[CJ] w/ Albel

-Albel-

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(Meiton: Hansoku) Dark Release: Foul Play
Type: Supplementary
Rank: B-rank
Range: N/A (Same as the jutsu it is used on)
Chakra: N/A (+20 to applied jutsu)
Damage: N/A (+20 to applied jutsu)
Description: A technique dependent on earlier Dark Released used techniques, Foul Play comes into play with the user making use of it to empower his own Meiton techniques. This technique is always used in the same time frame of a dark technique and needs to meet two requirements. Them being the user needing to string together two hand-seals (in addition of any hand-seals the original technique has), and making sure that he has absorbed two or more techniques first. Even if the user has absorbed one it's fine as long as he uses it on dark techniques which do not require to absorb something beforehand. So, with the sacrifice of one dark "fuel", the user adds +20 damage to any dark technique used. The boost's aesthetic manifestation depends on the nature of the technique. If it is used on release-type techniques, it will make the flames darker in colour, or if used on a technique like Dark Release: Revival Fist, it will make the shock-wave's purple color more vivid. Of course, the user also spends +20 more chakra in addition to that of the technique he uses Foul Play on. The range of Foul Play is also the same as the technique's it's used on. The user, however, needs a one turn cool down before he uses this technique again, so it cannot be used consecutively.

- Can only be taught by Albel

Any questions?
 

-Albel-

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(Meiton: Andāwārudo no Hōsoku) Dark Release: Law of the Underworld
Type: Defensive/Supplementary/Offensive
Rank: A-Rank
Range: Short (range of effectiveness) - Long (Depending on the technique)
Chakra: 30
Damage: N/A (Depends on the technique)
Description: A technique which is directly derived from the canon Inhaling Maw technique, Law of the Underworld is in fact an advanced version of it. Hiruko has shown to use his dark mark in order to draw techniques towards it, but not absorb them. This allowed him to take Raikiri outside of Kakashi's control and control it in his own. Similar to this mechanism, this technique allows the user to pull techniques as long as they are within the short range area of him. The user may activate any of his dark marks (Absorption mark) of his own and forcibly drawing the opponent's technique and control it. This follows Dark Release's S/W scheme (S-rank for elements weak to Dark, B-rank for elements strong to it). Logically, this has to be within reason. Law of the Underworld will only work on small to medium sized techniques, as it would be practically impossible to take control of large scaled techniques such as Great Fire Majestic Annihilation. Because this technique does not absorb but rather suspend the technique and make it user's own, the technique in question will be of the same rank, though if they have any prior boost in damage, they will not remain. The user will not change that technique's property into that of Dark, thus it would follow its own S/W scheme. The user taking control of enemy's technique and attacking with it would occupy the same time-frame slot, however it will cause the user to spend two moves out of three in that turn.

Notes
- Can only be used three times a battle with two turn cool-down
- User cannot use any other "Absorption" based Dark techniques in the same turn this is used or the next.
- Techniques absorbed by the user are only usable in the turn that they are absorbed, and cannot be maintained.

Any questions?
 

Goetia

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Nein.

Meiton: Kurayami no Kami no Geito / Dark Release: Gate of the God of Darkness
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: This technique revolves around utilising the powers of Dark for pure destructive purposes. After absorbing a sufficient amount of chakra through Inhaling Maw / Ultimate Inhaling Maw, the user will channel an extreme amount of Dark chakra in order to fuel the technique, and create a single portal of Dark chakra or a large scale amount of smaller ones within short-range of their position. They will release the chakra from their dark mark and it will shape into the portal(s) upon release. From this portal(s), the user will summon various smaller masses of Dark chakra, using shape manipulations to give them the shape and basic physical features of weaponry, e.g. swords, shuriken, kunai, lances etc., but still retaining the signature blue hue of Dark chakra. Upon mental command from the user, the chakra weapons will surge forth from the portals extremely quickly, as if numerous arrows fired from bows. The dark chakra exhibits solid-like tangibility (similar to Fire Release: Dragon Flame Release Song Technique). Once the weapons strike the target, the natural properties of Dark chakra will begin to take effect, absorbing chakra from the target if there is any to be found, following the strengths and weaknesses of Dark Release. If the user so chooses, they can detonate an individual chakra weapon, which will set off a chain reaction with the other chakra weapons, culminating in a large explosion.

Notes

- Can only be used twice per battle
- No Meiton techniques S-Rank or above in the user's next turn
- Can only be taught by Rᴜʀūsʜᴜ

Any questions for this one?
 
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