Wager baby, Wageeeeeeerrrrrrrrr!

Flash

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I'll use Zetsu bio in Sig
Post your bio and the wager Custom.
(Doton: Tatsujin no shibō majutsu) | Earth Style: Death Magick for Adepts
Rank: A
Type: Attack
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user forms two handseals (Boar > Dragon) and channels his chakra into the ground in the entire battlefield. The user creates small snakes made of mud that act as parasites to emerge from the ground and capture the opponent. Initially these snakes are not visible as they are hidden just below the surface of the ground. They activate only when they sense the original source of the foreign chakra (the opponents) in their vicinity (short-range). The moment they emerge, these snakes coil around the opponent and hold them in place as the mud starts to solidify around the opponent's body as they travel up. The opponent would be unable to move around with his legs being covered in mud. Now this is not what they were primiraly made for. These mud snakes when they come in contact with the user's skin, it tries to enter the user's body through the pores of the skin. Tiny molecules of this mud enter the body and starts disintegrating the flesh by destroying the cells. But since it is a slow process, it takes 2 turns to actually destroy a limb.
- Single turn of exposure will cause the limb to be filled with mud, making it heavy, causing minor damages.
- This jutsu does not differentiate between allies and enemies.
- Can only be used twice.
- Cannot use any Earth jutsu above S-rank in the same and next turn.
- Can only be taught by Azráel

 

Flash

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Vegeta in sig, and how bout..
(Hebiātsu - Akireusu no shi) Snake Arts - Death of Achilles
Type: Offensive
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: 40 (15 per turn after initial bite)
Description: By molding chakra and wiping blood on their summoning tattoo, the user summons 2 snakes 1 inch in diameter and 1 foot long that travel down the users pant legs entering the ground behind each heel. Being small in size, it takes the 2 snakes 1 turn to travel to mid range, and 2 turns to travel up to Long range. the snakes are fairly weak, and only live for 2 turns as is but they have 1 purpose in life upon being summoned, to seek out the opponent and bite into their Achilles tendon on each of the opponents legs. Upon biting, they pump venom into the enemy that begins to numb their legs. After 1 turn movement speed will drop 1 rank and after 2 turns the legs begin to go completely numb making speedy movements impossible. After 3 turns the victim will have the same limitations as the 1st turn, then on the 4th turn they will return to normal speed.

~Notes~
- Can be used 4x
- Must be taught by -Vegeta
- Must have signed the Snake contract and completed Snake Ninjutsu training to use
Sounds good.
Need a small update on Zetsu.

Zetsu faces the man, who he has never fought before. It is not everyday that someone comes up who Zetsu doesn't recognize. Dust hovers above his head as he remembers the teachings of his village. It is during these times of official missions, that Zetsu gets his spirits lifted by the dark will of his ancestors, passed down to him. Unfazed and unaltered, he faces the half bald man who stands not more than 5 feet tall. Looking at the man, Zetsu knew he could make a good use of that body. His mind started coming up with wicked ideas, that would make him smirk.

This guy looks too small for his size.
Don't underestimate him. Who knows he might come up with something unexpected?

However, that would all be possible only once he has defeated the man. As the battle starts, without any actions, Zetsu would plant 4 spores on the target's body, unbeknownst to him. And since the spores themselves have no life force or chakra in it right now, it would be near impossible to sense them out. He quickly follows it by throwing a lightning fueled kunai right at the man's throat. Should the kunai his the throat, it would not only pierce it, but will also electrocute his body.

Oyee midget. What's your name?


Dust
Rank : A
Type : Weapon
Range : Short
Chakra cost : Depends on the
technique used.
Damage points : N/A
Description : Seven years ago, Azrael tracked down an ancient artifact, a crystal ball which was long forgotten in an ancient war in a cave near the now-Kirigakure borders. Designed by the Elves of Valinor in the Uttermost West, the crystal ball is meant to be used both as a weapon and a tool of disguise on journeys. It contains all the knowledge that the owner and the previous owners acquired throughout their journeys. That is why it is known to be omniscient to an extent. The legends about this crystal ball say that it had a living soul of the original user in it. No one ever questioned it, as the crystal ball would simply move on its own accord and not listen to its owner, if he were weak or deemed unworthy of controling it. But atleast it was safe to assume that the crystal ball was a sentinent weapon. This spherical crystal ball, with the size of a human head had a snowy-cloudy white color and it would change its color and appearence inside it to show whatever the user wished. This helped Azrael to infiltrate various villages, disguising himself as fortune-teller. Azrael would ask the enemies to concentrate in the crystal ball, which would capture them off-guard in genjutsus reliant on the orb and allow him to pass through freely. The crystal ball, is capable of communicating telepathically with the user. Also, being a sentinent tool, it could see the world through its crystal surface and transmit the information to the owner as the owner's vision was directly linked to it. It could also telepathically communicate with the user, in order to share its wisdom. However, this is secondary to its main ability, which is to hover in the air. By passively absorbing chakra from the user (10 chakra per turn), the crystal ball could float in the air, near and far from the user according to his wishes. The ball, carries the user's chakra in it and so, can perform various elemental and non-elemental techniques. Being made of some unknown material, this ball is quite strong and is indestructible.
Note: Can only be taught by Azráel
The Leaf Heritage: The Will of Fire & The Will of Darkness (Konoha Isan: Hi no Ishi & In'utsu no Ishi)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: +10 or +15
Description: More than a technique, ability or skill, the Will of Fire and the Will of Darkness are, instead, teachings and philosophical beliefs that induce specific ways of teaching and acting towards the protection of the Village.

The will of fire is an idea taught to and carried by all members of Konoha. It is the belief that only through love, understanding and decisive action can true peace be acquired, though never by attacking others and rather by protecting something the individual holds dear. The belief is a spiritual heritage that was created by Hashirama Senju and passed down to all the villagers and shinobi of Konoha. Shinobi who carry this belief love the village with all their heart and will fight to protect it even against the most significant odds. It gives them the strength to keep going even when the situation looks grim. When defending the village the Will of Fire gives the shinobi of Konoha the extra strength needed to defeat the invading forces and the will power to continue the battle after receiving damage, ensuring the Will of Fire is never extinguished.
  • Can only be used by members of Konohagakure who embody the Will of Fire.
  • Only usable when defending the village from external threats.
  • Normal members receive a +10 damage boost as well as a strength and speed boost equivalent to one rank (based on the NB ranking system). So for example a Jounin would gain the strength/speed of an S-Class Ninja, a S-Class Ninja would gain the strength/speed of a Sannin).
  • Normal members can continue after being hit by one B-rank or below attack but lose the bonus damage, speed and strength.
  • The Hokage and Village Officers receive a +15 damage bonus and strength and speed increased by one rank.
  • The Hokage and Village Officers can continue after being hit by one A-rank or below attack, but lose the bonus damage, speed and strength.
  • If the villager is fighting inside the village walls (Inner Village and Hokage Mansion) he gains access to an additional 10% chakra points.
  • A member of Konoha must make a notice in their biography's history as to which Will the character has inherited. This must be the same for both biographies.
The antithesis to the Will of Fire, the Will of Darkness is a school of thought that was developed by Shimura Danzo during the reign of Hiruzen Sarutobi and taught to the members of the Root (Ne). He instilled this will within members of his Root organization so that they would be able to carry out their missions successfully and without failure. The Will of Darkness holds the belief that one must protect what he loves by aggressive action and the destruction of all potential threats, no matter the moral cost or context. Where the Will of Fire is based on the defense of the village, the Will of Darkness is based on the attack of its enemies. After his death and the dissolution of Root, his will spread into other Konoha shinobi as former root members began to integrate themselves back into normal village organizations. People who have committed themselves to this school of thought understand the need to eliminate threats and do things that may be considered amoral for the greater good. As a result they battle without hesitation and with a greater ferocity when committing acts of aggression than those who adhere to the Will of Fire.
  • Can only be used by members of Konohagakure.
  • Only usable when attacking another village or enemy in accordance to an official mission.
  • Normal members receive a +10 damage boost as well as a strength and speed boost equivalent to one rank (based on the NB ranking system). So for example a Jounin would gain the strength/speed of an S-Class Ninja, a S-Class Ninja would gain the strength/speed of a Sannin).
  • Normal members can continue after being hit by one B-rank or below attack but lose the bonus damage, speed and strength.
  • The Hokage and Village Officers receive a +15 damage bonus and strength and speed increased by one rank.
  • The Hokage and Village Officers can continue after being hit by one A-rank or below attack, but lose the bonus damage, speed and strength.
  • If the villager is fighting outside the village walls (Inner Village and Hokage Mansion) he gains access to an additional 10% chakra points.
  • A member of Konoha must make a notice in their biography's history as to which Will the character has inherited. This must be the same for both biographies.
(Hōshi no Jutsu) - Spore Technique
Rank: S-Rank
Type: Attack/Supplementary
Range: Short-Long
Chakra Cost: 40 (-30 per turn)
Damage Points: N/A
Description: Zetsu is able to plant spores in his opponents' bodies, unbeknownst to the opponents themselves (including Chakra Sensors, Doujutsu users, etc). These spores re triggered upon the users will or after a set amount of time and grow into a white mass of a variable number of clones of White Zetsu, that engulf the target, restricting their movement and absorbing their chakra as they grow. This chakra can then be transferred to someone else, provided the white clones of Zetsu were able to make contact with the person whose chakra is to be replenished. Through this technique, the user is able to create up to 4 clones. The clones can then be used for the clone body substitution technique or for simply combat.
Note: While the targets chakra is being absorbed, he is limited to A-Ranks and below.
Note: Can only be triggered once per battle and each target can only have a maximum of 4 spores.
Note: Can only be used by Zetsu
 

Vegeta

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I don't know what this "midget" is you speak of, but if it means handsomely manly man then thanks..

Geets see's the orb flying above the man, who he recognized from the bingo book of wanted as the infamous Zetsu, abilities as of yet unknown. Very troublesome, however what was more worrisome was what Vegeta was sensing. His training with natural energy that his body constantly absorbed were telling him something was wrong, there seemed to be something on him of some sort. However, he decides to try something to see if it alleviates the problem, if not he would just have to wait and see what this man had in store for him. Testing his theory he draws in massive amounts of natural energy, his body becomes covered in wolves fur as his hands and feet grow long razor sharp claws, horn grow from his skull as his face elongates like a canine, his eyes go totally blood red even the whites as he growls loudly like a beast. Armor has also grown all over himself. This natural energy should have some effect on whatever it was the man had done, while doubling his speed and enhancing his physical strength..
(Galian bīsuto) Galian Beast
Type: supplimentary
Rank: S
Range: Short
Chakra: 40
Damage: (+30 to a Taijutsu movement when used in combination)
Description: The Galian Beast is the third Transformation available to Valentines and is also the first they acquire. Like all transformations of the Valentine Clan, The Galian beast too represents a horror or terror faced by society. If Chaos is the physical representation of occult and satanic practices, Death Gigas could be considered the horror of science, a mutated unstable lab experiment and the Galian beast can represent the horror of the wild, untamed animals of nature.
The galian beast transformation takes root in one of man-kinds oldest fears, lycantropes, the valentine takes on the form of a highly muscular, armour clad lycanthrope with large horns protruding from its head. (see image)
In this form, the user gains enhanced strength equal to a sage mode user and the speed at which the valentine can move doubles due to the enhanced musculature and dexterty afforded by the wolf-like form, also, due to the huge claws, horns and teeth, damage inflicted by taijutsu is greatly increased (reflected in the damage section above)
-usable by all valentines
-lasts 4 turns
-the user may not any Valentine Techniques for the following 2 turns.
Plant life, I know what you type hate and it happens to be my specialty
Geets says in a raspy beast like voice, and punches towards the thing in front of him testing the waters. He molds a large quantity of fire chakra and with the punching motion a full length Claymore sized sword of fire erupts from his fist heading straight for Zetsu. It was enhanced by senjutsu chakra and would slice thru the man's chest area horizontally, and if it missed would ricochet striking him from behind, well even if it sliced thru him it would still do that. The explosion of fire that can catch even solid earth on fire, and would burn until it's put out by an opposing force.
(Katon: Saiha Ba-suto) Fire Release: Blazing Blade Burst
Type: Attack
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: 80+10=90
Description: The user begins by gathering up an enormous amount of katon chakra into each of their fists or feet. Along the same lines as it's parent technique (Katon: Saiha) Fire Release: Blazing Blade, the user manipulates the katon into dense blades, long and thin with a severe cutting potential almost like boomerangs. However instead of holding the katon chakra and continually feeding it the user releases the katon chakra with swift punching or kicking motions from these punching or kicking motions multiple fair sized blade like projectiles are formed and sent out. These can range in size from as small as a kunai to as long as a full length Claymore. They are able punch through dense earth (A rank and below), and when coming in contact with an opponent they can cause very deep searing wounds that cauterize themselves cutting off blood vessels and stopping blood flow. They can pierce deep enough to cause severe internal damage and can cut off whole limbs if the opponent is struck correctly. These projectiles cannot be controlled once released, but can be very useful in short - long range. Only five consecutive blades can be shot off, and after the blades make contact and cut through something they rebound hitting it again before exploding into a dense explosion of fire that can catch even solid earth on fire, the fire burns until it's put out by an opposing force.
Notes:
-Can only be used twice per battle
-Can only create five (5) blades ranging in size from small to large per use
-Can't use A rank and above katon the same turn this is used, and only A rank and below katon the next turn (along with other chakra natures and such)
-The user cannot use hand seals the same turn this jutsu is used due to the pain of the severe heat

OOC: I already taught you the cj so this is just for fun, and for me to learn yours if I win xD. Also because of my rank in the clan, all my modes last an additional turn
 
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Flash

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Zetsu saw the man changing his appearance, to portray a wolf beast.

With that size, at least we know he has increased strength, and maybe heightened senses of that beast.

Zetsu quickly touches the ground to release his chakra underground. While it looks totally normal above, he is actually infesting the ground with roots that he could use during the battle. The roots would extend up to long range while Zetsu prepares to tackle the midget's next attack.

[Kontei Enchou] ♦ Root Extension
Rank: Forbidden
Type: Attack/Defense/Supplementary
Range: Short/Long
Chakra Cost: 45 [+20, to create thorns.]
Damage Points: N/A
Description: The user focuses his chakra on his hand for a short while, then by using the plant-like abilities the user has, the user is able to sort of commune with nature around them. They will place their hand on the ground and small roots will grow from it. The roots will then extend through the ground and attach to nearby roots. The connected roots will extend the jutsu further. If there are any vibrations sent through the ground or roots they will alert the user to a presence through vibrations, so if anything on or below the ground moves the user instantly knows their location. The roots can almost instantly rise from any point of the ground by the user’s will for any purpose needed. By focusing more chakra on the roots, the user can create big thorns on them, that can easily cut through flesh and if anyone, except the user is underground, they would be cut. When a root is out of the ground, the user can pretty much instantly through the created roots, travel to that location, not even using mayfly, but it takes time for the roots to expand, about two turns. If the roots are destroyed somehow, they grow back again in one turn.
~This technique can only be used once.
~The user can travel instantly through the roots only twice.
~No Mayfly for the next turn after using this.
~Only Zetsu and characters from Zetsu's clan can use this.
As the man fired the blades of fire, Zetsu countered it with a torrent of water, that doused the incoming attack, before continuing towards the man. The torrent would rip through the man's body and break his bones, before paralyzing him due to the impact of the attack.

If that is your specialty, then I'm afraid you don't stand a chance against me, Lilliput.

(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80 + 10 = 90
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.
 
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Vegeta

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Fool..
Thru his abilities using natural energy Vegeta senses whats going on beneath the surface as Zetsu touches the ground seeing small roots coming from his hand, and reacts by making 3 quick seals, raising 4 arms from the earth that grab Zetsu's arms and legs holding him firmly in place adding more chakra so they begin to crush the wrists/ankles of Zetsu breaking his bones, as Vegeta takes off towards him in his wolven form at speeds Zetsu could hardly trace..
(Doton: tsuchi heika) Earth Release: Earth Arms
Rank: B
Type: Supplementary/Attack
Range: Short-long
Chakra cost: 40
Damage Points: N/A
Description: After making 3 hand signs the user sends his earth chakra into the ground around his opponent and raises arms from the ground that can grab his opponent and hold him/her in place.
-The user must make contact with the ground in order to use this jutsu meaning he/she cannot use this while being in the air.
-Must be taught by ~Yard~
-Must have a proper understanding of earth jutsu meaning you must be able to use B rank earth to learn this jutsu.
Note: If used in short-mid range you can add more chakra to the arms of earth and use them to crush the limbs of your opponent.
As he is captured, Vegeta continues molding his doton chakra and claps in running stride, coating his body in layer of earthen armor that doesn't hinder his speed in the least as he reaches cqc range..
(Doton: Jonī· Kureigu ) Earth Release: Jonny Craig
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra: 30
Damage+10 to taijutsu)
Description:The user will clap his hands and form an extremely hard earthen armor over himself or any armor the user has on. The earthen armor will fit rather tightly over the user, similar to "Doton: Domu" and give the user a good defense simply by itself. However, when met with any sort of physical contact or subjected to a large amount of force, many small sharp earthen spikes will erupt from itself, adding onto the damage caused by Taijutsu.This will not hinder the user's mobility in the slightest, similar to the "Earth Spear Technique.Due to the original armor plus the spikes that rise up from the armor due when sufficient force is created, the user gains +10 to all taijutsu actions.
-1 turn cooldown once deactivated
-Can be used 2 times per battle
-Lasts 3 turns
Now close to the restrained Zetsu, Vegeta would leap towards him using the razor like claws on his feet to aid into his senjutsu fueled earthen armored attack. The first kick would be like a standard jumping right side kick, but with his extremely strong core he would maintain the split and continue rotating his body to enable a whiplash and follow with a reverse left heel kick and then finish it by continuing the rotation and delivering a final kick with the right leg that delivered the original strike. During the course of the move, Vegeta would essentially rotate 540 degrees while delivering the three kicks to Zetsu's grizzle, slicerating and smashing it in murderizing him as earthen spikes also pertrude with every blow piercing his skull as the blows land..
( Toripuru ) - Sunny Triple Strike
Type: Offensive
Rank: A
Range: Short
Chakra Cost: N/A
Damage Points: 60+30+15+10=115
Description: A fantastic close quarter maneuver, the Sunny Triple Strike relies on excessive flexibility and taijutsu expertise. Starting from either a running entry or stationary, the user will leap up with his legs in a full split mid-air and proceed to deliver three kicks to the target. The first kick would be like a standard jumping side kick, but with their extremely strong core they would maintain the split and continue rotating their body to enable a whiplash and follow with a reverse heel kick from the opposite leg and then finish it by continuing the rotation and delivering a final kick with the leg that delivered the original strike. During the course of the taijutsu move, the Shinobi would essentially rotate 540 degrees while delivering the three kicks.
-Can only be used 3x times
-Cannot use S rank taijutsu the next turn
 
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As the little man starts with the handseals, Zetsu activates his sensing technique (which happens in no time). Soon enough, the earth under his legs erupts, raising arms of earth to capture Zetsu. Impulsively, Zetsu releases his Wood Chakra from his legs, chest, back, and arms, to destroy the incoming attack. The chakra takes the shape of wooden spike like branches that would pierce the earthen arms and destroy them.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability
( Mokuton: Sashiki no Jutsu) - Wood Release: Piercing Branch Technique
Rank: B-Rank
Type: Offensive, Supplementary
Range: Short-Long
Chakra: 20
Damage: 40 + 10
Description: A highly versatile techniques whereby the user converts part of their body to wooden branches that resemble roots. These branches can then be used offensively by multiplying and extending them, piercing opponents. It can also be used to create short-range weapons like makeshift "swords", or else vaulted at opponents as a long-range projectile which can then be remotely manipulated to grow even more.
Note: Can only be used by Obito Uchiha and Zetsu
Having destroyed the earthen arms, Zetsu manipulates the roots underground to shoot up near instantly in between himself and the shorty, under the shorty and even behind him. The roots would all harm the man by lashing at him, while the roots from under him grab hold of his legs.​
 
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