ALL THINGS. A whisper as loud as a scream.
The Void Specter did not respond. Its whispers went silent after Isabella spoke. It just continued to glare at her, its eyes radiating purple energy as it did. These were no ordinary eyes, and they were fixated on Isabella. If she were to shift slightly in the waters they would follow even the most subtle movements. Even as she breathed in the air within the vision it tracked the movement of her chest rising and then contracting as her lungs processed the oxygen and carbon dioxide.
OCEAN. The cosmos, quietly moving forward through its lifecycle.
With its Dōjutsu the Specter created a snake of Void energy that formed around its ghastly arm. It seemed that the eyes themselves called upon the Void, though it wasn't information that would be readily available to Isabella yet. The serpent had the same body as the Void Specter itself, and coiled around its arm as it hissed and watched. It kept its eyes trained on Isabella as well, waiting and watching.
COSMIC. Nothing and everything.
And then it lunged at her.
(Dōjutsu: Eien no Mizumi) – Eye Technique: Eternal LakeOfficial Challenge to Isabella from the Void Specter.Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: 60 + 0 = 60
Description: The basic technique of the [REDACTED INFORMATION] Spatial abilities; it is able to call energy directly from the Void itself, wielded by the user as a weapon or defensively. Eternal Lake is the basic application of this Spatial ability, and it possesses all of the intrinsic characteristics of the Void itself. Because of this it is imbued with a small level of Chaos. The user can, through their mind, shape the Void as they wish. It appears as a dark purple and blue energy, appearing as a mix of Fire and Water Release in terms of its behavior. When this technique is used the chaotic nature of it has a chance to randomly increase its damage potential. It has a 33% chance to increase its damage by nothing, by 20, and by 40 respectively. Those that witness its usage directly lose 3 Sanity.
2 Infusions.
(Mukō: Soshi Chūnyū) – Void: Elemental Infusion (1,200 Ryo)
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses an A-Rank or higher elemental technique of one of the basic five natures they have a 20% chance to gain a single Void Infusion. This can occur once every two turns. This chance is increased to 40% when the user uses a Forbidden ranked elemental technique.
(Mukō: Senmon Chūnyū) – Void: Specialized Infusion
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses a technique within a field of their specializations, they have a 25% chance to gain a single Void Infusion, occurring at most once every two turns.
(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage.
(Mukō: Soshi Chūnyū) – Void: Elemental Infusion (1,200 Ryo)
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses an A-Rank or higher elemental technique of one of the basic five natures they have a 20% chance to gain a single Void Infusion. This can occur once every two turns. This chance is increased to 40% when the user uses a Forbidden ranked elemental technique.
(Mukō: Senmon Chūnyū) – Void: Specialized Infusion
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses a technique within a field of their specializations, they have a 25% chance to gain a single Void Infusion, occurring at most once every two turns.
(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage.
Isabella felt it in the air as the whisper as loud as a scream permeated the Vision of the Void Tree, but felt it even more deeply as the Specter's mumblings became completely silent. This was it, yet nothing Isabella could think of resembled what that attack was. She felt it through her core, the serpent made of the strange purple water wasn't composed of chakra or spiritual energies. It was composed of something else entirely, something out of this world. Out of the corner of her eyes, she could feel the searing gaze of the specter, and the eerie poise of the serpent.
And as it lunged, Isabella's feet burst outwards with a blasting jet of ash so hot it radiated white light at the core of the solid flames of the Great Blaze Ball. Igniting the Litmus Fist with her fire chakra, she propelled herself out of the serpent's path, while creating a maelstrom of ash and solid flame that burst into the Eternal Lake creation, and overpowered it with pure explosive energy, empowered by the Void Artifact Magatama at Isabella's neck.
(Nintaijutsu: Ritomasu Fisuto) Ninja Body Art: Litmus Fist
Type: Supplementary/ Offensive
Rank: A-Rank
Range: Short - Long
Chakra: 30 (Plus up to an additional 30 Chakra each turn)
Damage: 60 (80)
Description: Developed as a form of Taijutsu supplement, Litmus Fist carries on the concepts of it's parent technique, Litmus Finger, into new fields of use on a much larger, more focused scale. Where the parent technique was focused on creativity and speed through lack of any Hand Seals, this technique is solely focused on collaboration with almost any form or stance of Taijutsu in close quarters combat, especially Free-Form Taijutsu. The user begins by gathering a large amount of Chakra and distributing it equally throughout their body. Once this is done, the user then performs Taijutsu actions, motions, movements, etc, releasing the gathered Chakra in conjunction with them. Just like with the parent technique, these Taijutsu actions and motions are physically representative of the nature of an Element (An example of this would be using friction to perform Fire Release, or fluid motions for Water Release, etc.), which cause the Chakra to take on the properties of, and change into that Element. From there, the user applies Shape Manipulation and the same level of creative freedom from the parent technique to perform various kinds of Ninjutsu enhanced Taijutsu actions, either creating the Element they wish to use from their own Chakra, or using their Chakra to manipulate existing sources, like a nearby source of Water, or the ground beneath their feet, however, any and all offensive actions involving an existing source must originate from within Short Range of the user, same with Elements created by the user. Additionally, the user is able to utilize all canon forms/ states for the Elements they perform, for example, if they use Fire Release they could use ash, or flammable mist, however, the state or form of any attack performed via this technique cannot be changed once released, as the Chakra has already left the body, and been given form.
The user can split the Chakra Pool from this Jutsu into as many attacks they wish to perform, within reason, so the user can perform 1 A-Rank, or 2 B-Rank, etc, or even a combination of different ranked attacks, like 1 B-Rank and 2 C-Rank, etc. However with each division of the Chakra used, so too does each individual action logically lose power, although, this drawback is arguably the Jutsu's best quality, due to fact that the Nature of the users Chakra is only changed when released in conjunction with Taijutsu actions. This allows the user to swiftly and accurately shift between multiple Elements, performing extremely unique combinations of Elements, easily creating their own "style", simply by performing a series of basic actions and combing the Elements those actions unleash. Additionally, at the start of each turn for the duration of this technique the user can expend Chakra equivalent to the amount of Chakra utilized up until that point, restoring the Chakra they have for this technique back up to it's max. Although this action can easily end up eating through the users Chakra reserves, this ensures they can maintain the Jutsu for it's maximum turn limit, receiving the most from this Jutsu in return for the high cost required to maintain it. Finally, while the Chakra for this technique is gathered and prepared throughout the user's body, as it is yet to be molded, repurposed and released into an actual attack, the user can perform other Jutsu whilst this one is active, without consuming the Chakra pool gathered for this technique, however, this cannot be done simultaneously while the user is releasing an attack from this technique, as they are logically using their Chakra to shape that attack and cannot divert neither their attention, nor Chakra flow between multiple techniques.
Note: The user can keep this technique active for a max of 4 turns, and must wait 2 turns after it's deactivation before they can use it again. If the user does not use the full amount of Chakra gathered for this technique by the end of the turn limit, they lose the remaining Chakra. Finally, this Jutsu can be used a max of 3 times per battle.
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ, and only to those who have learned "(Ninpō: Ritomasu Fingā) Ninja Art: Litmus Finger".
Specialized Roll - Nope
Elemental Roll - Nope
Rank: A-Rank
Range: Short - Long
Chakra: 30 (Plus up to an additional 30 Chakra each turn)
Damage: 60 (80)
Description: Developed as a form of Taijutsu supplement, Litmus Fist carries on the concepts of it's parent technique, Litmus Finger, into new fields of use on a much larger, more focused scale. Where the parent technique was focused on creativity and speed through lack of any Hand Seals, this technique is solely focused on collaboration with almost any form or stance of Taijutsu in close quarters combat, especially Free-Form Taijutsu. The user begins by gathering a large amount of Chakra and distributing it equally throughout their body. Once this is done, the user then performs Taijutsu actions, motions, movements, etc, releasing the gathered Chakra in conjunction with them. Just like with the parent technique, these Taijutsu actions and motions are physically representative of the nature of an Element (An example of this would be using friction to perform Fire Release, or fluid motions for Water Release, etc.), which cause the Chakra to take on the properties of, and change into that Element. From there, the user applies Shape Manipulation and the same level of creative freedom from the parent technique to perform various kinds of Ninjutsu enhanced Taijutsu actions, either creating the Element they wish to use from their own Chakra, or using their Chakra to manipulate existing sources, like a nearby source of Water, or the ground beneath their feet, however, any and all offensive actions involving an existing source must originate from within Short Range of the user, same with Elements created by the user. Additionally, the user is able to utilize all canon forms/ states for the Elements they perform, for example, if they use Fire Release they could use ash, or flammable mist, however, the state or form of any attack performed via this technique cannot be changed once released, as the Chakra has already left the body, and been given form.
The user can split the Chakra Pool from this Jutsu into as many attacks they wish to perform, within reason, so the user can perform 1 A-Rank, or 2 B-Rank, etc, or even a combination of different ranked attacks, like 1 B-Rank and 2 C-Rank, etc. However with each division of the Chakra used, so too does each individual action logically lose power, although, this drawback is arguably the Jutsu's best quality, due to fact that the Nature of the users Chakra is only changed when released in conjunction with Taijutsu actions. This allows the user to swiftly and accurately shift between multiple Elements, performing extremely unique combinations of Elements, easily creating their own "style", simply by performing a series of basic actions and combing the Elements those actions unleash. Additionally, at the start of each turn for the duration of this technique the user can expend Chakra equivalent to the amount of Chakra utilized up until that point, restoring the Chakra they have for this technique back up to it's max. Although this action can easily end up eating through the users Chakra reserves, this ensures they can maintain the Jutsu for it's maximum turn limit, receiving the most from this Jutsu in return for the high cost required to maintain it. Finally, while the Chakra for this technique is gathered and prepared throughout the user's body, as it is yet to be molded, repurposed and released into an actual attack, the user can perform other Jutsu whilst this one is active, without consuming the Chakra pool gathered for this technique, however, this cannot be done simultaneously while the user is releasing an attack from this technique, as they are logically using their Chakra to shape that attack and cannot divert neither their attention, nor Chakra flow between multiple techniques.
Note: The user can keep this technique active for a max of 4 turns, and must wait 2 turns after it's deactivation before they can use it again. If the user does not use the full amount of Chakra gathered for this technique by the end of the turn limit, they lose the remaining Chakra. Finally, this Jutsu can be used a max of 3 times per battle.
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ, and only to those who have learned "(Ninpō: Ritomasu Fingā) Ninja Art: Litmus Finger".
Specialized Roll - Nope
Elemental Roll - Nope
As she flipped out of the way, she tossed 2 kunai from her pouch, with HAET tags attached to them, aiming to blow away the spectre and it's terrifying power, before she spits out a great volley of highly pressurized jets of water to pierce through the explosion and impale the spectre cruelly.
(Suiton: Jinsoku Senbon Dangan) – Water Style: Rapid Senbon Bullets
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80 (100)
Description: The user spits out their mouth highly compressed jets of water in the shape of Senbon that can pierce through skin and rock on B rank and lower.
Note: Can only be used 3 times
Note: Co-Producer HellsBadass
*Created by Zenryoku*
Elemental Roll - Nope
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80 (100)
Description: The user spits out their mouth highly compressed jets of water in the shape of Senbon that can pierce through skin and rock on B rank and lower.
Note: Can only be used 3 times
Note: Co-Producer HellsBadass
*Created by Zenryoku*
Elemental Roll - Nope
Guess I can't ignore you or your eyes. Are you here to test me?
She said, feeling her mind wonder off slightly.
Sanity: 97