and earth-based jutsu, neutralizing it, following the element's strengths and weaknesses. The net of fungus follows the characteristics of the main release fungus. The mushrooms that grow follow the characteristics described by normal alternative release mushrooms, without the poisonous or spore release aspect of it. The high metabolic characteristics of the mushroom element allow for a secondary use, allowing the net to retrieve and metabolize certain chemical, biological, toxic, mineral, etc substances present in the ground at the time of creation, and present them in the outer layer of the net, strengthening the net and giving it additional protection, following the characteristics of the metabolized substance, or simply re-locate the substance to another area of the net, depositing the substances there. (If the substances came from a technique, the absorption is restricted to a rank higher (case they're a strength), a rank lower (case they're enlisted as a weakness (Toxic, for example) or same rank (in neutrality).
*Given the Chakra strain, the user will not be able to preform any other Mushroom jutsus in the same turn, and can only use 2 jutsus in the same turn.
*The fungal net follows the same weaknesses and restrictions of the element (For example, while the net can be created over ground or water, it can't be created over lava. While metal and earth techniques can't pierce through the net, strong fire or lightning can).
*Can only be used thrice per battle*
 

Flash

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Your description is confusing. Since you have 3 entities that you are controlling, you should be more specific about which entity uses which. Both your techniques require two handseals, so who uses what? You tried to make everything seem pretty simultaneous, but it's not, and I have no idea if you're conjoined or separated, since you describe them as Black/White Zetsu and just as Zetsu.

As Isabella sees you sending out the kunai and immediately then put her on a genjutsu, she merely jumps sideways, though that merely is never just merely when dealing with Isabella. As she leaps sideways several meters, she becomes a great phoenix, with a plumage so bright and warm that it could be fire, and one would never doubt otherwise. The mythical bird curls to the side, and the genjutsu that Zetsu cast is but purged from Isabella's mind, A rank flushing B rank, as she dodges both the kunai and the emerging snakes, before turning back towards you. As the flaming bird appears, the genjutsu cast upon you is so bright and warm, that the dust fills with light and heat, even though you can't clearly see it, like a fire jutsu has just been sent towards you.

( Shu-rute: Kohon Issaishujou ⋔ Hentai ) Surreal Palm: Creature's Compendium ⋔ Metamorphosis
Rank: B-A
Type: Supplementary/Offensive/Defensive
Range: Short-Mid
Chakra Cost: 20-30 ( +5 per turn )
Damage Points: 40-60
Description: Allows the chaos of one’s mind to find solace in the heart of a wild beast. The practitioner will charge towards the target, moving erratically, before launching a series of 7 combined physical attacks. In these freestyle motions, the user is meant to physically mimic an animal, and acquire it’s mannerisms, similar to Shaolin Kung Fu. As the practitioner moves, the illusion shifts the body, turning, as the user's body appears to metamorph into that of animals, which will rip through any surrounding illusion ( of the same rank ). The illusionary animal(s) will be part of one body, the practitioners, and while the whole body can be as eclectic as Surrealism, both the illusionary avatar and the physical body will juxtapose, not necessarily equally, as the practitioner can be upright while the avatar is hunched or on all fours, but in the same axis.. Each physical strike that connects with the target will shift and shatter the illusion for a moment, until the final strike that releases it completely.
Alternatively, the user can simply metamorph a part of the body, the one primarily being used, into parts of animals, instead of turning into a complete animal. This is considered a weaker technique, B ranked ( 20 chakra, 40 damage points ), and the juxtaposition is much more noticeable, as only the metamorphed limbs will have an illusionary camouflage.

*The user may divide the 7 motions between multiple turns, spending chakra for each and counting as a move towards the jutsu count, but cannot span more than 3 turns. If done in this manner, there is a 2 turn cool down before re-initiating*
*The user is able to wield weapons, hiding them within the illusion*
*Requires a one turn cool down before re-use*
*A Rank, which creates whole metamorphosis, can only be used 4 times*
*B Rank, which creates part-metamorphosis, can only be used 6 times*

Though, after evading to the side, instead of actually going straight on that promise, she merely floods the field with her mushroom chakra, as it explodes into vast carpets of parasitic fungus, and hundreds of gigantic toadstools and morels and the most varied mushrooms. The burst is nearly instantaneous, as you thought it would be fire that attacked you. It covers your orb's line of sight and leaves you vulnerable inside the dust, the mushrooms tripping you before wrapping you in the carpet that metabolize your skin and constricts you, rotting you whole. She keeps moving across the mushroom stalks, towards where you last were.

( Masshuru-Muton:Senkyou no Nora ) Mushroom Style: Fields of Wonderland
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: This jutsus turns the area into a vast field of regular green fungus, with forests of different sized mushrooms, both small as hands or big as large trees. The net of fungus will severe all connection with the ground beneath, preventing the user and the opponent from utilizing it as a source for jutsu, for example Earth Jutsus, as well as melting through any previously active earth and earth-based jutsu, neutralizing it, following the element's strengths and weaknesses. The net of fungus follows the characteristics of the main release fungus. The mushrooms that grow follow the characteristics described by normal alternative release mushrooms, without the poisonous or spore release aspect of it. The high metabolic characteristics of the mushroom element allow for a secondary use, allowing the net to retrieve and metabolize certain chemical, biological, toxic, mineral, etc substances present in the ground at the time of creation, and present them in the outer layer of the net, strengthening the net and giving it additional protection, following the characteristics of the metabolized substance, or simply re-locate the substance to another area of the net, depositing the substances there. (If the substances came from a technique, the absorption is restricted to a rank higher (case they're a strength), a rank lower (case they're enlisted as a weakness (Toxic, for example) or same rank (in neutrality).
*Given the Chakra strain, the user will not be able to preform any other Mushroom jutsus in the same turn, and can only use 2 jutsus in the same turn.
*The fungal net follows the same weaknesses and restrictions of the element (For example, while the net can be created over ground or water, it can't be created over lava. While metal and earth techniques can't pierce through the net, strong fire or lightning can).
*Can only be used thrice per battle*


Sorry about that. The entity (bio) is conjoined as of now. I simply decided to call them White/Black because it would be easier once (if) they separate. As far as handseals go, they're performed by Zetsu in conjoined form. And yeah I understand what you said...I'll try making it less confusing.
Also, I'm not sure how the reversal works. Does it work even if you don't have a visual of me? (I specifically used smoke bombs to severe that connection)

Oh shut up girl. You think you could bring us down with cheap tricks like these? Grow up Black Zetsu obviously didn't have any respect for the woman. She was strong, yes. But just one of the many. As she turned into the legendary bird, Zetsu formed a single handseal to release himself out of the illusion. Sensei, did you forget that Chakra sensors can figure out they're in an illusion?

( Genjutsu: Kai ) - Illusion
Technique: Release

Rank: C-S
Type: Supplementary
Range: Short
Chakra Cost: 15-40
Damage Points: N/A
Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his spiritual energy, unbalancing his chakra. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. A Jounin rank ninja can dispel Genjutsu up to C-rank. An S-class ninja can dispel Genjutsu up to B-rank. A Sannin rank ninja can dispel Genjutsu up to A-rank. A Sage rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.
As the illusion ended, Zetsu realised he had new problems to tackle. Even during his small time in the illusion, Dust had been relaying information about the real-world, back to Zetsu. So as soon as he was out of the illusion, Zetsu would infest the entire battle arena with his fire chakra. The fire would burn away the mushies as they open up to face Bella. Roses for the pretty lady ;) With a single handseal, the roses would face Bella and shoot out a stream of fire (without hurting Zetsu) from all around her, incinerating her where she stood. Also, while the flowers erupt, Dust shoots into the sky, to reach a location 10 meters above and 5 meters behind Bella, where it waits for an opening to attack.

(Katon: Nichibotsu no tame ni fuku o ki kokutan) Fire Release: Ebony Dressed for Sunset
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: As an application of advanced fire manipulation, the user begins by channelling his fire chakra into the ground. The causes a countless rose flowers made of fire (6 inches high) to erupt from the ground. The crimson red flowers look like real roses, and as such, can't be identified as something made of chakra, unless someone observes it carefully. The flowers when they erupt, will burn anyone at the area of contact before blooming. The user when he wishes, can form a single handseal to make the flowers face the opponent before firing a stream of fire from its centre, that has the ability to evaporate small bodies of water if all the flowers fire together. The fire will burn the opponent, before consuming him entirely.
Note:
- Can only be used twice, with a break of two turns in between use.
- Once the flowers have erupted, the user needs to use the stream of fire within 3 turns, or else it disappears.
-If the user uses the stream of fire in the same turn that the flowers erupted, it will count as the same move. If not, it is considered as another move.
- No techniques above S rank in the same or next turn.
- Can only be taught by Obítō.
 

Lili-Chwan

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Sorry about that. The entity (bio) is conjoined as of now. I simply decided to call them White/Black because it would be easier once (if) they separate. As far as handseals go, they're performed by Zetsu in conjoined form. And yeah I understand what you said...I'll try making it less confusing.
Also, I'm not sure how the reversal works. Does it work even if you don't have a visual of me? (I specifically used smoke bombs to severe that connection)

Oh shut up girl. You think you could bring us down with cheap tricks like these? Grow up Black Zetsu obviously didn't have any respect for the woman. She was strong, yes. But just one of the many. As she turned into the legendary bird, Zetsu formed a single handseal to release himself out of the illusion. Sensei, did you forget that Chakra sensors can figure out they're in an illusion?

( Genjutsu: Kai ) - Illusion
Technique: Release

Rank: C-S
Type: Supplementary
Range: Short
Chakra Cost: 15-40
Damage Points: N/A
Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his spiritual energy, unbalancing his chakra. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. A Jounin rank ninja can dispel Genjutsu up to C-rank. An S-class ninja can dispel Genjutsu up to B-rank. A Sannin rank ninja can dispel Genjutsu up to A-rank. A Sage rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.
As the illusion ended, Zetsu realised he had new problems to tackle. Even during his small time in the illusion, Dust had been relaying information about the real-world, back to Zetsu. So as soon as he was out of the illusion, Zetsu would infest the entire battle arena with his fire chakra. The fire would burn away the mushies as they open up to face Bella. Roses for the pretty lady ;) With a single handseal, the roses would face Bella and shoot out a stream of fire (without hurting Zetsu) from all around her, incinerating her where she stood. Also, while the flowers erupt, Dust shoots into the sky, to reach a location 10 meters above and 5 meters behind Bella, where it waits for an opening to attack.

(Katon: Nichibotsu no tame ni fuku o ki kokutan) Fire Release: Ebony Dressed for Sunset
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: As an application of advanced fire manipulation, the user begins by channelling his fire chakra into the ground. The causes a countless rose flowers made of fire (6 inches high) to erupt from the ground. The crimson red flowers look like real roses, and as such, can't be identified as something made of chakra, unless someone observes it carefully. The flowers when they erupt, will burn anyone at the area of contact before blooming. The user when he wishes, can form a single handseal to make the flowers face the opponent before firing a stream of fire from its centre, that has the ability to evaporate small bodies of water if all the flowers fire together. The fire will burn the opponent, before consuming him entirely.
Note:
- Can only be used twice, with a break of two turns in between use.
- Once the flowers have erupted, the user needs to use the stream of fire within 3 turns, or else it disappears.
-If the user uses the stream of fire in the same turn that the flowers erupted, it will count as the same move. If not, it is considered as another move.
- No techniques above S rank in the same or next turn.
- Can only be taught by Obítō.
That is a beautiful beautiful technique!


As the roses begin to emerge from the ground, Isabella smirks, whether or not Zetsu is aware of her or not, and glows the most beautiful gold, even though there is a world of black darkness in that light. And as she does so, she burst into millions of gold and black flies, which themselves endlessly replicate at blazing speeds, covering the whole field in a matter of moments. The fire roses are unable to maintain or harm her, and wither away, like an actual living being would. The whole mushroom field, broken and burnt in patches decays even further, the sulphur and nitrate compounds becoming much more noticeable and producing a reeking cloud of sulphuric gases with the pungent and nauseating smell of rotten eggs. In but a few moments, 5 entities appear on all sides of the dust cloud ( is it still up, even? I'm unsure ), and the vortex of decay burns through gravity itself, pinning you down as it steals your chakra, melting your flesh inside a field of rot and poison.

±Hijutsu Ibiton no Fuuin: Beel-Zebub no Sākasu | Secret Decay Release Sealing Art: The Circus of Beel-Zebub, the Lord of Flies±
Type: Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 50 (-20 in the 2nd turn to sustain, enemy loses 100 chakra per turn while inside)
Damage: N/A (80 per turn to anything inside, -10 to the user per turn to sustain)
Description:
A pinnacle of Decay Release, the Circus of Beel-Zebub is one of the strongest offensive techniques known in the Ninja World. By focusing decay chakra throughout his whole body, the user will glow in a progressively brighter yellow/gold-ish light to then suddenly explode into countless real sized flies, made out of raw decay chakra. These small elemental familiars fly around the field faster than other insects and real flies and exhibit a black color with a light golden hue, reminiscent of the combination of the main, specific and advanced releases of Ibiton, with a bright yellow kanji for "play" on their backs and the ability to replicate themselves freely with no apparent limit. As they fly around the field, they aggregate into 5 copies of the user within range, whose size will be proportional to that of the target (bigger target, bigger entities). These, however, are not clones (they are simply intangible aggregates of "flies" made of decay) but the user himself, separated into five equal entities. These entities will materialize themselves around the target, forming a pentagram or five pointed star of kanji inscriptions, with a circle of Kanji linking the points of each ends of the stars. As the 5 entities open their arms, a strong spherical S-Rank Sealing Barrier erects itself around the target, both above and beneath the surface. The barrier has the ability to repair itself unless its fully overpowered/neutralized. Inside the barrier, a vortex of decay flies manifests itself, increasing in number and power as they fly around in a mayhem vortex pattern, causing everything to start to decay and wither away. The user has full control over what is affected or how it decays, a perk given by specific release of Ibiton. However, normally enemies will have their chakra zapped away and start to "burn" (following the damage defined in the CE's description), the earth will turn to dust, the water will seemingly evaporate, etc etc. Inside the barrier, even gravity decays, as everything inside becomes locked into a "stasis field", affected by the vortex of flies. The damage is so immense that enemies will have trouble acting and defending from the damage. Forming handseals is hard and slowed down due to the chakra draining and the hinderance caused to movement from the interference with gravity. The technique makes use of a barrier to contain the immense decay chakra from damaging the rest of the area or from pouring out and causing undesirable effects but also serves the purpose of containing the enemy and preventing him from escaping the technique. As such, the technique acts by creating what seems to be an "oven" of chakra in which everything eventually is returned to dust by the little flies. The technique can be sustained for a limited amount of time and can be cancelled at any time. Once the technique ends, the flies will disaggregate and reform into the original user once more. If the enemy somehow manages to attack these entities or produce a counter, he'll need to use a technique that can either protect him from its effects, that overpowers the barrier causing the technique to go berserk (though in this case, he might still face its effects) or that contains or destroys every single fly on the field. If at least one fly survives, the user will reform from it and unless almost all flies are destroyed, countered or contained, the technique can still be fully triggered. Although complex, from the moment it initializes to the moment its fully setup, no more than a few moments pass, as the flies are fast and the barrier erects itself nearly instantly once the entities are positioned, with the technique rapidly progressing from that point on.
Note: Usable once and counts as two moves
Note: The barrier is a self repairing S-Rank Sealing Barrier Technique, with a size dependent on the users will and chakra reserves.
Note: Can be sustained for up to 2 turns, after which anything inside is reduced to dust
Note: After the technique ends or if its deactivated once its fully triggered, the user will not be able to use decay techniques in that turn and the next and will be left noticeably exausted and drained for 2 turns or until healed. His speed, during that time, is reduced in 2 ranks unless he is healed.
Note: Since the user splits into countless entities made out of decay, losing his physical body, he cannot use techniques other than the technique that is being used.
 

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That is a beautiful beautiful technique!


As the roses begin to emerge from the ground, Isabella smirks, whether or not Zetsu is aware of her or not, and glows the most beautiful gold, even though there is a world of black darkness in that light. And as she does so, she burst into millions of gold and black flies, which themselves endlessly replicate at blazing speeds, covering the whole field in a matter of moments. The fire roses are unable to maintain or harm her, and wither away, like an actual living being would. The whole mushroom field, broken and burnt in patches decays even further, the sulphur and nitrate compounds becoming much more noticeable and producing a reeking cloud of sulphuric gases with the pungent and nauseating smell of rotten eggs. In but a few moments, 5 entities appear on all sides of the dust cloud ( is it still up, even? I'm unsure ), and the vortex of decay burns through gravity itself, pinning you down as it steals your chakra, melting your flesh inside a field of rot and poison.

±Hijutsu Ibiton no Fuuin: Beel-Zebub no Sākasu | Secret Decay Release Sealing Art: The Circus of Beel-Zebub, the Lord of Flies±
Type: Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 50 (-20 in the 2nd turn to sustain, enemy loses 100 chakra per turn while inside)
Damage: N/A (80 per turn to anything inside, -10 to the user per turn to sustain)
Description:
A pinnacle of Decay Release, the Circus of Beel-Zebub is one of the strongest offensive techniques known in the Ninja World. By focusing decay chakra throughout his whole body, the user will glow in a progressively brighter yellow/gold-ish light to then suddenly explode into countless real sized flies, made out of raw decay chakra. These small elemental familiars fly around the field faster than other insects and real flies and exhibit a black color with a light golden hue, reminiscent of the combination of the main, specific and advanced releases of Ibiton, with a bright yellow kanji for "play" on their backs and the ability to replicate themselves freely with no apparent limit. As they fly around the field, they aggregate into 5 copies of the user within range, whose size will be proportional to that of the target (bigger target, bigger entities). These, however, are not clones (they are simply intangible aggregates of "flies" made of decay) but the user himself, separated into five equal entities. These entities will materialize themselves around the target, forming a pentagram or five pointed star of kanji inscriptions, with a circle of Kanji linking the points of each ends of the stars. As the 5 entities open their arms, a strong spherical S-Rank Sealing Barrier erects itself around the target, both above and beneath the surface. The barrier has the ability to repair itself unless its fully overpowered/neutralized. Inside the barrier, a vortex of decay flies manifests itself, increasing in number and power as they fly around in a mayhem vortex pattern, causing everything to start to decay and wither away. The user has full control over what is affected or how it decays, a perk given by specific release of Ibiton. However, normally enemies will have their chakra zapped away and start to "burn" (following the damage defined in the CE's description), the earth will turn to dust, the water will seemingly evaporate, etc etc. Inside the barrier, even gravity decays, as everything inside becomes locked into a "stasis field", affected by the vortex of flies. The damage is so immense that enemies will have trouble acting and defending from the damage. Forming handseals is hard and slowed down due to the chakra draining and the hinderance caused to movement from the interference with gravity. The technique makes use of a barrier to contain the immense decay chakra from damaging the rest of the area or from pouring out and causing undesirable effects but also serves the purpose of containing the enemy and preventing him from escaping the technique. As such, the technique acts by creating what seems to be an "oven" of chakra in which everything eventually is returned to dust by the little flies. The technique can be sustained for a limited amount of time and can be cancelled at any time. Once the technique ends, the flies will disaggregate and reform into the original user once more. If the enemy somehow manages to attack these entities or produce a counter, he'll need to use a technique that can either protect him from its effects, that overpowers the barrier causing the technique to go berserk (though in this case, he might still face its effects) or that contains or destroys every single fly on the field. If at least one fly survives, the user will reform from it and unless almost all flies are destroyed, countered or contained, the technique can still be fully triggered. Although complex, from the moment it initializes to the moment its fully setup, no more than a few moments pass, as the flies are fast and the barrier erects itself nearly instantly once the entities are positioned, with the technique rapidly progressing from that point on.
Note: Usable once and counts as two moves
Note: The barrier is a self repairing S-Rank Sealing Barrier Technique, with a size dependent on the users will and chakra reserves.
Note: Can be sustained for up to 2 turns, after which anything inside is reduced to dust
Note: After the technique ends or if its deactivated once its fully triggered, the user will not be able to use decay techniques in that turn and the next and will be left noticeably exausted and drained for 2 turns or until healed. His speed, during that time, is reduced in 2 ranks unless he is healed.
Note: Since the user splits into countless entities made out of decay, losing his physical body, he cannot use techniques other than the technique that is being used.

;)

As the roses burn away the mushrooms, Zetsu notices Bella splitting into countless entities. He knows its not an illusion, but an actual technique, because he can sense her entity spread out in the whole arena. He smirked. He wondered if she still underestimated him. Because if she did, she was about to pay the price for it. The moment she split, Zetsu formed a single handseal to initiate his counter. As the 5 entities began materializing [I'm assuming the entirety of the flies were used to create the entities, cuz neither you, nor the technique says otherwise], water materialized all around them from thin air. The water forms around the entities and Zetsu as well, restricting their movements, containing them (but not Zetsu's) and breaking their formation which disallows the creation of the barrier. The water covers their whole body near instantly to restrict them, and takes 2 seconds to grow to their maximum volume, in the shape of 5 (6 in total) spheres. Zetsu manipulates the spheres to all come together as the flies in it get smothered and doused, and thereby erasing Bella's existence from the face of the earth. Check... White Zetsu playfully blurts out.

Suiton: Sono Tenrai Kara no Mizu | Water Release: The Bliss of Water
Type: Supplementary/Defensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
With 2 simple hand seals (Snake + Ram), the user will materialize water within range of the technique, using the moisture all around the field and his chakra as a fuel. The water can be shaped into any given solid construct the user desires (like cubes, spheres, walls, etc) or kept as a raw body of water. The amount of water the user can produce is, at its best, about 10 000 liters of water (give or take a cube of about 100m3). However, the speed as which the water forms is always the same, taking a couple of seconds to materialize its maximum volume. The user has some control over the water while its materializing and once it materializes, but he can never generate enough momentum or compress it enough to actually do any harm to any enemy, even when he gives it a specific shape.
Note: Can only be taught by Scorps
Note2: Doesn't require a water source and can be used as one
Note3: Usable only thrice
Note4: In the same turn the user can't use techniques above S-Rank
As the entire battle progresses, Dust simply watches the events unfold, from its position.
 

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As we discussed, I am to assume the water is formed around Zetsu directly to shield him from the vortex of decay. The water may protect the man momentarily, but it pales against the magnitude of the vortex, that quickly decays it into hydrogen and oxygen, that would normally combine together, and fill the barrier with an abundance of both. But all around him there's carbonized fungus, which, by the action of decaying vortex, combines with the oxygen ions of both the decaying air itself and the decayed water, producing large quantities of carbon monoxide and dioxide, and gaseous hydrogen, in mere moments not only stealing all the breathable air inside the barrier, but also filling with with an asphyxiate and an actual poison, the very ground itself turning to dust all around you, before the decay starts clinging to your skin, after the water is dealt with. You'd lose consciousness within a turn if you're unable to breath.
 

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As the outer layers of water keeps decaying, Zetsu forms another handseal inside his dome, and channels more chakra from inside, to replace the lost water source of the sphere. The fresh water would keep the harmful gases outside, as Zetsu waits for the chakra barrier to be knocked down.


Suiton: Sono Tenrai Kara no Mizu | Water Release: The Bliss of Water
Type: Supplementary/Defensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
With 2 simple hand seals (Snake + Ram), the user will materialize water within range of the technique, using the moisture all around the field and his chakra as a fuel. The water can be shaped into any given solid construct the user desires (like cubes, spheres, walls, etc) or kept as a raw body of water. The amount of water the user can produce is, at its best, about 10 000 liters of water (give or take a cube of about 100m3). However, the speed as which the water forms is always the same, taking a couple of seconds to materialize its maximum volume. The user has some control over the water while its materializing and once it materializes, but he can never generate enough momentum or compress it enough to actually do any harm to any enemy, even when he gives it a specific shape.
Note: Can only be taught by Scorps
Note2: Doesn't require a water source and can be used as one
Note3: Usable only thrice
Note4: In the same turn the user can't use techniques above S-Rank
 

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As the outer layers of water keeps decaying, Zetsu forms another handseal inside his dome, and channels more chakra from inside, to replace the lost water source of the sphere. The fresh water would keep the harmful gases outside, as Zetsu waits for the chakra barrier to be knocked down.


Suiton: Sono Tenrai Kara no Mizu | Water Release: The Bliss of Water
Type: Supplementary/Defensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
With 2 simple hand seals (Snake + Ram), the user will materialize water within range of the technique, using the moisture all around the field and his chakra as a fuel. The water can be shaped into any given solid construct the user desires (like cubes, spheres, walls, etc) or kept as a raw body of water. The amount of water the user can produce is, at its best, about 10 000 liters of water (give or take a cube of about 100m3). However, the speed as which the water forms is always the same, taking a couple of seconds to materialize its maximum volume. The user has some control over the water while its materializing and once it materializes, but he can never generate enough momentum or compress it enough to actually do any harm to any enemy, even when he gives it a specific shape.
Note: Can only be taught by Scorps
Note2: Doesn't require a water source and can be used as one
Note3: Usable only thrice
Note4: In the same turn the user can't use techniques above S-Rank
Despite none of the harmful gases sipping in, neither did oxygen. While battling the decay, you were unable to battle the oxygen deprivation, resulting in your loss of consciousness by the end of the water's effect. The decay vortex subdues, with you alive albeit unconscious in the middle of a great crater of dust. Isabella reforms, breathing heavily and tired. She approaches you and, with the back of a kunai, punches through your occipital ridge, to provoke a much more permanent and quite damaging loss of consciousness, before performing a few handseals and trapping you inside a chakra draining barrier

(Tajū Mugen Hōyō ) - Multiple Infinite Embraces
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 30 (-100 to the target per turn, +100 to user per turn)
Damage points: N/A
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains the target's chakra but also pushes down on them making it much harder to break free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from it. Unable to move, the targets are also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.

You are at her mercy. And she keeps you alive, for now.

( If you can't prevent this, we can just assume I'll allow for 2 additional turns to pass, stealing 300 chakra and putting me at 1720 total, and also powering through the 2 turns fatigue from the Circus, before plunging a kunai through your brain and killing you. Makes it easier and faster lol )
 
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Despite none of the harmful gases sipping in, neither did oxygen. While battling the decay, you were unable to battle the oxygen deprivation, resulting in your loss of consciousness by the end of the water's effect. The decay vortex subdues, with you alive albeit unconscious in the middle of a great crater of dust. Isabella reforms, breathing heavily and tired. She approaches you and, with the back of a kunai, punches through your occipital ridge, to provoke a much more permanent and quite damaging loss of consciousness, before performing a few handseals and trapping you inside a chakra draining barrier

(Tajū Mugen Hōyō ) - Multiple Infinite Embraces
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 30 (-100 to the target per turn, +100 to user per turn)
Damage points: N/A
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains the target's chakra but also pushes down on them making it much harder to break free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from it. Unable to move, the targets are also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.

You are at her mercy. And she keeps you alive, for now.

( If you can't prevent this, we can just assume I'll allow for 2 additional turns to pass, stealing 300 chakra and putting me at 1720 total, and also powering through the 2 turns fatigue from the Circus, before plunging a kunai through your brain and killing you. Makes it easier and faster lol )



The water successfully doused the black flies, but restricted Zetsu's oxygen intake. He maintained the orb till he could, but the lack of oxygen was a curse, leading him to fall unconscious. But Dust knew about the situation at hand.

The moment Isabella materializes, Dust shoots itself at her (with the speed of lightning), to hit her occipital ridge. The impact of the hit, considering that it covered itself with lightning chakra, will lead to Bella blacking out and falling down on her face. Also, since Dust was behind her all this while, and the fact that she was busy walking towards Zetsu, she wouldn't know what hit her as she had her back towards Dust. The lightning in the orb would ensure that her head is paralyzed, short-circuiting the entire nervous system, and in turn leaving the entire body paralyzed.

On the other hand, when the water around Zetsu is removed, he slowly gets access to oxygen. The moment he falls down into the crater (caused by the flies), the impact wakes him up, albeit in a weaker state as he fights for more oxygen. Zetsu watches the entire event unwind through his linked vision with Dust while accumulating his earth chakra throughout his body. He releases dust from every part of the body that gets mixed with the little dust that rises all around him due to his fall. The dust cloud move over to, and cover all of Bella, entering her skin and disintegrating the entire body slowly, before turning it into dust itself. Zetsu would slowly get back on his feet and face Bella as Dust goes back to its normal form at shoots back high in the air, above her.

(Arusu Planetarium: Dasuto no shinajī) | Ars Planetarium: Synergy of Dust
Type: Defensive/Supplementary
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40
Damage Points: 20-80
Description: To fight against opponents who use high ranked techniques to destroy the orb, Dust quickly absorbs chakra from the user to utilize it, and defend against incoming attacks. The chakra simply coats the orb, giving it special properties of the said elements [refer CFS for effects], and giving it appropriate defense. This obviously means that should the orb coat itself with S-Rank fire instead of D-Rank fire, the burning damage would be greater. Similar effects apply to all other elements. Note that, even if the orb has superior ranked chakra, size will always play a role when clashing against any technique. Also, higher the rank, greater the ability of the orb to inflict damage (obviously).
Restrictions:
* Can only use one nature at a time.
* S-Rank and A-Rank defense can be used twice each in total
(Doton: Warau kobura no giman-teki sukēru) | Earth Release: Deceptive Scale Of A Laughing Cobra
Type : Supplementary/Attack
Rank : A
Range : Short-Mid
Chakra cost : 30
Damage points : 60
Description: The user when in range, releases his earth chakra through out his body, to create a very thin layer of dust on his skin. This settled dust will separate from the user's body and attack the foreign chakra source (the opponent) as and when the user releases it with simple movements like a punch or even lifting the hand according to the user's wishes. The user has a choice to mentally activate these dust particles similar to Zetsu's spore techniuqe. Should he not activate within 3 turns, the dust will become normal dust without any chakra in it. When activated, these dust particles attack the opponent in a sense that they stick to the opponent's skin and seep through it, into the blood. Tiny molecules of this dust which contains the user's chakra, enter the body and starts disintegrating the flesh by destroying the cells. But since it is a slow process, it takes 2 turns to actually destroy a limb. The quantity of dust that can be created depends entirely on the user. The user can at max create dust of the same volume as his physical body. But a handful of dust is enough to take care of a limb. Regardless of the quantity of dust created, it is still visible to opponents within short-range. The releasing of chakra throughout the body also acts as a chakra surge, which can get the user out of genjutsu. The downfall to this technique is that, it cannot survive in the rain or inside water.
- Can only be used thrice.
- To destroy a limb, it takes 2 turns.
- No Earth techniques S-Rank or above in the same turn or next turn.
- Can only be taught by Flásh
 

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The water successfully doused the black flies, but restricted Zetsu's oxygen intake. He maintained the orb till he could, but the lack of oxygen was a curse, leading him to fall unconscious. But Dust knew about the situation at hand.

The moment Isabella materializes, Dust shoots itself at her (with the speed of lightning), to hit her occipital ridge. The impact of the hit, considering that it covered itself with lightning chakra, will lead to Bella blacking out and falling down on her face. Also, since Dust was behind her all this while, and the fact that she was busy walking towards Zetsu, she wouldn't know what hit her as she had her back towards Dust. The lightning in the orb would ensure that her head is paralyzed, short-circuiting the entire nervous system, and in turn leaving the entire body paralyzed.

On the other hand, when the water around Zetsu is removed, he slowly gets access to oxygen. The moment he falls down into the crater (caused by the flies), the impact wakes him up, albeit in a weaker state as he fights for more oxygen. Zetsu watches the entire event unwind through his linked vision with Dust while accumulating his earth chakra throughout his body. He releases dust from every part of the body that gets mixed with the little dust that rises all around him due to his fall. The dust cloud move over to, and cover all of Bella, entering her skin and disintegrating the entire body slowly, before turning it into dust itself. Zetsu would slowly get back on his feet and face Bella as Dust goes back to its normal form at shoots back high in the air, above her.

(Arusu Planetarium: Dasuto no shinajī) | Ars Planetarium: Synergy of Dust
Type: Defensive/Supplementary
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40
Damage Points: 20-80
Description: To fight against opponents who use high ranked techniques to destroy the orb, Dust quickly absorbs chakra from the user to utilize it, and defend against incoming attacks. The chakra simply coats the orb, giving it special properties of the said elements [refer CFS for effects], and giving it appropriate defense. This obviously means that should the orb coat itself with S-Rank fire instead of D-Rank fire, the burning damage would be greater. Similar effects apply to all other elements. Note that, even if the orb has superior ranked chakra, size will always play a role when clashing against any technique. Also, higher the rank, greater the ability of the orb to inflict damage (obviously).
Restrictions:
* Can only use one nature at a time.
* S-Rank and A-Rank defense can be used twice each in total
(Doton: Warau kobura no giman-teki sukēru) | Earth Release: Deceptive Scale Of A Laughing Cobra
Type : Supplementary/Attack
Rank : A
Range : Short-Mid
Chakra cost : 30
Damage points : 60
Description: The user when in range, releases his earth chakra through out his body, to create a very thin layer of dust on his skin. This settled dust will separate from the user's body and attack the foreign chakra source (the opponent) as and when the user releases it with simple movements like a punch or even lifting the hand according to the user's wishes. The user has a choice to mentally activate these dust particles similar to Zetsu's spore techniuqe. Should he not activate within 3 turns, the dust will become normal dust without any chakra in it. When activated, these dust particles attack the opponent in a sense that they stick to the opponent's skin and seep through it, into the blood. Tiny molecules of this dust which contains the user's chakra, enter the body and starts disintegrating the flesh by destroying the cells. But since it is a slow process, it takes 2 turns to actually destroy a limb. The quantity of dust that can be created depends entirely on the user. The user can at max create dust of the same volume as his physical body. But a handful of dust is enough to take care of a limb. Regardless of the quantity of dust created, it is still visible to opponents within short-range. The releasing of chakra throughout the body also acts as a chakra surge, which can get the user out of genjutsu. The downfall to this technique is that, it cannot survive in the rain or inside water.
- Can only be used thrice.
- To destroy a limb, it takes 2 turns.
- No Earth techniques S-Rank or above in the same turn or next turn.
- Can only be taught by Flásh
As she reformed, she realized her opponent wasn't as out of the battle as she assumed. There was still that pesky ball, which swooped at her with a very noticeably loud thrust and covered in lightning. Zetsu was already on the ground, there wasn't any sort of impact that would wake him up, he'd still be out for a while, but without Isabella's insurance, there was no telling when he'd wake up. So, as the ball hurled down, she "Whoo"'d twirling out of the way at speeds near Rock Lee without weights, aided by chakra, though slower than her peak condition.

( Déjà Fu: Getsumen Hokō ) Déjà Fu: The Moonwalk
Type: Supplementary
Rank: D
Range: Short-Mid
Chakra: 10
Damage: N/A
Description: A simple movement technique of Déjà Fu, the practitioner begins shouting "Whoo!" as he starts moving around the battlefield in a straight line, either forward or backward, performing the moonwalk. The sound activates a weak illusion on the opponent, which when combined with the moonwalk's style that seems like its flowing together, creates an illusion of the movement either taking less or more time than usual, depending on the practitioner's preference.
The moonwalk makes the practitioner move in a straight line, up to mid-range from his initial position, at roughly the speed of Rock Lee without weights. Due to the constant "Whoo!"s, it is hard to disguise the movement from the opponent.

Moving towards the unconscious man, and then kicking through his head with her heel, even if he was groggily returning to consciousness (so before the dust technique, which I believe is highly complex anyway, for someone just waking up from oxygen deprivation loss of consciousness ).
 

Flash

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As she reformed, she realized her opponent wasn't as out of the battle as she assumed. There was still that pesky ball, which swooped at her with a very noticeably loud thrust and covered in lightning. Zetsu was already on the ground, there wasn't any sort of impact that would wake him up, he'd still be out for a while, but without Isabella's insurance, there was no telling when he'd wake up. So, as the ball hurled down, she "Whoo"'d twirling out of the way at speeds near Rock Lee without weights, aided by chakra, though slower than her peak condition.

( Déjà Fu: Getsumen Hokō ) Déjà Fu: The Moonwalk
Type: Supplementary
Rank: D
Range: Short-Mid
Chakra: 10
Damage: N/A
Description: A simple movement technique of Déjà Fu, the practitioner begins shouting "Whoo!" as he starts moving around the battlefield in a straight line, either forward or backward, performing the moonwalk. The sound activates a weak illusion on the opponent, which when combined with the moonwalk's style that seems like its flowing together, creates an illusion of the movement either taking less or more time than usual, depending on the practitioner's preference.
The moonwalk makes the practitioner move in a straight line, up to mid-range from his initial position, at roughly the speed of Rock Lee without weights. Due to the constant "Whoo!"s, it is hard to disguise the movement from the opponent.

Moving towards the unconscious man, and then kicking through his head with her heel, even if he was groggily returning to consciousness (so before the dust technique, which I believe is highly complex anyway, for someone just waking up from oxygen deprivation loss of consciousness ).

Sorry for the delay. The orb doesn't create any sound while moving...not atleast something that can be heard without inner sonar skill

Zetsu looks on as his opponent stands across him. However, the moment Dust shoots itself towards the woman, Zetsu notices her skilfully dodge the attack. He observes this carefully thanks to his dual vision, and realises he needs to act on it, asap. So the moment Bella dodges the attack, Zetsu spits out a huge golem from his mouth. This happens near instantaneously. Fast enough to create the head of the golem that intercepts the woman's kick with its open mouth and bites a huge chunk of her flesh off, while breaking the calf bone into two. Obviously, by showing her back towards Zetsu, Bella would lose her visual of the target, leaving her at a disadvantage. Once the whole beast is created, it pins down Bella to the ground, to deliver two quick punches to her face, knocking her out unconscious. Dust would fly back into the sky, maintaining a very good distance, while Zetsu performs a cartwheel to get back to his feet.

(Doton: Iwa no Gōremu) – Earth Release: Stone Golem
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user expels a large creature composed of stone from his mouth. The rock golem has a fair amount of stamina and brute strength, being able to bite and tear off flesh with its mouth and hands respectively. If used from above the target then the user can use the earth golem to drop down onto the opponent like a bomb and crush them. The golem can also devour earth structures and other enemy attacks, biting and chewing on it.
 

Lili-Chwan

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Sorry for the delay. The orb doesn't create any sound while moving...not atleast something that can be heard without inner sonar skill

Zetsu looks on as his opponent stands across him. However, the moment Dust shoots itself towards the woman, Zetsu notices her skilfully dodge the attack. He observes this carefully thanks to his dual vision, and realises he needs to act on it, asap. So the moment Bella dodges the attack, Zetsu spits out a huge golem from his mouth. This happens near instantaneously. Fast enough to create the head of the golem that intercepts the woman's kick with its open mouth and bites a huge chunk of her flesh off, while breaking the calf bone into two. Obviously, by showing her back towards Zetsu, Bella would lose her visual of the target, leaving her at a disadvantage. Once the whole beast is created, it pins down Bella to the ground, to deliver two quick punches to her face, knocking her out unconscious. Dust would fly back into the sky, maintaining a very good distance, while Zetsu performs a cartwheel to get back to his feet.

(Doton: Iwa no Gōremu) – Earth Release: Stone Golem
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user expels a large creature composed of stone from his mouth. The rock golem has a fair amount of stamina and brute strength, being able to bite and tear off flesh with its mouth and hands respectively. If used from above the target then the user can use the earth golem to drop down onto the opponent like a bomb and crush them. The golem can also devour earth structures and other enemy attacks, biting and chewing on it.
You really don't care for being unconscious, right? It's just like it never even happen. Even if Dust is soundless, a ball covered in lightning hurling through the air isn't, lighting makes quite a noticeable hum. I meant to go around you and hit you with the bottom of my heel as in high-heel shoes's heel, the kick would be like a stop though more at an angle upwards than a downwards press, but I can see how you'd interpret it differently.

So I am to assume Isabella has her back towards you, and a she is going to kick you with the back of her heel, you turn your head towards her and spit out a mud golem that pops up mouth open and bites a chunk out of her leg. She is trained in the art of Sound, and while she doesn't have her sonar skill activated, her earing abilities are still quite superior to that of your average ninja. She hears the rustling and then the impact with her leg. By then Moonwalk had already de-activated, as she had initiated her attack. As she feels the solid impact, she leaves nothing to faith. The mud golem is instantly impaled by lichen blades, growing from her ankle and heel, which not only serve as an armor that cover her entire foot leg and backside, but also grow outwards, through and around the stone golem like an hot knife through butter, piercing through you in the process, and pinning you to the ground.

In a blink of an eye, the explosion of mushroom covers everything, including you and the ground bellow you with this harden lichen, that mutilate your body and end your life.

( Masshuru-muton: Kouhi no Ken ) Mushroom Release: Blades of Titania
Rank: S
Type: Offensive/Defensive
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: Through use of a higher dose of earth chakra to reinforce the mushrooms, honing the their hardest tissues with water, the user is able to produce blade like structures of liquens, with equivalent hardness of hardest Metals of equal rank and hardest crystal of 1 lower. Liquens are symbiotic structures of fungi and algae, recriated here with water, earth and mushroom chakra. With this jutsu, the user is able to grow linquens from her/his body and spread them into any surface, as long as they're directly in contact. This serves to create sharp blade structures or to lock an opponent into a tight petrified-like coat of liquens. A secondary ability of the liquens is the detection of air toxicity/radiation, allowing the user to utilize the algae part to absorb radiation up to the rank of the technique. Due to a chakra rectriated photosintetic ability, the liquen will prevent sage mode users from acessing natural energy when in contact with the liquens.
*Can only be used 4 times per battle*
*Can only be used once every two turns*
 
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