Isabella's eyes shifted from their natural burgundy colour into the navy void of the Shinkaigan, before revealing a cosmical galaxy of purple starts, signifying the appearance of the Uchuu Shinkaigan, her most prized Bloodline Ability currently. If Zenitsu were to look at this, 10 sanity points would be drained immediately.
Stepping onto the barren field - the young boy found himself across a person of infamy. The well known Sage of Deceit. He had heard tales of her growing up. Her prowess second to none. A shiver sent down his spine. A dark presence eveloped in myth and stories. She stood and exuded an air of confidence.
"Just you and me then, huh?" He jestered. This situation was no joke, but some levity was needed to uplift the atmosphere in this place. Strapped to his back was the Dollmaster. His body riddled with seals and his pockets containing kunai, shuriken and the odd few scrolls. Everything commonly held by a Nin. His eyes shone red - showcasing his resolve.
(Dorukun Katana) The Dollmasters Blade
( Doujutsu: Sharingan ) Eye Technique: Copy Wheel EyeRank: S
Type: Weapon
Range: Short-Mid
Chakra cost: N/A
Damage points: N/A
Description: Quick fingers and an eye for detail were the Dollmaster's trademarks. But only once did he use his skills to create a weapon. This was the result, as colossal as his dolls were delicate. In a small town once known as "Arashi" lived a man known as the Dollmaster, he was well known for his craftsmanship, building and designing anything from furniture to houses but nothing compared to his Dolls, every single doll different in detail from it's previous. ranging in sizes and styles. Over the years he made thousands of Dolls, all made for his private collection. Every year during the week long "Festival of Lights". The Dollmaster placed is Dolls out on display to shine under the fireworks. After seeing the delicate Dolls, the Leader of the town admired his craftsmanship and asked the Dollmaster to make a Sword for him. Although the Dollmaster had never made a sword, he was excited to take on the challenge. Over the fallowing weeks, the Dollmaster spent most of his time on the sword, he crafted an unique blade. Upon finishing it's final details. the Dollmaster was killed by having his neck slit, his blood spilling out over the blade, his body lied bleeding out over the blade for weeks until he was found in his workshop under his home. it is unknown why the Dollmaster was assassinated. Later, after the creation of the Ninja Villages, the remaining Dollmaster's Dolls where collected and put on display in a museum located in the Land of Waves. his sword was placed as his most regarded piece of work and held as his homesteads most prize treasure. After seeing the Blade and unknown Ninja stole it for himself, only then did he learn the blade's Dominic past. Hearing the Dollmaster's voice echo throughout his mind.
Abilities Notes:
-Because of the Blood absorbed from the Dollmaster, this blade gained his chakra and soul, allowing for the sword to contaminated with it's user as if it was the Dollmaster himself. This allows the Dollmaster's Blade to alert it's wielder of anyone up to a Mid-range area.
-Once per battle the Dollmaster is able to Infuse his Chakra into it's wielder. by using this foreign Chakra the Dollmaster is able to dispelled any Genjutsu up to A-rank, giving it's wielder a clean slate.
-The Style of it's blade, is unique as it is a chain blade, allowing it's wielder to extend it's reach and un-extend it's reach up to a Mid Range area.
-Because of the Dollmaster's eye for detail, this blade is razor sharp and made out of an unknown metal that and never dulls, it is as sharp as it was the day it was forged.
Restriction Notes:
-Can only Extend reach once per turn.
-Can only Un-extend reach once per tur
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
Oh tell me all about your life, I do love listening to last words."Suicide? No thanks, I like my life!"
He stated - as the ground quickly became filled with her chakra, fast and erratic. Fire. However, that was not all as it spread over a large area infront of the boy. Without wasting a moment, as it started manifesting as a gas - the boy would utilize his knowledge of the sealing arts to manifest a small ball of Wind that quickly expands and absorbs the entirety of the technique (including the perfume as they all happen at the same time).
From her right, the ground would quickly sizzle and rumble as a mass of Liquid Nitrogen is expelled as it moves towards her aiming to not only distract her but also aim to encase her in an icy prison. The boy would take off to his left in an arc aiming to close the space between him and the Sage. Her gaze avoided all together considering her unique Doujutsu easily identifiable by its chakra - akin to the Sharingan. Had she not once had the Sharingan herself, he thought. Stories usually get muddled, maybe just rumors. However, he would not risk it.
(Fuujin: Kuro Boido) - Wind Sealing Art: Dark VoidType: AttackRank: SRange: Short-LongChakra: 40Damage: N/ADescription: With a seal mark written "封" between their hands, the user utilises shape and nature manipulation by performing Rat>Ram>clap hands to create a sphere of wind. The wind sphere is about the size of a bowling ball held between the user's hands and it contains the seal mark in its center. Once made, the user can launch the sphere at high speeds towards his target. Once it reaches their vicinity(or on impact), the wind sphere expands to 5m(short range radius) while the seal mark simultaneously activates, sucking in everything nearby and finally; seals them inside the mark which corresponds to the one on the user's hand. The technique however cannot seal a human person but can seal summons, weapons/tools, clones, techniques (if feasible), Edo Tensei summons, etc. The user can perform the reverse order of hand seals and slam their hand on the ground to unseal the technique.~ 3 times per battle.~ No wind or fuuinjutsu in the same or next turn.± (Dorakoniumuton: Gū~in no buki) - Draconium Release: Gwyn's Armory ±Type: Offense/Defense/Supplementary
Rank: D - S rank (A rank)
Range: Short - Long range
Chakra: 20 - 80 (-10 per turn)
Damage: 20 - 80
Description: Named after the Lord of Sunlight, Gwyn's Armory is the base technique of Draconium where the user will be able to manipulate it in its stable and static form. The stable energy is manifested at will and limited only by imagination. This allows the user to form constructs of Draconium either from the air, the ground or their bodies. Due to its stability and inherent properties, the user is able to form armors of Draconium onto themselves or their creations, simple energy swords and weapons of Draconium stable enough to be used as normal weapons as well as static platforms and intricate structures to transverse on. The Draconium carries no sound nor heat upon creation and carries the color the user wills it to over its dark black interior. Upon interaction with a foreign chakra or upon the users' will, the Draconium sizzles and vibrates rapidly, seeking the nearest source. This causes the stable energy to become erratic and cause shocking and burning damage upon impact. The Draconium is capable of exploding when slamming into objects of harder density like Earth or Kaguya bones, for example. Usages below D rank require no hand seals, while those at C rank require one, at B rank two and at S rank, three hand seals. This lasts up to three turns per use and the A rank usages can only be used 4 times and the S rank usages only three times, not in consecutive turns.
Isabella smirked as her opponent's eyes shifted from the 3T to his unique EMS. A pang of melancholy echoed on her chest, as she lowered her gaze to the barrage of kunai being met head-on by the man's sword. The trap worked, she sheepishly thought, and a single snap of her fingers was enough to reduce the poison coating each of the kunai into an explosive burst of ash and smoke carrying the Med Toxin. The hands handling the sword would be the first to be hit, the cindering ashes producing multiple superficial scars and burns that conducted the toxin into his system, due to their proximity with the kunais. The second to be hit would be the legs, close to the few kunai that were not sent directly towards Zenitsu, as a second instance of poisoning. The third would be the inhalation of the smoke and ash directly, serving as a third instance of poisoning, if allowed, as the remaining explosion would eventually serve to burn and scratch the rest of Zenitsu's torso and body. As Raven's Purge is a damageless technique, the superficial cuts and burns from the ash and smoke cloud are but a sting of pain, no real damage taken. If Zenitsu is unware of what happened, all he would really notice is the chakra-coated smoke blinding his eyes, as the effects of the Med Toxin would not be felt until next turn. To add to the distraction, the ash and smoke would take on a purplish glow, empowered by Isabella's Shinkaigan, bolstered by the effects of Low Tide, draining 3 sanity points from Zenitsu and shaving 20 damage off any technique that comes in contact with it to deal with the smoke.
"Those could potentially be your last words."
The boy said as his senses were suddenly overload. Even with his enhanced perception, he couldn't make out anything. Perhaps she blinded him, but with what? The sudden onset and ambiguous usage would quickly point to the use of Genjutsu to blind him due to his Doujutsu being unable to track her and his other senses being overloaded. Passively, the boys eyes would advance to the next stage as the technique itself is turned back upon the Sage - halting her movement, now behind him thanks to the Dollmaster's sensing. With one swift movement, a swing of the Dollmaster's sword would disrupt the impact of the Kunai with near perfect accuracy thanks to his tracking.
"Oh, you sly dog you."
He says, as he spins the Dollmaster - unleashing a large torrent at his foe who had in the meantime, changed her position.
( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye
( Bōshi Magen: Kyouten Chiten ) - Demonic Eye Illusion: Heaven And Earth ChangeType: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.
(Futon: Tenran) - Wind Release: Orchid SkyType: Supplementary
Rank: C-S
Range: Short - Long
Chakra Cost: N/A (equal to the cost of the countered technique)
Damage Points: N/A (equal to the power of the countered technique)
Description: This is a illusion counter where, through the use of their sharingan, a Uchiha can take control over an enemy's Genjutsu and reverse it back into the opponent by taking control of it and releasing oneself at the same time. With 1 Tomoe, it can affect C-Rank and below illusions. With 2 Tomoe, it can affect B-Rank and below illusions. With a 3 Tomoe, it can affect A-Rank and below illusions. With MS, it can affect S-Rank and below illusions and EMS can affect any rank Genjutsu.
Note: Can only be used once every two turns.
Note: Does not require eye contact and must be able to cast ( I.e., cannot reverse a Sound Genjutsu without Sound Ninjutsu.
Type: Supplementary
Rank: A - Rank
Range: Short
Chakra: 30
Damage: 60 +30 = 90
Description: The practitioner of the jutsu begins to spin their sword clockwise while concentrating wind chakra into it before stopping the blade. Releasing one last burst of chakra into it while holding the sword upside down in their hand, a widening tornado-like blast that only allows the opponent to see the silhouette of the user, which is fired forward toward the target.If no sword is available for the user, they can use their hand but need to make the Snake → Rat → Sheep hand seals.
Note:
- Can only be used three times per battle
- Can only be taught by Ouacus
Strange things are happening, are you unable to control your powers?
Your character becomes afraid of heights. So much so that being ten or more meters above the ground reduces their concentration and makes hand seals take three times as long to use. Lasts for three turns
As the swords slams into the kunai, the Sage of Deceit would live up to her name. Her ability to deceive and tricks was bar none. However, the boy was prepared. Unbeknowst to him, the strike would release a foul chakra - aiming to deliver a crucial blow. As the kunai are primed, a dormant seal is triggered. The effects of the poison, dust and smoke nullified as the kunai never take flame but instead are blasted back. The effects of the Shinkaigan however, were flet - unbeknowst to the boy. A linger fear of heights manifested albeit ignored for now. The Sage of Deceit wasn't one to trifle with, thinking of other matters whilst in combat could spell death at any moment.
"Focus.."
However, the Sage would continue her own onslaught - releasing what seemed to be a flame of sorts. Her figure enhanced and terrible - a powerfule element, requiring the same response in turn. Matching her black flames and sword in hand, the boy would encase his sword in the flames of Amaterasu. Pivoting - Zenitsu would perform a circular swing, unleashing an omni-directional wave of Amaterasu flames (aiming to not only cover his bases, but deal with the descending terror as well as the Sage, who he knows would use the confusion to try and get closer). This happens almost immediately following the pure chakra blast.
( Fuuinjutsu: Shukufuku no Macaria ) - Sealing Arts: Macaria's Blessing
( Enton: Kaijutsu ) - Blaze Release: Flame Control Jumping FlamesType: Supplementary/Defensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: Equal to jutsu
Description: When an energy wave touches the user, be it the effects of a foreign ninjutsu or a defensive pulsating effect, a dormant seal triggers. The purpose of this seal is simple in it's usage and execution: when the foreign chakra nears the user's body, this seal triggers and a thin, unnoticeable to the human eye, layer of adhesive like chakra is released. The purpose of this is to "catch" the chakra of the aforementioned ninjutsus and bind it in place, preventing it from continuing it's actual effect. By doing this, the user both stops it as well as holds the chakra in place while the adhesive chakra quickly corrupts and eats the chakra within the jutsu, before rebounding it as a pure of raw chakra (travels at the speed of an average Wind jutsu), aiming to blast backwards in the direction it was released. Should the jutsu the user contained with this be of a defensive or supplementary nature, this jutsu will cause no damage to the target, instead it will negate it's usage.
Note: This is able to affect Ninjutsu of S rank and lower.
Note: This seal can be released up to 4 times per battle with a two turn break in usage.
( Doujutsu: Amaterasu ) - Eye Technique: Shining Heaven (Reference)Type: Offensive
Rank: Forbidden
Range: Short-Mid
Chakra: 50
Damage: 120
Description: Once Amaterasu is cast from the user’s left eye, he uses his right eye to coat a sword with black flames, manipulating the flames to surround his blade or to create one of pure flames. Despite being created from the flames of Amaterasu, this jutsu has corporeal form behind it, creating arcs of Blaze Release flames as he swings that are able to cut through opponents with ease.
Note: Can only be used by Uchiha with Blaze as their eye abilities.
Note: Requires the user to have his MS or EMS active
Note: Can only be used 4 times and reduces MS duration by 2 turns each use.
Note: Cannot be dodged unless the user has an ability that fits the ones described
Type: Offensive
Rank: Forbidden Rank
Range: Short - Long
Chakra cost: 70
Damage Points: 80 per turn (-30 to the user)
Description: One of the basic techniques awoken with MS, Amaterasu is the ability to ignite the undying black flames. The jet-black flames of the Amaterasu, said to be the fires from hell that are as hot as the sun, ignite at the focus of the user's vision. This depiction is somewhat linked to the fact that, because of the damage produced in ones eyes, as the user closes his eyes and prepares to use Amaterasu, tears of blood flow through his face. The black flames lack momentum and impact (being unable to break through strong solid inert defenses) but have a very high parasitic ability, spreading through anything that comes in contact with them and consuming with enormous ease, any type of fire. Though the flames have been stated to be unavoidable (since they are not a projectile but "happen" on focal point), this has been proven as false. While quite hard to avoid, its been proven that ninjas capable of moving at least 50 Speed can move out of the focal point before the flames actually ignite. While they burn for an incredibly long time, these flames cannot be doused nor extinguished by Water, burning it within a turn regardless of size or power. While these flames are hard to avoid, they spread and burn through the target slowly, spreading at the speed of a Forbidden Fire Ranked Jutsu. Also, its been noticed that Chakra sensors can sense the increase in chakra pressure in the eye, right before Amaterasu is used, but that in itself is not enough to dodge or block it. Another thing that has been shown capable of blocking Amaterasu are "sentient" automated defenses, like Gaara's Shield of Sand. By coming between the user and his target, a fast enough defense can block the intended focal point (the enemy) and defend him from the black flames, as long as its tangible and completely blocks the users line of sight.
Note: Requires the user to have his MS or EMS active
Note: Can only be used 4 times and reduces MS duration by 2 turns each use
Note: Cannot be dodged unless the user has an ability that fits the ones described
Note: If hit, enemies will experience 80 damage per turn until the flames are either sealed or removed in some form.
Despite Isabella's antics, Zenitsu has been holding himself pretty well so far. The Red-Haired Uchiha smiled as the aura of coldness started to spread radially around them, and decided to both figuratively and literally raise up the heat. Forcing her chakra outwards, Isabella would manifest a wall of powerful black flames, shaped and colored like translucid almost gas-like white flames, but the refraction of light that passes through the flames shows a reality much different than what is truly behind it. It shows Isabella's figure, corrupted and slightly wobbly, as if Zenitsu is seeing a black demon with glowing purple eyes. The ground seems charred and the crystals seem like actual rotten blood, flowing in putrid rivers where he can now see the reflection of what is 30 meters in the air behind Zenitsu. The sky seems redder Zenitsu's highly dexterous eyes are able to semi-clearly see a massive meteor of purple fire, coming from 30 meters behind him, taking the shape of what appears to be a rudimentary falcon, coming straight at him. The flames themselves, nurtured and altered by a second infusion of Yin, would have their properties shifted as well, becoming highly exothermic as they ravage through the field. The rate and level at which they emit heat would neutrally counter the extreme low temperature of Liquid Nitrogen's collateral damage, acting as moving eraser of the technique, with the chakra tier of High Creator mowing through the opposing technique, and the exothermic reaction dousing out the coldness. Through the opposing counter of Hot and Cold, the moving wall of literal genjutsu would burst forth a massive blow of natural wind, like a cataclysmic downburst heading towards Zenitsu, with Isabella at its epicenter. The purple tint ever so present in all of Isabella's attack would add to the insanity that Zenitsu is experiencing, and drop 3 more points from his meter.
88/100
- Your character becomes afraid of heights. So much so that being ten or more meters above the ground reduces their concentration and makes hand seals take three times as long to use. Lasts for three turns
- The afflicted develops a minor physical attraction toward their opponent(s). Lasts for four turns.
- Character becomes extremely sadistic. Death elicits the most laughter, but any form of pain is enjoyed when inflicted on others.
A powerful miasma of energy released towards the boy - he had no choice but to act quickly. His Amaterasu quickly turned against him and reduced to a blast. What more could the Sage of Deceit be capable of? Quickly releasing a powerful blast of Liquid Nitrogen from his body - the boy would aim to not only overpower the incoming technique but also terraform the entirety of the desolated area into a frozen wasteland. The technique effectively enhanced with Yin release - making it stronger and more difficult to see in its gaseous state. This would of course interrupt or nullify her attempts at changing the field to her advantage. A little smitten, the boy would reply.
"I'll let you be the judge of that hahaha - also, would you go on a date with me?."
You must be registered for see images
(Ekishousan'en: Gouzen Gyoushuu) – Liquid Nitrogen Release: Roaring Condensation
(Inton: Ten ni Henkō) – Yin Release: Change into HeavenRank: Forbidden
Type: Offensive, Defence
Range: Long
Chakra cost: 50
Damage points: 120 + 30 = 150 (-30 damage points)
Description: The user releases their chakra from their body creating a shockwave from their body disturbing the air molecules, and collecting the molecules into small groups, as 75% of the concentrations in the air are nitrogen. Then by manipulating them the user freezes everything in a certain range surrounding area and turning the remains into a frozen wasteland.
Note: Causes – 20 damage to user from cold burns
Note: Can only be used 2 times
Note: User cannot perform liquid nitrogen for two turns.
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: The user manipulates a technique of the basic 5 elements with Yin natured energy, allowing the user to change its physical properties. Fire can become solid, lightning can become tangible, water can become invisible. Possibilities are limited to changes in physical properties; more specifically, this means that one cannot transform a flame into a spiritual flame, or make a rock intangible. The user must be able to clearly define what the new technique is within realistic limitations. If, for example, the user makes Swamp of the Underworld into something solid then it might neutralize the entire point of the technique. The resulting technique must be described logically; if this condition is not met then the technique might outright fail. The end result is a technique neutral to all basic elemental natures. This technique is applied within the same timeframe as the technique it is applied to. The infused chakra increases the technique by an additional ten, but costs fifty in total.
Note: Yin Release Specialists and Yin-Yang users can apply this technique to advanced fields, CE, and advanced elements.
Note: Using Change into Heaven to transform the inherent nature of an element does not modify its base speed.
Note: Usable 3 times per battle and 6 times per arc.
With the Amateratsu flames roaring towards the High Heaven wall, performing one handseal, Isabella would manifest the exact same entity as the one reflected in the illusion. In the same spot, high in the air behind Detective L, a sharp cry would be heard as a massive harrier made of purple fire would materialize. Enbued with the power of a Yin Affliction and the bolstering strength of the void through Transient Boundary, the Harrier would drop Zenitsu's sanity by 15 points, plowing through the air to strike at the Uchiha with cosmical strength. Would that be an illusion as well?85/100
Once again, the fiery flames erupt and cause a massive flood of chakra to engulf the field in its embrace, quickly ridding the cold touch of Liquid Nitrogen. A powerful element, white flames, rivaling even that of the Amaterasu. Or did it? Covering his sword in the flames of Amaterasu once more, the boy would manipulate the flames outwards - forming not only a defensive circle but also swirling it forward towards the Sage in raging fury.
"Nothing about our date?"
You must be registered for see images
( Enton: Kaijutsu ) - Blaze Release: Flame Control Jumping Flames
( Enton: Kagutsuchi ) - Blaze Release: Fire GodType: Offensive
Rank: Forbidden
Range: Short-Mid
Chakra: 50
Damage: 120
Description: Once Amaterasu is cast from the user’s left eye, he uses his right eye to coat a sword with black flames, manipulating the flames to surround his blade or to create one of pure flames. Despite being created from the flames of Amaterasu, this jutsu has corporeal form behind it, creating arcs of Blaze Release flames as he swings that are able to cut through opponents with ease.
Note: Can only be used by Uchiha with Blaze as their eye abilities.
Note: Requires the user to have his MS or EMS active
Note: Can only be used 4 times and reduces MS duration by 2 turns each use.
Note: Cannot be dodged unless the user has an ability that fits the ones described
( Doujutsu: Amaterasu ) - Eye Technique: Shining HeavenType: Defensive/Offensive
Rank: Forbidden
Range: Short-Mid
Chakra Cost: 70
Damage: N/A
Description: Sasuke Uchiha uses this technique to apply Shape Transformation to the inextinguishable black flames of Amaterasu manipulating them at will. With it he can create a barrier that not only shields him, but also burns and pierces any opponent that touches the flames. The technique can also be used in conjunction with his Susanoo, and its weaponry. While Amaterasu is cast from Sasuke's left eye, he uses his right eye to manipulate the flames and, as such, wield this technique. However, the manipulation can only be done to flames in short range of him and can't create them. This said, the flames manipulated by this technique can be stretched, enhanced, spread or even enlarged to any desired effect. The flames will not gain any additional property, lacking the physical tangibility to stop physical attacks but will serve as a very effective deterrence for most enemies. The user can also use this technique to extinguish Amaterasu flames.
Note: Can only be used by Sasuke Uchiha bios and requires the user to have his EMS active.
Note: Can only be used 4 times a battle.
Note: Cannot be dodged unless the user has an ability that fits the ones described.
Type: Offensive
Rank: Forbidden Rank
Range: Short - Long
Chakra cost: 70
Damage Points: 80 per turn (-30 to the user)
Description: One of the basic techniques awoken with MS, Amaterasu is the ability to ignite the undying black flames. The jet-black flames of the Amaterasu, said to be the fires from hell that are as hot as the sun, ignite at the focus of the user's vision. This depiction is somewhat linked to the fact that, because of the damage produced in ones eyes, as the user closes his eyes and prepares to use Amaterasu, tears of blood flow through his face. The black flames lack momentum and impact (being unable to break through strong solid inert defenses) but have a very high parasitic ability, spreading through anything that comes in contact with them and consuming with enormous ease, any type of fire. Though the flames have been stated to be unavoidable (since they are not a projectile but "happen" on focal point), this has been proven as false. While quite hard to avoid, its been proven that ninjas capable of moving at least 50 Speed can move out of the focal point before the flames actually ignite. While they burn for an incredibly long time, these flames cannot be doused nor extinguished by Water, burning it within a turn regardless of size or power. While these flames are hard to avoid, they spread and burn through the target slowly, spreading at the speed of a Forbidden Fire Ranked Jutsu. Also, its been noticed that Chakra sensors can sense the increase in chakra pressure in the eye, right before Amaterasu is used, but that in itself is not enough to dodge or block it. Another thing that has been shown capable of blocking Amaterasu are "sentient" automated defenses, like Gaara's Shield of Sand. By coming between the user and his target, a fast enough defense can block the intended focal point (the enemy) and defend him from the black flames, as long as its tangible and completely blocks the users line of sight.
Note: Requires the user to have his MS or EMS active
Note: Can only be used 4 times and reduces MS duration by 2 turns each use
Note: Cannot be dodged unless the user has an ability that fits the ones described
Note: If hit, enemies will experience 80 damage per turn until the flames are either sealed or removed in some form.
Isabella would smirk at the sight of her opponent's new Doujutsu. It had once been a dream of hers, but she now had something different and unique. And she would be damn if she else get the better of her, now that she had come to this stage. As Zenitsu's body roared with the infusion of Yang, Isabella would slam her hand in the earth, and the entirety of Mid-Range around her would sink into Sand. Through the effects of Yang, the grains would be halved in size, making the ground seemingly collapse into powdered glass-sand sized grains of black and red crystals. But not just their size, the semi-sentience of the sand pit would have it move and vibrate on its own, simulating the effects of a fluidized bed. The grains would collapse on themselves, randomly feeling the gaps and letting out air, gaining the properties of a liquid that would force Zenitsu to collapse and sink into the ground, preventing him from moving and drowning him beneath the weight of the sand.70/100
The cry of a beast once more - in a similar manner from behind him. Before through the use of the unique element, the same could be said now as the method repeats. Having dealt with it via Ice and Fire, the boy knew that it would require more. Complete nullification. Sensing the unique Yin parasite in the technique through his Yin specialty, the boy would act - the reality of the technique clear. Without wasting a moment, the boy's eye would ripple - transforming into the Rinnegan as he activates the Preta Path and absorbs the entirety of the technique.
Should the Genjutsu be continued (as per TF, it'd be Harrier + Yin infusion + Transient -> then Rinnegan absorption -> then Gen usage), the effect would be clear as his chakra system is jumbled up, easily seen by the superior Doujutsu as well as his Yin specialty. The boy would flood the entirety of his body with Yang chakra - granting him power and speed, as well as breaking any remaining tethers or Genjutsu. At that moment, blasting towards the Sage of Deceit - aiming to delivering several blows of lightning infused fists of glory at her bosom.
"Not how I wanted to touch you." His mental state affected, yet his affection for her not dampened.
( Doujutsu: Rinnegan ) - Eye Technique: Samsara Eye
( Gakidō ) - Preta PathType: Supplementary
Rank: S
Range: Short - Long
Chakra: 50 ( -15 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. After receiving half of Hagoromo Ōtsutsuki's chakra, Sasuke awakened a Rinnegan in his left eye, with three tomoe on each of its two innermost circles. If overused and weakened enough, it will temporarily lose the tomoe and it's full strength until fully recharged. During this time, Sasuke will also lose the ability to even form his Mangekyo Sharingan within his right Sharingan and access its powers until his Rinnegan has recharged. As a result, using the Rinnegan repeatedly requires Sasuke to close his eye to recharge initially.
Note: Requires the user to activate EMS at least one turn earlier.
Note: Requires activation and lasts for 6 turns before reverting to the normal Rinnegan pattern, requiring a cooldown period of at least 2 turns in which his EMS is also deactivated. While in its inactive/recharging form, the user cannot make use of any of it's abilities.
Note: While in use, the user's right eye retains its EMS state, having access to Kagutsuchi, Susano'o and their related abilities as well as the basic abilities of the Sharingan. His Rinnegan, likewise, retains access to it's EMS abilities. Sasuke can have up to 2 Paths active at any given time.
Note: Can only be used by Sasuke Uchiha bios.
( Fūjutsu Kyūin ) - Blocking Technique Absorption SealType: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal. This Path allows the user to absorb chakra directly from a Ninja or from a Ninjutsu through a special barrier created around the user.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.
(Yoton: Ken'i) - Yang Release: Power of The SunType: Defensive
Rank: S
Range: Short
Chakra: 40 ( -100 per turn if used on an enemy )
Damage: N/A
Description: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them (similar to the Chakra Absorption Technique). If the user is weakened or injured, he can use this technique to absorb chakra and replenish his chakra resources and restore his stamina and chakra flow. If used to absorb Bijuu chakra, the user can even regenerate by half the amount absorbed, using the special vitality of that powerful chakra to power his body and regenerate. However, the user will also be vulnerable to the effects of chakra he cannot control, such as with Senjutsu. Both these aspects, however, pertain to a direct contact absorption and not technique absorption. When using the technique for direct contact chakra absorption, the user can absorb up to 100 chakra points per turn which he can convert into his own.
Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 6 times
Note: Can absorb any Ninjutsu regardless of rank, nature or other properties as long as its within the same timeframe.
( Ikazuchi Raikou Hirameki Dageki ) - Thunder Lightning Flash StrikeType: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.
Type: Offensive
Rank: S
Range: Short-Mid
Chakra cost: 40
Damage points: 80 +30 + 40 = 150
Description: A technique inspired by a form of southern style Chinese martial arts. The user charges their body with chakra and discharges it through their feet to give them a speed boost towards the enemy. Then the user charges their fists with lightning chakra, hitting the enemy eight times around the shoulders, chest, and stomach while discharging the electrical chakra to numb the points of contact. This causes temporary paralysis and makes the enemy's movements slow from the electrical currents retracting the muscles. This effect lasts for one turn.