Easily dispatching the dragon, the demon would aim to come closer - sword in hand. "That sword is a problem." I thought. As he focuses his technique he would feel a sudden loss of mobility, as his dominant arm holding the sword is rendered useless as control over his body is relinquished and his approach slowed down. The damage he had taken perhaps? The sword dropped and the technique would end - his approach, defanged. Bursting into a sprint myself, several Wind based steps are created as I arc to the right, and jump off - releasing several barriers of Wind to impact the now affected demon with seemingly one working arm. The difficulty of using hand seals with one arm is not to be understated.
"Then don't hold back."
(Genjutsu: Karada-ka) | Illusionary Arts: Somatization
Type: Supplementary
Rank: A rank
Range: Short - Mid range
Chakra: 30
Damage: N/A
Description: The user forms two hand seals, and induces a Genjutsu on the opponent. By the user's choice, the Genjutsu affects the opponent by causing a loss in physical function of one specific limb, albeit, with more precision after choosing a specific limb to affect. The Genjutsu lends from the concept of Somatization, where the victim loses function in a specific area of his body with no apparent organic basis. For example, the user of this Genjutsu can choose to cause the loss of motor movement of the opponent's hand, thus causing the opponent to feel as if he has no hand, although it is unharmed. This would cause the opponent to drop a weapon he might be holding in his hand at that time. However, this Genjutsu is severely limited to only being able to affect a single limb, at a time (counts the same for precision of said limb).
Notes:
-Can only be taught by Detective L.
-Can only be used three times per fight.
-No Genjutsu above A rank in the same turn or the next.
(Baria no michi: Eistibus no eregansu) | The Way of the Barrier: Elegance of Eistibus
Type: Offensive | Supplementary
Rank: A rank
Range: Short - Mid range
Chakra: 30
Damage: 60 + 30 = 90
Description: A more movement based technique of Baria no Michi, where the user will dash towards the opponent and as they run, they will expel Wind chakra from their legs, creating tangible rectangular shapes of Wind, which acts as steps for them, allowing the user to go into the air. The user will then jump forward as they spin, and the user will release these already formed shapes towards the opponent, encircling them and slamming into the opponent from all sides, as the user drops down upon the opponent from above, delivering a final heel drop. In doing so, the user releases a small 1x1 rectangular Wind shape, from his heel, onto the opponent's head for blunt damage. Alternatively, these steps can be used as an evasion method, allowing the user to create these steps from the barriers, and use them to move around an opponent for example, or over an obstacle, only to release the barriers towards the opponent once done.
Notes:
-Can only be used by Detective L
-Can only be used four times per fight
-No A rank and above Baria no michi techniques for the same turn, and the next
Chakra: 745 (30 - 30) = 685
Speed: 10
Tracking: 60
Health: 82 HP
EMS Activated (7/10)
Rinnegan Activated (3/6)