[War of Generations] -Best- vs Zenryoku

-Best-

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  • NB Generation War Rules
  • Unofficial
  • Default Mid Range
  • Time Limit: 3-7days (default 4 days)
  • Terrain-Once challenge is made an unbelievably large coliseum 30 meters in diameter and 20 meter high walls appears around the fighters until the fight is over. (Normal dirt for the ground )



With his custom gauntlet attached to both his arms, Minato gathers a massive amount of wind chakra and performs and single handseal. As he does that, He exhales the gather chakra while moving his head from left to right to send out a solitary blade of compressed wind that covers a substantial area such that for the opponent it looks like a giant crescent blade of wind is approaching towards him. As he exhales the wind, Minato sends out two FTG bolts from his gauntlet short range around the opponent, above him such that will will rain down short range behind the opponent to his left and right.

As soon as the blade is released and the bolts are fired, Minato takes a arc like path to the right of the opponent so that he doesn't face the opponent directly while running. While he does the running, he places a FTG seal on himself for some unknown reason.

CW Reference:
Raijin No Kogake | Thunder God's Gauntlet
Type: Weapon
Rank: S rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Raijin's Gauntlet is a special gauntlet that was designed by Minato Namikaze himself in order to increase and polish his strategy in Ninjutsu and Hiraishin Jutsu. The Gauntlet is a regular steel Gauntlet which consist of a foldable hidden cross bow on it such that when it is worn on the hands, the Crossbow is hidden under the wrist of the user. This Crossbow is fed mini bolts on each Gauntlet that are made out of materials that are used to manufacture kunais.

Abilities:
The general ability of this crossbow is that the crossbow can send normal or Seal marked (FTG) bolts like a freeform Kunai throw. The Crossbow can send tiny bolt infused with raw chakra like a regular kunai or infuse them with one of the basic five elemental chakras to improve the effect it has on the target like Infusing it with wind to increase sharpness, Lightning to increase piercing power, Fire to burns, earth to harden, etc. Releasing normal or "Infused" bolt(s) comes under freeform attack, like a freeform "infused" Kunai throw.

First Ability:
The first one is that when the infused bolts are released towards the target, the user can perform a single special hand seal ( Like Deidara's "Katsu" ) in order to make the Bolts blast to create a short ranged explosion of the desired element. The explosion will be A ranked in strength and this ability can only be used three times per battle. This counts towards the user's jutsu per turn limit.

Second Ability:
The second ability is the user is able to attach ninja wire/strings to the tail of the bolts while they are released . While these strings are normally A ranked ninjutsu in strength, they are very sharp so that they can slice through or severe a human flesh with ease. The user can use these wire attached bolts(s) to bind the opponent, constricting the movement of any part of the body and pin them to any surface or the ground with the bolt acting as the anchor point fixing itself to the ground/surface. The user can anchor the bolt to any surface/sentinel object as a means to pull himself up ( For example, The user can anchor the bolt to a tree/ground near a swamp to get out of it) . The Wire is A ranked in strength however when these wires are attached to elemental infused bolts they are of A ranked in strength of that particular element and follows elemental strength and weakness. The elemental wires when severing the opponent or impaling through them produces the effects of their particular element. This second ability can be used only 4 times per battle and consumes one jutsu slot. Only one the ability can be used at a time and never both combined. Meaning if the users sends an elemental bolts with wire attached, the user can only use the second ability and cannot make the bolt blast up to create the effect of the first ability.

The Gauntlets are very strong and virtually indestructible but this doesn't mean they can defend against anything and everything. The weapon is chakra sensitive hence when someone else wears it, the gauntlet releases S ranked spikes from within it impaling and severing the hands of the person who used it.
Restrictions:
*FTG sealed bolts can only be used my Minato/Tobirama bios*
*Can only be Taught by -Best-*
(Fūton: Shinkūha) – Wind Release: Vacuum Wave
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: After performing the necessary hand seals Rat → Snake → Horse → Dog, the user takes a deep breath and spins his body around while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around the user, due to their circular motion. The resulting sharpened blast is large enough to slice through multiple targets located a significant distance from the user, causing grievous injuries to those hit.
( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique
Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.
 
Last edited:

Nagato..

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Re: ❇ NB Generations ❇ [ -Best- vs Zenryoku ]

  • NB Generation War Rules
  • Unofficial
  • Default Mid Range
  • Time Limit: 3-7days (default 4 days)
  • Terrain-Once challenge is made an unbelievably large coliseum 30 meters in diameter and 20 meter high walls appears around the fighters until the fight is over. (Normal dirt for the ground )



With his custom gauntlet attached to both his arms, Minato gathers a massive amount of wind chakra and performs and single handseal. As he does that, He exhales the gather chakra while moving his head from left to right to send out a solitary blade of compressed wind that covers a substantial area such that for the opponent it looks like a giant crescent blade of wind is approaching towards him. As he exhales the wind, Minato sends out two FTG bolts from his gauntlet short range around the opponent, above him such that will will rain down short range behind the opponent to his left and right.

As soon as the blade is released and the bolts are fired, Minato takes a arc like path to the right of the opponent so that he doesn't face the opponent directly while running. While he does the running, he places a FTG seal on himself for some unknown reason.

CW Reference:
Raijin No Kogake | Thunder God's Gauntlet
Type: Weapon
Rank: S rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Raijin's Gauntlet is a special gauntlet that was designed by Minato Namikaze himself in order to increase and polish his strategy in Ninjutsu and Hiraishin Jutsu. The Gauntlet is a regular steel Gauntlet which consist of a foldable hidden cross bow on it such that when it is worn on the hands, the Crossbow is hidden under the wrist of the user. This Crossbow is fed mini bolts on each Gauntlet that are made out of materials that are used to manufacture kunais.

Abilities:
The general ability of this crossbow is that the crossbow can send normal or Seal marked (FTG) bolts like a freeform Kunai throw. The Crossbow can send tiny bolt infused with raw chakra like a regular kunai or infuse them with one of the basic five elemental chakras to improve the effect it has on the target like Infusing it with wind to increase sharpness, Lightning to increase piercing power, Fire to burns, earth to harden, etc. Releasing normal or "Infused" bolt(s) comes under freeform attack, like a freeform "infused" Kunai throw.

First Ability:
The first one is that when the infused bolts are released towards the target, the user can perform a single special hand seal ( Like Deidara's "Katsu" ) in order to make the Bolts blast to create a short ranged explosion of the desired element. The explosion will be A ranked in strength and this ability can only be used three times per battle. This counts towards the user's jutsu per turn limit.

Second Ability:
The second ability is the user is able to attach ninja wire/strings to the tail of the bolts while they are released . While these strings are normally A ranked ninjutsu in strength, they are very sharp so that they can slice through or severe a human flesh with ease. The user can use these wire attached bolts(s) to bind the opponent, constricting the movement of any part of the body and pin them to any surface or the ground with the bolt acting as the anchor point fixing itself to the ground/surface. The user can anchor the bolt to any surface/sentinel object as a means to pull himself up ( For example, The user can anchor the bolt to a tree/ground near a swamp to get out of it) . The Wire is A ranked in strength however when these wires are attached to elemental infused bolts they are of A ranked in strength of that particular element and follows elemental strength and weakness. The elemental wires when severing the opponent or impaling through them produces the effects of their particular element. This second ability can be used only 4 times per battle and consumes one jutsu slot. Only one the ability can be used at a time and never both combined. Meaning if the users sends an elemental bolts with wire attached, the user can only use the second ability and cannot make the bolt blast up to create the effect of the first ability.

The Gauntlets are very strong and virtually indestructible but this doesn't mean they can defend against anything and everything. The weapon is chakra sensitive hence when someone else wears it, the gauntlet releases S ranked spikes from within it impaling and severing the hands of the person who used it.
Restrictions:
*FTG sealed bolts can only be used my Minato/Tobirama bios*
*Can only be Taught by -Best-*
(Fūton: Shinkūha) – Wind Release: Vacuum Wave
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: After performing the necessary hand seals Rat → Snake → Horse → Dog, the user takes a deep breath and spins his body around while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around the user, due to their circular motion. The resulting sharpened blast is large enough to slice through multiple targets located a significant distance from the user, causing grievous injuries to those hit.
( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique
Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.


After the handseal is made, a wind current can be seen forming to come his way, Orochimaru responds by forming seals of his own releasing several blades of wind towards Minato, destroying the wind cming his way and the FTG tagged kunai caught in the mix.



Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing a the required hand seals Rat → Snake → Horse → Dog theuser takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilised in conjunction with the effects of extreme suction, such as that generated by the Baku, where the augmented attack proved effective enough to even slice through the defences of a complete Susanoo.



He continues by advancing his way towards Minato at great speeds entering short range with intent on ending this quite dramatically.



Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Orochimaru turns his lower half of his body into that of a snake which then increases his speed and agility.
Note: Can only be used by Orochimaru

 

-Best-

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Re: ❇ NB Generations ❇ [ -Best- vs Zenryoku ]


After the handseal is made, a wind current can be seen forming to come his way, Orochimaru responds by forming seals of his own releasing several blades of wind towards Minato, destroying the wind cming his way and the FTG tagged kunai caught in the mix.



Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing a the required hand seals Rat → Snake → Horse → Dog theuser takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilised in conjunction with the effects of extreme suction, such as that generated by the Baku, where the augmented attack proved effective enough to even slice through the defences of a complete Susanoo.



He continues by advancing his way towards Minato at great speeds entering short range with intent on ending this quite dramatically.



Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Orochimaru turns his lower half of his body into that of a snake which then increases his speed and agility.
Note: Can only be used by Orochimaru

Right after Minato releases the wind blade, he was able to observe that the opponent was sending a serial of wind blades that overpowered his single version and continues towards Minato. As soon as the wind overpower's his own wind technique, Minato release a large volume of water whilst running towards the opponent slightly bending towards his right side such a way that the water produced will lift him up away from the serial waves while getting itself splashed with the wind creating burst of tiny droplets of water.

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
As soon as the water wave collides with the wind waves, Minato was able to observe the modification in Orochimaru's body that gave his the ability for snake like movements. As Orochimaru was approaching him, Taking advantage of the ground stricken position of Orochimaru to his advantage, Minato creates a short range diameter and mid range dept swamp around Oro san while he moves towards Minato in order to easily trap him in the swamp.

"Time to end this I guess"

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
As Orochimaru is not caught in the swamp, Minato Bites his finger, draws some blood and summons Gamakichi and stands atop of it with folded hands looking down at the swamp hit Orochimaru.

(Kuchiyose no Jutsu: Gamakichi) Summoning Technique: Gamakichi
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description:
Gamakichi is the personal summon of Naruto and Jiraiya and one of Gamabunta's children. He was first summoned by Naruto Uzumaki because Naruto couldn't focus his chakra during the beginning of the battle with Gaara, but has grown since then into a fully adult toad. Very similar to his dad in both mentality and appearance, he stands at the same size as his dad. Like his father he also uses a giant Katana in combat. Capable of using Fire and Water up to S-Rank, he is also a good user of Taijutsu (mainly strong fist variations) and has a strength well above most boss summons. Similar to most toads, he can use Oil techniques. He apparently learned Senjutsu and is able to use Senjutsu attacks, much like The Two Great Sage Toads. If he is able to passively do it or if he is constantly in sage mode is not clear. However, his speed, power and the ability to infuse natural energy into his elemental ninjutsu techniques (effectively turning them into senjutsu techniques) makes him a formidable summon.
Note: requires signing of Toad Contract
Note: can only be summoned once
 

Nagato..

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Re: ❇ NB Generations ❇ [ -Best- vs Zenryoku ]

Right after Minato releases the wind blade, he was able to observe that the opponent was sending a serial of wind blades that overpowered his single version and continues towards Minato. As soon as the wind overpower's his own wind technique, Minato release a large volume of water whilst running towards the opponent slightly bending towards his right side such a way that the water produced will lift him up away from the serial waves while getting itself splashed with the wind creating burst of tiny droplets of water.

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
As soon as the water wave collides with the wind waves, Minato was able to observe the modification in Orochimaru's body that gave his the ability for snake like movements. As Orochimaru was approaching him, Taking advantage of the ground stricken position of Orochimaru to his advantage, Minato creates a short range diameter and mid range dept swamp around Oro san while he moves towards Minato in order to easily trap him in the swamp.

"Time to end this I guess"

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
As Orochimaru is not caught in the swamp, Minato Bites his finger, draws some blood and summons Gamakichi and stands atop of it with folded hands looking down at the swamp hit Orochimaru.

(Kuchiyose no Jutsu: Gamakichi) Summoning Technique: Gamakichi
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description:
Gamakichi is the personal summon of Naruto and Jiraiya and one of Gamabunta's children. He was first summoned by Naruto Uzumaki because Naruto couldn't focus his chakra during the beginning of the battle with Gaara, but has grown since then into a fully adult toad. Very similar to his dad in both mentality and appearance, he stands at the same size as his dad. Like his father he also uses a giant Katana in combat. Capable of using Fire and Water up to S-Rank, he is also a good user of Taijutsu (mainly strong fist variations) and has a strength well above most boss summons. Similar to most toads, he can use Oil techniques. He apparently learned Senjutsu and is able to use Senjutsu attacks, much like The Two Great Sage Toads. If he is able to passively do it or if he is constantly in sage mode is not clear. However, his speed, power and the ability to infuse natural energy into his elemental ninjutsu techniques (effectively turning them into senjutsu techniques) makes him a formidable summon.
Note: requires signing of Toad Contract
Note: can only be summoned once

Seeing you release the water in order to defend from the weakened wind technique, Orochimaru plans his next attack immediately. As both techniques collide Minato begins a descent from atop his water ride and Orochimaru claps his hands summoning a water cube around him that implodes on itself causing Minato to be crushed alive..



Rank: S
Type: Attack
Range: Short/Mid
Chakra Cost: 40
Damage Points: 80
Description: The opponent is trapped inside a ice cube looking thing. The inside of it is filled with water, which makes your opponent drown.





Rank:A
Type:Attack
RangeShort-Mid
Chakra Cost:30
Damage Points:60
Description:A water burial on a huge scale that can crush mutilply enemys once they`ve been caught in water
Kisame Mizukage co-created this jutsu and is able to use this jutsu



I then enter Sage Mode



Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 70 (-15 per turn, adds 350 chakra points)
Damage points: N/A
Description: In the normal Sage Mode, the user, by standing perfectly still in a meditative focus (user must stay still for 1 turn), will draw into him natural energy which he will then blend with their own chakra adding a new dimension of power to it. By doing this, the user gains access to what is called senjutsu chakra. This new chakra allows the user to enter an empowered state called Sage Mode, which then drastically increases the strength of his techniques and his physical prowess (speed, strength, stamina, etc). However, by infusing his body with Jugo's cells Orochimaru was able to mimic his ability to passively gather natural energy at all times, becoming able to enter Sage Mode at any time he wishes without needing to wait one turn to gather the needed natural energy. The Snake sage mode gives different effects and features than its toad counter part. The user gains yellow eyes with a black sclera. They gain further access to snake anatomy, such as their brille, which can be used to block out some light as well as stop visual-based genjutsu from affecting them and their scales, which bestow a rudimentary yet effective protection from minor attacks. They are also able to perform abilities that are characteristic of snakes, such as dislocating their jaw, although this is not exclusive to this mode. Their physical strength, speed, stamina, reflexes, and durability dramatically increase, with more emphasis on speed, agility and reflexes rather than strength, endurance and raw power. When Sage mode ends the user then experiences physical exhaustion reducing their capabilities the following turn and preventing him from using techniques above A-Rank and Taijutsu above B-Rank. A user can prevent this by using a shadow clone to collect natural energy and dispelling it before or after sage mode ends or by ending sage mode before it times out. While sage mode is active, minor wounds heal slowly as time passes and the user gains the ability to passively sense his surroundings through the natural energy, in a similar but more precise and enhanced way as normal chakra sensing. While Sage Mode is active, the user will take little damage from techniques B-Rank and below and A-Rank and below Taijutsu. Taijutsu gains +15 damage, main elemental affinity gains +20 damage, other elemental ninjutsu gain +10 damage and Genjutsu gains +20 damage.
Note: Sage Mode lasts for a total of 6 turns unless a clone is used
Note: This variation can only be used by Orochimaru bios

 

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Re: ❇ NB Generations ❇ [ -Best- vs Zenryoku ]

Seeing you release the water in order to defend from the weakened wind technique, Orochimaru plans his next attack immediately. As both techniques collide Minato begins a descent from atop his water ride and Orochimaru claps his hands summoning a water cube around him that implodes on itself causing Minato to be crushed alive..



Rank: S
Type: Attack
Range: Short/Mid
Chakra Cost: 40
Damage Points: 80
Description: The opponent is trapped inside a ice cube looking thing. The inside of it is filled with water, which makes your opponent drown.





Rank:A
Type:Attack
RangeShort-Mid
Chakra Cost:30
Damage Points:60
Description:A water burial on a huge scale that can crush mutilply enemys once they`ve been caught in water
Kisame Mizukage co-created this jutsu and is able to use this jutsu



I then enter Sage Mode



Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 70 (-15 per turn, adds 350 chakra points)
Damage points: N/A
Description: In the normal Sage Mode, the user, by standing perfectly still in a meditative focus (user must stay still for 1 turn), will draw into him natural energy which he will then blend with their own chakra adding a new dimension of power to it. By doing this, the user gains access to what is called senjutsu chakra. This new chakra allows the user to enter an empowered state called Sage Mode, which then drastically increases the strength of his techniques and his physical prowess (speed, strength, stamina, etc). However, by infusing his body with Jugo's cells Orochimaru was able to mimic his ability to passively gather natural energy at all times, becoming able to enter Sage Mode at any time he wishes without needing to wait one turn to gather the needed natural energy. The Snake sage mode gives different effects and features than its toad counter part. The user gains yellow eyes with a black sclera. They gain further access to snake anatomy, such as their brille, which can be used to block out some light as well as stop visual-based genjutsu from affecting them and their scales, which bestow a rudimentary yet effective protection from minor attacks. They are also able to perform abilities that are characteristic of snakes, such as dislocating their jaw, although this is not exclusive to this mode. Their physical strength, speed, stamina, reflexes, and durability dramatically increase, with more emphasis on speed, agility and reflexes rather than strength, endurance and raw power. When Sage mode ends the user then experiences physical exhaustion reducing their capabilities the following turn and preventing him from using techniques above A-Rank and Taijutsu above B-Rank. A user can prevent this by using a shadow clone to collect natural energy and dispelling it before or after sage mode ends or by ending sage mode before it times out. While sage mode is active, minor wounds heal slowly as time passes and the user gains the ability to passively sense his surroundings through the natural energy, in a similar but more precise and enhanced way as normal chakra sensing. While Sage Mode is active, the user will take little damage from techniques B-Rank and below and A-Rank and below Taijutsu. Taijutsu gains +15 damage, main elemental affinity gains +20 damage, other elemental ninjutsu gain +10 damage and Genjutsu gains +20 damage.
Note: Sage Mode lasts for a total of 6 turns unless a clone is used
Note: This variation can only be used by Orochimaru bios

As soon as Minato ascends from the ground, he was caught in a cube of water suddenly. Without much hassle, Minato channeled a massive amount of added weight earth chakra through the water surrounding him in order to neutralized the chakra present in the water, making it lose it's shape and falling down as a splash of water.

(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: N/A (up to +40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.
Right after Minato makes the water cube disperse, He make 10 to 15 Lightning infused FTG bolts to fire from his gauntlets a few which goes straight towards Orochimaru and a few that takes a projectile path and rains down short range behind him while his stomps his legs on the ground right when he landed to make three flame pillars to rise below Orochimaru in a triangular fashion. Both the bolts and the flame pillars will almost hit the target at the same time.

( Katon: Gōka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.

tf: Cube -> Added weight ->Bolts and Fire pillar.
 

Nagato..

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Re: ❇ NB Generations ❇ [ -Best- vs Zenryoku ]

As soon as Minato ascends from the ground, he was caught in a cube of water suddenly. Without much hassle, Minato channeled a massive amount of added weight earth chakra through the water surrounding him in order to neutralized the chakra present in the water, making it lose it's shape and falling down as a splash of water.

(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: N/A (up to +40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.
Right after Minato makes the water cube disperse, He make 10 to 15 Lightning infused FTG bolts to fire from his gauntlets a few which goes straight towards Orochimaru and a few that takes a projectile path and rains down short range behind him while his stomps his legs on the ground right when he landed to make three flame pillars to rise below Orochimaru in a triangular fashion. Both the bolts and the flame pillars will almost hit the target at the same time.

( Katon: Gōka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.

tf: Cube -> Added weight ->Bolts and Fire pillar.


As the water falls unexpectedly, not doing what i expected it to do, I release several blades of wind towards your descending location, that will rip apart your FTG kunai and hit you if you still decide to throw them.



Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user waves his hand and creates multiple blades of wind, emerging to a single scythe of sharp air. The scythe was powerful enough to stop Susanno's movements, but wasn't able to break trough its defence.



I then enter Sage mode, and start running towards your location at incredible speeds..


Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 70 (-15 per turn, adds 350 chakra points)
Damage points: N/A
Description: In the normal Sage Mode, the user, by standing perfectly still in a meditative focus (user must stay still for 1 turn), will draw into him natural energy which he will then blend with their own chakra adding a new dimension of power to it. By doing this, the user gains access to what is called senjutsu chakra. This new chakra allows the user to enter an empowered state called Sage Mode, which then drastically increases the strength of his techniques and his physical prowess (speed, strength, stamina, etc). However, by infusing his body with Jugo's cells Orochimaru was able to mimic his ability to passively gather natural energy at all times, becoming able to enter Sage Mode at any time he wishes without needing to wait one turn to gather the needed natural energy. The Snake sage mode gives different effects and features than its toad counter part. The user gains yellow eyes with a black sclera. They gain further access to snake anatomy, such as their brille, which can be used to block out some light as well as stop visual-based genjutsu from affecting them and their scales, which bestow a rudimentary yet effective protection from minor attacks. They are also able to perform abilities that are characteristic of snakes, such as dislocating their jaw, although this is not exclusive to this mode. Their physical strength, speed, stamina, reflexes, and durability dramatically increase, with more emphasis on speed, agility and reflexes rather than strength, endurance and raw power. When Sage mode ends the user then experiences physical exhaustion reducing their capabilities the following turn and preventing him from using techniques above A-Rank and Taijutsu above B-Rank. A user can prevent this by using a shadow clone to collect natural energy and dispelling it before or after sage mode ends or by ending sage mode before it times out. While sage mode is active, minor wounds heal slowly as time passes and the user gains the ability to passively sense his surroundings through the natural energy, in a similar but more precise and enhanced way as normal chakra sensing. While Sage Mode is active, the user will take little damage from techniques B-Rank and below and A-Rank and below Taijutsu. Taijutsu gains +15 damage, main elemental affinity gains +20 damage, other elemental ninjutsu gain +10 damage and Genjutsu gains +20 damage.
Note: Sage Mode lasts for a total of 6 turns unless a clone is used
Note: This variation can only be used by Orochimaru bios

 

-Best-

Kage in the Making 👑
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As the water falls unexpectedly, not doing what i expected it to do, I release several blades of wind towards your descending location, that will rip apart your FTG kunai and hit you if you still decide to throw them.



Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user waves his hand and creates multiple blades of wind, emerging to a single scythe of sharp air. The scythe was powerful enough to stop Susanno's movements, but wasn't able to break trough its defence.



I then enter Sage mode, and start running towards your location at incredible speeds..


Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 70 (-15 per turn, adds 350 chakra points)
Damage points: N/A
Description: In the normal Sage Mode, the user, by standing perfectly still in a meditative focus (user must stay still for 1 turn), will draw into him natural energy which he will then blend with their own chakra adding a new dimension of power to it. By doing this, the user gains access to what is called senjutsu chakra. This new chakra allows the user to enter an empowered state called Sage Mode, which then drastically increases the strength of his techniques and his physical prowess (speed, strength, stamina, etc). However, by infusing his body with Jugo's cells Orochimaru was able to mimic his ability to passively gather natural energy at all times, becoming able to enter Sage Mode at any time he wishes without needing to wait one turn to gather the needed natural energy. The Snake sage mode gives different effects and features than its toad counter part. The user gains yellow eyes with a black sclera. They gain further access to snake anatomy, such as their brille, which can be used to block out some light as well as stop visual-based genjutsu from affecting them and their scales, which bestow a rudimentary yet effective protection from minor attacks. They are also able to perform abilities that are characteristic of snakes, such as dislocating their jaw, although this is not exclusive to this mode. Their physical strength, speed, stamina, reflexes, and durability dramatically increase, with more emphasis on speed, agility and reflexes rather than strength, endurance and raw power. When Sage mode ends the user then experiences physical exhaustion reducing their capabilities the following turn and preventing him from using techniques above A-Rank and Taijutsu above B-Rank. A user can prevent this by using a shadow clone to collect natural energy and dispelling it before or after sage mode ends or by ending sage mode before it times out. While sage mode is active, minor wounds heal slowly as time passes and the user gains the ability to passively sense his surroundings through the natural energy, in a similar but more precise and enhanced way as normal chakra sensing. While Sage Mode is active, the user will take little damage from techniques B-Rank and below and A-Rank and below Taijutsu. Taijutsu gains +15 damage, main elemental affinity gains +20 damage, other elemental ninjutsu gain +10 damage and Genjutsu gains +20 damage.
Note: Sage Mode lasts for a total of 6 turns unless a clone is used
Note: This variation can only be used by Orochimaru bios

With Minato releasing himself from the water cube, He was able to see the opponent releasing a sharp scythe of wind towards his position. Without changing his course of plans, As he landed, He made a stomp to the ground to create three flame pillars in a linear fashion in such a way that two pillars will intercept the wind scythe and destroy it whilst the remaining one pillar will emerge directly below Orochimaru, Everything happening at the same time.

( Katon: Gōka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.

Almost at the same time the fire pillars emerge, Minato released around 6 FTG bolts that will rain down short range behind the opponent. Minato then starts to Sprint towards Orochimaru in a semi circular path trying to reach him from his right.
 

-Best-

Kage in the Making 👑
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This took more time than I expected. We can continue this in BA if you are still active that is. lol.

Minato leaves the battlefield and his foe falls...

"Pile of dust.."
 
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