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Basic Information
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➥ Name : Sawada Tsunayoshi ➥ Nickname : Tsuna, Useless Tsuna, Vongola Decimo ➥ Gender : Male ➥ Age : Unknown ➥ Clan : Ōtsutsuki |
Looks Tsuna is a short and slim teenage boy with spiky brown hair and orange eyes. He has been noted to inherit many traits from Giotto and his mother. In Tsuna's most prominent outfit is his
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uniforms. He changes from standard summer uniform to the winter uniform as the series progresses.Tsuna's casual wear consists mainly of hooded shirts and jackets, wearing several of them during the course of the series. His footwear also mainly consists of white and orange sneakers.When it comes to doing his job as the head of his Familia, Tsuna dresses the same as all his paths, he wears a black suit with a white shirt. Along with his sword across his back and his seals around his body, his gun on his hip and staff across his back also. | Personality Compared to many of his friends, Tsuna is more down to earth, since he is still relatively new to the
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world and the supernatural. In many occasions, especially in Reborn's antics, Tsuna is able to point out all the strange things that happen before his friends are able to do so.Though he dislikes the violent history inherent in the ninja world, Tsuna is grateful for the friends he has made since meeting Reborn. He deeply cares for those he calls his family, putting himself in the way of danger and even death in order to protect them. He is also prone to anger whenever he feels that the actions of his enemies are unjustified. He has developed courage and great resolve, stemming from his determination to absolutely protect the companions he has made |
Village of Birth Unknown | Village of alliance Unknown |
Rank/Chakra Info
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Rank: Sage Chakra: 3750 Health: 200 Basics: Base 5, Nin, Gen, Tai, Ken Elements: Carbon, Caramel, Shining Water, Breakdown, Light Advanced: Fuuin (adv/med), kinjutsu, Medjutsu, NB Tai (adv), Yin/Yang, Six Paths Summons: Animal Path, Dragons CFS: Bisento, Jeet Kun Doe, Sealing Fist, Barrier Arts Kekkei Genkai: Rinnegan, Six Paths Senjutsu Specialties: Primary, Sourceless, Advanced Kenjutsu, Apex handseal, Yin/Yang
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Specialities:
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Additional Info
Armor designed by Dragon Lords, this armor allows the user to negate all critical hits as well increase any of his fire damage by +10 without counting as one of his allowed boosts. None of his Fire based abilities can be sealed or absorbed by Fuuinjutsu.
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Paths Ryohei/The Human Path ( Ningendō ): It represents control over the Human Soul; its the power of Humans. Humans greatest asset is their soul, which represents their unique and undeniable identity. Its that same Soul that gives humans their resilience and their life. In reality, this path gives the ability to remove a soul, to manipulate ones soul or even to read a person's mind. Yamamoto/The Animal Path ( Chikushōdō ): It represents control over the Animal condition. Animals are, together with humans, the only other set of sentien beings in the world but embody the primal instincts of life. In essence it allows the user to summon a wide variety of powerful creatures. These creatures however, appear to be, in one way or the other, different from normal creatures existing in nature. Their origin is unknown and it has been hinted that they might be creations made with the Animal Path itself. The Animal Path also allows an increased mastery over the summoning technique to a degree that one may not even need more than one handseal or a blood sacrifice and even be able to summon other people. Hibari/The Naraka Path ( Jigokudō ) / Edo Path: It represents the connection to the Underworld of Torment; the realm of the afterlife. Through this path one can summon and control the King of Hell and access its abilities to regenerate others or to exert judgment over one's actions. Hibari Edo:
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Name: Kyoya Hibari Nickname: Cloud Guardian Clan: Yamanaka Rank: Sage Abilities: Base 5, Nin, Gen, Tai, Ken, Yamanaka, Sensory, Human path Natsu Natsu is a mini lion the size of a house cat, small enough to sit on the users shoulder. Makes him unique is the face that his main has the appearance of flickering flames around is neck which makes him stand out. The flames don't actually burn to cause any damage.
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History Tsuna can't remember much of anything from his early life. He was told he'd hit his head and with that lost his memories of all that had happened in his early childhood. In actuality he'd lived beyond the years of a mortal, he just didn't remember it. He attended a school in the land of fire in a small village. He thought he was just an ordinary boy apart from his eyes that were different, that would all change when he was approached by one by the name of Reborn. With his his Adventure began. It was at this time that Tsuna was told he was the one that would take the mantle of a familia known as the Vongola. A family of organisations that held prestige in the underworld of the ninja world, having much wealth and power and influence.Naturally, Tsuna saw himself as just a kid and didn't want to lead a mass organisation, he just wanted to go about his regular school life and be a normal kid. Of course this didn't happen as events began to unfold and one by one he would slowly gain his companions that would become known as his guardians. He just wanted what was best for his family. As his adventure began, he got stronger and his character began to build. Eventually his adventures would lead him to being on a pirate ship of all places, travelling the seas with a red haired pirate and his crew. Though Tsuna wanted to find his last two guardians, Lambo and Chrome.... |
Weapons/Artifacts:
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Morujion | Mortarion
Type: Offensive Tool
Rank: S Range: Short - Long Chakra Cost: X Damage Points: X Description: Mortarionis a drum-barrelled energy blaster and the preferred sidearm of Zeref. It is of unknown origin. Mortarion is a rather bulky handgun to use as a medium for releasing the powers of the rinnegan. Through this handgun he created small projectiles in the form of canisters which he sealed away abilities of his rinnegan to be shot as projectiles. This gun was created through augmenting the powers of the Asura path and is able to shoot a projectile or stream of chakra in the form of a laser, the same type that is released through the powers of Asura path but on a smaller scale. This laser can be passively shot, dealing 20 damage to a target, being able to be used once per turn. Zeref also created two unique projectiles that are loaded into the gun. Magnus: Magnus is a small canister projectile created from the absorbing abilities of the Preta path. The abilities are sealed into the projectile with Fuuinjutsu being able to be shot at will. Upon being shot this projectile can act in two ways, firstly it can come into contact with another jutsu, releasing the seal and creating an orb around the bullet 1ft in diameter, absorbing the jutsu, breaking it down completely, drawing it all into the seal, as the projectile passes through it. The user can also activate the seal on the projectile at any time with a single handseal. The second ability of this bullet is that after it's passed through a jutsu and absorbed it, the user can then detonate the seal at any time, releasing a small range blast, 5m around the projectile, releasing damage equal to what the projectile absorbed. These projectiles can absorb only a single jutsu S rank and below. If this were to hit another shinobi, the seal can be released in their body, absorbing up to 80 chakra points into the seal if not destroyed or removed. Angron: Angron is a projectile based on the abilities on the Nakara path, the ability to effect the mind of the target. Placed onto the projectile with a seal. When this hits it's target it releases the seal with a small portion of chakra contained in it with the powers of the Nakara path which would be released through the targets body, in a form of a shock surge, knocking this spirit and mind out of sync with their body for a mere moment. In doing this it would cause the ultimate distraction and leave the target out of sorts for one turn. Due to their disorientation, they'd be unable to use jutsu above A rank for the following turn as they regain control of their body. This is A rank. With a single handseal, the user can release the seal, releasing the chakra within in a short range burst, disorientating any targets within 5m for one turn, much like a flash bang grenade without the blinding abilities as their minds are shocked, stopping them from using jutsu above A rank for one turn. Note: The user must possess the rinnegan to be able to use this weapon. This counts as the user's custom weapon. Note: Magnus can only be used 3 times per battle, with three turns between uses. Detonating the projectile would cost one of the users three moves per turn, and the user can't use Angron powers in the same turn. Detonating the seal costs 10 chakra points. Note: Angron can only be used 4 times per battle, with two turns between uses. It will not work on clones. This counts as one of the users three moves per turn. Detonating the seal costs 10 chakra points. Rank: S
Type: Weapon Range: short - long Chakra Cost: (-5 per turn) Damage Points: N/a Description: Tartarus gained it's name from the ancient titan realm, a dark place, home to all forms of evil, a fitting name for a sword created by the Fallen Angel, Sin. It is rumoured that Sin was experimenting with forbidden arts to try and create his own demon race but they didn't work out the way he wanted, and so through his skills in Yang release, he forged the demon creation into a sword, a living sword infused with a large chunk of his chakra, giving it it's own sentience. With this the sword came to life in its own unique way, it was still a sword, solid like steel, sharp enough to slash flesh, but it was more than just that. The hilt shaped like a bat had a mouth with fangs that could speak out to anyone near, or even bite those who tried to hold him without permission. Tartarus could bend it's shape completely, sliding around like a snake having it's own form of movement while still being a blade, much like how Samehada can bend it's shape and still be sharp with it's scales. Though, it's intent wasn't always pure, having used to have a white handle, he served many owners, though those he deemed unworthy he would kill, staining his handle until it was blood red. This sword held a few unique powers:
Tattered Staff Type: Weapon
Rank: S Range: Short Chakra: 50 (-10 per turn) Damage: N/A (-30 when triggered) Description: An ancient relic discovered in the Shadow Desert of Tobusekai, the Tattered Staff was said to belong to disgruntled warriors of the Jashin faith known only as the Wraiths. When confronted of their unholy acts against their lord Jashin, the Wraiths allegedly fought back and used their Kinjutsu and Sealing abilities to seal their spirits with the other Jashinists, causing their souls to merge and become sealed within a lone staff. Ornate markings and symbols line the handle of it with a lone crescent moon shaped tip at the top. This staff, recently discovered, has the ability to bond the user and his target's spiritual and physical energy to one another; whenever the user triggers it, countless entities flood the field near instantly and form a translucent purple sphere 20 meters around the targets. Those within the sphere become entangled and linked on such a nature that whenever the user takes damage, his opponent feels that same damage doubled. This effects extends to both allies and enemies, a cruel invention of those rogue Jashinists to sacrifice as many as possible to their Lord Jashin. Note: Sphere lasts up to 6 turns and can be used 3 times per event. Note: When in use, the user cannot cause any direct harm to himself unless using Forbidden ranked Jutsu or the recoil from other techniques. This damage does not transfer to others. Note: The user can use this staff as an extension of him and as such, use it for Taijutsu, Kenjutsu or staff based attacks. ( Sōshō Heisa no Shūhen ) - Periapt of Wound Closure Type: Artifact
Rank: A Range: N/A Chakra: N/A Damage: ( heals 40 ) Description: The Periapt of Wound Closure is a tiny heart-shaped charm with two passive effects. The first is when the wielder is rendered unconscious by any form of damage it will automatically heal them by forty points of damage. This is a minuscule amount but it is enough to rouse them from unconsciousness and allow them to move, act, and fight without needing to wait out the usual health regeneration period. This happens passively, and autonomously. The secondary effect is that any healing effect used upon the wielder is 1.5xs more effective only on the wielder excluding Yang Release. So a technique that would heal them for thirty health instead, heals them for forty-five health. This is only true for techniques used by the user on themselves. This effect excludes the Periapt of Wound Closure which always heals the same fixed forty health no matter the wielder or their abilities. Note: The unconscious healing effect can be used once per arc (Bashōsen ) - Banana Palm Fan Type: Weapon
Rank: S Range: Short-Long Chakra: 40 (-20 passively per turn to wield) Damages: 80 Description: The Bashōsen is a large fan that is able to generate all five of the basic elemental chakra natures. To do so, the user need only say a mental command, which produces substantial amounts of the desired element when the fan is swung. The fan simply shoots out an S-Rank blast of any of the 5 basic chakra natures and can do so in a quick succession. Note: Can only be used by Kinkaku, Ginkaku and Hagoromo Otsutsuki. (Fūinjutsu: Shirizokeru) Sealing Arts: Repulse
Rank: B
Type: Defense Range: Short Chakra Cost: 20 Damage Points: N/A Description: This is a special two way seal, that can be created by writing the formula on your body and then injecting either Fire or Earth chakra into it where it then lays dormant on the body, turning invisible, until activated. Once the user has been engaged within close range with an enemy that attempts to inject chakra within the users body through taijutsu the seal will activate on the users body, appearing around the initial area of contact, absorbing the injected chakra into it while injecting the opponent's body part with either Fire or Earth chakra. The user still takes the full hit of the taijutsu attack, but with one hand seal from the user, the opponent will either feel an extreme burning feeling in their joints as they attempt to move them or an extreme stiffness depending on the chakra placed in the seal. This prevents the opponent from performing any hand seals in their next turn. This seal can only absorb up to B ranked chakra at once, and only one type of chakra seal can be place on the body. The seal can activate up to three separate times throughout the battle, through 3 separate B ranked chakra injecting taijutsu moves, where the sealing formula then breaks and fades. The user will not be able to create the seal again until the battle is over. NOTES ► Seal activates 3x before disappearing ► User can create another seal outside of battle ► The rank of techniques will still play a role and the opponents wont be harmed if thier body is cloaked with a strong enough coat of chakra ►Can only be taught by Zanda (Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic Type: Fuuin
Rank: A Range: Short (mid range blast when released) Chakra: 30 Damage: 60 Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth. Note: Each seal can only be used once per battle. Note: Can only seal one jutsu per seal Note: Can only seal A rank and below Note: Must wait 1 turn to use this jutsu again Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns. Note: Can only seal one element, not elemental combinations Note: Useable 3 times (Fuuinjutsu: Anmoku no jikkō) Sealing Arts: Unspoken Execution Type: Supplementary
Rank: A Range: Short Chakra: 30 (-10 per per turn) Damage: N/a Description: Anmoku no jikkō is a sealing technique created by Uzumaki's who needed a counter to foes with sensing abilities. The seal lays dormant horizontally across the neck, and is activated with the user's chakra being focused into the seal. Kanji for the seal then appears before swiftly emitting a chakra barrier shaped like a sphere that emcompasses short range around the user. This barrier is linked to the seal and has the special ability to erase the chakra signature of the seal's vessel while inside its dimensions. With its signature now erased, this technique acts as an advanced chakra suppressant that hides the user's chakra from all forms of chakra sensing, whether it be directly from the body or from an outside source. Opponent's with sensing will now have to rely on their basic, or in some cases above average, five senses as they continue the battle while in this realm. For example; Inuzuka's would have no problem using their nose, while Uchihas would be unable to see the user's chakra, but still uses the advanced reaction speed that comes with the current level of their eyes. The barrier moves with the seal as its epicenter while only lasting for a limited time. NOTES ►Usable 2x per battle ►Lasts for 4 turns upon activation ►Has a 2 turn cooldown ►Can only be taught by ZandaT Fuuinjutsu: Do~ūmu no bodi (Sealing Arts: Body of Doom) Type: Supplementary/Defensive/Offensive
Rank: B Range: Short Chakra: 20 (-10 per turn) Damage: N/A Description: This seal may be passively applied to the users bio, or it can be applied in the form of the Kanji for "Repeat" forming on the user's body in mid battle. When this seal is applied it remains active until the end of the battle. When active, it forms an almost skin tight barrier over the user and any weapons he may holding at the time, the color of such barrier being dependent on the user. This barrier is basically dormant and does absolutely nothing until 2 conditions are met. The first is that the user must be using a taijutsu or kenjutsu technique. The second is that while using the aforementioned type of technique, the user is touching a chakra or elemental technique made up of another being's chakra. When these two conditions are met, the barrier will absorb 10 chakra (note that this doesn't mean it takes anything away from its rank or power) from the jutsu it is touching and immediately use that chakra to passively infuse itself with whatever type of chakra that it absorbed. It should be noted that this gives the barrier no inherent power nor defenses, but what it does do is combine the chakra absorbed with the power of the Taijutsu or Kenjutsu move in order to give it an infusion, making it play on equal terms with the whatever chakra it is touching at the time. This will also allow the users Tai/Ken techniques to interact with an opposing jutsu without the user getting hurt, as again, the raw power of these types of techniques from the user now have the same chakra infusion as a type of coating over them against the technique they would be used against. For example, due to having an elemental coating over it, the user could the D rank Slap technique to slap a D rank fire ball out of the way. And again, the barrier is merely providing protection, the users tai or kenjutsu is providing the power to truly compete. If the barrier absorbs chakra from an opposing technique, it will negate the cost of 10 chakra for that turn due to the chakra absorbed fueling it. To clarify, the barrier itself does no damage and provides no defense. It only coats the users taijutsu and kenjutsu techniques in the same opposing chakra that the user is touching at the time, allowing the user to interact equally with a jutsu he normally wouldn't be able to using those fields without being hurt. Without a taijutsu or kenjutsu move used with this barrier, the barrier is pretty much useless. -The activation may be passively done alongside Taijutsu/Kenjutsu techniques -Only works on the Basic Five Elements and Raw Chakra -Can only be used four times per battle Technology[Kairos fateweaver]
Type: Tool
Rank: A Range: Short - Long Chakra: N/a Damage: N/A Description: This is an adaptation of the ninja tech drone seen in the series, though designed in a different way. Instead of being used for offensive purposes, it's used for tracking or scouting missions. This is designed to look like a small hawk so as to blend in to most situations. It is powered by a battery rather than through chakra which helps it go undetected when being used, the one downside to this is doujutsu would be able to recognise it due to it's like of flowing chakra should they see it out in the open. It is made of a light alloy which allows it to fly by flapping it's wings to help it blend in. This small hawk has visual and sound receptors allowing it to see and hear, which is then relayed back to the user through a small devise they fit behind their ear that links this to their brain, so they can see and hear what the hawk does, using it as an extension of their sight and hearing. This can fly around while relaying information to the user up to 2 landmarks away allowing them to scout out potential threats for the user. This battery will last for 10 turns of travel in total allowing it to scout and return for short periods at a time. They eyes are similar to that of a hawk in a sense they were designed to be able to zoom in and focus on something in detail with their vision for a clear picture, much like on a modern day camera.Though its made of a metal alloy, the hawk can be destroyed by any B rank and below jutsu Type: Tool
Rank: S Range: Short Chakra: N/A Damage: N/A Description: The Tarnkappe, or Cloak of Sigurd, is a garment which is intended to protect the wearer from the cold, rain and wind. This cloak is no different in that fashion, it is fastened around the neck with a small black chain, its length extending down to the middle section of the calves, additionally it has an attached hood. The cloak is designed as a white cloak with patterns of black lightning across it. The cloak is the designed with a unique fabric, known as kevlar, a material which allows it to stop incoming basic weapons such as swords, axes, kunai, senbon etc up to a C rank projectile, anything after that will destroy the wiring within the cloak, rending it useless. It will cause bladed weapons thrown or swung to strike to bounce off the cloak, and it applies to the general forms of none damage enhanced freeform combat. In addition to the cloak’s unique complexion, it has some unique features which the wearer can activate through surging his energy through it. The first feature that the Tarnkappe is in the possession of, is a unique technology known as motion sensors. These motion sensors are situated all across the cloak, allowing it to detect any changes in the air around the wearer, and detect the motions of animals, humans or even tools within the vicinity of short-range of the cloak. Thus the cloak acts as a form of sensory in the way that it detects any motions within short-range of the wearer this is done through technology more than chakra. Conclusively, the cloak has one final feature, which masks the wearers presence. Whenever the wearer pulls the cloak around his body and the hood over his head, it has a unique device implanted into it, which emits a frequency that masks his chakra effectively concealing him from chakra sensors as well as concealing his body in the sense that it conceals his chakra circuit from foreign eyes. This allows the wearer to blend into his surroundings more freely. What this can't do is hide the users heat signature or smell. Note: If the cloak is hit by B rank or above, it will short circuit being rendered useless. Note: The motion sensors only work short range around the user, taking 5 chakra per turn Note: Hiding themselves can be used twice per battle with two turns between the users and lasts for a maximum of four turns. [Kimyōna keshigomu no dangan: Quirk Eraser Bullet] Type: Supplementary
Rank: S Range: Short - Long Chakra Cost: X Damage Points: X Description: This technology is actually a unique projectile created by those who have mastered the medical sealing arts. It's a simple ammunition that will fit in almost any gun though the user can only carry 3 of these at any time as they are quite hard to make. Like any other bullet this would be fire from a gun, it's effect only taking place when it makes contact with it's target. The bullet itself has a sealing formula laid into it that is released on contact with a living being. This sealing formula is the same as the cannon medical sealing jutsu: (Iryo Fuuinjutsu: Kekkei Genkai Fuuin no Jutsu) Medical Sealing Arts: Bloodline Sealing Technique. What this does is when it hits a target Upon doing so the target will lose access to his Kekkei Genkai. The seal works by specifically sealing off bloodline genes, effectively disabling their use. A projectile created from something that was made to do good, such as healing kaguya clan members whose bones couldn't be broken through to perform surgery, is now uses as a way to seal off a targets power in the middle of battle. Against Elemental or Organic KG ninjas, it prevents them from accessing it and using its techniques or having its abilities. When used against a Doujutsu user, the seal will prevent him from activating his KG, leaving him with his normal eyesight. The exception is the Rinnegan, which cannot be sealed as its not a Kekkei Genkai itself but the merging of two blood lines. The technique is also useless against enemies with implanted genetic material or doujutsu, as those aren't part of their own DNA but simply implanted tissue. This effect only lasts for 3 turns or until the target can removed the sealing formula from within their body, whichever is shorter. Note: Must have Medical and Advanced Fuuin training to use these bullets Note: Usable 3 times per event ( Abusōbu Ude ) - Absorption Arm Type: Tool
Rank: S Range: N/A Chakra: N/A ( 40 chakra per use ) Damage: N/A Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn. Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs. Note: Cyborg can have up to 2 Absorption Arms. Medicine (Heishi Piru) Soldier Pills
Type: Supplementary Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use. Description of Side Effects: -Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed -Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill. -Costs a move per turn to use. (Hyōrōgan) Military Ration Pills Type: Healing Description and Background:Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach. Can only be given out to up to 4 times, excluding the user's use. Description of Side Effects: -Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill. -Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns. -Costs a move per turn to use. (Ketsueki no Zōka Piru) Blood Replenishing Pill Type: Healing Description and Background: Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach Description of Side Effects: -Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma. -Taking 3 pills over stresses the cardiovascular system and causes fainting from lack of blood to the head after 4 turns. -Costs a move per turn to use. |
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Dropping/Updating Gained Second Extra Secondary Speciality Staff Artifact Wound Closure Artifact Hibari Edo Purchase in inventory Natsu approval APPROVED BY SASORI |
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